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VTestApp.vcxproj
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VTestApp.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{48D4897A-640E-4E07-8DC7-0BB92DCB4B48}</ProjectGuid>
<RootNamespace>VTestApp</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(SolutionDir)Libraries\DevIL\include;$(SolutionDir)Source\Vibrant\Video;$(SolutionDir)Source\Vibrant\System\Windows;$(SolutionDir)Source\Vibrant\System\Generic;$(SolutionDir)Source\Vibrant\System;$(SolutionDir)Source\Vibrant\Physics;$(SolutionDir)Source\Vibrant\Network;$(SolutionDir)Source\Vibrant\GUI;$(SolutionDir)Source\Vibrant\Game;$(SolutionDir)Source\Vibrant\Core\Time;$(SolutionDir)Source\Vibrant\Core\Thread;$(SolutionDir)Source\Vibrant\Core\Stream;$(SolutionDir)Source\Vibrant\Core\Object;$(SolutionDir)Source\Vibrant\Core\Math;$(SolutionDir)Source\Vibrant\Core\Interaction;$(SolutionDir)Source\Vibrant\Core\Container;$(SolutionDir)Source\Vibrant\Audio;$(SolutionDir)Source\Vibrant\Animation;$(SolutionDir)Source\Vibrant\AI;$(SolutionDir)Source;$(SolutionDir)Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>Vibrant.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PreprocessorDefinitions>WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LinkTimeCodeGeneration>
</LinkTimeCodeGeneration>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Source\VTestApp\vanimationdemo.cpp" />
<ClCompile Include="Source\VTestApp\vgfloaderdemo.cpp" />
<ClCompile Include="Source\VTestApp\vinputdemo.cpp" />
<ClCompile Include="Source\VTestApp\main.cpp" />
<ClCompile Include="Source\VTestApp\winmain.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Source\VTestApp\vanimationdemo.h" />
<ClInclude Include="Source\VTestApp\vgfloaderdemo.h" />
<ClInclude Include="Source\VTestApp\vinputdemo.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Vibrant.vcxproj">
<Project>{79d4b681-1449-4564-8b19-4d7db8aa4c37}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="VOpenGL.vcxproj">
<Project>{8ee16b95-5020-402a-bd99-d77f8c8a40f4}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>