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index.js
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index.js
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class View {
tiles = document.querySelectorAll('.tile');
newGameBtn = document.querySelector('#new-game');
createMarker(markerType) {
const marker = document.createElement('i');
marker.classList = `fas fa-${markerType}`;
return marker;
}
}
class Player {
populatedTiles = [];
constructor(id, name, markerType) {
this.id = id;
this.name = name;
this.markerType = markerType;
}
addTile(id) {
this.populatedTiles.push(id);
}
reset() {
this.populatedTiles = [];
}
}
class Conditions {
winningConditions = [
[1, 2, 3],
[4, 5, 6],
[7, 8, 9],
[3, 5, 7],
[1, 5, 9],
[1, 4, 7],
[2, 5, 8],
[3, 6, 9]
];
}
class Game {
view = new View();
isGameActive = false;
conditions = new Conditions().winningConditions;
playerOne = new Player(1, 'Player one', 'times');
playerTwo = new Player(2, 'Player two', 'circle');
currentPlayer = this.playerOne;
constructor() {
this.prepare();
this.startGame();
}
startGame() {
this.isGameActive = true;
}
prepare() {
this.view.tiles.forEach((tile) => {
tile.addEventListener('click', (e) => {
if (tile.hasChildNodes()) {
return;
}
this.place(e.target);
});
});
this.view.newGameBtn.addEventListener('click', () => {
this.reset();
this.startGame();
});
}
place(tile) {
if (!this.isGameActive) {
return;
}
tile.appendChild(this.view.createMarker(this.currentPlayer.markerType));
this.endTurn(tile);
}
nextTurn() {
if (this.currentPlayer === this.playerTwo) {
this.currentPlayer = this.playerOne;
}
else {
this.currentPlayer = this.playerTwo;
}
}
endTurn(tile) {
this.currentPlayer.addTile(parseInt(tile.getAttribute('id')));
if (this.currentPlayer.populatedTiles.length < 3) {
this.nextTurn();
}
else {
this.checkBoard();
}
}
checkBoard() {
let inARow = 0;
for (const conditionStack of this.conditions) {
for (const tileId of this.currentPlayer.populatedTiles) {
if (conditionStack.indexOf(tileId) !== -1) {
inARow += 1;
if (inARow === 3) {
return this.endGame(true);
}
}
}
inARow = 0;
}
if (this.playerOne.populatedTiles.length === 5) {
this.endGame(false);
}
else {
this.nextTurn();
}
}
endGame(isWinner) {
if (isWinner) {
this.showAlert(`Winner is ${this.currentPlayer.name}`);
}
else {
this.showAlert('It ends in a draw!');
}
this.isGameActive = false;
}
showAlert(msg) {
const alertBox = document.querySelector('.alert-box');
alertBox.classList.add('active');
alertBox.textContent = msg;
setTimeout(() => {
alertBox.classList.remove('active');
}, 2000);
}
reset() {
document.querySelectorAll('.tile').forEach((tile) => {
while (tile.firstChild) {
tile.removeChild(tile.firstChild);
}
});
this.playerOne.reset();
this.playerTwo.reset();
}
}
new Game();