From 8d3caccb0befb45616360c69846244f89065d0d5 Mon Sep 17 00:00:00 2001 From: Chisel Date: Fri, 29 Sep 2023 14:53:12 +0100 Subject: [PATCH] feat: new combined json, including shugenja --- data/imported/roles-combined.json | 85 ++++++++++++++++++++++--------- 1 file changed, 61 insertions(+), 24 deletions(-) diff --git a/data/imported/roles-combined.json b/data/imported/roles-combined.json index 123d31d6..33f28d75 100644 --- a/data/imported/roles-combined.json +++ b/data/imported/roles-combined.json @@ -3,7 +3,7 @@ "DAWN": { "ability": "", "edition": "_meta", - "firstNight": 56, + "firstNight": 57, "firstNightReminder": "Wait approximately 10 seconds. Call for eyes open, then immediately announce which players (if any) died.", "id": "DAWN", "name": "DAWN", @@ -351,7 +351,7 @@ "bountyhunter": { "ability": "You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]", "edition": "experimental", - "firstNight": 48, + "firstNight": 49, "firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.", "id": "bountyhunter", "name": "Bounty Hunter", @@ -460,7 +460,7 @@ "chambermaid": { "ability": "Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.", "edition": "bmr", - "firstNight": 54, + "firstNight": 55, "firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.", "id": "chambermaid", "name": "Chambermaid", @@ -535,7 +535,7 @@ "cultleader": { "ability": "Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.", "edition": "experimental", - "firstNight": 50, + "firstNight": 51, "firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.", "id": "cultleader", "name": "Cult Leader", @@ -905,7 +905,7 @@ "general": { "ability": "Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.", "edition": "ks", - "firstNight": 53, + "firstNight": 54, "firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.", "id": "general", "name": "General", @@ -1094,7 +1094,7 @@ "highpriestess": { "ability": "Each night, learn which player the Storyteller believes you should talk to most.", "edition": "experimental", - "firstNight": 52, + "firstNight": 53, "firstNightReminder": "Point to a player.", "id": "highpriestess", "image": "your direct url here", @@ -1268,7 +1268,7 @@ "leviathan": { "ability": "If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.", "edition": "ks", - "firstNight": 57, + "firstNight": 58, "firstNightReminder": "Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'", "id": "leviathan", "name": "Leviathan", @@ -1420,7 +1420,7 @@ "mathematician": { "ability": "Each night, you learn how many players\u2019 abilities worked abnormally (since dawn) due to another character's ability.", "edition": "snv", - "firstNight": 55, + "firstNight": 56, "firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.", "id": "mathematician", "name": "Mathematician", @@ -1560,7 +1560,7 @@ "nightwatchman": { "ability": "Once per game, at night, choose a player: they learn who you are.", "edition": "experimental", - "firstNight": 49, + "firstNight": 50, "firstNightReminder": "The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.", "id": "nightwatchman", "name": "Nightwatchman", @@ -2052,6 +2052,20 @@ "setup": false, "team": "demon" }, + "shugenja": { + "ability": "You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.", + "edition": "experimental", + "firstNight": 48, + "firstNightReminder": "Wake the Shugenja; point horizontally in the direction of the closest evil player. If the two closest evil players are equidistant, point your finger horizontally in either direction.", + "id": "shugenja", + "image": "[Your direct url here]", + "name": "Shugenja", + "otherNight": null, + "otherNightReminder": null, + "remote_image": "https://raw.githubusercontent.com/chizmw/json-on-the-clocktower/main/data/images/shugenja.png", + "setup": false, + "team": "townsfolk" + }, "slayer": { "ability": "Once per game, during the day, publicly choose a player: if they are the Demon, they die.", "edition": "tb", @@ -2131,7 +2145,7 @@ "spy": { "ability": "Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.", "edition": "tb", - "firstNight": 51, + "firstNight": 52, "firstNightReminder": "Show the Grimoire to the Spy for as long as they need.", "id": "spy", "name": "Spy", @@ -2325,7 +2339,7 @@ "vizier": { "ability": "All players know who you are. You can not die during the day. If good voted, you may choose to execute immediately.", "edition": "experimental", - "firstNight": 58, + "firstNight": 59, "firstNightReminder": "Announce 'The Vizier is in play' and state which player they are.", "id": "vizier", "name": "Vizier", @@ -2782,6 +2796,11 @@ "name": "preacher", "physicaltoken": false }, + "shugenja": { + "id": "shugenja", + "name": "shugenja", + "physicaltoken": false + }, "steward": { "id": "steward", "name": "steward", @@ -3315,7 +3334,7 @@ }, { "id": "Politician", - "reason": "A Pit-hag can not create an evil Politician." + "reason": "A Pit-Hag can not create an evil Politician." } ] }, @@ -3525,7 +3544,7 @@ }, { "id": "Plague Doctor", - "reason": "If the Storyteller gains the Baron ability, up to two players become out-of-play Outsiders." + "reason": "If the Storyteller gains the Baron ability, up to two players become not-in-play Outsiders." } ] }, @@ -4038,7 +4057,7 @@ { "ability": "Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.", "edition": "tb", - "firstNight": 51, + "firstNight": 52, "firstNightReminder": "Show the Grimoire to the Spy for as long as they need.", "id": "spy", "name": "Spy", @@ -4204,7 +4223,7 @@ { "ability": "Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.", "edition": "bmr", - "firstNight": 54, + "firstNight": 55, "firstNightReminder": "The Chambermaid points to two players. Show the number signal (0, 1, 2, \u2026) for how many of those players wake tonight for their ability.", "id": "chambermaid", "name": "Chambermaid", @@ -4700,7 +4719,7 @@ { "ability": "Each night, you learn how many players\u2019 abilities worked abnormally (since dawn) due to another character's ability.", "edition": "snv", - "firstNight": 55, + "firstNight": 56, "firstNightReminder": "Show the hand signal for the number (0, 1, 2, etc.) of players whose ability malfunctioned due to other abilities.", "id": "mathematician", "name": "Mathematician", @@ -5141,7 +5160,7 @@ { "ability": "You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]", "edition": "experimental", - "firstNight": 48, + "firstNight": 49, "firstNightReminder": "Point to 1 evil player. Wake the townsfolk who is evil and show them the 'You are' card and the thumbs down evil sign.", "id": "bountyhunter", "name": "Bounty Hunter", @@ -5174,7 +5193,7 @@ { "ability": "Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.", "edition": "ks", - "firstNight": 53, + "firstNight": 54, "firstNightReminder": "Show the General thumbs up for good winning, thumbs down for evil winning or thumb to the side for neither.", "id": "general", "name": "General", @@ -5238,7 +5257,7 @@ { "ability": "Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.", "edition": "experimental", - "firstNight": 50, + "firstNight": 51, "firstNightReminder": "If the cult leader changed alignment, show them the thumbs up good signal of the thumbs down evil signal accordingly.", "id": "cultleader", "name": "Cult Leader", @@ -5284,7 +5303,7 @@ { "ability": "Once per game, at night, choose a player: they learn who you are.", "edition": "experimental", - "firstNight": 49, + "firstNight": 50, "firstNightReminder": "The Nightwatchman may point to a player. Wake that player, show the 'This character selected you' card and the Nightwatchman token, then point to the Nightwatchman player.", "id": "nightwatchman", "name": "Nightwatchman", @@ -5763,7 +5782,7 @@ { "ability": "If more than 1 good player is executed, you win. All players know you are in play. After day 5, evil wins.", "edition": "ks", - "firstNight": 57, + "firstNight": 58, "firstNightReminder": "Place the Leviathan 'Day 1' marker. Announce 'The Leviathan is in play; this is Day 1.'", "id": "leviathan", "name": "Leviathan", @@ -6054,7 +6073,7 @@ { "ability": "", "edition": "_meta", - "firstNight": 56, + "firstNight": 57, "firstNightReminder": "Wait approximately 10 seconds. Call for eyes open, then immediately announce which players (if any) died.", "id": "DAWN", "name": "DAWN", @@ -6065,10 +6084,24 @@ "setup": false, "team": "_meta" }, + { + "ability": "You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.", + "edition": "experimental", + "firstNight": 48, + "firstNightReminder": "Wake the Shugenja; point horizontally in the direction of the closest evil player. If the two closest evil players are equidistant, point your finger horizontally in either direction.", + "id": "shugenja", + "image": "[Your direct url here]", + "name": "Shugenja", + "otherNight": null, + "otherNightReminder": null, + "remote_image": "https://raw.githubusercontent.com/chizmw/json-on-the-clocktower/main/data/images/shugenja.png", + "setup": false, + "team": "townsfolk" + }, { "ability": "All players know who you are. You can not die during the day. If good voted, you may choose to execute immediately.", "edition": "experimental", - "firstNight": 58, + "firstNight": 59, "firstNightReminder": "Announce 'The Vizier is in play' and state which player they are.", "id": "vizier", "name": "Vizier", @@ -6114,7 +6147,7 @@ { "ability": "Each night, learn which player the Storyteller believes you should talk to most.", "edition": "experimental", - "firstNight": 52, + "firstNight": 53, "firstNightReminder": "Point to a player.", "id": "highpriestess", "image": "your direct url here", @@ -6747,6 +6780,10 @@ "id": "cannibal", "name": "Cannibal" }, + { + "id": "shugenja", + "name": "Shugenja" + }, { "id": "highpriestess", "name": "High Priestess"