Mesh gen shrinkwrap normals #47
TruffleFluffle
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OK I will take a look at this shrinkwrap node group. And there are some general methods to speed up applying geometry nodes:
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On one of joey carlino's videos he makes a spore creature creator. An interesting detail is he uses some shrinkwrap normals geo nodes to make it look like its remeshed without actually being remeshed. I took the same shrinkwrap normals geo nodes and tested it on nijigpens mesh gen, and it works perfectly. But it is time consuming to apply the geo nodes to each object if it is stopmotion. Perhaps you can integrate the shrinkwrap normals into the mesh gen so there can be a fake remesh. You could pick the object to shrinkwrap to the new mesh will look like its connected.
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