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Did you figure this out? I can do it on the client-side pretty easily with canvas.toDataUrl(), but I want it on the server-side on mouse isPressed = true.
The idea is to create a buffer image the size of the screen, then as you get back bitmaps (they are bitmaps of a part of the screen), write that to the buffer image at the correct location.
Then whenever you need to see the screen (on some interval or based on some other code), write that to disk.
I've been working with this for a solid 4 hours, and I can not figure it out.
The best I can do is an array of the pixel values .
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