diff --git a/CAM/SetCamSplineSmoothingStyle.md b/CAM/SetCamSplineSmoothingStyle.md index a18ca4e60..073442c6b 100644 --- a/CAM/SetCamSplineSmoothingStyle.md +++ b/CAM/SetCamSplineSmoothingStyle.md @@ -49,7 +49,7 @@ Using 1-3 will result in misalignment from the passed durations for the spline n Graph below demonstrates interpolation between 0-1000 and back 10 times. -![](https://i.imgur.com/cixWh7m.png) +![](https://i.imgur.com/Lj97T3F.png) ## Parameters * **cam**: The DEFAULT_SPLINE_CAMERA to apply the smoothing to diff --git a/GRAPHICS/TerraingridActivate.md b/GRAPHICS/TerraingridActivate.md index 9bc10b79f..ed41dc8fe 100644 --- a/GRAPHICS/TerraingridActivate.md +++ b/GRAPHICS/TerraingridActivate.md @@ -9,7 +9,7 @@ aliases: ["0xA356990E161C9E65"] void TERRAINGRID_ACTIVATE(BOOL toggle); ``` -This native enables/disables the gold putting grid display (https://i.imgur.com/TC6cku6.png). +This native enables/disables the gold putting grid display (https://i.imgur.com/WXeg95i.png). This requires these two natives to be called as well to configure the grid: [`TERRAINGRID_SET_PARAMS`](#_0x1C4FC5752BCD8E48) and [`TERRAINGRID_SET_COLOURS`](#_0x5CE62918F8D703C7). diff --git a/GRAPHICS/TerraingridSetColours.md b/GRAPHICS/TerraingridSetColours.md index 7ef97e48b..87623beab 100644 --- a/GRAPHICS/TerraingridSetColours.md +++ b/GRAPHICS/TerraingridSetColours.md @@ -12,7 +12,7 @@ void TERRAINGRID_SET_COLOURS(int lowR, int lowG, int lowB, int lowAlpha, int R, This native is used along with these two natives: [`TERRAINGRID_ACTIVATE`](#_0xA356990E161C9E65) and [`TERRAINGRID_SET_PARAMS`](#_0x1C4FC5752BCD8E48). This native sets the colors for the golf putting grid. the 'min...' values are for the lower areas that the grid covers, the 'max...' values are for the higher areas that the grid covers, all remaining values are for the 'normal' ground height. -All those natives combined they will output something like this: https://i.imgur.com/TC6cku6.png +All those natives combined they will output something like this: https://i.imgur.com/WXeg95i.png Old description: Only called in golf and golf_mp diff --git a/GRAPHICS/TerraingridSetParams.md b/GRAPHICS/TerraingridSetParams.md index a488d547e..98467bf73 100644 --- a/GRAPHICS/TerraingridSetParams.md +++ b/GRAPHICS/TerraingridSetParams.md @@ -13,7 +13,7 @@ This native is used along with these two natives: [`TERRAINGRID_ACTIVATE`](#_0xA This native configures the location, size, rotation, normal height, and the difference ratio between min, normal and max. -All those natives combined they will output something like this: https://i.imgur.com/TC6cku6.png +All those natives combined they will output something like this: https://i.imgur.com/WXeg95i.png ## Parameters * **x**: Grid center x coord. diff --git a/HUD/AddBlipForEntity.md b/HUD/AddBlipForEntity.md index 12b00599a..31dce2325 100644 --- a/HUD/AddBlipForEntity.md +++ b/HUD/AddBlipForEntity.md @@ -12,9 +12,9 @@ Create a blip that by default is red (enemy), you can use [SET_BLIP_AS_FRIENDLY] Can be used for objects, vehicles and peds. Example of enemy: -![enemy](https://i.imgur.com/fl78svv.png) +![enemy](https://i.imgur.com/1agTGTa.png) Example of friend: -![friend](https://i.imgur.com/Q16ho5d.png) +![friend](https://i.imgur.com/uHpLos3.png) ## Parameters * **entity**: The entity handle to create the blip. diff --git a/HUD/AddBlipForRadius.md b/HUD/AddBlipForRadius.md index 1150408a5..ff066d91e 100644 --- a/HUD/AddBlipForRadius.md +++ b/HUD/AddBlipForRadius.md @@ -10,7 +10,7 @@ Blip ADD_BLIP_FOR_RADIUS(float posX, float posY, float posZ, float radius); Create a blip with a radius for the specified coordinates (it doesnt create the blip sprite, so you need to use [AddBlipCoords](#_0xC6F43D0E)) Example image: -![example](https://i.imgur.com/9hQl3DB.png) +![example](https://i.imgur.com/PYjCapV.png) ## Parameters * **posX**: The x position of the blip (you can also send a vector3 instead of the bulk coordinates) diff --git a/HUD/DisplayPlayerNameTagsOnBlips.md b/HUD/DisplayPlayerNameTagsOnBlips.md index b45aadaf5..0f561eb67 100644 --- a/HUD/DisplayPlayerNameTagsOnBlips.md +++ b/HUD/DisplayPlayerNameTagsOnBlips.md @@ -11,7 +11,7 @@ void DISPLAY_PLAYER_NAME_TAGS_ON_BLIPS(BOOL toggle); Toggles whether or not name labels are shown on the expanded minimap next to player blips, like in GTA:O. Doesn't need to be called every frame. -Preview: https://i.imgur.com/DfqKWfJ.png +Preview: https://i.imgur.com/jAglStg.png Make sure to call SET_BLIP_CATEGORY with index 7 for this to work on the desired blip. ## Parameters diff --git a/HUD/EndTextCommandThefeedPostAward.md b/HUD/EndTextCommandThefeedPostAward.md index 582f431de..bc36d6156 100644 --- a/HUD/EndTextCommandThefeedPostAward.md +++ b/HUD/EndTextCommandThefeedPostAward.md @@ -11,7 +11,7 @@ int END_TEXT_COMMAND_THEFEED_POST_AWARD(char* textureDict, char* textureName, in Shows an "award" notification above the minimap, lua example result: -![](https://i.imgur.com/e2DNaKX.png) +![](https://i.imgur.com/DYB5qo5.png) diff --git a/HUD/EndTextCommandThefeedPostMessagetext.md b/HUD/EndTextCommandThefeedPostMessagetext.md index 3756a3792..a6caea2c9 100644 --- a/HUD/EndTextCommandThefeedPostMessagetext.md +++ b/HUD/EndTextCommandThefeedPostMessagetext.md @@ -15,7 +15,7 @@ Texture dictionary and texture name parameters are usually the same exact value. Example result: -![](https://i.imgur.com/LviutDl.png) +![](https://i.imgur.com/RrZthgE.png) Old description with list of possible icons and texture names: diff --git a/HUD/EndTextCommandThefeedPostMessagetextTu.md b/HUD/EndTextCommandThefeedPostMessagetextTu.md index 2972dba31..5415cadc2 100644 --- a/HUD/EndTextCommandThefeedPostMessagetextTu.md +++ b/HUD/EndTextCommandThefeedPostMessagetextTu.md @@ -16,7 +16,7 @@ v_8 = UI::END_TEXT_COMMAND_THEFEED_POST_MESSAGETEXT_TU("CHAR_SOCIAL_CLUB", "CHAR ``` Example result: -![](https://i.imgur.com/YrN4Bcm.png) +![](https://i.imgur.com/DybiVQM.png) ## Parameters diff --git a/HUD/EndTextCommandThefeedPostStats.md b/HUD/EndTextCommandThefeedPostStats.md index 7986b1316..e10c5949d 100644 --- a/HUD/EndTextCommandThefeedPostStats.md +++ b/HUD/EndTextCommandThefeedPostStats.md @@ -15,7 +15,7 @@ int END_TEXT_COMMAND_THEFEED_POST_STATS(char* statTitle, int iconEnum, BOOL step Example result: -![](https://i.imgur.com/SdEZ22m.png) +![](https://i.imgur.com/LCHQpjg.png) ## Parameters diff --git a/HUD/EndTextCommandThefeedPostTicker.md b/HUD/EndTextCommandThefeedPostTicker.md index c1ba4cd91..e4e593210 100644 --- a/HUD/EndTextCommandThefeedPostTicker.md +++ b/HUD/EndTextCommandThefeedPostTicker.md @@ -12,7 +12,7 @@ int END_TEXT_COMMAND_THEFEED_POST_TICKER(BOOL isImportant, BOOL bHasTokens); Example output preview: -![](https://i.imgur.com/TJvqkYq.png) +![](https://i.imgur.com/jpUdMTP.png) ## Examples diff --git a/HUD/PauseMenuSetWarnOnTabChange.md b/HUD/PauseMenuSetWarnOnTabChange.md index 1a05ca1e3..b7684a9b7 100644 --- a/HUD/PauseMenuSetWarnOnTabChange.md +++ b/HUD/PauseMenuSetWarnOnTabChange.md @@ -9,7 +9,7 @@ aliases: ["0xF06EBB91A81E09E3"] void PAUSE_MENU_SET_WARN_ON_TAB_CHANGE(BOOL setWarn); ``` -Shows this warning message when trying to switch pause menu header tabs: https://i.imgur.com/8qmfztu.png +Shows this warning message when trying to switch pause menu header tabs: https://i.imgur.com/4PbjPcs.png ## Parameters * **setWarn**: Wether to show the message or not. diff --git a/HUD/SetBlipCategory.md b/HUD/SetBlipCategory.md index d9a975f34..497493710 100644 --- a/HUD/SetBlipCategory.md +++ b/HUD/SetBlipCategory.md @@ -10,7 +10,7 @@ void SET_BLIP_CATEGORY(Blip blip, int index); Examples result: -![](https://i.imgur.com/skY6vAJ.png) +![](https://i.imgur.com/3ralFxl.png) **index:** diff --git a/HUD/SetMinimapGolfCourse.md b/HUD/SetMinimapGolfCourse.md index b5dd14218..54936315c 100644 --- a/HUD/SetMinimapGolfCourse.md +++ b/HUD/SetMinimapGolfCourse.md @@ -37,6 +37,6 @@ SetRadarBigmapEnabled(false, false); int blip = AddBlipForCoord(-1321.98f, 158.93f, 57.8f); SetBlipSprite(blip, 358); -// result of this code example: https://i.imgur.com/DUnUzKS.png +// result of this code example: https://i.imgur.com/mzIQ86x.png ``` diff --git a/HUD/SetMultiplayerBankCash.md b/HUD/SetMultiplayerBankCash.md index 832ce97b6..469658509 100644 --- a/HUD/SetMultiplayerBankCash.md +++ b/HUD/SetMultiplayerBankCash.md @@ -10,7 +10,7 @@ void SET_MULTIPLAYER_BANK_CASH(); Preview image: -![](https://i.imgur.com/1BTmdyv.png) +![](https://i.imgur.com/055yfLG.png) To change the bank balance use [`STAT_SET_INT`](#_0xB3271D7AB655B441) with "BANK_BALANCE" to whatever value you need to. diff --git a/HUD/SetMultiplayerWalletCash.md b/HUD/SetMultiplayerWalletCash.md index 93206cf86..e4f28d470 100644 --- a/HUD/SetMultiplayerWalletCash.md +++ b/HUD/SetMultiplayerWalletCash.md @@ -11,7 +11,7 @@ void SET_MULTIPLAYER_WALLET_CASH(); Preview image: -![](https://i.imgur.com/1BTmdyv.png) +![](https://i.imgur.com/055yfLG.png) To change money value use [`STAT_SET_INT`](#_0xB3271D7AB655B441) with "MP0_WALLET_BALANCE" to whatever value you need to. diff --git a/HUD/SetWarningMessage.md b/HUD/SetWarningMessage.md index 4092c0068..809279fcc 100644 --- a/HUD/SetWarningMessage.md +++ b/HUD/SetWarningMessage.md @@ -74,7 +74,7 @@ enum INSTRUCTIONAL_BUTTON_TYPES Note: this list is definitely NOT complete, but these are the ones I've been able to find before giving up because it's such a boring thing to look for 'good' combinations. **Result of the example code:** -[https://i.imgur.com/imwoimm.png](https://i.imgur.com/imwoimm.png) +[https://i.imgur.com/cNm7zZe.png](https://i.imgur.com/cNm7zZe.png) ## Parameters diff --git a/HUD/SetWarningMessageWithAlert.md b/HUD/SetWarningMessageWithAlert.md index 5e7a37e29..a3415179c 100644 --- a/HUD/SetWarningMessageWithAlert.md +++ b/HUD/SetWarningMessageWithAlert.md @@ -55,7 +55,7 @@ Alt = { } ``` -**Result of the example code:** [https://i.imgur.com/TvmNF4k.png](https://i.imgur.com/TvmNF4k.png) +**Result of the example code:** [https://i.imgur.com/rZ54JGW.png](https://i.imgur.com/rZ54JGW.png) ## Parameters * **labelTitle**: Label of the alert's title. diff --git a/HUD/ShowCrewIndicatorOnBlip.md b/HUD/ShowCrewIndicatorOnBlip.md index 30b13ad5d..6a883931b 100644 --- a/HUD/ShowCrewIndicatorOnBlip.md +++ b/HUD/ShowCrewIndicatorOnBlip.md @@ -9,7 +9,7 @@ aliases: ["0xDCFB5D4DB8BF367E", "SET_BLIP_CREW"] void SHOW_CREW_INDICATOR_ON_BLIP(Blip blip, BOOL toggle); ``` -Enables or disables the blue half circle ![](https://i.imgur.com/iZes9Ec.png) around the specified blip on the left side of the blip. This is used to indicate that the player is in your crew in GTA:O. Color is changeable by using [`SET_BLIP_SECONDARY_COLOUR`](#_0x14892474891E09EB). +Enables or disables the blue half circle ![](https://i.imgur.com/fbmrbaT.png) around the specified blip on the left side of the blip. This is used to indicate that the player is in your crew in GTA:O. Color is changeable by using [`SET_BLIP_SECONDARY_COLOUR`](#_0x14892474891E09EB). To toggle the right side of the circle use: [`SHOW_FRIEND_INDICATOR_ON_BLIP`](#_0x23C3EB807312F01A). diff --git a/HUD/ShowFriendIndicatorOnBlip.md b/HUD/ShowFriendIndicatorOnBlip.md index 918cb1079..063f3bfdb 100644 --- a/HUD/ShowFriendIndicatorOnBlip.md +++ b/HUD/ShowFriendIndicatorOnBlip.md @@ -9,7 +9,7 @@ aliases: ["0x23C3EB807312F01A", "SET_BLIP_FRIEND"] void SHOW_FRIEND_INDICATOR_ON_BLIP(Blip blip, BOOL toggle); ``` -Highlights a blip by a half cyan circle on the right side of the blip. ![](https://i.imgur.com/FrV9M4e.png) Indicating that that player is a friend (in GTA:O). This color can not be changed. +Highlights a blip by a half cyan circle on the right side of the blip. ![](https://i.imgur.com/a51Y36V.png) Indicating that that player is a friend (in GTA:O). This color can not be changed. To toggle the left side (crew member indicator) of the half circle around the blip, use: [`SHOW_CREW_INDICATOR_ON_BLIP`](#_0xDCFB5D4DB8BF367E). diff --git a/HUD/StartGpsCustomRoute.md b/HUD/StartGpsCustomRoute.md index 5712972ed..0eef19ff5 100644 --- a/HUD/StartGpsCustomRoute.md +++ b/HUD/StartGpsCustomRoute.md @@ -15,7 +15,7 @@ The GPS custom route works like the GPS multi route, except it does not follow r **Example result:** -![](https://i.imgur.com/BDm5pzt.png) +![](https://i.imgur.com/q5wPQyw.png) ## Parameters * **hudColor**: The HUD color of the GPS path. diff --git a/HUD/StartGpsMultiRoute.md b/HUD/StartGpsMultiRoute.md index 8e1908741..0d7642c50 100644 --- a/HUD/StartGpsMultiRoute.md +++ b/HUD/StartGpsMultiRoute.md @@ -17,7 +17,7 @@ Works independently from the player-placed waypoint and blip routes. **Example result:** -![](https://i.imgur.com/ZZHQatX.png) +![](https://i.imgur.com/E5CzggL.png) ## Parameters * **hudColor**: The HUD color of the GPS path. diff --git a/OBJECT/IsPointInAngledArea.md b/OBJECT/IsPointInAngledArea.md index ad7a843d1..7498f0710 100644 --- a/OBJECT/IsPointInAngledArea.md +++ b/OBJECT/IsPointInAngledArea.md @@ -14,8 +14,8 @@ An **angled area** is an X-Z oriented rectangle with three parameters: 3. **width**: the length of the base edge; (named derived from logging strings ``CNetworkRoadNodeWorldStateData``). The oriented rectangle can then be derived from the direction of the two points (``norm(origin - extent)``), its orthonormal, and the width, e.g: -1. [golf_mp](https://i.imgur.com/JhsQAK9.png) -2. [am_taxi](https://i.imgur.com/TJWCZaT.jpg) +1. [golf_mp](https://i.imgur.com/p14LFfr.png) +2. [am_taxi](https://i.imgur.com/sABN3jj.png) ## Parameters * **xPos**: The x coordinate. diff --git a/PATHFIND/SetGpsDisabledZoneAtIndex.md b/PATHFIND/SetGpsDisabledZoneAtIndex.md index 5f3ecb069..333e1d4c6 100644 --- a/PATHFIND/SetGpsDisabledZoneAtIndex.md +++ b/PATHFIND/SetGpsDisabledZoneAtIndex.md @@ -15,9 +15,9 @@ You can clear the disabled zone with CLEAR_GPS_DISABLED_ZONE_AT_INDEX. **Setting a waypoint at the same coordinate:** -Disabled Zone: [https://i.imgur.com/P9VUuxM.png](https://i.imgur.com/P9VUuxM.png) +Disabled Zone: [https://i.imgur.com/Tpi3wkl.png](https://i.imgur.com/Tpi3wkl.png) -Enabled Zone (normal): [https://i.imgur.com/BPi24aw.png](https://i.imgur.com/BPi24aw.png) +Enabled Zone (normal): [https://i.imgur.com/6fHmOOA.png](https://i.imgur.com/6fHmOOA.png) ## Parameters diff --git a/PED/RegisterPedheadshotTransparent.md b/PED/RegisterPedheadshotTransparent.md index 52624c9b4..77095ff89 100644 --- a/PED/RegisterPedheadshotTransparent.md +++ b/PED/RegisterPedheadshotTransparent.md @@ -12,7 +12,7 @@ int REGISTER_PEDHEADSHOT_TRANSPARENT(Ped ped); Similar to REGISTER_PEDHEADSHOT but creates a transparent background instead of black. **Result of the example code:** -[https://i.imgur.com/iHz8ztn.png](https://i.imgur.com/iHz8ztn.png) +[https://i.imgur.com/vMj15QZ.png](https://i.imgur.com/vMj15QZ.png) ## Parameters * **ped**: A ped handle. diff --git a/VEHICLE/SetVehicleEnveffScale.md b/VEHICLE/SetVehicleEnveffScale.md index ae6c4dfc0..936cad1a3 100644 --- a/VEHICLE/SetVehicleEnveffScale.md +++ b/VEHICLE/SetVehicleEnveffScale.md @@ -11,9 +11,9 @@ void SET_VEHICLE_ENVEFF_SCALE(Vehicle vehicle, float fade); Examples with a besra: -- [fade value `0.0`](https://i.imgur.com/DXNk63e.jpg) -- [fade value `0.5`](https://i.imgur.com/2Vb35fq.jpg) -- [fade value `1.0`](https://i.imgur.com/aa8cxaD.jpg) +- [fade value `0.0`](https://i.imgur.com/CiGTTOw.png) +- [fade value `0.5`](https://i.imgur.com/omJKyzR.png) +- [fade value `1.0`](https://i.imgur.com/fqAq73t.png) The parameter fade is a value from 0-1, where 0 is fresh paint. diff --git a/VEHICLE/SetVehicleXenonLightsColor.md b/VEHICLE/SetVehicleXenonLightsColor.md index 5daebf3b9..0fc3f6418 100644 --- a/VEHICLE/SetVehicleXenonLightsColor.md +++ b/VEHICLE/SetVehicleXenonLightsColor.md @@ -18,7 +18,7 @@ You can find the list of colors and ids here: [_GET_VEHICLE_HEADLIGHTS_COLOUR](# * **color**: The paint index. **Result**: -> ![](https://i.imgur.com/yV3cpG9.png) +> ![](https://i.imgur.com/21tdrg0.png) ## Examples