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editor.html
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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<link href="_server/css/editor.css" rel="stylesheet">
<link href="_server/CodeMirror/codemirror.css" rel="stylesheet">
<link href="_server/thirdparty/awesomplete.css" rel="stylesheet">
<link id="color_css" rel="stylesheet">
<link rel="icon" href="data:;base64,iVBORw0KGgo=">
</head>
<body>
<script>
if(innerWidth<innerHeight){ //pic:1242*2208 | chrome info:1340*2380
confirm('高大于宽的设备请使用移动版本的editor, 点击确定跳转')?(window.location='./editor-mobile.html'):'';
}
if (location.protocol.indexOf("http")!=0) {
alert("请在启动服务中打开本编辑器!不然包括编辑在内的绝大多数功能都无法使用。");
}
</script>
<div class="main">
<div id="left" style="z-index:-1;opacity: 0;"><!-- map -->
<div id="arrEditor">
<table class="col" id='arrColMark'></table>
<table class="row" id='arrRowMark'></table>
<div id="mapEditArea">
<textarea cols="10" rows="10" id="pout"></textarea>
</div>
<div id="editTip">
<input type="button" value="新建空白地图" id='newMap'/>
<input id='newFileName' placeholder="新楼层id" style="width: 70px"/>
<span style="vertical-align: bottom">宽</span>
<input id='newMapWidth' style="width: 20px"/>
<span style="vertical-align: bottom">高</span>
<input id='newMapHeight' style="width: 20px"/>
<input type="checkbox" id='newMapStatus' checked='checked' style='vertical-align: bottom'/>
<span style='vertical-align: bottom; margin-left: -4px'>保留楼层属性</span>
</div>
<div id="editBtns">
<input type="button" value="导出并复制地图" id="exportMap"/>
<input type="button" value="从框中导入地图" id="importMap"/>
<input type="button" value="清除地图" id='clearMapButton'/>
<input type="button" value="删除地图" id="deleteMap"/>
</div>
<input type="button" value="批量创建空白地图 ↓" id='newMaps'/>
<div id='newFloors' style='display:none'>
<span style="vertical-align: bottom">楼层ID格式: </span>
<input id='newFloorIds' style="width: 70px" value='MT${i}'/>
<span style="vertical-align: bottom">地图中文名格式: </span>
<input id='newFloorTitles' style="width: 100px" value='主塔 ${i} 层'/>
<br/>
<span style="vertical-align: bottom">状态栏名称: </span>
<input id='newFloorNames' style="width: 70px" value='${i}'/>
<span style="vertical-align: bottom">宽</span>
<input id='newMapsWidth' style="width: 20px"/>
<span style="vertical-align: bottom">高</span>
<input id='newMapsHeight' style="width: 20px"/>
<input type="checkbox" id='newMapsStatus' checked='checked' style='vertical-align: bottom'/>
<span style='vertical-align: bottom; margin-left: -4px'>保留楼层属性</span>
<br/>
<span style="vertical-align: bottom">从 i=</span>
<input id='newMapsFrom' value="1" style="width: 20px"/>
<span style="vertical-align: bottom">到</span>
<input id='newMapsTo' value="5" style="width: 20px"/>
<input type="button" value="确认创建" id='createNewMaps'>
</div>
</div>
</div>
<div id="left1" class='leftTab' style="z-index:-1;opacity: 0;"><!-- appendpic -->
<h3 class="leftTabHeader">追加素材</h3>
<div class="leftTabContent">
<p>
<input id="selectFileBtn" type="button" value="导入文件到画板"/>
<select id="selectAppend"></select>
<!-- ["terrains", "animates", "enemys", "enemy48", "items", "npcs", "npc48"] -->
<input id="appendConfirm" type="button" value="追加"/>
<input id="quickAppendConfirm" type="button" value="快速追加"/>
<span style="font-size: 13px"> 自动注册</span><input id="appendRegister" type="checkbox" checked/>
</p>
<p><small>从V2.7.1开始,你可以直接将素材图片拖到对应的素材区,将自动追加并注册。同时,4x4的道具素材已支持快速追加一次16个。</small></p>
<p>
色相:<input id='changeColorInput' type="range" min="0" max="12" step="1" value="0" list="huelists" style="width: 60%;margin-left: 3%;vertical-align: middle">
<datalist id="huelists" style="display: none">
<option value="0"/><option value="1"/><option value="2"/>
<option value="3"/><option value="4"/><option value="5"/>
<option value="6"/><option value="7"/><option value="8"/>
<option value="9"/><option value="10"/><option value="11"/><option value="12"/>
</datalist>
</p>
<div id="appendPicCanvas" style="position:relative;overflow: auto;height:470px;">
<canvas style="position:absolute"></canvas><!-- 用于画出灰白相间背景 -->
<canvas style="position:absolute"></canvas><!-- 用于画出选中文件 -->
<canvas style="position:absolute;z-index:100"></canvas><!-- 用于响应鼠标点击 -->
<canvas style="position:absolute;display:none;"></canvas><!-- 画出追加后的sprite用于储存 -->
<div id="appendPicSelection">
<div class="appendSelection"><span style="top: 0; left: 2px;">1</span></div>
<div class="appendSelection"><span style="top: 0; left: 14px;">2</span></div>
<div class="appendSelection"><span style="top: 12px; left: 2px;">3</span></div>
<div class="appendSelection"><span style="top: 12px; left: 14px;">4</span></div>
</div>
</div>
</div>
</div>
<div id="left2" class='leftTab' style="z-index:-1;opacity: 0;"><!-- loc -->
<h3 class="leftTabHeader">地图选点 <button onclick="editor.mode.onmode('save')">保存</button> <button onclick="editor.uifunctions.addAutoEvent()">添加自动事件页</button> <button onclick="editor_multi.editCommentJs('loc')">配置表格</button>
</h3>
<div class="leftTabContent">
<p id='pos_a6771a78_a099_417c_828f_0a24851ebfce' style="margin-left: 15px">0,0</p>
<div class='etable'>
<table>
<tbody id='table_3d846fc4_7644_44d1_aa04_433d266a73df'>
<tr>
<td>条目</td>
<td>注释</td>
<td>值</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div id="left3" class='leftTab' style="z-index:-1;opacity: 0;"><!-- enemyitem -->
<h3 class="leftTabHeader">图块属性 <button onclick="editor.mode.onmode('save')">保存</button> <button onclick="editor.mode.changeDoubleClickModeByButton('add')">添加</button> <button onclick="editor.mode.changeDoubleClickModeByButton('delete')">删除</button> <button onclick="editor_multi.editCommentJs('enemyitem')">配置表格</button>
</h3>
<div class="leftTabContent">
<div id="enemyItemTable"><!-- enemy and item -->
<div class='etable'>
<table>
<tbody id='table_a3f03d4c_55b8_4ef6_b362_b345783acd72'>
<tr>
<td>条目</td>
<td>注释</td>
<td>值</td>
</tr>
</tbody>
</table>
</div>
<div style="margin-top: -10px; margin-bottom: 10px">
<button id="copyEnemyItem">复制属性</button>
<button id="pasteEnemyItem">粘贴属性</button>
<button id="clearEnemyItem">清空属性</button>
<button id="clearAllEnemyItem">批量清空属性</button>
</div>
</div>
<div id='newIdIdnum'><!-- id and idnum -->
<input placeholder="新id(唯一标识符)"/>
<input placeholder="新idnum(10000以内数字)"/>
<button>确定</button>
<br/>
<button style="margin-top: 10px">自动注册</button>
<button style="margin-top: 10px; margin-left: 5px">删除此素材</button>
<button style="margin-top: 10px; margin-left: 5px">以此素材为模板追加</button>
</div>
<div id='changeId'><!-- id and idnum -->
<input placeholder="修改图块id为" style="width: 100px"/>
<button>确定</button>
<button style="margin-left: 5px">删除此素材</button>
<button style="margin-left: 5px">以此素材为模板追加</button>
</div>
</div>
</div>
<div id="left4" class='leftTab' style="z-index:-1;opacity: 0;"><!-- floor -->
<h3 class="leftTabHeader">楼层属性 <button onclick="editor.mode.onmode('save')">保存</button> <button onclick="editor.mode.changeDoubleClickModeByButton('add')">添加</button> <button onclick="editor.mode.changeDoubleClickModeByButton('delete')">删除</button> <button onclick="editor_multi.editCommentJs('floor')">配置表格</button>
</h3>
<div class="leftTabContent">
<div class='etable'>
<table>
<tbody id='table_4a3b1b09_b2fb_4bdf_b9ab_9f4cdac14c74'>
<tr>
<td>条目</td>
<td>注释</td>
<td>值</td>
</tr>
</tbody>
</table>
</div>
<div id='changeFloorId'><!-- id and idnum -->
<input placeholder="修改floorId为"/>
<button>确定</button>
</div>
<div id='changeFloorSize' style="font-size: 13px;">
修改地图大小:宽<input style="width: 25px;" value="13" />,高<input style="width: 25px;" value="13" />,
偏移x<input style="width: 25px;" value="0" /> y<input style="width: 25px;" value="0" />
<button>确定</button>
</div>
</div>
</div>
<div id="left5" class='leftTab' style="z-index:-1;opacity: 0;"><!-- tower -->
<h3 class="leftTabHeader">全塔属性 <button onclick="editor.mode.onmode('save')">保存</button> <button onclick="editor.mode.changeDoubleClickModeByButton('add')">添加</button> <button onclick="editor_multi.editCommentJs('tower')">配置表格</button>
</h3>
<div class="leftTabContent">
<div class='etable'>
<table>
<tbody id='table_b6a03e4c_5968_4633_ac40_0dfdd2c9cde5'>
<tr>
<td>条目</td>
<td>注释</td>
<td>值</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div id="left6" class='leftTab' style="z-index:-1;opacity: 0;">
<div style="position: relative; height: 95%"><!-- eventsEditor -->
<h3>事件编辑器
<!--
<button onclick="editor_blockly.showXML()">Show XML</button>
<button onclick="editor_blockly.runCode()">console.log(obj=code)</button>
-->
<button onclick="editor_blockly.confirm()">确认</button>
<button onclick="editor_blockly.confirm(true)">应用</button>
<button id='blocklyParse' onclick="editor_blockly.parse()">解析</button>
<button onclick="editor_blockly.cancel()">取消</button>
<div style="position: relative; display: inline-block; margin-left: 10px">
<div class="searchLogo"></div>
<input type="text" id="searchBlock" placeholder="搜索事件块..."/>
</div>
<button class="cpPanel" onclick="editor_blockly.selectPointFromButton()" style="margin-left:5px">地图选点</button>
<button class="cpPanel" onclick="editor.uievent.searchUsedFlags()" style="margin-left:5px">变量出现位置搜索</button>
<input type="checkbox" class="cpPanel" id="blocklyReplace" onchange="editor_blockly.triggerReplace()" style="margin-left: 10px" />
<span class="cpPanel" style="margin-left: -4px; font-size: 13px">开启中文名替换</span>
<input type="checkbox" class="cpPanel" id="blocklyExpandCompare" onchange="editor_blockly.triggerExpandCompare()" style="margin-left: 10px" />
<span class="cpPanel" style="margin-left: -4px; font-size: 13px">展开值块逻辑运算</span>
<xml id="toolbox" style="display:none">
</xml>
</h3>
<div style="position: relative;height: 100%">
<div id="blocklyArea">
<div id="blocklyDiv"></div>
</div>
<textarea id="codeArea" spellcheck="false"></textarea>
</div>
</div>
</div>
<div id="colorPanel" class="cpPanel" style="display: none">
<input class="color" id="colorPicker" value="255,215,0,1"/>
<button onclick="confirmColor()">确定</button>
</div>
<div id="left7" style="z-index:-1;opacity: 0;"><!-- 多行文本编辑器 -->
<div>
<button onclick="editor_multi.confirm()">确认</button>
<button onclick="editor_multi.cancel()">取消</button>
<button onclick="editor_multi.confirm(true)">应用</button>
<button onclick="editor_multi.format()">格式化</button>
<button id="editor_multi_preview" style="display: none;">预览</button>
<input type="checkbox" onclick="editor_multi.toggerLint()" id="lintCheckbox"
style="vertical-align: middle;margin-left:6px"/>
<span style="vertical-align: middle; margin-left: -3px">语法检查</span>
<select id="codemirrorCommands" onchange="editor_multi.doCommand(this)" style="vertical-align: middle; margin-left: 6px;"></select>
<span>字体大小</span>
<input style="width: 40px" type="number" onchange="editor_multi.setFontSize()" id="editor_multi_fontsize" />
<span>字体加粗</span>
<input style="width: 40px" type="checkbox" onchange="editor_multi.setFontSize()" id="editor_multi_fontweight" />
</div>
<textarea id="multiLineCode" name="multiLineCode"></textarea>
</div>
<div id="left8" class='leftTab' style="z-index:-1;opacity: 0;"><!-- functions -->
<h3 class="leftTabHeader">脚本编辑 <button onclick="editor.mode.onmode('save')">保存</button> <button onclick="editor_multi.editCommentJs('functions')">配置表格</button>
</h3>
<div class="leftTabContent">
<div class='etable'>
<table>
<tbody id='table_e260a2be_5690_476a_b04e_dacddede78b3'>
<tr>
<td>条目</td>
<td>注释</td>
<td>值</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div id="left9" class='leftTab' style="z-index:-1;opacity: 0;"><!-- commonevent -->
<h3 class="leftTabHeader">公共事件 <button onclick="editor.mode.onmode('save')">保存</button> <button onclick="editor.table.addfunc()">添加</button> <button onclick="editor.mode.changeDoubleClickModeByButton('delete')">删除</button> <button onclick="editor_multi.editCommentJs('commonevent')">配置表格</button>
</h3>
<div class="leftTabContent">
<div class='etable'>
<table>
<tbody id='table_b7bf0124_99fd_4af8_ae2f_0017f04a7c7d'>
<tr>
<td>条目</td>
<td>注释</td>
<td>值</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div id="left10" class='leftTab' style="z-index:-1;opacity: 0;"><!-- plugins -->
<h3 class="leftTabHeader">插件编写 <button onclick="editor.mode.onmode('save')">保存</button> <button onclick="editor.table.addfunc()">添加</button> <button onclick="editor.mode.changeDoubleClickModeByButton('delete')">删除</button> <button onclick="editor_multi.editCommentJs('plugins')">配置表格</button>
</h3>
<div class="leftTabContent">
<div class='etable'>
<table>
<tbody id='table_e2c034ec_47c6_48ae_8db8_4f8f32fea2d6'>
<tr>
<td>条目</td>
<td>注释</td>
<td>值</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
<div id="mid">
<table class="col" id='mapColMark'></table>
<table class="row" id='mapRowMark'></table>
<div class="map" id="mapEdit">
<canvas class='gameCanvas' id='ebm'></canvas>
<canvas class='gameCanvas' id='efg'></canvas>
<canvas class='gameCanvas' id='eui' style='z-index:100'></canvas>
</div>
<div class="tools">
<div id="tip"></div>
<select id="editModeSelect" style="font-size: 12px">
<option value="map">地图编辑(Z)</option>
<option value="loc">地图选点(X)</option>
<option value="enemyitem">图块属性(C)</option>
<option value="floor">楼层属性(V)</option>
<option value="tower">全塔属性(B)</option>
<option value="functions">脚本编辑(N)</option>
<option value="appendpic">追加素材(M)</option>
<option value="commonevent">公共事件(,)</option>
<option value="plugins">插件编写(.)</option>
</select>
<span style="font-size: 12px"><input type="checkbox" id="showMovable" style="margin-left:0;margin-right: 2px"/>通行度</span>
<select id="editorTheme" style="margin-left: 0; font-size: 11px;">
<option value="editor_color">默认白</option>
<option value="editor_color_dark">夜间黑</option>
</select>
<br/>
<span style="font-size: 12px;">
<input type="radio" id="brushMod" name="brushMod" value="line" checked="checked" />线
<input type="radio" id="brushMod2" name="brushMod" value="rectangle" />矩形
<input type="radio" id="brushMod3" name="brushMod" value="tileset" />tile平铺
<input type="radio" id="brushMod4" name="brushMod" value="fill" />填充
</span>
<br/>
<span style="font-size: 12px">
<input type="radio" id="layerMod2" name="layerMod" value="bgmap" />背景层
<input type="radio" id="layerMod" name="layerMod" value="map" checked="checked" style="margin-left: 5px" />事件层
<input type="radio" id="layerMod3" name="layerMod" value="fgmap" style="margin-left: 5px" />前景层
</span>
<br>
<div id="viewportButtons" style="margin-bottom: 7px">
<input type="button" value="←"/>
<input type="button" value="↑"/>
<input type="button" value="↓"/>
<input type="button" value="→"/>
<input type="button" id='bigmapBtn' value="大地图" style="margin-left: 5px"/>
</div>
<select id="selectFloor" style="margin-bottom: 5px;"></select>
<input type="button" value="选层" id='selectFloorBtn'/>
<input type="button" value="保存地图" id='saveFloor'/>
<input type="button" value="后退" id="undoFloor" style="display: none;" />
<input type="button" value="帮助文档" id="openDoc" />
<input type="button" value="前往游戏" onclick="window.open('./index.html', '_blank')"/>
</div>
</div>
<div id="mid2">
<p style="margin: 10px"><span id='lastUsedTitle'></span><small>(Ctrl+滚轮放缩,右键置顶)</small> <button id='clearLastUsedBtn'>清除</button></p>
<div class="map" id="lastUsedDiv">
<canvas id='lastUsed' class="gameCanvas" style="overflow: hidden"></canvas>
</div>
</div>
<div id="right">
<div id="iconLib">
<div id="iconImages"></div>
<div id="selectBox">
<div id='dataSelection' style="display:none"></div>
</div>
</div>
<button id="iconExpandBtn"></button>
</div>
<div id="menuDiv">
<div id="midMenu" style="display:none">
<div id='extraEvent' class='menuitem' style="display:none"><div class="menuitem-content"></div></div>
<div id='chooseThis' class="menuitem"><div class="menuitem-content">选中此点</div></div>
<div id='chooseInRight' class="menuitem"><div class="menuitem-content">在素材区选中此图块</div></div>
<div id='copyLoc' class="menuitem"><div class="menuitem-content">复制此事件</div></div>
<div id='pasteLoc' class="menuitem"><div class="menuitem-content">粘贴到此事件</div></div>
<div id='clearEvent' class="menuitem"><div class="menuitem-content">仅清空此点事件</div></div>
<div id='clearLoc' class="menuitem"><div class="menuitem-content">清空此点及事件</div></div>
</div>
</div>
</div>
<!-- <script>/* -->
<div id="gameInject" style='display: none'></div>
<!-- UI预览 & 地图选点 -->
<div id='uieventDiv' style='display: none'>
<div id='uieventDialog'>
<div id="uieventHead">
<span id="uieventTitle"></span>
<select id="uieventSelect" style="margin-left: 20px"></select>
<button id="uieventNo">关闭</button>
<button id="uieventYes">确定</button>
</div>
<hr style="clear: both; margin-top: 0"/>
<div id='uieventBody'>
<canvas class='gameCanvas' id='uievent'></canvas>
<div id="selectPointBox"></div>
<div id="uieventExtraBody" style="display: none; margin-top: -10px"></div>
</div>
<div id="selectPoint">
<select id="selectPointFloor"></select>
<div id="selectPointButtons">
<input type="button" value="←"/>
<input type="button" value="↑"/>
<input type="button" value="↓"/>
<input type="button" value="→"/>
<input type="button" value="切换大地图" style="margin-left: 10px;">
<input type="button" value="复制楼层ID">
</div>
</div>
</div>
</div>
<!-- */</script> -->
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<script src='_server/editor_config.js'></script>
<script src='_server/editor_util.js'></script>
<script src='_server/editor_game.js'></script>
<script src='_server/editor_file.js'></script>
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<script src='_server/editor_mode.js'></script>
<script src='_server/editor_ui.js'></script>
<script src='_server/editor_uievent.js'></script>
<script src='_server/editor_mappanel.js'></script>
<script src='_server/editor_datapanel.js'></script>
<script src='_server/editor_materialpanel.js'></script>
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<script>
editor.init(function () {
editor.listen();
editor.mode_listen();
editor.mobile_listen();
});
//main.listen();
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<script src="_server/blockly/Converter.bundle.min.js"></script>
<script src="_server/blockly/blockly_compressed.js"></script>
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<script src='_server/MotaActionParser.js'></script>
<script src='_server/editor_blocklyconfig.js'></script>
<script src='_server/editor_blockly.js'></script>
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<script src="_server/CodeMirror/acorn.min.js"></script>
<script src="_server/CodeMirror/defs.js"></script>
<script src="_server/CodeMirror/tern.min.js"></script>
<!-- thirdparty -->
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<script src="_server/thirdparty/caret-position.js"></script>
<script src="_server/thirdparty/jsColor.js"></script>
</body>
</html>