diff --git a/1.16.5/assets/ExtremeReactors2-1.16.4-2.0.23/lang/zh_tw.json b/1.16.5/assets/ExtremeReactors2-1.16.4-2.0.23/lang/zh_tw.json new file mode 100644 index 00000000..9a14f473 --- /dev/null +++ b/1.16.5/assets/ExtremeReactors2-1.16.4-2.0.23/lang/zh_tw.json @@ -0,0 +1,572 @@ +{ + "_comment": "極限反應爐 語言檔案-繁中", + "_comment": "@author Erogenous Beef, ZeroNoRyouki, ABookFreak", + + "itemGroup.bigreactors.general": "極限反應爐", + "itemGroup.bigreactors.reactor": "極限反應爐 - 電抗器零件", + "itemGroup.bigreactors.turbine": "極限反應爐 - 渦輪零件", + + "reactant.bigreactors.yellorium": "黃晶石", + "reactant.bigreactors.cyanite": "氰化物", + + "_comment": "物品 - 錠類", + "item.bigreactors.yellorium_ingot": "黃晶石錠", + "item.bigreactors.cyanite_ingot": "氰化物錠", + "x_item.bigreactors.ingotblutonium": "藍晶石錠", + "item.bigreactors.graphite_ingot": "石墨棒", + "x_item.bigreactors.ingotludicrite": "螢石錠", + + "_comment": "物品 - 塵粉類", + "item.bigreactors.yellorium_dust": "黃晶石粉", + "item.bigreactors.cyanite_dust": "氰化物粉", + "x_item.bigreactors.dustblutonium": "藍晶石粉", + "item.bigreactors.graphite_dust": "石墨粉粉", + "x_item.bigreactors.dustludicrite": "螢石錠粉", + + "_comment": "物品 - 礦物類", + "item.bigreactors.anglesite_crystal": "硫酸鉛礦 (PbSO4)", + "item.bigreactors.benitoite_crystal": "藍錐礦 (BaTiSi3O9)", + + "_comment": "物品 - 雜項類", + "item.bigreactors.wrench": "極限板手", + "item.bigreactors.steam_bucket": "蒸汽桶", + + "_comment": "液體", + "fluid.bigreactors.water": "水", + "fluid.bigreactors.steam": "蒸氣", + + "_comment": "方塊 - 金屬方塊 / 礦石方塊", + "block.bigreactors.yellorium_block": "黃晶石方塊", + "block.bigreactors.cyanite_block": "氰化物方塊", + "x_block.bigreactors.blockblutonium": "藍晶石方塊", + "block.bigreactors.graphite_block": "石墨方塊", + "x_block.bigreactors.blockludicrite": "螢石方塊", + + "_comment": "方塊 - 礦石", + "block.bigreactors.yellorite_ore": "黃晶石礦", + "block.bigreactors.anglesite_ore": "硫酸鉛礦", + "block.bigreactors.benitoite_ore": "藍錐礦", + + "_comment": "方塊 - 反應爐零件 (基礎)", + "block.bigreactors.basic_reactorglass": "反應釜玻璃 (基礎)", + "block.bigreactors.basic_reactorcasing": "反應釜外殼 (基礎)", + "block.bigreactors.basic_reactorcontroller": "電抗器控制器 (基礎)", + "block.bigreactors.basic_reactorpowertapfe_active": "反應爐主動鍛造能源動力龍頭 (基礎)", + "block.bigreactors.basic_reactorpowertapfe_passive": "反應爐被動鍛造能源動力龍頭 (基礎)", + "block.bigreactors.basic_reactorsolidaccessport": "反應爐固態訪問端口 (基礎)", + "block.bigreactors.basic_reactorcontrolrod": "反應爐控制棒 (基礎)", + "block.bigreactors.basic_reactorredstoneport": "反應爐紅石端口 (基礎)", + "block.bigreactors.basic_reactorfuelrod": "反應爐燃料棒 (基礎)", + "block.bigreactors.basic_reactorchargingportfe": "反應爐鍛造能量充電口 (基礎)", + + "_comment": "Blocks - reactor parts (進階)", + "block.bigreactors.reinforced_reactorglass": "反應釜玻璃 (進階)", + "block.bigreactors.reinforced_reactorcasing": "反應釜外殼 (進階)", + "block.bigreactors.reinforced_reactorcontroller": "電抗器控制器 (進階)", + "block.bigreactors.reinforced_reactorpowertapfe_active": "反應爐主動鍛造能源動力龍頭 (進階)", + "block.bigreactors.reinforced_reactorpowertapfe_passive": "反應爐被動鍛造能源動力龍頭 (進階)", + "block.bigreactors.reinforced_reactorsolidaccessport": "反應堆固態訪問端口 (進階)", + "block.bigreactors.reinforced_reactorcoolantport_forge_active": "反應爐固態訪問端口 (進階)", + "block.bigreactors.reinforced_reactorcoolantport_forge_passive": "反應爐被動冷卻液端口 (進階)", + "block.bigreactors.reinforced_reactorcontrolrod": "反應爐控制棒 (進階)", + "block.bigreactors.reinforced_reactorcomputerport": "反應爐計算機端口 (進階)", + "block.bigreactors.reinforced_reactorredstoneport": "反應爐紅石端口 (進階)", + "block.bigreactors.reinforced_reactorfuelrod": "反應爐燃料棒 (進階)", + "block.bigreactors.reinforced_reactorcreativewatergenerator": "反應爐水生成器 (進階)", + "block.bigreactors.reinforced_reactorfluidport_forge_active": "反應爐主動鍛造流體端口 (進階)", + "block.bigreactors.reinforced_reactorfluidport_forge_passive": "反應爐被動鍛造流體端口 (進階)", + "block.bigreactors.reinforced_reactorfluidport_mekanism_passive": "反應爐被動機械力流體端口 (進階)", + "block.bigreactors.reinforced_reactorchargingportfe": "反應爐鍛造能量充電口 (進階)", + + "_comment": "方塊 - 渦輪部分 (基礎)", + "block.bigreactors.basic_turbineglass": "玻璃渦輪 (基礎)", + "block.bigreactors.basic_turbinecasing": "渦輪機殼體 (基礎)", + "block.bigreactors.basic_turbinecontroller": "汽輪機控制器 (基礎)", + "block.bigreactors.basic_turbinerotorbearing": "渦輪轉子軸承 (基礎)", + "block.bigreactors.basic_turbinerotorshaft": "渦輪轉軸 (基礎)", + "block.bigreactors.basic_turbinerotorblade": "渦輪轉動葉片 (基礎)", + "block.bigreactors.basic_turbinepowertapfe_active": "渦輪主動鍛造能源動力水龍頭 (基礎)", + "block.bigreactors.basic_turbinepowertapfe_passive": "渦輪被動鍛造能源動力龍頭 (基礎)", + "block.bigreactors.basic_turbinefluidport_forge_active": "渦輪主動鍛造流體端口 (基礎)", + "block.bigreactors.basic_turbinefluidport_forge_passive": "渦輪被動鍛造流體端口 (基礎)", + "block.bigreactors.basic_turbineredstoneport": "渦輪紅石端口 (基礎)", + "block.bigreactors.basic_turbinecreativesteamgenerator": "渦輪機蒸汽產生器 (基礎)", + "block.bigreactors.basic_turbinechargingportfe": "渦輪鍛造能源充電口 (基礎)", + + "_comment": "方塊 - 渦輪部分 (進階)", + "block.bigreactors.reinforced_turbineglass": "玻璃渦輪 (進階)", + "block.bigreactors.reinforced_turbinecasing": "渦輪機殼體 (進階)", + "block.bigreactors.reinforced_turbinecontroller": "汽輪機控制器 (進階)", + "block.bigreactors.reinforced_turbinerotorbearing": "渦輪軸承 (進階)", + "block.bigreactors.reinforced_turbinerotorshaft": "渦輪轉軸 (進階)", + "block.bigreactors.reinforced_turbinerotorblade": "渦輪旋轉葉片 (進階)", + "block.bigreactors.reinforced_turbinepowertapfe_active": "渦輪主動鍛造能源動力水龍頭 (進階)", + "block.bigreactors.reinforced_turbinepowertapfe_passive": "渦輪被動鍛造能源動力龍頭 (進階)", + "block.bigreactors.reinforced_turbinefluidport_forge_active": "渦輪主動鍛造流體端口 (進階)", + "block.bigreactors.reinforced_turbinefluidport_forge_passive": "渦輪被動鍛造流體端口 (進階)", + "block.bigreactors.reinforced_turbineredstoneport": "渦輪紅石端口 (進階)", + "block.bigreactors.reinforced_turbinecomputerport": "渦輪電腦端口 (進階)", + "block.bigreactors.reinforced_turbinecreativesteamgenerator": "渦輪機蒸汽產生器 (進階)", + "block.bigreactors.reinforced_turbinechargingportfe": "渦輪鍛造能源充電口 (進階)", + + "_comment": "反應爐零件名稱", + "part.bigreactors.reactor.casing": "套管", + "part.bigreactors.reactor.glass": "玻璃", + "part.bigreactors.reactor.controller": "控制器", + "part.bigreactors.reactor.fuelrod": "燃料棒", + "part.bigreactors.reactor.controlrod": "控制桿", + "part.bigreactors.reactor.solidaccessport": "固定訪問端口", + "part.bigreactors.reactor.creativewatergenerator": "水產生器", + "part.bigreactors.reactor.fluidport_forge_active": "流體口 (主動)", + "part.bigreactors.reactor.fluidport_forge_passive": "流體口 (被動)", + "part.bigreactors.reactor.fluidport_mekanism_passive": "機械力流體端口 (被動)", + "part.bigreactors.reactor.creativecoolantport": "冷卻液端口", + "part.bigreactors.reactor.powertap_fe": "電源龍頭 (FE)", + "part.bigreactors.reactor.computerport": "電腦端口", + "part.bigreactors.reactor.redstoneport": "紅石端口", + "part.bigreactors.reactor.chargingport_fe": "充電口 (FE)", + + "_comment": "渦輪零件名稱", + "part.bigreactors.turbine.casing": "套管", + "part.bigreactors.turbine.glass": "玻璃", + "part.bigreactors.turbine.controller": "控制器", + "part.bigreactors.turbine.creativesteamgenerator": "蒸氣產生器", + "part.bigreactors.turbine.fluidport_forge_active": "流體口 (主動)", + "part.bigreactors.turbine.fluidport_forge_passive": "流體口 (被動)", + "part.bigreactors.turbine.fluidportt_mekanism_active": "Mekanism Coolant Port (主動)", + "part.bigreactors.turbine.fluidport_mekanism_passive": "Mekanism Coolant Port (被動)", + "part.bigreactors.turbine.creativecoolantport": "冷卻液端口", + "part.bigreactors.turbine.powertap_fe": "電源龍頭 (FE)", + "part.bigreactors.turbine.computerport": "電腦端口", + "part.bigreactors.turbine.redstoneport": "紅石端口", + "part.bigreactors.turbine.chargingport_fe": "充電端口 (FE)", + + "_comment": "變數名稱", + "variant.bigreactors.reactor.basic": "基礎", + "variant.bigreactors.reactor.reinforced": "進階", + "variant.bigreactors.turbine.basic": "基礎", + "variant.bigreactors.turbine.reinforced": "進階", + + "_comment": "使用者介面", + "gui.bigreactors.generic.empty": "空", + "gui.bigreactors.generic.disable": "不啟用", + "gui.bigreactors.generic.save": "儲存", + "gui.bigreactors.generic.reset": "重啟", + "gui.bigreactors.generic.unknown": "未知", + "gui.bigreactors.multiblock_variant_part_format.title": "%1$s %2$s", + "gui.bigreactors.reactor.active": "反應爐已啟用", + "gui.bigreactors.reactor.inactive": "反應爐未啟用", + "gui.bigreactors.turbine.active": "渦輪已啟用", + "gui.bigreactors.turbine.inactive": "渦輪未啟用", + + "gui.bigreactors.reactor.controller.fuelusage.line1": "燃油燃耗率", + "gui.bigreactors.reactor.controller.fuelusage.line2": "燃料裂變的速率", + "gui.bigreactors.reactor.controller.fuelusage.line3": "變成廢物.", + "gui.bigreactors.reactor.controller.fuelrichness.line1": "燃料反應性", + "gui.bigreactors.reactor.controller.fuelrichness.line2": "核心受到多大的輻射.", + "gui.bigreactors.reactor.controller.fuelrichness.line3": "降低更高的輻射水平.", + "gui.bigreactors.reactor.controller.fuelrichness.line4": "燃油燃盡.", + "gui.bigreactors.reactor.controller.fuelbar.line1": "核心燃料狀態", + "gui.bigreactors.reactor.controller.fuelbar.line2": " @0 full", + "gui.bigreactors.reactor.controller.fuelbar.line3": " @1 depleted", + "gui.bigreactors.reactor.controller.fuelbar.line4": "Fuel Rods: %1$d", + "gui.bigreactors.reactor.controller.fuelbar.line5": "Max Capacity: %1$s", + "gui.bigreactors.reactor.controller.fuelbar.line6": "Fuel: @2", + "gui.bigreactors.reactor.controller.fuelbar.line7": "Waste: @3", + "gui.bigreactors.reactor.controller.fuelbar.line8": "Total: @4", + "gui.bigreactors.reactor.controller.coreheatbar.line1": "核心溫度", + "gui.bigreactors.reactor.controller.coreheatbar.line2": " @0", + "gui.bigreactors.reactor.controller.coreheatbar.line3": "反應爐燃料的溫度.", + "gui.bigreactors.reactor.controller.coreheatbar.line4": "高溫度會增加燃料使用量.", + "gui.bigreactors.reactor.controller.coreheatbar.line5": "核心溫度轉移到", + "gui.bigreactors.reactor.controller.coreheatbar.line6": "套管.", + "gui.bigreactors.reactor.controller.coreheatbar.line7": "傳輸速率基於", + "gui.bigreactors.reactor.controller.coreheatbar.line8": "反應爐內部的設計", + "gui.bigreactors.reactor.controller.casingheatbar.line1": "套管溫度", + "gui.bigreactors.reactor.controller.casingheatbar.line2": " @0", + "gui.bigreactors.reactor.controller.casingheatbar.line3": "反應爐外殼的溫度", + "gui.bigreactors.reactor.controller.casingheatbar.line4": "高溫度提高能量輸出", + "gui.bigreactors.reactor.controller.casingheatbar.line5": "和冷卻液轉換.", + "gui.bigreactors.reactor.controller.energybar.line1": "內部能量緩衝器", + "gui.bigreactors.reactor.controller.energybar.line2a": " @0", + "gui.bigreactors.reactor.controller.energybar.line2b": " /%1$s", + "gui.bigreactors.reactor.controller.energybar.line3a": " @1", + "gui.bigreactors.reactor.controller.energybar.line3b": "% full", + "gui.bigreactors.reactor.controller.energybar.line4": "產生的能量存儲在", + "gui.bigreactors.reactor.controller.energybar.line5": "緩衝區等待傳遞到", + "gui.bigreactors.reactor.controller.energybar.line6": "附屬於電源絲錐的東西.", + "gui.bigreactors.reactor.controller.energybar.line7": "如果緩衝區已滿,則任何新", + "gui.bigreactors.reactor.controller.energybar.line8": "產生的能量將損失.", + "gui.bigreactors.reactor.controller.energyratio.line1": "能量輸出", + "gui.bigreactors.reactor.controller.energyratio.line2a": " @0", + "gui.bigreactors.reactor.controller.energyratio.line2b": "/t", + "gui.bigreactors.reactor.controller.energyratio.line3": "該反應爐是被動冷卻的", + "gui.bigreactors.reactor.controller.energyratio.line4": "並直接產生能量", + "gui.bigreactors.reactor.controller.energyratio.line5": "從其核心的溫度.", + "gui.bigreactors.reactor.controller.energyratio.line6": "任何可能的能量", + "gui.bigreactors.reactor.controller.energyratio.line7": "不存儲在內部", + "gui.bigreactors.reactor.controller.energyratio.line8": "能量緩衝丟失.", + "gui.bigreactors.reactor.controller.coolantbar.line1": "冷卻液箱", + "gui.bigreactors.reactor.controller.coolantbar.line2": " @0", + "gui.bigreactors.reactor.controller.coolantbar.line3a": " @1", + "gui.bigreactors.reactor.controller.coolantbar.line3b": " / @2", + "gui.bigreactors.reactor.controller.coolantbar.line4a": " @3", + "gui.bigreactors.reactor.controller.coolantbar.line4b": "% full", + "gui.bigreactors.reactor.controller.coolantbar.line5": "套管溫度會使冷卻液過熱", + "gui.bigreactors.reactor.controller.coolantbar.line6": "在這個水箱裡並產生蒸氣.", + "gui.bigreactors.reactor.controller.vaporbar.line1": "蒸氣液箱", + "gui.bigreactors.reactor.controller.vaporbar.line2": " @0", + "gui.bigreactors.reactor.controller.vaporbar.line3a": " @1", + "gui.bigreactors.reactor.controller.vaporbar.line3b": " / @2", + "gui.bigreactors.reactor.controller.vaporbar.line4a": " @3", + "gui.bigreactors.reactor.controller.vaporbar.line4b": "% full", + "gui.bigreactors.reactor.controller.vaporbar.line5": "過熱的冷卻液將泵入", + "gui.bigreactors.reactor.controller.vaporbar.line6": "這個水箱,必須被提取", + "gui.bigreactors.reactor.controller.vaporbar.line7": "使用冷卻液端口.", + + "gui.bigreactors.reactor.controller.vaporratio.line1": "蒸氣輸出", + "gui.bigreactors.reactor.controller.vaporratio.line2a": " @0", + "gui.bigreactors.reactor.controller.vaporratio.line2b": "/t", + "gui.bigreactors.reactor.controller.vaporratio.line3": "反應爐通過以下方式主動冷卻", + "gui.bigreactors.reactor.controller.vaporratio.line4": "冷卻劑,例如水", + "gui.bigreactors.reactor.controller.vaporratio.line5": "被核心過熱.", + + "gui.bigreactors.reactor.controller.wasteeject.line1": "廢物排放模式", + "gui.bigreactors.reactor.controller.wasteeject.line2": " @0", + "gui.bigreactors.reactor.controller.wasteeject.line3": "在自動模式下,來自核心的廢物將被", + "gui.bigreactors.reactor.controller.wasteeject.line4": "盡快彈出", + "gui.bigreactors.reactor.controller.wasteeject.line5": "在手動模式下,必須手動排出廢物.", + "gui.bigreactors.reactor.controller.wasteeject.line6": "可以從此畫面或通道排出", + "gui.bigreactors.reactor.controller.wasteeject.line7": "紅石或計算機端口信號.", + "gui.bigreactors.reactor.controller.wasteeject.mode.automatic": "自動模式", + "gui.bigreactors.reactor.controller.wasteeject.mode.manual": "手動模式", + "gui.bigreactors.reactor.controller.on.line1": "打開反應釜", + "gui.bigreactors.reactor.controller.off.line1": "關閉反應釜", + "gui.bigreactors.reactor.controller.scram.line1": "緊急關機", + "gui.bigreactors.reactor.controller.scram.line2": "關閉反應釜並推動控制器 ", + "gui.bigreactors.reactor.controller.scram.line3": "進入加油桿", + "gui.bigreactors.reactor.controller.scram.line4": "(並且希望順利運行...)", + + "gui.bigreactors.reactor.solidaccessport.directioninput.line1": "進水模式", + "gui.bigreactors.reactor.solidaccessport.directioninput.line2": "將訪問端口設置為入口模式.", + "gui.bigreactors.reactor.solidaccessport.directionoutput.line1": "出口模式", + "gui.bigreactors.reactor.solidaccessport.directionoutput.line2": "將訪問端口設置為出口模式.", + "gui.bigreactors.reactor.solidaccessport.dumpfuel.line1": "噴射燃料", + "gui.bigreactors.reactor.solidaccessport.dumpfuel.line2": "排出反應爐中包含的燃料,", + "gui.bigreactors.reactor.solidaccessport.dumpfuel.line3": "將錠塊放在反應爐的固體中", + "gui.bigreactors.reactor.solidaccessport.dumpfuel.line4": "接入端口.", + "gui.bigreactors.reactor.solidaccessport.dumpwaste.line1": "彈出廢物", + "gui.bigreactors.reactor.solidaccessport.dumpwaste.line2": "排出反應爐中包含的廢物,", + "gui.bigreactors.reactor.solidaccessport.dumpwaste.line3": "將錠塊放在反應爐的固體中", + "gui.bigreactors.reactor.solidaccessport.dumpwaste.line4": "接入端口.", + + "gui.bigreactors.reactor.redstoneport.sensortype.inputactive.line1": "On / Off", + "gui.bigreactors.reactor.redstoneport.sensortype.inputactive.line2": "根據反應器開啟或關閉", + "gui.bigreactors.reactor.redstoneport.sensortype.inputactive.line3": "接收到的信號", + "gui.bigreactors.reactor.redstoneport.sensortype.inputejectwaste.line1": "彈出廢物", + "gui.bigreactors.reactor.redstoneport.sensortype.inputejectwaste.line2": "排出反應爐中存在的任何廢物", + "gui.bigreactors.reactor.redstoneport.sensortype.inputejectwaste.line3": "檢測到脈衝時的核心", + "gui.bigreactors.reactor.redstoneport.sensortype.inputsetcontrolrod.line1": "控制桿插入", + "gui.bigreactors.reactor.redstoneport.sensortype.inputsetcontrolrod.line2": "修改插入比率", + "gui.bigreactors.reactor.redstoneport.sensortype.inputsetcontrolrod.line3": "反應爐中的所有控制棒", + "gui.bigreactors.reactor.redstoneport.sensortype.inputsetcontrolrod.whileon": "有信號:", + "gui.bigreactors.reactor.redstoneport.sensortype.inputsetcontrolrod.whileoff": "沒有信號:", + "gui.bigreactors.reactor.redstoneport.sensortype.inputsetcontrolrod.setto": "設置:", + "gui.bigreactors.reactor.redstoneport.sensortype.inputsetcontrolrod.settolevel": "根據信號強度設置控制桿 (0 = 0% and 15 = 100%)", + "gui.bigreactors.reactor.redstoneport.sensortype.inputsetcontrolrod.insertby": "插入藉由:", + "gui.bigreactors.reactor.redstoneport.sensortype.inputsetcontrolrod.retractby": "收回藉由:", + "gui.bigreactors.reactor.redstoneport.sensortype.outputcasingtemperature.line1": "套管溫度", + "gui.bigreactors.reactor.redstoneport.sensortype.outputcasingtemperature.line2": "根據電流發射信號", + "gui.bigreactors.reactor.redstoneport.sensortype.outputcasingtemperature.line3": "反應器的套管溫度", + "gui.bigreactors.reactor.redstoneport.sensortype.outputfueltemperature.line1": "核心溫度", + "gui.bigreactors.reactor.redstoneport.sensortype.outputfueltemperature.line2": "根據電流發射信號", + "gui.bigreactors.reactor.redstoneport.sensortype.outputfueltemperature.line3": "反應爐堆芯溫度", + "gui.bigreactors.reactor.redstoneport.sensortype.outputfuelrichness.line1": "燃油豐富度", + "gui.bigreactors.reactor.redstoneport.sensortype.outputfuelrichness.line2": "根據電流發射信號", + "gui.bigreactors.reactor.redstoneport.sensortype.outputfuelrichness.line3": "燃油豐富百分比", + "gui.bigreactors.reactor.redstoneport.sensortype.outputfuelamount.line1": "燃油量", + "gui.bigreactors.reactor.redstoneport.sensortype.outputfuelamount.line2": "發射信號取決於數量", + "gui.bigreactors.reactor.redstoneport.sensortype.outputfuelamount.line3": "反應爐堆芯中存在的燃料數量", + "gui.bigreactors.reactor.redstoneport.sensortype.outputwasteamount.line1": "浪費量", + "gui.bigreactors.reactor.redstoneport.sensortype.outputwasteamount.line2": "發射信號取決於數量", + "gui.bigreactors.reactor.redstoneport.sensortype.outputwasteamount.line3": "存在於反應爐堆芯中的廢物", + "gui.bigreactors.reactor.redstoneport.sensortype.outputenergyamount.line1": "儲能", + "gui.bigreactors.reactor.redstoneport.sensortype.outputenergyamount.line2": "發射信號取決於", + "gui.bigreactors.reactor.redstoneport.sensortype.outputenergyamount.line3": "儲存在內部緩衝器中的能量", + "gui.bigreactors.reactor.redstoneport.sensortype.outputcoolantamount.line1": "冷卻液量", + "gui.bigreactors.reactor.redstoneport.sensortype.outputcoolantamount.line2": "發射信號取決於", + "gui.bigreactors.reactor.redstoneport.sensortype.outputcoolantamount.line3": "儲存在內部水箱中的冷卻液", + "gui.bigreactors.reactor.redstoneport.sensortype.outputvaporamount.line1": "蒸氣量", + "gui.bigreactors.reactor.redstoneport.sensortype.outputvaporamount.line2": "發射信號取決於", + "gui.bigreactors.reactor.redstoneport.sensortype.outputvaporamount.line3": "儲存在內部儲罐中的蒸氣", + + "gui.bigreactors.reactor.controlrod.name.label": "Name:", + "gui.bigreactors.reactor.controlrod.name.set": "設置", + "gui.bigreactors.reactor.controlrod.name.set.tooltip.line1": "設置此控制桿的名稱", + "gui.bigreactors.reactor.controlrod.insertion.label": "插入比率:", + "gui.bigreactors.reactor.controlrod.insertion.input.tooltip.line1": "當前插入比率.", + "gui.bigreactors.reactor.controlrod.insertion.input.tooltip.line2": "通過單擊向上或向下按鈕將其以1為單位更改.", + "gui.bigreactors.reactor.controlrod.insertion.input.tooltip.line3": "如果按住Contro健", + "gui.bigreactors.reactor.controlrod.insertion.input.tooltip.line4": "該值將以10為單位更改.", + "gui.bigreactors.reactor.controlrod.insertion.input.tooltip.line5": "如果按住Shift鍵,則值將", + "gui.bigreactors.reactor.controlrod.insertion.input.tooltip.line6": "設為100還是0,具體取決於所單擊的按鈕.", + "gui.bigreactors.reactor.controlrod.insertion.set": "變動", + "gui.bigreactors.reactor.controlrod.insertion.set.tooltip.line1": "更改插入比率", + "gui.bigreactors.reactor.controlrod.insertion.set.tooltip.line2": "利用這個控制桿", + "gui.bigreactors.reactor.controlrod.insertion.setall": "變動全部", + "gui.bigreactors.reactor.controlrod.insertion.setall.tooltip.line1": "更改插入的比率", + "gui.bigreactors.reactor.controlrod.insertion.setall.tooltip.line2": "反應爐中的所有控制棒", + + "gui.bigreactors.turbine.controller.coolantbar.line1": "冷卻液箱", + "gui.bigreactors.turbine.controller.coolantbar.line2": " @0", + "gui.bigreactors.turbine.controller.coolantbar.line3a": " @1", + "gui.bigreactors.turbine.controller.coolantbar.line3b": " / @2", + "gui.bigreactors.turbine.controller.coolantbar.line4a": " @3", + "gui.bigreactors.turbine.controller.coolantbar.line4b": "% full", + "gui.bigreactors.turbine.controller.coolantbar.line5": "用過的蒸氣液被冷凝回去", + "gui.bigreactors.turbine.controller.coolantbar.line6": "進入冷卻液並儲存在該儲罐中,", + "gui.bigreactors.turbine.controller.coolantbar.line7": "準備好用輸出將其抽出", + "gui.bigreactors.turbine.controller.coolantbar.line8": "流體端口", + "gui.bigreactors.turbine.controller.vaporbar.line1": "蒸氣液箱", + "gui.bigreactors.turbine.controller.vaporbar.line2": " @0", + "gui.bigreactors.turbine.controller.vaporbar.line3a": " @1", + "gui.bigreactors.turbine.controller.vaporbar.line3b": " / @2", + "gui.bigreactors.turbine.controller.vaporbar.line4a": " @3", + "gui.bigreactors.turbine.controller.vaporbar.line4b": "% full", + "gui.bigreactors.turbine.controller.vaporbar.line5": "從輸入流體接收到的蒸汽流體", + "gui.bigreactors.turbine.controller.vaporbar.line6": "端口存儲在此水箱,然後", + "gui.bigreactors.turbine.controller.vaporbar.line7": "用於驅動渦輪.", + + "gui.bigreactors.turbine.controller.rpmbar.line1": "轉速", + "gui.bigreactors.turbine.controller.rpmbar.line2": " @0", + "gui.bigreactors.turbine.controller.rpmbar.line3": "轉速", + "gui.bigreactors.turbine.controller.rpmbar.line4": "/分鐘.", + "gui.bigreactors.turbine.controller.rpmbar.line5": "最佳轉速為900或是", + "gui.bigreactors.turbine.controller.rpmbar.line6": "1800 RPM.", + "gui.bigreactors.turbine.controller.rpmbar.line7": "轉速超過 2000 RPM 將會", + "gui.bigreactors.turbine.controller.rpmbar.line8": "讓渦輪機發生災難性故障.", + + "gui.bigreactors.turbine.controller.rotorstatus.line1": "旋轉效率", + "gui.bigreactors.turbine.controller.rotorstatus.line2": " @0", + "gui.bigreactors.turbine.controller.rotorstatus.line3": "葉片蒸氣容量 : %1$d mB", + "gui.bigreactors.turbine.controller.rotorstatus.line4": "葉片: @1", + "gui.bigreactors.turbine.controller.rotorstatus.line5": "轉子葉片只能完全捕獲", + "gui.bigreactors.turbine.controller.rotorstatus.line6": "蒸氣產生的能量", + "gui.bigreactors.turbine.controller.rotorstatus.line7": "等於他們的能量.", + "gui.bigreactors.turbine.controller.rotorstatus.line8": "輸入流效率下降", + "gui.bigreactors.turbine.controller.rotorstatus.line9": "流體增加容量.", + "gui.bigreactors.turbine.controller.rotorstatus.100": "100%", + + "gui.bigreactors.turbine.controller.maxintake.label": "流量:", + "gui.bigreactors.turbine.controlrod.maxintake.input.tooltip.line1": "流量調節器", + "gui.bigreactors.turbine.controlrod.maxintake.input.tooltip.line2": "將最大速率控制為", + "gui.bigreactors.turbine.controlrod.maxintake.input.tooltip.line3": "那些流體", + "gui.bigreactors.turbine.controlrod.maxintake.input.tooltip.line4": "蒸氣液箱,有效", + "gui.bigreactors.turbine.controlrod.maxintake.input.tooltip.line5": "將最大速率設置為", + "gui.bigreactors.turbine.controlrod.maxintake.input.tooltip.line6": "流體被處理.", + "gui.bigreactors.turbine.controlrod.maxintake.input.tooltip.line7": "通過單擊將其更改1", + "gui.bigreactors.turbine.controlrod.maxintake.input.tooltip.line8": "向上或向下按鈕.", + "gui.bigreactors.turbine.controlrod.maxintake.input.tooltip.line9": "如果按住Control鍵", + "gui.bigreactors.turbine.controlrod.maxintake.input.tooltip.line10": "值", + "gui.bigreactors.turbine.controlrod.maxintake.input.tooltip.line11": "將會以10來變動. 如果你", + "gui.bigreactors.turbine.controlrod.maxintake.input.tooltip.line12": "按著shift鍵, ", + "gui.bigreactors.turbine.controlrod.maxintake.input.tooltip.line13": "值將會設為最大值", + "gui.bigreactors.turbine.controlrod.maxintake.input.tooltip.line14": "速率或為0,具體取決於", + "gui.bigreactors.turbine.controlrod.maxintake.input.tooltip.line15": "按哪顆鍵.", + + "gui.bigreactors.turbine.controller.energyratio.line1": "能量輸出", + "gui.bigreactors.turbine.controller.energyratio.line2a": " @0", + "gui.bigreactors.turbine.controller.energyratio.line2b": "/t", + "gui.bigreactors.turbine.controller.energyratio.line3": "渦輪機通過產生能量", + "gui.bigreactors.turbine.controller.energyratio.line4": "放置金屬感應線圈", + "gui.bigreactors.turbine.controller.energyratio.line5": "圍繞旋轉的轉軸.", + "gui.bigreactors.turbine.controller.energyratio.line6": "更多或更高質量的線圈", + "gui.bigreactors.turbine.controller.energyratio.line7": "更快地產生能量.", + + "gui.bigreactors.turbine.controller.vent.all.line1": "放空冷卻液", + "gui.bigreactors.turbine.controller.vent.all.line2": "排出所有產生的冷卻液", + "gui.bigreactors.turbine.controller.vent.all.line3": "通過凝結。冷卻液", + "gui.bigreactors.turbine.controller.vent.all.line4": "液箱將無法加滿.", + "gui.bigreactors.turbine.controller.vent.overflow.line1": "僅排放過量的冷卻液", + "gui.bigreactors.turbine.controller.vent.overflow.line2": "放出由冷卻液產生的任何冷卻液", + "gui.bigreactors.turbine.controller.vent.overflow.line3": "無法存儲的凝結", + "gui.bigreactors.turbine.controller.vent.overflow.line4": "在冷卻液箱中.", + "gui.bigreactors.turbine.controller.vent.donotvent.line1": "將不會排放冷卻液", + "gui.bigreactors.turbine.controller.vent.donotvent.line2": "保留所有冷凝的冷卻液.", + "gui.bigreactors.turbine.controller.vent.donotvent.line3": "渦輪將減慢或停止", + "gui.bigreactors.turbine.controller.vent.donotvent.line4": "冷卻液的進水量", + "gui.bigreactors.turbine.controller.vent.donotvent.line5": "水箱已滿.", + + "gui.bigreactors.turbine.controller.inductor.line1": "感應線圈", + "gui.bigreactors.turbine.controller.inductor.line2": " @0", + "gui.bigreactors.turbine.controller.inductor.line3": "渦輪內的金屬線圈", + "gui.bigreactors.turbine.controller.inductor.line4": "從中提取能量", + "gui.bigreactors.turbine.controller.inductor.line5": "旋轉轉軸.", + "gui.bigreactors.turbine.controller.inductor.line6": "如果嚙合,則感應線圈", + "gui.bigreactors.turbine.controller.inductor.line7": "將從中提取能量", + "gui.bigreactors.turbine.controller.inductor.line8": "轉軸會對其施加阻力,", + "gui.bigreactors.turbine.controller.inductor.line9": "減慢旋轉.", + "gui.bigreactors.turbine.controller.inductor.line10": "如果脫離,則不會提取能量", + "gui.bigreactors.turbine.controller.inductor.line11": "將被提取,但轉軸", + "gui.bigreactors.turbine.controller.inductor.line12": "旋轉得更快.", + "gui.bigreactors.turbine.controller.inductor.mode.engaged": "已產生", + "gui.bigreactors.turbine.controller.inductor.mode.disengaged": "未產生", + + "gui.bigreactors.turbine.controller.on.line1": "開啟渦輪", + "gui.bigreactors.turbine.controller.off.line1": "關閉渦輪", + + "gui.bigreactors.turbine.redstoneport.sensortype.inputactive.line1": "On / Off", + "gui.bigreactors.turbine.redstoneport.sensortype.inputactive.line2": "根據以下條件打開或關閉渦輪", + "gui.bigreactors.turbine.redstoneport.sensortype.inputactive.line3": "接收到的信號", + "gui.bigreactors.turbine.redstoneport.sensortype.inputengagecoils.line1": "感應線圈", + "gui.bigreactors.turbine.redstoneport.sensortype.inputengagecoils.line2": "接觸或脫離感應線圈", + "gui.bigreactors.turbine.redstoneport.sensortype.inputengagecoils.line3": "根據收到的信號", + "gui.bigreactors.turbine.redstoneport.sensortype.inputflowregulator.line1": "流量", + "gui.bigreactors.turbine.redstoneport.sensortype.inputflowregulator.line2": "修改內部的蒸氣流速", + "gui.bigreactors.turbine.redstoneport.sensortype.inputflowregulator.line3": "渦輪機", + "gui.bigreactors.turbine.redstoneport.sensortype.inputflowregulator.whileon": "有信號:", + "gui.bigreactors.turbine.redstoneport.sensortype.inputflowregulator.whileoff": "沒有信號:", + "gui.bigreactors.turbine.redstoneport.sensortype.inputflowregulator.setto": "設置:", + "gui.bigreactors.turbine.redstoneport.sensortype.inputflowregulator.settolevel": "根據信號強度設置流量 (0 = 0% and 15 = 100%)", + "gui.bigreactors.turbine.redstoneport.sensortype.inputflowregulator.insertby": "插入:", + "gui.bigreactors.turbine.redstoneport.sensortype.inputflowregulator.retractby": "接收:", + "gui.bigreactors.turbine.redstoneport.sensortype.outputrotorspeed.line1": "轉速", + "gui.bigreactors.turbine.redstoneport.sensortype.outputrotorspeed.line2": "根據電流發射信號", + "gui.bigreactors.turbine.redstoneport.sensortype.outputrotorspeed.line3": "渦輪轉速", + "gui.bigreactors.turbine.redstoneport.sensortype.outputrotorspeed.speed": "Speed:", + "gui.bigreactors.turbine.redstoneport.sensortype.outputrotorspeed.speed.min": "最小轉速 (min):", + "gui.bigreactors.turbine.redstoneport.sensortype.outputrotorspeed.speed.max": "最大轉速 (max):", + "gui.bigreactors.turbine.redstoneport.sensortype.outputenergyamount.line1": "儲能", + "gui.bigreactors.turbine.redstoneport.sensortype.outputenergyamount.line2": "發射信號取決於", + "gui.bigreactors.turbine.redstoneport.sensortype.outputenergyamount.line3": "儲存在內部緩衝器中的能量", + "gui.bigreactors.turbine.redstoneport.sensortype.outputcoolantamount.line1": "冷卻液量", + "gui.bigreactors.turbine.redstoneport.sensortype.outputcoolantamount.line2": "發射信號取決於", + "gui.bigreactors.turbine.redstoneport.sensortype.outputcoolantamount.line3": "儲存在內部水箱中的冷卻液", + "gui.bigreactors.turbine.redstoneport.sensortype.outputvaporamount.line1": "蒸氣量", + "gui.bigreactors.turbine.redstoneport.sensortype.outputvaporamount.line2": "發射信號取決於", + "gui.bigreactors.turbine.redstoneport.sensortype.outputvaporamount.line3": "儲存在內部儲罐中的蒸氣", + + "gui.bigreactors.generator.chargingport.dumpfuel.line1": "手動彈出", + "gui.bigreactors.generator.chargingport.dumpfuel.line2": "從中手動彈出項目", + "gui.bigreactors.generator.chargingport.dumpfuel.line3": "輸入插槽並將其放入", + "gui.bigreactors.generator.chargingport.dumpfuel.line4": "輸出插槽.", + + "gui.bigreactors.generator.fluidport.directioninput.line1": "輸入模式", + "gui.bigreactors.generator.fluidport.directioninput.line2": "將此流體端口設置為入口模式。", + "gui.bigreactors.generator.fluidport.directionoutput.line1": "輸出模式", + "gui.bigreactors.generator.fluidport.directionoutput.line2": "將此流體端口設置為出口模式。", + + "gui.bigreactors.generator.redstoneport.sensortype.sensorlistlabel": "設定值:", + "gui.bigreactors.generator.redstoneport.sensortype.input": "信號方向:輸入", + "gui.bigreactors.generator.redstoneport.sensortype.output": "信號方向:輸出", + "gui.bigreactors.generator.redstoneport.sensorbehavior.setfromsignal.line1": "從信號設置", + "gui.bigreactors.generator.redstoneport.sensorbehavior.setfromsignallevel.line1": "從信號等級設置", + "gui.bigreactors.generator.redstoneport.sensorbehavior.setonpulse.line1": "設定脈衝", + "gui.bigreactors.generator.redstoneport.sensorbehavior.toggleonpulse.line1": "切換脈衝", + "gui.bigreactors.generator.redstoneport.sensorbehavior.insertonpulse.line1": "脈衝增加", + "gui.bigreactors.generator.redstoneport.sensorbehavior.retractonpulse.line1": "脈衝減少", + "gui.bigreactors.generator.redstoneport.sensorbehavior.ejectonpulse.line1": "脈衝噴出", + "gui.bigreactors.generator.redstoneport.sensorbehavior.activewhileabove.line1": "在上方時活躍", + "gui.bigreactors.generator.redstoneport.sensorbehavior.activewhilebelow.line1": "在下方時活躍", + "gui.bigreactors.generator.redstoneport.sensorbehavior.activewhilebetween.line1": "在兩者之間時活躍", + + "gui.bigreactors.generator.redstoneport.sensortype.datalabel.temperature": "溫度:", + "gui.bigreactors.generator.redstoneport.sensortype.datalabel.temperature.min": "溫度 (min):", + "gui.bigreactors.generator.redstoneport.sensortype.datalabel.temperature.max": "溫度 (max):", + "gui.bigreactors.generator.redstoneport.sensortype.datalabel.richness": "財富:", + "gui.bigreactors.generator.redstoneport.sensortype.datalabel.richness.min": "財富 (min):", + "gui.bigreactors.generator.redstoneport.sensortype.datalabel.richness.max": "財富 (max):", + "gui.bigreactors.generator.redstoneport.sensortype.datalabel.amount": "數量:", + "gui.bigreactors.generator.redstoneport.sensortype.datalabel.amount.min": "數量 (min):", + "gui.bigreactors.generator.redstoneport.sensortype.datalabel.amount.max": "數量 (max):", + "gui.bigreactors.generator.redstoneport.sensortype.datalabel.bufferfilling": "內部緩衝器:", + "gui.bigreactors.generator.redstoneport.sensortype.datalabel.bufferfilling.min": "內部緩衝器 (min):", + "gui.bigreactors.generator.redstoneport.sensortype.datalabel.bufferfilling.max": "內部緩衝器 (max):", + + "gui.bigreactors.generator.validation.redstoneport.invalidminmax.line1": "最大值應大於最小值", + + "_comment": "多塊驗證錯誤(反應爐)", + "multiblock.validation.reactor.invalid_fuelrod_position": "燃料棒只能放在反應爐的內部", + "multiblock.validation.reactor.invalid_part_for_interior": "該反應爐零件不得放置在反應爐內部", + "multiblock.validation.reactor.invalid_block_for_interior": "%1$s 對反應爐內部無效", + "multiblock.validation.reactor.invalid_block_for_exterior": "%1$s 對反應爐的外部無效", + "multiblock.validation.reactor.too_few_rods": "控制桿不足。 反應爐至少需要一個", + "multiblock.validation.reactor.too_few_controllers": "控制器不足。 反應爐至少需要一個", + "multiblock.validation.reactor.invalid_control_rods_position": "控制桿只能放置在加油桿序列的末尾", + "multiblock.validation.reactor.invalid_control_side": "控制棒只能放在反應爐的一側", + "multiblock.validation.reactor.invalid_frame_block": "只有外殼可以用作反應爐框架的一部分", + "multiblock.validation.reactor.invalid_block_in_fuel_assembly": "在這裡只能使用燃料棒", + "multiblock.validation.reactor.invalid_base_for_fuel_assembly": "在這裡只能使用反應爐外殼", + "multiblock.validation.reactor.invalid_fuel_rods": "所有燃料棒必須屬於控制桿後面的燃料部件", + "multiblock.validation.reactor.mixed_power_systems": "反應爐只能使用一種能源系統", + + "_comment": "多塊驗證錯誤(渦輪機)", + "multiblock.validation.turbine.invalid_bearing_position": "轉子軸承只能放在渦輪機的表面上", + "multiblock.validation.turbine.too_few_controllers": "控制器不足。 需要至少一台渦輪機", + "multiblock.validation.turbine.invalid_block_for_interior": "塊對渦輪內部無效。 僅允許轉子零件,金屬塊和空白空間", + "multiblock.validation.turbine.invalid_block_for_exterior": "%1$s 不適用於渦輪機的外部", + "multiblock.validation.turbine.invalid_rotor_count": "渦輪機只需要一個轉子軸承", + "multiblock.validation.turbine.block_must_be_rotor": "該塊必須包含一個轉子。 轉子必須從軸承處開始並在渦輪機的整個長度上運轉", + "multiblock.validation.turbine.blades_too_far": "轉子葉片的放置位置必須比渦輪機內部的所有其他部件更靠近轉子軸承", + "multiblock.validation.turbine.metal_too_near": "金屬塊必須比所有轉子葉片更遠離轉子軸承放置", + "multiblock.validation.turbine.shaft_too_short": "轉子軸必須延伸渦輪內部的整個長度", + "multiblock.validation.turbine.found_loose_rotor_blocks": "找到了 %1$d 未安裝在主轉子上的轉子塊。 從軸承開始,所有轉子塊都必須位於一列中,以延伸渦輪機的整個長度", + "multiblock.validation.turbine.found_loose_rotor_blades": "找到了 %1$d 未安裝在轉子上的轉子葉片。 所有轉子葉片必須從轉子軸連續延伸", + "multiblock.validation.turbine.invalid_metals_shape": "找到了 %1$d 轉子周圍沒有成環的金屬塊。 所有金屬塊必須圍繞轉子成環或部分環", + "multiblock.validation.turbine.invalid_rotor_position": "轉子零件只能放置在渦輪機內部", + "multiblock.validation.turbine.invalid_rotor_end": "轉子的末端必須緊貼渦輪機殼體", + "multiblock.validation.turbine.mixed_power_systems": "渦輪機只能使用一種能源系統", + + "_comment": "設定檔", + "config.bigreactors.compatibility": "兼容性", + "config.bigreactors.general": "一般的", + "config.bigreactors.reactor": "反應爐", + "config.bigreactors.turbine": "渦輪機", + "config.bigreactors.recipes": "清單(製作配方)", + "config.bigreactors.worldgen": "世界之根", + "config.bigreactors.client": "僅限客戶端的配置", + + "config.bigreactors.general.fuelusagemultiplier": "油耗乘數", + "config.bigreactors.general.powerproductionmultiplier": "發電乘數", + "config.bigreactors.general.ticksperredstoneupdate": "每個Redstone Ports的滴答聲更新", + + "config.bigreactors.reactor.maxreactorheight": "最大高度 (Y)", + "config.bigreactors.reactor.maxreactorsize": "最大尺寸 (X/Z)", + "config.bigreactors.reactor.reactorpowerproductionmultiplier": "發電乘數", + + "config.bigreactors.turbine.maxturbineheight": "最大高度 (Y)", + "config.bigreactors.turbine.maxturbinesize": "最大尺寸 (X/Z)", + "config.bigreactors.turbine.turbineaerodragmultiplier": "氣動阻力倍增器", + "config.bigreactors.turbine.turbinecoildragmultiplier": "線圈阻力乘數", + "config.bigreactors.turbine.turbinefluidperblademultiplier": "每個葉片倍增器的流體", + "config.bigreactors.turbine.turbinemassdragmultiplier": "質量阻力乘數", + "config.bigreactors.turbine.turbinepowerproductionmultiplier": "發電乘數", + + "config.bigreactors.recipes.registercharcoalforsmelting": "將木炭熔煉成石墨", + "config.bigreactors.recipes.registerCoalForSmelting": "將煤熔煉成石墨", + + "config.bigreactors.worldgen.enableworldgen": "創造世界", + "config.bigreactors.worldgen.yelloriteoreenableworldgen": "生成黃鐵礦", + "config.bigreactors.worldgen.yelloriteoremaxclustersperchunk": "每塊黃鐵礦最大簇數", + "config.bigreactors.worldgen.yelloriteorepercluster": "每個簇的最大黃鐵礦數量", + "config.bigreactors.worldgen.yelloriteoremaxy": "黃鐵礦最大高度", + "config.bigreactors.worldgen.anglesiteoreenableworldgen": "生成角礦", + "config.bigreactors.worldgen.anglesiteoremaxclustersperchunk": "每塊最大角鐵礦石簇數", + "config.bigreactors.worldgen.anglesiteorepercluster": "每個簇的最大角度位礦數量", + "config.bigreactors.worldgen.benitoiteoreenableworldgen": "生成貝尼特礦石", + "config.bigreactors.worldgen.benitoiteoremaxclustersperchunk": "每塊最大貝尼托鐵礦石簇數", + "config.bigreactors.worldgen.benitoiteorepercluster": "每個簇的最大貝尼特礦石數量", + "config.bigreactors.worldgen.enableworldregeneration": "啟用塊重新生成", + "config.bigreactors.worldgen.userworldgenversion": "用戶設置的世界生成版本(增加以重新生成塊)", + + "config.bigreactors.client.disableturbinerotorrender": "禁用“渦輪轉子”動畫", + "config.bigreactors.client.disablereactorparticles": "禁用反應爐中的所有粒子效果", + "config.bigreactors.client.disableturbineparticles": "禁用渦輪中的所有粒子效果", + "config.bigreactors.client.fuelrodlightvalue": "燃料棒發出的光", + "config.bigreactors.client.disableapitooltips": "請勿在燃料,減速器,線圈等中添加(高級)工具提示", + "config.bigreactors.client.disablepatchoulitweaks": "如果您在使用Patchouli的較新版本時遇到問題,請啟用此功能", + + "api.bigreactors.reactor.tooltip.moderator": "極限反應爐:此塊或流體可用作反應爐內部的輻射減速劑", + "api.bigreactors.reactor.tooltip.reactant.fuel": "極限反應爐:該物品可用於生產反應爐燃料", + "api.bigreactors.reactor.tooltip.coil": "極限反應爐:該模塊可用作渦輪機內部的線圈" +} diff --git a/1.16.5/assets/alexsmobs/lang/zh_tw.json b/1.16.5/assets/alexsmobs/lang/zh_tw.json new file mode 100644 index 00000000..36275e7c --- /dev/null +++ b/1.16.5/assets/alexsmobs/lang/zh_tw.json @@ -0,0 +1,416 @@ +{ + "itemGroup.alexsmobs": "Alex's Mobs", + "item.alexsmobs.spawn_egg_grizzly_bear": "灰熊生怪蛋", + "item.alexsmobs.spawn_egg_roadrunner": "走鵑生怪蛋", + "item.alexsmobs.spawn_egg_bone_serpent": "骨蟒生怪蛋", + "item.alexsmobs.spawn_egg_gazelle": "蹬羚生怪蛋", + "item.alexsmobs.spawn_egg_crocodile": "鱷魚生怪蛋", + "item.alexsmobs.spawn_egg_fly": "蒼蠅生怪蛋", + "item.alexsmobs.spawn_egg_hummingbird": "蜂鳥生怪蛋", + "item.alexsmobs.spawn_egg_orca": "虎鯨生怪蛋", + "item.alexsmobs.spawn_egg_sunbird": "太陽鳥生怪蛋", + "item.alexsmobs.spawn_egg_gorilla": "猩猩生怪蛋", + "item.alexsmobs.spawn_egg_crimson_mosquito": "緋紅蚊子生怪蛋", + "item.alexsmobs.spawn_egg_rattlesnake": "響尾蛇生怪蛋", + "item.alexsmobs.spawn_egg_endergrade": "終界飄飄生怪蛋", + "item.alexsmobs.spawn_egg_hammerhead_shark": "鎚頭鯊生怪蛋", + "item.alexsmobs.spawn_egg_lobster": "龍蝦生怪蛋", + "item.alexsmobs.spawn_egg_komodo_dragon": "科莫多龍生怪蛋", + "item.alexsmobs.spawn_egg_capuchin_monkey": "捲尾猴生怪蛋", + "item.alexsmobs.spawn_egg_centipede": "洞穴蜈蚣生怪蛋", + "item.alexsmobs.spawn_egg_warped_toad": "扭曲蟾蜍生怪蛋", + "item.alexsmobs.spawn_egg_moose": "駝鹿生怪蛋", + "item.alexsmobs.spawn_egg_mimicube": "謎擬Q生怪蛋", + "item.alexsmobs.spawn_egg_raccoon": "浣熊生怪蛋", + "item.alexsmobs.spawn_egg_blobfish": "水滴魚生怪蛋", + "item.alexsmobs.spawn_egg_seal": "海豹生怪蛋", + "item.alexsmobs.spawn_egg_cockroach": "蟑螂生怪蛋", + "item.alexsmobs.spawn_egg_shoebill": "鯨頭鸛生怪蛋", + "item.alexsmobs.spawn_egg_elephant": "大象生怪蛋", + "item.alexsmobs.spawn_egg_soul_vulture": "靈魂禿鷲生怪蛋", + + "item.alexsmobs.tab_icon": "Alex's Mobs", + "item.alexsmobs.animal_dictionary": "動物詞典", + "item.alexsmobs.animal_dictionary.desc": "By Alex", + "item.alexsmobs.bear_fur": "熊毛", + "item.alexsmobs.roadrunner_feather": "走鵑羽毛", + "item.alexsmobs.roadrunner_boots": "走鵑靴子", + "item.alexsmobs.roadrunner_boots.desc": "+0.1 沙上行走速度", + "item.alexsmobs.lava_bottle": "岩漿瓶", + "item.alexsmobs.bone_serpent_tooth": "骨蟒獠牙", + "item.alexsmobs.gazelle_horn": "瞪羚角", + "item.alexsmobs.maggot": "蛆", + "item.alexsmobs.halo": "光環", + "item.alexsmobs.blood_sac": "血囊", + "item.alexsmobs.mosquito_proboscis": "緋紅蚊子口器", + "item.alexsmobs.blood_sprayer": "血液噴霧器", + "item.alexsmobs.banana": "香蕉", + "item.alexsmobs.rattlesnake_rattle": "響尾蛇鞭", + "item.alexsmobs.crocodile_scute": "鱷魚皮", + "item.alexsmobs.crocodile_chestplate": "鱷魚皮胸甲", + "item.alexsmobs.crocodile_egg": "鱷魚蛋", + "item.alexsmobs.chorus_on_a_stick": "歌萊果釣竿", + "item.alexsmobs.shark_tooth": "鯊魚獠牙", + "item.alexsmobs.shark_tooth_arrow": "鯊魚獠牙箭", + "item.alexsmobs.lobster_tail": "龍蝦尾巴", + "item.alexsmobs.cooked_lobster_tail": "烤龍蝦尾巴", + "item.alexsmobs.lobster_bucket": "龍蝦桶", + "item.alexsmobs.banana_peel": "香蕉皮", + "item.alexsmobs.komodo_spit": "科莫多龍痰", + "item.alexsmobs.sopa_de_macaco": "猴湯", + "item.alexsmobs.komodo_spit_bottle": "科莫多龍痰瓶", + "item.alexsmobs.poison_bottle": "毒素精華", + "item.alexsmobs.centipede_leg": "洞穴蜈蚣腿", + "item.alexsmobs.centipede_leggings": "洞穴蜈蚣護腿", + "item.alexsmobs.centipede_leggings.desc": "能夠爬牆", + "item.alexsmobs.mosquito_larva": "緋紅孑孓", + "item.alexsmobs.moose_antler": "駝鹿角", + "item.alexsmobs.moose_headgear": "駝鹿角頭飾", + "item.alexsmobs.mimicream": "Mimicream", + "item.alexsmobs.raccoon_tail": "浣熊尾巴", + "item.alexsmobs.frontier_cap": "拓荒者帽", + "item.alexsmobs.frontier_cap.desc": "+0.1 潛行速度", + "item.alexsmobs.blobfish": "水滴魚", + "item.alexsmobs.blobfish_bucket": "水滴魚桶", + "item.alexsmobs.fish_oil": "魚尾鰭", + "item.alexsmobs.maraca": "沙鈴", + "item.alexsmobs.sombrero": "寬邊帽", + "item.alexsmobs.cockroach_wing_fragment": "蟑螂殘翅", + "item.alexsmobs.cockroach_wing": "蟑螂翅膀", + "item.alexsmobs.cockroach_ootheca": "蟑螂卵", + "item.alexsmobs.acacia_blossom": "相思花", + "item.alexsmobs.soul_heart": "靈魂之心", + "alexsmobs.potion.knockback_resistance": "抗擊退", + "alexsmobs.potion.lava_vision": "熔岩視野", + "alexsmobs.potion.sunbird_curse": "太陽鳥的詛咒", + "alexsmobs.potion.sunbird_blessing": "太陽鳥的祝福", + "alexsmobs.potion.oiled": "油膩", + "alexsmobs.potion.orcas_might": "虎鯨之威", + "alexsmobs.potion.speed_iii": "速度 III", + "alexsmobs.potion.poison_resistance": "抗毒性", + "alexsmobs.potion.bug_pheromones": "招蜂引蝶", + "alexsmobs.potion.soulsteal": "靈魂竊取", + "item.minecraft.potion.effect.knockback_resistance": "抗擊退藥水", + "item.minecraft.potion.effect.long_knockback_resistance": "抗擊退藥水", + "item.minecraft.potion.effect.strong_knockback_resistance": "抗擊退藥水", + "item.minecraft.potion.effect.speed_iii": "迅捷藥水", + "item.minecraft.potion.effect.poison_resistance": "抗毒性藥水", + "item.minecraft.potion.effect.long_poison_resistance": "抗毒性藥水", + "item.minecraft.potion.effect.bug_pheromones": "招蟲藥水", + "item.minecraft.potion.effect.long_bug_pheromones": "招蟲藥水", + "item.minecraft.potion.effect.soulsteal": "竊靈藥水", + "item.minecraft.potion.effect.long_soulsteal": "竊靈藥水", + "item.minecraft.potion.effect.strong_soulsteal": "竊靈藥水", + "item.minecraft.splash_potion.effect.knockback_resistance": "飛濺抗擊退藥水", + "item.minecraft.splash_potion.effect.long_knockback_resistance": "飛濺抗擊退藥水", + "item.minecraft.splash_potion.effect.strong_knockback_resistance": "飛濺抗擊退藥水", + "item.minecraft.splash_potion.effect.poison_resistance": "飛濺抗毒性藥水", + "item.minecraft.splash_potion.effect.long_poison_resistance": "飛濺抗毒性藥水", + "item.minecraft.splash_potion.effect.speed_iii": "飛濺迅捷藥水", + "item.minecraft.splash_potion.effect.bug_pheromones": "飛濺招蟲藥水", + "item.minecraft.splash_potion.effect.long_bug_pheromones": "飛濺招蟲藥水", + "item.minecraft.splash_potion.effect.soulsteal": "飛濺竊靈藥水", + "item.minecraft.splash_potion.effect.long_soulsteal": "飛濺竊靈藥水", + "item.minecraft.splash_potion.effect.strong_soulsteal": "飛濺竊靈藥水", + "item.minecraft.tipped_arrow.effect.knockback_resistance": "抗擊退之箭", + "item.minecraft.tipped_arrow.effect.long_knockback_resistance": "抗擊退之箭", + "item.minecraft.tipped_arrow.effect.strong_knockback_resistance": "抗擊退之箭", + "item.minecraft.tipped_arrow.effect.poison_resistance": "抗毒性之箭", + "item.minecraft.tipped_arrow.effect.long_poison_resistance": "抗毒性之箭", + "item.minecraft.tipped_arrow.effect.speed_iii": "迅捷之箭", + "item.minecraft.tipped_arrow.effect.bug_pheromones": "招蟲之箭", + "item.minecraft.tipped_arrow.effect.long_bug_pheromones": "招蟲之箭", + "item.minecraft.tipped_arrow.effect.soulsteal": "竊靈之箭", + "item.minecraft.tipped_arrow.effect.long_soulsteal": "竊靈之箭", + "item.minecraft.tipped_arrow.effect.strong_soulsteal": "竊靈之箭", + "item.minecraft.lingering_potion.effect.knockback_resistance": "滯留抗擊退藥水", + "item.minecraft.lingering_potion.effect.long_knockback_resistance": "滯留抗擊退藥水", + "item.minecraft.lingering_potion.effect.strong_knockback_resistance": "滯留抗擊退藥水", + "item.minecraft.lingering_potion.effect.poison_resistance": "滯留抗毒性藥水", + "item.minecraft.lingering_potion.effect.long_poison_resistance": "滯留抗毒性藥水", + "item.minecraft.lingering_potion.effect.speed_iii": "滯留迅捷藥水", + "item.minecraft.lingering_potion.effect.bug_pheromones": "滯留引蟲藥水", + "item.minecraft.lingering_potion.effect.long_bug_pheromones": "滯留引蟲藥水", + "item.minecraft.lingering_potion.effect.soulsteal": "滯留竊靈藥水", + "item.minecraft.lingering_potion.effect.long_soulsteal": "滯留竊靈藥水", + "item.minecraft.lingering_potion.effect.strong_soulsteal": "滯留竊靈藥水", + "item.minecraft.potion.effect.lava_vision": "岩漿視野藥水", + "item.minecraft.potion.effect.long_lava_vision": "岩漿視野藥水", + "item.minecraft.splash_potion.effect.lava_vision": "飛濺岩漿視野藥水", + "item.minecraft.splash_potion.effect.long_lava_vision": "飛濺岩漿視野藥水", + "item.minecraft.tipped_arrow.effect.lava_vision": "岩漿視野之箭", + "item.minecraft.tipped_arrow.effect.long_lava_vision": "岩漿視野之箭", + "item.minecraft.lingering_potion.effect.lava_vision": "滯留岩漿視野藥水", + "item.minecraft.lingering_potion.effect.long_lava_vision": "滯留岩漿視野藥水", + "entity.alexsmobs.grizzly_bear": "灰熊", + "entity.alexsmobs.roadrunner": "走鵑", + "entity.alexsmobs.bone_serpent": "骨蟒", + "entity.alexsmobs.bone_serpent_part": "骨蟒屍骨", + "entity.alexsmobs.gazelle": "蹬羚", + "entity.alexsmobs.crocodile": "鱷魚", + "entity.alexsmobs.fly": "蒼蠅", + "entity.alexsmobs.hummingbird": "蜂鳥", + "entity.alexsmobs.orca": "虎鯨", + "entity.alexsmobs.sunbird": "太陽鳥", + "entity.alexsmobs.gorilla": "猩猩", + "entity.alexsmobs.crimson_mosquito": "緋紅蚊子", + "entity.alexsmobs.mosquito_spit": "蚊子血", + "entity.alexsmobs.rattlesnake": "響尾蛇", + "entity.alexsmobs.endergrade": "終界飄飄", + "entity.alexsmobs.hammerhead_shark": "鎚頭鯊", + "entity.alexsmobs.shark_tooth_arrow": "鯊魚獠牙箭", + "entity.alexsmobs.lobster": "龍蝦", + "entity.alexsmobs.lobster.variant_red": "紅色龍蝦", + "entity.alexsmobs.lobster.variant_blue": "藍色龍蝦", + "entity.alexsmobs.lobster.variant_yellow": "黃色龍蝦", + "entity.alexsmobs.lobster.variant_redblue": "紅藍龍蝦", + "entity.alexsmobs.komodo_dragon": "科莫多龍", + "entity.alexsmobs.capuchin_monkey": "捲尾猴", + "entity.alexsmobs.capuchin_monkey.command_0": "%s 徘徊", + "entity.alexsmobs.capuchin_monkey.command_1": "%s 跟隨", + "entity.alexsmobs.capuchin_monkey.command_2": "%s 坐著", + "entity.alexsmobs.tossed_item": "投射物", + "entity.alexsmobs.centipede_head": "洞穴蜈蚣", + "entity.alexsmobs.centipede_body": "幼年洞穴蜈蚣", + "entity.alexsmobs.centipede_tail": "洞穴蜈蚣尾巴", + "entity.alexsmobs.crocodile_egg": "鱷魚蛋", + "entity.alexsmobs.warped_toad": "扭曲蟾蜍", + "entity.alexsmobs.moose": "駝鹿", + "entity.alexsmobs.mimicube": "謎擬Q", + "entity.alexsmobs.raccoon": "浣熊", + "entity.alexsmobs.blobfish": "水滴魚", + "entity.alexsmobs.seal": "海豹", + "entity.alexsmobs.cockroach": "蟑螂", + "entity.alexsmobs.cockroach_egg": "蟑螂卵", + "entity.alexsmobs.shoebill": "鯨頭鸛", + "entity.alexsmobs.elephant": "大象", + "entity.alexsmobs.elephant.chest": "大象儲物箱", + "entity.alexsmobs.soul_vulture": "靈魂禿鷲", + "alexsmobs.sound.subtitle.grizzly_bear_idle": "灰熊咆嘯", + "alexsmobs.sound.subtitle.grizzly_bear_hurt": "灰熊受傷", + "alexsmobs.sound.subtitle.roadrunner_idle": "走鵑吱喳", + "alexsmobs.sound.subtitle.roadrunner_hurt": "走鵑受傷", + "alexsmobs.sound.subtitle.gazelle_hurt": "蹬羚受傷", + "alexsmobs.sound.subtitle.crocodile_idle": "鱷魚嘶嘶", + "alexsmobs.sound.subtitle.crocodile_hurt": "鱷魚受傷", + "alexsmobs.sound.subtitle.crocodile_bite": "鱷魚撕咬", + "alexsmobs.sound.subtitle.crocodile_baby": "幼年鱷魚咿呀", + "alexsmobs.sound.subtitle.fly_idle": "蒼蠅振翅", + "alexsmobs.sound.subtitle.fly_hurt": "蒼蠅受傷", + "alexsmobs.sound.subtitle.hummingbird_idle": "蜂鳥吱喳", + "alexsmobs.sound.subtitle.hummingbird_hurt": "蜂鳥受傷", + "alexsmobs.sound.subtitle.hummingbird_loop": "蜂鳥哼哼", + "alexsmobs.sound.subtitle.orca_idle": "虎鯨低語", + "alexsmobs.sound.subtitle.orca_hurt": "虎鯨受傷", + "alexsmobs.sound.subtitle.orca_die": "虎鯨死亡", + "alexsmobs.sound.subtitle.gorilla_idle": "猩猩交談", + "alexsmobs.sound.subtitle.gorilla_hurt": "猩猩受傷", + "alexsmobs.sound.subtitle.mosquito_loop": "緋紅蚊子振翅", + "alexsmobs.sound.subtitle.mosquito_hurt": "緋紅蚊子受傷", + "alexsmobs.sound.subtitle.mosquito_die": "緋紅蚊子死亡", + "alexsmobs.sound.subtitle.rattlesnake_loop": "響尾蛇嘎嘎", + "alexsmobs.sound.subtitle.rattlesnake_hurt": "響尾蛇受傷", + "alexsmobs.sound.subtitle.rattlesnake_attack": "響尾蛇攻擊", + "alexsmobs.sound.subtitle.endergrade_hurt": "終界飄飄受傷", + "alexsmobs.sound.subtitle.lobster_hurt": "龍蝦受傷", + "alexsmobs.sound.subtitle.lobster_attack": "龍蝦攻擊", + "alexsmobs.sound.subtitle.komodo_dragon_idle": "科莫多龍嘶嘶", + "alexsmobs.sound.subtitle.komodo_dragon_hurt": "科莫多龍受傷", + "alexsmobs.sound.subtitle.capuchin_monkey_idle": "捲尾猴交談", + "alexsmobs.sound.subtitle.capuchin_monkey_hurt": "捲尾猴受傷", + "alexsmobs.sound.subtitle.sunbird_idle": "太陽鳥樂音", + "alexsmobs.sound.subtitle.bone_serpent_idle": "骨蟒咆嘯", + "alexsmobs.sound.subtitle.bone_serpent_hurt": "骨蟒受傷", + "alexsmobs.sound.subtitle.centipede_walk": "洞穴蜈蚣爬行", + "alexsmobs.sound.subtitle.centipede_hurt": "洞穴蜈蚣受傷", + "alexsmobs.sound.subtitle.centipede_attack": "洞穴蜈蚣攻擊", + "alexsmobs.sound.subtitle.warped_toad_idle": "扭曲蟾蜍呱呱", + "alexsmobs.sound.subtitle.warped_toad_hurt": "扭曲蟾蜍受傷", + "alexsmobs.sound.subtitle.moose_idle": "駝鹿嘶鳴", + "alexsmobs.sound.subtitle.moose_hurt": "駝鹿受傷", + "alexsmobs.sound.subtitle.moose_jostle": "駝鹿爭吵", + "alexsmobs.sound.subtitle.raccoon_idle": "浣熊咕咕", + "alexsmobs.sound.subtitle.raccoon_hurt": "浣熊受傷", + "alexsmobs.sound.subtitle.mimicube_jump": "謎擬Q跳躍", + "alexsmobs.sound.subtitle.mimicube_hurt": "謎擬Q受傷", + "alexsmobs.sound.subtitle.la_cucaracha": "¡La Cucaracha!", + "alexsmobs.sound.subtitle.maraca": "沙鈴響起", + "alexsmobs.sound.subtitle.seal_idle": "海豹啾啾", + "alexsmobs.sound.subtitle.seal_hurt": "海豹受傷", + "alexsmobs.sound.subtitle.cockroach_hurt": "蟑螂受傷", + "alexsmobs.sound.subtitle.shoebill_hurt": "鯨頭鸛死亡", + "alexsmobs.sound.subtitle.elephant_idle": "大象啾啾", + "alexsmobs.sound.subtitle.elephant_hurt": "大象受傷", + "alexsmobs.sound.subtitle.elephant_die": "大象死亡", + "alexsmobs.sound.subtitle.elephant_trumpet": "大象大吼", + "alexsmobs.sound.subtitle.elephant_walk": "大象走路", + "alexsmobs.sound.subtitle.soul_vulture_idle": "靈魂禿鷲吱渣", + "alexsmobs.sound.subtitle.soul_vulture_hurt": "靈魂禿鷲受傷", + "item.alexsmobs.banner_pattern_bear": "香蕉圖案", + "item.alexsmobs.banner_pattern_bear": "熊旗幟圖案", + "item.alexsmobs.banner_pattern_bear.desc": "熊", + "block.minecraft.banner.bear.white": "白色熊", + "block.minecraft.banner.bear.orange": "橙色熊", + "block.minecraft.banner.bear.magenta": "洋紅色熊", + "block.minecraft.banner.bear.light_blue": "淺藍色熊", + "block.minecraft.banner.bear.yellow": "黃色熊", + "block.minecraft.banner.bear.lime": "淺綠色熊", + "block.minecraft.banner.bear.pink": "粉色熊", + "block.minecraft.banner.bear.gray": "灰色熊", + "block.minecraft.banner.bear.silver": "銀色熊", + "block.minecraft.banner.bear.cyan": "青色熊", + "block.minecraft.banner.bear.purple": "紫色熊", + "block.minecraft.banner.bear.blue": "藍色熊", + "block.minecraft.banner.bear.brown": "棕色熊", + "block.minecraft.banner.bear.green": "綠色熊", + "block.minecraft.banner.bear.red": "紅色熊", + "block.minecraft.banner.bear.black": "黑色熊" + "item.alexsmobs.spawn_egg_snow_leopard": "雪豹刷怪蛋", + "item.alexsmobs.spawn_egg_spectre": "靈翼生怪蛋", + "item.alexsmobs.spawn_egg_crow": "烏鴉生怪蛋", + "item.alexsmobs.spawn_egg_alligator_snapping_turtle": "大鱷龜生怪蛋", + "item.alexsmobs.spawn_egg_mungus": "蘑菇君生怪蛋", + "item.alexsmobs.spawn_egg_mantis_shrimp": "蝦蛄生怪蛋", + "item.alexsmobs.spawn_egg_guster": "沙風怪生怪蛋", + "item.alexsmobs.spawn_egg_warped_mosco": "詭異蚊鬼生怪蛋", + "item.alexsmobs.spawn_egg_straddler": "跨座獸生怪蛋", + "item.alexsmobs.spawn_egg_stradpole": "跨座蝌蚪生怪蛋", + "item.alexsmobs.moose_ribs": "生駝鹿排", + "item.alexsmobs.cooked_moose_ribs": "熟駝鹿排", + "item.alexsmobs.spiked_scute": "錐形鱗甲", +"item.alexsmobs.spiked_turtle_shell": "大鱷龜殼", +"item.alexsmobs.guster_eye": "沙風之眼", +"item.alexsmobs.pocket_sand": "含沙射之袋", +"item.alexsmobs.warped_muscle": "詭異肌", +"item.alexsmobs.hemolymph_sac": "血淋巴囊", +"item.alexsmobs.hemolymph_blaster": "血淋巴噴射器", +"item.alexsmobs.straddlite": "跨座晶石", +"item.alexsmobs.stradpole_bucket": "跨座蝌蚪桶", +"item.alexsmobs.straddleboard": "跨板", +"block.alexsmobs.crocodile_egg": "鱷魚蛋", +"block.alexsmobs.gustmaker": "造風器", +"entity.alexsmobs.snow_leopard": "雪豹", +"entity.alexsmobs.spectre": "靈翼", +"entity.alexsmobs.crow": "烏鴉", +"entity.alexsmobs.crow.command_3": "%s 正在收集物品", +"entity.alexsmobs.alligator_snapping_turtle": "大鱷龜", +"entity.alexsmobs.mungus": "蘑菇君", +"entity.alexsmobs.mantis_shrimp": "蝦蛄", +"entity.alexsmobs.guster": "沙風怪", +"entity.alexsmobs.sand_shot": "射出的沙子", +"entity.alexsmobs.gust": "沙風", +"entity.alexsmobs.warped_mosco": "詭異蚊鬼", +"entity.alexsmobs.hemolymph": "血淋巴", +"entity.alexsmobs.straddler": "跨座獸", +"entity.alexsmobs.stradpole": "跨座蝌蚪", +"entity.alexsmobs.straddleboard": "跨板", +"entity.alexsmobs.mantis_shrimp.command_3": "%s 正在破壞方塊", +"alexsmobs.sound.subtitle.snow_leopard_idle": "雪豹:嗷嗚", +"alexsmobs.sound.subtitle.snow_leopard_hurt": "雪豹:怒吼", +"alexsmobs.sound.subtitle.spectre_idle": "靈翼:嚎叫", +"alexsmobs.sound.subtitle.spectre_hurt": "靈翼:尖叫", +"alexsmobs.sound.subtitle.crow_idle": "烏鴉:哇哇叫", +"alexsmobs.sound.subtitle.crow_hurt": "烏鴉:尖叫", +"alexsmobs.sound.subtitle.alligator_snapping_turtle_idle": "大鱷龜:嘶嘶聲", +"alexsmobs.sound.subtitle.alligator_snapping_turtle_hurt": "大鱷龜:齜牙咧嘴", +"alexsmobs.sound.subtitle.mungus_idle": "蘑菇君:低鳴", +"alexsmobs.sound.subtitle.mungus_hurt": "蘑菇君:喘息", +"alexsmobs.sound.subtitle.mungus_laser_loop": "蘑菇君:射擊", +"alexsmobs.sound.subtitle.mungus_laser_end": "蘑菇君:射擊結束", +"alexsmobs.sound.subtitle.mantis_shrimp_hurt": "蝦蛄:裂開", +"alexsmobs.sound.subtitle.mantis_shrimp_snap": "蝦蛄:咬住", +"alexsmobs.sound.subtitle.guster_idle": "沙風怪:呼呼吹", +"alexsmobs.sound.subtitle.guster_hurt": "沙風怪:嗖嗖聲", +"alexsmobs.sound.subtitle.warped_mosco_idle": "詭異蚊鬼:碰撞聲", +"alexsmobs.sound.subtitle.warped_mosco_hurt": "詭異蚊鬼:嗡嗡聲", +"alexsmobs.sound.subtitle.straddler_idle": "跨座獸:咆哮", +"alexsmobs.sound.subtitle.straddler_hurt": "跨座獸:尖叫", +"enchantment.alexsmobs.straddle_jump": "跨步跳", +"enchantment.alexsmobs.lavawax": "薰衣草", +"enchantment.alexsmobs.serpentfriend": "毒蛇", +"enchantment.alexsmobs.board_return": "返回板", +"item.alexsmobs.banner_pattern_bear": "旗幟圖案", +"advancements.alexsmobs.root.title": "Alex的生物", +"advancements.alexsmobs.root.desc": "發現世上獨一無二的生物", +"advancements.alexsmobs.crimson_mosquito.title": "夢魘燃料", +"advancements.alexsmobs.crimson_mosquito.desc": "遇見一隻緋紅蚊子", +"advancements.alexsmobs.crimson_mosquito_larva.title": "防治蟲害", +"advancements.alexsmobs.crimson_mosquito_larva.desc": "用一條蛆和一個特殊的口器來合成緋紅蚊子幼蟲", +"advancements.alexsmobs.blood_sprayer.title": "噴灑禱告", +"advancements.alexsmobs.blood_sprayer.desc": "用緋紅蚊子的掉落物來合成一個血液噴霧器", +"advancements.alexsmobs.tame_warped_toad.title": "今天是週三", +"advancements.alexsmobs.tame_warped_toad.desc": "用一些幼蟲來馴服一隻對於任何巨型昆蟲都具有完美防禦的詭異蟾蜍", +"advancements.alexsmobs.breed_hummingbird.title": "青春糖伴", +"advancements.alexsmobs.breed_hummingbird.desc": "用花兒來繁殖兩隻蜂鳥", +"advancements.alexsmobs.grizzly_bear.title": "一 個 野 餐 籃 ", +"advancements.alexsmobs.grizzly_bear.desc": "遇見一隻灰熊", +"advancements.alexsmobs.tame_grizzly_bear.title": "大熊守望者!", +"advancements.alexsmobs.tame_grizzly_bear.desc": "用蜂蜜和鮭魚來餵食灰熊並馴服它", +"advancements.alexsmobs.rattlesnake.title": "別踩到蛇上", +"advancements.alexsmobs.rattlesnake.desc": "遇見一隻響尾蛇", +"advancements.alexsmobs.maraca.title": "馬里亞奇?", +"advancements.alexsmobs.maraca.desc": "用響尾蛇的響尾來合成一個沙槌", +"advancements.alexsmobs.la_cucaracha.title": "馬里亞奇!", +"advancements.alexsmobs.la_cucaracha.desc": "把一個沙槌丟給蟑螂,然後享受表演吧!¡La Cucaracha!", +"advancements.alexsmobs.banana.title": "香蕉瘋了!", +"advancements.alexsmobs.banana.desc": "獲得一個香蕉", +"advancements.alexsmobs.tame_gorilla.title": "悼念", +"advancements.alexsmobs.tame_gorilla.desc": "用香蕉來馴服大猩猩", +"advancements.alexsmobs.tame_capuchin_monkey.title": "耍猴戲", +"advancements.alexsmobs.tame_capuchin_monkey.desc": "用香蕉馴服一隻卷尾猴", +"advancements.alexsmobs.sunbird_blessing.title": "耀陽之力", +"advancements.alexsmobs.sunbird_blessing.desc": "接受來自崇高無上的太陽鳥的祝福", +"advancements.alexsmobs.sopa_de_macaco.title": "熟食症", +"advancements.alexsmobs.sopa_de_macaco.desc": "用一塊香蕉皮來合成一碗猴兒湯", +"advancements.alexsmobs.crocodile.title": "貪吃小球", +"advancements.alexsmobs.crocodile.desc": "遇見一隻鱷魚", +"advancements.alexsmobs.crocodile_chestplate.title": "用鱗甲......包裹我?", +"advancements.alexsmobs.crocodile_chestplate.desc": "用許多片鱷魚鱗甲來合成一件鱷魚鱗甲胸甲", +"advancements.alexsmobs.tame_mantis_shrimp.title": "蝦友", +"advancements.alexsmobs.tame_mantis_shrimp.desc": "用許多熱帶魚來餵食蝦蛄並馴服它", +"advancements.alexsmobs.breed_crocodile.title": "哎呀!", +"advancements.alexsmobs.breed_crocodile.desc": "給兩隻鱷魚餵食腐肉,注意別踩碎了它們的蛋!", +"advancements.alexsmobs.alligator_snapping_turtle.title": "龜 假 鱷 威", +"advancements.alexsmobs.alligator_snapping_turtle.desc": "遇見一隻大鱷龜", +"advancements.alexsmobs.spiked_scute.title": "修剪鱗甲", +"advancements.alexsmobs.spiked_scute.desc": "修剪一隻披滿苔蘚的大鱷龜並得到一個錐形鱗甲", +"advancements.alexsmobs.spiked_turtle_shell.title": "龜類學應該就像這樣", +"advancements.alexsmobs.spiked_turtle_shell.desc": "合成一個大鱷龜殼", +"advancements.alexsmobs.mantis_shrimp_bucket.title": "一把水", +"advancements.alexsmobs.mantis_shrimp_bucket.desc": "偷偷給一隻被馴服過的蝦蛄一桶水,這樣它就可以一直生活在陸地上了", +"advancements.alexsmobs.orcas_might.title": "人魚的童話", +"advancements.alexsmobs.orcas_might.desc": "得到來自野生虎鯨的祝福", +"advancements.alexsmobs.acacia_blossom.title": "熱帶草原上的花兒", +"advancements.alexsmobs.acacia_blossom.desc": "打碎金合歡樹葉並得到一朵金合歡花", +"advancements.alexsmobs.tame_elephant.title": "跺跺腳!", +"advancements.alexsmobs.tame_elephant.desc": "用金合歡花來餵食大象並馴服它", +"advancements.alexsmobs.tame_elephant_tusked.title": "陸地上最大的哺乳動物", +"advancements.alexsmobs.tame_elephant_tusked.desc": "馴服一隻處於嬰兒時期的大象", +"advancements.alexsmobs.elephant_swag.title": "盛裝打扮", +"advancements.alexsmobs.elephant_swag.desc": "把帶有顏色的地毯放在大象身上", +"advancements.alexsmobs.soul_vulture.title": "幫我取走他們的靈魂!", +"advancements.alexsmobs.soul_vulture.desc": "在下界遇見一隻靈魂禿鷲", +"advancements.alexsmobs.soul_heart.title": "靈魂 鬼魂", +"advancements.alexsmobs.soul_heart.desc": "通過殺死一隻靈魂禿鷲來獲得一個靈魂之心", +"advancements.alexsmobs.spectre.title": "鐵幕", +"advancements.alexsmobs.spectre.desc": "在末地用靈魂之心引誘一隻靈翼。並用一根拴繩給拴起來!", +"advancements.alexsmobs.guster.title": "風暴之眼", +"advancements.alexsmobs.guster.desc": "當沙漠裡刮起沙塵暴時遇到一隻沙風怪", +"advancements.alexsmobs.gustmaker.title": "我要變成沙風怪了", +"advancements.alexsmobs.gustmaker.desc": "合成一個造風器。現在你可以製作一個屬於你自己的小型風暴了!", +"advancements.alexsmobs.pocket_sand.title": "口袋裡的沙子!", +"advancements.alexsmobs.pocket_sand.desc": "合成一個含沙射之袋。唦唦!", +"advancements.alexsmobs.crimson_mosquito_sick.title": "重病纏身", +"advancements.alexsmobs.crimson_mosquito_sick.desc": "給緋紅蚊子餵食一種覆蓋著詭異菌的真菌生物。然後看著緋紅蚊子進行轉變吧!", +"advancements.alexsmobs.warped_mosco_kill.title": "Destroyer of Chads", +"advancements.alexsmobs.warped_mosco_kill.desc": "殺死詭異蚊鬼,詭異森林裡強壯的保衛者。", +"advancements.alexsmobs.hemolymph_blaster.title": "來自未來的......轟鳴聲?", +"advancements.alexsmobs.hemolymph_blaster.desc": "合成一個血淋巴噴射器,血液噴射器的最終版本。", +"advancements.alexsmobs.straddler.title": "跨上我的座鞍", +"advancements.alexsmobs.straddler.desc": "在玄武岩三角洲中遇到一隻跨座獸。", +"advancements.alexsmobs.stradpole_feed.title": "如父似母", +"advancements.alexsmobs.stradpole_feed.desc": "給跨座蝌蚪餵食一些蚊子幼蟲,希望能把它變成跨座獸。", +"advancements.alexsmobs.straddleboard.title": "Surf Wax America", +"advancements.alexsmobs.straddleboard.desc": "用一些遠古遺骸和跨座晶石來合成一個跨板。" + +} diff --git a/1.16.5/assets/ars_nouveau/lang/zh_tw.json b/1.16.5/assets/ars_nouveau/lang/zh_tw.json new file mode 100644 index 00000000..db488a65 --- /dev/null +++ b/1.16.5/assets/ars_nouveau/lang/zh_tw.json @@ -0,0 +1,439 @@ +{ + "key.category.ars_nouveau.general": "新生藝術", + "key.ars_nouveau.previous_slot": "(法術書) 上一格", + "key.ars_nouveau.next_slot": "(法術書) 下一格", + "key.ars_nouveau.open_book": "(法術書) 打開書", + "key.ars_nouveau.selection_hud": "(法術書) 開關選取法術界面", + + "itemGroup.ars_nouveau":"新生藝術", + "item.ars_nouveau.novice_spell_book":"初學者法術書", + "item.ars_nouveau.apprentice_spell_book":"學徒法術書", + "item.ars_nouveau.archmage_spell_book":"大法師法術書", + + "enchantment.ars_nouveau.mana_regen.desc": "增加玩家魔力恢復速度。", + "enchantment.ars_nouveau.mana_boost.desc": "增加玩家魔力上限。", + "enchantment.ars_nouveau.reactive.desc": "有機率在使用工具或玩家受傷時施放銘文法術。", + "entity.ars_nouveau.whelp": "幼獸", + "entity.ars_nouveau.carbuncle": "卡邦克鲁", + "item.ars_nouveau.archmage_robes":"大法師法袍", + "item.ars_nouveau.archmage_leggings":"大法師護腿", + "item.ars_nouveau.archmage_boots":"大法師鞋子", + "item.ars_nouveau.archmage_hood":"大法師兜帽", + + "item.ars_nouveau.novice_boots":"初學者鞋子", + "item.ars_nouveau.novice_leggings":"初學者護腿", + "item.ars_nouveau.novice_robes":"初學者法袍", + "item.ars_nouveau.novice_hood":"初學者兜帽", + + "item.ars_nouveau.apprentice_robes":"學徒法袍", + "item.ars_nouveau.apprentice_leggings":"學徒護腿", + "item.ars_nouveau.apprentice_boots":"學徒鞋子", + "item.ars_nouveau.apprentice_hood":"學徒兜帽", + + "item.ars_nouveau.ring_of_amplify": "倍化戒指", + "item.ars_nouveau.lesser_discount_ring": "微量免損戒指", + "item.ars_nouveau.greater_discount_ring": "巨量免損戒指", + "item.ars_nouveau.belt_of_levitation": "漂浮腰帶", + "item.ars_nouveau.belt_of_unstable_gifts": "隨機禮物腰帶", + "item.ars_nouveau.mundane_belt":"平凡腰帶", + "item.ars_nouveau.ring_of_potential":"潛能腰帶", + "item.ars_nouveau.arcane_brick":"奥術磚", + "item.ars_nouveau.jar_of_light":"光之瓶", + "item.ars_nouveau.whelp_charm":"幼獸護符", + "item.ars_nouveau.carbuncle_charm":"卡邦克鲁護符", + "item.ars_nouveau.carbuncle_碎片":"卡邦克鲁碎片", + "item.ars_nouveau.creative_spell_book":"創造模式法術書", + "item.ars_nouveau.dull_trinket":"黯淡飾品", + "item.ars_nouveau.amulet_of_mana_boost":"魔力提升護身符", + "item.ars_nouveau.amulet_of_mana_regen":"魔力恢復護身符", + "item.ars_nouveau.dominion_wand":"主宰之杖", + + "block.ars_nouveau.arcane_ore": "奥術礦石", + "block.ars_nouveau.arcane_bricks": "奥術磚塊", + "block.ars_nouveau.scribes_table": "刻印台", + "block.ars_nouveau.light_block": "光明", + "block.ars_nouveau.phantom_block": "幽影方塊", + "block.ars_nouveau.mana_condenser": "魔力凝聚器", + "block.ars_nouveau.mana_jar": "魔力瓶", + "block.ars_nouveau.mana_siphon": "魔力虹吸", + "block.ars_nouveau.glyph_press": "符咒壓制器", + "block.ars_nouveau.glyph_painter": "符咒繪制器", + "block.ars_nouveau.glyph_imbuer": "符咒灌注器", + "block.ars_nouveau.rune": "符文", + "block.ars_nouveau.warding_stone": "守護之石", + "block.ars_nouveau.arcane_pedestal": "奥術基座", + "block.ars_nouveau.enchanting_apparatus": "附魔装置", + "block.ars_nouveau.summoning_crystal": "召喚水晶", + "block.ars_nouveau.portal": "傳送之門", + "block.ars_nouveau.arcane_relay": "奥術中續器", + "block.ars_nouveau.arcane_relay_splitter": "奥術分流器", + "block.ars_nouveau.arcane_core": "奥術核心", + "block.ars_nouveau.crystallizer": "結晶器", + "ars_nouveau.page.jar_of_light": "召喚會跟隨玩家的光。可隨時召喚和驅散。", + "ars_nouveau.page.amulet_of_mana_boost": "增加魔力上限。", + "ars_nouveau.page.amulet_of_mana_regen": "增加魔力恢復速度。", + + "ars_nouveau.page.arcane_relay": "可在魔力瓶和其他奥術中續器之間運輸魔力。使用主宰之杖右擊魔力瓶,再右擊奥術中續器即可建立連接。一個中續器只能運输10格遠。潛行右擊主宰之杖可清空連接。", + "ars_nouveau.page.arcane_relay_splitter": "運作方式和奥術中續器相似,但它支持同時運输魔力到多個魔力瓶内。分流器的通量比中續器大得多,它會將通量分给所有的魔力瓶。請參閲魔力中續器的使用说明。", + "ars_nouveau.page.enchanting_apparatus1": "附魔装置具利用基座和世界的魔力進行合成。要想使用附魔装置,請在附近放置任意數量的奥術基座並在其上放置物品。將你的試劑物品放置在附魔装置上,潛行與該方塊互動以開始制作。附魔装置需要在其下方放置一個奥術核心才能運行。", + + "ars_nouveau.page.mana_bloom_crop": "注入魔法的花,魔力之花可為附近的魔力凝聚器提供魔力。開花後可產出魔力纖維。", + "ars_nouveau.page.belt_of_levitation": "可使玩家漂浮一定高度的腰帶。爬山時很有用!在空中潛行即可漂浮。", + + "ars_nouveau.page.ring_of_lesser_discount": "除了為最大魔力和魔力恢復提供少量加成外,免損戒指還能降低總魔力消耗。", + + "ars_nouveau.page.ring_of_greater_discount": "比微量免損戒指提供更多的免損。", + "ars_nouveau.page.belt_of_unstable_gifts": "偶爾會在短時間内隨機给予一個正面的藥水效果。這些效果的强度有所不同。", + "ars_nouveau.page.whelp_charm": "幼獸可以使用魔力瓶中的魔力施法。將刻寫了法術的法術羊皮纸给它,他就會在召喚水晶附近施法。對召喚水晶使用幼獸護符即可召喚出幼獸。", + "ars_nouveau.page2.whelp_charm": "幼獸很脆弱,所以你要保護好它。如果它死了,他就會掉落其護符。", + "ars_nouveau.page3.whelp_charm": "幼獸已開始可以施放觸摸或弹射物法術。你需要给他刻寫了法術的法術羊皮纸。目前幼獸只會在其水晶附近以方塊為目標。施法會消耗召喚水晶附近的魔力瓶中的魔力。", + "ars_nouveau.page4.whelp_charm": "雖然幼獸不能自行拾取方塊,但它可以使用物品拾取法術將物品存放在召喚水晶旁邊的箱子裏。反之,幼獸可以放置方塊並使用物品與世界互動。你可以將物品或方塊交给幼獸,它將會直接從召喚水晶旁邊的箱子中使用物品。", + + "ars_nouveau.page.carbuncle_charm": "卡邦克鲁在林區自然生成,奇怪的是它會尋找金粒。雖然卡邦克鲁天生害怕人類,但如果有人拿着金粒,它就會靠近。當卡邦克鲁获得金粒後,它會從這個世界上消失並留下卡邦克鲁碎片。", + "ars_nouveau.page2.carbuncle_charm": "雖然野生的卡邦克鲁不能被馴服,但其碎片可以用来召喚已馴服的卡邦克鲁。", + "ars_nouveau.page3.carbuncle_charm": "對着地面使用卡邦克鲁護符即可召喚出已馴服的卡邦克鲁。已馴服的卡邦克鲁會拾取附近的物品和將物品放到附近的容器内。對其使用主宰之杖可讓它儲存物品。對容器使用主宰之杖後再對它使用即可讓它移出背包内的物品。它可以同時行以上兩種操作。", + + "ars_nouveau.page.summoning_crystal": "新生藝術的自動化之路從召喚水晶開始。召喚水晶可以提供魔力、資源和讓魔法生物進行操作。在召喚水晶旁放置箱子可以讓被召喚的生物將物品存入其中。召喚水晶的範圍可通過右键更換。", + "ars_nouveau.page2.summoning_crystal": "幼獸這樣的生物需要魔力才能與世界進行互動。在召喚水晶附近放置魔力瓶可為魔法生物提供魔力。如果你想要開始自動化,請參閲幼獸護符和刻印台條目。", + + "ars_nouveau.page.reactive": "反應是一種可以應用於任何物品的附魔,可以通過附魔装置進行附魔和升級。帶有反應附魔的工具和盔甲在使用時或玩家受傷時有機率自動施法。附魔装置所施放的法術取决於第一個合成階段所刻印的法術,使用者必須有足夠的魔力來施放該法術才能成功自動施法。", + "ars_nouveau.page.reactive2": "將任何物品或盔甲放入附魔装置中即可附魔反應。放在基座上的法術羊皮纸必須刻有有效的法術。更多的信息請參考刻印台。反應魔咒也需要在附魔装置附近放置魔力瓶。一級施法大約消耗三分之一魔力瓶所儲存的魔力。", + "ars_nouveau.page.reactive3": "將試劑替換為任何有附魔反應的物品即可升級。二級反應附魔需要一個有 反應 I 的附魔物品,三級反應附魔需要一個有 反應 II 的物品。更高級的附魔消耗的魔力也更高。", + "ars_nouveau.page.reactive4": "附魔反應的装備所施放的法術可以通過附魔装置更改,只需加上一個刻寫了新的法術的法術羊皮纸。", + "enchantment.ars_nouveau.mana_boost": "魔力提升", + "enchantment.ars_nouveau.reactive": "反應", + "enchantment.ars_nouveau.mana_regen": "魔力恢復", + "item.ars_nouveau.bucket_of_mana":"魔力桶", + "item.ars_nouveau.magic_clay":"魔法黏土", + "item.ars_nouveau.marvelous_clay":"非凡黏土", + "item.ars_nouveau.mythical_clay":"神話黏土", + "item.ars_nouveau.runic_chalk":"符文粉筆", + "item.ars_nouveau.mana_bloom":"魔力之花", + "item.ars_nouveau.mana_fiber":"魔力纖維", + "item.ars_nouveau.blaze_fiber":"烈焰纖維", + "item.ars_nouveau.end_fiber":"末影纖維", + "block.ars_nouveau.mana_bloom_crop":"魔力之花種子", + "item.ars_nouveau.mana_brick":"魔力磚", + "item.ars_nouveau.mana_gem":"魔力寳石", + "item.ars_nouveau.blank_glyph": "空白符咒", + "item.ars_nouveau.worn_notebook": "破舊筆记本", + "item.ars_nouveau.warp_scroll": "傳送卷軸", + "item.ars_nouveau.spell_parchment": "法術羊皮纸", + + "item.ars_nouveau.ring_of_greater_discount": "巨量免損戒指", + + "item.ars_nouveau.ring_of_lesser_discount": "微量免損戒指", + + + "item.ars_nouveau.glyph_accelerate": "符咒:加速", + "item.ars_nouveau.glyph_amplify": "符咒:倍化", + "item.ars_nouveau.glyph_aoe": "符咒:擴大", + "item.ars_nouveau.glyph_aquatic": "符咒:水生", + "item.ars_nouveau.glyph_blink": "符咒:閃現", + "item.ars_nouveau.glyph_break": "符咒:破壞", + "item.ars_nouveau.glyph_dampen": "符咒:阻尼", + "item.ars_nouveau.glyph_dispel": "符咒:驅散", + "item.ars_nouveau.glyph_explosion": "符咒:爆炸", + "item.ars_nouveau.glyph_extend_time": "符咒:延時", + "item.ars_nouveau.glyph_ender_inventory": "符咒:開啓終界箱", + "item.ars_nouveau.glyph_extract": "符咒:提取", + "item.ars_nouveau.glyph_fangs": "符咒:尖牙", + "item.ars_nouveau.glyph_fortune": "符咒:幸運", + "item.ars_nouveau.glyph_freeze": "符咒:凍結", + "item.ars_nouveau.glyph_grow": "符咒:生長", + "item.ars_nouveau.glyph_gust": "符咒:擊退", + "item.ars_nouveau.glyph_harm": "符咒:傷害", + "item.ars_nouveau.glyph_haste": "符咒:疾馳", + "item.ars_nouveau.glyph_heal": "符咒:治愈", + "item.ars_nouveau.glyph_rune": "符咒:符文", + "item.ars_nouveau.glyph_ignite": "符咒:點燃", + "item.ars_nouveau.glyph_launch": "符咒:發射", + "item.ars_nouveau.glyph_light": "符咒:光明", + "item.ars_nouveau.glyph_lightning": "符咒:雷電", + "item.ars_nouveau.glyph_phantom_block": "符咒:幽影", + "item.ars_nouveau.glyph_pierce": "符咒:穿透", + "item.ars_nouveau.glyph_projectile": "符咒:投射", + "item.ars_nouveau.glyph_pull": "符咒:吸引", + "item.ars_nouveau.glyph_self": "符咒:自身", + "item.ars_nouveau.glyph_shield": "符咒:護盾", + "item.ars_nouveau.glyph_slowfall": "符咒:羽落", + "item.ars_nouveau.glyph_split": "符咒:分裂", + "item.ars_nouveau.glyph_strength": "符咒:力量", + "item.ars_nouveau.glyph_summon_vex": "符咒:召喚惱鬼", + "item.ars_nouveau.glyph_touch": "符咒:觸摸", + "item.ars_nouveau.glyph_interact": "符咒:互動", + "item.ars_nouveau.glyph_pickup": "符咒:撿起", + "item.ars_nouveau.glyph_harvest": "符咒:收成", + "item.ars_nouveau.glyph_place_block": "符咒:放置方塊", + "item.ars_nouveau.glyph_snare": "符咒:束縛", + "item.ars_nouveau.glyph_leap": "符咒:騰躍", + "item.ars_nouveau.glyph_smelt": "符咒:熔煉", + "effect.ars_nouveau.shield": "魔法護盾", + "alert.core": "奥術核心必須放置在這個方塊下。", + "sylph.unhappy": "木仙子看來很不開心。試試美化它們的家!", + "sylph.content": "木仙子看來不錯,但可以更好。", + "sylph.happy": "木仙子看來很開心。", + "sylph.very_happy": "木仙子十分開心!", + "sylph.extremely_happy": "木仙子現在非常開心!它們十分滿足,無所需求。", + "sylph.okay_diversity": "這裏並不夠多樣化。", + "sylph.diverse_enough": "這裏挺多樣化,但可以更好。", + "sylph.very_diverse": "木仙子覺得它們的家很多樣化", + "sylph.extremely_diverse": "這個家已非常多樣化,但木仙子永遠不會拒絕更多物品。", + "sylph.notinterested": "木仙子看來對此不感興趣.", + "sylph.likes": "木仙子喜歡這個物品!", + "sylph.excited": "木仙子很想把這個方塊放在家裏!", + "sylph.toomuch": "木仙子喜歡這個物品,但已有太多了", + "item.ars_nouveau.sylph_charm":"木仙子護符", + "item.ars_nouveau.sylph_shards":"木仙子碎片", + "ars_nouveau.page.sylph_charm": "木仙子們對森林中獨有的自然靈魂感到好奇。召喚出來的木仙子可擁有一個家並產生附近擁有的自然物,包括木頭,收成,種子和花。你可與野生木仙子成爲朋友,若在它們身邊種植樹木,它們會給與木仙子碎片。", + "ars_nouveau.page2.sylph_charm": "木仙子會跟隨動物,玩家,及怪物!他們亦會不定時在自身周圍生成青草。", + "ars_nouveau.page3.sylph_charm": "如要召喚木仙子,把木仙子護符放在召喚水晶上。木仙子會視召喚水晶10格範圍内的區域為它們的家。木仙子需要魔力維持工作,亦只會在有箱子放置於召喚水晶附近時產生物品。你可以對木仙子使用驅散拿回你的木仙子護符。", + "ars_nouveau.page4.sylph_charm": "召喚出來的木仙子只在開心時產生物品,它們的心情取決於家中自然物的多寡和多樣程度。使用方塊與木仙子互動來知悉它們對該物品有否興趣。空手與木仙子互動會讓你知道它的心情。", + "ars_nouveau.page5.sylph_charm":"注意:放置方塊後,你可能需要等待幾分鐘讓木仙子的心情改變。木仙子重視環境多樣性,太多相同的方塊並不會計算在内。", + "ars_nouveau.page6.sylph_charm": "掉落率取決於木仙子的心情,其家園的多樣性,及不同方塊的比例。舉個例子,想要大量木材,需要先種植更多樹木。想要更多種子與收成,便須先種植多一點農作物。使用物品【卷軸:否定】與木仙子互動會使它不再產生物品。", + "entity.ars_nouveau.sylph":"木仙子", + "block.ars_nouveau.arcane_stone":"奥術原石", + "block.ars_nouveau.ab_alternating":"奥術磚塊:另類", + "block.ars_nouveau.ab_herring":"奥術磚塊:人字形", + "block.ars_nouveau.ab_ashlar":"奥術磚塊:方狀石", + "block.ars_nouveau.ab_mosaic":"奥術磚塊:鑲嵌", + "block.ars_nouveau.ab_basket":"奥術磚塊:籃子編織", + "tooltip.arcane_brick":"此物品已被拒絕。請參閲魔力寳石及結晶器的使用説明。你可將此做成晶體!", + "ars_nouveau.page.crystallizer1": "結晶器會不斷凝結世界的魔力來提供可再生的魔力寳石。結晶器可在被動狀態下緩慢工作,或由鄰近瓶子提供魔力,更快速地製造魔力寳石。Hoppers和卡邦克鲁也可使用結晶器。", + "tooltip.mana_gem":"能於奧術礦石中找到。", + "tooltip.mana_bloom":"在附魔装置中製造", + "ars_nouveau.alert.turret_type": "炮塔只可使用火把或投射物。", + "ars_nouveau.alert.spell_set": "法術設定完成。", + "item.ars_nouveau.glyph_redstone_signal": "符咒:紅石信號", + "block.ars_nouveau.spell_turret":"法術炮塔", + "ars_nouveau.page.spell_turret":"當獲得紅石信號時,砲塔可以用來施放咒語,其功能類似於分配器。砲塔將接受【符咒:接觸】和【符咒:投射】。可以使用刻有銘文的法術羊皮紙設置法術。為了施放法術,砲塔將從附近的魔力瓶中吸取魔力。只要在該區域附近放置庫存,砲塔就可提取物品及放置方塊。", + "ars_nouveau.page.spell_turret2":"炮塔可以提供緊湊而高效的自動化。例如:可配置的紅石鐘,一個方塊大的樹或農場,快速熔煉或刷怪農場。", + "ars_nouveau.alert.duplicate_method": "不可使用重複的施術方式", + "ars_nouveau.relay.no_to": "沒有設定送出位置。", + "ars_nouveau.relay.one_to": "送至 %d location(s)。", + "ars_nouveau.relay.no_from": "沒有設定取得位置。", + "ars_nouveau.relay.one_from": "取得從 %d location(s)。", + "ars_nouveau.rune.touch":"符文的第一個符咒必須為【觸摸】。", + "ars_nouveau.whelp.strict_mode":"Strict mode set to %s", + "item.ars_nouveau.allow_scroll":"物品卷軸:容許", + "item.ars_nouveau.deny_scroll":"物品卷軸:否定", + "item.ars_nouveau.wixie_shards":"小巫妖碎片", + "item.ars_nouveau.wixie_charm":"小巫妖護符", + "block.ars_nouveau.wixie_cauldron":"小巫妖魔鍋", + "ars_nouveau.rune.error": "此符文造成錯誤,請回報漏洞!再見符文!", + "item.ars_nouveau.blank_parchment":"空白羊皮紙", + "ars_nouveau.scribe.item_added":"已新增物品。", + "ars_nouveau.scribe.item_removed":"已移除物品。", + "ars_nouveau.allow_set": "卡邦克鲁只會拿走這些物品。", + "ars_nouveau.ignore_set": "卡邦克鲁會無視這些物品。", + "block.ars_nouveau.lava_lily": "熔岩百合", + "block.ars_nouveau.volcanic_accumulator": "火山蓄能器", + "ars_nouveau.spell.disabled": "此法術已在配置中禁用。", + "block.ars_nouveau.mana_berry_bush": "魔力葡萄", + "ars_nouveau.connections.cleared": "連接已清除", + "ars_nouveau.connections.take": "Relay set to take from %s", + "ars_nouveau.connections.send": "Relay set to send to %s", + "item.minecraft.splash_potion.effect.mana_regen_potion_strong": "飛濺 魔力回復藥水", + "item.minecraft.splash_potion.effect.mana_regen_potion": "飛濺 魔力回復藥水", + "item.minecraft.splash_potion.effect.mana_regen_potion_long": "飛濺 魔力回復藥水", + "item.minecraft.potion.effect.mana_regen_potion_strong": "飛濺 魔力回復藥水", + "item.minecraft.potion.effect.mana_regen_potion": "飛濺 魔力回復藥水", + "item.minecraft.potion.effect.mana_regen_potion_long": "飛濺 魔力回復藥水", + "item.minecraft.lingering_potion.effect.mana_regen_potion_strong": "飛濺 魔力回復藥水", + "item.minecraft.lingering_potion.effect.mana_regen_potion": "飛濺 魔力回復藥水", + "item.minecraft.lingering_potion.effect.mana_regen_potion_long": "飛濺 魔力回復藥水", + "item.minecraft.tipped_arrow.effect.mana_regen_potion_strong": "魔力回復之箭", + "item.minecraft.tipped_arrow.effect.mana_regen_potion": "魔力回復之箭", + "item.minecraft.tipped_arrow.effect.mana_regen_potion_long": "魔力回復之箭", + "effect.ars_nouveau.mana_regen": "魔力回復", + "ars_nouveau.on": "活躍:是", + "ars_nouveau.off": "活躍:否", + "item.ars_nouveau.void_jar": "虛空瓶", + "ars_nouveau.rune.setperm": "此符文為永久。", + "ars_nouveau.page.void_jar": "一個可以破壞拾取的物品並給予少量魔力值回饋的瓶子。要打開和閉上瓶子,請在潛行時使用。要添加或刪除要由瓶子破壞的物品,可以將該物品放在副手並使用瓶子,或在Scribes Table上使用該物品並將瓶子放置其上。瓶子必須在您的快捷欄中才能運行。", + "ars_nouveau.page.runic_chalk": "符文粉筆可用於將永久符文放置在地面上,從而對走過它們的單位施放法術。要給符文一個法術,請scribes table上銘刻法術羊皮紙。符文一旦施放法術,它將失能。一個失能符文會從附近的魔力瓶中充能。在一個暫時符文上使用符文粉筆能將其轉換為永久符文。", + "item.ars_nouveau.wand":"施法魔杖", + "ars_nouveau.wixie.has_wixie": "此釜中已有一隻小巫妖", + "ars_nouveau.wixie.no_recipe": "無法尋找配方", + "ars_nouveau.wixie.recipe_set": "已設定配方", + "tooltip.wixie_shard": "通過對生命值不足一半的小巫妖使用【驅散】而獲得。", + "tooltip.carbuncle_shard": "通過給予卡邦克鲁一個金塊而獲得。", + "tooltip.sylph_shard": "通過在野生木仙子旁種植樹木而獲得", + "ars_nouveau.page.wixie_charm": "小巫妖可以自動為您製作物品,但會消耗魔力。要獲得小巫妖碎片,在小巫妖的生命值降至一半或以下時,對其使用【驅散】。獲得小巫妖護符後,對魔鍋中使用它來召喚小巫妖。", + "entity.ars_nouveau.wixie": "小巫妖", + "ars_nouveau.page2.wixie_charm": "要選擇製作的物品,請在小巫妖魔鍋上使用物品或方塊。", + "ars_nouveau.page3.wixie_charm": "小巫妖將根據附近的庫存自動選擇要製作的配方,您無需為配方指定確切的材料。例如,如果您想製作木棍,小巫妖將混合併匹配附近箱子中的木板以完成食譜。每艘飛船都需要少量的法力值,並且會自動從附近的魔力瓶中抽取。魔鍋上的紅石信號將停止製作。", + "block.ars_nouveau.ab_smooth":"奥術磚塊:光滑", + "block.ars_nouveau.ab_clover":"奥術磚塊:三葉草", + "block.ars_nouveau.ab_smooth_slab":"奥術磚塊:光滑半磚", + "block.ars_nouveau.creative_mana_jar":"創造模式 魔力瓶", + "block.ars_nouveau.purple_archwood_log":"纏敗啞木原木", + "block.ars_nouveau.blue_archwood_log":"蔚流啞木原木", + "block.ars_nouveau.green_archwood_log":"繁盛啞木原木", + "block.ars_nouveau.red_archwood_log":"熾烈啞木原木", + "block.ars_nouveau.purple_archwood_sapling":"纏敗啞木樹苗", + "block.ars_nouveau.blue_archwood_sapling":"蔚流啞木樹苗", + "block.ars_nouveau.green_archwood_sapling":"繁盛啞木樹苗", + "block.ars_nouveau.red_archwood_sapling":"熾烈啞木樹苗", + "block.ars_nouveau.purple_archwood_leaves":"纏敗啞木樹葉", + "block.ars_nouveau.blue_archwood_leaves":"蔚流啞木樹葉", + "block.ars_nouveau.green_archwood_leaves":"繁盛啞木樹葉", + "block.ars_nouveau.red_archwood_leaves":"熾烈啞木樹葉", + "block.ars_nouveau.archwood_planks":"啞木材", + "ars_nouveau.page.wand": "魔杖只接受一個法術,並需使用Scribes Table銘刻。魔杖總是以【投射】->【加速】開始,並且必須銘刻沒有使用其他方式的法術。這使您可以施放超過10個法術上限的法術。如果您想要一根能施放符咒:破壞的魔杖,請只在魔杖上刻上【破壞】,那便會造出一個刻有【投射】->【加速】->【破壞】的魔杖。", + "ars_nouveau.carbuncle.cleared": "任務已清空", + "block.ars_nouveau.red_archwood_wood":"熾烈啞木", + "block.ars_nouveau.green_archwood_wood":"繁盛啞木", + "block.ars_nouveau.purple_archwood_wood":"纏敗啞木", + "block.ars_nouveau.blue_archwood_wood":"蔚流啞木", + "ars_nouveau.connections.fail": "距離太遠", + "block.ars_nouveau.archwood_slab":"啞木半磚", + "block.ars_nouveau.archwood_fence":"啞木柵欄", + "block.ars_nouveau.archwood_fence_gate":"啞木柵欄門", + "block.ars_nouveau.archwood_trapdoor":"啞木地板門", + "block.ars_nouveau.archwood_pressure_plate":"啞木壓力板", + "block.ars_nouveau.archwood_door":"啞木門", + "block.ars_nouveau.stripped_blue_archwood_log":"剝皮 蔚流啞木原木", + "block.ars_nouveau.stripped_blue_archwood_wood":"剝皮 蔚流啞木木塊", + "block.ars_nouveau.stripped_red_archwood_log":"剝皮 熾烈啞木原木", + "block.ars_nouveau.stripped_red_archwood_wood":"剝皮 熾烈啞木木塊", + "block.ars_nouveau.stripped_green_archwood_log":"剝皮 繁盛啞木原木", + "block.ars_nouveau.stripped_green_archwood_wood":"剝皮 繁盛啞木木塊", + "block.ars_nouveau.stripped_purple_archwood_log":"剝皮 纏敗啞木原木", + "block.ars_nouveau.stripped_purple_archwood_wood":"剝皮 纏敗啞木木塊", + "block.ars_nouveau.archwood_stairs":"Archwood階梯", + "block.ars_nouveau.mana_gem_block":"魔力寶石方塊", + "item.ars_nouveau.glyph_crush":"符咒:粉碎", + "item.ars_nouveau.glyph_cut":"符咒:切割", + "item.ars_nouveau.spell_bow": "附魔者之弓", + "item.ars_nouveau.split_arrow": "强化之箭:分裂", + "item.ars_nouveau.amplify_arrow": "强化之箭:倍化", + "item.ars_nouveau.pierce_arrow": "强化之箭:穿透", + "ars_nouveau.page.spell_bow": "可以在Scribes Table刻上咒語的弓。如果玩家有足夠的魔力,則箭將變為法術箭,並將法術施放到目標身上。如果庫存中沒有箭,則會施放一個造成0點傷害的法術箭。如果魔力不足,則會發射普通的箭。附魔者之弓可以使用特殊的强化之箭來增強銘刻法術的力量", + "ars_nouveau.page.amplify_arrow": "使用時在銘刻法術的尾端增加兩個倍化器。每個配方製作32個。", + "ars_nouveau.page.pierce_arrow": "在箭頭添加兩個穿透。每個配方製作32個。", + "ars_nouveau.page.split_arrow": "將兩個分裂添加到箭頭。如果法術箭能造成傷害,每支分裂箭也同樣能造成傷害。每種配方可製作32個。", + "ars_nouveau.bow.invalid": "弓箭只能接受沒有形態的法術。", + "ars_nouveau.apparatus.norecipe": "無法尋找配方", + "ars_nouveau.apparatus.nomana": "附近魔力不足", + "ars_nouveau.reset.cleared": "進度已清空", + "effect.ars_nouveau.summoning_sickness": "魔力回復", + "ars_nouveau.glyph_desc.accelerate": "增加法術投射物的速度。", + "ars_nouveau.glyph_desc.amplify": "倍化大部分法術效果,增加【破壞】的收益與法術傷害。", + "ars_nouveau.glyph_desc.aoe": "法術會影響目標方塊附近的範圍。", + "ars_nouveau.glyph_desc.aquatic": "獲得潮涌能量加成。", + "ars_nouveau.glyph_desc.blink": "將施法者傳送到一個位置。 如果施法者副手使用傳送卷軸擊中一個單位,該單位將被傳送到傳送卷軸的位置。 對自身使用時,能向前方閃現。 法術砲塔和符文可以透過相鄰庫存中的傳送卷軸傳送單位。 ", + "ars_nouveau.glyph_desc.break": "初始法術。 破壞一般硬度的方塊。可以倍化以提高收益。", + "ars_nouveau.glyph_desc.cold_snap": "對受緩速影響或潮濕的單位施加【束縛】及造成立刻傷害,對附近緩速影響或潮濕的敵人施放相同效果;未受緩速影響的敵人會被緩速。可以使用【倍化】,【延時】和【擴大】進行增強。", + "ars_nouveau.glyph_desc.conjure_water": "將水放在目標位置,可用【擴大】增強。 ", + "ars_nouveau.glyph_desc.craft": "打開製作清單。", + "ars_nouveau.glyph_desc.crush": "將石頭變成礫石,再將礫石變成沙子。能傷害單位並對水中單位造成額外傷害。", + "ars_nouveau.glyph_desc.cut": "切割單位,方塊,及少量破壞不可剪切的單位。無損耗。", + "ars_nouveau.glyph_desc.dampen": "降低大多數法術的力量。魔力消耗能稍微降低,但不會低於0。", + "ars_nouveau.glyph_desc.delay": "延遲放置在該法術右邊的效果生效時間。效果會隨著【延時】而增加。", + "ars_nouveau.glyph_desc.dispel": "移除目標身上的所有藥水效果。對只有一半生命值的小巫妖使用時,小巫妖將消失以換取小巫碎片。還將使馴服的幼獸,卡邦克鲁和木仙子變回護符。 ", + "ars_nouveau.glyph_desc.duration_down": "減少諸如【藥水效果】,【延後】,【紅石信號】的法術持續時間。", + "ars_nouveau.glyph_desc.ender_inventory": "隨時打開你的終界箱庫存。", + "ars_nouveau.glyph_desc.exchange": "當在方塊上使用時,將玩家熱鍵中的方塊替換為被擊中的方塊,收穫如同絲綢之觸開採一樣。可以附加【擴大】。需要【倍化】來替換更高硬度的方塊。對單位使用時,將替換施法者與目標的位置。", + "ars_nouveau.glyph_desc.explosion": "使目標位置爆炸", + "ars_nouveau.glyph_desc.extend_time": "延長法術持續時間,包括【增益】,【尖牙】和【召喚】。", + "ars_nouveau.glyph_desc.extract": "將絲綢之觸效果應用到【破壞】,並使【爆炸】不破壞掉落的方塊。 無法與【幸運】同時使用。", + "ars_nouveau.glyph_desc.fangs": "在目標方向召喚喚魔者之牙。", + "ars_nouveau.glyph_desc.fell": "收割整棵樹,蘑菇,仙人掌和其他植被。可以用【倍化】以破壞更高硬度的材料。【擴大】將增加同時破壞的方塊數量。", + "ars_nouveau.glyph_desc.flare": "對被火燒的單位使用時會造成爆炸,並會傷害及燃燒附近單位。比【傷害】造成更多傷害。可以透過【延時】,【倍化】和【擴大】增加效果。", + "ars_nouveau.glyph_desc.fortune": "增加被【傷害】殺死的單位和被【破壞】摧毀的方塊的掉落機率。無法與【提取】一拼使用。", + "ars_nouveau.glyph_desc.freeze": "短時間凍結水或減慢目標速度。", + "ars_nouveau.glyph_desc.gravity": "使方塊和單位掉落。", + "ars_nouveau.glyph_desc.grow": "使植物加速生長,但不會為附近的魔力凝聚器提供魔力。", + "ars_nouveau.glyph_desc.gust": "將目標擊退一小段距離。", + "ars_nouveau.glyph_desc.harm": "初始法術,能傷害目標。可使用【倍化】來增加傷害,或使用【延時】來施加毒藥減益。請注意,同時施放多個【傷害】而不加上【延後】,會因單位的無敵時間而只會造成一次傷害。", + "ars_nouveau.glyph_desc.harvest": "對成熟的農作物使用時,此法術將獲得所有收穫而不破壞植物。", + "ars_nouveau.glyph_desc.haste": "使目標加速", + "ars_nouveau.glyph_desc.heal": "為目標恢復少量生命值。使用【延時】時,效果會轉為【生命恢復】,最高等級為5。", + "ars_nouveau.glyph_desc.ignite": "使方塊和單位燃燒一小段時間。", + "ars_nouveau.glyph_desc.intangible": "使方塊暫時變成空氣。可用【倍化】以影響更高硬度的方塊,也能附加【擴大】,【縮時】及【延時】。", + "ars_nouveau.glyph_desc.interact": "使方塊或單位像玩家一樣互動,對拉桿,胸部或動物時十分實用。", + "ars_nouveau.glyph_desc.invisibility": "使目標隱形一小段時間。", + "ars_nouveau.glyph_desc.launch": "將目標升空。可用於大步跳或攀登山脈!", + "ars_nouveau.glyph_desc.leap": "將目標發射至其正面的方向。【倍化】會增加移動的距離。", + "ars_nouveau.glyph_desc.light": "如果對方塊施放,會建立一個永久光源;對自身施放時,您將獲得夜視;對其他單位施放時,它們將獲得夜視和發光。", + "ars_nouveau.glyph_desc.lightning": "在目標位置召喚雷電。", + "ars_nouveau.glyph_desc.phantom_block": "建立一個臨時方塊,會在短時間內消失。", + "ars_nouveau.glyph_desc.pickup": "此法術生效時,能在中等半徑範圍內拾取物品。使用【擴大】可以擴大範圍。", + "ars_nouveau.glyph_desc.pierce": "用於【投射】時,投射物可能會穿透單位或方塊。", + "ars_nouveau.glyph_desc.place_block": "從玩家庫存取得並放置方塊。如果玩家正在施放此法術,則該法術將先從玩家熱鍵選擇。", + "ars_nouveau.glyph_desc.projectile": "初始咒語。召喚一個會造成法術命中效果的投射物。", + "ars_nouveau.glyph_desc.pull": "將目標吸引至施法者。", + "ars_nouveau.glyph_desc.redstone_signal": "在一個方塊上創建一個簡短的紅石信號作用(如同按鈕)。信號從強度10開始,可以通過【倍化】增強,或者通過【阻尼】減弱。可通過【延時】延長持續時間。", + "ars_nouveau.glyph_desc.rune": "將符文放在地面,將法術施放至接觸到符文的目標。與符文粉筆所放置的符文不同,這些符文是暫時的,無法充能。使用【提物】時會存放到相鄰的庫存中。", + "ars_nouveau.glyph_desc.self": "初始法術。對自身施加法術。", + "ars_nouveau.glyph_desc.shield": "施加盾牌效果。能減少承受的魔法和物理固定傷害。對環境傷害無效。", + "ars_nouveau.glyph_desc.slowfall": "施加緩慢降落效果。", + "ars_nouveau.glyph_desc.smelt": "熔煉方塊和物品。【擴大】將增加可以一次熔化的物品數量和範圍半徑,而【倍化】將使【熔煉】能作用於更高硬度的方塊。", + "ars_nouveau.glyph_desc.snare": "阻止單位移動和跳躍。【延時】會增加效果持續時間。", + "ars_nouveau.glyph_desc.split": "能一次投射多個投射物,每個投射物皆可施加一組效果。", + "ars_nouveau.glyph_desc.strength": "施加力量增益。", + "ars_nouveau.glyph_desc.summon_vex": "召喚三個友好惱鬼並攻擊附近敵人。若沒有承受任何傷害,這些惱鬼只會持續很短的時間。可以透過【延時】延長效果。", + "ars_nouveau.glyph_desc.touch": "對目標方塊或單位上施法。", + "ars_nouveau.glyph_desc.wither": "施加凋零效果。", + "ars_nouveau.glyph_name.accelerate": "加速", + "ars_nouveau.glyph_name.amplify": "倍化", + "ars_nouveau.glyph_name.aoe": "擴大", + "ars_nouveau.glyph_name.aquatic": "水生", + "ars_nouveau.glyph_name.blink": "閃現", + "ars_nouveau.glyph_name.break": "破壞", + "ars_nouveau.glyph_name.cold_snap": "霜爆", + "ars_nouveau.glyph_name.conjure_water": "水之戲法", + "ars_nouveau.glyph_name.craft": "製作", + "ars_nouveau.glyph_name.crush": "粉碎", + "ars_nouveau.glyph_name.cut": "切割", + "ars_nouveau.glyph_name.dampen": "阻尼", + "ars_nouveau.glyph_name.delay": "延後", + "ars_nouveau.glyph_name.dispel": "驅散", + "ars_nouveau.glyph_name.duration_down": "縮時", + "ars_nouveau.glyph_name.ender_inventory": "開啓終界箱", + "ars_nouveau.glyph_name.exchange": "互換", + "ars_nouveau.glyph_name.explosion": "爆炸", + "ars_nouveau.glyph_name.extend_time": "延時", + "ars_nouveau.glyph_name.extract": "提取", + "ars_nouveau.glyph_name.fangs": "尖牙", + "ars_nouveau.glyph_name.fell": "掉落", + "ars_nouveau.glyph_name.flare": "星光", + "ars_nouveau.glyph_name.fortune": "幸運", + "ars_nouveau.glyph_name.freeze": "凍結", + "ars_nouveau.glyph_name.gravity": "重力", + "ars_nouveau.glyph_name.grow": "生長", + "ars_nouveau.glyph_name.gust": "擊退", + "ars_nouveau.glyph_name.harm": "傷害", + "ars_nouveau.glyph_name.harvest": "收成", + "ars_nouveau.glyph_name.haste": "疾馳", + "ars_nouveau.glyph_name.heal": "治愈", + "ars_nouveau.glyph_name.ignite": "點燃", + "ars_nouveau.glyph_name.intangible": "無形", + "ars_nouveau.glyph_name.interact": "互動", + "ars_nouveau.glyph_name.invisibility": "隱身", + "ars_nouveau.glyph_name.launch": "發射", + "ars_nouveau.glyph_name.leap": "騰躍", + "ars_nouveau.glyph_name.light": "光明", + "ars_nouveau.glyph_name.lightning": "雷電", + "ars_nouveau.glyph_name.phantom_block": "幽影", + "ars_nouveau.glyph_name.pickup": "提物", + "ars_nouveau.glyph_name.pierce": "穿透", + "ars_nouveau.glyph_name.place_block": "放置方塊", + "ars_nouveau.glyph_name.projectile": "投射", + "ars_nouveau.glyph_name.pull": "吸引", + "ars_nouveau.glyph_name.redstone_signal": "紅石信號", + "ars_nouveau.glyph_name.rune": "符文", + "ars_nouveau.glyph_name.self": "自身", + "ars_nouveau.glyph_name.shield": "護盾", + "ars_nouveau.glyph_name.slowfall": "羽落", + "ars_nouveau.glyph_name.smelt": "熔煉", + "ars_nouveau.glyph_name.snare": "束縛", + "ars_nouveau.glyph_name.split": "分裂", + "ars_nouveau.glyph_name.strength": "力量", + "ars_nouveau.glyph_name.summon_vex": "召喚惱鬼", + "ars_nouveau.glyph_name.touch": "接觸", + "ars_nouveau.glyph_name.wither": "凋零" +} + + \ No newline at end of file diff --git a/1.16.5/assets/artifacts/lang/zh_tw.json b/1.16.5/assets/artifacts/lang/zh_tw.json new file mode 100644 index 00000000..ef93e729 --- /dev/null +++ b/1.16.5/assets/artifacts/lang/zh_tw.json @@ -0,0 +1,77 @@ +{ + "curios.identifier.feet": "腳飾", + "curios.modifiers.feet": "佩戴腳飾時:", + "itemGroup.artifacts": "奇異飾品", + "artifacts.advancements.amateur_archaeologist.title": "業餘考古學者", + "artifacts.advancements.amateur_archaeologist.description": "找到一件飾品", + "artifacts.advancements.chest_slayer.title": "寶箱殺手", + "artifacts.advancements.chest_slayer.description": "殺死一隻寶箱怪", + "entity.artifacts.mimic": "寶箱怪", + "item.artifacts.mimic_spawn_egg": "寶箱怪刷怪蛋", + "item.artifacts.snorkel": "呼吸管", + "item.artifacts.plastic_drinking_hat": "塑膠飲水帽", + "item.artifacts.novelty_drinking_hat": "新穎飲水帽", + "item.artifacts.night_vision_goggles": "夜視儀", + "item.artifacts.panic_necklace": "恐慌項鍊", + "item.artifacts.shock_pendant": "震撼吊墜", + "item.artifacts.flame_pendant": "烈焰吊墜", + "item.artifacts.thorn_pendant": "荊棘吊墜", + "item.artifacts.flippers": "腳蹼", + "item.artifacts.obsidian_skull": "黑曜石頭顱", + "item.artifacts.umbrella": "雨傘", + "item.artifacts.everlasting_beef": "永恆牛排", + "item.artifacts.eternal_steak": "永恆豬排", + "item.artifacts.fire_gauntlet": "烈火手套", + "item.artifacts.feral_claws": "猛爪手套", + "item.artifacts.pocket_piston": "袖珍活塞", + "item.artifacts.power_glove": "強力手套", + "item.artifacts.cross_necklace": "十字項鍊", + "item.artifacts.antidote_vessel": "解毒容器", + "item.artifacts.lucky_scarf": "幸運圍巾", + "item.artifacts.superstitious_hat": "迷信之帽", + "item.artifacts.scarf_of_invisibility": "隱身圍巾", + "item.artifacts.digging_claws": "挖掘爪", + "item.artifacts.steadfast_spikes": "牢固鞋釘", + "item.artifacts.universal_attractor": "強力磁鐵", + "item.artifacts.kitty_slippers": "貓咪拖鞋", + "item.artifacts.running_shoes": "跑鞋", + "item.artifacts.bunny_hoppers": "躍兔鞋", + "item.artifacts.crystal_heart": "生命水晶", + "item.artifacts.villager_hat": "村民草帽", + "item.artifacts.cloud_in_a_bottle": "雲朵瓶", + "item.artifacts.whoopee_cushion": "整蠱坐墊", + "item.artifacts.snorkel.tooltip": "佩戴後可在水下呼吸", + "item.artifacts.plastic_drinking_hat.tooltip": "降低飲用物品所需時間", + "item.artifacts.novelty_drinking_hat.tooltip": "'嘿!我可是頭號產品,我能操控重力,讓飲料更快地流入你的胃裡'", + "item.artifacts.night_vision_goggles.tooltip": "可在黑暗中看清一切", + "item.artifacts.panic_necklace.tooltip": "受傷後增加移速", + "item.artifacts.shock_pendant.tooltip": "有幾率雷擊攻擊者", + "item.artifacts.flame_pendant.tooltip": "有幾率點燃攻擊者", + "item.artifacts.thorn_pendant.tooltip": "有幾率傷害攻擊者", + "item.artifacts.flippers.tooltip": "增加水下速度", + "item.artifacts.obsidian_skull.tooltip": "受到火焰傷害後暫時內免疫活躍傷害", + "item.artifacts.umbrella.tooltip": "可用作盾牌或滑翔翼", + "item.artifacts.everlasting_beef.tooltip": "食用後不會消耗", + "item.artifacts.eternal_steak.tooltip": "食用後不會消耗", + "item.artifacts.fire_gauntlet.tooltip": "近戰造成火焰傷害", + "item.artifacts.feral_claws.tooltip": "增加攻速", + "item.artifacts.pocket_piston.tooltip": "增加攻擊擊退", + "item.artifacts.power_glove.tooltip": "增加攻擊力", + "item.artifacts.cross_necklace.tooltip": "受傷後增加隱身時間", + "item.artifacts.antidote_vessel.tooltip": "大幅度降低負面效果的持續時間", + "item.artifacts.lucky_scarf.tooltip": "提供更高級的時運效果", + "item.artifacts.superstitious_hat.tooltip": "提供更高級的搶奪效果", + "item.artifacts.scarf_of_invisibility.tooltip": "使你隱身", + "item.artifacts.digging_claws.tooltip": "增加挖掘速度和挖掘等級", + "item.artifacts.steadfast_spikes.tooltip": "免疫擊退", + "item.artifacts.universal_attractor.tooltip": "吸引附近的物品", + "item.artifacts.kitty_slippers.tooltip": "苦力怕見到你轉頭就跑", + "item.artifacts.running_shoes.tooltip": "增加衝刺時的移速和自動跳躍高度", + "item.artifacts.bunny_hoppers.tooltip": "增加跳躍高度,免疫摔落傷害", + "item.artifacts.crystal_heart.tooltip": "增加血量上限", + "item.artifacts.villager_hat.tooltip": "降低村民交易價格且村民有時會給你禮物", + "item.artifacts.cloud_in_a_bottle.tooltip": "維吉爾都不會的二段跳", + "item.artifacts.whoopee_cushion.tooltip": "讓你脹氣" + "item.artifacts.vampiric_glove.tooltip": "導致穿戴者的近戰攻擊吸收生命", + "item.artifacts.golden_hook.tooltip": "增加被殺生物掉落的經驗,尤其是您最近沒有殺死的生物." +} diff --git a/1.16.5/assets/baubley-heart-canisters-1.16.4-1.1.2/lang/zh_tw.json b/1.16.5/assets/baubley-heart-canisters-1.16.4-1.1.2/lang/zh_tw.json new file mode 100644 index 00000000..9af6a2af --- /dev/null +++ b/1.16.5/assets/baubley-heart-canisters-1.16.4-1.1.2/lang/zh_tw.json @@ -0,0 +1,17 @@ +{ + "itemGroup.bhcTab" : "心之容器", + "item.bhc.red_heart" : "微型紅心", + "item.bhc.yellow_heart" : "微型黃心", + "item.bhc.green_heart" : "微型綠心", + "item.bhc.blue_heart" : "微型藍心", + "item.bhc.canister" : "容器", + "item.bhc.red_heart_canister" : "紅心容器", + "item.bhc.yellow_heart_canister" : "黃心容器", + "item.bhc.green_heart_canister" : "綠心容器", + "item.bhc.blue_heart_canister" : "藍心容器", + "item.bhc.wither_bone" : "枯骨", + "item.bhc.relic_apple" : "遺留蘋果", + "item.bhc.heart_amulet" : "心之御守", + "container.bhc.heart_amulet" : "心之御守", + "tooltip.bhc.heartamulet": "右鍵開啟!" +} \ No newline at end of file diff --git a/1.16.5/assets/dungeons_arise/lang/zh_tw.json b/1.16.5/assets/dungeons_arise/lang/zh_tw.json new file mode 100644 index 00000000..554f54c1 --- /dev/null +++ b/1.16.5/assets/dungeons_arise/lang/zh_tw.json @@ -0,0 +1,53 @@ +{ + "block.dungeons_arise.oriental_temple_tower": "東方神廟地基", + "block.dungeons_arise.oriental_temple_random_rooms": "東方神廟地基", + "itemGroup.tabdungeons_arise_creative": "地城出現之時", + "block.dungeons_arise.random_robust_house_foundation": "穩健之家地基", + "block.dungeons_arise.ocean_experience_hallway_f_east": "深海地基", + "block.dungeons_arise.mage_tower_snowy_foundation": "白雪皚皚的法師塔地基", + "block.dungeons_arise.tall_spruce_foundation": "高大雲杉木", + "block.dungeons_arise.dungeon_collider_block": "地城對撞機", + "block.dungeons_arise.random_icy_ship_foundation": "破冰船地基", + "block.dungeons_arise.pillager_palace_roof_north": "掠奪者宮殿地基", + "block.dungeons_arise.wishing_well_foundation": "祈禱地基", + "block.dungeons_arise.pillager_palace_roof_south": "掠奪者宮殿地基石", + "block.dungeons_arise.mining_system_foundation": "挖礦系統地基", + "block.dungeons_arise.pillager_palace_bridge_north_south": "掠奪者宮殿地基石", + "block.dungeons_arise.ocean_experience_foundation": "深海地基", + "block.dungeons_arise.mining_system_normal_west_east": "挖礦系統地基石", + "block.dungeons_arise.pillager_palace_bridge_west_east": "掠奪者宮殿地基石", + "block.dungeons_arise.ocean_experience_hallway_f_north": "深海地基", + "block.dungeons_arise.pillager_palace_roof_four": "掠奪者宮殿地基石", + "block.dungeons_arise.heavenly_rider_foundation": "天界騎士團地基", + "block.dungeons_arise.random_campsite_foundation": "隨機營地地基", + "block.dungeons_arise.mage_tower_sandy_foundation": "沙漠法師塔地基", + "block.dungeons_arise.random_tribal_house_foundation": "部落建築地基", + "block.dungeons_arise.mining_system_circle_south_west": "採礦系統地基石", + "block.dungeons_arise.ocean_experience_hallway_f_south": "深海地基", + "block.dungeons_arise.mining_system_normal_north_south": "採礦系統地基石", + "block.dungeons_arise.oriental_temple_base": "東方神廟地基", + "block.dungeons_arise.mining_system_triple_west_east_north": "採礦系統地基石", + "block.dungeons_arise.random_ship_foundation": "船隻地基", + "block.dungeons_arise.pillager_palace_foundation": "掠奪者宮殿地基", + "block.dungeons_arise.mining_system_ascent_west_east": "採礦系統地基石", + "block.dungeons_arise.pillager_palace_roof_east": "掠奪者宮殿地基石", + "block.dungeons_arise.pillager_palace_tower_3": "掠奪者宮殿地基石", + "block.dungeons_arise.random_house_foundation": "房屋地基", + "block.dungeons_arise.mining_system_triple_north_south_east": "挖礦系統地基石", + "block.dungeons_arise.windmill_foundation": "風車地基 ", + "block.dungeons_arise.ocean_experience_hallway_f_west": "深海地基", + "block.dungeons_arise.pillager_palace_bridge_four": "掠奪者宮殿地基石", + "block.dungeons_arise.desert_statue_foundation": "沙漠雕像地基", + "block.dungeons_arise.tree_house_foundation": "樹屋地基", + "block.dungeons_arise.mining_system_circle_north_east": "挖礦系統地基石", + "block.dungeons_arise.coliseum_foundation": "體育館地基", + "block.dungeons_arise.bunker_ruins_foundation": "廢墟地基", + "block.dungeons_arise.random_airship_foundation": "飛空艇地基", + "block.dungeons_arise.ocean_statue_foundation": "海洋雕像地基", + "block.dungeons_arise.oriental_temple_foundation": "東方神廟地基", + "block.dungeons_arise.desert_gardens_foundation": "沙漠花園地基", + "block.dungeons_arise.mining_system_ascent_north_south": "挖礦系統地基", + "block.dungeons_arise.pillager_palace_tower_2": "掠奪者宮殿地基石", + "block.dungeons_arise.pillager_palace_tower_1": "掠奪者宮殿地基石", + "block.dungeons_arise.plains_statue_foundation": "掠奪者宮殿地基" +} \ No newline at end of file diff --git a/1.16.5/assets/dungeons_gear/lang/zh_tw.json b/1.16.5/assets/dungeons_gear/lang/zh_tw.json new file mode 100644 index 00000000..4f7af23e --- /dev/null +++ b/1.16.5/assets/dungeons_gear/lang/zh_tw.json @@ -0,0 +1,385 @@ +{ + "item.dungeons_gear.cursed_axe": "詛咒之斧", + "item.dungeons_gear.axe": "戰斧", + "item.dungeons_gear.firebrand": "火之烙印", + "item.dungeons_gear.highland_axe": "高山之斧", + "item.dungeons_gear.whirlwind": "旋風", + "item.dungeons_gear.double_axe": "雙斧", + + "item.dungeons_gear.pickaxe": "戰鎬", + "item.dungeons_gear.diamond_pickaxe": "鑽石戰鎬", + + "item.dungeons_gear.fang_of_frost": "霜之牙", + "item.dungeons_gear.moon_dagger": "月亮匕首", + "item.dungeons_gear.dagger": "匕首", + "item.dungeons_gear.shear_dagger": "銳利匕首", + + "item.dungeons_gear.grave_bane": "災禍墓穴", + "item.dungeons_gear.venom_glaive": "劇毒之刃", + "item.dungeons_gear.glaive": "劍靈", + + "item.dungeons_gear.hammer_of_gravity": "重力戰槌", + "item.dungeons_gear.stormlander": "風暴之地", + "item.dungeons_gear.great_hammer": "大槌", + + "item.dungeons_gear.flail": "連耞", + "item.dungeons_gear.suns_grace": "太陽之恩典", + "item.dungeons_gear.mace": "錘", + + "item.dungeons_gear.frost_scythe": "冰霜之鐮", + "item.dungeons_gear.jailors_scythe": "獄卒的鐮刀", + "item.dungeons_gear.soul_scythe": "靈魂之鐮", + + "item.dungeons_gear.nightmares_bite": "噩夢啃咬", + "item.dungeons_gear.the_last_laugh": "最終之樂", + "item.dungeons_gear.sickle": "鐮刀", + + "item.dungeons_gear.fortune_spear": "尊貴長矛", + "item.dungeons_gear.whispering_spear": "隱密長矛", + "item.dungeons_gear.spear": "長矛", + + "item.dungeons_gear.sword": "劍", + "item.dungeons_gear.diamond_sword": "鑽石之劍", + "item.dungeons_gear.broadsword": "闊劍", + "item.dungeons_gear.dancers_sword": "舞者之劍", + "item.dungeons_gear.dark_katana": "闇之武士刀", + "item.dungeons_gear.eternal_knife": "永恆之刃", + "item.dungeons_gear.hawkbrand": "鷹隼之牌", + "item.dungeons_gear.heartstealer": "偷心者", + "item.dungeons_gear.masters_katana": "大師武士刀", + "item.dungeons_gear.nameless_blade": "無名之刃", + "item.dungeons_gear.truthseeker": "真像探尋者", + "item.dungeons_gear.claymore": "蘇格蘭闊刃大劍", + "item.dungeons_gear.cutlass": "彎刀", + "item.dungeons_gear.katana": "武士刀", + "item.dungeons_gear.soul_knife": "靈魂小刀", + "item.dungeons_gear.sinister_sword": "邪惡之劍", + "item.dungeons_gear.great_axeblade": "巨大斧頭", + + "item.dungeons_gear.rapier": "護手刺劍", + "item.dungeons_gear.bee_stinger": "蜜蜂毒刺", + "item.dungeons_gear.freezing_foil": "冷凍墊片", + + "item.dungeons_gear.bonebow": "骨頭弓", + "item.dungeons_gear.bow_of_lost_souls": "失魂之弓", + "item.dungeons_gear.elite_power_bow": "菁櫻之弓", + "item.dungeons_gear.guardian_bow": "守望者之弓", + "item.dungeons_gear.hunters_promise": "獵人的承諾", + "item.dungeons_gear.masters_bow": "大師之弓", + "item.dungeons_gear.mechanical_shortbow": "機關短弓", + "item.dungeons_gear.nocturnal_bow": "夜之弓", + "item.dungeons_gear.purple_storm": "紫色風暴", + "item.dungeons_gear.red_snake": "紅蛇", + "item.dungeons_gear.sabrewing": "軍刀", + "item.dungeons_gear.the_green_menace": "綠色威脅", + "item.dungeons_gear.the_pink_scoundrel": "粉紅惡棍", + "item.dungeons_gear.twin_bow": "雙弓", + "item.dungeons_gear.hunting_bow": "獵人之弓", + "item.dungeons_gear.longbow": "長弓", + "item.dungeons_gear.shortbow": "短弓", + "item.dungeons_gear.power_bow": "動力弓", + "item.dungeons_gear.soul_bow": "靈魂之弓", + "item.dungeons_gear.trickbow": "詭術之弓", + "item.dungeons_gear.snow_bow": "雪之弓", + "item.dungeons_gear.winters_touch": "冬之觸", + "item.dungeons_gear.haunted_bow": "幽靈弓", + "item.dungeons_gear.ancient_bow": "遠古之弓", + "item.dungeons_gear.love_spell_bow": "戀愛咒文之弓", + + "item.dungeons_gear.auto_crossbow": "自動連弩", + "item.dungeons_gear.azure_seeker": "蔚藍探索者", + "item.dungeons_gear.butterfly_crossbow": "蝴蝶之弩", + "item.dungeons_gear.doom_crossbow": "末日之弩", + "item.dungeons_gear.feral_soul_crossbow": "野性之弩", + "item.dungeons_gear.firebolt_thrower": "火焰噴射器", + "item.dungeons_gear.harp_crossbow": "豎琴手之弩", + "item.dungeons_gear.lightning_harp_crossbow": "閃電豎琴弩", + "item.dungeons_gear.slayer_crossbow": "殺手之弩", + "item.dungeons_gear.the_slicer": "切片機", + "item.dungeons_gear.voidcaller": "虛空傳呼者", + "item.dungeons_gear.exploding_crossbow": "爆烈之弩", + "item.dungeons_gear.heavy_crossbow": "重弩", + "item.dungeons_gear.rapid_crossbow": "快速之弩", + "item.dungeons_gear.scatter_crossbow": "遊騎兵之弩", + "item.dungeons_gear.soul_crossbow": "靈魂十字弩", + "item.dungeons_gear.imploding_crossbow": "幻影之弩", + "item.dungeons_gear.burst_crossbow": "爆炸之弩", + "item.dungeons_gear.corrupted_crossbow": "墮落之弩", + "item.dungeons_gear.soul_hunter_crossbow": "靈魂獵人之弩", + "item.dungeons_gear.dual_crossbow": "雙持弩", + "item.dungeons_gear.baby_crossbow": "幼兒弩", + + "item.dungeons_gear.battlestaff": "戰鬥棍棒", + "item.dungeons_gear.battlestaff_of_terror": "恐怖戰鬥棍棒", + "item.dungeons_gear.growing_staff": "成長中戰鬥棍棒", + + "item.dungeons_gear.gauntlet": "護手", + "item.dungeons_gear.fighters_binding": "戰士的束縛", + "item.dungeons_gear.mauler": "鬥毆者", + "item.dungeons_gear.soul_fist": "靈魂之拳", + + "item.dungeons_gear.whip": "鞭子", + "item.dungeons_gear.vine_whip": "藤條", + + "item.dungeons_gear.boots_of_swiftness": "迅捷之靴", + "item.dungeons_gear.death_cap_mushroom": "死亡蘑菇", + "item.dungeons_gear.golem_kit": "魔像套件", + "item.dungeons_gear.tasty_bone": "美味之骨", + "item.dungeons_gear.wonderful_wheat": "美妙小麥", + "item.dungeons_gear.gong_of_weakening": "弱化之鑼", + "item.dungeons_gear.lightning_rod": "避雷針", + "item.dungeons_gear.iron_hide_amulet": "鐵之護身符", + "item.dungeons_gear.love_medallion": "愛情徽章", + "item.dungeons_gear.ghost_cloak": "幽靈披風", + "item.dungeons_gear.harvester": "收割機", + "item.dungeons_gear.shock_powder": "衝擊粉", + "item.dungeons_gear.corrupted_seeds": "腐敗的種子", + "item.dungeons_gear.ice_wand": "冰棒", + "item.dungeons_gear.wind_horn": "風之角", + "item.dungeons_gear.soul_healer": "靈魂治療者", + "item.dungeons_gear.light_feather": "輕量羽毛", + "item.dungeons_gear.flaming_quiver": "火焰箭袋", + "item.dungeons_gear.torment_quiver": "折磨箭袋", + "item.dungeons_gear.totem_of_regeneration": "再生圖騰", + "item.dungeons_gear.totem_of_shielding": "盾之圖騰", + "item.dungeons_gear.totem_of_soul_protection": "靈魂保護圖騰", + "item.dungeons_gear.corrupted_beacon": "損壞的烽火台", + "item.dungeons_gear.buzzy_nest": "蜜蜂巢", + "item.dungeons_gear.enchanted_grass": "魔法草", + "item.dungeons_gear.corrupted_pumpkin": "腐敗的南瓜", + + "item.dungeons_gear.hunters_vest": "獵人背心", + "item.dungeons_gear.archers_vest": "弓箭手背心", + "item.dungeons_gear.archers_hood": "弓箭手兜帽", + + "item.dungeons_gear.battle_robe": "戰袍", + "item.dungeons_gear.splendid_robe": "錦繡戰袍", + + "item.dungeons_gear.champions_chestplate": "冠軍胸甲", + "item.dungeons_gear.champions_helmet": "冠軍頭盔", + "item.dungeons_gear.heros_chestplate": "英雄胸甲", + "item.dungeons_gear.heros_helmet": "英雄頭盔", + + "item.dungeons_gear.dark_chestplate": "黑暗胸甲", + "item.dungeons_gear.dark_helmet": "黑暗頭盔", + "item.dungeons_gear.royal_guard_chestplate": "皇家守衛胸甲", + "item.dungeons_gear.royal_guard_helmet": "皇家守衛頭盔", + "item.dungeons_gear.titans_shroud_chestplate": "泰坦胸甲", + "item.dungeons_gear.titans_shroud_helmet": "泰坦頭盔", + + "item.dungeons_gear.evocation_robe": "召喚長袍", + "item.dungeons_gear.evocation_hat": "召喚之帽", + "item.dungeons_gear.ember_robe": "灰燼長袍", + "item.dungeons_gear.ember_hat": "灰燼之帽", + + "item.dungeons_gear.grim_chestplate": "冷酷胸甲", + "item.dungeons_gear.grim_helmet": "冷酷頭盔", + "item.dungeons_gear.wither_chestplate": "凋零胸甲", + "item.dungeons_gear.wither_helmet": "凋零頭盔", + + "item.dungeons_gear.guards_chestplate": "城鎮警衛胸甲", + "item.dungeons_gear.guards_helmet": "城鎮警衛頭盔", + "item.dungeons_gear.curious_chestplate": "奇特胸甲", + "item.dungeons_gear.curious_helmet": "奇特頭盔", + + "item.dungeons_gear.mercenary_chestplate": "傭兵胸甲", + "item.dungeons_gear.mercenary_helmet": "傭兵頭盔", + "item.dungeons_gear.renegade_chestplate": "背叛者胸甲", + "item.dungeons_gear.renegade_helmet": "背叛者頭盔", + + "item.dungeons_gear.ocelot_vest": "豹貓背心", + "item.dungeons_gear.ocelot_hood": "豹貓兜帽", + "item.dungeons_gear.shadow_walker_vest": "暗影行者背心", + "item.dungeons_gear.shadow_walker_hood": "暗影行者兜帽", + + "item.dungeons_gear.phantom_chestplate": "幻影胸甲", + "item.dungeons_gear.phantom_helmet": "幻影頭盔", + "item.dungeons_gear.frost_bite_chestplate": "寒霜胸甲", + "item.dungeons_gear.frost_bite_helmet": "寒霜頭盔", + + "item.dungeons_gear.plate_chestplate": "板甲", + "item.dungeons_gear.plate_helmet": "板甲頭盔", + "item.dungeons_gear.full_metal_chestplate": "金屬胸甲", + "item.dungeons_gear.full_metal_helmet": "金屬頭盔", + + "item.dungeons_gear.reinforced_mail_chestplate": "鍊甲", + "item.dungeons_gear.reinforced_mail_helmet": "鍊甲頭盔", + "item.dungeons_gear.stalwart_chestplate": "堅毅胸甲", + "item.dungeons_gear.stalwart_helmet": "堅毅頭盔", + + "item.dungeons_gear.scale_mail_chestplate": "鱗甲", + "item.dungeons_gear.highland_chestplate": "高地胸甲", + "item.dungeons_gear.highland_helmet": "高地頭盔", + + "item.dungeons_gear.snow_chestplate": "雪之胸甲", + "item.dungeons_gear.snow_helmet": "雪之頭盔", + "item.dungeons_gear.frost_chestplate": "霜凍胸甲", + "item.dungeons_gear.frost_helmet": "霜凍頭盔", + + "item.dungeons_gear.soul_robe": "靈魂長袍", + "item.dungeons_gear.soul_hood": "靈魂兜帽", + "item.dungeons_gear.souldancer_robe": "靈魂舞者長袍", + "item.dungeons_gear.souldancer_hood": "靈魂舞者兜帽", + + "item.dungeons_gear.spelunker_chestplate": "探索者胸甲", + "item.dungeons_gear.spelunker_helmet": "探索者頭盔", + "item.dungeons_gear.cave_crawler_chestplate": "幽暗探索者胸甲", + "item.dungeons_gear.cave_crawler_helmet": "幽暗探索者頭盔", + + "item.dungeons_gear.thief_vest": "小偷背心", + "item.dungeons_gear.thief_hood": "小偷兜帽", + "item.dungeons_gear.spider_vest": "蜘蛛背心", + "item.dungeons_gear.spider_hood": "蜘蛛兜帽", + + "item.dungeons_gear.wolf_vest": "狼之背心", + "item.dungeons_gear.wolf_hood": "狼之兜帽", + "item.dungeons_gear.fox_vest": "狐狸背心", + "item.dungeons_gear.fox_hood": "狐狸兜帽", + + "attribute.name.magicDamage": "魔法傷害", + "attribute.name.rangedDamage": "遠程傷害", + "attribute.name.artifactCooldown": "神器冷卻時間", + "attribute.name.healthPotionsHealNearbyAllies": "治療藥水可以治療附近的盟友", + "attribute.name.healthPotionBoost": "治療藥水使用器", + "attribute.name.soulsGathered": "經驗值收集", + "attribute.name.lifeSteal": "偷取生命", + "attribute.name.chanceToTeleportAwayWhenHit": "被攻擊擊中時有機率傳送離開一段距離", + "attribute.name.arrowsPerBundle": "每捆箭矢", + "attribute.name.briefInvulnerabilityWhenJumping": "跳躍時獲得短暫無敵", + "attribute.name.higherJumps": "跳高", + "attribute.name.chanceToNegateHits": "閃避率", + "attribute.name.longerJumpAbilityCooldown": "使跳躍的冷卻時間變長", + "attribute.name.freezingResistance": "抗凍能力", + "attribute.name.givesYouAPetBat": "給予你一隻寵物蝙蝠", + + "effect.dungeons_gear.shielding": "遮蔽", + "effect.dungeons_gear.soul_protection": "靈魂保護", + "effect.dungeons_gear.stunned": "被嚇呆了", + + "item.minecraft.potion.effect.shadow_brew": "暗影型態藥水", + "item.minecraft.potion.effect.oakwood_brew": "橡木盔甲藥水", + "item.minecraft.splash_potion.effect.shadow_brew": "飛濺暗影型態藥水", + "item.minecraft.splash_potion.effect.oakwood_brew": "飛濺橡木盔甲藥水", + "item.minecraft.lingering_potion.effect.shadow_brew": "滯留暗影型態藥水", + "item.minecraft.lingering_potion.effect.oakwood_brew": "滯留橡木盔甲藥水", + + "enchantment.dungeons_gear.anima_conduit": "經驗治癒", + "enchantment.dungeons_gear.anima_conduit.desc": "每獲得一點經驗值都會回復您的健康程度.", + "enchantment.dungeons_gear.enigma_resonator": "經驗增傷", + "enchantment.dungeons_gear.enigma_resonator.desc": "有50%的機率根據你的經驗值造成額外傷害.", + "enchantment.dungeons_gear.freezing": "致凍", + "enchantment.dungeons_gear.freezing.desc": "減緩攻擊到的生物三秒.", + "enchantment.dungeons_gear.gravity": "引力", + "enchantment.dungeons_gear.gravity.desc": "將集中的生物拉向攻擊者", + "enchantment.dungeons_gear.poison_cloud": "毒雲", + "enchantment.dungeons_gear.poison_cloud.desc": "有30%的機率召喚毒雲,毒雲會造成區域內的生物傷害並持續3秒鐘 ", + "enchantment.dungeons_gear.dynamo": "跳斬強化", + "enchantment.dungeons_gear.dynamo.desc": "增加跳斬的傷害.", + + "enchantment.dungeons_gear.busy_bee": "忙碌的蜜蜂", + "enchantment.dungeons_gear.busy_bee.desc": "擊倒生物後有機率召喚3隻蜜蜂", + "enchantment.dungeons_gear.chains": "鎖鏈", + "enchantment.dungeons_gear.chains.desc": "有30%的機率會將生物短時間內束縛.", + "enchantment.dungeons_gear.committed": "傷者喪鐘", + "enchantment.dungeons_gear.committed.desc": "對已經受傷的敵人造成額外傷害.", + "enchantment.dungeons_gear.critical_hit": "致命", + "enchantment.dungeons_gear.critical_hit.desc": "增加你的爆擊傷害", + "enchantment.dungeons_gear.echo": "連擊", + "enchantment.dungeons_gear.echo.desc": "攻擊會進行兩次攻擊後冷卻且在冷卻時間內玩家仍然可以執行一次攻擊", + "enchantment.dungeons_gear.exploding": "爆裂", + "enchantment.dungeons_gear.exploding.desc": "生物會爆炸當你擊殺他們的時候", + "enchantment.dungeons_gear.leeching": "生命抽取", + "enchantment.dungeons_gear.leeching.desc": "擊殺生物時會回復你的生命值", + "enchantment.dungeons_gear.prospector": "尋礦者", + "enchantment.dungeons_gear.prospector.desc": "增加敵人掉落綠寶石的機率", + "enchantment.dungeons_gear.radiance": "靈氣", + "enchantment.dungeons_gear.radiance.desc": "有20%機會在周圍產生回血靈氣", + "enchantment.dungeons_gear.rampaging": "魯莽", + "enchantment.dungeons_gear.rampaging.desc": "當擊殺生物時有10%機率會增加你50%的攻擊速度", + "enchantment.dungeons_gear.shockwave": "衝擊波", + "enchantment.dungeons_gear.shockwave.desc": "爆擊時會產生衝擊波攻擊敵人", + "enchantment.dungeons_gear.soul_siphon": "經驗虹吸", + "enchantment.dungeons_gear.soul_siphon.desc": "當擊中敵人時有10%的機率獲得額外經驗值", + "enchantment.dungeons_gear.stunning": "擊昏", + "enchantment.dungeons_gear.stunning.desc": "有機率擊昏敵人", + "enchantment.dungeons_gear.swirling": "迴旋斬", + "enchantment.dungeons_gear.swirling.desc": "爆即變成迴旋斬,造成附近敵人傷害", + "enchantment.dungeons_gear.thundering": "雷鳴", + "enchantment.dungeons_gear.thundering.desc": "有30%的機率召喚閃電傷害附近的敵人", + "enchantment.dungeons_gear.weakening": "虛弱", + "enchantment.dungeons_gear.weakening.desc": "你的攻擊會降低周圍生物的攻擊5秒鐘", + + "enchantment.dungeons_gear.accelerate": "衝刺加速", + "enchantment.dungeons_gear.accelerate.desc": "增加衝刺速度,冷卻時間1秒.", + "enchantment.dungeons_gear.bonus_shot": "額外射擊", + "enchantment.dungeons_gear.bonus_shot.desc": "射擊兩次,兩次攻擊不同生物,第二次的攻擊會較弱.", + "enchantment.dungeons_gear.chain_reaction": "連鎖反應", + "enchantment.dungeons_gear.chain_reaction.desc": "有機率對四面八方射出四支箭矢", + "enchantment.dungeons_gear.fuse_shot": "爆炸射擊", + "enchantment.dungeons_gear.fuse_shot.desc": "射擊時有機率射出炸彈箭.", + "enchantment.dungeons_gear.growing": "狙擊", + "enchantment.dungeons_gear.growing.desc": "射擊遠方目標時造成額外傷害", + "enchantment.dungeons_gear.radiance_shot": "光輝", + "enchantment.dungeons_gear.radiance_shot.desc": "有20%的機率周身創造出治癒靈光.", + "enchantment.dungeons_gear.replenish": "箭矢補充", + "enchantment.dungeons_gear.replenish.desc": "有機會立刻補充一隻箭矢.", + "enchantment.dungeons_gear.ricochet": "箭矢彈射", + "enchantment.dungeons_gear.ricochet.desc": "有機率讓箭矢在生物間彈射", + "enchantment.dungeons_gear.supercharge": "衝鋒射擊", + "enchantment.dungeons_gear.supercharge.desc": "衝刺射擊時造成額外傷害並且能夠將敵人擊退得更遠", + "enchantment.dungeons_gear.tempo_theft": "速度竊取", + "enchantment.dungeons_gear.tempo_theft.desc": "偷取生物的速度給你,並且在4秒後歸還.", + "enchantment.dungeons_gear.wild_rage": "激怒", + "enchantment.dungeons_gear.wild_rage.desc": "擊中敵人時有機率造成敵人生氣,該生物將對周圍所有生物產生敵意.", + + "enchantment.dungeons_gear.altruistic": "利他", + "enchantment.dungeons_gear.altruistic.desc": "治療周遭的生物,治療量視你失去的生命值而定", + "enchantment.dungeons_gear.burning": "燃燒圈", + "enchantment.dungeons_gear.burning.desc": "每0.5秒對周遭所有生物造成傷害", + "enchantment.dungeons_gear.chilling": "周身凍結", + "enchantment.dungeons_gear.chilling.desc": "每兩秒爆炸一次,使周遭生物的移動速度及攻擊速度降低.", + "enchantment.dungeons_gear.cooldown": "神器冷卻", + "enchantment.dungeons_gear.cooldown.desc": "降低神器的冷卻時間", + "enchantment.dungeons_gear.cowardice": "懦弱", + "enchantment.dungeons_gear.cowardice.desc": "當滿血時增加攻擊傷害.", + "enchantment.dungeons_gear.deflect": "投射偏轉", + "enchantment.dungeons_gear.deflect.desc": "有機率偏轉向你飛過來的飛行物", + "enchantment.dungeons_gear.final_shout": "最後的波紋", + "enchantment.dungeons_gear.final_shout.desc": "當你的生命值低於25%時所有神器的冷卻時間將變為0.", + "enchantment.dungeons_gear.fire_trail": "火徑", + "enchantment.dungeons_gear.fire_trail.desc": "你行走過後的路將產生火徑,火徑會造成周圍所有生物傷害.", + "enchantment.dungeons_gear.food_reserves": "存糧", + "enchantment.dungeons_gear.food_reserves.desc": "每當您使用治療藥水時您隨機獲得一個食物", + "enchantment.dungeons_gear.frenzied": "重傷反撲", + "enchantment.dungeons_gear.frenzied.desc": "當您的血量低於一半時將增加攻擊速度", + "enchantment.dungeons_gear.electrified": "帶電之躍", + "enchantment.dungeons_gear.electrified.desc": "每當跳躍時周遭會產生電流,此電流將攻擊周遭三個人", + "enchantment.dungeons_gear.gravity_pulse": "引力", + "enchantment.dungeons_gear.gravity_pulse.desc": "每五秒發出爆炸並將周圍的生物拉向您", + "enchantment.dungeons_gear.health_synergy": "生命同調", + "enchantment.dungeons_gear.health_synergy.desc": "每當使用任何神器時將回復您的生命值", + "enchantment.dungeons_gear.potion_barrier": "藥水屏障", + "enchantment.dungeons_gear.potion_barrier.desc": "當使用治療藥水後將會在短時間內獲得80%抗性", + "enchantment.dungeons_gear.snowball": "雪球", + "enchantment.dungeons_gear.snowball.desc": "每過幾秒對周遭人射出雪球.", + "enchantment.dungeons_gear.speed_synergy": "速度同調", + "enchantment.dungeons_gear.speed_synergy.desc": "每當使用任何神器時將增加自己20%速度.", + "enchantment.dungeons_gear.swiftfooted": "迅捷", + "enchantment.dungeons_gear.swiftfooted.desc": "跳躍後增加移動速度3秒.", + "enchantment.dungeons_gear.surprise_gift": "治療驚喜", + "enchantment.dungeons_gear.surprise_gift.desc": "當使用治療藥水後有機會得到隨機消耗品", + "enchantment.dungeons_gear.tumblebee": "蜜蜂跳躍", + "enchantment.dungeons_gear.tumblebee.desc": "當跳躍時將會召喚蜜蜂,蜜蜂最多存在3隻", + "enchantment.dungeons_gear.recycler": "草船借箭", + "enchantment.dungeons_gear.recycler.desc": "當受到遠程攻擊時將會獲得箭矢", + + "itemGroup.melee_weapons": "地下城:近戰武器", + "itemGroup.ranged_weapons": "地下城:遠程武器", + "itemGroup.artifacts": "地下城:神器", + "itemGroup.armor": "地下城:護甲", + + "death.attack.electricShock": "%1$s 被震懾", + "death.attack.electricShock.player": "%1$s 被震懾 在與 %2$s 戰鬥時", + + "attribute.name.generic.dungeons_gear.attackReach": "攻擊範圍" +} \ No newline at end of file diff --git a/1.16.5/assets/dungeons_mobs/lang/zh_tw.json b/1.16.5/assets/dungeons_mobs/lang/zh_tw.json new file mode 100644 index 00000000..08415841 --- /dev/null +++ b/1.16.5/assets/dungeons_mobs/lang/zh_tw.json @@ -0,0 +1,120 @@ +{ + "entity.dungeons_mobs.armored_zombie": "裝甲殭屍", + "item.dungeons_mobs.armored_zombie_spawn_egg": "裝甲殭屍生成蛋", + "entity.dungeons_mobs.jungle_zombie": "叢林殭屍", + "item.dungeons_mobs.jungle_zombie_spawn_egg": "叢林殭屍生成蛋", + "entity.dungeons_mobs.frozen_zombie": "冰雪殭屍", + "item.dungeons_mobs.frozen_zombie_spawn_egg": "冰雪殭屍生成蛋", + + "entity.dungeons_mobs.armored_skeleton": "裝甲骷髏", + "item.dungeons_mobs.armored_skeleton_spawn_egg": "裝甲骷髏生成蛋", + "entity.dungeons_mobs.mossy_skeleton": "青苔骷髏", + "item.dungeons_mobs.mossy_skeleton_spawn_egg": "青苔骷髏生成蛋", + "entity.dungeons_mobs.skeleton_vanguard": "先鋒骷髏", + "item.dungeons_mobs.skeleton_vanguard_spawn_egg": "先鋒骷髏生成蛋", + "entity.dungeons_mobs.skeleton_horseman": "骷髏騎士", + "item.dungeons_mobs.skeleton_horseman_spawn_egg": "骷髏騎士生成蛋", + "entity.dungeons_mobs.necromancer": "死靈法師", + "item.dungeons_mobs.necromancer_spawn_egg": "死靈法師生成蛋", + + "entity.dungeons_mobs.armored_vindicator": "裝甲衛道士", + "item.dungeons_mobs.armored_vindicator_spawn_egg": "裝甲衛道士生成蛋", + "entity.dungeons_mobs.vindicator_chef": "衛道士隊長", + "item.dungeons_mobs.vindicator_chef_spawn_egg": "衛道士隊長生成蛋", + "entity.dungeons_mobs.armored_pillager": "裝甲掠奪者", + "item.dungeons_mobs.armored_pillager_spawn_egg": "裝甲掠奪者生成蛋", + "entity.dungeons_mobs.royal_guard": "皇家守衛", + "item.dungeons_mobs.royal_guard_spawn_egg": "皇家守衛生成蛋", + "entity.dungeons_mobs.iceologer": "冰雪法師", + "item.dungeons_mobs.iceologer_spawn_egg": "冰雪法師生成蛋", + "entity.dungeons_mobs.geomancer": "地卜法師", + "item.dungeons_mobs.geomancer_spawn_egg": "地卜法師生成蛋", + "entity.dungeons_mobs.windcaller": "喚風法師", + "item.dungeons_mobs.windcaller_spawn_egg": "喚風法師生成蛋", + "entity.dungeons_mobs.mountaineer": "山地人", + "item.dungeons_mobs.mountaineer_spawn_egg": "山地人生成蛋", + "entity.dungeons_mobs.armored_mountaineer": "裝甲山地人", + "item.dungeons_mobs.armored_mountaineer_spawn_egg": "裝甲山地人生成蛋", + + "item.dungeons_mobs.illusioner_spawn_egg": "魔法師生成蛋", + + "entity.dungeons_mobs.geomancer_wall": "地卜之牆", + "entity.dungeons_mobs.geomancer_bomb": "地卜炸彈", + "entity.dungeons_mobs.redstone_mine": "紅石礦", + "entity.dungeons_mobs.ice_cloud": "冰雪雲", + "entity.dungeons_mobs.tornado": "龍捲風", + "entity.dungeons_mobs.cobweb_trap": "蜘蛛網陷阱", + + "entity.dungeons_mobs.slimeball": "史萊姆球", + "entity.dungeons_mobs.wraith_fireball": "幽靈火球", + "entity.dungeons_mobs.cobweb_projectile": "蜘蛛網子彈", + + "entity.dungeons_mobs.icy_creeper": "冰冷苦力帕", + "item.dungeons_mobs.icy_creeper_spawn_egg": "冰冷苦力帕生成蛋", + + "entity.dungeons_mobs.wraith": "幽靈", + "item.dungeons_mobs.wraith_spawn_egg": "幽靈生成蛋", + + "entity.dungeons_mobs.conjured_slime": "變形史萊姆", + "item.dungeons_mobs.conjured_slime_spawn_egg": "變形史萊姆生成蛋", + + "entity.dungeons_mobs.redstone_cube": "紅石塊", + "item.dungeons_mobs.redstone_cube_spawn_egg": "紅石塊生成蛋", + "entity.dungeons_mobs.redstone_golem": "紅石魔像", + "item.dungeons_mobs.redstone_golem_spawn_egg": "紅石魔像生成蛋", + + "entity.dungeons_mobs.whisperer": "耳語者", + "item.dungeons_mobs.whisperer_spawn_egg": "耳語者生成蛋", + "entity.dungeons_mobs.leapleaf": "跳躍之葉", + "item.dungeons_mobs.leapleaf_spawn_egg": "跳躍之葉生怪蛋", + "entity.dungeons_mobs.quick_growing_vine": "速生藤蔓", + "item.dungeons_mobs.quick_growing_vine_spawn_egg": "速生藤蔓生怪蛋", + "entity.dungeons_mobs.poison_quill_vine": "毒藤", + "item.dungeons_mobs.poison_quill_vine_spawn_egg": "毒藤生怪蛋", + + "entity.dungeons_mobs.squall_golem": "疾風魔像", + "item.dungeons_mobs.squall_golem_spawn_egg": "疾風魔像生成蛋", + + "block.dungeons_mobs.wraith_fire": "鬼火", + "item.dungeons_mobs.wraith_fire_charge": "鬼火生怪蛋", + "item.dungeons_mobs.spatula": "抹刀", + "item.dungeons_mobs.mountaineer_axe": "山地斧", + "item.dungeons_mobs.gold_mountaineer_axe": "黃金山地斧", + "item.dungeons_mobs.diamond_mountaineer_axe": "鑽石山地斧", + + "item.dungeons_mobs.windcaller_staff": "喚風之杖", + "item.dungeons_mobs.geomancer_staff": "地卜之杖", + "item.dungeons_mobs.necromancer_staff": "死靈之杖", + + "item.dungeons_mobs.gold_pillager_helmet": "黃金掠奪者頭盔", + "item.dungeons_mobs.diamond_pillager_helmet": "鑽石掠奪者頭盔", + "item.dungeons_mobs.gold_vindicator_helmet": "黃金衛道士頭盔", + "item.dungeons_mobs.diamond_vindicator_helmet": "鑽石衛道士頭盔", + "item.dungeons_mobs.skeleton_vanguard_helmet": "先鋒骷髏頭盔", + "item.dungeons_mobs.chef_hat": "隊長頭盔", + + "item.dungeons_mobs.skeleton_vanguard_shield": "先鋒骷髏盾牌", + + "item.dungeons_mobs.royal_guard_shield": "皇家守衛盾牌", + "item.dungeons_mobs.royal_guard_shield.black": "黑色皇家守衛盾牌", + "item.dungeons_mobs.royal_guard_shield.red": "紅色皇家守衛盾牌", + "item.dungeons_mobs.royal_guard_shield.green": "綠色皇家守衛盾牌", + "item.dungeons_mobs.royal_guard_shield.brown": "棕色皇家守衛盾牌", + "item.dungeons_mobs.royal_guard_shield.blue": "藍色皇家守衛盾牌", + "item.dungeons_mobs.royal_guard_shield.purple": "紫色皇家守衛盾牌", + "item.dungeons_mobs.royal_guard_shield.cyan": "青色皇家守衛盾牌", + "item.dungeons_mobs.royal_guard_shield.light_gray": "亮灰色皇家守衛盾牌", + "item.dungeons_mobs.royal_guard_shield.gray": "灰色皇家守衛盾牌", + "item.dungeons_mobs.royal_guard_shield.pink": "粉色皇家守衛盾牌", + "item.dungeons_mobs.royal_guard_shield.lime": "澄色皇家守衛盾牌", + "item.dungeons_mobs.royal_guard_shield.yellow": "黃色皇家守衛盾牌", + "item.dungeons_mobs.royal_guard_shield.light_blue": "亮藍色皇家守衛盾牌", + "item.dungeons_mobs.royal_guard_shield.magenta": "洋紅色皇家守衛盾牌", + "item.dungeons_mobs.royal_guard_shield.orange": "橘色皇家守衛盾牌", + "item.dungeons_mobs.royal_guard_shield.white": "白色皇家守衛盾牌", + + "itemGroup.dungeonsMobs": "地下城生物", + + "death.attack.iceCloud": "%1$s 被冰雪擊碎", + "death.attack.iceCloud.player": "%1$s 被冰雪擊碎,當在與 %2$s 戰鬥時 " +} \ No newline at end of file diff --git a/1.16.5/assets/dungeons_plus/lang/zh_tw.json b/1.16.5/assets/dungeons_plus/lang/zh_tw.json new file mode 100644 index 00000000..6bdaffa8 --- /dev/null +++ b/1.16.5/assets/dungeons_plus/lang/zh_tw.json @@ -0,0 +1,26 @@ +{ + "filled_map.dungeons_plus:bigger_dungeon": "地下城地圖", + "filled_map.dungeons_plus:leviathan": "利維坦地圖", + "filled_map.dungeons_plus:snowy_temple": "冰雪神廟地圖", + + "dungeons_plus:advancements.adventure.find_tower.title": "戰鬥之塔", + "dungeons_plus:advancements.adventure.find_tower.description": "發現並在這不平靜的塔內與怪物戰鬥", + + "dungeons_plus:advancements.adventure.find_bigger_dungeon.title": "嘿!這是個地下城", + "dungeons_plus:advancements.adventure.find_bigger_dungeon.description": "這裡的怪物我從未見過. (發現地下城)", + + "dungeons_plus:advancements.adventure.find_leviathan.title": "古代遺跡", + "dungeons_plus:advancements.adventure.find_leviathan.description": "我們必須使他冷靜下來. (找到利維坦)", + + "dungeons_plus:advancements.adventure.find_snowy_temple.title": "闖入風雪", + "dungeons_plus:advancements.adventure.find_snowy_temple.description": "我以為金字塔是在沙漠裡... (找到冰雪神殿)", + + "dungeons_plus:advancements.end.find_end_ruins.title": "毀滅結局", + "dungeons_plus:advancements.end.find_end_ruins.description": "大概不會持續太久. (找到終界廢墟)", + + "dungeons_plus:advancements.adventure.find_warped_garden.title": "怪怪的感覺", + "dungeons_plus:advancements.adventure.find_warped_garden.description": "進去阿有甚麼好怕的 (找到扭曲花園)", + + "dungeons_plus:advancements.nether.find_soul_prison.title": "籠中的眼淚", + "dungeons_plus:advancements.nether.find_soul_prison.description": "他們曾經存在. (找到靈魂監獄)" +} \ No newline at end of file diff --git a/1.16.5/assets/dungeonsmod/lang/zh_tw.json b/1.16.5/assets/dungeonsmod/lang/zh_tw.json new file mode 100644 index 00000000..a1d88c28 --- /dev/null +++ b/1.16.5/assets/dungeonsmod/lang/zh_tw.json @@ -0,0 +1,160 @@ +{ + "item.dungeonsmod.anthermite_egg": "花藥生成蛋", + "item.dungeonsmod.mimic_egg": "模仿者生成蛋", + "item.dungeonsmod.piranha_egg": "食人魚生成蛋", + "item.dungeonsmod.rogue_egg": "流氓生成蛋", + "item.dungeonsmod.slimond_egg": "斯里蒙德生成蛋", + + "item.dungeonsmod.haunter_egg": "纏身者生成蛋", + "item.dungeonsmod.lordskeleton_egg": "骷髏公爵生成蛋", + "item.dungeonsmod.deadhound_egg": "亡命獵犬生成蛋", + "item.dungeonsmod.crow_egg": "烏鴉生成蛋", + "item.dungeonsmod.notehead_egg": "音符生成蛋", + + "item.dungeonsmod.winterhunter_egg": "凜冬獵人生成蛋", + "item.dungeonsmod.pice_egg": "皮斯生成蛋", + "item.dungeonsmod.leech_egg": "水蛭生成蛋", + "item.dungeonsmod.pitcher_egg": "投擲者生成蛋", + "item.dungeonsmod.whirlwind_egg": "旋風生成蛋", + + "item.dungeonsmod.crawler_egg": "匍匐者生怪蛋", + "item.dungeonsmod.deserted_egg": "荒廢生成蛋", + "item.dungeonsmod.ironslime_egg": "金屬史萊姆生成蛋", + "item.dungeonsmod.king_egg": "國王生成蛋", + "item.dungeonsmod.kraken_egg": "海妖生成蛋", + "item.dungeonsmod.sun_egg": "太陽生成蛋", + "item.dungeonsmod.voidmaster_egg": "虛空大師生成蛋", + + "item.dungeonsmod.guard_egg": "守衛生成蛋", + "item.dungeonsmod.scientist_egg": "科學家生成蛋", + "item.dungeonsmod.slimewolf_egg": "史萊姆狼生成蛋", + + "filled_map.dungeonsmod:the_house": "房子", + "filled_map.dungeonsmod:the_mines": "鐵礦", + "filled_map.dungeonsmod:the_ship": "船", + "filled_map.dungeonsmod:the_castle": "城堡", + "filled_map.dungeonsmod:the_lab": "實驗室", + + "entity.dungeonsmod.extrapart": "富巴", + + "entity.dungeonsmod.anthermite": "花藥", + "entity.dungeonsmod.mimic": "模仿者", + "entity.dungeonsmod.piranha": "食人魚", + "entity.dungeonsmod.rogue": "惡棍", + "entity.dungeonsmod.slimond": "斯里蒙德", + + "entity.dungeonsmod.haunter": "纏身者", + "entity.dungeonsmod.lordskeleton": "骷髏公爵", + "entity.dungeonsmod.deadhound": "亡命獵犬", + "entity.dungeonsmod.crow": "烏鴉", + "entity.dungeonsmod.notehead": "音符", + + "entity.dungeonsmod.winterhunter": "凜冬獵人", + "entity.dungeonsmod.pice": "皮斯", + "entity.dungeonsmod.leech": "水蛭", + "entity.dungeonsmod.pitcher": "投擲者", + "entity.dungeonsmod.whirlwind": "旋風", + + "entity.dungeonsmod.crawler": "匍匐者", + "entity.dungeonsmod.deserted": "荒廢", + "entity.dungeonsmod.ironslime": "金屬史萊姆", + "entity.dungeonsmod.king": "國王", + "entity.dungeonsmod.kraken": "海妖", + "entity.dungeonsmod.sun": "太陽", + "entity.dungeonsmod.voidmaster": "虛空大師", + + "entity.dungeonsmod.guard": "守衛", + "entity.dungeonsmod.scientist": "科學家", + "entity.dungeonsmod.slimewolf": "史萊姆狼", + + "entity.minecraft.villager.dungeonsmod.traveler": "旅行者", + + + "item.dungeonsmod.back_pergamine": "後鞍", + "enchantment.level.32": "XXXII", + "enchantment.level.20": "XX", + "enchantment.level.17": "XVII", + "filled_map.village": "村莊", + "item.dungeonsmod.home_gem": "家傳寶石", + "item.dungeonsmod.home_gem.tooltip_1": "已連結", + "item.dungeonsmod.sun_overdrive": "太陽過載", + "item.dungeonsmod.cooldown": "冷卻: %d 分 %d 秒", + "item.dungeonsmod.soul_bottle": "靈魂罐", + "item.dungeonsmod.golden_bone": "黃金骸骨", + "item.dungeonsmod.piranha_bucket": "食人魚桶", + + "entity.dungeonsmod.multiplayer_reset": "似乎有人加入了戰鬥", + + //Translating this will only take place on singleplayer. On server side will always be in english. + "item.dungeonsmod.writtenbookside1.page0": "骨頭先生將帶給您優雅以及幸運,只要觸碰他的頭顱或是將鬼魂帶過來. 不要試圖用將鬼魂倒在他的頭上的方式來喚醒骨頭先生.", + "item.dungeonsmod.writtenbookside1.page1": "自從骨頭先生死去後薩滿就一直保護他 ", + "item.dungeonsmod.writtenbookside1.author": "薩滿", + "item.dungeonsmod.writtenbookside1.title": "副職業", + + "item.dungeonsmod.writtenbookside21.page0": "你曾經聽過凜冬獵人嗎 他以冰雪為家, 他會在所有地方巡邏並瞭解所有的野生動物並且到處留下陷阱.", + "item.dungeonsmod.writtenbookside21.page1": "希望你不會落入他的陷阱 因為從來沒有活人可以談論他的陷阱.", + "item.dungeonsmod.writtenbookside21.author": "S.-d.", + "item.dungeonsmod.writtenbookside21.title": "警告", + + "item.dungeonsmod.writtenbook0.page0": "我為了煤塊而來, 我一直都是為了煤塊而來, 只要有煤塊掉落我就會知道.", + "item.dungeonsmod.writtenbook0.author": "旅行者", + "item.dungeonsmod.writtenbook0.title": "尋覓", + + "item.dungeonsmod.writtenbook1.page0": "有一個法師在村莊內. 他非常的不友善, 有一天他離開了,有傳聞說, 他獨自移居到了沙漠裡不被人發現. 他是個火焰法師擅長操作火焰. 不要在他周圍使用火. ", + "item.dungeonsmod.writtenbook1.author": "匿名的村民", + "item.dungeonsmod.writtenbook1.title": "孤獨的村莊", + + "item.dungeonsmod.writtenbook2.page0": "礦工似乎在逃離甚麼. 怪物出現在那些從未見過的礦物附近. 所有的鐵礦都被他吞噬了. 沒有人可以阻止他, 我們是負責封鎖礦洞的人. 我恐怕難以倖存所以我留下這本書來警告之後過來的人.", + "item.dungeonsmod.writtenbook2.author": "領班", + "item.dungeonsmod.writtenbook2.title": "工程紀錄 第10天", + + "item.dungeonsmod.writtenbook3.page0": "'. 我嚇到了, 對著觸手開槍... 該死我忘了在港口內補給彈藥已經不足 看來我別無選擇只能進行最後的逃脫了.. ", + "item.dungeonsmod.writtenbook3.author": "船長", + "item.dungeonsmod.writtenbook3.title": "航海日誌", + + "item.dungeonsmod.writtenbook4.page0": "他們擁有許多軍物資, 不愧為地球上最強大的國王. 如果你要對抗他你必須自己評估風險.", + "item.dungeonsmod.writtenbook4.page1": "他們攻擊任何接近他們的東西. 獲得戰功的人可以獲得國王無上的賞賜.", + "item.dungeonsmod.writtenbook4.page2": "那個國王是個矛盾的存在. 他為了獲得黃金而變的瘋狂, 任何接近他的人, 都必須在黑曜石塊上小心的放上禮物, 不然就完了.", + "item.dungeonsmod.writtenbook4.page3": "死往降臨", + "item.dungeonsmod.writtenbook4.author": "間諜", + "item.dungeonsmod.writtenbook4.title": "李察", + + "item.dungeonsmod.writtenbook5.page0": "要說這裡最奇怪的地方是甚麼, 那就是這裡有個龐大的組織隱藏在這. 很久以前有些村民就在研究一些奇怪的東西.....", + "item.dungeonsmod.writtenbook5.page1": "我們決定找到這間秘密實驗室, 這間實驗室裡必定有著先進的科技. 當我們找到時發現裡面有一個巨大的奇怪生物 這個生物可以操縱奇妙的紅石力量使你的物品損壞.", + "item.dungeonsmod.writtenbook5.page2": "領導人決定進行大量的實驗, 我們發現每次餵養這個怪物都需要將10個紅石方塊放到石英祭壇上 , 而這些紅石將讓他擁有無盡的生命.", + "item.dungeonsmod.writtenbook5.page3": "我們必須在這個生物周遭建造黑曜石牆壁 因為每當他跳躍時周遭的人都會被殺死.", + "item.dungeonsmod.writtenbook5.author": "退休科學家", + "item.dungeonsmod.writtenbook5.title": "研究紀錄", + + "item.dungeonsmod.writtenbook6.page0": "我與太陽簽訂契約使我獲得強大的力量. 我很高興我能成為太陽公爵.", + "item.dungeonsmod.writtenbook6.page1": "我厭倦了這個村莊, 他們對這塊土地的力量一無所知. 我要去沙漠旅行找到一個幽暗的傳送門.", + "item.dungeonsmod.writtenbook6.page2": "為了與我的主融合 我需要6點生命, 右手持有6個鐵方塊還有擁有6點護甲 之後我將走進火中.", + "item.dungeonsmod.writtenbook6.page3": "我希望我能在科學家發現以前 解讀這本書 來了解太陽祭壇的運作方式.", + "item.dungeonsmod.writtenbook6.author": "滅火者", + "item.dungeonsmod.writtenbook6.title": "全知全能的神", + + "item.dungeonsmod.writtenbook7.part0": "祭壇的施工細節.", + "item.dungeonsmod.writtenbook7.part1": "\n O O O O O\n O O O O O\n O O A O O\n O O O O O\n O O O O O\nO : 25 Packed Ice\nA : Armor Stand: Full iron armor\nNether\nActivation: Spectral Arrow", + "item.dungeonsmod.writtenbook7.author": "摧毀太陽", + "item.dungeonsmod.writtenbook7.title": "月亮", + + "text.autoconfig.dungeonsmod.title": "地下城模組Config", + + "text.autoconfig.dungeonsmod.category.items": "物品", + "text.autoconfig.dungeonsmod.option.items.homeGem": "家傳寶石", + "text.autoconfig.dungeonsmod.option.items.homeGem.cooldown.@Tooltip": "時間流逝", + "text.autoconfig.dungeonsmod.option.items.homeGem.cooldown": "冷卻時間", + + "text.autoconfig.dungeonsmod.category.spawn_rates": "生成率", + "text.autoconfig.dungeonsmod.option.spawnRates.Piranha": "食人魚生成率", + "text.autoconfig.dungeonsmod.option.spawnRates.Rogue": "流氓生成率", + "text.autoconfig.dungeonsmod.option.spawnRates.Anthermite": "花藥生成率", + + "text.autoconfig.dungeonsmod.category.traveler": "旅行者", + "text.autoconfig.dungeonsmod.option.traveler.TheOne.@Tooltip": "附近只會有一個旅行者", + "text.autoconfig.dungeonsmod.option.traveler.TheOne": "那一位", + + "text.autoconfig.dungeonsmod.category.world": "世界", + "text.autoconfig.dungeonsmod.option.world.enable.@Tooltip": "出現問題時必須禁用.", + "text.autoconfig.dungeonsmod.option.world.enable": "Enable" +} \ No newline at end of file diff --git a/1.16.5/assets/greekfantasy/lang/zh_tw.json b/1.16.5/assets/greekfantasy/lang/zh_tw.json new file mode 100644 index 00000000..3f625499 --- /dev/null +++ b/1.16.5/assets/greekfantasy/lang/zh_tw.json @@ -0,0 +1,284 @@ + { + "itemGroup.greekfantasy": "希臘幻想", + "entity.greekfantasy.ara": "「燧石之心」阿拉", + "entity.greekfantasy.arion": "「神馬」阿裡翁", + "entity.greekfantasy.centaur": "半人馬", + "entity.greekfantasy.cerastes": "角蝰", + "entity.greekfantasy.cerberus": "「地獄三頭犬」刻耳柏洛斯", + "entity.greekfantasy.charybdis": "「旋渦海怪」卡律布狄斯", + "entity.greekfantasy.curse": "詛咒", + "entity.greekfantasy.cyclopes": "「獨眼巨人」庫克洛普斯", + "entity.greekfantasy.cyprian": "賽普勒斯半人馬", + "entity.greekfantasy.dragon_tooth": "龍牙", + "entity.greekfantasy.drakaina": "龍女", + "entity.greekfantasy.dryad": "樹妖", + "entity.greekfantasy.elpis": "「希望女神」厄爾庇斯", + "entity.greekfantasy.empusa": "「吸血惡魔」恩浦薩", + "entity.greekfantasy.fury": "「復仇女神」厄裡倪厄斯", + "entity.greekfantasy.geryon": "「三頭巨人」革律翁", + "entity.greekfantasy.giant_boar": "巨型野豬", + "entity.greekfantasy.gigante": "巨人", + "entity.greekfantasy.gorgon": "「蛇發女妖」戈爾貢", + "entity.greekfantasy.gorgon.medusa": "美杜莎", + "entity.greekfantasy.harpy": "鷹身女妖", + "entity.greekfantasy.healing_spell": "治療術", + "entity.greekfantasy.mad_cow": "瘋牛", + "entity.greekfantasy.minotaur": "「牛頭怪」米諾陶洛斯", + "entity.greekfantasy.naiad": "「水澤仙女」那伊阿得斯", + "entity.greekfantasy.orthus": "「雙頭犬」奧特休斯", + "entity.greekfantasy.poison_spit": "毒液", + "entity.greekfantasy.python": "毒蟒", + "entity.greekfantasy.satyr": "「森林之神」薩蒂爾", + "entity.greekfantasy.shade": "暗影", + "entity.greekfantasy.siren": "塞壬", + "entity.greekfantasy.sparti": "地生人", + "entity.greekfantasy.swine_spell": "變豬魔法", + "entity.greekfantasy.talos": "「機械巨人」塔羅斯", + "entity.greekfantasy.unicorn": "獨角獸", + "entity.greekfantasy.whirl": "旋渦", + "item.greekfantasy.ara_spawn_egg": "生成阿拉", + "item.greekfantasy.centaur_spawn_egg": "生成半人馬", + "item.greekfantasy.arion_spawn_egg": "生成阿裡翁", + "item.greekfantasy.cerastes_spawn_egg": "生成角蝰", + "item.greekfantasy.charybdis_spawn_egg": "生成卡律布狄斯", + "item.greekfantasy.cyclopes_spawn_egg": "生成獨眼巨人", + "item.greekfantasy.cyprian_spawn_egg": "生成賽普勒斯半人馬", + "item.greekfantasy.drakaina_spawn_egg": "生成龍女", + "item.greekfantasy.dryad_spawn_egg": "生成樹妖", + "item.greekfantasy.elpis_spawn_egg": "生成厄爾庇斯", + "item.greekfantasy.empusa_spawn_egg": "生成恩浦薩", + "item.greekfantasy.fury_spawn_egg": "生成厄裡倪厄斯", + "item.greekfantasy.giant_boar_spawn_egg": "生成巨型野豬", + "item.greekfantasy.gigante_spawn_egg": "生成巨人", + "item.greekfantasy.gorgon_spawn_egg": "生成戈耳工", + "item.greekfantasy.harpy_spawn_egg": "生成鷹身女妖", + "item.greekfantasy.mad_cow_spawn_egg": "生成瘋牛", + "item.greekfantasy.minotaur_spawn_egg": "生成米諾陶諾斯", + "item.greekfantasy.naiad_spawn_egg": "生成那伊阿得斯", + "item.greekfantasy.orthus_spawn_egg": "生成奧特休斯", + "item.greekfantasy.python_spawn_egg": "生成毒蟒", + "item.greekfantasy.satyr_spawn_egg": "生成薩蒂爾", + "item.greekfantasy.shade_spawn_egg": "生成暗影", + "item.greekfantasy.siren_spawn_egg": "生成塞壬", + "item.greekfantasy.unicorn_spawn_egg": "生成獨角獸", + "item.greekfantasy.whirl_spawn_egg": "生成旋渦", + "item.greekfantasy.ambrosia": "仙饌密酒", + "item.greekfantasy.boar_ear": "野豬耳", + "item.greekfantasy.boar_tusk": "野豬獠牙", + "item.greekfantasy.bag_of_wind": "風之袋", + "item.greekfantasy.conch": "海螺", + "item.greekfantasy.dog_claw": "狗爪", + "item.greekfantasy.dragon_tooth": "龍牙", + "item.greekfantasy.fiery_hide": "烈焰皮革", + "item.greekfantasy.flint_knife": "燧石小刀", + "item.greekfantasy.golden_bridle": "黃金拴繩", + "item.greekfantasy.gorgon_blood": "蛇發女妖之血", + "item.greekfantasy.gorgon_blood.tooltip_heal": "有50%的幾率治療", + "item.greekfantasy.gorgon_blood.tooltip_poison": "有50%的幾率中毒", + "item.greekfantasy.healing_rod": "治療棒", + "item.greekfantasy.helm_of_darkness": "黑暗頭盔", + "item.greekfantasy.horn": "號角", + "item.greekfantasy.ichor": "靈液", + "item.greekfantasy.iron_club": "鐵棒", + "item.greekfantasy.ivory_sword": "牙劍", + "item.greekfantasy.magic_feather": "魔法羽毛", + "item.greekfantasy.mirror": "魔鏡", + "item.greekfantasy.panflute": "排笛", + "item.greekfantasy.purified_snakeskin": "淨化蛇皮", + "item.greekfantasy.reeds": "蘆葦", + "item.greekfantasy.snake_fang": "蛇牙", + "item.greekfantasy.snakeskin": "蛇皮", + "item.greekfantasy.snakeskin_helmet": "蛇皮頭盔", + "item.greekfantasy.snakeskin_chestplate": "蛇皮胸甲", + "item.greekfantasy.snakeskin_leggings": "蛇皮護腿", + "item.greekfantasy.snakeskin_boots": "蛇皮鞋子", + "item.greekfantasy.stone_club": "石棒", + "item.greekfantasy.styxian_shard": "幽暗碎片", + "item.greekfantasy.swine_wand": "變豬魔杖", + "item.greekfantasy.talos_heart": "塔羅斯之心", + "item.greekfantasy.thunderbolt": "雷電", + "item.greekfantasy.tough_snakeskin": "硬蛇皮", + "item.greekfantasy.unicorn_horn": "獨角獸的角", + "item.greekfantasy.winged_sandals": "飛鞋", + "item.greekfantasy.wooden_club": "木棒", + "item.minecraft.potion.effect.mirror": "鏡像藥水", + "item.minecraft.potion.effect.swine": "變豬藥水", + "item.minecraft.splash_potion.effect.mirror": "噴濺型鏡像藥水", + "item.minecraft.splash_potion.effect.swine": "噴濺型變豬藥水", + "item.minecraft.lingering_potion.effect.mirror": "滯留型鏡像藥水", + "item.minecraft.lingering_potion.effect.swine": "滯留型變豬藥水", + "item.minecraft.tipped_arrow.effect.mirror": "鏡像之箭", + "item.minecraft.tipped_arrow.effect.swine": "變豬之箭", + "item.tooltip.broken": "已損壞", + "block.greekfantasy.altar_aphrodite": "阿佛洛狄忒祭壇", + "block.greekfantasy.altar_apollo": "阿波羅祭壇", + "block.greekfantasy.altar_ares": "阿瑞斯祭壇", + "block.greekfantasy.altar_artemis": "阿爾忒彌斯祭壇", + "block.greekfantasy.altar_hades": "哈迪斯祭壇", + "block.greekfantasy.altar_demeter": "德墨忒爾祭壇", + "block.greekfantasy.altar_dionysus": "迪奧尼索斯祭壇", + "block.greekfantasy.altar_hades": "哈迪斯祭壇", + "block.greekfantasy.altar_hecate": "赫卡忒祭壇", + "block.greekfantasy.altar_hera": "赫拉祭壇", + "block.greekfantasy.altar_hephaestus": "赫菲斯托斯祭壇", + "block.greekfantasy.altar_hermes": "赫爾墨斯祭壇", + "block.greekfantasy.altar_hestia": "赫斯提亞祭壇", + "block.greekfantasy.altar_persephone": "珀耳塞福涅祭壇", + "block.greekfantasy.altar_poseidon": "波塞冬祭壇", + "block.greekfantasy.altar_zeus": "宙斯祭壇", + "block.greekfantasy.nest": "鷹身女妖巢穴", + "block.greekfantasy.olive_log": "橄欖原木", + "block.greekfantasy.olive_wood": "橄欖木", + "block.greekfantasy.olive_planks": "橄欖木板", + "block.greekfantasy.olive_slab": "橄欖臺階", + "block.greekfantasy.olive_stairs": "橄欖樓梯", + "block.greekfantasy.olive_leaves": "橄欖樹葉", + "block.greekfantasy.olive_sapling": "橄欖樹苗", + "block.greekfantasy.limestone_statue": "石灰石雕像", + "block.greekfantasy.marble_statue": "大理石雕像", + "block.greekfantasy.limestone": "石灰石", + "block.greekfantasy.limestone_slab": "石灰石臺階", + "block.greekfantasy.limestone_stairs": "石灰石樓梯", + "block.greekfantasy.polished_limestone": "磨制石灰石", + "block.greekfantasy.polished_limestone_slab": "磨制石灰石臺階", + "block.greekfantasy.polished_limestone_stairs": "磨制石灰石樓梯", + "block.greekfantasy.limestone_pillar": "石灰石柱", + "block.greekfantasy.marble": "大理石", + "block.greekfantasy.marble_slab": "大理石臺階", + "block.greekfantasy.marble_stairs": "大理石樓梯", + "block.greekfantasy.polished_marble": "磨制大理石", + "block.greekfantasy.polished_marble_slab": "磨制大理石臺階", + "block.greekfantasy.polished_marble_stairs": "磨制大理石樓梯", + "block.greekfantasy.marble_pillar": "大理石柱", + "block.greekfantasy.palladium": "「守護神」帕拉丁", + "block.greekfantasy.stripped_olive_log": "去皮橄欖木原木", + "block.greekfantasy.stripped_olive_wood": "去皮橄欖木", + "block.greekfantasy.terracotta_vase": "陶瓦花瓶", + "block.greekfantasy.white_terracotta_vase": "白色陶瓦花瓶", + "block.greekfantasy.orange_terracotta_vase": "橙色陶瓦花瓶", + "block.greekfantasy.magenta_terracotta_vase": "品紅色陶瓦花瓶", + "block.greekfantasy.light_blue_terracotta_vase": "淡藍色陶瓦花瓶", + "block.greekfantasy.yellow_terracotta_vase": "黃色陶瓦花瓶", + "block.greekfantasy.lime_terracotta_vase": "黃綠色陶瓦花瓶", + "block.greekfantasy.pink_terracotta_vase": "粉紅色陶瓦花瓶", + "block.greekfantasy.gray_terracotta_vase": "灰色陶瓦花瓶", + "block.greekfantasy.light_gray_terracotta_vase": "淡灰色陶瓦花瓶", + "block.greekfantasy.cyan_terracotta_vase": "青色陶瓦花瓶", + "block.greekfantasy.purple_terracotta_vase": "紫色陶瓦花瓶", + "block.greekfantasy.blue_terracotta_vase": "藍色陶瓦花瓶", + "block.greekfantasy.brown_terracotta_vase": "棕色陶瓦花瓶", + "block.greekfantasy.green_terracotta_vase": "綠色陶瓦花瓶", + "block.greekfantasy.red_terracotta_vase": "紅色陶瓦花瓶", + "block.greekfantasy.black_terracotta_vase": "黑色陶瓦花瓶", + "block.greekfantasy.mysterious_box": "神秘魔盒", + "block.greekfantasy.mysterious_box.tooltip": "Nescitur Ignescitur|未知即災厄之源", + "block.greekfantasy.reeds": "蘆葦", + "block.greekfantasy.gigante_head": "巨人頭顱", + "block.greekfantasy.orthus_head": "奧特休斯頭顱", + "block.greekfantasy.cerberus_head": "刻耳柏洛斯頭顱", + "block.greekfantasy.ichor_infused_block": "靈液塊", + "block.greekfantasy.wild_rose": "野玫瑰", + "effect.greekfantasy.stunned": "眩暈", + "effect.greekfantasy.petrified": "石化", + "effect.greekfantasy.mirror": "鏡像", + "effect.greekfantasy.swine": "變豬詛咒", + "enchantment.greekfantasy.hunting": "狩獵", + "enchantment.greekfantasy.hunting.description": "有幾率秒殺大多數動物。", + "enchantment.greekfantasy.overstep": "逾越", + "enchantment.greekfantasy.overstep.description": "無需跳躍,立即踏上較高格方塊。", + "enchantment.greekfantasy.smashing": "重擊", + "enchantment.greekfantasy.smashing.description": "擊暈攻擊範圍內的怪物。", + "enchantment.greekfantasy.mirror": "鏡像", + "enchantment.greekfantasy.mirror.description": "免疫蛇發女妖的石化凝視。", + "enchantment.greekfantasy.poison": "劇毒", + "enchantment.greekfantasy.poison.description": "受傷時有幾率給予攻擊者中毒效果。", + "enchantment.level.infinity": "\u221E", + "advancements.greekfantasy.root.title": "希臘幻想", + "advancements.greekfantasy.root.description": "探索希臘幻想模組 :)", + "advancements.greekfantasy.effect_petrified.title": "恐懼令我石化", + "advancements.greekfantasy.effect_petrified.description": "凝視戈耳工的可怕面容", + "advancements.greekfantasy.effect_swine.title": "哼", + "advancements.greekfantasy.effect_swine.description": "受到變豬詛咒", + "advancements.greekfantasy.attacked_by_cerastes.title": "流沙埋伏", + "advancements.greekfantasy.attacked_by_cerastes.description": "遇到從沙子裡鑽出來的角蝰", + "advancements.greekfantasy.summon_cerberus.title": "好多頭", + "advancements.greekfantasy.summon_cerberus.description": "召喚會噴火的刻耳柏洛斯", + "advancements.greekfantasy.kill_cerberus.title": "「冥王哈迪斯」的獵犬", + "advancements.greekfantasy.kill_cerberus.description": "打敗刻耳柏洛斯", + "advancements.greekfantasy.kill_harpy.title": "沒有安全的巢穴", + "advancements.greekfantasy.kill_harpy.description": "殺死鷹身女妖", + "advancements.greekfantasy.summon_geryon.title": "三重麻煩", + "advancements.greekfantasy.summon_geryon.description": "召喚三頭革律翁", + "advancements.greekfantasy.kill_geryon.title": "碎顱重擊!", + "advancements.greekfantasy.kill_geryon.description": "打敗革律翁", + "advancements.greekfantasy.summon_talos.title": "重金屬", + "advancements.greekfantasy.summon_talos.description": "召喚厚顏無恥的塔羅斯", + "advancements.greekfantasy.kill_talos.title": "拔下鐵釘", + "advancements.greekfantasy.kill_talos.description": "打敗塔羅斯", + "advancements.greekfantasy.kill_charybdis.title": "好大的旋渦!", + "advancements.greekfantasy.kill_charybdis.description": "打敗卡律布狄斯", + "advancements.greekfantasy.kill_shade.title": "我想你", + "advancements.greekfantasy.kill_shade.description": "打敗暗影並取回你丟失的經驗", + "advancements.greekfantasy.tame_unicorn.title": "沒有彩虹", + "advancements.greekfantasy.tame_unicorn.description": "用黃金拴繩馴服獨角獸", + "advancements.greekfantasy.obtain_winged_sandals.title": "飛一樣的感覺!", + "advancements.greekfantasy.obtain_winged_sandals.description": "穿上飛鞋", + "advancements.greekfantasy.obtain_mysterious_box.title": "不要打開", + "advancements.greekfantasy.obtain_mysterious_box.description": "???", + "message.thunderbolt_only_when_raining": "只能在下雨時使用", + "gui.statue.rotation": "%1$s軸角度:%2$s", + "gui.statue.gender": "性別", + "gui.statue.preset": "預設", + "gui.statue.head": "頭", + "gui.statue.body": "身", + "gui.statue.left_arm": "左臂", + "gui.statue.right_arm": "右臂", + "gui.statue.left_leg": "左腿", + "gui.statue.right_leg": "右腿", + "gui.mirror.item": "祭品", + "gui.mirror.item.tooltip": "可在祭壇處獻祭以獲得恩賜的物品", + "gui.mirror.entity": "犧牲", + "gui.mirror.entity.tooltip": "擊殺可獲得恩賜的生物", + "gui.mirror.hostile": "敵意", + "gui.mirror.hostile.tooltip": "在這些恩賜等級內會攻擊玩家的生物", + "gui.mirror.hostility_levels": "敵意等級", + "gui.panflute.title": "排笛歌曲", + "song.augustin.name": "O du lieber Augustin", + "song.augustin.credits": "Traditional Austrian", + "song.greensleeves.name": "Greensleeves|綠袖子", + "song.greensleeves.credits": "Traditional English", + "song.korobeiniki.name": "Korobeiniki|貨郎", + "song.korobeiniki.credits": "1861 Nikolay Nekrasov", + "song.lotr.name": "Lord of the Rings|指環王", + "song.lotr.credits": "2001 Howard Shore", + "song.sarias_song.name": "Saria's Song|莎莉亞之歌", + "song.sarias_song.credits": "1998 Koji Kondo", + "song.sound_of_silence.name": "The Sound of Silence|寂靜之聲", + "song.sound_of_silence.credits": "1964 Paul Simon", + "song.waltzing_matilda.name": "Waltzing Matilda|叢林流浪", + "song.waltzing_matilda.credits": "Traditional Australian", + "deity.greekfantasy.aphrodite": "阿芙羅黛蒂", + "deity.greekfantasy.apollo": "阿波羅", + "deity.greekfantasy.ares": "阿瑞斯", + "deity.greekfantasy.artemis": "阿蒂蜜絲", + "deity.greekfantasy.athena": "雅典娜", + "deity.greekfantasy.demeter": "狄蜜特", + "deity.greekfantasy.dionysus": "戴歐尼修斯", + "deity.greekfantasy.hades": "哈迪斯", + "deity.greekfantasy.hecate": "赫卡忒", + "deity.greekfantasy.hephaestus": "赫菲斯托斯", + "deity.greekfantasy.hera": "希拉", + "deity.greekfantasy.hermes": "荷米斯", + "deity.greekfantasy.hestia": "荷絲提雅", + "deity.greekfantasy.persephone": "珀耳塞福涅", + "deity.greekfantasy.poseidon": "波塞頓", + "deity.greekfantasy.zeus": "宙斯", + "favor.favor": "恩賜", + "favor.level": "等級", + "favor.next_level": "下一級", + "favor.favor_modifiers": "恩賜效果", + "favor.effect.positive": " %1$s賜予了你一個祝福", + "favor.effect.negative": "%1$s賦予了你一個詛咒", + "favor.current_favor": "%1$s的恩賜值為%2$s/%3$s(%4$s級)", + "favor.level_range": "%1$s-%2$s" +} diff --git a/1.16.5/assets/integrateddynamics/lang/zh_tw.json b/1.16.5/assets/integrateddynamics/lang/zh_tw.json new file mode 100644 index 00000000..f3cc7157 --- /dev/null +++ b/1.16.5/assets/integrateddynamics/lang/zh_tw.json @@ -0,0 +1,1426 @@ +{ + "_comment": "General", + "itemGroup.integrateddynamics": "動態聯合", + "general.integrateddynamics.description": "充分自動化控制您的機器。", + "general.integrateddynamics.info.none": "無", + "general.integrateddynamics.energy": "能量", + "general.integrateddynamics.energy_unit": "RF", + "general.integrateddynamics.error.no_network": "找不到有效的網路", + "general.integrateddynamics.true": "True(真)", + "general.integrateddynamics.false": "False(假)", + + "_comment": "Gui", + "gui.integrateddynamics.part_settings": "部分設定", + "gui.integrateddynamics.aspect_settings": "檢測設定", + "gui.integrateddynamics.keybinding": "按鍵綁定", + "gui.integrateddynamics.button.save": "保存", + "gui.integrateddynamics.button.rename": "重命名", + "gui.integrateddynamics.button.copy": "複製", + "gui.integrateddynamics.button.copy.info": "複製到剪切板", + "gui.integrateddynamics.button.edit": "編輯", + "gui.integrateddynamics.button.add": "增加", + "gui.integrateddynamics.button.remove": "刪除", + "gui.integrateddynamics.partsettings.update_interval": "頻率", + "gui.integrateddynamics.partsettings.priority": "優先順序", + "gui.integrateddynamics.partsettings.channel": "能量頻道", + "gui.integrateddynamics.partsettings.channel.disabledinfo": "此伺服器上的網路能耗已被禁用", + "gui.integrateddynamics.partsettings.side": "目標面", + "gui.integrateddynamics.delay.capacity": "容量", + "gui.integrateddynamics.part.properties": "屬性:", + "gui.integrateddynamics.logicprogrammer.filter": "過濾", + "gui.integrateddynamics.rewards": "獎勵", + "gui.integrateddynamics.rewards.collect": "收集", + "gui.integrateddynamics.rewards.collected": "收集的", + "gui.integrateddynamics.rewards.collectFailure": "無法獲得獎勵, 你的物品欄滿了嗎?", + "gui.integrateddynamics.input": "輸入: %s", + "gui.integrateddynamics.output": "輸出: %s", + "gui.integrateddynamics.mechanical_squeezer.fluidautoeject": "自動輸出流體", + "gui.integrateddynamics.mechanical_squeezer.togglefluidautoeject": "自動輸出流體: %s", + "gui.integrateddynamics.mechanical_squeezer.togglefluidautoeject.info": "將流體自動輸出到附近的容器.", + "gui.integrateddynamics.input_short": "輸入", + "gui.integrateddynamics.output_short": "輸出", + "gui.integrateddynamics.recipe.strictnbt": "嚴格NBT", + "gui.integrateddynamics.recipe.tagvariants": "物品標籤變種", + + "_comment": "Diagnostics", + "gui.integrateddynamics.diagnostics.parts": "部分設定", + "gui.integrateddynamics.diagnostics.observers": "Storage Observers", + "gui.integrateddynamics.diagnostics.title": "網路診斷", + "gui.integrateddynamics.diagnostics.table.network": "網路", + "gui.integrateddynamics.diagnostics.table.cables": "導線", + "gui.integrateddynamics.diagnostics.table.part": "部件", + "gui.integrateddynamics.diagnostics.table.ticktime": "遊戲刻 (ms)", + "gui.integrateddynamics.diagnostics.table.dimension": "維度", + "gui.integrateddynamics.diagnostics.table.position": "位置", + "gui.integrateddynamics.diagnostics.table.side": "面", + + "_comment": "Keybindings", + "key.categories.integrateddynamics": "動態聯合", + "key.integrateddynamics.logic_programmer_focus_search": "在邏輯程式設計器中搜索", + "key.integrateddynamics.logic_programmer_open_rename": "在邏輯程式設計器重命名變數卡", + + "_comment": "Sound names", + "subtitles.integrateddynamics.effect.page.flipsingle": "翻頁", + "subtitles.integrateddynamics.effect.page.flipmultiple": "翻多頁", + + "_comment": "Blocks", + "block.integrateddynamics.cable": "邏輯線纜", + "block.integrateddynamics.variablestore": "變數卡箱", + "block.integrateddynamics.energy_battery": "能量電池", + "block.integrateddynamics.energy_battery.info": "與其他能量電池放在合成網格中以增加容量。", + "block.integrateddynamics.energy_battery.info.auto_supply": "自動輸出: %s", + "block.integrateddynamics.energy_battery_creative": "創造能量電池", + "block.integrateddynamics.energy_battery_creative.info.auto_supply": "自動輸出: %s", + "block.integrateddynamics.logic_programmer": "邏輯程式設計器", + "block.integrateddynamics.coal_generator": "發電機", + "block.integrateddynamics.coal_generator.info": "從燃料中獲取能量", + "block.integrateddynamics.proxy": "代理器", + "block.integrateddynamics.proxy.info": "將一個變數卡輸出為一個檢測類型。在合成網格中清除。", + "block.integrateddynamics.materializer": "複製器", + "block.integrateddynamics.materializer.info": "複製變數的資料作為新的變數", + "block.integrateddynamics.menril_log": "門瑞歐原木", + "block.integrateddynamics.menril_log_filled": "富集門瑞歐原木", + "block.integrateddynamics.menril_leaves": "門瑞歐樹葉", + "block.integrateddynamics.menril_sapling": "門瑞歐樹苗", + "block.integrateddynamics.menril_planks": "門瑞歐木板", + "block.integrateddynamics.crystalized_menril_block": "門瑞歐結晶方塊", + "block.integrateddynamics.crystalized_menril_brick": "門瑞歐結晶磚塊", + "block.integrateddynamics.block_menril_resin": "門瑞歐樹脂", + "block.integrateddynamics.drying_basin": "烘乾池", + "block.integrateddynamics.drying_basin.info": "烘乾物品和流體", + "block.integrateddynamics.squeezer": "擠壓機", + "block.integrateddynamics.squeezer.info": "用跳躍來擠壓,弄平,粉碎", + "block.integrateddynamics.menril_torch": "門瑞歐火把", + "block.integrateddynamics.menril_torch_stone": "門瑞歐石火把", + "block.integrateddynamics.invisible_light": "不可見光", + "block.integrateddynamics.menril_door": "門瑞歐木門", + "block.integrateddynamics.menril_planks_stairs": "門瑞歐樓梯", + "block.integrateddynamics.crystalized_menril_block_stairs": "門瑞歐結晶樓梯", + "block.integrateddynamics.crystalized_menril_brick_stairs": "門瑞歐結晶磚樓梯", + "block.integrateddynamics.delay": "延遲器", + "block.integrateddynamics.delay.info": "將變數的歷史顯示在一個面上。", + "block.integrateddynamics.block_liquid_chorus": "紫頌果漿", + "block.integrateddynamics.crystalized_chorus_block": "紫頌果漿結晶方塊", + "block.integrateddynamics.crystalized_chorus_brick": "紫頌果漿結晶磚塊", + "block.integrateddynamics.crystalized_chorus_block_stairs": "紫頌果漿結晶樓梯", + "block.integrateddynamics.crystalized_chorus_brick_stairs": "紫頌果漿結晶磚樓梯", + "block.integrateddynamics.mechanical_squeezer": "電動擠壓機", + "block.integrateddynamics.mechanical_squeezer.info": "消耗能量(RF)來擠壓物品.", + "block.integrateddynamics.mechanical_drying_basin": "電動烘乾池", + "block.integrateddynamics.mechanical_drying_basin.info": "消耗能量(RF)來烘乾物品和流體.", + + "_comment": "Items", + "item.integrateddynamics.general.id": "§e§lID: §r%s", + "item.integrateddynamics.wrench": "扳手", + "item.integrateddynamics.variable": "變數卡", + "item.integrateddynamics.variable.info": "在合成台清除或複製", + "item.integrateddynamics.variable.warning": "§4§l警告:千萬不要在創造模式中複製它!", + "item.integrateddynamics.variable.id": "§e§o變數ID: §r§o%s", + "item.integrateddynamics.labeller": "注釋器", + "item.integrateddynamics.labeller.info": "命名你的變數卡。它也可以在邏輯程式設計器內使用,需要持有注釋器", + "item.integrateddynamics.labeller.button.write": "寫入", + "item.integrateddynamics.facade": "偽裝塊", + "item.integrateddynamics.facade.info": "在工作臺結合一個方塊", + "item.integrateddynamics.bucket_liquid_chorus": "紫頌果漿桶", + "item.integrateddynamics.bucket_menril_resin": "門瑞歐樹脂桶", + "item.integrateddynamics.crystalized_menril_chunk": "門瑞歐結晶碎塊", + "item.integrateddynamics.variable_transformer": "變數輸入/輸出", + "item.integrateddynamics.variable_transformer_output": "變數輸出", + "item.integrateddynamics.variable_transformer_input": "變數輸入", + "item.integrateddynamics.menril_berries": "門瑞歐漿果", + "item.integrateddynamics.menril_berries.info": "美味又明亮", + "item.integrateddynamics.portable_logic_programmer": "可擕式邏輯編輯器", + "item.integrateddynamics.on_the_dynamics_of_integration": "論動態聯合", + "item.integrateddynamics.on_the_dynamics_of_integration.info": "一個完整的mod參考指南與教程", + "item.integrateddynamics.crystalized_chorus_chunk": "紫頌果漿結晶碎塊", + "item.integrateddynamics.logic_director": "邏輯指向器", + "item.integrateddynamics.proto_chorus": "遠古紫頌果", + + "_comment": "Fluids", + "fluid.fluids.integrateddynamics.menrilresin": "門瑞歐樹脂", + "fluid.fluids.integrateddynamics.liquidchorus": "紫頌果漿", + + "_comment": "Biomes", + "biomes.integrateddynamics.biome_meneglin": "門勒格林", + + "_comment": "Advancements", + "advancement.integrateddynamics.meneglin_discovery": "發現門勒格林", + "advancement.integrateddynamics.meneglin_discovery.desc": "砍下位於門勒格林的門瑞歐樹", + "advancement.integrateddynamics.squeezing": "專業級別的擠壓!", + "advancement.integrateddynamics.squeezing.desc": "製作一台擠壓機", + "advancement.integrateddynamics.drying": "專業級別的烘乾!", + "advancement.integrateddynamics.drying.desc": "製作一個洪幹池", + "advancement.integrateddynamics.menril_production": "門瑞歐加工", + "advancement.integrateddynamics.menril_production.desc": "將門瑞歐原木加工成樹脂並烘乾得到門瑞歐結晶.", + "advancement.integrateddynamics.cables_logic": "邏輯線纜", + "advancement.integrateddynamics.cables_logic.desc": "製作一個邏輯線纜", + "advancement.integrateddynamics.networks_logic": "邏輯網路", + "advancement.integrateddynamics.networks_logic.desc": "構建具有至少10個相互連接的邏輯電纜的邏輯網路。", + "advancement.integrateddynamics.menril_wrenching": "門瑞歐扳手", + "advancement.integrateddynamics.menril_wrenching.desc": "製作一個扳手", + "advancement.integrateddynamics.variables": "變數評測", + "advancement.integrateddynamics.variables.desc": "製作一個變數卡", + "advancement.integrateddynamics.variable_input": "變數輸入轉換", + "advancement.integrateddynamics.variable_input.desc": "製作一個變數輸入裝換器", + "advancement.integrateddynamics.variable_output": "變數輸出裝換器", + "advancement.integrateddynamics.variable_output.desc": "製作一個變數輸出轉換器", + "advancement.integrateddynamics.redstone_reading": "紅石讀取", + "advancement.integrateddynamics.redstone_reading.desc": "製作一個紅石讀取器", + "advancement.integrateddynamics.block_reading": "方塊讀取", + "advancement.integrateddynamics.block_reading.desc": "製作一個方塊讀取器", + "advancement.integrateddynamics.inventory_reading": "物品欄讀取", + "advancement.integrateddynamics.inventory_reading.desc": "製作一個物品欄讀取器", + "advancement.integrateddynamics.machine_reading": "機器讀取", + "advancement.integrateddynamics.machine_reading.desc": "製作一個機器讀取器", + "advancement.integrateddynamics.value_displaying": "資料顯示", + "advancement.integrateddynamics.value_displaying.desc": "製作一個顯示面板", + "advancement.integrateddynamics.redstone_capturing": "紅石信號捕捉", + "advancement.integrateddynamics.redstone_capturing.desc": "製作一個紅石§6Integer(整型)§7資料的變數卡。", + "advancement.integrateddynamics.redstone_observement": "紅石觀測", + "advancement.integrateddynamics.redstone_observement.desc": "放置一個§6Integer(整型)§7變數卡到顯示面板裡。", + "advancement.integrateddynamics.redstone_transmission": "紅石信號傳輸", + "advancement.integrateddynamics.redstone_transmission.desc": "讓一個紅石輸出器輸出一個最大等級的紅石信號。", + "advancement.integrateddynamics.logic_programming": "邏輯程式設計", + "advancement.integrateddynamics.logic_programming.desc": "打開邏輯編輯器的介面", + "advancement.integrateddynamics.constant_definition": "常量定義", + "advancement.integrateddynamics.constant_definition.desc": "定義一個常量§6Integer(整型)§7變數卡。", + "advancement.integrateddynamics.arithmetic_addition": "算數加法", + "advancement.integrateddynamics.arithmetic_addition.desc": "相加§e數位§7並顯示其結果。", + "advancement.integrateddynamics.variable_materialization": "變數複製", + "advancement.integrateddynamics.variable_materialization.desc": "在§l複製器§r中複製一個變數。", + "advancement.integrateddynamics.variable_proxying": "變數代理", + "advancement.integrateddynamics.variable_proxying.desc": "在§l代理器§r中創建一個變數代理。", + "advancement.integrateddynamics.logical_list_building": "邏輯清單構建。", + "advancement.integrateddynamics.logical_list_building.desc": "構建一個靜態清單§6Integers(整型)§7 1, 10 和 100。", + "advancement.integrateddynamics.item_origin_identification": "物品初始ID", + "advancement.integrateddynamics.item_origin_identification.desc": "獲得一個物品的mod名稱。", + "advancement.integrateddynamics.what_would_i_be_looking_at": "我在看什麼?", + "advancement.integrateddynamics.what_would_i_be_looking_at.desc": "獲取你視線所指向的方塊。", + "advancement.integrateddynamics.dynamic_additions": "動態添加", + "advancement.integrateddynamics.dynamic_additions.desc": "動態調用加法運算子", + "advancement.integrateddynamics.dynamic_list_filtering": "動態清單過濾", + "advancement.integrateddynamics.dynamic_list_filtering.desc": "過濾一個整型列表 1, 10 和 100 到 10.", + "advancement.integrateddynamics.creeper_taming": "馴服爬行者", + "advancement.integrateddynamics.creeper_taming.desc": "在顯示面板顯示一隻爬行者的血量", + "advancement.integrateddynamics.sponge_step_sound": "踩海綿音效", + "advancement.integrateddynamics.sponge_step_sound.desc": "播放踩在濕海綿上的音效", + "advancement.integrateddynamics.recursive_recursion": "遞迴", + "advancement.integrateddynamics.recursive_recursion.desc": "創建一個無限清單並將它顯示在顯示面板上", + "advancement.integrateddynamics.tool_for_obsidian": "能否採掘黑曜石?", + "advancement.integrateddynamics.tool_for_obsidian.desc": "測試一把石鎬是否能夠破壞黑曜石,並將結果顯示在顯示面板上。", + "advancement.integrateddynamics.smart_pressure_plate": "智能壓力板", + "advancement.integrateddynamics.smart_pressure_plate.desc": "製作一個自動開門系統 。經過一個基於實體名稱匹配的實體讀取器時, 紅石輸出器向門輸出信號。", + + "_comment": "Value types", + "valuetype.integrateddynamics.error.value": "無效數據", + "valuetype.integrateddynamics.value_type": "資料類型", + "valuetype.integrateddynamics.tooltip.type_name": "§e類型:§r%s", + "valuetype.integrateddynamics.tooltip.value": "§e§o值:§r%s", + "valuetype.integrateddynamics.operator.tooltip.signature": "§e簽名:§r%s", + "valuetype.integrateddynamics.error.invalid_input": "輸入的\"%s\"不能被解析為這個類型", + "valuetype.integrateddynamics.error.invalid_input_item": "這個類型需要一個輸入物品", + "valuetype.integrateddynamics.error.invalid_list_element": "元素%s不合法: %s", + "valuetype.integrateddynamics.error.invalid_list_value_type": "此列表請求資料類型%s與當前指定的%s不匹配", + "valuetype.integrateddynamics.error.invalid_operator_operator": "位置%s所期望的的運算子與當前指定的%s不匹配", + "valuetype.integrateddynamics.error.invalid_operator_signature": "運算子%s所期望的資料類型 (%s) 與當前指定資料的類型(%s) 不匹配", + "valuetype.integrateddynamics.error.block.no_block": "插入的物品不是方塊", + "valuetype.integrateddynamics.error.fluid.no_fluid": "插入的物品不包含流體", + + "valuetype.integrateddynamics.any": "Any(任意)", + "valuetype.integrateddynamics.any.info": "接受任何類型的資料", + "valuetype.integrateddynamics.number": "Number(數值)", + "valuetype.integrateddynamics.number.info": "接受所有類型的數字", + "valuetype.integrateddynamics.named": "轉為字串", + "valuetype.integrateddynamics.named.info": "將值轉換為字串的形式 (將數值1.2轉換為字串\"1.2\")", + "valuetype.integrateddynamics.uniquely_named": "轉為唯一名稱", + "valuetype.integrateddynamics.uniquely_named.info": "將值轉換為它的唯一名稱", + + "valuetype.integrateddynamics.boolean": "Boolean(布林)", + "valuetype.integrateddynamics.integer": "Integer(整型)", + "valuetype.integrateddynamics.double": "Double(雙精度型)", + "valuetype.integrateddynamics.long": "Long(長整型)", + "valuetype.integrateddynamics.string": "String(字串)", + "valuetype.integrateddynamics.operator": "Operator(運算子)", + "valuetype.integrateddynamics.nbt": "NBT", + + "valuetype.integrateddynamics.list": "List(列表)", + "valuetype.integrateddynamics.block": "Block(方塊)", + "valuetype.integrateddynamics.itemstack": "Item(物品)", + "valuetype.integrateddynamics.entity": "Entity(實體)", + "valuetype.integrateddynamics.fluidstack": "Fluid(流體)", + + "_comment": "Part types", + "parttype.integrateddynamics.error.low_energy": "能源不足", + "parttype.integrateddynamics.tooltip.disabled": "關閉", + "parttype.integrateddynamics.tooltip.inactive": "啟動", + "parttype.integrateddynamics.tooltip.errors": "錯誤:", + "parttype.integrateddynamics.tooltip.writer.active_aspect": "設置面: %s (%s)", + "parttype.integrateddynamics.tooltip.display.active_value": "值: %s (%s)", + "parttype.integrateddynamics.tooltip.monodirectionalconnector.group": "分組: %s", + "parttype.integrateddynamics.tooltip.noaspects": "警告: 沒有可用的擴展. 當安裝其他mod後可能生效.", + + "parttype.integrateddynamics.audio_reader": "聲音讀取器", + "parttype.integrateddynamics.audio_reader.info": "讀取聲音資訊", + "parttype.integrateddynamics.block_reader": "方塊讀取器", + "parttype.integrateddynamics.block_reader.info": "讀取方塊信息", + "parttype.integrateddynamics.entity_reader": "實體讀取器", + "parttype.integrateddynamics.entity_reader.info": "讀取實體資訊", + "parttype.integrateddynamics.extradimensional_reader": "附加維度讀取器", + "parttype.integrateddynamics.extradimensional_reader.info": "讀取所有維度共用的資訊", + "parttype.integrateddynamics.fluid_reader": "流體讀取器", + "parttype.integrateddynamics.fluid_reader.info": "讀取流體容器信息", + "parttype.integrateddynamics.inventory_reader": "物品容器讀取器", + "parttype.integrateddynamics.inventory_reader.info": "讀取物品容器信息", + "parttype.integrateddynamics.network_reader": "網路讀取器", + "parttype.integrateddynamics.network_reader.info": "讀取目標網路預設", + "parttype.integrateddynamics.machine_reader": "機器讀取器", + "parttype.integrateddynamics.machine_reader.info": "讀取機器資訊", + "parttype.integrateddynamics.redstone_reader": "紅石讀取器", + "parttype.integrateddynamics.redstone_reader.info": "讀取紅石信號", + "parttype.integrateddynamics.world_reader": "世界讀取器", + "parttype.integrateddynamics.world_reader.info": "讀取世界,方塊,實體的相關資訊", + + "parttype.integrateddynamics.audio_writer": "聲音輸出", + "parttype.integrateddynamics.audio_writer.info": "輸出聲音和音樂", + "parttype.integrateddynamics.effect_writer": "效果輸出", + "parttype.integrateddynamics.effect_writer.info": "輸出粒子效果", + "parttype.integrateddynamics.entity_writer": "實體寫入器", + "parttype.integrateddynamics.entity_writer.info": "為實體寫入配置", + "parttype.integrateddynamics.machine_writer": "機器寫入器", + "parttype.integrateddynamics.machine_writer.info": "為機器寫入配置", + "parttype.integrateddynamics.inventory_writer": "物品容器輸出", + "parttype.integrateddynamics.inventory_writer.info": "寫入物品容器", + "parttype.integrateddynamics.redstone_writer": "紅石輸出", + "parttype.integrateddynamics.redstone_writer.info": "輸出紅石信號", + + "parttype.integrateddynamics.data_driven_panel.error.invalid_type": "這個面板不接受一個%s.", + "parttype.integrateddynamics.static_light_panel": "靜態光源", + "parttype.integrateddynamics.static_light_panel.info": "一個常亮的簡單光源", + "parttype.integrateddynamics.dynamic_light_panel": "動態光源", + "parttype.integrateddynamics.dynamic_light_panel.info": "用光亮顯示變數的值", + "parttype.integrateddynamics.display_panel": "顯示器", + "parttype.integrateddynamics.display_panel.info": "用文本顯示變數的值", + + "parttype.integrateddynamics.connector_mono_directional": "單向連接器", + "parttype.integrateddynamics.connector_mono_directional.info": "可以在一條直線上與一定範圍內與其他單向連接器連接", + "parttype.integrateddynamics.connector_omni_directional": "全向連接器", + "parttype.integrateddynamics.connector_omni_directional.info": "可以與任意位置的全向連接器連接,包括不同的維度", + + "_comment": "Variables facades", + "variable.integrateddynamics.error.invalid_item": "當前變數不能被用在這個檢測類型", + "variable.integrateddynamics.error.part_not_in_network": "在當前網路中未找到部件 ID:%s", + "variable.integrateddynamics.error.recursion": "ID為%s的變數引用了自己", + + "_comment": "Proxy", + "proxy.integrateddynamics.tooltip.proxy_id": "§e§o代理ID: §r§o%s", + "proxy.integrateddynamics.error.proxy_not_in_network": "當前網路中找不到ID為%s的代理器", + "proxy.integrateddynamics.error.proxy_invalid": "ID為%s的代理器內沒有變數卡", + "proxy.integrateddynamics.error.proxy_invalid_type": "ID為%s的代理器期望綁定類型為%s的變數而不是%s", + + "_comment": "Delay", + "delay.integrateddynamics.tooltip.delay_id": "§e§o延遲 ID: §r§o%s", + "delay.integrateddynamics.error.delay_not_in_network": "當前網路中找不到ID為%s的延遲器", + "delay.integrateddynamics.error.delay_invalid": "ID為%s的延遲器內沒有變數卡", + "delay.integrateddynamics.error.delay_invalid_type": "ID為%s的延遲器期望綁定類型為%s的變數而不是%s", + + "_comment": "Aspects", + "aspect.integrateddynamics.tooltip.aspect_name": "§e檢測類型: §r%s", + "aspect.integrateddynamics.tooltip.value_type_name": "§e資料類型: §r%s", + "aspect.integrateddynamics.tooltip.part_id": "§e§o部件ID: §r§o%s", + "aspect.integrateddynamics.error.invalid_type": "這個檢測類型期望%s而不是%s", + "aspect.integrateddynamics.name": "檢測類型", + + "_comment": "# Audio aspects", + "aspect.integrateddynamics.read.integer.audio.instrument.piano": "音符盒-鋼琴/豎琴", + "aspect.integrateddynamics.read.integer.audio.instrument.piano.info": "讀取鋼琴/豎琴的聲音,接受範圍[0, 24]", + "aspect.integrateddynamics.read.integer.audio.instrument.bassdrum": "音符盒-低音鼓/大鼓", + "aspect.integrateddynamics.read.integer.audio.instrument.bassdrum.info": "讀取低音鼓/大鼓的聲音,接受範圍[0, 24]", + "aspect.integrateddynamics.read.integer.audio.instrument.snare": "音符盒-小鼓", + "aspect.integrateddynamics.read.integer.audio.instrument.snare.info": "讀取小鼓的聲音,接受範圍[0, 24]", + "aspect.integrateddynamics.read.integer.audio.instrument.clicks": "音符盒-點擊/棍棒", + "aspect.integrateddynamics.read.integer.audio.instrument.clicks.info": "讀取點擊/棍棒的聲音,接受範圍[0, 24]", + "aspect.integrateddynamics.read.integer.audio.instrument.bassguitar": "音符盒-低音吉他/貝司", + "aspect.integrateddynamics.read.integer.audio.instrument.bassguitar.info": "讀取低音吉他/貝司的聲音,接受範圍[0, 24]", + + "aspect.integrateddynamics.write.integer.audio.instrument.piano": "音符盒-鋼琴/豎琴", + "aspect.integrateddynamics.write.integer.audio.instrument.piano.info": "發出鋼琴/豎琴聲音,接受範圍[0, 24]", + "aspect.integrateddynamics.write.integer.audio.instrument.bassdrum": "音符盒-低音鼓/大鼓", + "aspect.integrateddynamics.write.integer.audio.instrument.bassdrum.info": "發出低音鼓/大鼓聲音,接受範圍[0, 24]", + "aspect.integrateddynamics.write.integer.audio.instrument.snare": "音符盒-小鼓", + "aspect.integrateddynamics.write.integer.audio.instrument.snare.info": "發出小鼓聲音,接受範圍[0, 24]", + "aspect.integrateddynamics.write.integer.audio.instrument.clicks": "音符盒-點擊/棍棒", + "aspect.integrateddynamics.write.integer.audio.instrument.clicks.info": "發出點擊/棍棒聲音,接受範圍[0, 24]", + "aspect.integrateddynamics.write.integer.audio.instrument.bassguitar": "音符盒-低音吉他/貝司", + "aspect.integrateddynamics.write.integer.audio.instrument.bassguitar.info": "發出低音吉他/貝司聲音,接受範圍[0, 24]", + + "aspect.integrateddynamics.write.string.audio.sound": "音樂", + "aspect.integrateddynamics.write.string.audio.sound.info": "播放指定的音樂", + + "_comment": "# Effect aspects", + "aspect.integrateddynamics.write.double.effect.particle.fireworksspark": "效果-煙花", + "aspect.integrateddynamics.write.double.effect.particle.fireworksspark.info": "以特定的速度放煙花", + "aspect.integrateddynamics.write.double.effect.particle.bubble": "效果-水中氣泡", + "aspect.integrateddynamics.write.double.effect.particle.bubble.info": "以特定的速度發出水中氣泡", + "aspect.integrateddynamics.write.double.effect.particle.splash": "效果-水花", + "aspect.integrateddynamics.write.double.effect.particle.splash.info": "以特定的速度發出水花", + "aspect.integrateddynamics.write.double.effect.particle.wake": "效果-水波", + "aspect.integrateddynamics.write.double.effect.particle.wake.info": "以特定的速度發出水波", + "aspect.integrateddynamics.write.double.effect.particle.suspended": "效果-水下顆粒", + "aspect.integrateddynamics.write.double.effect.particle.suspended.info": "以特定的速度發出水下顆粒", + "aspect.integrateddynamics.write.double.effect.particle.depthsuspend": "效果-虛空顆粒", + "aspect.integrateddynamics.write.double.effect.particle.depthsuspend.info": "以特定的速度發出虛空顆粒", + "aspect.integrateddynamics.write.double.effect.particle.crit": "效果-暴擊", + "aspect.integrateddynamics.write.double.effect.particle.crit.info": "以特定的速度發出暴擊效果", + "aspect.integrateddynamics.write.double.effect.particle.magiccrit": "效果-魔法暴擊", + "aspect.integrateddynamics.write.double.effect.particle.magiccrit.info": "以特定的速度發出魔法暴擊效果", + "aspect.integrateddynamics.write.double.effect.particle.smoke": "效果-煙霧", + "aspect.integrateddynamics.write.double.effect.particle.smoke.info": "以特定的速度發出煙霧", + "aspect.integrateddynamics.write.double.effect.particle.largesmoke": "效果-濃煙", + "aspect.integrateddynamics.write.double.effect.particle.largesmoke.info": "以特定的速度發出濃煙", + "aspect.integrateddynamics.write.double.effect.particle.spell": "效果-詠唱", + "aspect.integrateddynamics.write.double.effect.particle.spell.info": "以特定的速度發出詠唱粒子", + "aspect.integrateddynamics.write.double.effect.particle.instantspell": "效果-瞬間詠唱", + "aspect.integrateddynamics.write.double.effect.particle.instantspell.info": "以特定的速度發出瞬間詠唱粒子", + "aspect.integrateddynamics.write.double.effect.particle.mobspell": "效果-召喚詠唱", + "aspect.integrateddynamics.write.double.effect.particle.mobspell.info": "以特定的速度發出召喚詠唱", + "aspect.integrateddynamics.write.double.effect.particle.mobspellambient": "效果-地面召喚詠唱", + "aspect.integrateddynamics.write.double.effect.particle.mobspellambient.info": "以特定的速度發出地面召喚詠唱粒子", + "aspect.integrateddynamics.write.double.effect.particle.witchmagic": "效果-巫術", + "aspect.integrateddynamics.write.double.effect.particle.witchmagic.info": "以特定的速度發出巫術粒子", + "aspect.integrateddynamics.write.double.effect.particle.dripwater": "效果-滴水", + "aspect.integrateddynamics.write.double.effect.particle.dripwater.info": "以特定的速度發出滴水效果", + "aspect.integrateddynamics.write.double.effect.particle.driplava": "效果-滴岩漿", + "aspect.integrateddynamics.write.double.effect.particle.driplava.info": "以特定的速度發出滴岩漿效果", + "aspect.integrateddynamics.write.double.effect.particle.angryvillager": "效果-生氣的村民", + "aspect.integrateddynamics.write.double.effect.particle.angryvillager.info": "以特定的速度發出生氣的村民效果", + "aspect.integrateddynamics.write.double.effect.particle.happyvillager": "效果-高興的村民", + "aspect.integrateddynamics.write.double.effect.particle.happyvillager.info": "以特定的速度發出高興的村民效果", + "aspect.integrateddynamics.write.double.effect.particle.townaura": "效果-菌絲孢子", + "aspect.integrateddynamics.write.double.effect.particle.townaura.info": "以特定的速度發出菌絲孢子", + "aspect.integrateddynamics.write.double.effect.particle.note": "效果-音符", + "aspect.integrateddynamics.write.double.effect.particle.note.info": "以特定的速度發出音符", + "aspect.integrateddynamics.write.double.effect.particle.portal": "效果-傳送門", + "aspect.integrateddynamics.write.double.effect.particle.portal.info": "以特定的速度發出傳送門粒子效果", + "aspect.integrateddynamics.write.double.effect.particle.enchantmenttable": "效果-附魔台", + "aspect.integrateddynamics.write.double.effect.particle.enchantmenttable.info": "以特定的速度發出附魔台粒子效果", + "aspect.integrateddynamics.write.double.effect.particle.flame": "效果-火焰", + "aspect.integrateddynamics.write.double.effect.particle.flame.info": "以特定的速度發出火焰粒子效果", + "aspect.integrateddynamics.write.double.effect.particle.lava": "效果-岩漿", + "aspect.integrateddynamics.write.double.effect.particle.lava.info": "以特定的速度發出岩漿粒子效果", + "aspect.integrateddynamics.write.double.effect.particle.footstep": "效果-腳步", + "aspect.integrateddynamics.write.double.effect.particle.footstep.info": "以特定的速度發出走路粒子效果", + "aspect.integrateddynamics.write.double.effect.particle.cloud": "效果-雲", + "aspect.integrateddynamics.write.double.effect.particle.cloud.info": "以特定的速度產生雲", + "aspect.integrateddynamics.write.double.effect.particle.reddust": "效果-紅石粉", + "aspect.integrateddynamics.write.double.effect.particle.reddust.info": "以特定的速度發出紅石粉粒子效果", + "aspect.integrateddynamics.write.double.effect.particle.snowballpoof": "效果-雪球", + "aspect.integrateddynamics.write.double.effect.particle.snowballpoof.info": "以特定的速度發出雪球丟出效果", + "aspect.integrateddynamics.write.double.effect.particle.snowshovel": "效果-鏟雪", + "aspect.integrateddynamics.write.double.effect.particle.snowshovel.info": "以特定的速度發出鏟雪效果", + "aspect.integrateddynamics.write.double.effect.particle.slime": "效果-史萊姆", + "aspect.integrateddynamics.write.double.effect.particle.slime.info": "以特定的速度發出史萊姆蹦跳效果", + "aspect.integrateddynamics.write.double.effect.particle.heart": "效果-愛心", + "aspect.integrateddynamics.write.double.effect.particle.heart.info": "以特定的速度產生愛心", + "aspect.integrateddynamics.write.double.effect.particle.barrier": "效果-屏障", + "aspect.integrateddynamics.write.double.effect.particle.barrier.info": "以特定的速度發出屏障效果", + "aspect.integrateddynamics.write.double.effect.particle.droplet": "效果-掉入水中", + "aspect.integrateddynamics.write.double.effect.particle.droplet.info": "以特定的速度發出掉入水中效果", + + "_comment": "# Block aspects", + "aspect.integrateddynamics.read.boolean.block.block": "有方塊", + "aspect.integrateddynamics.read.boolean.block.block.info": "目標位置是否有方塊", + + "aspect.integrateddynamics.read.integer.block.dimension": "維度", + "aspect.integrateddynamics.read.integer.block.dimension.info": "目標世界維度ID", + "aspect.integrateddynamics.read.integer.block.posx": "X座標", + "aspect.integrateddynamics.read.integer.block.posx.info": "目標的X座標", + "aspect.integrateddynamics.read.integer.block.posy": "Y座標", + "aspect.integrateddynamics.read.integer.block.posy.info": "目標的Y座標", + "aspect.integrateddynamics.read.integer.block.posz": "Z座標", + "aspect.integrateddynamics.read.integer.block.posz.info": "目標的Z座標", + "aspect.integrateddynamics.read.nbt.block.tile": "方塊實體NBT標籤", + "aspect.integrateddynamics.read.nbt.block.tile.info": "目標方塊實體的NBT標籤", + + "aspect.integrateddynamics.read.block.block": "方塊", + "aspect.integrateddynamics.read.block.block.info": "目標方塊", + + "_comment": "# Entity aspects", + "aspect.integrateddynamics.read.integer.entity.itemframerotation": "物品展示框內物品旋轉角度", + "aspect.integrateddynamics.read.integer.entity.itemframerotation.info": "物品旋轉到位置的索引", + + "aspect.integrateddynamics.read.list.entity.entities": "實體", + "aspect.integrateddynamics.read.list.entity.entities.info": "目標位置的實體", + "aspect.integrateddynamics.read.list.entity.players": "玩家", + "aspect.integrateddynamics.read.list.entity.players.info": "當前世界的玩家", + + "aspect.integrateddynamics.read.entity.entity": "實體", + "aspect.integrateddynamics.read.entity.entity.info": "目標位置選定的實體", + + "aspect.integrateddynamics.read.itemstack.entity.itemframecontents": "物品展示框", + "aspect.integrateddynamics.read.itemstack.entity.itemframecontents.info": "物品展示框內的物品", + + "_comment": "# Extra-Dimensional aspects", + "aspect.integrateddynamics.read.integer.extradimensional.random": "亂數", + "aspect.integrateddynamics.read.integer.extradimensional.random.info": "隨機整型數", + "aspect.integrateddynamics.read.integer.extradimensional.playercount": "玩家數", + "aspect.integrateddynamics.read.integer.extradimensional.playercount.info": "伺服器玩家總數", + "aspect.integrateddynamics.read.integer.extradimensional.ticktime": "遊戲刻", + "aspect.integrateddynamics.read.integer.extradimensional.ticktime.info": "此伺服器平均遊戲刻耗時(ms)", + "aspect.integrateddynamics.read.double.extradimensional.tps": "TPS", + "aspect.integrateddynamics.read.double.extradimensional.tps.info": "當前世界每秒的Tick數", + "aspect.integrateddynamics.read.list.extradimensional.players": "玩家", + "aspect.integrateddynamics.read.list.extradimensional.players.info": "線上玩家列表", + + "_comment": "# Fluid aspects", + "aspect.integrateddynamics.read.boolean.fluid.empty": "水槽空", + "aspect.integrateddynamics.read.boolean.fluid.empty.info": "目標水槽是否為空", + "aspect.integrateddynamics.read.boolean.fluid.full": "水槽滿", + "aspect.integrateddynamics.read.boolean.fluid.full.info": "目標水槽是否裝滿", + "aspect.integrateddynamics.read.boolean.fluid.nonempty": "水槽非空", + "aspect.integrateddynamics.read.boolean.fluid.nonempty.info": "是否水槽中有流體", + "aspect.integrateddynamics.read.boolean.fluid.applicable": "能否存儲", + "aspect.integrateddynamics.read.boolean.fluid.applicable.info": "否能儲存流體", + + "aspect.integrateddynamics.read.integer.fluid.amount": "流體量", + "aspect.integrateddynamics.read.integer.fluid.amount.info": "當前位置的流體量(mB)", + "aspect.integrateddynamics.read.integer.fluid.totalamount": "流體總量", + "aspect.integrateddynamics.read.integer.fluid.totalamount.info": "當前水槽的流體量(mB)", + "aspect.integrateddynamics.read.integer.fluid.capacity": "活動位置流體存儲量上限", + "aspect.integrateddynamics.read.integer.fluid.capacity.info": "當前位置的流體存儲量上限", + "aspect.integrateddynamics.read.integer.fluid.totalcapacity": "流體存儲量上限", + "aspect.integrateddynamics.read.integer.fluid.totalcapacity.info": "當前水槽的流體存儲量上限", + "aspect.integrateddynamics.read.integer.fluid.tanks": "水槽量", + "aspect.integrateddynamics.read.integer.fluid.tanks.info": "目標位置找到的水槽總量", + + "aspect.integrateddynamics.read.double.fluid.fillratio": "水槽裝滿程度", + "aspect.integrateddynamics.read.double.fluid.fillratio.info": "當前位置流體量除以容量", + + "aspect.integrateddynamics.read.list.fluid.fluidstacks": "水槽流體", + "aspect.integrateddynamics.read.list.fluid.fluidstacks.info": "所有水槽中的流體列表", + "aspect.integrateddynamics.read.list.fluid.capacities": "水槽容量", + "aspect.integrateddynamics.read.list.fluid.capacities.info": "所有水槽容量清單", + + "aspect.integrateddynamics.read.fluidstack.fluid": "水槽流體類別", + "aspect.integrateddynamics.read.fluidstack.fluid.info": "目標水槽中的流體類別", + "aspect.integrateddynamics.read.fluidstack.block": "流體方塊", + "aspect.integrateddynamics.read.fluidstack.block.info": "指定方塊中的流體類別", + + "_comment": "# Inventory aspects", + "aspect.integrateddynamics.read.boolean.inventory.full": "物品容器滿", + "aspect.integrateddynamics.read.boolean.inventory.full.info": "是否沒有空槽", + "aspect.integrateddynamics.read.boolean.inventory.empty": "物品容器空", + "aspect.integrateddynamics.read.boolean.inventory.empty.info": "是否均為空槽", + "aspect.integrateddynamics.read.boolean.inventory.nonempty": "物品容器非空", + "aspect.integrateddynamics.read.boolean.inventory.nonempty.info": "是否有物品", + "aspect.integrateddynamics.read.boolean.inventory.applicable": "能否存儲", + "aspect.integrateddynamics.read.boolean.inventory.applicable.info": "能否存儲物品", + + "aspect.integrateddynamics.read.integer.inventory.count": "物品總數", + "aspect.integrateddynamics.read.integer.inventory.count.info": "獲取物品總數", + "aspect.integrateddynamics.read.integer.inventory.countslot": "物品棧大小", + "aspect.integrateddynamics.read.integer.inventory.countslot.info": "獲取當前物品槽物品棧大小", + "aspect.integrateddynamics.read.integer.inventory.slots": "槽數", + "aspect.integrateddynamics.read.integer.inventory.slots.info": "物品槽總數", + "aspect.integrateddynamics.read.integer.inventory.slotsfilled": "裝有物品的槽數", + "aspect.integrateddynamics.read.integer.inventory.slotsfilled.info": "有物品的槽數", + + "aspect.integrateddynamics.read.double.inventory.fillratio": "裝滿度", + "aspect.integrateddynamics.read.double.inventory.fillratio.info": "非空槽數除以總槽數", + + "aspect.integrateddynamics.read.list.inventory.itemstacks": "物品", + "aspect.integrateddynamics.read.list.inventory.itemstacks.info": "獲取物品容器中物品列表", + + "aspect.integrateddynamics.read.itemstack.inventory": "槽中物品", + "aspect.integrateddynamics.read.itemstack.inventory.info": "獲取選定槽中物品", + + "_comment": "# Machine aspects", + "aspect.integrateddynamics.read.boolean.machine.isworker": "是否機器", + "aspect.integrateddynamics.read.boolean.machine.isworker.info": "目標是否為可工作的機器", + "aspect.integrateddynamics.read.boolean.machine.haswork": "是否有工作", + "aspect.integrateddynamics.read.boolean.machine.haswork.info": "目標是否有工作", + "aspect.integrateddynamics.read.boolean.machine.canwork": "能否工作", + "aspect.integrateddynamics.read.boolean.machine.canwork.info": "目標當前狀態能否開始工作", + "aspect.integrateddynamics.read.boolean.machine.isworking": "是否在工作", + "aspect.integrateddynamics.read.boolean.machine.isworking.info": "目標是否在工作", + "aspect.integrateddynamics.read.boolean.temperature.istemperature": "有無溫度", + "aspect.integrateddynamics.read.boolean.temperature.istemperature.info": "目標是否有指定的溫度", + "aspect.integrateddynamics.read.double.temperature.temperature": "溫度", + "aspect.integrateddynamics.read.double.temperature.temperature.info": "目標當前溫度(K)", + "aspect.integrateddynamics.read.double.temperature.maxtemperature": "最大溫度", + "aspect.integrateddynamics.read.double.temperature.maxtemperature.info": "目標最高溫度", + "aspect.integrateddynamics.read.double.temperature.mintemperature": "最小溫度", + "aspect.integrateddynamics.read.double.temperature.mintemperature.info": "目標最低溫度", + "aspect.integrateddynamics.read.double.temperature.defaulttemperature": "預設溫度", + "aspect.integrateddynamics.read.double.temperature.defaulttemperature.info": "目標的初始溫度,以開爾文(K)計算", + "aspect.integrateddynamics.read.boolean.fe.applicable": "是FE處理器", + "aspect.integrateddynamics.read.boolean.fe.applicable.info": "如果目標以某種方式處理FE", + "aspect.integrateddynamics.read.boolean.fe.isreceiver": "是FE接收器", + "aspect.integrateddynamics.read.boolean.fe.isreceiver.info": "如果目標可以接收FE", + "aspect.integrateddynamics.read.boolean.fe.isprovider": "是FE供應器", + "aspect.integrateddynamics.read.boolean.fe.isprovider.info": "如果目標可以提供FE", + "aspect.integrateddynamics.read.boolean.fe.canextract": "可以提取FE", + "aspect.integrateddynamics.read.boolean.fe.canextract.info": "如果真正從目標中提取FE,請考慮存儲", + "aspect.integrateddynamics.read.boolean.fe.caninsert": "可以插入FE", + "aspect.integrateddynamics.read.boolean.fe.caninsert.info": "如果FE真的可以插入目標,請考慮存儲和容量", + "aspect.integrateddynamics.read.boolean.fe.isfull": "FE緩衝區滿", + "aspect.integrateddynamics.read.boolean.fe.isfull.info": "如果目標的FE緩衝區已滿", + "aspect.integrateddynamics.read.boolean.fe.isempty": "FE緩衝區為空", + "aspect.integrateddynamics.read.boolean.fe.isempty.info": "如果目標的FE緩衝區完全為空", + "aspect.integrateddynamics.read.boolean.fe.isnonempty": "FE緩衝區不為空", + "aspect.integrateddynamics.read.boolean.fe.isnonempty.info": "如果目標的FE緩衝區不為空", + "aspect.integrateddynamics.read.integer.fe.amount": "存儲FE", + "aspect.integrateddynamics.read.integer.fe.amount.info": "存儲在目標中的FE量", + "aspect.integrateddynamics.read.integer.fe.capacity": "FE容量", + "aspect.integrateddynamics.read.integer.fe.capacity.info": "目標的FE能力", + "aspect.integrateddynamics.read.double.fe.fillratio": "FE填充比", + "aspect.integrateddynamics.read.double.fe.fillratio.info": "目標中的FE量除以其容量", + + "_comment": "# Network aspects", + "aspect.integrateddynamics.read.boolean.network.applicable": "是否聯網", + "aspect.integrateddynamics.read.boolean.network.applicable.info": "目標是否接入網路", + "aspect.integrateddynamics.read.integer.network.elementcount": "元素數", + "aspect.integrateddynamics.read.boolean.network.elementcount.info": "當前網路元素總數", + "aspect.integrateddynamics.read.integer.network.energy.batterycount": "能量電池", + "aspect.integrateddynamics.read.boolean.network.energy.batterycount.info": "當前網路能量電池數", + "aspect.integrateddynamics.read.integer.network.energy.stored": "存儲能源", + "aspect.integrateddynamics.read.boolean.network.energy.stored.info": "當前網路可用能源量", + "aspect.integrateddynamics.read.integer.network.energy.max": "能源儲量上限", + "aspect.integrateddynamics.read.boolean.network.energy.max.info": "網路能源儲量上限", + "aspect.integrateddynamics.read.integer.network.energy.consumptionrate": "能源使用率", + "aspect.integrateddynamics.read.boolean.network.energy.consumptionrate.info": "當前網路能源使用率(每Tick)", + "aspect.integrateddynamics.read.any.network.value": "公開值", + "aspect.integrateddynamics.read.any.network.value.info": "目標公開的值", + + "_comment": "# Redstone aspects", + "aspect.integrateddynamics.read.boolean.redstone.high": "高紅石信號", + "aspect.integrateddynamics.read.boolean.redstone.high.info": "紅石信號最強", + "aspect.integrateddynamics.read.boolean.redstone.low": "無紅石信號", + "aspect.integrateddynamics.read.boolean.redstone.low.info": "無紅石信號", + "aspect.integrateddynamics.read.boolean.redstone.nonlow": "有紅石信號", + "aspect.integrateddynamics.read.boolean.redstone.nonlow.info": "是否有紅石信號", + "aspect.integrateddynamics.read.boolean.redstone.clock": "紅石時鐘", + "aspect.integrateddynamics.read.boolean.redstone.clock.info": "可配置長度和間隔的紅石脈衝", + "aspect.integrateddynamics.read.integer.redstone.value": "紅石信號等級", + "aspect.integrateddynamics.read.integer.redstone.value.info": "獲取精確紅石信號等級", + "aspect.integrateddynamics.read.integer.redstone.comparator": "比較器", + "aspect.integrateddynamics.read.integer.redstone.comparator.info": "獲取比較器輸出值", + + "aspect.integrateddynamics.write.boolean.redstone": "紅石信號輸出", + "aspect.integrateddynamics.write.boolean.redstone.info": "如果真,輸出最強紅石信號", + "aspect.integrateddynamics.write.boolean.redstone.pulse": "紅石脈衝", + "aspect.integrateddynamics.write.boolean.redstone.pulse.info": "當指定值發生改變時,輸出一個指定強度的紅石脈衝.", + + "aspect.integrateddynamics.write.integer.redstone": "紅石信號輸出", + "aspect.integrateddynamics.write.integer.redstone.info": "將數值輸出為對應紅石信號強度", + "aspect.integrateddynamics.write.integer.redstone.pulse": "紅石脈衝", + "aspect.integrateddynamics.write.integer.redstone.pulse.info": "當指定值發生改變時,輸出一個指定強度的紅石脈衝.", + + "_comment": "# World aspects", + "aspect.integrateddynamics.read.boolean.world.entity": "有實體", + "aspect.integrateddynamics.read.boolean.world.entity.info": "目標位置是否有實體", + "aspect.integrateddynamics.read.boolean.world.mob": "有怪物", + "aspect.integrateddynamics.read.boolean.world.mob.info": "目標位置是否有怪物", + "aspect.integrateddynamics.read.boolean.world.animal": "有動物", + "aspect.integrateddynamics.read.boolean.world.animal.info": "目標位置是否有動物", + "aspect.integrateddynamics.read.boolean.world.player": "有玩家", + "aspect.integrateddynamics.read.boolean.world.player.info": "目標位置是否有玩家", + "aspect.integrateddynamics.read.boolean.world.item": "有物品", + "aspect.integrateddynamics.read.boolean.world.item.info": "目標位置是否有掉落物", + "aspect.integrateddynamics.read.boolean.world.weather.clear": "晴天", + "aspect.integrateddynamics.read.boolean.world.weather.clear.info": "當前世界是否晴天", + "aspect.integrateddynamics.read.boolean.world.weather.raining": "雨天", + "aspect.integrateddynamics.read.boolean.world.weather.raining.info": "當前世界是否雨天", + "aspect.integrateddynamics.read.boolean.world.weather.thunder": "雷雨天", + "aspect.integrateddynamics.read.boolean.world.weather.thunder.info": "當前世界是否雷雨天", + "aspect.integrateddynamics.read.boolean.world.isday": "白天", + "aspect.integrateddynamics.read.boolean.world.isday.info": "當前世界是否白天", + "aspect.integrateddynamics.read.boolean.world.isnight": "夜晚", + "aspect.integrateddynamics.read.boolean.world.isnight.info": "當前世界是否夜晚", + + "aspect.integrateddynamics.read.integer.world.entity": "實體數", + "aspect.integrateddynamics.read.integer.world.entity.info": "當前空間實體總數", + "aspect.integrateddynamics.read.integer.world.raincountdown": "雨停", + "aspect.integrateddynamics.read.integer.world.raincountdown.info": "下雨剩餘時間", + "aspect.integrateddynamics.read.integer.world.ticktime": "遊戲刻", + "aspect.integrateddynamics.read.integer.world.ticktime.info": "此世界平均遊戲刻耗時(ms)", + "aspect.integrateddynamics.read.integer.world.daytime": "當前時間", + "aspect.integrateddynamics.read.integer.world.daytime.info": "指定世界的當日時間", + "aspect.integrateddynamics.read.integer.world.lightlevel": "光亮等級", + "aspect.integrateddynamics.read.integer.world.lightlevel.info": "當前光亮等級", + "aspect.integrateddynamics.read.integer.world.players": "玩家數", + "aspect.integrateddynamics.read.integer.world.players.info": "當前世界玩家數", + + "aspect.integrateddynamics.read.double.world.tps": "TPS", + "aspect.integrateddynamics.read.double.world.tps.info": "這個世界中每秒的Tick數", + + "aspect.integrateddynamics.read.long.world.time": "每日時間", + "aspect.integrateddynamics.read.long.world.time.info": "世界每日時間", + "aspect.integrateddynamics.read.long.world.totaltime": "總時間", + "aspect.integrateddynamics.read.long.world.totaltime.info": "世界總時間", + + "aspect.integrateddynamics.read.string.world.worldname": "世界名", + "aspect.integrateddynamics.read.string.world.worldname.info": "當前世界名", + + "aspect.integrateddynamics.read.list.world.players": "玩家", + "aspect.integrateddynamics.read.list.world.players.info": "當前世界玩家", + + "_comment": "Aspect property types", + "aspect.aspecttypes.integrateddynamics.integer.tankid": "水槽ID", + "aspect.aspecttypes.integrateddynamics.integer.slotid": "插槽ID", + "aspect.aspecttypes.integrateddynamics.integer.listindex": "列出元素", + "aspect.aspecttypes.integrateddynamics.integer.range": "範圍", + + "aspect.aspecttypes.integrateddynamics.integer.channel": "頻道", + + "aspect.aspecttypes.integrateddynamics.integer.interval": "脈衝間隔", + "aspect.aspecttypes.integrateddynamics.integer.length": "脈衝長度", + "aspect.aspecttypes.integrateddynamics.integer.offset": "脈衝時間偏移量", + + "aspect.aspecttypes.integrateddynamics.double.volume": "音量", + "aspect.aspecttypes.integrateddynamics.double.frequency": "頻率", + + "aspect.aspecttypes.integrateddynamics.double.offset_x": "X軸偏移", + "aspect.aspecttypes.integrateddynamics.double.offset_y": "Y軸偏移", + "aspect.aspecttypes.integrateddynamics.double.offset_z": "Z軸偏移", + "aspect.aspecttypes.integrateddynamics.integer.particles": "粒子數目", + "aspect.aspecttypes.integrateddynamics.double.spread_x": "X軸放大", + "aspect.aspecttypes.integrateddynamics.double.spread_y": "Y軸放大", + "aspect.aspecttypes.integrateddynamics.double.spread_z": "Z軸放大", + "aspect.aspecttypes.integrateddynamics.boolean.force_particle": "強制渲染", + + "aspect.aspecttypes.integrateddynamics.boolean.strong_power": "高能", + "aspect.aspecttypes.integrateddynamics.boolean.strong_power.info": "如果為true則模擬紅石火把的輸出", + "aspect.aspecttypes.integrateddynamics.integer.pulse_emit_value": "脈衝強度", + "aspect.aspecttypes.integrateddynamics.integer.pulse_emit_value.info": "需要發出的脈衝的強度.", + + "_comment": "Operators", + "operator.integrateddynamics": "Operator(運算子)", + "operator.integrateddynamics.applied.operator_name": "%s [%s]", + "operator.integrateddynamics.applied.type": "§應用於: §r%s", + "operator.integrateddynamics.tooltip.operator_name": "§e運算子: §r%s (%s)", + "operator.integrateddynamics.tooltip.operator_category": "§e分類: §r%s", + "operator.integrateddynamics.tooltip.variable_ids": "§e§o變數ID表: §r§o%s", + "operator.integrateddynamics.tooltip.input_type_name": "§e輸入數值型別 %s: §r%s", + "operator.integrateddynamics.tooltip.output_type_name": "§e輸出數值型別: §r%s", + "operator.integrateddynamics.error.wrong_input_length": "運算子%s接收長度為%3$s的輸入而不是%2$s", + "operator.integrateddynamics.error.null_type": "運算子%s在%s接收到null", + "operator.integrateddynamics.error.wrong_type": "運算子%s在%3$s接收到了%2$s類型而不是%s類型", + "operator.integrateddynamics.error.wrong_currying_type": "運算子 %s 接收到了一個位於 %s %s 類型輸入 當類型 %s 預計會執行Currying(柯裡化)。", + "operator.integrateddynamics.error.wrong_predicate": "運算子%s接收到了輸入運算子輸出的類型%s而不是%s", + "operator.integrateddynamics.error.illegal_property": "該運算子被認為將輸出%1$s,但運算子%3$s收到了%2$s", + "operator.integrateddynamics.error.variable_not_in_network": "當前網路中找不到ID為%s的變數", + "operator.integrateddynamics.error.cyclic_reference": "ID為%s的變數引用了自己,這會導致無限遞迴", + "operator.integrateddynamics.error.wrong_input_length_virtual": "運算子%s 接收到了長度為%s 的運算子%s ,但是長度%s 是必須的.", + + "operator.integrateddynamics.logical": "邏輯", + "operator.integrateddynamics.logical.basename": "邏輯%s", + "operator.integrateddynamics.logical.and": "與", + "operator.integrateddynamics.logical.or": "或", + "operator.integrateddynamics.logical.not": "非", + "operator.integrateddynamics.logical.nand": "與非", + "operator.integrateddynamics.logical.nor": "或非", + + "operator.integrateddynamics.arithmetic": "運算", + "operator.integrateddynamics.arithmetic.basename": "%s運算子", + "operator.integrateddynamics.arithmetic.addition": "加", + "operator.integrateddynamics.arithmetic.subtraction": "減", + "operator.integrateddynamics.arithmetic.multiplication": "乘", + "operator.integrateddynamics.arithmetic.division": "除", + "operator.integrateddynamics.arithmetic.maximum": "最大", + "operator.integrateddynamics.arithmetic.maximum.info": "取兩個數值中的最大值", + "operator.integrateddynamics.arithmetic.minimum": "最小", + "operator.integrateddynamics.arithmetic.minimum.info": "取兩個數值中的最小值", + + "operator.integrateddynamics.integer": "整型", + "operator.integrateddynamics.integer.basename": "整型%s運算", + "operator.integrateddynamics.integer.modulus": "取模", + "operator.integrateddynamics.integer.increment": "遞增", + "operator.integrateddynamics.integer.decrement": "遞減", + + "operator.integrateddynamics.relational": "關係運算", + "operator.integrateddynamics.relational.basename": "關係%s運算", + "operator.integrateddynamics.relational.equals": "等於", + "operator.integrateddynamics.relational.equals.info": "輸入1和2的類型必須相同", + "operator.integrateddynamics.relational.gt": "大於", + "operator.integrateddynamics.relational.lt": "小於", + "operator.integrateddynamics.relational.notequals": "不等", + "operator.integrateddynamics.relational.notequals.info": "輸入1和2的類型必須相同", + "operator.integrateddynamics.relational.ge": "大於等於", + "operator.integrateddynamics.relational.le": "小於等於", + + "operator.integrateddynamics.binary": "二進位運算", + "operator.integrateddynamics.binary.basename": "二進位%s運算", + "operator.integrateddynamics.binary.and": "按位與", + "operator.integrateddynamics.binary.or": "按位同或", + "operator.integrateddynamics.binary.xor": "按位異或", + "operator.integrateddynamics.binary.complement": "補數", + "operator.integrateddynamics.binary.rshift": "右移", + "operator.integrateddynamics.binary.rshift.info": "右移補一", + "operator.integrateddynamics.binary.lshift": "左移", + "operator.integrateddynamics.binary.rzshift": "右補零", + "operator.integrateddynamics.binary.rzshift.info": "右移補零", + + "operator.integrateddynamics.string": "字串", + "operator.integrateddynamics.string.basename": "字串%s", + "operator.integrateddynamics.string.length": "長度", + "operator.integrateddynamics.string.length.info": "獲取指定字串的長度", + "operator.integrateddynamics.string.concat": "連接", + "operator.integrateddynamics.string.concat.info": "連接兩個字串", + "operator.integrateddynamics.string.contains": "字串包含", + "operator.integrateddynamics.string.contains.info": "判斷指定的子字串是否包含在指定的字串中.", + "operator.integrateddynamics.string.contains_regex": "正則包含", + "operator.integrateddynamics.string.contains_regex.info": "判斷指定的規則運算式是否能在指定字串中找到匹配.", + "operator.integrateddynamics.string.matches_regex": "正則匹配", + "operator.integrateddynamics.string.matches_regex.info": "判斷指定的規則運算式是否匹配指定的字串.", + "operator.integrateddynamics.string.index_of": "索引", + "operator.integrateddynamics.string.index_of.info": "獲取指定的子字串在指定字串中第一次出現的位置.", + "operator.integrateddynamics.string.index_of_regex": "正則索引", + "operator.integrateddynamics.string.index_of_regex.info": "獲取指定的規則運算式在指定字串中第一次匹配到的位置.", + "operator.integrateddynamics.string.starts_with": "以其開頭", + "operator.integrateddynamics.string.starts_with.info": "判斷指定的子字串是否是指定的字串的開頭.", + "operator.integrateddynamics.string.ends_with": "以其結尾", + "operator.integrateddynamics.string.ends_with.info": "判斷指定的子字串是否是指定字串的結尾.", + "operator.integrateddynamics.string.split_on": "拆分", + "operator.integrateddynamics.string.split_on.info": "用指定的分隔符號(文本)拆分字串,並返回拆分後的列表.", + "operator.integrateddynamics.string.split_on_regex": "正則拆分", + "operator.integrateddynamics.string.split_on_regex.info": "以指定的分隔符號(規則運算式)拆分字串,並返回拆分後的列表.", + "operator.integrateddynamics.string.substring": "子字串", + "operator.integrateddynamics.string.substring.info": "從指定的字串中返回從指定的起始索引(包含文字)到指定的末尾索引(排除)之間的字串片段.", + "operator.integrateddynamics.string.regex_group": "正則匹配組", + "operator.integrateddynamics.string.regex_group.info": "Search for the given regular expression and return in that match the group at the given index, in the given string.", + "operator.integrateddynamics.string.regex_groups": "所有正則匹配組", + "operator.integrateddynamics.string.regex_groups.info": "Search for the given regular expression and return in that match a list of all its groups, in the given string.", + "operator.integrateddynamics.string.regex_scan": "正則掃描", + "operator.integrateddynamics.string.regex_scan.info": "Search for all matches of the given regular expression and return the group at the given index, in the given string.", + "operator.integrateddynamics.string.replace": "替換", + "operator.integrateddynamics.string.replace.info": "在指定的字串中找到所有指定的搜索詞的匹配,並用指定的字串替換它們.", + "operator.integrateddynamics.string.replace_regex": "正則替換", + "operator.integrateddynamics.string.replace_regex.info": "在指定的字串中找到所有指定的規則運算式的匹配,並用指定的字串替換它們.", + "operator.integrateddynamics.string.name": "變數名", + "operator.integrateddynamics.string.name.info": "獲取指定變數名或變數值的字串形式", + "operator.integrateddynamics.string.unique_name": "唯一名稱", + "operator.integrateddynamics.string.unique_name.info": "獲取指定變數的唯一名稱", + + "operator.integrateddynamics.double": "雙精度浮點型", + "operator.integrateddynamics.double.basename": "雙精度浮點型%s", + "operator.integrateddynamics.double.round": "四捨五入", + "operator.integrateddynamics.double.round.info": "約為最接近整數", + "operator.integrateddynamics.double.ceil": "進一", + "operator.integrateddynamics.double.ceil.info": "向上取整", + "operator.integrateddynamics.double.floor": "去尾", + "operator.integrateddynamics.double.floor.info": "向下取整", + + "operator.integrateddynamics.list": "列表", + "operator.integrateddynamics.list.basename": "列表%s", + "operator.integrateddynamics.list.length": "長度", + "operator.integrateddynamics.list.length.info": "指定列表的長度", + "operator.integrateddynamics.list.empty": "空", + "operator.integrateddynamics.list.empty.info": "此列表是否為空", + "operator.integrateddynamics.list.notempty": "非空", + "operator.integrateddynamics.list.notempty.info": "此列表是否非空", + "operator.integrateddynamics.list.get": "獲取", + "operator.integrateddynamics.list.get.info": "獲取對應下標的清單元素", + "operator.integrateddynamics.list.get_or_default": "獲取或預設值", + "operator.integrateddynamics.list.get_or_default.info": "安全的獲取清單指定位置的元素,如果元素不可用,則返回預設值", + "operator.integrateddynamics.list.contains": "包含", + "operator.integrateddynamics.list.contains.info": "此清單是否包含指定元素", + "operator.integrateddynamics.list.contains_p": "包含謂詞", + "operator.integrateddynamics.list.contains_p.info": "如果清單的至少一個元素對於指定的謂詞返回true。", + "operator.integrateddynamics.list.count": "計數", + "operator.integrateddynamics.list.count.info": "在清單中找到指定元素的次數。", + "operator.integrateddynamics.list.count_p": "計數", + "operator.integrateddynamics.list.count_p.info": "指定謂詞對於清單中的元素返回true的次數。", + "operator.integrateddynamics.list.append": "附加", + "operator.integrateddynamics.list.append.info": "在指定的列表中附加指定的專案。", + "operator.integrateddynamics.list.concat": "拼接", + "operator.integrateddynamics.list.concat.info": "將兩個列表相互拼接在一起", + "operator.integrateddynamics.list.lazybuilt": "懶惰列表生成器", + "operator.integrateddynamics.list.lazybuilt.info": "使用起始資料和應用於上一個元素的運算子來構建清單以獲取下一個元素。", + "operator.integrateddynamics.list.head": "首", + "operator.integrateddynamics.list.head.info": "獲取指定清單的第一個元素。", + "operator.integrateddynamics.list.tail": "尾", + "operator.integrateddynamics.list.tail.info": "從清單中刪除第一個元素。", + "operator.integrateddynamics.list.uniq_p": "條件唯一", + "operator.integrateddynamics.list.uniq_p.info": "基於指定的比較條件刪除清單中所有的重複元素。", + "operator.integrateddynamics.list.uniq": "唯一", + "operator.integrateddynamics.list.uniq.info": "刪除清單中所有的重複元素。", + "operator.integrateddynamics.list.slice": "切片", + "operator.integrateddynamics.list.slice.info": "將指定清單的子集從指定索引(包括)移到指定索引(不包括)。", + + "operator.integrateddynamics.block": "方塊", + "operator.integrateddynamics.block.basename": "方塊%s", + "operator.integrateddynamics.block.opaque": "不透明", + "operator.integrateddynamics.block.opaque.info": "指定的方塊是否不透明", + "operator.integrateddynamics.block.itemstack": "物品", + "operator.integrateddynamics.block.itemstack.info": "指定方塊代表的物品", + "operator.integrateddynamics.block.mod": "方塊所屬Mod", + "operator.integrateddynamics.block.mod.info": "指定方塊對應的Mod名稱", + "operator.integrateddynamics.block.breaksound": "方塊破壞聲", + "operator.integrateddynamics.block.breaksound.info": "指定方塊被破壞的聲音", + "operator.integrateddynamics.block.placesound": "方塊放置聲", + "operator.integrateddynamics.block.placesound.info": "指定方塊被放置的聲音", + "operator.integrateddynamics.block.stepsound": "方塊行走聲", + "operator.integrateddynamics.block.stepsound.info": "在指定方塊上行走的聲音", + "operator.integrateddynamics.block.isshearable": "方塊可被使用剪刀", + "operator.integrateddynamics.block.isshearable.info": "如果方塊可以被使用剪刀", + "operator.integrateddynamics.block.isplantable": "方塊是植物", + "operator.integrateddynamics.block.isplantable.info": "如果指定的方塊是植物", + "operator.integrateddynamics.block.planttype": "方塊的植物類型", + "operator.integrateddynamics.block.planttype.info": "指定方塊的植物類型", + "operator.integrateddynamics.block.plant": "方塊的植物方塊", + "operator.integrateddynamics.block.plant.info": "該方塊種植後得到的植物方塊", + "operator.integrateddynamics.block.cansustainplantblock": "方塊是否可以種植__方塊", + "operator.integrateddynamics.block.cansustainplantblock.info": "如果指定方塊可以種植指定植物方塊", + "operator.integrateddynamics.block.cansustainplantitem": "方塊可以種植__物品", + "operator.integrateddynamics.block.cansustainplantitem.info": "如果指定方塊可以種植指定植物物品", + "operator.integrateddynamics.block.plantage": "植物方塊成熟度", + "operator.integrateddynamics.block.plantage.info": "指定植物方塊的成熟度", + "operator.integrateddynamics.block.blockbyname": "通過名稱檢索方塊", + "operator.integrateddynamics.block.blockbyname.info": "獲取指定名稱對應的方塊類型,使用\"空格+數值\"來指定中繼資料.", + + "operator.integrateddynamics.itemstack": "物品", + "operator.integrateddynamics.itemstack.basename": "物品%s", + "operator.integrateddynamics.itemstack.size": "數量", + "operator.integrateddynamics.itemstack.size.info": "當前物品棧物品數量", + "operator.integrateddynamics.itemstack.maxsize": "數量上限", + "operator.integrateddynamics.itemstack.maxsize.info": "當前物品的堆疊上限", + "operator.integrateddynamics.itemstack.stackable": "可堆疊", + "operator.integrateddynamics.itemstack.stackable.info": "物品能否堆疊兩個及以上", + "operator.integrateddynamics.itemstack.damageable": "可損壞", + "operator.integrateddynamics.itemstack.damageable.info": "物品可以損壞", + "operator.integrateddynamics.itemstack.damage": "損害值", + "operator.integrateddynamics.itemstack.damage.info": "當前物品的損害值", + "operator.integrateddynamics.itemstack.maxdamage": "損害值上限", + "operator.integrateddynamics.itemstack.maxdamage.info": "物品損害值上限", + "operator.integrateddynamics.itemstack.enchanted": "已附魔", + "operator.integrateddynamics.itemstack.enchanted.info": "物品是否已經附魔", + "operator.integrateddynamics.itemstack.enchantable": "能否附魔", + "operator.integrateddynamics.itemstack.enchantable.info": "物品能否附魔", + "operator.integrateddynamics.itemstack.repaircost": "修復花費", + "operator.integrateddynamics.itemstack.repaircost.info": "修復此物品的花費", + "operator.integrateddynamics.itemstack.rarity": "稀有度", + "operator.integrateddynamics.itemstack.rarity.info": "物品的稀有度", + "operator.integrateddynamics.itemstack.strength": "挖掘強度比較", + "operator.integrateddynamics.itemstack.strength.info": "該物品的挖掘強度與指定的方塊的強度比較", + "operator.integrateddynamics.itemstack.canharvest": "能否採集", + "operator.integrateddynamics.itemstack.canharvest.info": "該物品能否採集指定方塊", + "operator.integrateddynamics.itemstack.block": "方塊", + "operator.integrateddynamics.itemstack.block.info": "指定物品對應的方塊", + "operator.integrateddynamics.itemstack.isfluidstack": "是內有流體的流體容器", + "operator.integrateddynamics.itemstack.isfluidstack.info": "指定物品中有流體", + "operator.integrateddynamics.itemstack.fluidstack": "對應流體", + "operator.integrateddynamics.itemstack.fluidstack.info": "指定物品中對應的流體", + "operator.integrateddynamics.itemstack.fluidstackcapacity": "流體容器容量", + "operator.integrateddynamics.itemstack.fluidstackcapacity.info": "指定流體容器的容量(mB)", + "operator.integrateddynamics.itemstack.isnbtequal": "物品比較(完全相等)", + "operator.integrateddynamics.itemstack.isnbtequal.info": "比較兩個指定物品是否相同,包括NBT", + "operator.integrateddynamics.itemstack.isitemequalnonbt": "物品比較(排除NBT)", + "operator.integrateddynamics.itemstack.isitemequalnonbt.info": "比較兩個指定物品是否相同,忽略NBT,但比較損害值", + "operator.integrateddynamics.itemstack.israwitemequal": "物品比較(模糊)", + "operator.integrateddynamics.itemstack.israwitemequal.info": "比較兩個指定物品是否相同,忽略NBT和損害值", + "operator.integrateddynamics.itemstack.mod": "物品所屬Mod", + "operator.integrateddynamics.itemstack.mod.info": "指定物品對應的Mod名稱", + "operator.integrateddynamics.itemstack.burntime": "燃燒時間", + "operator.integrateddynamics.itemstack.burntime.info": "指定物品的燃燒時間(Tick)", + "operator.integrateddynamics.itemstack.canburn": "可否燃燒", + "operator.integrateddynamics.itemstack.canburn.info": "指定物品是否可用作燃料", + "operator.integrateddynamics.itemstack.cansmelt": "可否燒制", + "operator.integrateddynamics.itemstack.cansmelt.info": "指定物品是否可被燒制", + "operator.integrateddynamics.itemstack.oredict": "礦物字典名", + "operator.integrateddynamics.itemstack.oredict.info": "指定物品的礦物字典名", + "operator.integrateddynamics.string.oredict": "礦物字典值", + "operator.integrateddynamics.string.oredict.info": "註冊為指定礦物字典名的物品", + "operator.integrateddynamics.itemstack.hasinventory": "物品具有存儲能力", + "operator.integrateddynamics.itemstack.hasinventory.info": "如果物品具有存儲能力", + "operator.integrateddynamics.itemstack.inventorysize": "物品存儲容量", + "operator.integrateddynamics.itemstack.inventorysize.info": "獲取物品處理容器的存儲容量", + "operator.integrateddynamics.itemstack.inventory": "物品存儲", + "operator.integrateddynamics.itemstack.inventory.info": "獲取物品處理容器的庫存", + "operator.integrateddynamics.itemstack.withsize": "物品堆疊大小", + "operator.integrateddynamics.itemstack.withsize.info": "設置指定物品的堆疊大小", + "operator.integrateddynamics.itemstack.isplantable": "物品是植物", + "operator.integrateddynamics.itemstack.isplantable.info": "如果指定物品是植物", + "operator.integrateddynamics.itemstack.planttype": "物品植物類型", + "operator.integrateddynamics.itemstack.planttype.info": "指定物品的植物類型", + "operator.integrateddynamics.itemstack.plant": "植物物品", + "operator.integrateddynamics.itemstack.plant.info": "該物品種植後得到的方塊類型", + "operator.integrateddynamics.itemstack.itembyname": "通過名稱檢索物品", + "operator.integrateddynamics.itemstack.itembyname.info": "獲取指定名稱對應的物品類型,使用\"空格+數值\"來指定中繼資料.", + "operator.integrateddynamics.itemstack.itemlistcount": "物品列表總數", + "operator.integrateddynamics.itemstack.itemlistcount.info": "獲取指定物品在列表中的數量", + "operator.integrateddynamics.itemstack.nbt": "物品NBT標籤", + "operator.integrateddynamics.itemstack.nbt.info": "獲取指定物品的NBT標籤", + + "operator.integrateddynamics.entity": "實體", + "operator.integrateddynamics.entity.basename": "實體%s", + "operator.integrateddynamics.entity.ismob": "是否怪物", + "operator.integrateddynamics.entity.ismob.info": "實體是否為怪物", + "operator.integrateddynamics.entity.isanimal": "是否動物", + "operator.integrateddynamics.entity.isanimal.info": "實體是否為動物", + "operator.integrateddynamics.entity.isitem": "是否掉落物", + "operator.integrateddynamics.entity.isitem.info": "實體是否為掉落物", + "operator.integrateddynamics.entity.isplayer": "是否玩家", + "operator.integrateddynamics.entity.isplayer.info": "實體是否為玩家", + "operator.integrateddynamics.entity.isminecart": "是否礦車", + "operator.integrateddynamics.entity.isminecart.info": "實體是否為礦車", + "operator.integrateddynamics.entity.item": "對應物品", + "operator.integrateddynamics.entity.item.info": "掉落物對應物品", + "operator.integrateddynamics.entity.health": "生命值", + "operator.integrateddynamics.entity.health.info": "實體生命值", + "operator.integrateddynamics.entity.width": "寬度", + "operator.integrateddynamics.entity.width.info": "實體寬度", + "operator.integrateddynamics.entity.height": "高度", + "operator.integrateddynamics.entity.height.info": "實體高度", + "operator.integrateddynamics.entity.isburning": "是否燃燒", + "operator.integrateddynamics.entity.isburning.info": "實體是否在燃燒", + "operator.integrateddynamics.entity.iswet": "是否在水中", + "operator.integrateddynamics.entity.iswet.info": "實體是否在水中", + "operator.integrateddynamics.entity.issneaking": "是否潛行", + "operator.integrateddynamics.entity.issneaking.info": "實體是否在潛行", + "operator.integrateddynamics.entity.iseating": "是否進食", + "operator.integrateddynamics.entity.iseating.info": "實體是否在進食", + "operator.integrateddynamics.entity.armorinventory": "盔甲欄", + "operator.integrateddynamics.entity.armorinventory.info": "實體作為盔甲攜帶的物品列表", + "operator.integrateddynamics.entity.inventory": "玩家物品欄", + "operator.integrateddynamics.entity.inventory.info": "玩家攜帶的物品列表", + "operator.integrateddynamics.entity.mod": "Mod", + "operator.integrateddynamics.entity.mod.info": "所給實體對應的mod", + "operator.integrateddynamics.entity.targetblock": "目標方塊", + "operator.integrateddynamics.entity.targetblock.info": "實體正在看的方塊", + "operator.integrateddynamics.entity.targetentity": "目標實體", + "operator.integrateddynamics.entity.targetentity.info": "實體正在看的實體", + "operator.integrateddynamics.entity.hasguiopen": "GUI是否打開", + "operator.integrateddynamics.entity.hasguiopen.info": "指定玩家是否開著GUI", + "operator.integrateddynamics.entity.helditem": "手持物品", + "operator.integrateddynamics.entity.helditem.info": "實體正手持的物品", + "operator.integrateddynamics.entity.helditemoffhand": "次要手持物品", + "operator.integrateddynamics.entity.helditemoffhand.info": "指定實體當前次要手持的物品", + "operator.integrateddynamics.entity.mounted": "騎行實體", + "operator.integrateddynamics.entity.mounted.info": "騎在實體上的實體", + "operator.integrateddynamics.entity.itemframecontents": "物品展示框內容", + "operator.integrateddynamics.entity.itemframecontents.info": "指定物品展示框的內容", + "operator.integrateddynamics.entity.itemframerotation": "物品展示框物品選擇", + "operator.integrateddynamics.entity.itemframerotation.info": "指定物品展示框內物品的旋轉情況", + "operator.integrateddynamics.entity.hurtsound": "實體受傷聲", + "operator.integrateddynamics.entity.hurtsound.info": "指定實體受傷的聲音", + "operator.integrateddynamics.entity.deathsound": "實體死亡聲", + "operator.integrateddynamics.entity.deathsound.info": "指定實體死亡的聲音", + "operator.integrateddynamics.entity.age": "實體年齡", + "operator.integrateddynamics.entity.age.info": "指定實體的年齡.", + "operator.integrateddynamics.entity.ischild": "實體是幼體", + "operator.integrateddynamics.entity.ischild.info": "如果指定實體是幼體.", + "operator.integrateddynamics.entity.canbreed": "實體可以繁殖", + "operator.integrateddynamics.entity.canbreed.info": "如果指定實體已經準備好繁殖.", + "operator.integrateddynamics.entity.isinlove": "實體處於求愛模式", + "operator.integrateddynamics.entity.isinlove.info": "如果指定實體已經進入求愛模式並準備好繁殖.", + "operator.integrateddynamics.entity.canbreedwith": "實體可以用__餵養", + "operator.integrateddynamics.entity.canbreedwith.info": "如果指定實體可以使用指定的物品餵養(繁殖).", + "operator.integrateddynamics.entity.isshearable": "實體可以被使用剪刀", + "operator.integrateddynamics.entity.isshearable.info": "如果指定實體可以被使用剪刀", + "operator.integrateddynamics.entity.nbt": "實體NBT標籤", + "operator.integrateddynamics.entity.nbt.info": "獲取指定實體的NBT標籤.", + "operator.integrateddynamics.entity.entitytype": "實體種類", + "operator.integrateddynamics.entity.entitytype.info": "實體種類的名稱.", + "operator.integrateddynamics.entity.entityitems": "實體所有物", + "operator.integrateddynamics.entity.entityitems.info": "實體中包含的物品.", + "operator.integrateddynamics.entity.entityfluids": "實體流體", + "operator.integrateddynamics.entity.entityfluids.info": "實體中包含的流體.", + "operator.integrateddynamics.entity.entityenergystored": "實體存儲能量", + "operator.integrateddynamics.entity.entityenergystored.info": "實體中存儲的能量.", + "operator.integrateddynamics.entity.entityenergycapacity": "實體能量容量", + "operator.integrateddynamics.entity.entityenergycapacity.info": "實體可存儲能量的上限.", + + "operator.integrateddynamics.itemstack.isfecontainer": "FE容器", + "operator.integrateddynamics.itemstack.isfecontainer.info": "如果指定的項目可以保存FE", + "operator.integrateddynamics.itemstack.storedfe": "FE存儲", + "operator.integrateddynamics.itemstack.storedfe.info": "存儲在此專案中的FE量", + "operator.integrateddynamics.itemstack.fecapacity": "FE容量", + "operator.integrateddynamics.itemstack.fecapacity.info": "可以存儲在此專案中的最大FE數量", + + "operator.integrateddynamics.fluidstack": "流體", + "operator.integrateddynamics.fluidstack.basename": "流體%s", + "operator.integrateddynamics.fluidstack.amount": "總量", + "operator.integrateddynamics.fluidstack.amount.info": "流體總量(mb)", + "operator.integrateddynamics.fluidstack.block": "方塊", + "operator.integrateddynamics.fluidstack.block.info": "流體對應方塊", + "operator.integrateddynamics.fluidstack.luminosity": "亮度", + "operator.integrateddynamics.fluidstack.luminosity.info": "流體亮度", + "operator.integrateddynamics.fluidstack.density": "密度", + "operator.integrateddynamics.fluidstack.density.info": "流體密度", + "operator.integrateddynamics.fluidstack.viscosity": "流動性", + "operator.integrateddynamics.fluidstack.viscosity.info": "液體流動性", + "operator.integrateddynamics.fluidstack.isgaseous": "是否氣體", + "operator.integrateddynamics.fluidstack.isgaseous.info": "流體是否為氣體", + "operator.integrateddynamics.fluidstack.rarity": "稀有度", + "operator.integrateddynamics.fluidstack.rarity.info": "流體稀有度", + "operator.integrateddynamics.fluidstack.israwfluidequal": "相同", + "operator.integrateddynamics.fluidstack.israwfluidequal.info": "液體是否相同", + "operator.integrateddynamics.fluidstack.mod": "Mod", + "operator.integrateddynamics.fluidstack.mod.info": "流體對應的Mod", + "operator.integrateddynamics.fluidstack.nbt": "流體NBT標籤", + "operator.integrateddynamics.fluidstack.nbt.info": "獲取指定流體的NBT標籤", + + "operator.integrateddynamics.nbt": "NBT標籤", + "operator.integrateddynamics.nbt.basename": "NBT %s", + "operator.integrateddynamics.nbt.size": "NBT大小", + "operator.integrateddynamics.nbt.size.info": "指定NBT標籤中的條目數", + "operator.integrateddynamics.nbt.keys": "NBT鍵列表", + "operator.integrateddynamics.nbt.keys.info": "指定NBT標籤中所有鍵的列表", + "operator.integrateddynamics.nbt.haskey": "NBT包含鍵", + "operator.integrateddynamics.nbt.haskey.info": "如果指定NBT標籤中包含指定鍵", + "operator.integrateddynamics.nbt.type": "NBT輸入類型", + "operator.integrateddynamics.nbt.type.info": "指定NBT標籤中指定鍵對應的數值型別", + "operator.integrateddynamics.nbt.valueBoolean": "NBT資料輸出為Boolean", + "operator.integrateddynamics.nbt.valueBoolean.info": "指定NBT標籤中指定鍵對應的值輸出為Boolean(布林)類型", + "operator.integrateddynamics.nbt.valueInteger": "NBT資料輸出為Integer", + "operator.integrateddynamics.nbt.valueInteger.info": "指定NBT標籤中指定鍵對應的值輸出為Integer(整數)類型", + "operator.integrateddynamics.nbt.valueLong": "NBT資料輸出為Long", + "operator.integrateddynamics.nbt.valueLong.info": "指定NBT標籤中指定鍵對應的值輸出為Long(長整數)類型", + "operator.integrateddynamics.nbt.valueDouble": "NBT資料輸出為Double", + "operator.integrateddynamics.nbt.valueDouble.info": "指定NBT標籤中指定鍵對應的值輸出為Double(雙精度浮點數)類型", + "operator.integrateddynamics.nbt.valueString": "NBT資料輸出為String", + "operator.integrateddynamics.nbt.valueString.info": "指定NBT標籤中指定鍵對應的值輸出為String(字串)類型", + "operator.integrateddynamics.nbt.valueTag": "NBT資料輸出為NBT", + "operator.integrateddynamics.nbt.valueTag.info": "指定NBT標籤中指定鍵對應的值輸出為NBT(嵌套NBT)類型", + "operator.integrateddynamics.nbt.valueListTag": "NBT資料輸出為NBT清單", + "operator.integrateddynamics.nbt.valueListTag.info": "指定NBT標籤中指定鍵對應的值輸出為NBT列表類型", + "operator.integrateddynamics.nbt.valueListByte": "NBT資料輸出為Byte陣列", + "operator.integrateddynamics.nbt.valueListByte.info": "指定NBT標籤中指定鍵對應的值輸出為整數清單類型", + "operator.integrateddynamics.nbt.valueListInt": "NBT資料輸出為Int陣列", + "operator.integrateddynamics.nbt.valueListInt.info": "指定NBT標籤中指定鍵對應的值輸出為整數清單類型", + "operator.integrateddynamics.nbt.without": "NBT排除鍵值對", + "operator.integrateddynamics.nbt.without.info": "獲取指定NBT標籤排除指定鍵後的副本", + "operator.integrateddynamics.nbt.withBoolean": "NBT數據為指定Boolean值的NBT副本", + "operator.integrateddynamics.nbt.withBoolean.info": "獲取指定NBT標籤中所有值為指定Boolean(布林)值的NBT副本", + "operator.integrateddynamics.nbt.withShort": "NBT數據為指定Short值的NBT副本", + "operator.integrateddynamics.nbt.withShort.info": "獲取指定NBT標籤中所有值為指定Short(短整數)值的NBT副本", + "operator.integrateddynamics.nbt.withInteger": "NBT數據為指定Integer值的NBT副本", + "operator.integrateddynamics.nbt.withInteger.info": "獲取指定NBT標籤中所有值為指定Integer(整數)值的NBT副本", + "operator.integrateddynamics.nbt.withLong": "NBT數據為指定Long值的NBT副本", + "operator.integrateddynamics.nbt.withLong.info": "獲取指定NBT標籤中所有值為指定Long(長整數)值的NBT副本", + "operator.integrateddynamics.nbt.withDouble": "NBT數據為指定Double值的NBT副本", + "operator.integrateddynamics.nbt.withDouble.info": "獲取指定NBT標籤中所有值為指定Double(雙精度浮點數)值的NBT副本", + "operator.integrateddynamics.nbt.withFloat": "NBT數據為指定Float值的NBT副本", + "operator.integrateddynamics.nbt.withFloat.info": "獲取指定NBT標籤中所有值為指定Float(浮點數)值的NBT副本", + "operator.integrateddynamics.nbt.withString": "NBT數據為指定String值的NBT副本", + "operator.integrateddynamics.nbt.withString.info": "獲取指定NBT標籤中所有值為指定String(字串)值的NBT副本", + "operator.integrateddynamics.nbt.withTag": "NBT數據為指定NBT值的NBT副本", + "operator.integrateddynamics.nbt.withTag.info": "獲取指定NBT標籤中所有值為指定NBT(嵌套NBT)值的NBT副本", + "operator.integrateddynamics.nbt.withListTag": "NBT數據為指定NBT清單的NBT副本", + "operator.integrateddynamics.nbt.withListTag.info": "獲取指定NBT標籤中所有值為指定NBT(嵌套NBT)列表的NBT副本", + "operator.integrateddynamics.nbt.withListByte": "NBT數據為指定Byte清單的NBT副本", + "operator.integrateddynamics.nbt.withListByte.info": "獲取指定NBT標籤中所有值為指定Byte(位元組)清單的NBT副本", + "operator.integrateddynamics.nbt.withListInt": "NBT數據為指定Int清單的NBT副本", + "operator.integrateddynamics.nbt.withListInt.info": "獲取指定NBT標籤中所有值為指定Integer(整數)清單的NBT副本", + "operator.integrateddynamics.nbt.withListLong": "NBT數據為指定Long清單的NBT副本", + "operator.integrateddynamics.nbt.withListLong.info": "獲取指定NBT標籤中所有值為指定Long(長整數)清單的NBT副本", + "operator.integrateddynamics.nbt.subset": "NBT子集", + "operator.integrateddynamics.nbt.subset.info": "如果第一個NBT標籤是第二個NBT標籤的子集或等於第二個NBT標籤的子集,將遞迴地檢查嵌套標籤.", + "operator.integrateddynamics.nbt.union": "NBT合併", + "operator.integrateddynamics.nbt.union.info": "返回合併後的指定的NBT標籤,嵌套標籤通過遞迴加入.", + "operator.integrateddynamics.nbt.intersection": "NBT交集", + "operator.integrateddynamics.nbt.intersection.info": "返回指定的NBT標籤的交集,嵌套的標籤通過遞迴相交.", + "operator.integrateddynamics.nbt.minus": "NBT差集", + "operator.integrateddynamics.nbt.minus.info": "返回指定的NBT標籤的差集,嵌套標籤將通過遞迴移除.", + + "operator.integrateddynamics.operator": "運算子", + "operator.integrateddynamics.operator.basename": "%s運算子", + "operator.integrateddynamics.operator.apply": "一元", + "operator.integrateddynamics.operator.apply.info": "用指定的值執行運算子", + "operator.integrateddynamics.operator.apply2": "二元", + "operator.integrateddynamics.operator.apply2.info": "使用指定的運算子計算兩個指定的值", + "operator.integrateddynamics.operator.apply3": "三元", + "operator.integrateddynamics.operator.apply3.info": "使用指定的運算子計算三個指定的值", + "operator.integrateddynamics.operator.map": "遍歷映射", + "operator.integrateddynamics.operator.map.info": "用列表中的參數依次執行運算子 輸出新的映射值列表", + "operator.integrateddynamics.operator.filter": "過濾", + "operator.integrateddynamics.operator.filter.info": "用指定的斷言過濾元素清單", + "operator.integrateddynamics.operator.conjunction": "連詞", + "operator.integrateddynamics.operator.conjunction.info": "結合兩個謂詞。", + "operator.integrateddynamics.virtual.p_conjunction": "謂詞連接", + "operator.integrateddynamics.operator.disjunction": "析取", + "operator.integrateddynamics.operator.disjunction.info": "取消兩個謂詞的分離。", + "operator.integrateddynamics.virtual.p_disjunction": "謂詞分離", + "operator.integrateddynamics.operator.negation": "反轉", + "operator.integrateddynamics.operator.negation.info": "取斷言的相反值", + "operator.integrateddynamics.virtual.p_negation": "謂詞否定", + "operator.integrateddynamics.operator.pipe": "管道", + "operator.integrateddynamics.operator.pipe.info": "創建一個新的運算子,將輸入的第一個操作的輸出值傳遞給第二個運算子", + "operator.integrateddynamics.operator.pipe2": "管道二元", + "operator.integrateddynamics.operator.pipe2.info": "創建一個新的運算子,將輸入的第一個和第二個運算子的輸出傳遞到第三個運算子.", + "operator.integrateddynamics.virtual.piped2": "管道二元操作", + "operator.integrateddynamics.operator.flip": "翻轉", + "operator.integrateddynamics.operator.flip.info": "用兩個輸入翻轉運算子的輸入參數。", + "operator.integrateddynamics.virtual.flipped": "翻轉操作", + "operator.integrateddynamics.operator.reduce": "減少", + "operator.integrateddynamics.operator.reduce.info": "將指定的運算子應用於清單的所有元素,以將清單減少為一個值。", + "operator.integrateddynamics.operator.byName": "以名稱獲取運算子", + "operator.integrateddynamics.operator.byName.info": "通過指定的名稱獲取運算子變數", + + "operator.integrateddynamics.general": "全域", + "operator.integrateddynamics.general.basename": "全域%s", + "operator.integrateddynamics.general.choice": "選擇", + "operator.integrateddynamics.general.choice.info": "如果第一個值為真,取第二個值,否則取第三個值\\n第二個和第三個的類型必須相同", + "operator.integrateddynamics.general.identity": "複製", + "operator.integrateddynamics.general.identity.info": "複製輸入值", + "operator.integrateddynamics.general.constant": "常量", + "operator.integrateddynamics.general.constant.info": "第一次輸入的值的副本.", + "operator.integrateddynamics.general.isnull": "空", + "operator.integrateddynamics.general.isnull.info": "指定的值是否為空", + "operator.integrateddynamics.general.isnotnull": "非空", + "operator.integrateddynamics.general.isnotnull.info": "指定的值是否非空", + + "operator.integrateddynamics.virtual": "虛擬運算子", + "operator.integrateddynamics.virtual.basename": "虛擬運算子%s", + "operator.integrateddynamics.virtual.p_conjunction.info": "兩個謂詞的結合", + "operator.integrateddynamics.virtual.p_disjunction.info": "兩個謂詞的分離", + "operator.integrateddynamics.virtual.p_negation.info": "謂詞的分離", + "operator.integrateddynamics.virtual.piped": "管道操作", + "operator.integrateddynamics.virtual.piped.info": "運算子鏈", + + "operator.integrateddynamics.cast": "轉換", + "operator.integrateddynamics.cast.basename": "類型轉換", + "operator.integrateddynamics.cast.tooltip": "將類型%s轉換為類型%s", + + "_comment": "------ On the Dynamics of Integration contents ------", + + "info_book.integrateddynamics.section.main": "動態聯合手冊", + "info_book.integrateddynamics.tag_index": "&o索引&r", + + "info_book.integrateddynamics.introduction": "介紹", + "info_book.integrateddynamics.introduction.text1": "長久以來, 自動化的自由度太有限了. &1動態聯合&0致力於讓你的邏輯系統更加的智慧化。 它為你提供了其最具有代表性的沉浸邏輯程式設計體驗,並且支援大部分&lMinecraft&r和Mod裡的要素。", + "info_book.integrateddynamics.introduction.text2": "紅石電路一直以來是最基礎的, 也是一種簡單易懂的途徑來實現自動化。 然而歸根結底,它並不方便。如果想要構建一個高複雜度的自動化網路,紅石系統將會做的非常的大,並且難以設計。更要命的是,如果你不小心弄潑了一桶水,它也許能會毀掉你的整個紅石系統。", + "info_book.integrateddynamics.introduction.text3": "這本書的目的有兩個。其一, 作為一本&l教程&r,它能讓你方便的學習關於該mod的方方面面。其二,它也為那些對教程不感興趣的玩家準備了一個詳細&l功能表&r,它記錄了該mod中所有機器和物品的資訊和做法。", + "info_book.integrateddynamics.introduction.text4": "你可以通過點擊手冊底部的箭頭來翻頁閱讀, 按住shift左機可一次性翻過整個當前部分。在主目錄中,您將看到一個內容一覽表,其中將包含到各個子目錄的超連結,以便你更快的查閱。 當你遇到一個配方時,如果配方裡含有本書中解釋的項目可以通過點擊它來進行快速的查閱。你會注意到本書的左上方也有一個按鈕,它是用於返回上級目錄的。右上角的按鈕能讓你返回到先前訪問過的頁面。", + + "info_book.integrateddynamics.tutorials": "教程", + + "info_book.integrateddynamics.tutorials.introduction": "介紹", + "info_book.integrateddynamics.tutorials.introduction.text1": "該目錄包含了幾個教程部分的內容,它將説明你瞭解本mod的基礎部分。另外,當你達成每個教學部分的成就後你會獲得一些&l獎勵&r。", + + "info_book.integrateddynamics.tutorials.menrilBasics": "門瑞歐基礎", + "info_book.integrateddynamics.tutorials.menrilBasics.text1": "開始該mod之前, 你需要找到一些&l門瑞歐樹&r,在&l門勒格林&r能很容易的找到。", + "info_book.integrateddynamics.tutorials.menrilBasics.text2": "接下來,你需要做一個&l擠壓機&r和&l烘乾池&r來加工&l門瑞歐原木&r。你得站在&l擠壓機&r上不停的跳躍直至機器中的原木被壓扁。&l擠壓機&r中壓榨出的&l門瑞歐樹脂&r將試圖導入其兩側的液體容器中。然後,在&l擠壓機&r旁放置一個&l洪幹池&r來讓&l門瑞歐樹脂&r導入到裡面", + "info_book.integrateddynamics.tutorials.menrilBasics.text3": "如果想要重複此步驟,給予&l擠壓機&r一個紅石脈衝,便可將它重置。", + "info_book.integrateddynamics.tutorials.menrilBasics.text4": "現在, 你還可以製作更易於自動化,同時消耗也更高的機器: &l電動擠壓機&r和&l電動烘乾池&r.", + + "info_book.integrateddynamics.tutorials.networkFoundations": "網路基礎", + "info_book.integrateddynamics.tutorials.networkFoundations.text1": "本mod的主要目的就是構建一個可控制的自動化網路。通多使用&l邏輯線纜&r來實現。試著用10根這樣的邏輯線纜來搭建一個網路吧~", + "info_book.integrateddynamics.tutorials.networkFoundations.text2": "下一步需要做一些&l變數卡&r和&l變數轉換器&r。 &l變數卡&r用來存儲網路資料的引用。&l變數裝換器&r為可以放置在&l邏輯線纜&r上的元件製作元素,以便讀取和寫入這些資料。", + + "info_book.integrateddynamics.tutorials.basicNetworkComponents": "基本網路元件", + "info_book.integrateddynamics.tutorials.basicNetworkComponents.text1": "為&l變數卡&r創建特定資料的一種方法是,通過&l讀取器&r讀取它的資料。去做一些基礎讀取器吧。然後, 再做一個&l顯示面板&r,他能夠方便的顯示&l變數卡&r的資料。", + + "info_book.integrateddynamics.tutorials.aspects": "設置面", + "info_book.integrateddynamics.tutorials.aspects.text1": "舉個簡單的例子, 我們來讀取一個紅石的資料並將它顯示出來", + "info_book.integrateddynamics.tutorials.aspects.text2": "將&l紅石讀取器&r接到&l邏輯線纜&r上。確保讀取的目標是紅石資料, 如&l紅石火把&r。", + "info_book.integrateddynamics.tutorials.aspects.text3": "接下來, 右擊打開&l紅石讀取器&r的GUI, 將&l變數卡&r插入&6Integer&0 &l紅石資料&r設置面, 來把目標的紅石資料綁定到&l變數卡&r上。", + "info_book.integrateddynamics.tutorials.aspects.text4": "然後,在該&l紅石讀取器&r所在的網路上接上一個&l顯示面板&r,插入你所綁定的&l變數卡&r顯示它的資料。", + "info_book.integrateddynamics.tutorials.aspects.text5": "下一步, 做一個&l紅石輸出器&r 並讓他輸出一個最大的紅石資料", + + "info_book.integrateddynamics.tutorials.logicOperations": "邏輯運算子", + "info_book.integrateddynamics.tutorials.logicOperations.text1": "當讀取器上顯示的資料可用時,開始將特定的資料與其他的資料通過&2運算子&0連接,事情將會變得有趣起來。所有的&2運算子&0可以在&l邏輯程式設計器&r中找到。", + "info_book.integrateddynamics.tutorials.logicOperations.text2": "首先你需要做一個&l邏輯程式設計器&r, 它同時擁有物品和方塊兩種存在形式。打開GUI可在列表中查看所有的&l運算子&r.", + "info_book.integrateddynamics.tutorials.logicOperations.text3": "接下來,搜索&6Integer&0運算子,點擊它。它將會打開一個需要你輸入數位的視窗。輸入你想要的數字後, 插入一個空白的&l變數卡&r來綁定你剛才設置的&6Integer&0。設置完後,重複此運算來設置另一個不同的&6Integer&0變數卡。", + "info_book.integrateddynamics.tutorials.logicOperations.text4": "最後,搜索&lAddition&r運算子並打開它。他會讓你添加兩個&e數字&0。插入2張&6Integer&0 &l變數卡&r到這些插槽內, 將它綁定到一張新的&l變數卡&r上。", + "info_book.integrateddynamics.tutorials.logicOperations.text5": "&1積體電路&0 是以一種較為&o懶&r的方式來評估變數的,&lAddition&r &l變數卡&r不會直接包含這些&6Integer&0的相加資料,這些相加資料只會在被網路所需要時再會表現出來, 基於變數引用。為此, 為此網路必須要能夠找到引用&l變數卡&r。所以,你需要做一個&l變數卡箱&r. 將這兩張&6Integer&0 &l變數卡&r 插入變數卡箱中來使它們在網路中生效。", + "info_book.integrateddynamics.tutorials.logicOperations.text6": "最後,你現在可以連上一根線纜到&l變數卡箱&r上,貼上一個&l顯示面板&r, 插入&lAddition&r &l變數卡&r 來顯示相加資料。", + "info_book.integrateddynamics.tutorials.logicOperations.text7": "當你想做更多複雜的自動化時,&l邏輯程式設計器&r 和 &l變數卡箱&r會成為你最好的朋友。", + + "info_book.integrateddynamics.tutorials.advancedNetworkComponents": "高級網路元件", + "info_book.integrateddynamics.tutorials.advancedNetworkComponents.text1": "現在你已經熟悉了基礎的邏輯部件,我們來看一看更多高級的網路元件: &l複製器&r 和 &l代理器&r。", + "info_book.integrateddynamics.tutorials.advancedNetworkComponents.text2": "你肯定記得, &l邏輯程式設計器&r能讓你創建變數的&o靜態&r資料, 你可以通過&o動態&r資料評測創建更多複雜的變數。", + "info_book.integrateddynamics.tutorials.advancedNetworkComponents.text3": "&l複製器&r是用來將&o動態&r資料轉換成&o靜態&r資料的。插入&o動態&r &l變數卡&r 到 &l複製器&r頂部的插槽內。每個插入左槽的&l變數卡&r , 將會複製頂槽變數卡當前的資料。", + "info_book.integrateddynamics.tutorials.advancedNetworkComponents.text4": "&l代理器&r能讓你為變數添加一個額外的間接級別。例如你目前有一個邏輯程式需要一個&o靜態&r資料。如果在將來的某個時候, 你想改變這個資料, 你得重寫你的程式, 除非那個資料是&l動態&r的, 在這種情況下你只需要在&l代理器&r升級這個資料。", + "info_book.integrateddynamics.tutorials.advancedNetworkComponents.text5": "本教程,製作複製器和代理器&l變數卡&r.", + + "info_book.integrateddynamics.tutorials.advancedOperations": "高級運算子", + "info_book.integrateddynamics.tutorials.advancedOperations.text1": "通過學習最近的教程你可能注意到了, &l邏輯程式設計器&r的功能不僅僅是相加加數位。該教程中, 我們將研究更先進的資料結構和鏈狀運算子。", + "info_book.integrateddynamics.tutorials.advancedOperations.text2": "讓我們創建一個靜態&6Integer&0&7列表&0 &61&0, &610&0 和 &6100&0, 並讓它在&l顯示面板&r視覺化。", + "info_book.integrateddynamics.tutorials.advancedOperations.text3": "&7物品&0也是這個mod中資料的類型之一。 讓我們做一張靜態&7物品&0 &l變數卡&r,它能自動檢索出該物品在mod中的名稱,讓它在&l顯示面板&r顯示出來吧。", + "info_book.integrateddynamics.tutorials.advancedOperations.text4": "記住你只能用&l變數卡箱&r 來儲存引用的變數。", + "info_book.integrateddynamics.tutorials.advancedOperations.text5": "對於本教程的最後一部分,我們將結合運算子動態變數。在網路中接上一個&l實體讀取器&r ,讀取目標&7實體&0, 將一個&7方塊&0(目標&7實體&0) 扔到讀取器前方, 並試著將該&7方塊&0顯示在&l顯示面板&r上。", + + "info_book.integrateddynamics.tutorials.theValueOfOperators": "運算子的數據", + "info_book.integrateddynamics.tutorials.theValueOfOperators.text1": "在&1動態聯合&0, &2運算子&0 處於頭等地位。目前為止,我們只是在手動的使用&l邏輯程式設計器&r,但在這次教程中, 我們將研究如何以動態的的方式使用它們, 將&2運算子&0存入&l變數卡&r, 並動態地調用他們。", + "info_book.integrateddynamics.tutorials.theValueOfOperators.text2": "第一步,打開&l邏輯程式設計器&r,創建一個新的靜態&2運算子&0, 在列表中點擊&2Operator&0打開它的介面,並輸入Arithmetic addition,並寫入&l變數卡&r,接下來做兩張&6Integer&0的變數。找到&oApply&r運算子, 把第一個&6Integer&0應用到&2運算子&0上, 會得到一個新的帶有輸入資料和一個輸入空位的&2運算子&0。接下來,再次使用&oApply&r運算子去&o綁定&r新創建的&2運算子&0的後一個輸入空位。最後,用&l顯示面板&r來視覺化您動態調用的加法。", + "info_book.integrateddynamics.tutorials.theValueOfOperators.text3": "接下來,運用&2運算子&0,這裡還有許多其他高級的&2運算子&0運算。 我們現在將研究使用&7列表&0上的&2運算子&0,更具體的說,&oFilter&r&2運算子&0需要用到一個&7List&0和一個&oPredicate&r (只有一個輸入位和一個&9Boolean&0 輸出資料的&2運算子&0)。首先創建一個&7List&0 &6Integers&0 &61&0, &610&0 and &6100&0。然後, 存儲&oRelational Equals&r &2運算子&0 到變數中。然後, 將該運算子應用到&6Integer&0 &610&0。 然後, 通過&2運算子&0 with 你的&7List&0和應用的&2運算子&0來使用&oFilter&r 。 這將通過在指定的運算子上應用它們來過濾掉&7List&0中返回&9False&0的所有專案,在這種情況下,這意味著所有不等於&610&0的元素將從清單中移除。將它在&l顯示面板&r中視覺化。", + "info_book.integrateddynamics.tutorials.theValueOfOperators.text4": "&2運算子&0有很多其他的操作, 例如組合&oPredicates&r,翻轉和2運算子和0參數,以及&7Lists&0的更多操作。", + + "info_book.integrateddynamics.tutorials.challenges": "挑戰", + "info_book.integrateddynamics.tutorials.challenges.text1": "本最終教程部分包含幾個非常微不足道的挑戰,以表明您瞭解&1動態聯合&0的基礎知識。每個挑戰中不會有提示,所以祝你好運!", + + "info_book.integrateddynamics.manual": "菜單", + + "info_book.integrateddynamics.manual.introduction": "介紹", + "info_book.integrateddynamics.manual.introduction.text1": "本書的這一部分包含了mod的所有部分的詳細描述。", + + "info_book.integrateddynamics.manual.prerequisites": "先決條件", + + "info_book.integrateddynamics.manual.prerequisites.menril_trees": "門瑞歐樹", + "info_book.integrateddynamics.manual.prerequisites.menril_trees.text1": "你偶爾會遇到高大的藍色樹木。這樣的樹叫做 &l門瑞歐樹&r, 並有一些非常有趣的屬性。其一, 葉子會發光。這是由照明的漿果導致的,它非常的好吃!其二, 色質特別的原木包含大量的樹脂,可用於製作這個MOD中的大部分內容。", + + "info_book.integrateddynamics.manual.prerequisites.meneglin_biome": "門勒格林", + "info_book.integrateddynamics.manual.prerequisites.meneglin_biome.text1": "&l門瑞歐樹&r 很難找到。幸運的是, 本mod為此增加了一個生物群系, &l門勒格林&r ,它是門瑞歐樹茁壯生長的群系. 大量的&l門瑞歐樹&r在這個生物群中引發了一些事情使得該群系看起來很藍,這是因為樹木中的&l門瑞歐樹脂&r被釋放到了環境中。", + + "info_book.integrateddynamics.manual.prerequisites.squeezer": "擠壓機", + "info_book.integrateddynamics.manual.prerequisites.squeezer.text1": "&l擠壓機&r是一個早期的遊戲機器,可以讓你跳躍在方塊塊和物品上,以打破或擠壓它們。 不僅玩家,任何一種實體都可以跳躍或落在它上面進行擠壓過程。 所得專案將存入任何相鄰的容器或實地。 產生的液體將保留在機器中,並且當存在目標流體儲罐時將流入兩側之一。 該機器的壓板可以啟用紅石脈衝來重置它。 最資料得注意的是,這台機器可以用來擠出樹脂,並將它們從&l門瑞歐原木&r”中擠出。", + + "info_book.integrateddynamics.manual.prerequisites.drying_basin": "洪幹池", + "info_book.integrateddynamics.manual.prerequisites.drying_basin.text1": "乾燥方塊和物品可以用&l洪幹池&r完成。例如,當您希望讓您的&l門瑞歐樹脂&r乾燥成&l門瑞歐結晶&r時,這可能是有用的。", + "info_book.integrateddynamics.manual.prerequisites.drying_basin.text2": "無論如何,不要注入熱流體!", + + "info_book.integrateddynamics.manual.networks": "網路", + "info_book.integrateddynamics.manual.networks.text1": "&l動態聯合&r &l網路&r是一切自動化系統的基礎。 網路有相互連接的&l邏輯線纜&r構成,一些部件可以直接安置在上面。 這些電纜應使用&l扳手&r進行管理。Shift+右擊一個線纜或者部件將其拆卸, 而常規按右鍵將與其他電纜斷開連接。", + "info_book.integrateddynamics.manual.networks.text2": "即使&l邏輯線纜&r的材質看起來不錯,在某些情況下,您可能希望隱藏它們。 您可以使用&l偽裝體&r,它可以偽裝成任何材質。 此外,這些電纜也與&lMC MultiPart&r相容,這意味著您可以將電纜隱藏在更複雜的門設置面結構中。", + + "info_book.integrateddynamics.manual.logic": "邏輯", + + "info_book.integrateddynamics.manual.logic.value_types": "資料類型", + + "info_book.integrateddynamics.manual.logic.value_types.boolean": "Boolean", + "info_book.integrateddynamics.manual.logic.value_types.boolean.text1": "最簡單的資料類型, 其資料可以是&9True(真)&0或者&9False(假)&0.", + "info_book.integrateddynamics.manual.logic.value_types.integer": "Integer", + "info_book.integrateddynamics.manual.logic.value_types.integer.text1": "用於表示正整數和負整數的資料類型。例如 &6-20&0, &60&0, &61000&0, &6333&0, ...", + "info_book.integrateddynamics.manual.logic.value_types.integer.text2": "它的取值範圍在 &6–2147483648&0~&62147483647&0之間。", + "info_book.integrateddynamics.manual.logic.value_types.integer.text3": "該資料類型是&lNumber(數位)&r類型的一部分。", + "info_book.integrateddynamics.manual.logic.value_types.double": "Double", + "info_book.integrateddynamics.manual.logic.value_types.double.text1": "實數,也可以是正數或負數。例如 &e3.1415&0, &e4815162342&0, &e3.33333333&0, ...", + "info_book.integrateddynamics.manual.logic.value_types.double.text2": "該資料類型是&lNumber(數位)&r類型的一部分。", + "info_book.integrateddynamics.manual.logic.value_types.long": "Long", + "info_book.integrateddynamics.manual.logic.value_types.long.text1": "和&6Integers(整型)&0類似,但它擁有更大的取值範圍: &e-9223372036854775808&0~&e9223372036854775807&0之間", + "info_book.integrateddynamics.manual.logic.value_types.long.text2": "該資料類型是&lNumber(數位)&r類型的一部分。", + "info_book.integrateddynamics.manual.logic.value_types.string": "String", + "info_book.integrateddynamics.manual.logic.value_types.string.text1": "一系列的字元,例如 &4\"aaa\"&0, &4\"Hi!\"&0, &4\"x!(àà)ç\"&0, ...", + "info_book.integrateddynamics.manual.logic.value_types.list": "List", + "info_book.integrateddynamics.manual.logic.value_types.list.text1": "包含某個&l資料類型&r的資料的清單。 某個特定的所有元素只能包含相同資料類型的資料。例如 &8(0, 1, 2, 3)&0, &8(\"a\", \"b\", \"c\")&0, &8(3,33, 1,14, 5, 6)&0", + "info_book.integrateddynamics.manual.logic.value_types.operator": "Operator", + "info_book.integrateddynamics.manual.logic.value_types.operator.text1": "包含對&2Operator(運算子)&0的引用的數據。運算子可以根據&lCurrying(柯裡化)-你可能需要百度一下&r的概念部分應用於更靈活的賦值。這是&lMeta Programming(元程式設計)-你可能又需要百度一下&r這個概念的一部分,運算子將被其他運算子視為資料,這種方式幾乎允許你創建新的運算子(和邏輯),並將它用於更複雜的操作。", + "info_book.integrateddynamics.manual.logic.value_types.operator.text2": "例如你可以將加法&2Operator(運算子)&0存入變數卡中。通過在Operator(運算子)介面入運算子名稱並從自動匹配的下拉清單中選擇它並按一下來執行此操作。 然後,您可以將其部分應用於&6Integer&0&l變數卡&r中,這將形成具有一個輸入類型和一個輸出類型的新的虛擬運算子,其內部包含對應用的&6Integer(整型)&0的引用。 應用另一個&6Integer(整型)&0將導致&6Integer&0。", + "info_book.integrateddynamics.manual.logic.value_types.operator.text3": "&2Operator(運算子)&0的其他操作存在於&l邏輯程式設計器&r中以進行更高級的評估, 例如將清單減少為單個資料,或者基於&lPredicate(謂詞)&r過濾列表。", + "info_book.integrateddynamics.manual.logic.value_types.nbt": "NBT", + "info_book.integrateddynamics.manual.logic.value_types.nbt.text1": "在&lMinecraft&r中,某些東西會使用&3NBT&0這種資料結構。&3NBT&0是一種特殊類型的物件,它可以容納不同類型的多個值。例如,&8箱子&0中存儲的所有道具,&8鎬子&0的附魔資訊等等這些都是NBT的實際體現。", + "info_book.integrateddynamics.manual.logic.value_types.nbt.text2": "變數可以保存這些&3NBT&0標籤的引用,並且還有一些相應的運算子來讀取或擴展這些標籤。", + "info_book.integrateddynamics.manual.logic.value_types.nbt.text3": "&3NBT&0標籤通常在該Mod中作為低級別的備用機制,以防止您無法通過專用運算子來讀取某些資訊。(都拿到&3NBT&0了還有拿不到的資料嗎?)", + "info_book.integrateddynamics.manual.logic.value_types.block": "Block", + "info_book.integrateddynamics.manual.logic.value_types.block.text1": "對&lMinecraft&r方塊的引用,例如 &8泥土&0, &8圓石&0, &8紅色染色黏土&0, &8箱子&0, ....", + "info_book.integrateddynamics.manual.logic.value_types.item": "Item", + "info_book.integrateddynamics.manual.logic.value_types.item.text1": "對&lMinecraft&r物品的引用,例如 &8蘋果&0, &8紅石&0, &8鑽石鎬&0, &8附魔劍&0, ....", + "info_book.integrateddynamics.manual.logic.value_types.entity": "Entity", + "info_book.integrateddynamics.manual.logic.value_types.entity.text1": "對&lMinecraft&r實體的引用,例如 &8僵屍&0, &8牛&0, &8玩家abc&0 ....", + "info_book.integrateddynamics.manual.logic.value_types.fluid": "Fluid", + "info_book.integrateddynamics.manual.logic.value_types.fluid.text1": "對&lMinecraft&r流體的引用,例如 &8岩漿@1000mB&0, &8水@3mB&0, &8門瑞歐樹脂@3030mB&0, ....", + + "info_book.integrateddynamics.manual.logic.variables": "變數", + + "info_book.integrateddynamics.manual.logic.variables.variable_card": "變數卡", + "info_book.integrateddynamics.manual.logic.variables.variable_card.text1": "&l變數卡&r是這個MOD中邏輯傳輸的主要模式。變數包含對具有某個&l資料類型&r的某個&l資料&r的引用。", + "info_book.integrateddynamics.manual.logic.variables.variable_card.text2": "變數可以是靜態的還是動態的。 靜態變數定義一次,之後永遠不會改變。動態變數是由&l運算子&r或&l讀取設置面&r完成的某種形式的&l邏輯評測&r的結果。 動態變數的一個典型的例子是Minecraft世界中不斷變化的時間。", + "info_book.integrateddynamics.manual.logic.variables.variable_card.text3": "動態變數僅在以某種方式請求資料時進行評估,例如在&l顯示面板&r中顯示資料,或者將其用作另一個動態變數評測的一部分。", + "info_book.integrateddynamics.manual.logic.variables.variable_card.text4": "每個&l變數卡&r都有一個獨有的ID,用於在內部網路中邏輯評測。 當網路出現錯誤時,這些ID將顯示給玩家以説明調試。 為了增強其可用性,可以使用&l注釋器&r來給&l變數卡&r附上標籤,這樣可以讓玩家看到標籤而不是ID。", + + "info_book.integrateddynamics.manual.logic.variables.variable_store": "變數卡箱", + "info_book.integrateddynamics.manual.logic.variables.variable_store.text1": "一些動態變數根據其他變數進行評測,其中可以訪問這些引用的變數必須可行。表示添加兩個其他變數的動態變數必須能夠在評測時訪問這兩個其他變數。訪問這些其他變數必須在與正在評測動態變數的網路相同的網路中進行,這可以通過將其他變數卡放入&l變數卡箱&r來完成。網路中可存在多個變數卡箱。 這些其他變數也可以引用某些變數,這些變數也應該存在於同一個網路中。", + + "info_book.integrateddynamics.manual.parts": "部件", + + "info_book.integrateddynamics.manual.parts.introduction": "介紹", + "info_book.integrateddynamics.manual.parts.introduction.text1": "部件可以放在&l邏輯線纜&r的每一側。本節介紹的部分可以讀取&l資料&r並且將它們作為&l變數&r的部件,以及可以根據&l變數&r在&l變數卡&r內執行操作的部件。", + "info_book.integrateddynamics.manual.parts.introduction.text2": "大多數部件都具有可配置的設置,可以使用部件GUI中的右上角的按鈕進行訪問。這允許您更改部件&l頻率&r,這意味著每tick該部件應該執行其動作的次數。其次,可以改變部件的優先順序,這表明該部分可以在同一個網路中相對於同一網路中的其他部件行動的順序。如果部件A的優先順序為-1,部分B的優先順序為1,則部件B將始終在部分A之前執行其動作。如果部件的優先順序相同,則相對順序是隨機的。", + "info_book.integrateddynamics.manual.parts.introduction.text3": "A part's &lEnergy Channel&r determines where it can draw its energy from. -1 is the wildcard channel (it will match all channels), and 0 is the default channel (used by parts such as energy cells that don't have a channel setting). Finally, &lTarget Side&r determines which side of its target block will be interacted with. This defaults to the side that it's actually placed against.", + "info_book.integrateddynamics.manual.parts.introduction.text4": "Some reader and writer parts only contain aspects when certain other mods are present. If no aspects are present for a certain part, a warning will be added to the item tooltip whenever you attempt to craft it.", + + "info_book.integrateddynamics.manual.parts.reader": "讀取器", + "info_book.integrateddynamics.manual.parts.reader.introduction": "介紹", + "info_book.integrateddynamics.manual.parts.reader.introduction.text1": "使用&lReaders&r完成創建動態變數的最簡單的方法。存在不同類型的讀取器,用於從世界讀取資訊,將其存儲在&l變數卡&r中。 每個&l讀取器&r包含一個或多個&l介面&r用於讀取不同的&l資料類型&r的不同的東西。", + + "info_book.integrateddynamics.manual.parts.reader.audio": "音訊", + "info_book.integrateddynamics.manual.parts.reader.audio.text1": "有關在環境中播放的音樂和音訊的資訊。", + "info_book.integrateddynamics.manual.parts.reader.block": "方塊", + "info_book.integrateddynamics.manual.parts.reader.block.text1": "關於部件正設置面臨的阻塞的資訊。", + "info_book.integrateddynamics.manual.parts.reader.entity": "實體", + "info_book.integrateddynamics.manual.parts.reader.entity.text1": "有關該部件所在正方形內的實體或實體的資訊。", + "info_book.integrateddynamics.manual.parts.reader.extra_dimensional": "額外維度", + "info_book.integrateddynamics.manual.parts.reader.extra_dimensional.text1": "有關伺服器的資訊,如線上玩家列表。", + "info_book.integrateddynamics.manual.parts.reader.fluid": "流體", + "info_book.integrateddynamics.manual.parts.reader.fluid.text1": "從這個部件設置面臨的流體容器讀取數值。", + "info_book.integrateddynamics.manual.parts.reader.inventory": "物品欄", + "info_book.integrateddynamics.manual.parts.reader.inventory.text1": "從設置面向容器中讀取資訊,如插槽和項目數量。 這不會轉移項目本身。", + "info_book.integrateddynamics.manual.parts.reader.machine": "機器", + "info_book.integrateddynamics.manual.parts.reader.machine.text1": "該部件可讀取設置面對的機器,例如他們正在做的工作。", + "info_book.integrateddynamics.manual.parts.reader.network": "網路", + "info_book.integrateddynamics.manual.parts.reader.network.text1": "閱讀有關本部件所設置面臨的動態聯合網路的資訊。 這不一定是與本部件網路相同的網路。", + "info_book.integrateddynamics.manual.parts.reader.redstone": "紅石", + "info_book.integrateddynamics.manual.parts.reader.redstone.text1": "從這個部件設置面臨讀取紅石資訊。", + "info_book.integrateddynamics.manual.parts.reader.world": "世界", + "info_book.integrateddynamics.manual.parts.reader.world.text1": "關於這個部分的世界的資訊,比如當前的天氣和時間。", + + "info_book.integrateddynamics.manual.parts.writer": "輸出器", + "info_book.integrateddynamics.manual.parts.writer.audio": "音訊", + "info_book.integrateddynamics.manual.parts.writer.audio.text1": "播放音效和音樂。", + "info_book.integrateddynamics.manual.parts.writer.effect": "效果", + "info_book.integrateddynamics.manual.parts.writer.effect.text1": "基於某些資料和設置發射粒子。", + "info_book.integrateddynamics.manual.parts.writer.entity": "Entity", + "info_book.integrateddynamics.manual.parts.writer.entity.text1": "配置與控制實體.", + "info_book.integrateddynamics.manual.parts.writer.machine": "Machine", + "info_book.integrateddynamics.manual.parts.writer.machine.text1": "配置與控制機器.", + "info_book.integrateddynamics.manual.parts.writer.inventory": "物品欄", + "info_book.integrateddynamics.manual.parts.writer.inventory.text1": "執行與庫存和管道相關的操作。 這不會轉移項目本身。", + "info_book.integrateddynamics.manual.parts.writer.redstone": "紅石", + "info_book.integrateddynamics.manual.parts.writer.redstone.text1": "輸出一個確定等級的紅石信號。", + + "info_book.integrateddynamics.manual.parts.other": "其它", + "info_book.integrateddynamics.manual.parts.other.light": "燈", + "info_book.integrateddynamics.manual.parts.other.light.text1": "一個簡單的燈,可以是常開,也可以使用&1Boolean&0或&6Integer&0&l變數卡&r控制。", + "info_book.integrateddynamics.manual.parts.other.display": "顯示", + "info_book.integrateddynamics.manual.parts.other.display.text1": "一個有用的監控或調試工具,只顯示一個&l變數卡&r的資料。 通過&l扳手&r按右鍵可以旋轉顯示和r。", + "info_book.integrateddynamics.manual.parts.other.display.text2": "Inside the gui, a &lCopy&r button is available to copy the currently displayed value to your clipboard so that it can be used outside of the game. You can also just use the default copy hotkey of your OS to copy this value.", + "info_book.integrateddynamics.manual.parts.other.connector_mono_directional": "單向連接器", + "info_book.integrateddynamics.manual.parts.other.connector_mono_directional.text1": "有些時候,您的邏輯網路將會需要跨越很長的距離。雖然常規線纜可以解決問題,但是長距離放置線纜並不是非常方便。", + "info_book.integrateddynamics.manual.parts.other.connector_mono_directional.text2": "&l單向連接器&r可以使您用無線的方式長距離連接網路。通過在一個網路上放置第一個連接器,並在另一個網路上放置另一個連接器來實現。這兩個連接器必須處於同一直線上(既兩個連接器的座標值X,Y,Z之中的2個值相等),且距離小於或等於512的方塊。當連結有效時,連接器將顯示為有效狀態。", + "info_book.integrateddynamics.manual.parts.other.connector_omni_directional": "全向連接器", + "info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text1": "雖然&l單向連接器&r對於單個方向上的長距離連結很有用,但是在某些情況下還是有所限制。", + "info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text2": "例如,您可能想使用單個連接器將多個網路連結起來,或者與其他維度的網路通信。對於這些情況,您可以使用&l全向連接器&r。", + "info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text3": "這些連接器在首次製作時將產生一個唯一的分組ID,標識可連接網路的分組。每個連接器組在放置在世界中的時候會散發出獨有的彩色粒子,分組ID可以在道具資訊中看到,或者按右鍵放置下來的連接器。通過使用分組內的現有的連接器製作新的連接器,可以將其他連接器添加到組中。", + "info_book.integrateddynamics.manual.parts.other.connector_omni_directional.text4": "也可以通過兩種方式更改現有連接器組. 在製作工作臺中單獨製作會將其分配給沒有其他成員的新組, 將二個放在一起合成時第一個的分組將複製給第二個.", + + "info_book.integrateddynamics.manual.machines": "機器", + + "info_book.integrateddynamics.manual.machines.materializer": "複製機", + "info_book.integrateddynamics.manual.machines.materializer.text1": "複製動態&l變數卡&r當前時刻的靜態資料。必須插入動態&l變數卡&r,並且必須插入一個新的空&l變數卡&r,這將使其具有動態&l變數卡&r的當前值作為靜態值。", + "info_book.integrateddynamics.manual.machines.materializer.text2": "在您想要記錄某個動態和變數卡資料的情況下,或者當您不再需要動態評測&l變數卡&r的情況下,這將非常有用。", + "info_book.integrateddynamics.manual.machines.materializer.text3": "&l變數卡&r可在&l複製器&r旁用管道輸入和輸出。", + + "info_book.integrateddynamics.manual.machines.proxy": "代理器", + "info_book.integrateddynamics.manual.machines.proxy.text1": "&l代理器&r可以用來動態地引用某個&l變數卡&r。它允許您插入&l變數卡&r,並寫入一個新的&l變數卡&r,它將動態地獲取代理中存在的&l變數卡&r的值。", + "info_book.integrateddynamics.manual.machines.proxy.text2": "這在您具有&l變數卡&r鏈的情況下非常有用,但您仍然可以手動更改一個資料。然後,您可以代理該變數,這將允許它隨時與另一個變數交換。", + "info_book.integrateddynamics.manual.machines.proxy.text3": "正如&l複製器&r,&l變數卡&r可以管道輸入和輸出。", + + "info_book.integrateddynamics.manual.machines.delay": "延遲器", + "info_book.integrateddynamics.manual.machines.delay.text1": "在某些情況下,您可能需要維護某種變數資料的歷史。例如,當您想要獲取上一個值的平均值或差值時。", + "info_book.integrateddynamics.manual.machines.delay.text2": "為此,您可以使用&l延遲器&r,您可以使用它保持指定變數的值的歷史記錄。您可以通過插入要維護歷史記錄的&l變數卡&r來做到這一點。您現在可以創建並且&l變數卡&r將引用對應於歷史記錄的值清單。", + "info_book.integrateddynamics.manual.machines.delay.text3": "最舊的資料對應於清單中的最後一個元素。您可以從gui內選擇歷史記錄的最大長度。", + + "info_book.integrateddynamics.manual.machines.energy_battery": "能量電池", + "info_book.integrateddynamics.manual.machines.energy_battery.text1": "&l動態聯合&r網路可以配置為消耗能量。為此,您可以將&l能量電池&r連接到網路,為其添加能量存儲容量。", + "info_book.integrateddynamics.manual.machines.energy_battery.text2": "這個電池支持&lRF&r能量和&lTesla&r能量。", + "info_book.integrateddynamics.manual.machines.energy_battery.text3": "應用紅石信號將使能量的自動出口模式到所有設置面。", + "info_book.integrateddynamics.manual.machines.energy_battery.text4": "當這個電池在你的包裹中時, &l自動輸出&r模式可以使用Shift+右鍵啟動. 啟動後,這個電池會嘗試輸出能量到你雙手中的物品.", + + "info_book.integrateddynamics.manual.machines.generator": "發電機", + "info_book.integrateddynamics.manual.machines.generator.text1": "當您需要&lRF&r或&lTesla&r的能量時,您可以使用&l發電機&r來創建能量和可再生能源。", + + "info_book.integrateddynamics.manual.machines.mechanical_squeezer": "電動擠壓機", + "info_book.integrateddynamics.manual.machines.mechanical_squeezer.text1": "總會有那麼一段時間,你得不停地在&l擠壓機&r上跳來跳去. 如果你還沒有自動化&l擠壓機&r, 也許是時候考慮製作一個&l電動擠壓機&r了. 它不需要任何人力來工作,但是需要提供能量才能運行. 這也使它比普通的&l擠壓機&r快的多,並且可以批量擠壓,並得到更多產物.", + + "info_book.integrateddynamics.manual.machines.mechanical_drying_basin": "電動烘乾池", + "info_book.integrateddynamics.manual.machines.mechanical_drying_basin.text1": "使用&l烘乾池&r進行烘乾會需要一些時間.如果你想要烘乾變得更快,或者你想能烘乾更多的東西,你應該使用&l電動烘乾池&r,它需要消耗能量來運行.", + + "info_book.integrateddynamics.manual.logic_programming": "邏輯程式設計", + "info_book.integrateddynamics.manual.logic_programming.text1": "創建動態變數卡的另一種方法是通過在一個或多個變數卡上應用&l運算子&r來生成新的&l變數卡&r。一個&l運算子&r的一個例子是添加了兩個&lnumber&r,形成一個新的&lnumber&r。", + "info_book.integrateddynamics.manual.logic_programming.text2": "&l運算子&r可以有一個或多個輸入值,並具有一個輸出值。在大多數情況下,輸入和輸出具有一定的&l資料類型&r,否則它們將具有&lAny&r資料類型。具有單個輸入和一個輸出的&l運算子&r&lBoolean&r被稱為&lPredicate&r。", + "info_book.integrateddynamics.manual.logic_programming.text3": "&l邏輯程式設計器&r包含大量的&l運算子&r的集合。它還允許您為所有&l資料類型&r創建靜態和變數卡&r。 選擇&l運算子&r後,應在預期的輸入插槽中插入有效&l變數卡&r。 最後,應在輸出插槽中插入另一個&l變數卡&r。如果&l運算子&r有效,則會將新的動態變數寫入卡中。 請記住,引用的&l變數卡&r必須存在於&l運算子&r將被評測的同一網路中的&l變數卡箱&r中。", + "info_book.integrateddynamics.manual.logic_programming.text4": "&l邏輯程式設計器&r 可以使用頂部的搜索框,通過名稱搜索&l運算子&r的列表。它還允許您通過在左下角插入這些類型的&l變數卡&r輸入或輸出資料類型進行過濾。", + "info_book.integrateddynamics.manual.logic_programming.text5": "如果玩家的物品欄中存在&l注釋器&r。 通過點擊輸出插槽旁邊的“E”按鈕,可以立即標記產生的&l變數卡&r。", + "info_book.integrateddynamics.manual.logic_programming.text6": "&l邏輯程式設計器&r以方塊形式和物品形式存在。 兩者都可以通過將它們置於工作臺中進行互換。" +} diff --git a/1.16.5/assets/integrateddynamicscompat/lang/zh_tw.json b/1.16.5/assets/integrateddynamicscompat/lang/zh_tw.json new file mode 100644 index 00000000..42e64eff --- /dev/null +++ b/1.16.5/assets/integrateddynamicscompat/lang/zh_tw.json @@ -0,0 +1,258 @@ +{ + "_comment": "## ----- Mod Compats ----- ###", + + "_comment": "# ----- WAILA ----- ##", + + "gui.integrateddynamics.waila.part_config": "零件信息", + "gui.integrateddynamics.waila.proxy_config": "代理信息", + "gui.integrateddynamics.waila.squeezer_config": "壓榨機信息", + "gui.integrateddynamics.waila.drying_basin_config": "乾燥盆信息", + "gui.integrateddynamics.waila.mechanical_squeezer_config": "機械式壓榨機信息", + "gui.integrateddynamics.waila.mechanical_drying_basin_config": "機械乾燥盆信息", + "gui.integrateddynamics.waila.energy": "能源: %s / %s FE", + "gui.integrateddynamics.waila.item": "物品: %s", + "gui.integrateddynamics.waila.item.in": "物品輸入: %s", + "gui.integrateddynamics.waila.item.out": "物品輸出: %s", + "gui.integrateddynamics.waila.fluid": "液體: %s (%s mB)", + "gui.integrateddynamics.waila.fluid.in": "液體輸入: %s (%s mB)", + "gui.integrateddynamics.waila.fluid.out": "液體輸出: %s (%s mB)", + "gui.integrateddynamics.waila.progress": "促進: %s / 100", + + "_comment": "# ----- JEI ----- ##", + + "error.jei.integrateddynamics.recipetransfer.recipe.toobig.desc": "對於邏輯程序設計的配方模式而言太大。", + + "_comment": "# ----- 字符集 ----- ##", + + "_comment": "# 附加", + "aspect.integrateddynamics.read.itemstack.charsetpipe.content": "管道內容", + "aspect.integrateddynamics.read.itemstack.charsetpipe.content.info": "當前正在通過此管道的項目。", + "aspect.integrateddynamics.read.list.charsetpipe.contents": "管道內容", + "aspect.integrateddynamics.read.list.charsetpipe.contents.info": "當前正在通過此管道的項目", + "aspect.integrateddynamics.read.boolean.charsetpipe.hascontents": "管道有內容", + "aspect.integrateddynamics.read.boolean.charsetpipe.hascontents.info": "如果有物品通過此管道。", + "aspect.integrateddynamics.read.boolean.charsetpipe.applicable": "這是管子", + "aspect.integrateddynamics.read.boolean.charsetpipe.applicable.info": "如果目標塊是管道。", + + "aspect.integrateddynamics.write.boolean.charsetpipe.shifter": "管道轉移", + "aspect.integrateddynamics.write.boolean.charsetpipe.shifter.info": "啟用管道項目轉移", + "aspect.integrateddynamics.write.itemstack.charsetpipe.shifter": "單個過濾項的管道移位", + "aspect.integrateddynamics.write.itemstack.charsetpipe.shifter.info": "啟用給定項目的管道項目轉移", + "aspect.integrateddynamics.write.fluidstack.charsetpipe.shifterfluid": "單過濾流體管道移位", + "aspect.integrateddynamics.write.fluidstack.charsetpipe.shifterfluid.info": "啟用給定流體的管道流體轉換", + "aspect.integrateddynamics.write.list.charsetpipe.shifter": "過濾管道項目轉移", + "aspect.integrateddynamics.write.list.charsetpipe.shifter.info": "啟用給定項目的管道項目轉移", + "aspect.integrateddynamics.write.list.charsetpipe.shifterfluid": "過濾後的管道流體移位", + "aspect.integrateddynamics.write.list.charsetpipe.shifterfluid.info": "啟用給定項目的管道流體轉移", + "aspect.integrateddynamics.write.operator.charsetpipe.shifter": "條件項移位", + "aspect.integrateddynamics.write.operator.charsetpipe.shifter.info": "對於與給定條件項匹配的所有項 啟用管道項目轉移", + "aspect.integrateddynamics.write.operator.charsetpipe.shifterfluid": "條件管道移位", + "aspect.integrateddynamics.write.operator.charsetpipe.shifterfluid.info": "為匹配條件的所有流體 啟用管道流體轉換", + + "_comment": "# ----- Thaumcraft ----- ##", + + "_comment": "# Value Types", + "valuetype.valuetypes.integrateddynamics.thaumcraftaspect": "附加", + "valuetype.integrateddynamics.error.thaumcraftaspect.no_aspect": "插入的項目不包含任何附加", + + "_comment": "# Aspects", + "aspect.integrateddynamics.read.boolean.thaumcraft.isaspectcontainer": "是附加容器", + "aspect.integrateddynamics.read.boolean.thaumcraft.isaspectcontainer.info": "給定的塊是否可以容納附加。", + "aspect.integrateddynamics.read.list.thaumcraft.aspectcontainer": "附加容器", + "aspect.integrateddynamics.read.list.thaumcraft.aspectcontainer.info": "給定附加容器中的所有附加。", + "aspect.integrateddynamics.read.thaumcraftaspect.thaumcraft.aspectcontainer": "附加容器", + "aspect.integrateddynamics.read.thaumcraftaspect.thaumcraft.aspectcontainer.info": "給定附加容器中的選定附加。", + "aspect.integrateddynamics.read.boolean.thaumcraft.isessentiatransport": "是源質運輸", + "aspect.integrateddynamics.read.boolean.thaumcraft.isessentiatransport.info": "如果目標可以運輸源質", + "aspect.integrateddynamics.read.boolean.thaumcraft.isessentiareceiver": "是源質接收器", + "aspect.integrateddynamics.read.boolean.thaumcraft.isessentiareceiver.info": "如果目標可以接受源質。", + "aspect.integrateddynamics.read.boolean.thaumcraft.isessentiaprovider": "是源質提供者", + "aspect.integrateddynamics.read.boolean.thaumcraft.isessentiaprovider.info": "如果目標可以提供源質。", + "aspect.integrateddynamics.read.integer.thaumcraft.suction": "源質運輸吸引", + "aspect.integrateddynamics.read.integer.thaumcraft.suction.info": "當前吸力在目標源質上傳輸。", + "aspect.integrateddynamics.read.thaumcraftaspect.thaumcraft.suction": "源質運輸附加的吸力", + "aspect.integrateddynamics.read.thaumcraftaspect.thaumcraft.suction.info": "當前的附加吸引在目標源質中運輸。", + "aspect.integrateddynamics.read.thaumcraftaspect.thaumcraft.essentia": "源質運輸內容", + "aspect.integrateddynamics.read.thaumcraftaspect.thaumcraft.essentia.info": "目標源質傳輸中包含的附加。", + "aspect.integrateddynamics.read.integer.thaumcraft.essentiaminsuction": "源質最小吸力", + "aspect.integrateddynamics.read.integer.thaumcraft.essentiaminsuction.info": "目標源質運輸所需的最小吸力。", + "aspect.integrateddynamics.read.double.thaumcraft.auravis": "靈氣", + "aspect.integrateddynamics.read.double.thaumcraft.auravis.info": "目標位置的光環中有多少可見光。", + "aspect.integrateddynamics.read.double.thaumcraft.auraflux": "光環通量", + "aspect.integrateddynamics.read.double.thaumcraft.auraflux.info": "目標位置的光環中有多少通量。", + "aspect.integrateddynamics.read.integer.thaumcraft.aurabase": "光環基地", + "aspect.integrateddynamics.read.integer.thaumcraft.aurabase.info": "他在目標位置的光環基線.", + "aspect.integrateddynamics.read.list.thaumcraft.allaspects": "全附加", + "aspect.integrateddynamics.read.list.thaumcraft.allaspects.info": "獲取遊戲中所有可用的神秘時代的列表。", + + "_comment": "# 運營商", + "operator.operators.integrateddynamics.itemstack.getitemthaumcraftaspects": "神秘時代", + "operator.operators.integrateddynamics.itemstack.getitemthaumcraftaspects.info": "此項目具有神秘時代的列表", + + "operator.operators.integrateddynamics.thaumcraft.aspect": "神秘時代", + "operator.operators.integrateddynamics.thaumcraft.aspect.basename": "神秘時代 %s", + "operator.operators.integrateddynamics.thaumcraft.aspect.amount": "可見量", + "operator.operators.integrateddynamics.thaumcraft.aspect.amount.info": "附加的可見量。", + "operator.operators.integrateddynamics.thaumcraft.aspect.israwaspectequal": "原始寬高比等於", + "operator.operators.integrateddynamics.thaumcraft.aspect.israwaspectequal.info": "如果給定的原始附加相等。", + "operator.operators.integrateddynamics.thaumcraft.aspect.getcompoundaspects": "合成附加", + "operator.operators.integrateddynamics.thaumcraft.aspect.getcompoundaspects.info": "組成此附加的附加列表。", + "operator.operators.integrateddynamics.thaumcraft.aspect.getcombinationaspect": "組合附加", + "operator.operators.integrateddynamics.thaumcraft.aspect.getcombinationaspect.info": "獲得兩個給定附加的組合附加。", + "operator.operators.integrateddynamics.thaumcraft.aspect.isprimal": "是原始的附加", + "operator.operators.integrateddynamics.thaumcraft.aspect.isprimal.info": "如果給定的附加是原始附加。", + "operator.operators.integrateddynamics.thaumcraft.aspect.entityaspects": "實體附加", + "operator.operators.integrateddynamics.thaumcraft.aspect.entityaspects.info": "獲取給定實體中附加的列表。", + + "_comment": "# ----- RF ----- ##", + + "_comment": "# 附加", + "aspect.integrateddynamics.read.boolean.rf.applicable": "是RF處理程序", + "aspect.integrateddynamics.read.boolean.rf.applicable.info": "如果目標以某種方式處理RF", + "aspect.integrateddynamics.read.boolean.rf.isreceiver": "是 RF 接收者", + "aspect.integrateddynamics.read.boolean.rf.isreceiver.info": "目標是否可以接收RF", + "aspect.integrateddynamics.read.boolean.rf.isprovider": "是 RF 提供者", + "aspect.integrateddynamics.read.boolean.rf.isprovider.info": "目標是否可以提供RF", + "aspect.integrateddynamics.read.boolean.rf.canextract": "可以提取 RF", + "aspect.integrateddynamics.read.boolean.rf.canextract.info": "如果確實可以從目標中提取RF,請考慮存儲", + "aspect.integrateddynamics.read.boolean.rf.caninsert": "可以插入 RF", + "aspect.integrateddynamics.read.boolean.rf.caninsert.info": "如果確實可以將RF插入目標,請考慮存儲和容量", + "aspect.integrateddynamics.read.boolean.rf.isfull": "RF 緩衝區已滿", + "aspect.integrateddynamics.read.boolean.rf.isfull.info": "目標的RF緩衝區是否已滿", + "aspect.integrateddynamics.read.boolean.rf.isempty": "RF緩衝區是否已空", + "aspect.integrateddynamics.read.boolean.rf.isempty.info": "如果目標的RF緩衝區完全為空", + "aspect.integrateddynamics.read.boolean.rf.isnonempty": "RF緩衝區是否為空", + "aspect.integrateddynamics.read.boolean.rf.isnonempty.info": "如果目標的RF緩衝區不為空", + "aspect.integrateddynamics.read.integer.rf.amount": "已儲存 RF", + "aspect.integrateddynamics.read.integer.rf.amount.info": "目標中存儲的RF量", + "aspect.integrateddynamics.read.integer.rf.capacity": "RF 容量", + "aspect.integrateddynamics.read.integer.rf.capacity.info": "目標的RF容量", + "aspect.integrateddynamics.read.double.rf.fillratio": "RF 填充率", + "aspect.integrateddynamics.read.double.rf.fillratio.info": "目標中的RF數量除以其容量", + + "_comment": "# 運營商", + "operator.operators.integrateddynamics.itemstack.isrfcontainer": "是RF容器", + "operator.operators.integrateddynamics.itemstack.isrfcontainer.info": "如果給定的項目可以容納RF", + "operator.operators.integrateddynamics.itemstack.storedrf": "RF 儲存", + "operator.operators.integrateddynamics.itemstack.storedrf.info": "此項目中存儲的RF數量", + "operator.operators.integrateddynamics.itemstack.rfcapacity": "RF 容量", + "operator.operators.integrateddynamics.itemstack.rfcapacity.info": "此項目中可以存儲的最大RF數量", + + "_comment": "# ----- 特斯拉 ----- ##", + + "_comment": "# 源质要素", + "aspect.integrateddynamics.read.boolean.tesla.applicable": "是特斯拉處理程序", + "aspect.integrateddynamics.read.boolean.tesla.applicable.info": "如果目標以某種方式處理特斯拉", + "aspect.integrateddynamics.read.boolean.tesla.isreceiver": "是特斯拉接收器", + "aspect.integrateddynamics.read.boolean.tesla.isreceiver.info": "如果目標可以接受特斯拉", + "aspect.integrateddynamics.read.boolean.tesla.isprovider": "是特斯拉提供者", + "aspect.integrateddynamics.read.boolean.tesla.isprovider.info": "目標能否提供特斯拉", + "aspect.integrateddynamics.read.boolean.tesla.canextract": "可以提取特斯拉", + "aspect.integrateddynamics.read.boolean.tesla.canextract.info": "如果真的可以從目標中提取特斯拉,請考慮存儲", + "aspect.integrateddynamics.read.boolean.tesla.caninsert": "可以插入特斯拉", + "aspect.integrateddynamics.read.boolean.tesla.caninsert.info": "如果特斯拉真的可以插入目標,請考慮存儲和容量", + "aspect.integrateddynamics.read.boolean.tesla.isfull": "特斯拉緩衝區是否已滿", + "aspect.integrateddynamics.read.boolean.tesla.isfull.info": "如果目標的特斯拉緩衝區完全裝滿", + "aspect.integrateddynamics.read.boolean.tesla.isempty": "特斯拉緩衝區是否為空", + "aspect.integrateddynamics.read.boolean.tesla.isempty.info": "如果目標的特斯拉緩衝區完全為空", + "aspect.integrateddynamics.read.boolean.tesla.isnonempty": "特斯拉緩衝區是否為空", + "aspect.integrateddynamics.read.boolean.tesla.isnonempty.info": "如果目標的特斯拉緩衝區不為空", + "aspect.integrateddynamics.read.long.tesla.amount": "存儲特斯拉", + "aspect.integrateddynamics.read.long.tesla.amount.info": "目標中存儲的特斯拉數量", + "aspect.integrateddynamics.read.long.tesla.capacity": "特斯拉容量", + "aspect.integrateddynamics.read.long.tesla.capacity.info": "目標的特斯拉容量", + "aspect.integrateddynamics.read.double.tesla.fillratio": "特斯拉填充率", + "aspect.integrateddynamics.read.double.tesla.fillratio.info": "目標中的特斯拉數量除以其容量", + "aspect.integrateddynamics.read.string.tesla.amount": "存儲特斯拉", + "aspect.integrateddynamics.read.string.tesla.amount.info": "目標中存儲的特斯拉的格式化量", + "aspect.integrateddynamics.read.string.tesla.capacity": "特斯拉容量", + "aspect.integrateddynamics.read.string.tesla.capacity.info": "目標的格式化特斯拉容量", + + "_comment": "# 運營商", + "operator.operators.integrateddynamics.itemstack.isteslacontainer": "是特斯拉集裝箱", + "operator.operators.integrateddynamics.itemstack.isteslacontainer.info": "如果給定的項目可以容納特斯拉", + "operator.operators.integrateddynamics.itemstack.teslastored": "特斯拉商店", + "operator.operators.integrateddynamics.itemstack.teslastored.info": "此項目中存儲的特斯拉數量", + "operator.operators.integrateddynamics.itemstack.teslacapacity": "特斯拉容量", + "operator.operators.integrateddynamics.itemstack.teslacapacity.info": "此項中可存儲的最大特斯拉數量", + "operator.operators.integrateddynamics.itemstack.isteslareceiver": "是特斯拉接收器", + "operator.operators.integrateddynamics.itemstack.isteslareceiver.info": "如果給定的物品可以接收特斯拉", + "operator.operators.integrateddynamics.itemstack.isteslaprovider": "是特斯拉提供者", + "operator.operators.integrateddynamics.itemstack.isteslaprovider.info": "如果給定的物品可以提供特斯拉", + "operator.operators.integrateddynamics.itemstack.isteslafull": "特斯拉緩衝區是否已滿", + "operator.operators.integrateddynamics.itemstack.isteslafull.info": "如果給定的物品充滿特斯拉能量", + "operator.operators.integrateddynamics.itemstack.isteslaempty": "特斯拉緩衝區是否為空", + "operator.operators.integrateddynamics.itemstack.isteslaempty.info": "如果給定的項目沒有特斯拉能量", + "operator.operators.integrateddynamics.itemstack.isteslanonempty": "特斯拉緩衝區是否為空", + "operator.operators.integrateddynamics.itemstack.isteslanonempty.info": "如果給定的項目具有特斯拉能量", + "operator.operators.integrateddynamics.itemstack.teslafillratio": "特斯拉填充率", + "operator.operators.integrateddynamics.itemstack.teslafillratio.info": "物品中的特斯拉數量除以其容量", + + "_comment": "# ----- IC2 ----- ##", + + "_comment": "# 附加", + "aspect.integrateddynamics.read.boolean.ic2.eu.applicable": "是EU處理程序", + "aspect.integrateddynamics.read.boolean.ic2.eu.applicable.info": "如果目標以某種方式處理EU", + "aspect.integrateddynamics.read.boolean.ic2.eu.canextract": "可以提取EU", + "aspect.integrateddynamics.read.boolean.ic2.eu.canextract.info": "如果真的可以從目標中提取EU,則考慮到存儲", + "aspect.integrateddynamics.read.boolean.ic2.eu.caninsert": "可以插入EU", + "aspect.integrateddynamics.read.boolean.ic2.eu.caninsert.info": "如果真的可以將EU插入目標中,請考慮存儲量和容量", + "aspect.integrateddynamics.read.boolean.ic2.eu.isfull": "EU緩衝區是否已滿", + "aspect.integrateddynamics.read.boolean.ic2.eu.isfull.info": "目標的EU緩衝區是否已滿", + "aspect.integrateddynamics.read.boolean.ic2.eu.isempty": "EU緩衝區是否為空", + "aspect.integrateddynamics.read.boolean.ic2.eu.isempty.info": "如果目標的EU緩衝區完全為空", + "aspect.integrateddynamics.read.boolean.ic2.eu.isnonempty": "EU緩衝區是否為空", + "aspect.integrateddynamics.read.boolean.ic2.eu.isnonempty.info": "如果目標的EU緩衝區不為空", + "aspect.integrateddynamics.read.integer.ic2.eu.amount": "儲存EU", + "aspect.integrateddynamics.read.integer.ic2.eu.amount.info": "目標中儲存的EU數量", + "aspect.integrateddynamics.read.integer.ic2.eu.capacity": "EU能力", + "aspect.integrateddynamics.read.integer.ic2.eu.capacity.info": "EU目標的能力", + "aspect.integrateddynamics.read.double.ic2.eu.fillratio": "EU填充率", + "aspect.integrateddynamics.read.double.ic2.eu.fillratio.info": "目標中的EU數量除以其能力", + + "_comment": "# 運營商", + "operator.operators.integrateddynamics.itemstack.isic2eucontainer": "是EU的集裝箱", + "operator.operators.integrateddynamics.itemstack.isic2eucontainer.info": "如果給定的項目可以持有EU", + "operator.operators.integrateddynamics.itemstack.storedic2eu": "EU存儲", + "operator.operators.integrateddynamics.itemstack.storedic2eu.info": "此項目中儲存的EU數量", + "operator.operators.integrateddynamics.itemstack.ic2eucapacity": "EU能力", + "operator.operators.integrateddynamics.itemstack.ic2eucapacity.info": "此項目中可以存儲的最大EU數量", + + "_comment": "# ----- 精製存儲 ----- ##", + + "_comment": "附加屬性類型", + "aspect.aspecttypes.integrateddynamics.boolean.refinedstorage.skipcrafting": "如果製作就跳過", + "aspect.aspecttypes.integrateddynamics.boolean.refinedstorage.skipstorage": "如果存儲則跳過", + "aspect.aspecttypes.integrateddynamics.integer.refinedstorage.craftcount": "手工計數", + + "_comment": "# 附加", + "aspect.integrateddynamics.read.boolean.refinedstorage.network.applicable": "是RS網絡", + "aspect.integrateddynamics.read.boolean.refinedstorage.network.applicable.info": "目標是否具有精煉存儲網絡。", + "aspect.integrateddynamics.read.list.refinedstorage.inventory.itemstacks": "RS網絡項目", + "aspect.integrateddynamics.read.list.refinedstorage.inventory.itemstacks.info": "RS網絡中所有項目的列表。", + "aspect.integrateddynamics.read.list.refinedstorage.inventory.craftableitems": "RS手工製作的物品", + "aspect.integrateddynamics.read.list.refinedstorage.inventory.craftableitems.info": "RS網絡中所有可製作物品的列表。", + "aspect.integrateddynamics.read.list.refinedstorage.inventory.craftingitems": "RS手工藝品", + "aspect.integrateddynamics.read.list.refinedstorage.inventory.craftingitems.info": "RS網絡中當前正在製作的所有項目的列表。", + "aspect.integrateddynamics.read.list.refinedstorage.fluid.fluidstacks": "RS網絡液", + "aspect.integrateddynamics.read.list.refinedstorage.fluid.fluidstacks.info": "RS網絡中所有流體的列表。", + + "aspect.integrateddynamics.write.itemstack.refinedstorage.craft": "RS手工藝品", + "aspect.integrateddynamics.write.itemstack.refinedstorage.craft.info": "觸發給定項目的手工作業。", + "aspect.integrateddynamics.write.list.refinedstorage.craft": "RS手工藝品", + "aspect.integrateddynamics.write.list.refinedstorage.craft.info": "觸發給定列表中所有項目的手工作業。", + "aspect.integrateddynamics.write.boolean.refinedstorage.cancelcraft": "RS取消了所有手工作業", + "aspect.integrateddynamics.write.boolean.refinedstorage.cancelcraft.info": "取消RS網絡中所有正在運行的手工作業.", + "aspect.integrateddynamics.write.itemstack.refinedstorage.cancelcraft": "RS取消手工作業", + "aspect.integrateddynamics.write.itemstack.refinedstorage.cancelcraft.info": "取消RS網絡中給定項目的所有正在運行的工藝作業。", + "aspect.integrateddynamics.write.list.refinedstorage.cancelcraft": "RS取消手工作業", + "aspect.integrateddynamics.write.list.refinedstorage.cancelcraft.info": "取消RS網絡中給定項目的所有正在運行的工藝作業。", + + "_comment": "# ----- 訊號 ----- ##", + + "_comment": "# 附加", + "aspect.integrateddynamics.write.list.signals.destinations": "向礦車目的地發出信號", + "aspect.integrateddynamics.write.list.signals.destinations.info": "在礦車上設置新的目的地列表。", + "aspect.integrateddynamics.write.integer.signals.destindex": "信號礦車目的地指數", + "aspect.integrateddynamics.write.integer.signals.destindex.info": "設置礦車下一個目的地的(從零開始)索引。" +} \ No newline at end of file diff --git a/1.16.5/assets/inventoryhud/lang/zh_tw.json b/1.16.5/assets/inventoryhud/lang/zh_tw.json new file mode 100644 index 00000000..f4ceb688 --- /dev/null +++ b/1.16.5/assets/inventoryhud/lang/zh_tw.json @@ -0,0 +1,52 @@ +{ + "key.inventoryhud.category": "庫存顯示+", + "key.inventoryhud.toggle": "切換開/關", + "key.inventoryhud.openconfig": "打開配置", + "config.inventoryhud.category.armorhud": "顯示盔甲狀態", + "config.inventoryhud.category.inventoryhud": "顯示庫存", + "config.inventoryhud.category.potionshud": "藥水顯示", + "gui.config.inventoryhud.title": "存貨顯示+ 設定", + "inventoryhud.config.gui.invalpha": "阿法:", + "inventoryhud.config.gui.invalpha.tt": "庫存顯示背景透明性來自 0 to 100", + "inventoryhud.config.gui.invtoggle": "顯示庫存:", + "inventoryhud.config.gui.invtoggle.tt": "切換開/關 顯示庫存", + "inventoryhud.config.gui.invvert": "垂直模式:", + "inventoryhud.config.gui.invvert.tt.1": "true - 垂直模式", + "inventoryhud.config.gui.invvert.tt.2": "false - 水平模式", + "inventoryhud.config.gui.invmini": "迷你模式:", + "inventoryhud.config.gui.invmini.tt": "切換開/關庫存 顯示迷你模式", + "inventoryhud.config.gui.inv.tt": "庫存顯示選項", + "inventoryhud.config.gui.arm.tt": "護甲顯示選項", + "inventoryhud.config.gui.pot.tt": "藥水顯示選項", + "inventoryhud.config.gui.pos.tt": "職位顯示", + "inventoryhud.config.gui.armtoggle": "護甲顯示:", + "inventoryhud.config.gui.armtoggle.tt": "切換開/關盔甲顯示", + "inventoryhud.config.gui.armtype": "展示:", + "inventoryhud.config.gui.armtype.tt": "在盔甲顯示中切換開/關項目", + "inventoryhud.config.gui.armview": "耐久性類型:", + "inventoryhud.config.gui.armview.tt": "顯示耐久性:", + "inventoryhud.config.gui.armview.tt.1": "百分比-耐久性,以0到100的百分比形式表示。", + "inventoryhud.config.gui.armview.tt.2": "損壞-物品受損了多少。", + "inventoryhud.config.gui.armview.tt.3": "DAMAGE_LEFT-物品可以獲得多少傷害。", + "inventoryhud.config.gui.armview.tt.4": "關閉 - 關閉 numbers.", + "inventoryhud.config.gui.armbars": "數據條:", + "inventoryhud.config.gui.armbars.tt": "切換打開/關閉覆蓋耐用性條", + "inventoryhud.config.gui.armhide": "隱藏在上面:", + "inventoryhud.config.gui.armhide.tt": "如果耐久性從0到100的百分比高於此值,則隱藏項目", + "inventoryhud.config.gui.armmove": "移動全部:", + "inventoryhud.config.gui.armmove.tt.1": "true-一次更改所有項目的位置", + "inventoryhud.config.gui.armmove.tt.2": "false-更改每個項目的位置", + "inventoryhud.config.gui.armempty": "顯示為空:", + "inventoryhud.config.gui.armempty.tt": "顯示/隱藏空插槽圖標", + "inventoryhud.config.gui.pos.inv": "存貨", + "inventoryhud.config.gui.pos.pot": "藥水", + "inventoryhud.config.gui.pos.arm": "盔甲", + "inventoryhud.config.gui.pottoggle": "藥水顯示", + "inventoryhud.config.gui.pottoggle.tt": "切換開/關藥水顯示:", + "inventoryhud.config.gui.potalpha": "阿法:", + "inventoryhud.config.gui.potalpha.tt": "藥水顯示背景透明度從0到100", + "inventoryhud.config.gui.potmini": "迷你模式:", + "inventoryhud.config.gui.potmini.tt": "切換開/關藥水顯示迷你模式", + "inventoryhud.config.gui.potgap": "差距:", + "inventoryhud.config.gui.potgap.tt": "效果圖標之間的差距從-5到5" +} \ No newline at end of file diff --git a/1.16.5/assets/netherite-plus-mod-1.4.2-1.16.5-forge/lang/zh_tw.json b/1.16.5/assets/netherite-plus-mod-1.4.2-1.16.5-forge/lang/zh_tw.json new file mode 100644 index 00000000..05587f69 --- /dev/null +++ b/1.16.5/assets/netherite-plus-mod-1.4.2-1.16.5-forge/lang/zh_tw.json @@ -0,0 +1,44 @@ +{ + "item.netherite_plus.netherite_elytra": "地獄合金鞘翅", + "item.netherite_plus.netherite_fishing_rod": "地獄合金釣竿", + "container.netheriteShulkerBox": "地獄合金界伏盒", + "block.netherite_plus.netherite_shulker_box": "地獄合金界伏盒", + "block.netherite_plus.netherite_white_shulker_box": "白色地獄合金界伏盒", + "block.netherite_plus.netherite_orange_shulker_box": "橙色地獄合金界伏盒", + "block.netherite_plus.netherite_magenta_shulker_box": "品紅色地獄合金界伏盒", + "block.netherite_plus.netherite_light_blue_shulker_box": "淡藍色地獄合金界伏盒", + "block.netherite_plus.netherite_yellow_shulker_box": "黃色地獄合金界伏盒", + "block.netherite_plus.netherite_lime_shulker_box": "黃綠色地獄合金界伏盒", + "block.netherite_plus.netherite_pink_shulker_box": "粉紅地獄合金界伏盒", + "block.netherite_plus.netherite_gray_shulker_box": "灰色地獄合金界伏盒", + "block.netherite_plus.netherite_light_gray_shulker_box": "淡灰色地獄合金界伏盒", + "block.netherite_plus.netherite_cyan_shulker_box": "青色地獄合金界伏盒", + "block.netherite_plus.netherite_purple_shulker_box": "紫色地獄合金界伏盒", + "block.netherite_plus.netherite_blue_shulker_box": "藍色地獄合金界伏盒", + "block.netherite_plus.netherite_brown_shulker_box": "棕色地獄合金界伏盒", + "block.netherite_plus.netherite_green_shulker_box": "綠色地獄合金界伏盒", + "block.netherite_plus.netherite_red_shulker_box": "紅色地獄合金界伏盒", + "block.netherite_plus.netherite_black_shulker_box": "黑色地獄合金界伏盒", + "block.netherite_plus.fake_netherite_block": "假地獄合金塊", + "item.netherite_plus.netherite_shield": "地獄合金盾牌", + "item.netherite_plus.netherite_shield.black": "黑色地獄合金盾牌", + "item.netherite_plus.netherite_shield.red": "紅色地獄合金盾牌", + "item.netherite_plus.netherite_shield.green": "綠色地獄合金盾牌", + "item.netherite_plus.netherite_shield.brown": "棕色地獄合金盾牌", + "item.netherite_plus.netherite_shield.blue": "藍色地獄合金盾牌", + "item.netherite_plus.netherite_shield.purple": "紫色地獄合金盾牌", + "item.netherite_plus.netherite_shield.cyan": "青色地獄合金盾牌", + "item.netherite_plus.netherite_shield.light_gray": "淡灰色地獄合金盾牌", + "item.netherite_plus.netherite_shield.gray": "灰色地獄合金盾牌", + "item.netherite_plus.netherite_shield.pink": "粉紅地獄合金盾牌", + "item.netherite_plus.netherite_shield.lime": "黃綠色地獄合金盾牌", + "item.netherite_plus.netherite_shield.yellow": "黃色地獄合金盾牌", + "item.netherite_plus.netherite_shield.light_blue": "淡藍色地獄合金盾牌", + "item.netherite_plus.netherite_shield.magenta": "品紅色地獄合金盾牌", + "item.netherite_plus.netherite_shield.orange": "橙色地獄合金盾牌", + "item.netherite_plus.netherite_shield.white": "白色地獄合金盾牌", + "item.netherite_plus.netherite_bow": "地獄合金弓", + "item.netherite_plus.netherite_crossbow": "地獄合金弩", + "item.netherite_plus.netherite_horse_armor": "地獄合金馬鎧", + "warning.netherite_elytra.trinkets": "無法裝備在胸甲欄" +} diff --git a/1.16.5/assets/pamhc2foodextended/lang/zh_tw.json b/1.16.5/assets/pamhc2foodextended/lang/zh_tw.json new file mode 100644 index 00000000..fca01334 --- /dev/null +++ b/1.16.5/assets/pamhc2foodextended/lang/zh_tw.json @@ -0,0 +1,585 @@ +{ + "itemGroup.pamhc2foodextended": "Pam's HarvestCraft 2 - Food Extended", + +//crops +//chilipepper +"item.pamhc2foodextended.hotsauceitem": "辣醬", +//cucumber +"item.pamhc2foodextended.relishitem": "黃瓜醬", +//tomato +"item.pamhc2foodextended.ketchupitem": "番茄醬", +//mustard +"item.pamhc2foodextended.mustarditem": "芥末", +//sesame seeds +"item.pamhc2foodextended.sesameoilitem": "芝麻油", +//soybean +"item.pamhc2foodextended.soysauceitem": "醬油", +"item.pamhc2foodextended.soymilkitem": "豆漿", +"item.pamhc2foodextended.silkentofuitem": "嫩豆腐", +"item.pamhc2foodextended.firmtofuitem": "豆干", + +//trees +//temperate + +//warm +//peppercorn +"item.pamhc2foodextended.blackpepperitem": "黑胡椒", +"item.pamhc2foodextended.saltandpepperitem": "胡椒鹽", +//cold + +//mushrooms +"item.pamhc2foodextended.mushroomoilitem": "蘑菇油", + +//NUT BUTTERS +"item.pamhc2foodextended.almondbutteritem": "杏仁奶油", +"item.pamhc2foodextended.cashewbutteritem": "腰果黃油", +"item.pamhc2foodextended.chestnutbutteritem": "栗子醬", +"item.pamhc2foodextended.hazelnutbutteritem": "榛子醬", +"item.pamhc2foodextended.peanutbutteritem": "花生醬", +"item.pamhc2foodextended.pecanbutteritem": "山核桃醬", +"item.pamhc2foodextended.pistachiobutteritem": "開心果黃油", +"item.pamhc2foodextended.walnutbutteritem": "核桃黃油", +"item.pamhc2foodextended.sunflowerseedsbutteritem": "葵花籽黃油", + +//Tofu Meats +"item.pamhc2foodextended.rawtofabbititem": "生豆腐兔肉", +"item.pamhc2foodextended.rawtofaconitem": "生豆腐培根", +"item.pamhc2foodextended.rawtofeakitem": "生豆腐牛肉", +"item.pamhc2foodextended.rawtofickenitem": "生豆腐雞肉", +"item.pamhc2foodextended.rawtofishitem": "生豆腐魚肉", +"item.pamhc2foodextended.rawtofuttonitem": "生豆腐羊肉", + +"item.pamhc2foodextended.cookedtofabbititem": "熟豆腐兔肉", +"item.pamhc2foodextended.cookedtofaconitem": "熟豆腐培根", +"item.pamhc2foodextended.cookedtofeakitem": "熟豆腐牛肉", +"item.pamhc2foodextended.cookedtofickenitem": "熟豆腐雞肉", +"item.pamhc2foodextended.cookedtofishitem": "熟豆腐魚肉", +"item.pamhc2foodextended.cookedtofuttonitem": "熟豆腐羊肉", + + +//Taco Italian Update +"item.pamhc2foodextended.anchovypepperonipizzaitem": "鯷魚臘腸批薩", +"item.pamhc2foodextended.bbqsauceitem": "烤肉醬", +"item.pamhc2foodextended.bbqchickenpizzaitem": "烤雞肉披薩", +"item.pamhc2foodextended.beansandriceitem": "豆類與米飯", +"item.pamhc2foodextended.chimichangaitem": "恰米強克捲(墨西哥捲餅)", +"item.pamhc2foodextended.chipsandsalsaitem": "薯條與莎莎醬", +"item.pamhc2foodextended.cornmealitem": "玉米粉", +"item.pamhc2foodextended.deluxenachoesitem": "豪華玉米片", +"item.pamhc2foodextended.enchiladaitem": "辣醬玉米餅餡", +"item.pamhc2foodextended.fiestacornsaladitem": "嘉年華玉米沙拉", +"item.pamhc2foodextended.fishtacoitem": "魚肉玉米餅", +"item.pamhc2foodextended.garlicbreaditem": "大蒜麵包", +"item.pamhc2foodextended.garlicchickenitem": "大蒜雞肉", +"item.pamhc2foodextended.garlicmashedpotatoesitem": "蒜香馬鈴薯泥", +"item.pamhc2foodextended.hamandpineapplepizzaitem": "夏威夷披薩", +"item.pamhc2foodextended.meatfeastpizzaitem": "肉食饗宴披薩", +"item.pamhc2foodextended.nachoesitem": "玉米片", +"item.pamhc2foodextended.pepperoniitem": "義大利辣香腸", +"item.pamhc2foodextended.pepperonipizzaitem": "義大利辣香腸披薩", +"item.pamhc2foodextended.pizzasliceitem": "薄片披薩", +"item.pamhc2foodextended.quesadillaitem": "炸玉米粉餅", +"item.pamhc2foodextended.refriedbeansitem": "豆泥", +"item.pamhc2foodextended.sausageitem": "香腸", +"item.pamhc2foodextended.salsaitem": "莎莎醬", +"item.pamhc2foodextended.spagettiandmeatballsitem": "肉醬義大利麵", +"item.pamhc2foodextended.spagettiitem": "義大利細麵", +"item.pamhc2foodextended.spaghettidinneritem": "義大利細麵晚餐", +"item.pamhc2foodextended.stuffedchilipeppersitem": "釀青椒", +"item.pamhc2foodextended.supremepizzaitem": "總匯比薩", +"item.pamhc2foodextended.tacoitem": "玉米餡餅", +"item.pamhc2foodextended.tortillachipsitem": "玉米片", +"item.pamhc2foodextended.tortillaitem": "玉米餅", + +//Junk Food Update +"item.pamhc2foodextended.bbqpotatochipsitem": "烤肉風味洋芋片", +"item.pamhc2foodextended.candiedgingeritem": "蜜餞", +"item.pamhc2foodextended.candiedlemonitem": "檸檬風味蜜餞", +"item.pamhc2foodextended.candiedpecansitem": "核桃風味蜜餞", +"item.pamhc2foodextended.candiedsweetpotatoesitem": "拔絲地瓜", +"item.pamhc2foodextended.candiedwalnutsitem": "核桃風味蜜餞", +"item.pamhc2foodextended.cheddarandsourcreampotatochipsitem": "切達干酪酸奶油口味洋芋片", +"item.pamhc2foodextended.cherrysodaitem": "櫻桃汽水", +"item.pamhc2foodextended.chilichocolateitem": "櫻桃巧克力", +"item.pamhc2foodextended.chipsanddipitem": "點心盤", +"item.pamhc2foodextended.chocolatecherryitem": "巧克力櫻桃", +"item.pamhc2foodextended.chocolatecoconutbaritem": "椰香巧克力", +"item.pamhc2foodextended.chocolateorangeitem": "橘子巧克力", +"item.pamhc2foodextended.chocolatepeanutbaritem": "花生巧克力", +"item.pamhc2foodextended.chocolatestrawberryitem": "草莓巧克力", +"item.pamhc2foodextended.colasodaitem": "可樂", +"item.pamhc2foodextended.cornchipsitem": "玉米片", +//"item.pamhc2foodextended.cottoncandyitem": "Cotton Candy", - Added in Food Core +"item.pamhc2foodextended.crispyricepuffbarsitem": "脆米粉條", +"item.pamhc2foodextended.energydrinkitem": "能量飲料", +"item.pamhc2foodextended.gingersodaitem": "薑汁汽水", +"item.pamhc2foodextended.grapefruitsodaitem": "葡萄柚汽水", +"item.pamhc2foodextended.grapesodaitem": "葡萄汽水", +"item.pamhc2foodextended.hazelnutchocolateitem": "榛子巧克力", +"item.pamhc2foodextended.lemonlimesodaitem": "青檸汽水", +"item.pamhc2foodextended.maplecandiedbaconitem": "蜂蜜培根", +"item.pamhc2foodextended.marzipanitem": "杏仁糖霜", +"item.pamhc2foodextended.orangesodaitem": "橘子汽水", +"item.pamhc2foodextended.peanutbuttercupitem": "花生醬杯", +"item.pamhc2foodextended.peppermintitem": "薄荷", +"item.pamhc2foodextended.popcornitem": "爆米花", +"item.pamhc2foodextended.pralinesitem": "朱古力", +"item.pamhc2foodextended.rootbeerfloatitem": "麥根沙士(有酒精)", +"item.pamhc2foodextended.rootbeersodaitem": "麥根沙士(無酒精)", +"item.pamhc2foodextended.sesamesnapsitem": "芝麻餅乾", +"item.pamhc2foodextended.sourcreamandonionpotatochipsitem": "酸奶油洋蔥洋芋片", +"item.pamhc2foodextended.strawberrysodaitem": "草莓汽水", +"item.pamhc2foodextended.theatreboxitem": "影廳套餐", +"item.pamhc2foodextended.ediblerootitem": "食用根菜類", + +//Third Update +"item.pamhc2foodextended.baconmushroomburgeritem": "培根蘑菇漢堡", +"item.pamhc2foodextended.bamboosteamedriceitem": "竹筒飯", +"item.pamhc2foodextended.bananasplititem": "香蕉船", +"item.pamhc2foodextended.biscuititem": "餅乾", +"item.pamhc2foodextended.biscuitsandgravyitem": "美式早餐套餐", +"item.pamhc2foodextended.bltitem": "培根生菜番茄三明治", +"item.pamhc2foodextended.breadedporkchopitem": "炸豬排", +"item.pamhc2foodextended.broccolimacitem": "西蘭花雞肉通心粉", +"item.pamhc2foodextended.brownieitem": "布朗尼", +"item.pamhc2foodextended.carrotjuiceitem": "胡蘿蔔汁", +"item.pamhc2foodextended.cheezepuffsitem": "起司泡芙", +"item.pamhc2foodextended.cherryicecreamitem": "櫻桃冰淇淋", +"item.pamhc2foodextended.chickennoodlesoupitem": "雞肉湯麵", +"item.pamhc2foodextended.chilidogitem": "辣味熱狗", +"item.pamhc2foodextended.chiliitem": "辣豆酱奶酪酸奶油", +"item.pamhc2foodextended.chocolatemilkitem": "巧克力牛奶", +"item.pamhc2foodextended.cinnamonappleoatmealitem": "肉桂蘋果燕麥片", +"item.pamhc2foodextended.cinnamonsugardonutitem": "肉桂糖甜甜圈", +"item.pamhc2foodextended.cinnamontoastitem": "肉桂吐司", +"item.pamhc2foodextended.coleslawitem": "涼拌捲心菜", +"item.pamhc2foodextended.cornbreaditem": "玉米麵包", +"item.pamhc2foodextended.corndogitem": "炸熱狗", +"item.pamhc2foodextended.cornflakesitem": "玉米片", +"item.pamhc2foodextended.cornonthecobitem": "玉米棒", +"item.pamhc2foodextended.cranberrysauceitem": "蔓越莓醬", +"item.pamhc2foodextended.crispyricepuffcerealitem": "脆皮米糠麥片", +"item.pamhc2foodextended.delightedmealitem": "開心樂園餐", +"item.pamhc2foodextended.deluxecheeseburgeritem": "豪華起司漢堡", +"item.pamhc2foodextended.eggsaladitem": "雞蛋沙拉", +"item.pamhc2foodextended.epicbltitem": "史詩級培根生菜番茄三明治", +"item.pamhc2foodextended.frenchtoastitem": "法國吐司", +"item.pamhc2foodextended.frosteddonutitem": "釉面甜甜圈", +"item.pamhc2foodextended.gravyitem": "肉汁", +"item.pamhc2foodextended.greenbeancasseroleitem": "烤四季豆", +"item.pamhc2foodextended.groundcinnamonitem": "肉桂粉", +"item.pamhc2foodextended.loadedbakedpotatoitem": "烤土豆", +"item.pamhc2foodextended.mapleoatmealitem": "楓糖燕麥片", +"item.pamhc2foodextended.maplesyruppancakesitem": "楓糖漿鬆餅", +"item.pamhc2foodextended.maplesyrupwafflesitem": "楓糖漿威化餅", +"item.pamhc2foodextended.mcpamitem": "麥克帕堡", +"item.pamhc2foodextended.melonjellysandwichitem": "哈密瓜果醬三明治", +"item.pamhc2foodextended.mozzerellasticksitem": "爆漿起士條", +"item.pamhc2foodextended.pancakesitem": "鬆餅", +"item.pamhc2foodextended.peachesandcreamoatmealitem": "桃子和奶油燕麥片", +"item.pamhc2foodextended.potatosaladitem": "馬鈴薯沙拉", +"item.pamhc2foodextended.potatoskinsitem": "馬鈴薯皮", +"item.pamhc2foodextended.powdereddonutitem": "糖霜甜甜圈", +"item.pamhc2foodextended.sweetberryjellysandwichitem": "甜莓果醬三明治", +"item.pamhc2foodextended.wafflesitem": "威化餅", + +//JUICES +//crops +//berry 2 +"item.pamhc2foodextended.blackberryjuiceitem": "黑莓汁", +"item.pamhc2foodextended.blueberryjuiceitem": "藍莓汁", +"item.pamhc2foodextended.cactusfruitjuiceitem": "仙人掌汁", +"item.pamhc2foodextended.candleberryjuiceitem": "海胡桃汁", +"item.pamhc2foodextended.cranberryjuiceitem": "蔓越莓果汁", +"item.pamhc2foodextended.elderberryjuiceitem": "接骨木果汁", +"item.pamhc2foodextended.huckleberryjuiceitem": "黑果果汁", +"item.pamhc2foodextended.juniperberryjuiceitem": "松果汁", +"item.pamhc2foodextended.mulberryjuiceitem": "桑葚汁", +"item.pamhc2foodextended.raspberryjuiceitem": "覆盆子果汁", +"item.pamhc2foodextended.strawberryjuiceitem": "草莓汁", +//fruit 2 +"item.pamhc2foodextended.cantaloupejuiceitem": "哈密瓜汁", +"item.pamhc2foodextended.grapejuiceitem": "葡萄汁", +"item.pamhc2foodextended.greengrapejuiceitem": "綠葡萄汁", +"item.pamhc2foodextended.kiwijuiceitem": "奇異果汁", +"item.pamhc2foodextended.pineapplejuiceitem": "鳳梨汁", + +//fruits 4 +//temperate +//apple version in Food Core +"item.pamhc2foodextended.cherryjuiceitem": "櫻桃汁", +"item.pamhc2foodextended.orangejuiceitem": "橘子汁", +"item.pamhc2foodextended.peachjuiceitem": "桃子汁", +"item.pamhc2foodextended.pearjuiceitem": "梨子汁", +"item.pamhc2foodextended.plumjuiceitem": "梅子汁", +"item.pamhc2foodextended.pawpawjuiceitem": "木瓜汁", +"item.pamhc2foodextended.soursopjuiceitem": "刺五加汁", +//warm +"item.pamhc2foodextended.apricotjuiceitem": "杏仁汁", +"item.pamhc2foodextended.bananajuiceitem": "香蕉汁", +"item.pamhc2foodextended.datejuiceitem": "椰棗汁", +"item.pamhc2foodextended.dragonfruitjuiceitem": "紅龍果汁", +"item.pamhc2foodextended.figjuiceitem": "無花果汁", +"item.pamhc2foodextended.grapefruitjuiceitem": "葡萄柚汁", +"item.pamhc2foodextended.mangojuiceitem": "芒果汁", +"item.pamhc2foodextended.papayajuiceitem": "木瓜汁", +"item.pamhc2foodextended.persimmonjuiceitem": "柿子汁", +"item.pamhc2foodextended.pomegranatejuiceitem": "石榴汁", +"item.pamhc2foodextended.starfruitjuiceitem": "楊桃汁", +"item.pamhc2foodextended.breadfruitjuiceitem": "麵包果果汁", +"item.pamhc2foodextended.jackfruitjuiceitem": "傑克果果汁", +"item.pamhc2foodextended.guavajuiceitem": "芭樂汁", +"item.pamhc2foodextended.lycheejuiceitem": "荔枝果汁", +"item.pamhc2foodextended.passionfruitjuiceitem": "百香果果汁", +"item.pamhc2foodextended.rambutanjuiceitem": "紅毛丹汁", +"item.pamhc2foodextended.tamarindjuiceitem": "羅望子汁", +//Berry Fruits 2 +"item.pamhc2foodextended.gooseberryjuiceitem": "醋栗果汁", +//Not Tasty Fruits 1 +"item.pamhc2foodextended.durianjuiceitem": "榴蓮汁", +"item.pamhc2foodextended.lemonjuiceitem": "檸檬汁", +"item.pamhc2foodextended.limejuiceitem": "青檸果汁", + +//JELLY +//crops +//berry 2 +"item.pamhc2foodextended.blackberryjellyitem": "黑果果凍", +"item.pamhc2foodextended.blueberryjellyitem": "藍莓果凍", +"item.pamhc2foodextended.cactusfruitjellyitem": "仙人掌果凍", +"item.pamhc2foodextended.candleberryjellyitem": "海胡桃果凍", +"item.pamhc2foodextended.cranberryjellyitem": "蔓越莓果凍", +"item.pamhc2foodextended.elderberryjellyitem": "接骨木果凍", +"item.pamhc2foodextended.huckleberryjellyitem": "黑果果凍", +"item.pamhc2foodextended.juniperberryjellyitem": "松果果凍", +"item.pamhc2foodextended.mulberryjellyitem": "桑葚果凍", +"item.pamhc2foodextended.raspberryjellyitem": "覆盆子果凍", +"item.pamhc2foodextended.strawberryjellyitem": "草莓果凍", +//fruit 2 +"item.pamhc2foodextended.cantaloupejellyitem": "哈密瓜果凍", +"item.pamhc2foodextended.grapejellyitem": "葡萄果凍", +"item.pamhc2foodextended.greengrapejellyitem": "綠葡萄果凍", +"item.pamhc2foodextended.kiwijellyitem": "奇異果果凍", +"item.pamhc2foodextended.pineapplejellyitem": "鳳梨果凍", + +//fruits 4 +//temperate +//apple version in Food Core +"item.pamhc2foodextended.cherryjellyitem": "櫻桃果凍", +"item.pamhc2foodextended.orangejellyitem": "橘子果凍", +"item.pamhc2foodextended.peachjellyitem": "桃子果凍", +"item.pamhc2foodextended.pearjellyitem": "梨子果凍", +"item.pamhc2foodextended.plumjellyitem": "梅子果凍", +"item.pamhc2foodextended.pawpawjellyitem": "木瓜果凍", +"item.pamhc2foodextended.soursopjellyitem": "刺五加果凍", +//warm +"item.pamhc2foodextended.apricotjellyitem": "杏仁果凍", +"item.pamhc2foodextended.bananajellyitem": "香蕉果凍", +"item.pamhc2foodextended.datejellyitem": "椰棗果凍", +"item.pamhc2foodextended.dragonfruitjellyitem": "紅龍果果凍", +"item.pamhc2foodextended.figjellyitem": "無花果果凍", +"item.pamhc2foodextended.grapefruitjellyitem": "葡萄柚果凍", +"item.pamhc2foodextended.mangojellyitem": "芒果果凍", +"item.pamhc2foodextended.papayajellyitem": "木瓜果凍", +"item.pamhc2foodextended.persimmonjellyitem": "柿子果凍", +"item.pamhc2foodextended.pomegranatejellyitem": "石榴果凍", +"item.pamhc2foodextended.starfruitjellyitem": "楊桃果凍", +"item.pamhc2foodextended.breadfruitjellyitem": "麵包果果凍", +"item.pamhc2foodextended.jackfruitjellyitem": "傑克果果凍", +"item.pamhc2foodextended.guavajellyitem": "芭樂果凍", +"item.pamhc2foodextended.lycheejellyitem": "荔枝果凍", +"item.pamhc2foodextended.passionfruitjellyitem": "百香果果凍", +"item.pamhc2foodextended.rambutanjellyitem": "紅毛丹果凍", +"item.pamhc2foodextended.tamarindjellyitem": "羅望子果凍", +//Berry Fruits 2 +"item.pamhc2foodextended.gooseberryjellyitem": "醋栗果凍", +//Not Tasty Fruits 1 +"item.pamhc2foodextended.durianjellyitem": "榴蓮果凍", +"item.pamhc2foodextended.lemonjellyitem": "檸檬果凍", +"item.pamhc2foodextended.limejellyitem": "青檸果凍", + +//SMOOTHIE +//crops +//berry 2 +"item.pamhc2foodextended.blackberrysmoothieitem": "黑果冰沙", +"item.pamhc2foodextended.blueberrysmoothieitem": "藍莓冰沙", +"item.pamhc2foodextended.cactusfruitsmoothieitem": "仙人掌冰沙", +"item.pamhc2foodextended.candleberrysmoothieitem": "海胡桃冰沙", +"item.pamhc2foodextended.cranberrysmoothieitem": "蔓越莓冰沙", +"item.pamhc2foodextended.elderberrysmoothieitem": "接骨木冰沙", +"item.pamhc2foodextended.huckleberrysmoothieitem": "黑果冰沙", +"item.pamhc2foodextended.juniperberrysmoothieitem": "松果冰沙", +"item.pamhc2foodextended.mulberrysmoothieitem": "桑葚冰沙", +"item.pamhc2foodextended.raspberrysmoothieitem": "覆盆子冰沙", +"item.pamhc2foodextended.strawberrysmoothieitem": "草莓冰沙", +//fruit 2 +"item.pamhc2foodextended.cantaloupesmoothieitem": "哈密瓜冰沙", +"item.pamhc2foodextended.grapesmoothieitem": "葡萄冰沙", +"item.pamhc2foodextended.greengrapesmoothieitem": "葡萄冰沙", +"item.pamhc2foodextended.kiwismoothieitem": "奇異果 冰沙", +"item.pamhc2foodextended.pineapplesmoothieitem": "鳳梨冰沙", + +//fruits 4 +//temperate +//apple version in Food Core +"item.pamhc2foodextended.cherrysmoothieitem": "櫻桃冰沙", +"item.pamhc2foodextended.orangesmoothieitem": "橘子冰沙", +"item.pamhc2foodextended.peachsmoothieitem": "桃子冰沙", +"item.pamhc2foodextended.pearsmoothieitem": "梨子冰沙", +"item.pamhc2foodextended.plumsmoothieitem": "梅子冰沙", +"item.pamhc2foodextended.pawpawsmoothieitem": "木瓜冰沙", +"item.pamhc2foodextended.soursopsmoothieitem": "刺五加冰沙", +//warm +"item.pamhc2foodextended.apricotsmoothieitem": "杏仁冰沙", +"item.pamhc2foodextended.bananasmoothieitem": "香蕉冰沙", +"item.pamhc2foodextended.datesmoothieitem": "椰棗冰沙", +"item.pamhc2foodextended.dragonfruitsmoothieitem": "紅龍果冰沙", +"item.pamhc2foodextended.figsmoothieitem": "無花果冰沙", +"item.pamhc2foodextended.grapefruitsmoothieitem": "葡萄柚冰沙", +"item.pamhc2foodextended.mangosmoothieitem": "芒果冰沙", +"item.pamhc2foodextended.papayasmoothieitem": "木瓜冰沙", +"item.pamhc2foodextended.persimmonsmoothieitem": "柿子冰沙", +"item.pamhc2foodextended.pomegranatesmoothieitem": "石榴冰沙", +"item.pamhc2foodextended.starfruitsmoothieitem": "楊桃冰沙", +"item.pamhc2foodextended.breadfruitsmoothieitem": "麵包果冰沙", +"item.pamhc2foodextended.jackfruitsmoothieitem": "傑克果冰沙", +"item.pamhc2foodextended.guavasmoothieitem": "芭樂冰沙", +"item.pamhc2foodextended.lycheesmoothieitem": "荔枝冰沙", +"item.pamhc2foodextended.passionfruitsmoothieitem": "百香果冰沙", +"item.pamhc2foodextended.rambutansmoothieitem": "紅毛丹冰沙", +"item.pamhc2foodextended.tamarindsmoothieitem": "羅望子冰沙", +//Berry Fruits 2 +"item.pamhc2foodextended.gooseberrysmoothieitem": "醋栗冰沙", +//Not Tasty Fruits 1 +"item.pamhc2foodextended.duriansmoothieitem": "榴蓮冰沙", +"item.pamhc2foodextended.lemonsmoothieitem": "檸檬冰沙", +"item.pamhc2foodextended.limesmoothieitem": "青檸冰沙", + +//PIE +//crops +//berry 2 +"item.pamhc2foodextended.blackberrypieitem": "黑果派", +"item.pamhc2foodextended.blueberrypieitem": "藍莓 派", +"item.pamhc2foodextended.cactusfruitpieitem": "仙人掌派", +"item.pamhc2foodextended.candleberrypieitem": "海胡桃派", +"item.pamhc2foodextended.cranberrypieitem": "蔓越莓派", +"item.pamhc2foodextended.elderberrypieitem": "接骨木派", +"item.pamhc2foodextended.huckleberrypieitem": "黑果派", +"item.pamhc2foodextended.juniperberrypieitem": "松果派", +"item.pamhc2foodextended.mulberrypieitem": "桑葚派", +"item.pamhc2foodextended.raspberrypieitem": "覆盆子派", +"item.pamhc2foodextended.strawberrypieitem": "草莓派", +//fruit 2 +"item.pamhc2foodextended.cantaloupepieitem": "哈密瓜派", +"item.pamhc2foodextended.grapepieitem": "葡萄派", +"item.pamhc2foodextended.greengrapepieitem": "綠葡萄派", +"item.pamhc2foodextended.kiwipieitem": "奇異果派", +"item.pamhc2foodextended.pineapplepieitem": "鳳梨派", + +//fruits 4 +//temperate +//apple version in Food Core +"item.pamhc2foodextended.cherrypieitem": "櫻桃派", +"item.pamhc2foodextended.orangepieitem": "橘子派", +"item.pamhc2foodextended.peachpieitem": "桃子派", +"item.pamhc2foodextended.pearpieitem": "梨子派", +"item.pamhc2foodextended.plumpieitem": "梅子派", +"item.pamhc2foodextended.pawpawpieitem": "木瓜派", +"item.pamhc2foodextended.soursoppieitem": "刺五加派", +//warm +"item.pamhc2foodextended.apricotpieitem": "杏仁派", +"item.pamhc2foodextended.bananapieitem": "香蕉派", +"item.pamhc2foodextended.datepieitem": "椰棗派", +"item.pamhc2foodextended.dragonfruitpieitem": "紅龍果派", +"item.pamhc2foodextended.figpieitem": "無花果派", +"item.pamhc2foodextended.grapefruitpieitem": "葡萄柚派", +"item.pamhc2foodextended.mangopieitem": "芒果派", +"item.pamhc2foodextended.papayapieitem": "木瓜派", +"item.pamhc2foodextended.persimmonpieitem": "柿子派", +"item.pamhc2foodextended.pomegranatepieitem": "石榴派", +"item.pamhc2foodextended.starfruitpieitem": "楊桃派", +"item.pamhc2foodextended.breadfruitpieitem": "麵包果派", +"item.pamhc2foodextended.jackfruitpieitem": "傑克果派", +"item.pamhc2foodextended.guavapieitem": "芭樂派", +"item.pamhc2foodextended.lycheepieitem": "荔枝派", +"item.pamhc2foodextended.passionfruitpieitem": "百香果派", +"item.pamhc2foodextended.rambutanpieitem": "紅毛丹派", +"item.pamhc2foodextended.tamarindpieitem": "羅望子派", +//Berry Fruits 2 +"item.pamhc2foodextended.gooseberrypieitem": "醋栗派", +//Not Tasty Fruits 1 +"item.pamhc2foodextended.durianpieitem": "榴蓮派", +"item.pamhc2foodextended.lemonpieitem": "檸檬派", +"item.pamhc2foodextended.limepieitem": "青檸派", + +//JELLY TOAST +//crops +//berry 2 +"item.pamhc2foodextended.blackberryjellytoastitem": "黑果果醬吐司", +"item.pamhc2foodextended.blueberryjellytoastitem": "藍莓果醬吐司", +"item.pamhc2foodextended.cactusfruitjellytoastitem": "仙人掌果醬吐司", +"item.pamhc2foodextended.candleberryjellytoastitem": "海胡桃果醬吐司", +"item.pamhc2foodextended.cranberryjellytoastitem": "蔓越莓果醬吐司", +"item.pamhc2foodextended.elderberryjellytoastitem": "接骨木果醬吐司", +"item.pamhc2foodextended.huckleberryjellytoastitem": "黑果果醬吐司", +"item.pamhc2foodextended.juniperberryjellytoastitem": "松果果醬吐司", +"item.pamhc2foodextended.mulberryjellytoastitem": "桑葚果醬吐司", +"item.pamhc2foodextended.raspberryjellytoastitem": "覆盆子果醬吐司", +"item.pamhc2foodextended.strawberryjellytoastitem": "草莓果醬吐司", +//fruit 2 +"item.pamhc2foodextended.cantaloupejellytoastitem": "哈密瓜果醬吐司", +"item.pamhc2foodextended.grapejellytoastitem": "葡萄果醬吐司", +"item.pamhc2foodextended.greengrapejellytoastitem": "綠葡萄果醬吐司", +"item.pamhc2foodextended.kiwijellytoastitem": "奇異果果醬吐司", +"item.pamhc2foodextended.pineapplejellytoastitem": "鳳梨果醬吐司", + +//fruits 4 +//temperate +//apple version in Food Core +"item.pamhc2foodextended.applejellytoastitem": "蘋果果醬吐司", +"item.pamhc2foodextended.cherryjellytoastitem": "櫻桃果醬吐司", +"item.pamhc2foodextended.orangejellytoastitem": "橘子果醬吐司", +"item.pamhc2foodextended.peachjellytoastitem": "桃子果醬吐司", +"item.pamhc2foodextended.pearjellytoastitem": "梨子果醬吐司", +"item.pamhc2foodextended.plumjellytoastitem": "梅子果醬吐司", +"item.pamhc2foodextended.pawpawjellytoastitem": "木瓜果醬吐司", +"item.pamhc2foodextended.soursopjellytoastitem": "刺五加果醬吐司", +//warm +"item.pamhc2foodextended.apricotjellytoastitem": "杏仁果醬吐司", +"item.pamhc2foodextended.bananajellytoastitem": "香蕉果醬吐司", +"item.pamhc2foodextended.datejellytoastitem": "椰棗果醬吐司", +"item.pamhc2foodextended.dragonfruitjellytoastitem": "紅龍果果醬吐司", +"item.pamhc2foodextended.figjellytoastitem": "無花果果醬吐司", +"item.pamhc2foodextended.grapefruitjellytoastitem": "葡萄柚果醬吐司", +"item.pamhc2foodextended.mangojellytoastitem": "芒果果醬吐司", +"item.pamhc2foodextended.papayajellytoastitem": "木瓜果醬吐司", +"item.pamhc2foodextended.persimmonjellytoastitem": "柿子果醬吐司", +"item.pamhc2foodextended.pomegranatejellytoastitem": "石榴果醬吐司", +"item.pamhc2foodextended.starfruitjellytoastitem": "楊桃果醬吐司", +"item.pamhc2foodextended.breadfruitjellytoastitem": "麵包果果醬吐司", +"item.pamhc2foodextended.jackfruitjellytoastitem": "傑克果果醬吐司", +"item.pamhc2foodextended.guavajellytoastitem": "芭樂果醬吐司", +"item.pamhc2foodextended.lycheejellytoastitem": "荔枝果醬吐司", +"item.pamhc2foodextended.passionfruitjellytoastitem": "百香果果醬吐司", +"item.pamhc2foodextended.rambutanjellytoastitem": "紅毛丹果醬吐司", +"item.pamhc2foodextended.tamarindjellytoastitem": "羅望子果醬吐司", +//Berry Fruits 2 +"item.pamhc2foodextended.gooseberryjellytoastitem": "醋栗果醬吐司", +//Not Tasty Fruits 1 +"item.pamhc2foodextended.durianjellytoastitem": "榴蓮果醬吐司", +"item.pamhc2foodextended.lemonjellytoastitem": "檸檬果醬吐司", +"item.pamhc2foodextended.limejellytoastitem": "青檸果醬吐司", + +//YOGURT +//crops +//berry 2 +"item.pamhc2foodextended.blackberryyogurtitem": "黑果酸奶", +"item.pamhc2foodextended.blueberryyogurtitem": "藍莓酸奶", +"item.pamhc2foodextended.cactusfruityogurtitem": "仙人掌酸奶", +"item.pamhc2foodextended.candleberryyogurtitem": "海胡桃酸奶", +"item.pamhc2foodextended.cranberryyogurtitem": "蔓越莓酸奶", +"item.pamhc2foodextended.elderberryyogurtitem": "接骨木酸奶", +"item.pamhc2foodextended.huckleberryyogurtitem": "黑果酸奶", +"item.pamhc2foodextended.juniperberryyogurtitem": "松果酸奶", +"item.pamhc2foodextended.mulberryyogurtitem": "桑葚酸奶", +"item.pamhc2foodextended.raspberryyogurtitem": "覆盆子酸奶", +"item.pamhc2foodextended.strawberryyogurtitem": "草莓酸奶", +//fruit 2 +"item.pamhc2foodextended.cantaloupeyogurtitem": "哈密瓜酸奶", +"item.pamhc2foodextended.grapeyogurtitem": "葡萄酸奶", +"item.pamhc2foodextended.greengrapeyogurtitem": "綠葡萄酸奶", +"item.pamhc2foodextended.kiwiyogurtitem": "奇異果酸奶", +"item.pamhc2foodextended.pineappleyogurtitem": "鳳梨酸奶", + +//fruits 4 +//temperate +"item.pamhc2foodextended.appleyogurtitem": "蘋果酸奶", +"item.pamhc2foodextended.cherryyogurtitem": "櫻桃酸奶", +"item.pamhc2foodextended.orangeyogurtitem": "橘子酸奶", +"item.pamhc2foodextended.peachyogurtitem": "桃子酸奶", +"item.pamhc2foodextended.pearyogurtitem": "梨子酸奶", +"item.pamhc2foodextended.plumyogurtitem": "梅子酸奶", +"item.pamhc2foodextended.pawpawyogurtitem": "木瓜酸奶", +"item.pamhc2foodextended.soursopyogurtitem": "刺五加酸奶", +//warm +"item.pamhc2foodextended.apricotyogurtitem": "杏仁酸奶", +"item.pamhc2foodextended.bananayogurtitem": "香蕉酸奶", +"item.pamhc2foodextended.dateyogurtitem": "椰棗酸奶", +"item.pamhc2foodextended.dragonfruityogurtitem": "紅龍果酸奶", +"item.pamhc2foodextended.figyogurtitem": "無花果酸奶", +"item.pamhc2foodextended.grapefruityogurtitem": "葡萄柚酸奶", +"item.pamhc2foodextended.mangoyogurtitem": "芒果酸奶", +"item.pamhc2foodextended.papayayogurtitem": "木瓜酸奶", +"item.pamhc2foodextended.persimmonyogurtitem": "柿子酸奶", +"item.pamhc2foodextended.pomegranateyogurtitem": "石榴酸奶", +"item.pamhc2foodextended.starfruityogurtitem": "楊桃酸奶", +"item.pamhc2foodextended.breadfruityogurtitem": "麵包果酸奶", +"item.pamhc2foodextended.jackfruityogurtitem": "傑克果酸奶", +"item.pamhc2foodextended.guavayogurtitem": "芭樂酸奶", +"item.pamhc2foodextended.lycheeyogurtitem": "荔枝酸奶", +"item.pamhc2foodextended.passionfruityogurtitem": "百香果酸奶", +"item.pamhc2foodextended.rambutanyogurtitem": "紅毛丹酸奶", +"item.pamhc2foodextended.tamarindyogurtitem": "羅望子酸奶", +//Berry Fruits 2 +"item.pamhc2foodextended.gooseberryyogurtitem": "醋栗酸奶", +//Not Tasty Fruits 1 +"item.pamhc2foodextended.durianyogurtitem": "榴蓮酸奶", +"item.pamhc2foodextended.lemonyogurtitem": "檸檬酸奶", +"item.pamhc2foodextended.limeyogurtitem": "青檸酸奶", + +//JELLY SANDWICHES +//crops +//berry 2 +"item.pamhc2foodextended.blackberryjellysandwichitem": "黑果果醬三明治", +"item.pamhc2foodextended.blueberryjellysandwichitem": "藍莓果醬三明治", +"item.pamhc2foodextended.cactusfruitjellysandwichitem": "仙人掌果醬三明治", +"item.pamhc2foodextended.candleberryjellysandwichitem": "海胡桃果醬三明治", +"item.pamhc2foodextended.cranberryjellysandwichitem": "蔓越莓果醬三明治", +"item.pamhc2foodextended.elderberryjellysandwichitem": "接骨木果醬三明治", +"item.pamhc2foodextended.huckleberryjellysandwichitem": "黑果果醬三明治", +"item.pamhc2foodextended.juniperberryjellysandwichitem": "松果果醬三明治", +"item.pamhc2foodextended.mulberryjellysandwichitem": "桑葚果醬三明治", +"item.pamhc2foodextended.raspberryjellysandwichitem": "覆盆子果醬三明治", +"item.pamhc2foodextended.strawberryjellysandwichitem": "草莓果醬三明治", +//fruit 2 +"item.pamhc2foodextended.cantaloupejellysandwichitem": "哈密瓜果醬三明治", +"item.pamhc2foodextended.grapejellysandwichitem": "葡萄果醬三明治", +"item.pamhc2foodextended.greengrapejellysandwichitem": "綠葡萄果醬三明治", +"item.pamhc2foodextended.kiwijellysandwichitem": "奇異果果醬三明治", +"item.pamhc2foodextended.pineapplejellysandwichitem": "鳳梨果醬三明治", + +//fruits 4 +//temperate +"item.pamhc2foodextended.applejellysandwichitem": "蘋果果醬三明治", +"item.pamhc2foodextended.cherryjellysandwichitem": "櫻桃果醬三明治", +"item.pamhc2foodextended.orangejellysandwichitem": "橘子果醬三明治", +"item.pamhc2foodextended.peachjellysandwichitem": "桃子果醬三明治", +"item.pamhc2foodextended.pearjellysandwichitem": "梨子果醬三明治", +"item.pamhc2foodextended.plumjellysandwichitem": "梅子果醬三明治", +"item.pamhc2foodextended.pawpawjellysandwichitem": "木瓜果醬三明治", +"item.pamhc2foodextended.soursopjellysandwichitem": "刺五加果醬三明治", +//warm +"item.pamhc2foodextended.apricotjellysandwichitem": "杏仁果醬三明治", +"item.pamhc2foodextended.bananajellysandwichitem": "香蕉果醬三明治", +"item.pamhc2foodextended.datejellysandwichitem": "椰棗果醬三明治", +"item.pamhc2foodextended.dragonfruitjellysandwichitem": "紅龍果果醬三明治", +"item.pamhc2foodextended.figjellysandwichitem": "無花果果醬三明治", +"item.pamhc2foodextended.grapefruitjellysandwichitem": "葡萄柚果醬三明治", +"item.pamhc2foodextended.mangojellysandwichitem": "芒果果醬三明治", +"item.pamhc2foodextended.papayajellysandwichitem": "木瓜果醬三明治", +"item.pamhc2foodextended.persimmonjellysandwichitem": "柿子果醬三明治", +"item.pamhc2foodextended.pomegranatejellysandwichitem": "石榴果醬三明治", +"item.pamhc2foodextended.starfruitjellysandwichitem": "楊桃果醬三明治", +"item.pamhc2foodextended.breadfruitjellysandwichitem": "麵包果果醬三明治", +"item.pamhc2foodextended.jackfruitjellysandwichitem": "傑克果果醬三明治", +"item.pamhc2foodextended.guavajellysandwichitem": "芭樂果醬三明治", +"item.pamhc2foodextended.lycheejellysandwichitem": "荔枝果醬三明治", +"item.pamhc2foodextended.passionfruitjellysandwichitem": "百香果果醬三明治", +"item.pamhc2foodextended.rambutanjellysandwichitem": "紅毛丹果醬三明治", +"item.pamhc2foodextended.tamarindjellysandwichitem": "羅望子果醬三明治", +//Berry Fruits 2 +"item.pamhc2foodextended.gooseberryjellysandwichitem": "醋栗果醬三明治", +//Not Tasty Fruits 1 +"item.pamhc2foodextended.durianjellysandwichitem": "榴蓮果醬三明治", +"item.pamhc2foodextended.lemonjellysandwichitem": "檸檬果醬三明治", +"item.pamhc2foodextended.limejellysandwichitem": "青檸果醬三明治" +} \ No newline at end of file diff --git a/1.16.5/assets/pamhc2trees/lang/zh_tw.json b/1.16.5/assets/pamhc2trees/lang/zh_tw.json new file mode 100644 index 00000000..2b2f4eaa --- /dev/null +++ b/1.16.5/assets/pamhc2trees/lang/zh_tw.json @@ -0,0 +1,167 @@ +{ + "itemGroup.pamhc2trees": "Pam's HarvestCraft 2 - Fruit Trees", + + "block.pamhc2trees.pamapple": "蘋果果實", +"block.pamhc2trees.pamavocado": "酪梨果實", +"block.pamhc2trees.pamcandlenut": "海胡桃果實", +"block.pamhc2trees.pamcherry": "櫻桃果實", +"block.pamhc2trees.pamchestnut": "栗子", +"block.pamhc2trees.pamgooseberry": "醋栗果實", +"block.pamhc2trees.pamlemon": "檸檬果實", +"block.pamhc2trees.pamnutmeg": "肉荳蔻 ", +"block.pamhc2trees.pamorange": "橘子", +"block.pamhc2trees.pampeach": "桃子", +"block.pamhc2trees.pampear": "梨子", +"block.pamhc2trees.pamplum": "梅子", +"block.pamhc2trees.pamwalnut": "核桃", +"block.pamhc2trees.pamspiderweb": "葡萄藤", +"block.pamhc2trees.pamhazelnut": "榛果", +"block.pamhc2trees.pampawpaw": "木瓜", +"block.pamhc2trees.pamsoursop": "刺五加", + +"block.pamhc2trees.pamalmond": "杏仁", +"block.pamhc2trees.pamapricot": "杏子", +"block.pamhc2trees.pambanana": "香蕉", +"block.pamhc2trees.pamcashew": "腰果", +"block.pamhc2trees.pamcinnamon": "肉桂原木", +"block.pamhc2trees.pamcoconut": "椰子", +"block.pamhc2trees.pamdate": "椰棗", +"block.pamhc2trees.pamdragonfruit": "火龍果", +"block.pamhc2trees.pamdurian": "榴蓮", +"block.pamhc2trees.pamfig": "無花果", +"block.pamhc2trees.pamgrapefruit": "葡萄柚", +"block.pamhc2trees.pamlime": "青檸檬", +"block.pamhc2trees.pammango": "芒果", +"block.pamhc2trees.pamolive": "橄欖", +"block.pamhc2trees.pampapaya": "木瓜", +"block.pamhc2trees.pampaperbark": "櫻桃", +"block.pamhc2trees.pampecan": "山核桃", +"block.pamhc2trees.pampeppercorn": "胡椒果實", +"block.pamhc2trees.pampersimmon": "柿子", +"block.pamhc2trees.pampistachio": "開心果", +"block.pamhc2trees.pampomegranate": "石榴", +"block.pamhc2trees.pamstarfruit": "楊桃", +"block.pamhc2trees.pamvanillabean": "香草", +"block.pamhc2trees.pambreadfruit": "麵包果", +"block.pamhc2trees.pamguava": "芭樂", +"block.pamhc2trees.pamjackfruit": "J傑克果", +"block.pamhc2trees.pamlychee": "荔枝", +"block.pamhc2trees.pampassionfruit": "百香果", +"block.pamhc2trees.pamrambutan": "紅毛丹", +"block.pamhc2trees.pamtamarind": "羅望子", + +"block.pamhc2trees.pammaple": "楓木", +"block.pamhc2trees.pampinenut": "松果", + + + "block.pamhc2trees.apple_sapling": "蘋果樹樹苗", +"block.pamhc2trees.avocado_sapling": "鱷梨樹苗", +"block.pamhc2trees.candlenut_sapling": "海胡桃樹苗", +"block.pamhc2trees.cherry_sapling": "櫻桃樹苗", +"block.pamhc2trees.chestnut_sapling": "板栗樹苗", +"block.pamhc2trees.gooseberry_sapling": "醋栗樹苗", +"block.pamhc2trees.lemon_sapling": "檸檬樹苗", +"block.pamhc2trees.nutmeg_sapling": "肉荳蔻樹苗", +"block.pamhc2trees.orange_sapling": "橘子樹苗", +"block.pamhc2trees.peach_sapling": "桃子樹苗", +"block.pamhc2trees.pear_sapling": "梨子樹苗", +"block.pamhc2trees.plum_sapling": "李子樹苗", +"block.pamhc2trees.walnut_sapling": "核桃樹苗", +"block.pamhc2trees.spiderweb_sapling": "葡萄藤樹苗", +"block.pamhc2trees.hazelnut_sapling": "榛子樹苗", +"block.pamhc2trees.pawpaw_sapling": "木瓜樹苗", +"block.pamhc2trees.soursop_sapling": "刺五加樹苗", + +"block.pamhc2trees.almond_sapling": "杏仁樹苗", +"block.pamhc2trees.apricot_sapling": "杏果樹苗", +"block.pamhc2trees.banana_sapling": "香蕉樹苗", +"block.pamhc2trees.cashew_sapling": "腰果樹苗", +"block.pamhc2trees.cinnamon_sapling": "肉桂樹苗 ", +"block.pamhc2trees.coconut_sapling": "椰子樹苗", +"block.pamhc2trees.date_sapling": "椰棗樹苗", +"block.pamhc2trees.dragonfruit_sapling": "火龍果樹苗", +"block.pamhc2trees.durian_sapling": "榴槤樹苗", +"block.pamhc2trees.fig_sapling": "無花果樹苗", +"block.pamhc2trees.grapefruit_sapling": "葡萄柚樹苗", +"block.pamhc2trees.lime_sapling": "青檸樹苗", +"block.pamhc2trees.mango_sapling": "芒果樹苗", +"block.pamhc2trees.olive_sapling": "橄欖樹苗", +"block.pamhc2trees.papaya_sapling": "木瓜樹苗", +"block.pamhc2trees.paperbark_sapling": "櫻桃樹苗 ", +"block.pamhc2trees.pecan_sapling": "胡桃樹苗", +"block.pamhc2trees.peppercorn_sapling": "胡椒樹苗", +"block.pamhc2trees.persimmon_sapling": "柿子樹苗", +"block.pamhc2trees.pistachio_sapling": "開心果樹苗", +"block.pamhc2trees.pomegranate_sapling": "石榴樹苗", +"block.pamhc2trees.starfruit_sapling": "楊桃樹苗", +"block.pamhc2trees.vanillabean_sapling": "香草樹苗", +"block.pamhc2trees.breadfruit_sapling": "麵包果樹苗", +"block.pamhc2trees.guava_sapling": "芭樂樹苗", +"block.pamhc2trees.jackfruit_sapling": "傑克果樹苗", +"block.pamhc2trees.lychee_sapling": "荔枝樹苗", +"block.pamhc2trees.passionfruit_sapling": "百香果樹苗", +"block.pamhc2trees.rambutan_sapling": "紅毛丹樹苗", +"block.pamhc2trees.tamarind_sapling": "羅望子樹苗", + +"block.pamhc2trees.maple_sapling": "楓木樹苗 ", +"block.pamhc2trees.pinenut_sapling": "松樹樹苗", + + "item.pamhc2trees.appleitem": "蘋果", +"item.pamhc2trees.avocadoitem": "鱷梨", +"item.pamhc2trees.candlenutitem": "山核桃", +"item.pamhc2trees.cherryitem": "櫻桃", +"item.pamhc2trees.chestnutitem": "板栗", +"item.pamhc2trees.gooseberryitem": "醋栗", +"item.pamhc2trees.lemonitem": "檸檬", +"item.pamhc2trees.nutmegitem": "肉荳蔻", +"item.pamhc2trees.orangeitem": "橘子", +"item.pamhc2trees.peachitem": "桃子", +"item.pamhc2trees.pearitem": "梨子", +"item.pamhc2trees.plumitem": "李子", +"item.pamhc2trees.walnutitem": "核桃", +"item.pamhc2trees.hazelnutitem": "榛子", +"item.pamhc2trees.pawpawitem": "木瓜", +"item.pamhc2trees.soursopitem": "刺五加", + +"item.pamhc2trees.almonditem": "杏仁", +"item.pamhc2trees.apricotitem": "杏果", +"item.pamhc2trees.bananaitem": "香蕉", +"item.pamhc2trees.cashewitem": "腰果", +"item.pamhc2trees.cinnamonitem": "Cinnamon", +"item.pamhc2trees.coconutitem": "椰子", +"item.pamhc2trees.dateitem": "椰棗", +"item.pamhc2trees.dragonfruititem": "火龍果", +"item.pamhc2trees.durianitem": "榴槤", +"item.pamhc2trees.figitem": "無花果", +"item.pamhc2trees.grapefruititem": "葡萄柚", +"item.pamhc2trees.limeitem": "青檸", +"item.pamhc2trees.mangoitem": "芒果", +"item.pamhc2trees.oliveitem": "橄欖", +"item.pamhc2trees.papayaitem": "木瓜", +"item.pamhc2trees.pecanitem": "胡桃", +"item.pamhc2trees.peppercornitem": "胡椒", +"item.pamhc2trees.persimmonitem": "柿子", +"item.pamhc2trees.pistachioitem": "開心果", +"item.pamhc2trees.pomegranateitem": "石榴", +"item.pamhc2trees.starfruititem": "楊桃", +"item.pamhc2trees.vanillabeanitem": "香草", +"item.pamhc2trees.breadfruititem": "麵包果", +"item.pamhc2trees.guavaitem": "芭樂", +"item.pamhc2trees.jackfruititem": "傑克果", +"item.pamhc2trees.lycheeitem": "荔枝", +"item.pamhc2trees.passionfruititem": "百香果", +"item.pamhc2trees.rambutanitem": "紅毛丹", +"item.pamhc2trees.tamarinditem": "羅望子", + +"item.pamhc2trees.mapleitem": "楓葉 ", +"item.pamhc2trees.pinenutitem": "松果", + +"item.pamhc2trees.roastedchestnutitem": "烤栗子", +"item.pamhc2trees.roastedhazelnutitem": "烤榛子", +"item.pamhc2trees.roastedwalnutitem": "烤核桃", +"item.pamhc2trees.roastedalmonditem": "烤杏仁", +"item.pamhc2trees.roastedcashewitem": "烤腰果", +"item.pamhc2trees.roastedpecanitem": "烤山核桃", +"item.pamhc2trees.roastedpistachioitem": "烤開心果", +"item.pamhc2trees.roastedpinenutitem": "烤松果" +} \ No newline at end of file diff --git a/1.16.5/assets/pandoras_creatures/lang/zh_tw.json b/1.16.5/assets/pandoras_creatures/lang/zh_tw.json new file mode 100644 index 00000000..43862375 --- /dev/null +++ b/1.16.5/assets/pandoras_creatures/lang/zh_tw.json @@ -0,0 +1,129 @@ +{ + "_comment": "如果您正在考慮翻譯Pandoras生物,或者您是一名翻譯,請在開始之前閱讀自述文件。", + + "_comment1": "Item Groups", + "itemGroup.pandoras_creatures": "潘朵拉生物", + + "_comment2": "生怪蛋", + "item.pandoras_creatures.arachnon_spawn_egg": "巨型蜘蛛生怪蛋", + "item.pandoras_creatures.hellhound_spawn_egg": "地獄犬生怪蛋", + "item.pandoras_creatures.crab_spawn_egg": "螃蟹生怪蛋", + "item.pandoras_creatures.seahorse_spawn_egg": "海馬生怪蛋", + "item.pandoras_creatures.acidic_archvine_spawn_egg": "藤壺怪生怪蛋", + "item.pandoras_creatures.bufflon_spawn_egg": "水牛生怪蛋", + "item.pandoras_creatures.end_troll_spawn_egg": "末影巨魔生怪蛋", + + "_comment3": "項目工具提示,[本地化工具]可以在這裡使用", + "item.pandoras_creatures.acidic_archvine_spawn_egg.tooltip": "#c7藤壺怪只能在叢林樹葉和地獄岩下面生長", + "item.pandoras_creatures.arachnon_hammer.tooltip": "#c7當你使用這個工具破壞方塊時,\n#c7它會破壞玩家前方\n#c73x3範圍內的方塊", + "item.pandoras_creatures.plant_hat.tooltip": "#c7戴上這個帽子\n#c7可以讓藤壺怪看不見你", + + "_comment4": "塊工具提示,[本地化工具]可在此處使用", + "block.pandoras_creatures.end_troll_box.tooltip": "以及更多%d個...", + + "_comment5": "項目", + "item.pandoras_creatures.arachnon_hammer": "巨型蜘蛛之錘", + "item.pandoras_creatures.crab_meat": "蟹肉", + "item.pandoras_creatures.crab_meat_cooked": "熟蟹肉", + "item.pandoras_creatures.crab_bucket": "一桶螃蟹", + "item.pandoras_creatures.seahorse_bucket": "一桶海馬", + "item.pandoras_creatures.seahorse": "生海馬", + "item.pandoras_creatures.seahorse_cooked": "熟海馬", + "item.pandoras_creatures.acidic_archvine_tongue": "藤壺怪之舌", + "item.pandoras_creatures.herb_bundle": "草束", + "item.pandoras_creatures.bufflon_beef": "水牛肉", + "item.pandoras_creatures.bufflon_beef_cooked": "熟水牛肉", + "item.pandoras_creatures.bufflon_hide": "水牛皮", + "item.pandoras_creatures.bufflon_saddle": "水牛鞍", + "item.pandoras_creatures.bufflon_player_seats": "水牛玩家座位", + "item.pandoras_creatures.bufflon_small_storage": "水牛小型存儲", + "item.pandoras_creatures.bufflon_large_storage": "水牛大型存儲", + "item.pandoras_creatures.plant_hat": "植物帽", + "item.pandoras_creatures.end_troll_skin": "末影巨魔皮膚", + + "_comment6": "方塊", + "block.pandoras_creatures.arachnon_crystal": "巨型蜘蛛結晶", + "block.pandoras_creatures.horsetail": "馬尾", + "block.pandoras_creatures.dhania": "香菜", + "block.pandoras_creatures.hill_bloom": "山花", + "block.pandoras_creatures.end_troll_box": "末影巨魔盒", + "block.pandoras_creatures.white_end_troll_box": "白色末影巨魔盒", + "block.pandoras_creatures.orange_end_troll_box": "橙色末影巨魔盒", + "block.pandoras_creatures.magenta_end_troll_box": "品紅色 末影巨魔盒", + "block.pandoras_creatures.light_blue_end_troll_box": "淡藍色 末影巨魔盒", + "block.pandoras_creatures.yellow_end_troll_box": "黃色末影巨魔盒", + "block.pandoras_creatures.lime_end_troll_box": "黃綠色末影巨魔盒", + "block.pandoras_creatures.pink_end_troll_box": "粉色末影巨魔盒", + "block.pandoras_creatures.gray_end_troll_box": "灰色末影巨魔盒", + "block.pandoras_creatures.light_gray_end_troll_box": "淡灰色末影巨魔盒", + "block.pandoras_creatures.cyan_end_troll_box": "青色末影巨魔盒", + "block.pandoras_creatures.purple_end_troll_box": "紫色末影巨魔盒", + "block.pandoras_creatures.blue_end_troll_box": "藍色末影巨魔盒", + "block.pandoras_creatures.brown_end_troll_box": "棕色末影巨魔盒", + "block.pandoras_creatures.green_end_troll_box": "綠色末影巨魔盒", + "block.pandoras_creatures.red_end_troll_box": "紅色末影巨魔盒", + "block.pandoras_creatures.black_end_troll_box": "黑色末影巨魔盒", + + "_comment7": "實體", + "entity.pandoras_creatures.arachnon": "巨型蜘蛛", + "entity.pandoras_creatures.hellhound": "地獄犬", + "entity.pandoras_creatures.crab": "螃蟹", + "entity.pandoras_creatures.seahorse": "海馬", + "entity.pandoras_creatures.acidic_archvine": "藤壺怪", + "entity.pandoras_creatures.bufflon": "水牛", + "entity.pandoras_creatures.end_troll": "末影巨魔", + "entity.pandoras_creatures.end_troll_bullet_poison": "末影巨魔劇毒子彈", + "entity.pandoras_creatures.end_troll_bullet_wither": "末影巨魔凋零子彈", + "entity.pandoras_creatures.end_troll_bullet_damage": "末影巨魔傷害子彈", + + "_comment8": "貨櫃", + "container.pandoras_creatures.end_troll_box": "末影巨魔盒", + + "_comment9": "按鈕工具提示", + "gui.button.pandoras_creatures.discord": "Discord", + "gui.button.pandoras_creatures.curseforge": "CurseForge", + "gui.button.pandoras_creatures.youtube": "YouTube", + "gui.button.pandoras_creatures.twitch": "Twitch", + "gui.button.pandoras_creatures.patreon": "Patreon", + "gui.button.pandoras_creatures.bufflon.sit": "坐下", + "gui.button.pandoras_creatures.bufflon.follow": "跟隨", + "gui.button.pandoras_creatures.bufflon.move_freely": "隨意移動", + "gui.button.pandoras_creatures.bufflon.combat": "戰鬥模式", + "gui.button.pandoras_creatures.bufflon.peaceful": "和平模式", + + "_comment10": "Chat Messages", + "chat.pandoras_creatures.invalidJarDownload": "[點擊這裡]", + "chat.pandoras_creatures.invalidJarDownloadTooltip": "點擊打開下載頁面。", + "chat.pandoras_creatures.invalidJarStopModReposts": "[點擊這裡]", + "chat.pandoras_creatures.invalidJarStopModRepostsTooltip": "點擊打開禁止模組轉載頁面。", + "chat.pandoras_creatures.invalidJar": "潘朵拉生物檢測到無效的jar檔。請點擊%s打開官方下載頁面或點擊%s瞭解非法轉載模組的資訊。", + "chat.pandoras_creatures.newVersionDownload": "[點擊這裡]", + "chat.pandoras_creatures.newVersionDownloadTooltip": "點擊打開下載頁面。", + "chat.pandoras_creatures.newVersion": "已有新版本的潘朵拉生物可供使用。請點擊打開官方下載頁面。", + "chat.pandoras_creatures.failedCheck": "潘朵拉生物模組無法檢測版本的更新.", + + "_comment11": "螃蟹類型", + "chat.pandoras_creatures.crabBucketTooltip.sea": "海蟹", + "chat.pandoras_creatures.crabBucketTooltip.tropical": "熱帶蟹", + + "_comment12": "海馬尺寸", + "chat.pandoras_creatures.seahorseBucketTooltip.verySmall": "大小: 微小", + "chat.pandoras_creatures.seahorseBucketTooltip.small": "大小: 小", + "chat.pandoras_creatures.seahorseBucketTooltip.normal": "大小: 中", + "chat.pandoras_creatures.seahorseBucketTooltip.big": "大小: 大", + "chat.pandoras_creatures.seahorseBucketTooltip.veryBig": "大小: 巨大", + + "_comment13": "海馬類型", + "chat.pandoras_creatures.seahorseBucketTooltip.orange": "橙色海馬", + "chat.pandoras_creatures.seahorseBucketTooltip.green": "綠色海馬", + "chat.pandoras_creatures.seahorseBucketTooltip.red": "紅色海馬", + "chat.pandoras_creatures.seahorseBucketTooltip.yellow": "黃色海馬", + "chat.pandoras_creatures.seahorseBucketTooltip.chromatic": "彩色海馬", + "chat.pandoras_creatures.seahorseBucketTooltip.cyan": "青色海馬", + "chat.pandoras_creatures.seahorseBucketTooltip.purple": "紫色海馬", + "chat.pandoras_creatures.seahorseBucketTooltip.pink": "粉色海馬", + "chat.pandoras_creatures.seahorseBucketTooltip.lime": "青綠色海馬", + "chat.pandoras_creatures.seahorseBucketTooltip.ghost": "幽靈海馬" + } + + \ No newline at end of file diff --git a/1.16.5/assets/pipez/lang/zh_tw.json b/1.16.5/assets/pipez/lang/zh_tw.json new file mode 100644 index 00000000..0fe3850d --- /dev/null +++ b/1.16.5/assets/pipez/lang/zh_tw.json @@ -0,0 +1,85 @@ +{ + "itemGroup.pipez": "Pipez", + "block.pipez.item_pipe": "物品管", + "block.pipez.fluid_pipe": "流體管", + "block.pipez.energy_pipe": "能源管", + "block.pipez.universal_pipe": "通用管", + "block.pipez.gas_pipe": "煤氣管", + "item.pipez.basic_upgrade": "基本管道升級", + "item.pipez.improved_upgrade": "改進管道升級", + "item.pipez.advanced_upgrade": "進階管道升級", + "item.pipez.ultimate_upgrade": "終極管道升級", + "item.pipez.infinity_upgrade": "無限管升級", + "item.pipez.wrench": "管路扳手", + "item.pipez.filter_destination_tool": "篩選器目標工具", + "tooltip.pipez.wrench": "單擊管道進行配置", + "tooltip.pipez.distribution": "分配: %s", + "tooltip.pipez.distribution.nearest": "最近的優先", + "tooltip.pipez.distribution.furthest": "最先", + "tooltip.pipez.distribution.round_robin": "循環賽", + "tooltip.pipez.distribution.random": "隨機的", + "tooltip.pipez.redstone_mode": "紅石模式: %s", + "tooltip.pipez.redstone_mode.ignored": "被忽略", + "tooltip.pipez.redstone_mode.off_when_powered": "通電時熄滅", + "tooltip.pipez.redstone_mode.on_when_powered": "通電時開啟", + "tooltip.pipez.redstone_mode.always_off": "總是關閉", + "tooltip.pipez.filter_mode": "過濾模式: %s", + "tooltip.pipez.filter_mode.whitelist": "白名單", + "tooltip.pipez.filter_mode.blacklist": "黑名單", + "tooltip.pipez.filter.not": "Not", + "tooltip.pipez.filter.accepts_tag": "任何 %s", + "tooltip.pipez.filter.item_tag.description": "帶有#或物品ID前綴的標籤", + "tooltip.pipez.filter.nbt_string.description": "NBT Data", + "tooltip.pipez.filter.nbt_string.no_nbt": "此類型不能包含NBT標籤", + "tooltip.pipez.filter.nbt.exact": "完全匹配 NBT data", + "tooltip.pipez.filter.nbt.not_exact": "僅匹配提供的標籤", + "tooltip.pipez.filter.not_inverted": "常規的", + "tooltip.pipez.filter.inverted": "倒", + "tooltip.pipez.filter_destination_tool": "單擊一個塊以設置目標", + "tooltip.pipez.filter_destination_tool.destination": "目的地: X=%s, Y=%s, Z=%s, %s", + "tooltip.pipez.filter.destination.description": "使用過濾器目標工具設置目標", + "tooltip.pipez.filter.destination.click_to_remove": "點擊刪除", + "tooltip.pipez.filter.unknown_block": "未知塊", + "tooltip.pipez.filter.destination_location": "在 X=%s, Y=%s, Z=%s", + "tooltip.pipez.filter.destination_distance": "%s 擋開", + "tooltip.pipez.filter.destination_side": "面對 %s", + "tooltip.pipez.upgrade.configured": "配置為 %s", + "tooltip.pipez.upgrade.configured.item": "項目", + "tooltip.pipez.upgrade.configured.energy": "能量", + "tooltip.pipez.upgrade.configured.fluid": "液體", + "tooltip.pipez.upgrade.configured.gas": "氣體", + "tooltip.pipez.rate.item": "正在轉移 %s items every %s tick(s)", + "tooltip.pipez.rate.fluid": "正在轉移 %s mB every tick", + "tooltip.pipez.rate.energy": "正在轉移 %s FE every tick", + "tooltip.pipez.rate.gas": "正在轉移 %s mB gas every tick", + "tooltip.pipez.no_upgrade": "沒有升級", + "tooltip.pipez.energy": "能量", + "tooltip.pipez.fluid": "流體", + "tooltip.pipez.gas": "氣體", + "tooltip.pipez.item": "項目", + "message.pipez.filter.tag": "標籤: %s", + "message.pipez.filter.item": "項目: %s", + "message.pipez.filter.any_item": "任何項目", + "message.pipez.filter.nbt": "NBT: %s", + "message.pipez.filter.nbt.tags": "%s 標籤", + "message.pipez.filter.nbt.tag": "%s 標籤", + "message.pipez.filter.nbt.exact": "(准確)", + "message.pipez.filter.inverted": "倒", + "message.pipez.direction.north": "北", + "message.pipez.direction.south": "南", + "message.pipez.direction.east": "東", + "message.pipez.direction.west": "西", + "message.pipez.direction.up": "上", + "message.pipez.direction.down": "下", + "message.pipez.filter.add": "增加", + "message.pipez.filter.edit": "編輯", + "message.pipez.filter.remove": "移動", + "message.pipez.filter.cancel": "取消", + "message.pipez.filter.submit": "提交", + "message.pipez.filter.item_tag": "項目/標籤", + "message.pipez.filter.nbt_string": "NBT Data", + "message.pipez.filter.destination": "目的地", + "message.pipez.filter_destination_tool.destination": "目的地: %s, %s, %s, %s", + "message.pipez.filter_destination_tool.destination.any": "目的地: 任何", + "message.pipez.filter_destination_tool.destination.set": "指定目的地" +} \ No newline at end of file diff --git a/1.16.5/assets/tconstruct/lang/zh_tw.json b/1.16.5/assets/tconstruct/lang/zh_tw.json new file mode 100644 index 00000000..cec645c7 --- /dev/null +++ b/1.16.5/assets/tconstruct/lang/zh_tw.json @@ -0,0 +1,1302 @@ +{ + "_comment": "Tinkers Common", + + "block.tconstruct.grout": "水泥漿", + "block.tconstruct.grout.tooltip": "我是格魯特!!(grout水泥)", + + "block.tconstruct.sky_slime": "天空史萊姆方塊", + "block.tconstruct.sky_slime.tooltip": "與活塞一起使用", + "block.tconstruct.ender_slime": "終界史萊姆方塊", + "block.tconstruct.ender_slime.tooltip": "與活塞一起使用", + "block.tconstruct.blood_slime": "血史萊姆方塊", + "block.tconstruct.blood_slime.tooltip": "與活塞一起使用", + "block.tconstruct.ichor_slime": "神血史萊姆方塊", + "block.tconstruct.ichor_slime.tooltip": "與活塞一起使用", + + "block.tconstruct.earth_congealed_slime": "凝結史萊姆塊", + "block.tconstruct.earth_congealed_slime.tooltip": "讓你跳得很高", + "block.tconstruct.sky_congealed_slime": "凝結天空史萊姆塊", + "block.tconstruct.sky_congealed_slime.tooltip": "讓你跳得很高", + "block.tconstruct.ender_congealed_slime": "凝結終界史萊姆塊", + "block.tconstruct.ender_congealed_slime.tooltip": "讓你跳得很高", + "block.tconstruct.blood_congealed_slime": "凝結血史萊姆塊", + "block.tconstruct.blood_congealed_slime.tooltip": "讓你跳得很高", + "block.tconstruct.ichor_congealed_slime": "凝結神血史萊姆塊", + "block.tconstruct.ichor_congealed_slime.tooltip": "讓你跳得很高", + + "block.tconstruct.mud_bricks": "泥磚", + "block.tconstruct.mud_bricks_slab": "泥磚半磚", + "block.tconstruct.mud_bricks_stairs": "泥磚樓梯", + + "block.tconstruct.lavawood": "熔木", + "block.tconstruct.lavawood_slab": "熔岩板", + "block.tconstruct.lavawood_stairs": "熔木樓梯", + + "block.tconstruct.blazewood": "火焰木", + "block.tconstruct.blazewood_slab": "火焰木半磚", + "block.tconstruct.blazewood_stairs": "火焰木樓梯", + + "block.tconstruct.clear_glass": "玻璃", + "block.tconstruct.clear_glass_pane": "玻璃片", + + "block.tconstruct.white_clear_stained_glass": "白色玻璃", + "block.tconstruct.orange_clear_stained_glass": "橙色玻璃", + "block.tconstruct.magenta_clear_stained_glass": "洋紅色玻璃", + "block.tconstruct.light_blue_clear_stained_glass": "淺藍色玻璃", + "block.tconstruct.yellow_clear_stained_glass": "黃色玻璃", + "block.tconstruct.lime_clear_stained_glass": "淺綠色玻璃", + "block.tconstruct.pink_clear_stained_glass": "粉紅色玻璃", + "block.tconstruct.gray_clear_stained_glass": "灰色玻璃", + "block.tconstruct.light_gray_clear_stained_glass": "淺灰色玻璃", + "block.tconstruct.cyan_clear_stained_glass": "青色玻璃", + "block.tconstruct.purple_clear_stained_glass": "紫色玻璃", + "block.tconstruct.blue_clear_stained_glass": "藍色玻璃", + "block.tconstruct.brown_clear_stained_glass": "棕色玻璃", + "block.tconstruct.green_clear_stained_glass": "綠色玻璃", + "block.tconstruct.red_clear_stained_glass": "紅色玻璃", + "block.tconstruct.black_clear_stained_glass": "黑色玻璃", + + "block.tconstruct.white_clear_stained_glass_pane": "白色玻璃片", + "block.tconstruct.orange_clear_stained_glass_pane": "橙色玻璃片", + "block.tconstruct.magenta_clear_stained_glass_pane": "洋紅色彩色玻璃片", + "block.tconstruct.light_blue_clear_stained_glass_pane": "淺藍色彩色玻璃片", + "block.tconstruct.yellow_clear_stained_glass_pane": "黃色玻璃片", + "block.tconstruct.lime_clear_stained_glass_pane": "淺綠色彩色玻璃片", + "block.tconstruct.pink_clear_stained_glass_pane": "粉紅玻璃片", + "block.tconstruct.gray_clear_stained_glass_pane": "灰色玻璃窗格", + "block.tconstruct.light_gray_clear_stained_glass_pane": "淺灰色彩色玻璃片", + "block.tconstruct.cyan_clear_stained_glass_pane": "青色彩色玻璃片", + "block.tconstruct.purple_clear_stained_glass_pane": "紫色彩色玻璃片", + "block.tconstruct.blue_clear_stained_glass_pane": "藍色玻璃片", + "block.tconstruct.brown_clear_stained_glass_pane": "棕色彩色玻璃片", + "block.tconstruct.green_clear_stained_glass_pane": "綠色玻璃片", + "block.tconstruct.red_clear_stained_glass_pane": "紅色玻璃片", + "block.tconstruct.black_clear_stained_glass_pane": "黑色玻璃片", + + "block.tconstruct.soul_glass": "靈魂玻璃", + "block.tconstruct.soul_glass_pane": "靈魂玻璃片", + + "block.tconstruct.glow": "輝光", + "block.tconstruct.silky_jewel_block": "絲綢寶石", + "block.tconstruct.silky_jewel_block.tooltip": "可用作信標庫", + + + "__comment": "礦石金屬", + + "block.tconstruct.copper_ore": "銅礦", + "block.tconstruct.copper_block": "銅方塊", + "block.tconstruct.copper_block.tooltip": "可用作信標庫", + "item.tconstruct.copper_ingot": "銅錠", + "item.tconstruct.copper_nugget": "銅塊", + + "block.tconstruct.cobalt_ore": "鈷礦", + "block.tconstruct.cobalt_block": "鈷塊", + "block.tconstruct.cobalt_block.tooltip": "可用作信標庫", + "item.tconstruct.cobalt_ingot": "鈷錠", + "item.tconstruct.cobalt_nugget": "鈷塊", + + + "__comment": "3級金屬", + + "block.tconstruct.slimesteel_block": "史萊姆鋼塊", + "block.tconstruct.slimesteel_block.tooltip": "可用作信標庫", + "item.tconstruct.slimesteel_ingot": "史萊姆鋼錠", + "item.tconstruct.slimesteel_nugget": "史萊姆鋼塊", + + "block.tconstruct.tinkers_bronze_block": "匠魂青銅塊", + "block.tconstruct.tinkers_bronze_block.tooltip": "可用作信標庫", + "item.tconstruct.tinkers_bronze_ingot": "匠魂青銅錠", + "item.tconstruct.tinkers_bronze_nugget": "匠魂青銅塊", + + "block.tconstruct.rose_gold_block": "玫瑰金塊", + "block.tconstruct.rose_gold_block.tooltip": "可用作信標庫", + "item.tconstruct.rose_gold_ingot": "玫瑰金錠", + "item.tconstruct.rose_gold_nugget": "玫瑰金塊", + + "block.tconstruct.pig_iron_block": "生鐵塊(小豬鐵塊)", + "block.tconstruct.pig_iron_block.tooltip": "可用作信標庫", + "item.tconstruct.pig_iron_ingot": "生鐵錠(小豬鐵錠)", + "item.tconstruct.pig_iron_nugget": "生鐵塊(小豬鐵塊)", + + + "__comment": "4級金屬", + + "block.tconstruct.manyullyn_block": "瑪玉靈塊", + "block.tconstruct.manyullyn_block.tooltip": "可用作信標庫", + "item.tconstruct.manyullyn_ingot": "瑪玉靈碇", + "item.tconstruct.manyullyn_nugget": "瑪玉靈塊", + + "block.tconstruct.hepatizon_block": "肝素塊", + "block.tconstruct.hepatizon_block.tooltip": "可用作信標庫", + "item.tconstruct.hepatizon_ingot": "肝素碇", + "item.tconstruct.hepatizon_nugget": "肝素塊", + + "block.tconstruct.queens_slime_block": "女王史萊姆塊", + "block.tconstruct.queens_slime_block.tooltip": "可用作信標庫", + "item.tconstruct.queens_slime_ingot": "女王史萊姆碇", + "item.tconstruct.queens_slime_nugget": "女王史萊姆塊", + + "block.tconstruct.soulsteel_block": "魂鋼塊", + "block.tconstruct.soulsteel_block.tooltip": "可用作信標庫", + "item.tconstruct.soulsteel_ingot": "魂鋼碇", + "item.tconstruct.soulsteel_nugget": "魂鋼塊", + + "item.tconstruct.netherite_nugget": "獄髓塊", + + + "__comment": "5級金屬", + + "block.tconstruct.knightslime_block": "騎士史萊姆塊", + "block.tconstruct.knightslime_block.tooltip": "可用作信標庫", + "item.tconstruct.knightslime_ingot": "騎士史萊姆碇", + "item.tconstruct.knightslime_ingot.tooltip": "又粘又金屬又石頭? 太迷人了!", + "item.tconstruct.knightslime_nugget": "騎士史萊姆塊", + + + "item.tconstruct.book": "材料與你", + "item.tconstruct.book.tooltip": "每個工匠都需要的書\nby Skyla", + + "item.tconstruct.sky_slime_ball": "天空史萊姆球", + "item.tconstruct.ender_slime_ball": "終界史萊姆球", + "item.tconstruct.blood_slime_ball": "凝血史萊姆球", + "item.tconstruct.ichor_slime_ball": "神血史萊姆球", + + "item.tconstruct.bacon": "培根", + "item.tconstruct.beef_jerky": "牛肉乾", + "item.tconstruct.beef_jerky.tooltip": "飽食!!", + "item.tconstruct.chicken_jerky": "雞肉乾", + "item.tconstruct.chicken_jerky.tooltip": "飽食!!", + "item.tconstruct.pork_jerky": "培根肉乾", + "item.tconstruct.pork_jerky.tooltip": "飽食!!", + "item.tconstruct.mutton_jerky": "羊肉乾", + "item.tconstruct.mutton_jerky.tooltip": "飽食!!", + "item.tconstruct.rabbit_jerky": "兔子乾", + "item.tconstruct.rabbit_jerky.tooltip": "飽食!!", + "item.tconstruct.fish_jerky": "鱈魚乾", + "item.tconstruct.fish_jerky.tooltip": "飽食!!", + "item.tconstruct.salmon_jerky": "三文魚乾", + "item.tconstruct.salmon_jerky.tooltip": "飽食!!", + "item.tconstruct.clownfish_jerky": "熱帶魚乾", + "item.tconstruct.clownfish_jerky.tooltip": "豐富多彩的!", + "item.tconstruct.pufferfish_jerky": "河豚乾", + "item.tconstruct.pufferfish_jerky.tooltip": "安全食用!", + "item.tconstruct.monster_jerky": "怪物乾", + "item.tconstruct.monster_jerky.tooltip": "安全食用!", + + "item.tconstruct.earth_slime_drop": "史萊姆黏液滴", + "item.tconstruct.sky_slime_drop": "天空史萊姆黏液滴", + "item.tconstruct.ichor_slime_drop": "神血黏液滴", + "item.tconstruct.ender_slime_drop": "終界史萊姆黏液滴", + "item.tconstruct.blood_slime_drop": "凝血滴", + + "item.tconstruct.seared_brick": "焦磚", + "item.tconstruct.mud_brick": "泥磚", + "item.tconstruct.mud_brick.tooltip": "大大小小的積木", + "item.tconstruct.dried_brick": "乾燥粘土磚", + + "item.tconstruct.earth_slime_crystal": "史萊姆水晶", + "item.tconstruct.earth_slime_crystal.tooltip": "用於過大的工具", + "item.tconstruct.sky_slime_crystal": "天空史萊姆水晶", + "item.tconstruct.sky_slime_crystal.tooltip": "用於過大的工具", + "item.tconstruct.ichor_slime_crystal": "神血水晶", + "item.tconstruct.ichor_slime_crystal.tooltip": "用於過大的工具", + "item.tconstruct.ender_slime_crystal": "終界史萊姆水晶", + "item.tconstruct.ender_slime_crystal.tooltip": "用於過大的工具", + + "item.tconstruct.ichor_expander": "神血擴展器", + "item.tconstruct.ichor_expander.tooltip": "第一個擴展器", + "item.tconstruct.ender_expander": "終界擴展器", + "item.tconstruct.ender_expander.tooltip": "第二個擴展器", + + "item.tconstruct.reinforcement": "加強", + "item.tconstruct.reinforcement.tooltip": "減少工具損壞的機會", + "item.tconstruct.silky_cloth": "絲綢布", + "item.tconstruct.silky_jewel": "絲綢寶石", + "item.tconstruct.silky_jewel.tooltip": "防止工具損壞木塊掉落", + "item.tconstruct.necrotic_bone": "凋零骨頭", + "item.tconstruct.creative_upgrade": "創造升級", + "item.tconstruct.creative_upgrade.tooltip": "向工具添加額外的升級插槽", + "item.tconstruct.creative_ability": "創造能力", + "item.tconstruct.creative_ability.tooltip": "向工具添加額外的能力槽", + + "item.tconstruct.copper_can": "銅罐", + "item.tconstruct.copper_can.tooltip": "可堆疊的容器,可容納1個流體錠", + "item.tconstruct.copper_can.contents": "包含:1 個錠%s", + + + "_comment": "金模板", + + "item.tconstruct.blank_cast": "空白金模板", + "item.tconstruct.ingot_cast": "碇金模板", + "item.tconstruct.nugget_cast": "粒金模板", + "item.tconstruct.gem_cast": "寶石金模板", + "item.tconstruct.gear_cast": "齒輪金模板", + + "item.tconstruct.sharpening_kit_cast": "銳化套件金模板", + + "_comment": "小頭金模板", + + "item.tconstruct.pickaxe_head_cast": "鎬頭金模板", + "item.tconstruct.axe_head_cast": "斧刃金模板", + "item.tconstruct.kama_head_cast": "園藝鐮刀金模板", + "item.tconstruct.sword_blade_cast": "劍刃金模板", + "item.tconstruct.sign_head_cast": "告示牌金模板", + "item.tconstruct.bow_limb_cast": "弓臂金模板", + + "_comment": "大板金模板", + + "item.tconstruct.hammer_head_cast": "錘頭金模板", + "item.tconstruct.broad_axe_head_cast": "寬斧刃金模板", + "item.tconstruct.scythe_head_cast": "鐮刀頭金模板", + "item.tconstruct.large_sword_blade_cast": "寬劍刃金模板", + + "_comment": "綁定結金模板", + + "item.tconstruct.tool_binding_cast": "工具裝訂金模板", + "item.tconstruct.large_plate_cast": "大板金模板", + + "_comment": "手柄金模板", + + "item.tconstruct.tool_rod_cast": "手柄金模板", + "item.tconstruct.tough_tool_rod_cast": "堅韌手柄金模板", + + + "_comment": "沙模板", + + "item.tconstruct.blank_sand_cast": "空白沙模板", + "item.tconstruct.ingot_sand_cast": "碇沙模板", + "item.tconstruct.nugget_sand_cast": "粒沙模板", + "item.tconstruct.gem_sand_cast": "寶石沙模板", + "item.tconstruct.gear_sand_cast": "齒輪沙模板", + + "item.tconstruct.sharpening_kit_sand_cast": "銳化套件沙模板", + + "_comment": "小頭沙模板", + + "item.tconstruct.pickaxe_head_sand_cast": "鎬頭沙模板", + "item.tconstruct.axe_head_sand_cast": "斧刃沙模板", + "item.tconstruct.kama_head_sand_cast": "園藝鐮刀沙模板", + "item.tconstruct.sword_blade_sand_cast": "劍刃沙模板", + "item.tconstruct.sign_head_sand_cast": "告示牌沙模板", + "item.tconstruct.bow_limb_sand_cast": "弓臂沙模板", + + "_comment": "大板沙模板", + + "item.tconstruct.hammer_head_sand_cast": "錘頭沙模板", + "item.tconstruct.broad_axe_head_sand_cast": "寬斧刃沙模板", + "item.tconstruct.scythe_head_sand_cast": "鐮刀頭沙模板", + "item.tconstruct.large_sword_blade_sand_cast": "寬劍刃沙模板", + + "_comment": "綁定結沙模板", + + "item.tconstruct.tool_binding_sand_cast": "工具裝訂沙模板", + "item.tconstruct.large_plate_sand_cast": "大板沙模板", + + "_comment": "手柄沙模板", + + "item.tconstruct.tool_rod_sand_cast": "手柄沙模板", + "item.tconstruct.tough_tool_rod_sand_cast": "堅韌手柄沙模板", + + + "_comment": "紅沙模板", + + "item.tconstruct.blank_red_sand_cast": "空白紅沙模板", + "item.tconstruct.ingot_red_sand_cast": "碇紅沙模板", + "item.tconstruct.nugget_red_sand_cast": "粒紅沙模板", + "item.tconstruct.gem_red_sand_cast": "寶石紅沙模板", + "item.tconstruct.gear_red_sand_cast": "齒輪紅沙模板", + + "item.tconstruct.sharpening_kit_red_sand_cast": "銳化套件紅沙模板", + + "_comment": "小頭紅沙模板", + + "item.tconstruct.pickaxe_head_red_sand_cast": "鎬頭紅沙模板", + "item.tconstruct.axe_head_red_sand_cast": "斧刃紅沙模板", + "item.tconstruct.kama_head_red_sand_cast": "園藝鐮刀紅沙模板", + "item.tconstruct.sword_blade_red_sand_cast": "劍刃紅沙模板", + "item.tconstruct.sign_head_red_sand_cast": "告示牌紅沙模板", + "item.tconstruct.bow_limb_red_sand_cast": "弓臂紅沙模板", + + "_comment": "大板紅沙模板", + + "item.tconstruct.hammer_head_red_sand_cast": "錘頭紅沙模板", + "item.tconstruct.broad_axe_head_red_sand_cast": "寬斧刃紅沙模板", + "item.tconstruct.scythe_head_red_sand_cast": "鐮刀頭紅沙模板", + "item.tconstruct.large_sword_blade_red_sand_cast": "寬劍刃紅沙模板", + + "_comment": "綁定結紅沙模板", + + "item.tconstruct.tool_binding_red_sand_cast": "工具裝訂紅沙模板", + "item.tconstruct.large_plate_red_sand_cast": "大板紅沙模板", + + "_comment": "手柄紅沙模板", + + "item.tconstruct.tool_rod_red_sand_cast": "手柄紅沙模板", + "item.tconstruct.tough_tool_rod_red_sand_cast": "堅韌手柄紅沙模板", + + + "_comment": "匠魂流體", + + "fluid.tconstruct.milk": "牛奶", + + "block.tconstruct.molten_blaze_fluid": "熔融液", + "fluid.tconstruct.molten_blaze": "熔融之火", + "fluid.tconstruct.flowing_molten_blaze": "流動熔融液", + "item.tconstruct.molten_blaze_bucket": "熔融桶", + + "_comment": "史萊姆", + + "block.tconstruct.blood_fluid": "血液", + "fluid.tconstruct.blood": "血液", + "fluid.tconstruct.flowing_blood": "流動血液", + "item.tconstruct.blood_bucket": "血液桶", + + "block.tconstruct.earth_slime_fluid": "史萊姆液", + "fluid.tconstruct.earth_slime": "史萊姆", + "fluid.tconstruct.flowing_earth_slime": "流動史萊姆液", + "item.tconstruct.earth_slime_bucket": "史萊姆桶", + + "block.tconstruct.sky_slime_fluid": "天空史萊姆液", + "fluid.tconstruct.sky_slime": "天空史萊姆", + "fluid.tconstruct.flowing_sky_slime": "流動天空史萊姆液", + "item.tconstruct.sky_slime_bucket": "天空史萊姆桶", + + "block.tconstruct.magma_cream_fluid": "熔岩史萊姆液", + "fluid.tconstruct.magma_cream": "熔岩史萊姆", + "fluid.tconstruct.flowing_magma_cream": "流動熔岩史萊姆液", + "item.tconstruct.magma_cream_bucket": "熔岩史萊姆桶", + + "block.tconstruct.ender_slime_fluid": "終界史萊姆液", + "fluid.tconstruct.ender_slime": "終界史萊姆", + "fluid.tconstruct.flowing_ender_slime": "流動終界史萊姆液", + "item.tconstruct.ender_slime_bucket": "終界史萊姆桶", + + "_comment": "石頭", + + "block.tconstruct.seared_stone_fluid": "焦黑石液", + "fluid.tconstruct.seared_stone": "焦黑石頭", + "fluid.tconstruct.flowing_seared_stone": "流動焦黑石液", + "item.tconstruct.seared_stone_bucket": "焦黑石液桶", + + "block.tconstruct.molten_clay_fluid": "熔融黏土", + "fluid.tconstruct.molten_clay": "熔融黏土", + "fluid.tconstruct.flowing_molten_clay": "流動熔融黏土", + "item.tconstruct.molten_clay_bucket": "熔融黏土桶", + + "block.tconstruct.molten_glass_fluid": "熔融玻璃", + "fluid.tconstruct.molten_glass": "熔融玻璃", + "fluid.tconstruct.flowing_molten_glass": "流動熔融玻璃", + "item.tconstruct.molten_glass_bucket": "熔融玻璃桶", + + "block.tconstruct.liquid_soul_fluid": "靈魂液", + "fluid.tconstruct.liquid_soul": "靈魂液", + "fluid.tconstruct.flowing_liquid_soul": "流動靈魂液", + "item.tconstruct.liquid_soul_bucket": "靈魂液桶", + + "block.tconstruct.molten_obsidian_fluid": "熔融黑曜石", + "fluid.tconstruct.molten_obsidian": "熔融黑曜石", + "fluid.tconstruct.flowing_molten_obsidian": "流動熔融黑曜石", + "item.tconstruct.molten_obsidian_bucket": "熔融黑曜石桶", + + "block.tconstruct.molten_emerald_fluid": "熔融綠寶石", + "fluid.tconstruct.molten_emerald": "熔融綠寶石", + "fluid.tconstruct.flowing_molten_emerald": "流動熔融綠寶石", + "item.tconstruct.molten_emerald_bucket": "熔融綠寶石桶", + + "block.tconstruct.molten_ender_fluid": "熔融末影", + "fluid.tconstruct.molten_ender": "熔融末影", + "fluid.tconstruct.flowing_molten_ender": "流動熔融末影", + "item.tconstruct.molten_ender_bucket": "熔融末影桶", + + "_comment": "礦物", + + "block.tconstruct.molten_iron_fluid": "熔融鐵", + "fluid.tconstruct.molten_iron": "熔融鐵", + "fluid.tconstruct.flowing_molten_iron": "流動熔融鐵", + "item.tconstruct.molten_iron_bucket": "熔融鐵桶", + + "block.tconstruct.molten_gold_fluid": "熔融金", + "fluid.tconstruct.molten_gold": "熔融金", + "fluid.tconstruct.flowing_molten_gold": "流動熔融金", + "item.tconstruct.molten_gold_bucket": "熔融金桶", + + "block.tconstruct.molten_copper_fluid": "熔融銅", + "fluid.tconstruct.molten_copper": "熔融銅", + "fluid.tconstruct.flowing_molten_copper": "流動熔融銅", + "item.tconstruct.molten_copper_bucket": "熔融銅桶", + + "block.tconstruct.molten_cobalt_fluid": "熔融鈷", + "fluid.tconstruct.molten_cobalt": "熔融鈷", + "fluid.tconstruct.flowing_molten_cobalt": "流動熔融鈷", + "item.tconstruct.molten_cobalt_bucket": "熔融鈷桶", + + "block.tconstruct.molten_debris_fluid": "熔渣", + "fluid.tconstruct.molten_debris": "熔渣", + "fluid.tconstruct.flowing_molten_debris": "流動熔渣", + "item.tconstruct.molten_debris_bucket": "熔渣桶", + + "_comment": "3級合金", + + "block.tconstruct.molten_slimesteel_fluid": "熔融史萊姆鋼", + "fluid.tconstruct.molten_slimesteel": "熔融史萊姆鋼", + "fluid.tconstruct.flowing_molten_slimesteel": "流動熔融史萊姆鋼", + "item.tconstruct.molten_slimesteel_bucket": "熔融史萊姆鋼桶", + + "block.tconstruct.molten_tinkers_bronze_fluid": "熔融青銅", + "fluid.tconstruct.molten_tinkers_bronze": "熔融青銅", + "fluid.tconstruct.flowing_molten_tinkers_bronze": "流動熔融青銅", + "item.tconstruct.molten_tinkers_bronze_bucket": "熔融青銅桶", + + "block.tconstruct.molten_rose_gold_fluid": "熔融玫瑰金", + "fluid.tconstruct.molten_rose_gold": "熔融玫瑰金", + "fluid.tconstruct.flowing_molten_rose_gold": "流動熔融玫瑰金", + "item.tconstruct.molten_rose_gold_bucket": "熔融玫瑰金桶", + + "block.tconstruct.molten_pig_iron_fluid": "熔融生鐵", + "fluid.tconstruct.molten_pig_iron": "熔融生鐵", + "fluid.tconstruct.flowing_molten_pig_iron": "流動熔融生鐵", + "item.tconstruct.molten_pig_iron_bucket": "熔融生鐵桶", + + "_comment": "四級合金", + + "block.tconstruct.molten_manyullyn_fluid": "熔融瑪玉靈", + "fluid.tconstruct.molten_manyullyn": "熔融瑪玉靈", + "fluid.tconstruct.flowing_molten_manyullyn": "流動熔融瑪玉靈", + "item.tconstruct.molten_manyullyn_bucket": "熔融瑪玉靈桶", + + "block.tconstruct.molten_hepatizon_fluid": "熔融肝素", + "fluid.tconstruct.molten_hepatizon": "熔融肝素", + "fluid.tconstruct.flowing_molten_hepatizon": "流動熔融肝素", + "item.tconstruct.molten_hepatizon_bucket": "熔融肝素桶", + + "block.tconstruct.molten_queens_slime_fluid": "熔融皇后史萊姆", + "fluid.tconstruct.molten_queens_slime": "熔融皇后史萊姆", + "fluid.tconstruct.flowing_molten_queens_slime": "流動熔融皇后史萊姆", + "item.tconstruct.molten_queens_slime_bucket": "熔融皇后史萊姆桶", + + "block.tconstruct.molten_soulsteel_fluid": "熔融靈魂鋼", + "fluid.tconstruct.molten_soulsteel": "熔融靈魂鋼", + "fluid.tconstruct.flowing_molten_soulsteel": "流動熔融靈魂鋼", + "item.tconstruct.molten_soulsteel_bucket": "熔融靈魂鋼桶", + + "block.tconstruct.molten_netherite_fluid": "熔融獄髓", + "fluid.tconstruct.molten_netherite": "熔融獄髓", + "fluid.tconstruct.flowing_molten_netherite": "流動熔融獄髓", + "item.tconstruct.molten_netherite_bucket": "熔融獄髓桶", + + "block.tconstruct.molten_knightslime_fluid": "熔融騎士史萊姆", + "fluid.tconstruct.molten_knightslime": "熔融騎士史萊姆", + "fluid.tconstruct.flowing_molten_knightslime": "流動熔融騎士史萊姆", + "item.tconstruct.molten_knightslime_bucket": "熔融騎士史萊姆桶", + + "_comment": "相容礦石", + + "block.tconstruct.molten_tin_fluid": "熔融錫", + "fluid.tconstruct.molten_tin": "熔融錫", + "fluid.tconstruct.flowing_molten_tin": "流動熔融錫", + "item.tconstruct.molten_tin_bucket": "熔融錫桶", + + "block.tconstruct.molten_aluminum_fluid": "熔融鋁", + "fluid.tconstruct.molten_aluminum": "熔融鋁", + "fluid.tconstruct.flowing_molten_aluminum": "流動熔融鋁", + "item.tconstruct.molten_aluminum_bucket": "熔融鋁桶", + + "block.tconstruct.molten_lead_fluid": "熔融鉛", + "fluid.tconstruct.molten_lead": "熔融鉛", + "fluid.tconstruct.flowing_molten_lead": "流動熔融鉛", + "item.tconstruct.molten_lead_bucket": "熔融鉛桶", + + "block.tconstruct.molten_silver_fluid": "熔融銀", + "fluid.tconstruct.molten_silver": "熔融銀", + "fluid.tconstruct.flowing_molten_silver": "流動熔融銀", + "item.tconstruct.molten_silver_bucket": "熔融銀桶", + + "block.tconstruct.molten_nickel_fluid": "熔融鎳", + "fluid.tconstruct.molten_nickel": "熔融鎳", + "fluid.tconstruct.flowing_molten_nickel": "流動熔融鎳", + "item.tconstruct.molten_nickel_bucket": "熔融鎳桶", + + "block.tconstruct.molten_zinc_fluid": "熔融鋅", + "fluid.tconstruct.molten_zinc": "熔融鋅", + "fluid.tconstruct.flowing_molten_zinc": "流動熔融鋅", + "item.tconstruct.molten_zinc_bucket": "熔融鋅桶", + + "block.tconstruct.molten_platinum_fluid": "熔融鉑金", + "fluid.tconstruct.molten_platinum": "熔融鉑金", + "fluid.tconstruct.flowing_molten_platinum": "流動熔融鉑金", + "item.tconstruct.molten_platinum_bucket": "熔融鉑金桶", + + "block.tconstruct.molten_tungsten_fluid": "熔融鎢", + "fluid.tconstruct.molten_tungsten": "熔融鎢", + "fluid.tconstruct.flowing_molten_tungsten": "流動熔融鎢", + "item.tconstruct.molten_tungsten_bucket": "熔融鎢桶", + + "block.tconstruct.molten_osmium_fluid": "熔融鋨", + "fluid.tconstruct.molten_osmium": "熔融鋨", + "fluid.tconstruct.flowing_molten_osmium": "流動熔融鋨", + "item.tconstruct.molten_osmium_bucket": "熔融鋨桶", + + "block.tconstruct.molten_uranium_fluid": "熔融鈾", + "fluid.tconstruct.molten_uranium": "熔融鈾", + "fluid.tconstruct.flowing_molten_uranium": "流動熔融鈾", + "item.tconstruct.molten_uranium_bucket": "熔融鈾桶", + + "_comment": "相容合金", + + "block.tconstruct.molten_bronze_fluid": "熔融青銅", + "fluid.tconstruct.molten_bronze": "熔融青銅", + "fluid.tconstruct.flowing_molten_bronze": "流動熔融青銅", + "item.tconstruct.molten_bronze_bucket": "熔融青銅桶", + + "block.tconstruct.molten_brass_fluid": "熔融黃銅", + "fluid.tconstruct.molten_brass": "熔融黃銅", + "fluid.tconstruct.flowing_molten_brass": "流動熔融黃銅", + "item.tconstruct.molten_brass_bucket": "熔融黃銅桶", + + "block.tconstruct.molten_electrum_fluid": "熔融琥珀金", + "fluid.tconstruct.molten_electrum": "熔融琥珀金", + "fluid.tconstruct.flowing_molten_electrum": "流動熔融琥珀金", + "item.tconstruct.molten_electrum_bucket": "熔融琥珀金桶", + + "block.tconstruct.molten_invar_fluid": "熔融因瓦合金", + "fluid.tconstruct.molten_invar": "熔融因瓦合金", + "fluid.tconstruct.flowing_molten_invar": "流動熔融因瓦合金", + "item.tconstruct.molten_invar_bucket": "熔融因瓦合金桶", + + "block.tconstruct.molten_constantan_fluid": "熔融康斯坦丁合金", + "fluid.tconstruct.molten_constantan": "熔融康斯坦丁合金", + "fluid.tconstruct.flowing_molten_constantan": "流動熔融康斯坦丁合金", + "item.tconstruct.molten_constantan_bucket": "熔融康斯坦丁合金桶", + + "block.tconstruct.molten_steel_fluid": "熔融鋼", + "fluid.tconstruct.molten_steel": "熔融鋼", + "fluid.tconstruct.flowing_molten_steel": "流動熔融鋼", + "item.tconstruct.molten_steel_bucket": "熔融鋼桶", + + + "_comment": "匠魂小工具", + + "block.tconstruct.stone_torch": "石柄火把", + "block.tconstruct.stone_ladder": "石梯", + + "block.tconstruct.punji": "尖竹釘", + "block.tconstruct.punji.tooltip": "尖尖的! 也粘在牆上。", + + "block.tconstruct.wooden_rail": "木質軌道", + "block.tconstruct.wooden_dropper_rail": "木碎片", + "block.tconstruct.wooden_dropper_rail.tooltip": "帶有料斗的礦車可以 \n 插入下面的方塊中", + + "block.tconstruct.dried_clay": "乾燥粘土", + "block.tconstruct.dried_clay_bricks": "乾燥粘土磚", + "block.tconstruct.dried_clay_slab": "乾燥粘土半磚", + "block.tconstruct.dried_clay_bricks_slab": "乾燥粘土磚半磚", + "block.tconstruct.dried_clay_stairs": "乾燥粘土階梯", + "block.tconstruct.dried_clay_bricks_stairs": "乾燥粘土磚階梯", + + "item.tconstruct.stone_stick": "石棍", + + "item.tconstruct.jewel_item_frame": "平滑展示框", + "item.tconstruct.aluminum_brass_item_frame": "鋁黃銅展示框", + "item.tconstruct.cobalt_item_frame": "鈷展示框", + "item.tconstruct.manyullyn_item_frame": "瑪玉靈展示框", + "item.tconstruct.gold_item_frame": "金制展示框", + "item.tconstruct.clear_item_frame": "通透展示框", + + "item.tconstruct.glow_ball": "螢光球", + "item.tconstruct.glow_ball.tooltip": "不適合消費。", + "item.tconstruct.efln_ball": "EFLN", + "item.tconstruct.efln_ball.tooltip": "Explodes! 安全採礦", + + "item.tconstruct.quartz_shuriken": "石英手裡劍", + "item.tconstruct.quartz_shuriken.tooltip": "具有更高傷害的可拋武器", + "item.tconstruct.flint_shuriken": "燧石手裡劍", + "item.tconstruct.flint_shuriken.tooltip": "具有高擊退能力的可拋武器", + + "item.tconstruct.earth_slime_sling": "史萊姆吊索", + "item.tconstruct.earth_slime_sling.tooltip": "充電,低頭,猛撲! \n 如果您珍惜生命,請使用史萊姆靴子!", + "item.tconstruct.sky_slime_sling": "天空史萊姆吊索", + "item.tconstruct.sky_slime_sling.tooltip": "充電,放手,回到空中!\n 如果您珍惜生命,請使用史萊姆靴子!", + "item.tconstruct.ender_slime_sling": "終界史萊姆吊索", + "item.tconstruct.ender_slime_sling.tooltip": "充電時,將其指向一堵牆,從另一側出來!\n 蹲下可以進一步控制。", + "item.tconstruct.ichor_slime_sling": "神血吊索", + "item.tconstruct.ichor_slime_sling.tooltip": "充電,指向一個生物,然後使其飛翔!", + + "item.tconstruct.earth_slime_boots": "史萊姆之靴", + "item.tconstruct.earth_slime_boots.tooltip": "著陸時讓您彈跳", + "item.tconstruct.sky_slime_boots": "天空史萊姆之靴", + "item.tconstruct.sky_slime_boots.tooltip": "著陸時讓您彈跳", + "item.tconstruct.ender_slime_boots": "終界史萊姆之靴", + "item.tconstruct.ender_slime_boots.tooltip": "著陸時讓您彈跳", + "item.tconstruct.blood_slime_boots": "凝血之靴", + "item.tconstruct.blood_slime_boots.tooltip": "著陸時讓您彈跳", + "item.tconstruct.ichor_slime_boots": "神血之靴", + "item.tconstruct.ichor_slime_boots.tooltip": "著陸時讓您彈跳", + + "item.tconstruct.piggy_backpack": "肩托式背包", + "item.tconstruct.piggy_backpack.tooltip": "右鍵單擊怪物將其拾取", + + "item.tconstruct.hard_spaghetti": "硬到難以置信的小麥棒", + "item.tconstruct.hard_spaghetti.tooltip": "硬到難以置信的小麥棒", + "item.tconstruct.soggy_spaghetti": "濕軟麵條", + "item.tconstruct.soggy_spaghetti.tooltip": "現在它們都濕了,甚至連義大利麵條的手臂都可以彎曲了。\n 讓我們將它們掛起來並弄乾。", + "item.tconstruct.cold_spaghetti": "乾冷麵條", + "item.tconstruct.cold_spaghetti.tooltip": "好了,那就更好了,但是它們的味道仍然很濃。\n對它們進行加熱應該可以使其食用。\n 它們甚至可能足以使您擺脫膝蓋的軟弱。", + + "_comment": "匠魂桌子", + + "block.tconstruct.crafting_station": "合成站", + + "block.tconstruct.tinker_station": "工具組裝台", + "block.tconstruct.tinkers_anvil": "匠魂鐵砧", + + "block.tconstruct.part_builder": "部件加工台", + + "block.tconstruct.part_chest": "部件箱", + "block.tconstruct.part_chest.tooltip": "最多可容納256個不同的工具零件", + + "block.tconstruct.modifier_chest": "部件箱", + "block.tconstruct.modifier_chest.tooltip": "最多可容納64個強化", + + "block.tconstruct.cast_chest": "模具櫃", + "block.tconstruct.cast_chest.tooltip": "擁有所有相關模板", + + "item.tconstruct.pattern": "模具", + + "_comment": "匠魂工具", + + "item.tconstruct.pickaxe": "鎬", + "item.tconstruct.sledge_hammer": "史萊姆碎礦錘", + "item.tconstruct.mattock": "鶴嘴鋤", + "item.tconstruct.excavator": "開掘鏟", + "item.tconstruct.axe": "手斧", + "item.tconstruct.kama": "園藝鐮刀", + "item.tconstruct.broad_sword": "闊劍", + + "_comment": "匠魂工具零件", + + "item.tconstruct.pickaxe_head": "鎬頭", + "item.tconstruct.hammer_head": "園藝鐮刀頭", + "item.tconstruct.axe_head": "斧柄", + "item.tconstruct.kama_head": "園藝鐮刀柄", + "item.tconstruct.sword_blade": "劍刃", + "item.tconstruct.tool_rod": "手柄", + "item.tconstruct.tough_tool_rod": "堅韌手柄", + "item.tconstruct.tool_binding": "綁定結", + "item.tconstruct.large_plate": "大板", + + "_conment": "工具說明", + + "item.tconstruct.pickaxe.description":"鎬是一種精確的採礦工具。 它對石頭和礦石都有效。\n它會打破障礙,好嗎?", + "item.tconstruct.sledge_hammer.description": "大錘是一種廣泛的採礦工具。 它可以在廣泛的範圍內收穫塊。\n對不死生物也有效。", + "item.tconstruct.mattock.description": "烈焰木鶴嘴鋤是一種多功能農具。 它對木材,污垢,沙子,礫石和植物都有效。\n請不要自己挖墳墓!", + "item.tconstruct.excavator.description": "挖掘機是一種廣泛的挖掘工具。 它可以在大範圍內挖掘大面積的土壤和積雪。\n變形!", + "item.tconstruct.axe.description": "手斧切碎木頭,使葉子變短。 它還是有效的武器。\n印章!", + "item.tconstruct.kama.description": "園藝鐮刀是一種精密收割工具,可以割除植物和修剪動物。\n右鍵單擊:收穫和重新種植農作物", + "item.tconstruct.broad_sword.description": "闊劍是一種通用武器。 掃蕩攻擊使敵人成群結隊。\n對蜘蛛網也不錯!", + + "_comment": "匠魂冶煉廠", + + "block.tconstruct.seared_stone": "焦黑石頭", + "block.tconstruct.seared_stone.tooltip": "冶煉廠的一部分。 裝飾用的部件。", + "block.tconstruct.seared_stone_slab": "焦黑石頭半磚", + "block.tconstruct.seared_stone_stairs": "焦黑石頭樓梯", + + "block.tconstruct.seared_cobble": "焦黑鵝卵石", + "block.tconstruct.seared_cobble.tooltip": "冶煉廠的一部分。 裝飾用的部件。", + "block.tconstruct.seared_cobble_slab": "焦黑鵝卵石半磚", + "block.tconstruct.seared_cobble_stairs": "焦黑鵝卵石樓梯", + "block.tconstruct.seared_cobble_wall": "焦黑鵝卵石牆", + + "block.tconstruct.seared_bricks": "焦黑石磚", + "block.tconstruct.seared_bricks.tooltip": "冶煉廠的一部分。 裝飾用的部件。", + "block.tconstruct.seared_bricks_slab": "焦黑石磚半磚", + "block.tconstruct.seared_bricks_stairs": "焦黑石磚樓梯", + "block.tconstruct.seared_bricks_wall": "焦黑石磚牆", + + "block.tconstruct.seared_paver": "焦黑蓋板石", + "block.tconstruct.seared_paver.tooltip": "冶煉廠的一部分。 裝飾用的部件。", + "block.tconstruct.seared_paver_slab": "焦黑蓋板石半磚", + "block.tconstruct.seared_paver_stairs": "焦黑蓋板石樓梯", + + "block.tconstruct.seared_cracked_bricks": "裂紋焦黑石磚", + "block.tconstruct.seared_cracked_bricks.tooltip": "冶煉廠的一部分。 裝飾用的部件。", + "block.tconstruct.seared_fancy_bricks": "平滑焦黑石磚", + "block.tconstruct.seared_fancy_bricks.tooltip": "冶煉廠的一部分。 裝飾用的部件。", + "block.tconstruct.seared_triangle_bricks": "三角紋焦黑石磚", + "block.tconstruct.seared_triangle_bricks.tooltip": "冶煉廠的一部分。 裝飾用的部件。", + + "block.tconstruct.seared_glass": "焦黑玻璃", + "block.tconstruct.seared_glass.tooltip": "冶煉廠的一部分。 裝飾用的部件。\n不能儲存液體.", + "block.tconstruct.seared_glass_pane": "焦黑通透玻璃", + "block.tconstruct.seared_glass_pane.tooltip": "不能在冶煉廠中使用。", + + + "block.tconstruct.seared_ladder": "焦黑階梯", + "block.tconstruct.seared_ladder.tooltip": "可攀爬的冶煉爐塊。 裝飾用的部件。", + + "block.tconstruct.seared_tank": "焦黑儲罐", + "block.tconstruct.seared_tank.tooltip": "冶煉之心。\n破碎時保留液體.", + "block.tconstruct.seared_gauge": "焦黑容器", + "block.tconstruct.seared_gauge.tooltip": "理想的金屬,可容納3個熔融塊。\n破碎後保留液體.", + "block.tconstruct.seared_window": "焦黑視窗", + "block.tconstruct.seared_window.tooltip": "備用冶煉罐。\n破碎時保留液體。", + "block.tconstruct.tank.fluid": "液體%s", + "block.tconstruct.tank.mb": "%dmb", + "block.tconstruct.tank.ingots": "%d錠", + "block.tconstruct.tank.mixed": "%d錠, %d mb", + + "block.tconstruct.faucet": "澆注口", + "block.tconstruct.faucet.tooltip": "從冶煉廠和 儲罐s 排乾液體", + "block.tconstruct.casting_basin": "鑄造盆", + "block.tconstruct.casting_basin.tooltip": "使用冶煉廠的熔融金屬鑄造物品", + "block.tconstruct.casting_table": "澆鑄台", + "block.tconstruct.casting_table.tooltip": "使用冶煉廠的熔融金屬鑄造物品", + + "block.tconstruct.channel": "澆注道", + "block.tconstruct.channel.tooltip": "分配從澆注口上方倒出的液體。", + "block.tconstruct.channel.side.in": "使側面向內流動", + "block.tconstruct.channel.side.out": "使側面向外流動", + "block.tconstruct.channel.side.none": "不允許側面流動", + "block.tconstruct.channel.down.out": "允許向下流動", + "block.tconstruct.channel.down.none": "不允許向下流動", + + "block.tconstruct.melter": "冶煉爐", + "block.tconstruct.melter.tooltip": "首先進行冶煉爐。\n將其放置在焦黑儲罐或加熱器上方以供燃料。", + "gui.tconstruct.melter": "冶煉爐", + "gui.tconstruct.melting.capacity": "容量:", + "gui.tconstruct.melting.available": "自由:", + "gui.tconstruct.melting.used": "已使用:", + + "block.tconstruct.seared_heater": "焦黑加熱器", + "block.tconstruct.seared_heater.tooltip": "冶煉爐的固體燃料來源。", + "gui.tconstruct.heater": "焦黑加熱器", + + "block.tconstruct.smeltery_controller": "冶煉爐控制器", + "block.tconstruct.smeltery_controller.tooltip": "冶煉之腦.", + "gui.tconstruct.smeltery": "冶煉爐", + "death.attack.tconstruct.smeltery_heat": "%1$s 試圖讓玩家變得更酷", + "death.attack.tconstruct.smeltery_magic": "%1$s 已與冶煉廠合二為一", + + "block.tconstruct.seared_drain": "冶煉爐排液口", + "block.tconstruct.seared_drain.tooltip": "冶煉爐液輸入及輸出", + "block.tconstruct.seared_duct": "冶煉爐材料輸入口", + "block.tconstruct.seared_duct.tooltip": "使用銅罐或銅桶過濾的冶煉液輸入和輸出", + "gui.tconstruct.duct": "管", + "block.tconstruct.seared_chute": "冶煉輸入口", + "block.tconstruct.seared_chute.tooltip": "冶煉爐物品輸入與輸出", + + "gui.tconstruct.melting.no_recipe": "物品不能融化.", + "gui.tconstruct.melting.no_heat": "沒有足夠的熱量融化該物品。", + "gui.tconstruct.melting.no_space": "沒有足夠的可用空間來容納流體。", + + "gui.tconstruct.melting.fuel.no_tank": "結構上沒有水箱", + "gui.tconstruct.melting.fuel.empty": "找不到燃料", + "gui.tconstruct.melting.fuel.solid": "固體燃料", + "gui.tconstruct.melting.fuel.temperature": "溫度: %s°C", + "gui.tconstruct.melting.fuel.invalid": "無效的熔化燃料!", + + "gui.tconstruct.fluid.kilobucket": "%s kb", + "gui.tconstruct.fluid.bucket": "%s b", + "gui.tconstruct.fluid.millibucket": "%s mb", + "gui.tconstruct.fluid.ingot": "%s錠", + "gui.tconstruct.fluid.nugget": "%s塊", + "gui.tconstruct.fluid.block": "%s方塊", + "gui.tconstruct.fluid.pane": "%s窗", + "gui.tconstruct.fluid.gem": "%s寶石", + "gui.tconstruct.fluid.slimeball": "%s史萊姆球", + + "gui.tconstruct.fluid.hold_shift": "保持 §e§oShift§r§7 用於水桶", + + "_comment": "匠魂世界", + + "entity.tconstruct.sky_slime": "天空史萊姆", + "item.tconstruct.sky_slime_spawn_egg": "天空史萊姆生怪蛋", + + "block.tconstruct.earth_slime_dirt": "史萊姆土", + "block.tconstruct.earth_slime_dirt.tooltip": "好小!,但可以讓您跳得更高!!", + "block.tconstruct.sky_slime_dirt": "天空史萊姆土", + "block.tconstruct.sky_slime_dirt.tooltip": "好小!,但可以讓您跳得更高!!", + "block.tconstruct.ender_slime_dirt": "終界史萊姆土", + "block.tconstruct.ender_slime_dirt.tooltip": "好小!,但可以讓您跳得更高!!", + "block.tconstruct.ichor_slime_dirt": "神血史萊姆土", + "block.tconstruct.ichor_slime_dirt.tooltip": "好小!,但可以讓您跳得更高!!", + + "block.tconstruct.sky_vanilla_slime_grass": "史萊姆草", + "block.tconstruct.sky_vanilla_slime_grass.tooltip": "真軟! 讓你跳得更高", + "block.tconstruct.blood_vanilla_slime_grass": "史萊姆草", + "block.tconstruct.blood_vanilla_slime_grass.tooltip": "真軟! 讓你跳得更高", + "block.tconstruct.ender_vanilla_slime_grass": "史萊姆草", + "block.tconstruct.ender_vanilla_slime_grass.tooltip": "真軟! 讓你跳得更高", + "block.tconstruct.ichor_vanilla_slime_grass": "史萊姆草", + "block.tconstruct.ichor_vanilla_slime_grass.tooltip": "真軟! 讓你跳得更高", + + "block.tconstruct.sky_earth_slime_grass": "史萊姆草", + "block.tconstruct.sky_earth_slime_grass.tooltip": "真軟! 讓你跳得更高", + "block.tconstruct.blood_earth_slime_grass": "史萊姆草", + "block.tconstruct.blood_earth_slime_grass.tooltip": "真軟! 讓你跳得更高", + "block.tconstruct.ender_earth_slime_grass": "史萊姆草", + "block.tconstruct.ender_earth_slime_grass.tooltip": "真軟! 讓你跳得更高", + "block.tconstruct.ichor_earth_slime_grass": "史萊姆草", + "block.tconstruct.ichor_earth_slime_grass.tooltip": "真軟! 讓你跳得更高", + + "block.tconstruct.sky_sky_slime_grass": "天空史萊姆草", + "block.tconstruct.sky_sky_slime_grass.tooltip": "真軟! 讓你跳得更高", + "block.tconstruct.blood_sky_slime_grass": "天空史萊姆草", + "block.tconstruct.blood_sky_slime_grass.tooltip": "真軟! 讓你跳得更高", + "block.tconstruct.ender_sky_slime_grass": "天空史萊姆草", + "block.tconstruct.ender_sky_slime_grass.tooltip": "真軟! 讓你跳得更高", + "block.tconstruct.ichor_sky_slime_grass": "天空史萊姆草", + "block.tconstruct.ichor_sky_slime_grass.tooltip": "真軟! 讓你跳得更高", + + "block.tconstruct.sky_ender_slime_grass": "終界史萊姆草", + "block.tconstruct.sky_ender_slime_grass.tooltip": "", + "block.tconstruct.blood_ender_slime_grass": "終界史萊姆草", + "block.tconstruct.blood_ender_slime_grass.tooltip": "真軟! 讓你跳得更高", + "block.tconstruct.ender_ender_slime_grass": "終界史萊姆草", + "block.tconstruct.ender_ender_slime_grass.tooltip": "真軟! 讓你跳得更高", + "block.tconstruct.ichor_ender_slime_grass": "終界史萊姆草", + "block.tconstruct.ichor_ender_slime_grass.tooltip": "真軟! 讓你跳得更高", + + "block.tconstruct.sky_ichor_slime_grass": "神血史萊姆草", + "block.tconstruct.sky_ichor_slime_grass.tooltip": "真軟! 讓你跳得更高", + "block.tconstruct.blood_ichor_slime_grass": "神血史萊姆草", + "block.tconstruct.blood_ichor_slime_grass.tooltip": "真軟! 讓你跳得更高", + "block.tconstruct.ender_ichor_slime_grass": "神血史萊姆草", + "block.tconstruct.ender_ichor_slime_grass.tooltip": "真軟! 讓你跳得更高", + "block.tconstruct.ichor_ichor_slime_grass": "神血史萊姆草", + "block.tconstruct.ichor_ichor_slime_grass.tooltip": "真軟! 讓你跳得更高", + + "item.tconstruct.sky_slime_grass_seeds": "史萊姆草種子", + "item.tconstruct.sky_slime_grass_seeds.tooltip": "在泥土或史萊姆土上種植,製成粘泥狀的草", + "item.tconstruct.blood_slime_grass_seeds": "史萊姆草種子", + "item.tconstruct.blood_slime_grass_seeds.tooltip": "在泥土或史萊姆土上種植,製成粘泥狀的草", + "item.tconstruct.ichor_slime_grass_seeds": "史萊姆草種子", + "item.tconstruct.ichor_slime_grass_seeds.tooltip": "在泥土或史萊姆土上種植,製成粘泥狀的草", + "item.tconstruct.ender_slime_grass_seeds": "史萊姆草種子", + "item.tconstruct.ender_slime_grass_seeds.tooltip": "在泥土或史萊姆土上種植,製成粘泥狀的草", + + "block.tconstruct.sky_slime_leaves": "史萊姆葉", + "block.tconstruct.blood_slime_leaves": "史萊姆葉", + "block.tconstruct.ender_slime_leaves": "史萊姆葉", + "block.tconstruct.ichor_slime_leaves": "史萊姆葉", + + "block.tconstruct.sky_slime_tall_grass": "長史萊姆草", + "block.tconstruct.blood_slime_tall_grass": "長史萊姆草", + "block.tconstruct.ender_slime_tall_grass": "長史萊姆草", + "block.tconstruct.ichor_slime_tall_grass": "長史萊姆草", + + "block.tconstruct.sky_slime_fern": "史萊姆蕨類", + "block.tconstruct.blood_slime_fern": "史萊姆蕨類", + "block.tconstruct.ender_slime_fern": "史萊姆蕨類", + "block.tconstruct.ichor_slime_fern": "史萊姆蕨類", + + "block.tconstruct.sky_slime_sapling": "天空史萊姆樹苗", + "block.tconstruct.sky_slime_sapling.tooltip": "僅生長在史萊姆土或草上", + "block.tconstruct.blood_slime_sapling": "血樹苗", + "block.tconstruct.blood_slime_sapling.tooltip": "僅生長在史萊姆土或草上", + "block.tconstruct.ender_slime_sapling": "終界史萊姆樹苗", + "block.tconstruct.ender_slime_sapling.tooltip": "僅生長在史萊姆土或草上", + "block.tconstruct.ichor_slime_sapling": "神血史萊姆樹苗", + "block.tconstruct.ichor_slime_sapling.tooltip": "僅生長在史萊姆土或草上", + + "block.tconstruct.ender_slime_vine": "史萊姆藤蔓", + "block.tconstruct.sky_slime_vine": "史萊姆藤蔓", + + + "__comment": "1級材料", + "material.tconstruct.wood": "木頭", + "material.tconstruct.wood.format": "木製的 %s", + "material.tconstruct.stone": "石頭", + "material.tconstruct.flint": "燧石", + "material.tconstruct.bone": "骨頭", + + "__comment": "2級材料", + "material.tconstruct.iron": "鐵", + "material.tconstruct.seared_stone": "焦黑石頭", + "material.tconstruct.copper": "銅", + "material.tconstruct.slimewood": "史萊姆木", + "material.tconstruct.rose_gold": "玫瑰金", + + "__comment": "3級材料", + "material.tconstruct.slimesteel": "史萊姆鋼", + "material.tconstruct.nahuatl": "納瓦特爾", + "material.tconstruct.tinkers_bronze": "青銅", + "material.tconstruct.pig_iron": "生鐵", + + + "__comment": "地獄材料", + "material.tconstruct.cobalt": "鈷", + "material.tconstruct.manyullyn": "瑪玉靈", + "material.tconstruct.hepatizon": "肝素", + "material.tconstruct.queens_slime": "皇后史萊姆", + "material.tconstruct.soulsteel": "靈魂鋼", + + + "__comment": "層級一材料", + "material.tconstruct.endstone": "終末石", + "material.tconstruct.knightslime": "騎士史萊姆", + + + "__comment": "層級二材料", + "material.tconstruct.lead": "鉛", + "material.tconstruct.silver": "銀", + "material.tconstruct.electrum": "琥珀金", + + "__comment": "層級三材料", + "material.tconstruct.bronze": "青銅", + "material.tconstruct.steel": "鋼", + "material.tconstruct.constantan": "康斯坦丁合金", + + "_comment": "強化", + + "modifier.tconstruct.empty": "無效強化", + "modifier.tconstruct.empty.flavor": "丟失!", + "modifier.tconstruct.empty.description": "缺少強化時的回退", + + "_comment": "耐用性", + "modifier.tconstruct.reinforced": "加強", + "modifier.tconstruct.reinforced.flavor": "不間斷!", + "modifier.tconstruct.reinforced.description": "工具受損害的可能性較小", + "modifier.tconstruct.emerald": "綠寶石", + "modifier.tconstruct.emerald.flavor": "平滑!", + "modifier.tconstruct.emerald.description": "根據基礎耐用性提高耐用性! 掠奪者討厭它!", + "modifier.tconstruct.diamond": "鑽石", + "modifier.tconstruct.diamond.flavor": "有錢!", + "modifier.tconstruct.diamond.description": "耐用性和統計數據增加!", + "modifier.tconstruct.worldbound": "環遊世界", + "modifier.tconstruct.worldbound.flavor": "古老的!", + "modifier.tconstruct.worldbound.description": "粗粒的黑陶土,對火焰等外部傷害具有免疫力,但沒有額外的強度", + "modifier.tconstruct.soulbound": "靈魂束縛", + "modifier.tconstruct.soulbound.flavor": "生命的紐帶!", + "modifier.tconstruct.soulbound.description": "工具因死亡而保留在庫存中!", + "modifier.tconstruct.netherite": "獄髓", + "modifier.tconstruct.netherite.flavor": "精製!", + "modifier.tconstruct.netherite.description": "利用古代金屬的力量,使工具更堅固,並且不受火焰等外部損害的影響", + "modifier.tconstruct.overslime": "太軟了", + "modifier.tconstruct.overslime.flavor": "粘糊糊的!", + "modifier.tconstruct.overslime.description": "直到消耗完為止,工具都會消耗過多的粘物而不是耐用性! 對缺乏粘液的工具不友好", + + "_comment": "工具或收穫", + "modifier.tconstruct.experienced": "有經驗的", + "modifier.tconstruct.experienced.flavor": "快速學習者!", + "modifier.tconstruct.experienced.description": "殺死小怪和採礦塊獲得額外經驗值", + "modifier.tconstruct.magnetic": "磁性", + "modifier.tconstruct.magnetic.flavor": "磁屬性", + "modifier.tconstruct.magnetic.description": "碰東西會吸引附近的物品?!", + + "modifier.tconstruct.haste": "挖掘加速", + "modifier.tconstruct.haste.1": "挖掘加速I", + "modifier.tconstruct.haste.2": "挖掘加速II", + "modifier.tconstruct.haste.3": "挖掘加速III", + "modifier.tconstruct.haste.4": "挖掘加速IV", + "modifier.tconstruct.haste.5": "挖掘加速V", + "modifier.tconstruct.haste.flavor": "科學!", + "modifier.tconstruct.haste.description": "神奇的紅色塵埃使工具擺動和挖掘速度更快!", + + "_comment": "武器", + "modifier.tconstruct.knockback": "擊退", + "modifier.tconstruct.knockback.flavor": "Weeeeee!", + "modifier.tconstruct.knockback.description": "擊中東西會使它們飛得更遠!", + "modifier.tconstruct.beheading": "斬首", + "modifier.tconstruct.beheading.flavor": "閃電苦力怕在棍子上!", + "modifier.tconstruct.beheading.description": "可能會立即炸開小怪的腦袋!", + "modifier.tconstruct.fiery": "火熱", + "modifier.tconstruct.fiery.flavor": "注入地獄之火!", + "modifier.tconstruct.fiery.description": "點燃目標", + "modifier.tconstruct.necrotic": "壞死的", + "modifier.tconstruct.necrotic.flavor": "吸血鬼!", + "modifier.tconstruct.necrotic.description": "擊中敵人會耗盡他們的生命來治癒你", + + "_comment": "傷害提升", + "modifier.tconstruct.smite": "不死剋星", + "modifier.tconstruct.smite.flavor": "死吧,骯髒的生物!", + "modifier.tconstruct.smite.description": "不死恐懼瓜的力量!", + "modifier.tconstruct.bane_of_arthropods": "節肢剋星", + "modifier.tconstruct.bane_of_arthropods.flavor": "如此嚴重!", + "modifier.tconstruct.bane_of_arthropods.description": "該工具會對蜘蛛和其他令人毛骨悚然的爬行物造成額外傷害!", + "modifier.tconstruct.antiaquatic": "水生剋星", + "modifier.tconstruct.antiaquatic.flavor": "基本上是釣魚竿!", + "modifier.tconstruct.antiaquatic.description": "工具會對海洋生物造成額外傷害!", + "modifier.tconstruct.cooling": "寒霜", + "modifier.tconstruct.cooling.flavor": "冰冷!", + "modifier.tconstruct.cooling.description": "工具會對基於火焰的生物造成額外傷害!", + + "modifier.tconstruct.sharpness": "鋒利", + "modifier.tconstruct.sharpness.1": "鋒利I", + "modifier.tconstruct.sharpness.2": "鋒利II", + "modifier.tconstruct.sharpness.3": "鋒利III", + "modifier.tconstruct.sharpness.4": "鋒利IV", + "modifier.tconstruct.sharpness.5": "鋒利V", + "modifier.tconstruct.sharpness.flavor": "多麼鋒利?", + "modifier.tconstruct.sharpness.description": "工具更加鋒利,造成更大的傷害!", + + "_comment": "能力", + "modifier.tconstruct.silky": "絲綢之觸", + "modifier.tconstruct.silky.flavor": "像絲綢一樣光滑!", + "modifier.tconstruct.silky.description": "開采的方塊掉落本身而不是通常的物品", + "modifier.tconstruct.expanded": "擴展", + "modifier.tconstruct.expanded.flavor": "沒有跳過腿部一天!", + "modifier.tconstruct.expanded.description": "工具的作用範圍比以前大", + "modifier.tconstruct.autosmelt": "自動熔煉", + "modifier.tconstruct.autosmelt.flavor": "在您的工具中有虛空之火!", + "modifier.tconstruct.autosmelt.description": "工具會自動熔煉所有掉落物", + + "modifier.tconstruct.luck": "幸運", + "modifier.tconstruct.luck.1": "幸運I", + "modifier.tconstruct.luck.2": "幸運II", + "modifier.tconstruct.luck.3": "幸運III", + "modifier.tconstruct.luck.beyond": "超幸運", + "modifier.tconstruct.luck.flavor": "幸運到浮誇!", + "modifier.tconstruct.luck.description": "在挖掘或殺死小怪時為您提供更多美好的事物!", + + "_comment": "獎勵修改器插槽", + "modifier.tconstruct.creative_upgrade": "創意升級", + "modifier.tconstruct.creative_upgrade.flavor": "骯髒的騙子!", + "modifier.tconstruct.creative_upgrade.description": "在其他升級插槽中被欺騙", + "modifier.tconstruct.creative_ability": "創新能力", + "modifier.tconstruct.creative_ability.flavor": "撒謊王座!", + "modifier.tconstruct.creative_ability.description": "工具位於無法獲得的額外技能插槽上", + + "__comment": "火焰強化", + "modifier.tconstruct.writable": "可寫", + "modifier.tconstruct.writable.flavor": "知識分子!", + "modifier.tconstruct.writable.description": "更多的話。 更多升級。 這是合乎邏輯的!", + "modifier.tconstruct.harmonious": "和諧", + "modifier.tconstruct.harmonious.flavor": "像強化交響曲!", + "modifier.tconstruct.harmonious.description": "允許進行其他升級,使其與其餘部分和諧相處!", + "modifier.tconstruct.recapitated": "重述", + "modifier.tconstruct.recapitated.flavor": "重新戴頭上!", + "modifier.tconstruct.recapitated.description": "一次升級即可設置此工具!", + "modifier.tconstruct.resurrected": "復活", + "modifier.tconstruct.resurrected.flavor": "使其重獲新生!", + "modifier.tconstruct.resurrected.description": "重新生成此工具的升級插槽之一!", + "modifier.tconstruct.gilded": "鍍金", + "modifier.tconstruct.gilded.flavor": "等效交易所!", + "modifier.tconstruct.gilded.description": "將能力插槽換成兩個升級插槽!", + "modifier.tconstruct.draconic": "龍族", + "modifier.tconstruct.draconic.flavor": "征服了結局!", + "modifier.tconstruct.draconic.description": "偉大的野獸的頭部讓您的工具有了第二種能力!", + + + "__comment": "1級特質", + "modifier.tconstruct.cultivated": "耕地", + "modifier.tconstruct.cultivated.flavor": "經濟!", + "modifier.tconstruct.cultivated.description": "維修時工具實際上會增加材料", + "modifier.tconstruct.jagged": "鋸齒狀", + "modifier.tconstruct.jagged.flavor": "邊緣破損使其鋒利!", + "modifier.tconstruct.jagged.description": "每損失一點點耐久性都會增加傷害,但會降低採礦速度", + "modifier.tconstruct.stonebound": "結石", + "modifier.tconstruct.stonebound.flavor": "您的工具絕對愛石材!", + "modifier.tconstruct.stonebound.description": "該工具在磨損時可以更快地開採,但損壞較少", + "modifier.tconstruct.damage_speed_trade.suffix": " (%s 促進)", + "modifier.tconstruct.fractured": "破碎的", + "modifier.tconstruct.fractured.flavor": "斷腿!", + "modifier.tconstruct.fractured.description": "由於骨頭破損,工具特別鋒利", + + "__comment": "2級特質", + "modifier.tconstruct.searing": "灼熱", + "modifier.tconstruct.searing.flavor": "利用冶煉爐!", + "modifier.tconstruct.searing.description": "該工具在高溫區域會造成額外的火焰傷害,而在寒冷區域則會造成較小的整體傷害", + "modifier.tconstruct.dwarven": "矮人", + "modifier.tconstruct.dwarven.flavor": "礦工的朋友!", + "modifier.tconstruct.dwarven.description": "工具越深,您的挖掘速度就越快,只是不要太深", + "modifier.tconstruct.overgrowth": "過度生長", + "modifier.tconstruct.overgrowth.flavor": "真菌類!", + "modifier.tconstruct.overgrowth.description": "工具會慢慢變得過軟", + + "modifier.tconstruct.enhanced": "增強型", + "modifier.tconstruct.enhanced.flavor": "閃亮的!", + "modifier.tconstruct.enhanced.description": "玫瑰金搭配獎勵升級效果更佳!", + + "__comment": "3級特質", + "modifier.tconstruct.overcast": "灰濛蒙", + "modifier.tconstruct.overcast.flavor": "覆蓋範圍廣!", + "modifier.tconstruct.overcast.description": "過度粘滑可以在此工具上做得特別厚", + "modifier.tconstruct.lacerating": "撕裂", + "modifier.tconstruct.lacerating.flavor": "鋒利的邊緣!", + "modifier.tconstruct.lacerating.description": "使目標流血,造成額外傷害", + "modifier.tconstruct.maintained": "保養", + "modifier.tconstruct.maintained.flavor": "保持鋒利更長的時間!", + "modifier.tconstruct.maintained.description": "耐久度更高時,挖掘速度更快", + "modifier.tconstruct.maintained.boost": " (+%s 速度)", + "modifier.tconstruct.lightweight": "輕的", + "modifier.tconstruct.lightweight.flavor": "就像碎片刀!", + "modifier.tconstruct.lightweight.description": "工具尺寸輕巧,可以更快地進行攻擊和挖掘", + "modifier.tconstruct.tasty": "可口", + "modifier.tconstruct.tasty.flavor": "恩喃喃喃", + "modifier.tconstruct.tasty.description": "聞起來非常香,你忍不住咬了幾口工具", + + "death.attack.tconstruct.bleed": "%1$s 流血致死", + "death.attack.tconstruct.bleed.item": "%1$s 因以下原因造成的受傷流血致死 %2$s", + + "__comment": "4級特質", + "modifier.tconstruct.overlord": "霸王", + "modifier.tconstruct.overlord.flavor": "富豪!", + "modifier.tconstruct.overlord.description": "該工具具有一定的耐用性,是新的過粘項目", + "modifier.tconstruct.momentum": "勢頭", + "modifier.tconstruct.momentum.flavor": "快!還要更快!!", + "modifier.tconstruct.momentum.description": "只要您繼續前進,挖礦塊就可以提高您的速度", + "modifier.tconstruct.insatiable": "永不滿足", + "modifier.tconstruct.insatiable.flavor": "鮮血滋味!", + "modifier.tconstruct.insatiable.description": "在戰鬥中,每次擊中敵人都會造成越來越多的傷害", + + "__comment": "Tier 2 Mod Compat Traits", + "modifier.tconstruct.heavy": "重", + "modifier.tconstruct.heavy.flavor": "黏稠!", + "modifier.tconstruct.heavy.description": "揮舞時很難移動,但打了沉重的一擊", + "modifier.tconstruct.holy": "聖", + "modifier.tconstruct.holy.flavor": "祝福之刃!", + "modifier.tconstruct.holy.description": "L亡靈落到了你的刀刃上", + + "__comment": "Tier 3 Mod Compat Traits", + "modifier.tconstruct.sturdy": "結實", + "modifier.tconstruct.sturdy.flavor": "防鏽!", + "modifier.tconstruct.sturdy.description": "由最長的鋼製成", + "modifier.tconstruct.maintained_2": "保養", + "modifier.tconstruct.maintained_2.flavor": "變得更容易!", + "modifier.tconstruct.maintained_2.description": "耐久度更高時,挖掘速度更快", + "modifier.tconstruct.temperate": "溫和的", + "modifier.tconstruct.temperate.flavor": "極限採礦!", + "modifier.tconstruct.temperate.description": "在極端溫度下,工具開採速度更快", + + "_comment": "統計資料", + + "stat.tconstruct.attack_speed": "攻擊速度:", + "stat.tconstruct.attack_speed.description": "計算攻擊速度的基本值。\n大約每秒全強度攻擊。", + + "stat.tconstruct.head": "頭", + "stat.tconstruct.head.durability": "耐用性:", + "stat.tconstruct.head.durability.description": "耐用性計算的基準值。\n通常是工具整體耐用性的組成部分.", + "stat.tconstruct.head.mining_speed": "挖礦速度: ", + "stat.tconstruct.head.mining_speed.description": "帶有這種材料的工具頭的工具能多快地挖出塊。\n可能會受到其他工具零件的影響。", + "stat.tconstruct.head.harvest_level": "採礦等級: ", + "stat.tconstruct.head.harvest_level.description": "具有這種材料的工具頭的工具可以開采的擋塊範圍是多少。", + "stat.tconstruct.head.attack": "傷害: ", + "stat.tconstruct.head.attack.description": "攻擊計算的基礎值。\n最終結果取決於工具本身和使用的其他組件。", + + "stat.tconstruct.handle": "處理", + "stat.tconstruct.handle.durability": "耐用性: ", + "stat.tconstruct.handle.durability.description": "工具的總耐用性將乘以此。", + "stat.tconstruct.handle.attack_damage": "攻擊傷害: ", + "stat.tconstruct.handle.attack_damage.description": "工具的總攻擊傷害將乘以.", + "stat.tconstruct.handle.attack_speed": "攻擊速度: ", + "stat.tconstruct.handle.attack_speed.description": "工具的總攻擊速度將乘以此.", + "stat.tconstruct.handle.mining_speed": "挖礦速度: ", + "stat.tconstruct.handle.mining_speed.description": "工具的總開採速度將乘以此.", + + "stat.tconstruct.extra": "額外的", + "stat.tconstruct.extra.no_stats": "無統計", + + "stat.tconstruct.mining_level.wood": "木頭", + "stat.tconstruct.mining_level.stone": "石頭", + "stat.tconstruct.mining_level.iron": "鐵", + "stat.tconstruct.mining_level.diamond": "鑽石", + "stat.tconstruct.mining_level.netherite": "獄髓", + + "_comment": "工具提示", + + "key.tconstruct.shift": "Shift", + "key.tconstruct.ctrl": "Ctrl", + + "tooltip.tconstruct.tool.upgrades": "升級: ", + "tooltip.tconstruct.tool.abilities": "能力: ", + "tooltip.tconstruct.tool.broken": "破壞", + "tooltip.tconstruct.tool.empty": "空的", + "tooltip.tconstruct.hold_shift": "保留 %s 的統計資訊", + "tooltip.tconstruct.hold_ctrl": "保留 %s 更多", + + "tooltip.part.material_added_by": "%s 添加的材料", + "tooltip.part.missing_material": "缺少材料: %s", + "tooltip.part.missing_stats": "資料缺少必填的統計資訊:\n{0}", + "tooltip.part.missing_info": "零件沒有數據", + + "_comment": "圖形用戶介面", + + "itemGroup.tconstruct.general": "匠魂常規物品", + "itemGroup.tconstruct.tools": "匠魂工具", + "itemGroup.tconstruct.tool_parts": "匠魂工具零件", + "itemGroup.tconstruct.smeltery": "匠魂冶煉爐", + "itemGroup.tconstruct.world": "匠魂世界", + "itemGroup.tconstruct.gadgets": "匠魂小工具", + + "gui.tconstruct.crafting_station": "合成站", + + "gui.tconstruct.part_builder": "部件加工台", + "gui.tconstruct.part_builder.info": "在這裡,您可以製作工具零件,以實現自己的幻想。\n\n要製作零件,只需在左側插槽中放入空白圖案,然後選擇所需的零件即可。 剩餘的插槽可容納您要用來製作零件的材料。", + "gui.tconstruct.part_builder.material_value": "材料價值: %s", + "gui.tconstruct.part_builder.cost": "圖案成本: %s", + "gui.tconstruct.part_builder.trait": "特徵", + + "gui.tconstruct.modifier_chest": "強化組件箱", + "gui.tconstruct.cast_chest": "模具櫃", + "gui.tconstruct.part_chest": "部件箱", + + "gui.tconstruct.tinker_station": "匠魂組裝台", + "gui.tconstruct.tinker_station.repair": "維修和修改", + "gui.tconstruct.tinker_station.modifiers": "強化", + "gui.tconstruct.tinker_station.components": "組件", + "gui.tconstruct.tinker_station.info": "修理或更改工具的主要方法。 將工具和材料放在左側以開始使用。", + "gui.tconstruct.tinker_station.no_traits": "沒有任何 :[", + + "recipe.tconstruct.tool_repair.fully_repaired": "工具未損壞", + + "recipe.tconstruct.part_swapping.too_many_parts": "工作臺太小,無法在此工具上交換零件", + + "recipe.tconstruct.modifier.not_enough_upgrades": "需要至少%s個升級槽來添加此修改器", + "recipe.tconstruct.modifier.not_enough_abilities": "需要至少%s個技能插槽才能添加此修飾符", + "recipe.tconstruct.modifier.max_level": "%s 級別不能高於 %s", + "recipe.tconstruct.modifier.requirements_error": "工具狀態對於其中一個修改器無效。 請與您的modpack製造商聯繫,並請求更多描述性錯誤。", + + "recipe.tconstruct.modifier.netherite_requirements": "獄髓要求使用鑽石或祖母綠", + "recipe.tconstruct.modifier.ender_expander_requirements": "必須先使用神血擴展器(ichor expander)", + + "_comment": "GUIs Messages", + + "gui.tconstruct.caption": "Caption", + "gui.tconstruct.error": "ERROR", + "gui.tconstruct.warning": "WARNING", + "gui.tconstruct.general.hover": "Hover over the entries for more information", + "gui.tconstruct.error.invalid_pattern": "Pattern does not contain a valid tool part!", + "gui.tconstruct.error.invalid_recipe": "Invalid Recipe!", + "gui.tconstruct.error.unknown_material": "Unknown Material", + "gui.tconstruct.error.useless_tool_part": "This part can not be used to craft any tool!\n\nEither the material %s is missing some information or no tool uses a(n) %s in its crafting.", + "gui.tconstruct.error.not_enough_durability": "Not enough durability to replace parts!\n%d more durability required.", + + "_comment": "JEI Strings", + "jei.tconstruct.time": "%s s", + "jei.tconstruct.temperature": "%s°C", + + "jei.tconstruct.casting.basin": "Casting Basin", + "jei.tconstruct.casting.table": "Casting Table", + "jei.tconstruct.casting.cast_kept": "Cast item can be reused in later recipes", + "jei.tconstruct.casting.cast_consumed": "Cast item is consumed on casting", + + "jei.tconstruct.molding.title": "Molding", + "jei.tconstruct.molding.pattern_consumed": "Pattern is consumed on crafting", + + "jei.tconstruct.melting.title": "Melting", + "jei.tconstruct.melting.multiplier": "Speed multiplier: %sx", + "jei.tconstruct.melting.ore": "Recipe output is boosted based on the controller type", + "jei.tconstruct.melting.time": "Melting time: %s s", + "jei.tconstruct.melting.smeltery": "In smeltery:", + "jei.tconstruct.melting.melter": "In melter:", + + "jei.tconstruct.entity_melting.title": "Entity Melting", + "jei.tconstruct.entity_melting.per_hearts": "Per %s Hearts Damage", + "jei.tconstruct.entity_melting.per_heart": "Per 1.0 Heart Damage", + + "jei.tconstruct.alloy.title": "合金化", + + "jei.tconstruct.modifiers.title": "強化", + "jei.tconstruct.modifiers.ability": "強化需要1個能力插槽才能應用", + "jei.tconstruct.modifiers.abilities": "強化需要%s個技能插槽才能應用", + "jei.tconstruct.modifiers.upgrade": "強化需要1個升級插槽才能應用", + "jei.tconstruct.modifiers.upgrades": "強化需要%s個升級插槽才能應用", + "jei.tconstruct.modifiers.free": "無需應用強化槽", + "jei.tconstruct.modifiers.incremental": "配方是增量的,您可以應用部分輸入以獲得局部效果", + "jei.tconstruct.modifiers.max": "Max: ", + + "jei.tconstruct.beheading.title": "斬首" +} + + diff --git a/1.16.5/assets/vampirism/lang/zh_tw.json b/1.16.5/assets/vampirism/lang/zh_tw.json new file mode 100644 index 00000000..6eadc110 --- /dev/null +++ b/1.16.5/assets/vampirism/lang/zh_tw.json @@ -0,0 +1,848 @@ +{ + "text.vampirism.command.available_subcommands": "可用的子命令:", + "text.vampirism.command.subcommand_help": "輸入 '/%s help <子命令>' 以瞭解更多資訊", + "text.vampirism.command.usage": "/%s <子命令> <參數> | 輸入 /%s 以查閱全部可用的子指令", + "text.vampirism.faction_representative": "派系代表", + "action.vampirism.cancel": "取消", + "text.vampirism.action.not_unlocked": "行動未解鎖", + "text.vampirism.action.deactivated_by_serveradmin": "此行動已被管理員禁用", + "text.vampirism.action.not_bound": "沒有任何行動被綁定到這個按鍵。要綁定按鍵,請使用%s。", + "text.vampirism.action.only_faction": "這個行動只能被屬於%s派系的玩家使用", + "text.vampirism.blood_potion.might_cause": "可能發生的事件:", + "text.vampirism.blood_potion.any_effect": "沒有特殊效果", + "text.vampirism.blood_potion.category.normal_body_boost": "體質將增強", + "text.vampirism.blood_potion.category.special_body_boost": "體質將高度增強", + "text.vampirism.blood_potion.category.normal_vampire_skills": "將擁有吸血鬼技能", + "text.vampirism.blood_potion.category.special_vampire_skills": "將擁有特殊吸血鬼技能", + "text.vampirism.blood_potion.category.bad_others": "將被給予難以預料的負面效果", + "text.vampirism.blood_potion.category.special_other": "將被給予其他特殊效果", + "keys.vampirism.select_skills": "選擇技能", + "keys.vampirism.action": "使用行動", + "keys.vampirism.blood_potion_crafting": "打開釀造血藥GUI(需要特殊技能)", + "keys.vampirism.category": "吸血鬼", + "keys.vampirism.suck": "吸血", + "keys.vampirism.auto": "自動填充血瓶", + "keys.vampirism.vision": "視覺能力", + "keys.vampirism.action1": "使用行動1", + "keys.vampirism.action2": "使用行動2", + "advancement.vampirism.desc": "入門吸血鬼模組", + "advancement.vampirism.become_vampire": "獲得尖牙", + "advancement.vampirism.become_vampire.desc": "成為吸血鬼", + "advancement.vampirism.become_hunter": "狩獵開始", + "advancement.vampirism.become_hunter.desc": "成為吸血鬼獵人", + "advancement.vampirism.sucking_blood": "第一滴血", + "advancement.vampirism.sucking_blood.desc": "從生物身上吸血", + "advancement.vampirism.stake": "洞穿心臟", + "advancement.vampirism.stake.desc": "用釘樁擊殺吸血鬼", + "advancement.vampirism.vampire_forest": "吸血鬼森林", + "advancement.vampirism.vampire_forest.desc": "探索到新的吸血鬼森林", + "advancement.vampirism.bat": "蝙蝠模式", + "advancement.vampirism.bat.desc": "變身蝙蝠", + "advancement.vampirism.max_level_vampire": "嗜血惡魔", + "advancement.vampirism.max_level_vampire.desc": "達到吸血鬼的最高等級", + "advancement.vampirism.max_level_hunter": "吸血鬼終結者", + "advancement.vampirism.max_level_hunter.desc": "達到吸血鬼獵人的最高等級", + "advancement.vampirism.technology": "現代技術", + "advancement.vampirism.technology.desc": "獲得一把強化弓弩", + "advancement.vampirism.extra_storage": "擴展存儲", + "advancement.vampirism.extra_storage.desc": "獲得存儲血液的容器", + "advancement.vampirism.ancient_knowledge": "遠古知識", + "advancement.vampirism.ancient_knowledge.desc": "找到古老的吸血鬼之書", + "advancement.vampirism.betrayal": "背叛者", + "advancement.vampirism.betrayal.desc": "自己當了獵人後殺了獵人", + "advancement.vampirism.regicide": "弑君者", + "advancement.vampirism.regicide.desc": "打敗吸血鬼伯爵", + "advancement.vampirism.blood_cult": "血腥崇拜", + "advancement.vampirism.blood_cult.desc": "在振奮祭壇舉行儀式", + "advancement.vampirism.yuck": "呸!", + "advancement.vampirism.yuck.desc": "從亡靈生物身上吸血", + "advancement.vampirism.sniped": "狙擊!", + "advancement.vampirism.sniped.dec": "在蝙蝠模式下遭受狙擊", + "effect.vampirism.sunscreen": "防曬霜", + "effect.vampirism.thirst": "血渴", + "effect.vampirism.poison": "毒物", + "effect.vampirism.saturation": "飽飲", + "effect.vampirism.sanguinare": "吸血之疾", + "effect.vampirism.fire_protection": "火焰保護", + "effect.vampirism.garlic": "大蒜", + "fluid.vampirism.blood": "血液", + "fluid.vampirism.blood.vampirism": "吸血鬼之血", + "fluid.vampirism.impure_blood": "渾濁血液", + "fluid.vampirism.impure_blood.vampirism": "渾濁血液(吸血鬼模組)", + "gui.vampirism.hunter_weapon_table": "獵人武器桌", + "gui.vampirism.hunter_weapon_table.level": "所需獵人等級:%s", + "gui.vampirism.hunter_weapon_table.skill": "所需技能: %s", + "gui.vampirism.blood_potion_table.create": "開始合成", + "gui.vampirism.revertback.head": "恢復為正常人類", + "gui.vampirism.revertback.desc": "你將會失去所有等級並死去", + "gui.vampirism.reset_skills.title": "重置技能", + "gui.vampirism.reset_skills.desc": "重置技能後你將會降低一級。還要繼續嗎?", + "gui.vampirism.reset_skills.desc_test": "你真的希望重置你的技能嗎?(你的等級將不會被降低,因為你正在使用吸血鬼模組的Alpha版本)", + "gui.vampirism.alchemical_cauldron.level": "所需獵人等級:%s", + "gui.vampirism.alchemical_cauldron.skill": "所需技能: %s", + "gui.vampirism.name_sword.title": "武器名字", + "gui.vampirism.name_sword.text": "你要給這把劍起個名字嗎?", + "gui.vampirism.minion.appearance": "更改僕從外觀", + "gui.vampirism.minion.lock_action": "忽略全域命令", + "gui.vampirism.minion.active_task": "當前任務", + "gui.vampirism.minion_appearance": "更改僕從外觀", + "gui.vampirism.minion_appearance.skin": "皮膚類型", + "gui.vampirism.minion_appearance.hat": "帽子類型", + "gui.vampirism.minion_appearance.use_lord_skin": "使用領主皮膚", + "gui.vampirism.appearance": "更改自己外觀", + "gui.vampirism.appearance.fang": "獠牙類型", + "gui.vampirism.appearance.eye": "眼睛類型", + "gui.vampirism.taskmaster.item_req": "要獲取的道具", + "gui.vampirism.taskmaster.entity_req": "要殺死的實體", + "gui.vampirism.taskmaster.entity_tag_req": "要殺死的實體類型", + "gui.vampirism.taskmaster.bool_req": "完成", + "gui.vampirism.taskmaster.stat_req": "要達到的狀態", + "gui.vampirism.taskmaster.complete_task": "提交", + "gui.vampirism.taskmaster.accept_task": "同意", + "gui.vampirism.taskmaster.abort_task": "中止", + "gui.vampirism.taskmaster.requirement": "要求: ", + "gui.vampirism.taskmaster.reward": "獎勵:", + "gui.vampirism.taskmaster.text.vampirism_vampire": "陛下,如果你願意幫助當地的吸血鬼社區,有幾個任務你可以完成。完成後你將得到獎勵,並使自己成名。請流覽可用任務並接受任何您喜歡的任務", + "gui.vampirism.taskmaster.text.vampirism_hunter": "朋友,\n為了支持當地的獵人社區,您可以完成幾個任務。完成後你會得到獎勵。請流覽可用任務並接受任何您喜歡的任務.", + "gui.vampirism.taskmaster.not_accepted": "尚未接受", + "gui.vampirism.minion_stats": "僕從狀態", + "enchantment.vampirism.arrow_frugality": "耐久之箭", + "enchantment.vampirism.vampire_slayer": "吸血鬼殺手", + "enchantment.vampirism.crossbow_infinity": "無限弩", + "enchantment.vampirism.crossbowfrugality.desc": "無限弩使你的弩有時不消耗箭射擊。幾率隨等級增加", + "enchantment.vampirism.vampireslayer.desc": "增加對吸血鬼生物的傷害", + "enchantment.vampirism.crossbowinfinite.desc": "使你的(非科技)弩射擊不消耗箭", + "text.vampirism.village.faction_capturing": "%s 正在捕獲這個村莊", + "text.vampirism.village.faction_controlling": "%s 正在控制這個村莊", + "text.vampirism.village.neutral": "自然村莊", + "text.vampirism.village.totem_destroy.fail_other_capturing": "你不能在其他派系的村莊捕獲進程中摧毀圖騰", + "text.vampirism.village.totem_destroy.fail_capture_in_progress": "你不能在同派系的村莊捕獲進程中摧毀圖騰", + "text.vampirism.village.totem_destroy.fail_other_faction": "你無法摧毀另一個派系的圖騰", + "text.vampirism.village.totem_destroy.fail_totem_faction": "無法摧毀另一派系村莊的村莊組成部分", + "text.vampirism.village.village_captured_by": "一個附近的村莊已被 %s 捕獲", + "text.vampirism.village.village_capture_aborted": "對附近一個村莊的攻擊已經中止", + "text.vampirism.village.neutral_village_under_attack": "一個附近的自然村莊正在遭受 %s 的攻擊", + "text.vampirism.village.faction_village_under_attack": "附近的 %s 個村莊正在遭受 %s 的攻擊", + "text.vampirism.village.almost_captured": "村莊將被捕獲,剩餘%s名保衛者", + "text.vampirism.village.bossinfo.capture": "村莊捕獲操作進行中", + "text.vampirism.village.defender_remaining": "剩下的保衛者:", + "text.vampirism.village.village_abandoned": "附近的一個村莊被遺棄了", + "text.vampirism.hunter_villager.trade_successful": "感謝你打跑了那些吸血鬼", + "text.vampirism.hunter_villager.decline_trade_vampire": "我不與那些邪惡的吸血鬼交易", + "text.vampirism.hunter_villager.decline_trade_normal": "抱歉,我的交易只對那些吸血鬼獵人感興趣", + "text.vampirism.vampire_villager.trade_successful": "感謝你把我們從吸血鬼獵人的威脅中救了出來", + "text.vampirism.vampire_villager.decline_trade_vampire": "我不與那些邪惡的吸血鬼獵人交易", + "text.vampirism.vampire_villager.decline_trade_normal": "抱歉,我的交易只對那些吸血鬼感興趣", + "text.vampirism.vampire": "吸血鬼", + "text.vampirism.vampires": "吸血鬼", + "text.vampirism.all": "全部", + "text.vampirism.hunter": "獵人", + "text.vampirism.hunters": "獵人", + "text.vampirism.level": "等級", + "text.vampirism.for_up_to_level": "升級", + "text.vampirism.for_to_levels": "從 %s 升到 %s 級", + "text.vampirism.level_short": "等級", + "text.vampirism.lord": "親王", + "text.vampirism.title": "頭銜", + "text.vampirism.can_only_be_used_by": "它只能被%s玩家使用", + "text.vampirism.can_only_be_used_by_level": "它只能被%s玩家使用且需達到%s級或更高", + "text.vampirism.med_chair_other_faction": "你已經是%s了,不能成為吸血鬼獵人", + "text.vampirism.already_vampire": "你已經是吸血鬼了", + "text.vampirism.can_only_be_used_with_skill": "它只能通過使用%s技能來使用", + "text.vampirism.need_item_to_use": "你需要 \"%s\" 才能使用", + "text.vampirism.immune_to": "你免疫 ", + "text.vampirism.required_skill": "所需技能: %s", + "text.vampirism.from_behind": ",其來自背後。", + "text.vampirism.unknown": "未知", + "text.vampirism.basic_hunter.cannot_train_you_any_further": "我已經沒有什麼可以教你的了。你得找更有經驗的人.", + "text.vampirism.basic_hunter.pay_n_vampire_blood_more": "為了訓練你,請支付%s瓶吸血鬼之血", + "text.vampirism.basic_hunter.i_will_train_you": "好的,我將盡我所能訓練你", + "text.vampirism.basic_hunter.minion.available": "我很樂意為像你這樣有聲望的吸血鬼獵人工作", + "text.vampirism.basic_hunter.minion.start_serving": "謝謝你的裝備,我現在就為你服務,照你的吩咐去做", + "text.vampirism.basic_hunter.minion.no_free_slot": "但是,我認為你沒有足夠的經驗去指揮一個額外的獵人", + "text.vampirism.basic_hunter.minion.require_equipment": "如果你以 %s 道具的形式給我提供合適的裝備, 我將樂意為你效勞", + "text.vampirism.basic_hunter.minion.unavailable": "你看起來是個有名的吸血鬼獵人,但我不喜歡為別人服務", + "text.vampirism.basic_vampire.minion.unavailable": "這個吸血鬼太強大了,不能和你綁定", + "text.vampirism.basic_vampire.minion.available": "這個吸血鬼會和你綁定,成為你的僕從", + "text.vampirism.basic_vampire.minion.no_free_slot": "你不能控制更多的僕從", + "text.vampirism.basic_vampire.minion.start_serving1": "你看起來很有價值,我要和你一起努力。", + "text.vampirism.basic_vampire.minion.start_serving2": "能為您效勞是我的榮幸!", + "text.vampirism.basic_vampire.minion.start_serving3": "我感謝您的好意和好客,我將為您服務陛下。", + "text.vampirism.basic_vampire.minion.require_binding": "你需要 %s 才能和這個吸血鬼綁定", + "text.vampirism.i_am_busy_right_now": "我將會很忙", + "text.vampirism.crossbow.not_loaded": "未填裝", + "text.vampirism.crossbow.loaded_arrow_count": "已填裝%s支箭", + "text.vampirism.blood.poisonous": "毒血", + "text.vampirism.task.reward": "任務獎勵", + "text.vampirism.task.reward_obtain": "可作為任務獎勵從 %s", + "text.vampirism.task.require_parent": "達成條件 (%s)", + "text.vampirism.task.prerequisites": "先決條件", + "text.vampirism.task.prerequisites.none": "None", + "itemGroup.vampirism": "吸血鬼", + "death.attack.sun": "%1$s不喜歡太陽", + "death.attack.garlic": "%1$s被大蒜毒死了", + "death.attack.vampire_on_fire": "%1$s被燒成了灰燼", + "death.attack.vampire_on_fire.player": "%2$s燒焦了%1$s", + "death.attack.vampire_in_fire": "%1$s被燒成了灰燼", + "death.attack.vampire_in_fire.player": "%1$s被%2$s焚化了", + "death.attack.holy_water": "%1$s被聖水燒死了", + "death.attack.holy_water.player": "%2$s用聖水燒死了%1$s", + "death.attack.blood_loss": "%1$s被吸幹了", + "death.minion.on_behalf": "代表%1$s", + "text.vampirism.skill.level_to_low": "你的吸血鬼等級對於它來說太低了", + "text.vampirism.skill.cooldown_not_over": "請等待冷卻時間結束", + "text.vampirism.not_enough_blood": "祭壇血液不足", + "text.vampirism.ritual_requirements_not_met": "你還沒有發現這個儀式所需的全部物品", + "text.vampirism.ritual_no_vampire": "你需要成為吸血鬼才能進行該儀式", + "text.vampirism.cant_fly_umbrella": "你不能帶傘飛行", + "text.vampirism.cant_fly_day": "你不能在白天飛行", + "text.vampirism.cant_fly_garlic": "你不能在大蔥效果下飛行", + "text.vampirism.cant_fly_end": "你在終界不可能變成蝙蝠", + "text.vampirism.no_more_minions": "你無法控制更多的僕從了", + "text.vampirism.coffin.no_sleep": "你只能在白天睡覺", + "text.vampirism.coffin.too_far_away": "你現在不能休息,棺材太遠了", + "text.vampirism.coffin.obstructed": "這棺材被堵住了", + "text.vampirism.coffin.occupied": "這副棺材已被佔用", + "text.vampirism.coffin.stop_sleeping": "離開棺材", + "text.vampirism.coffin.cant_use": "你不能睡在棺材裡", + "text.vampirism.tent.no_sleep": "你只能在晚上和雷雨天睡覺", + "text.vampirism.tent.too_far_away": "你現在不能休息,帳篷太遠了", + "text.vampirism.tent.obstructed": "這個帳篷被擋住了", + "text.vampirism.tent.occupied": "這個帳篷有人住", + "text.vampirism.tent.stop_sleeping": "離開帳篷", + "text.vampirism.tent.cant_use": "你不能睡在帳篷裡", + "text.vampirism.blood_left": "血液剩餘", + "text.vampirism.blood": "血液", + "text.vampirism.vampirelevel": "吸血鬼等級", + "text.vampirism.entitysblood": "實體血液", + "text.vampirism.minion": "僕從", + "text.vampirism.normal_vision": "普通視覺", + "text.vampirism.night_vision": "夜視", + "text.vampirism.no_control_minion": "你還不能控制這個僕從", + "text.vampirism.need_empty_bottle": "親王,我需要空瓶以收集血液", + "text.vampirism.thanks": "謝謝", + "text.vampirism.coming_back": "我正趕回來,親王", + "text.vampirism.sorry_i_died_while_doing": "親王,對不起,我在完成您的託付時死亡了", + "text.vampirism.n_minions_are_still_recovering": "%s 他的手下還在恢復中", + "text.vampirism.minion_is_still_recovering": "%s 小s還在康復中", + "text.vampirism.current_task": "當前任務", + "text.vampirism.lord.become": "你登上了吸血鬼親王的王位", + "text.vampirism.lord.other_player_become": "擊敗並取代了先前的吸血鬼親王", + "text.vampirism.lord.vampire_replace": "另一玩家奪走了你的吸血鬼親王之位", + "text.vampirism.lord.vampire_kill_replace": "另一吸血鬼殺死了你並奪走了吸血鬼親王之位", + "text.vampirism.lord.new_lord_castle": "新的吸血鬼親王已經誕生並遷入他的城堡", + "text.vampirism.lord.vampire_replace_absence": "另一吸血鬼在您缺席時取代了您的吸血鬼親王之位", + "text.vampirism.lord.portal_disabled": "此傳送門並不會將你帶到任何地方", + "text.vampirism.lord.level_to_low": "你當前的吸血鬼等級太低了,還難以成為吸血鬼親王", + "text.vampirism.guard_stay_away_level_low": "你的吸血鬼等級太低,無法前往德古拉的城堡。走開\\!", + "text.vampirism.coffin.wrong_dimension": "你不能在這個維度睡覺。", + "text.vampirism.deactivated_by_serveradmin": "這是由您的伺服器管理員停用", + "text.vampirism.castle_fail": "吸血鬼模組沒有找到生成吸血鬼城堡的合適區域。我們推薦你重新創建一個新世界。但也可嘗試輸入\"/vampirism checkForVampireBiome\"來重試,如果找不到生物群系,那就有可能是其他模組干擾的結果。", + "text.vampirism.structure": "結構", + "text.vampirism.pillar_blocks": "支柱方塊", + "text.vampirism.no_dracula_to_call": "德古拉已死,無法被召喚", + "text.vampirism.garlic_weapons": "這把武器沾滿了大蒜和毒死吸血鬼的藥物。/n但大蒜藥力已衰減。", + "text.vampirism.outdated": "當前正在運行的吸血鬼模組的版本為%s,最新版本為%s。", + "text.vampirism.action.cooldown_not_over": "冷卻時間還沒有結束", + "text.vampirism.action.disallowed": "此時此刻不能使用此操作", + "text.vampirism.poisonous_to_vampires": "對吸血鬼有毒", + "text.vampirism.poisonous_to_hunter": "對獵人有毒", + "text.vampirism.deals_more_damage_to": "對%s造成%s%的額外傷害", + "text.vampirism.liquid_container": "任何流體容器", + "text.vampirism.translators": "None", + "text.vampirism.sword_charged": "充能度:", + "text.vampirism.sword_trained": "熟練度:", + "text.vampirism.guideapi_available.first": "要獲取吸血鬼指南,請安裝GuideAPI VP", + "text.vampirism.guideapi_available.download": "按一下此處轉到mod頁面", + "text.vampirism.integrations_available.first": "這裡有一個用於吸血鬼模組的集成模組,它能為下列已安裝的模組提供更好的相容性:", + "text.vampirism.integrations_available.download": "按一下此處轉到mod頁面", + "text.vampirism.trainer_disabled": "我不是吸血鬼獵人", + "text.vampirism.trainer_disabled_hunter": "看起來在這裡訓練你並不安全,請先解放這個村莊。", + "text.vampirism.actions.bind_action": "將操作%s綁定到操作鍵%s", + "text.vampirism.hunter.cured_sanguinare": "你找對人了。我治好了你的嗜血症", + "text.vampirism.hunter_minion.equipment_upgrade": "謝謝你的升級設備。請選擇我應該在哪個地區訓練。", + "text.vampirism.hunter_minion.equipment_wrong": "我不能用這個升級", + "text.vampirism.vampire_minion.binding_upgrade": "我很感激您的升級,陛下,我現在將為您提供更好的服務。請選擇我應該改進的地方", + "text.vampirism.vampire_minion.binding_wrong": "這次升級對我毫無幫助", + "text.vampirism.taskmaster.no_tasks": "目前沒有可用的任務", + "text.vampirism.taskmaster.no_tasks_unique": "沒有任務了", + "__comment": "標題", + "tasks.vampirism.vampirism:hunter": "獵人實體", + "tasks.vampirism.vampirism:advanced_hunter": "高級獵人", + "tasks.vampirism.vampirism:advanced_vampire": "高級吸血鬼", + "tasks.vampirism.vampirism:vampire": "吸血鬼實體", + "category.vampirism.balance": "平衡設置", + "category.vampirism.balance.tooltip": "修改關於平衡的幾乎全部內容", + "category.vampirism.balance_general": "概述", + "category.vampirism.balance_general.tooltip": "通用選項設置", + "category.vampirism.balance_leveling": "升級平衡設置", + "category.vampirism.balance_vampire_player": "吸血鬼玩家——通用設置", + "category.vampirism.balance_vampire_player.tooltip": "調整吸血鬼玩家", + "category.vampirism.balance_vampire_player_skills": "吸血鬼玩家技能", + "category.vampirism.balance_vampire_player_skills.tooltip": "設置技能", + "category.vampirism.balance_vampire_player_actions": "吸血鬼玩家行動", + "category.vampirism.balance_vampire_player_actions.tooltip": "設置行動", + "category.vampirism.balance_hunter_player": "獵人玩家——通用設置", + "category.vampirism.balance_hunter_player.tooltip": "調整獵人玩家", + "category.vampirism.balance_hunter_player_skills": "獵人玩家技能", + "category.vampirism.balance_hunter_player_skills.tooltip": "設置技能", + "category.vampirism.balance_hunter_player_actions": "獵人玩家能力", + "category.vampirism.balance_hunter_player_actions.tooltip": "設置行動", + "category.vampirism.balance_mob_prop": "吸血鬼生物特性", + "category.vampirism.balance_mob_prop.tooltip": "改變吸血鬼生物的屬性", + "category.vampirism.balance_village": "村莊特性——對於吸血鬼", + "category.vampirism.balance_village.tooltip": "改變巡邏的獵人在村莊的行為並調整村莊相關的其它內容", + "category.vampirism.balance_leveling.tooltip": "調整玩家等級", + "category.vampirism.disable": "關閉特性", + "category.vampirism.disable.tooltip": "禁用模組的部分內容(不推薦)", + "category.vampirism.village": "村莊設置", + "category.vampirism.village.tooltip": "設置吸血鬼模組對於村莊的更改", + "category.vampirism.gui": "GUI設置", + "category.vampirism.gui.tooltip": "設置顯示內容", + "category.vampirism.worldgen": "世界生成", + "action.vampirism.bat": "切換蝙蝠模式", + "action.vampirism.bat.desc": "變成蝙蝠飛走了", + "action.vampirism.freeze": "冰凍", + "action.vampirism.freeze.desc": "暫時凍結附近所有實體", + "action.vampirism.vampire_invisibility": "隱身", + "action.vampirism.regen": "再生", + "action.vampirism.regen.desc": "暫時恢復生命更快,但使用更多的血液", + "action.vampirism.revive_fallen": "起死回生", + "action.vampirism.summon_bat": "召喚蝙蝠", + "action.vampirism.summon_bat.desc": "在你周圍召喚一隻蝙蝠群,讓任何碰到它的玩家都看不見", + "action.vampirism.teleport": "瞬移", + "action.vampirism.teleport.desc": "快速傳送到你所看到的地點", + "action.vampirism.vampire_rage": "吸血鬼之怒", + "action.vampirism.vampire_rage.desc": "在憤怒模式下,你的速度更快,造成更多的傷害,但消耗更多的血液", + "action.vampirism.sunscreen": "防曬霜", + "action.vampirism.sunscreen.desc": "暫時移除任何陽光傷害", + "action.vampirism.disguise_vampire": "偽裝", + "action.vampirism.disguise_vampire.desc": "臨時偽裝成非吸血鬼來欺騙暴徒和玩家", + "action.vampirism.disguise_hunter": "偽裝", + "action.vampirism.disguise_hunter.desc": "暫時顯著降低你對怪物和玩家的探測和可視半徑。", + "action.vampirism.dark_blood_projectile": "暗血彈", + "action.vampirism.dark_blood_projectile.desc": "發射一枚造成傷害的血彈", + "action.vampirism.half_invulnerable": "傷害限制器", + "action.vampirism.half_invulnerable.desc": "阻止大的傷害但減慢你速度的行動", + "action.vampirism.awareness_hunter": "覺察吸血鬼", + "action.vampirism.awareness_hunter.desc": "感知附近吸血鬼玩家或實體的動作", + "action.vampirism.potion_resistance_hunter": "抗藥劑性", + "action.vampirism.potion_resistance_hunter.desc": "移除某些對你不利的藥劑效果", + "skill.vampirism.vampire": "初擁", + "skill.vampirism.creeper_avoided": "被爬行者避開", + "skill.vampirism.blood_vision": "血瞳", + "skill.vampirism.poisonous_bite": "毒牙", + "skill.vampirism.poisonous_bite.desc": "向被咬的生物注入毒素", + "skill.vampirism.advanced_biter": "吸血升級", + "skill.vampirism.more_bite_damage": "尖牙", + "skill.vampirism.less_blood_thirst": "樸素的吸血鬼", + "skill.vampirism.less_garlicdamage": "減少大蒜傷害", + "skill.vampirism.less_sundamage": "減少陽光傷害", + "skill.vampirism.night_vision": "夜視", + "skill.vampirism.disguise": "偽裝", + "skill.vampirism.vampire_forest_fog": "遠景", + "skill.vampirism.water_resistance": "防水", + "skill.vampirism.blood_charge": "注血", + "skill.vampirism.sword_finisher": "終結者", + "skill.vampirism.blood_vision_garlic": "大蔥血液視覺", + "skill.vampirism.hunter": "成為獵人", + "skill.vampirism.hunter_attack_speed": "你的攻擊速度提升了", + "skill.vampirism.weapon_table": "獵人武器桌", + "skill.vampirism.double_crossbow": "加倍", + "skill.vampirism.enhanced_crossbow": "強化", + "skill.vampirism.hunter_attack_speed_advanced": "迅雷", + "skill.vampirism.stake1": "釘樁的普通用法", + "skill.vampirism.stake2": "釘樁的真正用法", + "skill.vampirism.multitask_brewing": "多工釀造", + "skill.vampirism.durable_brewing": "持久釀造", + "skill.vampirism.concentrated_brewing": "濃縮釀造", + "skill.vampirism.swift_brewing": "快速釀造", + "skill.vampirism.efficient_brewing": "高效釀造", + "skill.vampirism.master_brewer": "釀酒大師", + "skill.vampirism.concentrated_durable_brewing": "濃縮持久釀造", + "skill.vampirism.tech_weapons": "技術", + "skill.vampirism.enhanced_armor": "強化裝甲", + "skill.vampirism.enhanced_weapons": "強化武器", + "skill.vampirism.basic_alchemy": "煉金基礎", + "skill.vampirism.garlic_beacon": "擊退吸血鬼", + "skill.vampirism.purified_garlic": "純化大蒜", + "skill.vampirism.holy_water_enhanced": "強化聖水", + "skill.vampirism.garlic_beacon_improved": "升級噴蒜器", + "skill.vampirism.vampire_speed": "永久速度提升", + "skill.vampirism.vampire_jump": "永久跳躍助推", + "skill.vampirism.freeze.desc": "暫時凍結周圍的所有生物", + "skill.vampirism.blood_vision.desc": "擁有在暗中看見牆後生物的能力,能通過快速鍵切換開關。", + "skill.vampirism.blood_vision_garlic.desc": "另外還要識別有毒血的實體", + "skill.vampirism.advanced_biter.desc": "讓你更有效地吸血,並在適當的時候停止。也會增加你的咬傷傷害。", + "skill.vampirism.more_bite_damage.desc": "提升噬咬傷害", + "skill.vampirism.less_blood_thirst.desc": "降低對鮮血的渴求", + "skill.vampirism.vampire_forest_fog.desc": "提高在吸血鬼森林內的濃霧可見度", + "skill.vampirism.water_resistance.desc": "你將不再因水而虛弱", + "skill.vampirism.blood_charge.desc": "將能通過潛行右擊來使用吸血鬼血量給工具注入血液", + "skill.vampirism.sword_finisher.desc": "將能使用吸血鬼之劍秒殺血量低於總血量%s的非吸血鬼生物", + "skill.vampirism.half_invulnerable.desc": "一個阻擋高額傷害但需要血條的動作", + "skill.vampirism.vampire_rage.desc": "一個在增加血液使用量的情況下給予你速度和傷害的提升的動作", + "skill.vampirism.summon_bats.desc": "在處於蝙蝠模式時生成大批蝙蝠來讓你的敵人分心", + "skill.vampirism.sunscreen.desc": "獲得暫時免疫太陽傷害的效果。冷卻時間非常長。", + "skill.vampirism.garlic_blood_vision.desc": "你將能檢測到那些存有毒血的生物", + "skill.vampirism.enhanced_armor.desc": "解鎖強化版獵人盔甲", + "skill.vampirism.hunter_attack_speed_advanced.desc": "進一步降低你的攻擊冷卻時間", + "skill.vampirism.weapon_table.desc": "你將學會使用獵人武器桌", + "skill.vampirism.double_crossbow.desc": "你將解鎖雙弩", + "skill.vampirism.enhanced_crossbow.desc": "你將掌握強化弩弓的技術", + "skill.vampirism.hunter_advanced_attack_speed.desc": "你的攻擊速度將會再次提升", + "skill.vampirism.stake1.desc": "你將能使用釘樁秒殺一個血量低於總血量%s的吸血鬼", + "skill.vampirism.stake2.desc_all": "你將能使用釘樁從背後秒殺血量低於總血量%s的吸血鬼", + "skill.vampirism.stake2.desc_npc": "你將能使用釘樁從背後秒殺血量低於總血量%s的吸血鬼NPC", + "skill.vampirism.blood_potion_table.desc": "你將學會如何使用吸血鬼之血製作藥劑", + "skill.vampirism.blood_potion_good_or_bad.desc": "你將瞭解你的血藥有多少負面效果", + "skill.vampirism.blood_potion_less_bad.desc": "你受到負面效果影響的概率將會更低", + "skill.vampirism.blood_potion_category_hint.desc": "你將找到讓額外加入的物品起效的竅門", + "skill.vampirism.blood_potion_duration.desc": "你的身體將更加適應血藥,其生效時間將會更長", + "skill.vampirism.blood_potion_portable_crafting.desc": "你將學會如何在不使用血藥桌的情況下釀造血藥", + "skill.vampirism.blood_potion_identify_some.desc": "你將瞭解血藥的一些效果", + "skill.vampirism.tech_weapons.desc": "你將知道強化武器的製作工藝", + "skill.vampirism.disguise_hunter.desc": "它將能讓你在怪物面前隱形,玩家將難以察覺到你。", + "skill.vampirism.basic_alchemy.desc": "你將學到通過煉金鍋煉製神奇物品的技藝。", + "skill.vampirism.garlic_beacon.desc": "你將學會打造能擊退吸血鬼的噴蒜器。", + "skill.vampirism.purified_garlic.desc": "淨化你的大蒜以增加它的效果。用它來增強你的大蒜擴散器。", + "skill.vampirism.holy_water_enhanced.desc": "你將能煉製出聖水的替代品強化聖水。", + "skill.vampirism.garlic_beacon_improved.desc": "你將掌握提升噴蒜器作用半徑的技藝。", + "skill.vampirism.multitask_brewing.desc": "用藥水錶一次沖泡5瓶而不是3瓶藥水", + "skill.vampirism.durable_brewing.desc": "學習昂貴的食譜,釀造非常持久的藥劑", + "skill.vampirism.concentrated_brewing.desc": "學習昂貴的食譜,釀造非常強大的藥劑", + "skill.vampirism.swift_brewing.desc": "加快你的釀造過程", + "skill.vampirism.efficient_brewing.desc": "少就是多", + "skill.vampirism.master_brewer.desc": "掌握一些全新的藥劑", + "skill.vampirism.concentrated_durable_brewing.desc": "長久而堅強終究是可能的", + "text.vampirism.hunter_trainer.trainer_level_wrong": "我不像你這麼沒經驗訓練獵人。找一個沒有經驗的人", + "text.vampirism.potion_table.other": "此藥劑表屬於%s。您不應該使用它", + "text.vampirism.potion_table.cannot_use": "你還沒有學會如何使用它", + "text.vampirism.alchemical_cauldron.other": "這口鍋是屬於%s的。你不能使用它。", + "text.vampirism.alchemical_cauldron.cannot_use": "你還沒有學會如何使用它", + "text.vampirism.altar_infusion.ritual_missing_times": "缺少儀式所需物品", + "text.vampirism.altar_infusion.ritual_structure_wrong": "儀式結構錯誤", + "text.vampirism.altar_infusion.ritual_level_wrong": "以你的等級不足以使用該祭壇", + "text.vampirism.altar_infusion.ritual_still_running": "儀式正在進行中", + "text.vampirism.altar_infusion.ritual.wrong_faction": "這個祭壇似乎很陌生", + "text.vampirism.altar_infusion.ritual_night_only": "你只能在晚上舉行這個儀式", + "text.vampirism.weapon_table.cannot_use": "你還沒有學會如何使用它", + "text.vampirism.blood_potion_table.cannot_use": "你還沒有學會如何使用它", + "text.vampirism.village.no_faction": "你必須加入一個派系", + "text.vampirism.village.capturing_in_progress": "已在進行捕獲", + "text.vampirism.village.same_faction": "你不能攻擊你的勢力所擁有的村莊", + "text.vampirism.village.missing_components": "附近沒有村莊或村莊太小:", + "text.vampirism.village.missing_components.home": "失蹤的家庭", + "text.vampirism.village.missing_components.workstations": "缺少工作場所", + "text.vampirism.village.missing_components.villager": "失蹤村民", + "text.vampirism.village.othertotem": "這個圖騰不起作用。搜索另一個", + "tile.vampirism.blood_grinder": "血液提取器", + "tile.vampirism.alchemical_cauldron": "煉金鍋", + "tile.vampirism.potion_table": "藥水桌", + "tile.vampirism.altar_infusion": "藥劑祭壇", + "container.vampirism.hunter_weapon_table": "武器台", + "container.hunter": "獵人", + "container.hunter_table": "獵人桌", + "container.huntertrainer": "獵人訓練員", + "container.vampirism.taskmaster": "任務主控", + "text.vampirism.skills.gui_title": "你的技能", + "text.vampirism.skills.points_left": "持有%d點技能點", + "text.vampirism.skill.resetall": "重置技能", + "text.vampirism.skill.unlocked": "已解鎖", + "text.vampirism.skill.locked": "被其他技能鎖定", + "text.vampirism.skill.excluding": "相互排斥:", + "text.vampirism.skill.unlocks_action": "行動解鎖", + "text.vampirism.skill.unlock_parent_first": "請先解鎖前置技能", + "text.vampirism.skill.skills_reset": "你的技能已被重置", + "text.vampirism.skill.deactivated_by_serveradmin": "此技能已被伺服器管理員禁用", + "container.vampirism.hunter_table.structure_level_wrong": "不完整的表格", + "container.vampirism.hunter_table.level_wrong": "無法在此級別使用表", + "container.vampirism.basic_hunter.levelup": "我希望你能學到一些東西", + "tile.vampirism.alchemical_cauldron.display": "%s 的%s", + "tile.vampirism.potion_table.display": "%s的%s", + "text.vampirism.level_up": "升級", + "text.vampirism.hunter_table.ritual_missing_items": "儀式缺少%s個“%s”", + "text.vampirism.altar_infusion.ritual_missing_items": "儀式缺少%s個“%s”", + "text.vampirism.hunter_trainer.ritual_missing_items": "儀式缺少%s個“%s”", + "biome.vampirism.vampire_forest": "吸血鬼森林", + "biome.vampirism.vampire_forest_hills": "吸血鬼森林山", + "text.vampirism.update_message.download": "下載", + "text.vampirism.update_message.changelog": "變更日誌", + "text.vampirism.update_message.modpage": "Mod頁", + "block.vampirism.castle_block_dark_stone": "暗石", + "block.vampirism.castle_block_normal_brick": "石磚", + "block.vampirism.castle_block_dark_brick": "暗石磚", + "block.vampirism.castle_block_purple_brick": "紫石磚", + "block.vampirism.castle_block_dark_brick_bloody": "染血暗石磚", + "block.vampirism.castle_stairs_dark_brick": "暗磚樓梯", + "block.vampirism.castle_stairs_purple_brick": "紫磚樓梯", + "block.vampirism.castle_stairs_dark_stone": "暗石樓梯", + "block.vampirism.blood_container": "儲血器", + "block.vampirism.cursed_earth": "詛咒之土", + "block.vampirism.vampire_orchid": "吸血鬼蘭花", + "block.vampirism.altar_infusion": "藥劑祭壇", + "block.vampirism.altar_pillar": "祭壇支柱", + "block.vampirism.altar_tip": "祭壇尖錐", + "block.vampirism.hunter_table": "獵人研究台", + "block.vampirism.church_altar": "淨化聖壇", + "block.vampirism.altar_inspiration": "振奮祭壇", + "block.vampirism.fire_place": "篝火", + "block.vampirism.weapon_table": "獵人武器桌", + "block.vampirism.blood_potion_table": "血藥桌", + "block.vampirism.sunscreen_beacon": "防曬信標", + "block.vampirism.alchemical_cauldron": "煉金鍋", + "block.vampirism.garlic_beacon": "噴蒜器", + "block.vampirism.blood_pedestal": "血之基座", + "block.vampirism.blood_grinder": "血液提取器", + "block.vampirism.blood_sieve": "血液篩檢程式", + "block.vampirism.totem_top": "脆弱的村莊圖騰上衣", + "block.vampirism.totem_top_vampirism_hunter": "脆弱的村莊圖騰上衣", + "block.vampirism.totem_top_vampirism_vampire": "脆弱的村莊圖騰上衣", + "block.vampirism.totem_top_crafted": "村莊圖騰(頂部)", + "block.vampirism.totem_top_vampirism_hunter_crafted": "村莊圖騰(頂部)", + "block.vampirism.totem_top_vampirism_vampire_crafted": "村莊圖騰(頂部)", + "block.vampirism.totem_base": "村莊圖騰(基座)", + "block.vampirism.castle_slab_dark_brick": "暗磚臺階", + "block.vampirism.castle_slab_purple_brick": "紫磚臺階", + "block.vampirism.castle_slab_dark_stone": "暗石臺階", + "block.vampirism.coffin": "棺材", + "block.vampirism.potion_table": "藥水桌", + "block.vampirism.bloody_spruce_log": "血色雲杉原木", + "block.vampirism.vampire_spruce_leaves": "吸血鬼雲杉葉", + "block.vampirism.bloody_spruce_leaves": "血色雲杉葉", + "block.vampirism.bloody_spruce_sapling": "血杉幼樹", + "block.vampirism.tent": "帳篷", + "block.vampirism.med_chair": "注射椅", + "block.vampirism.alchemical_fire": "煉金之火", + "block.vampirism.garlic_beacon.already_fueled": "彈藥已滿", + "block.vampirism.garlic_beacon.successfully_fueled": "裝彈成功", + "block.vampirism.castle_block": "城堡方塊", + "item.vampirism.hunter_intel": "獵人情報", + "item.vampirism.pure_blood": "純淨血液", + "item.vampirism.injection_empty": "注射器", + "item.vampirism.injection_garlic": "蒜頭注射器", + "item.vampirism.injection_sanguinare": "嗜血注射器", + "item.vampirism.vampire_fang": "吸血鬼尖牙", + "item.vampirism.weak_human_heart": "脆弱的人類心臟", + "item.vampirism.human_heart": "人類心臟", + "item.vampirism.vampire_blood_bottle": "吸血鬼之血", + "item.vampirism.item_garlic": "大蒜", + "item.vampirism.item_med_chair": "注射椅", + "item.vampirism.pitchfork": "乾草叉", + "item.vampirism.basic_crossbow": "弩弓", + "item.vampirism.basic_double_crossbow": "雙弩", + "item.vampirism.enhanced_crossbow": "強化弩弓", + "item.vampirism.enhanced_double_crossbow": "增強雙弩", + "item.vampirism.basic_tech_crossbow": "機弩", + "item.vampirism.enhanced_tech_crossbow": "強化機弩", + "item.vampirism.crossbow_arrow_vampire_killer": "血之箭", + "item.vampirism.crossbow_arrow_spitfire": "火之箭", + "item.vampirism.crossbow_arrow_normal": "弩箭", + "item.vampirism.stake": "釘樁", + "item.vampirism.blood_bottle": "血瓶", + "item.vampirism.blood_potion": "血藥", + "item.vampirism.tech_crossbow_ammo_package": "箭夾", + "item.vampirism.vampire_book": " 吸血鬼之書 ", + "item.vampirism.holy_water_bottle": "聖水", + "item.vampirism.holy_water_splash_bottle": "濺起一瓶聖水", + "item.vampirism.pure_salt": "純鹽", + "item.vampirism.holy_salt": "祝福鹽", + "item.vampirism.purified_garlic": "純化大蒜", + "item.vampirism.item_alchemical_fire": "煉金之火", + "item.vampirism.garlic_beacon_core": "大蒜擴散核心", + "item.vampirism.garlic_beacon_core_improved": "改進的大蒜擴散核心", + "item.vampirism.armor_of_swiftness_head": "迅捷頭盔", + "item.vampirism.armor_of_swiftness_chest": "迅捷胸甲", + "item.vampirism.armor_of_swiftness_legs": "迅捷護腿", + "item.vampirism.armor_of_swiftness_feet": "迅捷靴子", + "item.vampirism.hunter_coat_head": "獵人外套頭盔", + "item.vampirism.hunter_coat_chest": "獵人外套", + "item.vampirism.hunter_coat_legs": "獵人外套護腿", + "item.vampirism.hunter_coat_feet": "獵人外套靴子", + "item.vampirism.obsidian_armor_head": "黑曜石頭盔", + "item.vampirism.obsidian_armor_chest": "地窖黑曜石胸甲", + "item.vampirism.obsidian_armor_legs": "黑曜石地獄之腿", + "item.vampirism.obsidian_armor_feet": "黑曜石靴子的地獄", + "item.vampirism.vampire_cloak_white_black": "吸血鬼斗篷", + "item.vampirism.vampire_cloak_black_white": "吸血鬼斗篷", + "item.vampirism.vampire_cloak_black_red": "吸血鬼斗篷", + "item.vampirism.vampire_cloak_black_blue": "吸血鬼斗篷", + "item.vampirism.vampire_cloak_red_black": "吸血鬼斗篷", + "item.vampirism.hunter_hat_head": "獵人帽子", + "item.vampirism.heart_seeker": "探心者", + "item.vampirism.heart_striker": "刺心者", + "item.vampirism.hunter_axe": "獵人戰斧", + "item.vampirism.blood_infused_iron_ingot": "灌血鐵錠", + "item.vampirism.blood_infused_enhanced_iron_ingot": "強化灌血鐵錠", + "item.vampirism.soul_orb_vampire": "吸血鬼靈魂", + "item.vampirism.item_tent": "帳篷", + "item.vampirism.vampire_spawn_egg": "吸血鬼卵", + "item.vampirism.vampire_hunter_spawn_egg": "吸血鬼獵人產卵", + "item.vampirism.advanced_vampire_spawn_egg": "高級吸血鬼卵", + "item.vampirism.advanced_vampire_hunter_spawn_egg": "高級吸血鬼獵人產卵", + "item.vampirism.vampire_baron_spawn_egg": "吸血鬼男爵產卵", + "item.vampirism.hunter_trainer_spawn_egg": "獵人訓練員產卵", + "item.vampirism.blood_bucket": "血桶", + "item.vampirism.impure_blood_bucket": "不純血桶", + "item.vampirism.garlic_bread": "大蒜麵包", + "item.vampirism.umbrella": "雨傘", + "item.vampirism.minion_upgrade_item.desc": "向上一級", + "item.vampirism.vampires_fear": "吸血鬼的恐懼", + "item.vampirism.torch": "火把", + "item.vampirism.sunscreen": "防曬霜", + "item.vampirism.leech_sword": "水蛭", + "item.vampirism.vampire_armor_helmet": "吸血鬼頭盔", + "item.vampirism.vampire_armor_leggings": "吸血鬼綁腿", + "item.vampirism.vampire_armor_boots": "吸血鬼的靴子", + "item.vampirism.vampire_armor_chestplate": "吸血鬼胸罩", + "item.vampirism.minion_name_tag": "僕從命名牌", + "item.vampirism.gem_of_binding": "約束寶石", + "item.vampirism.blood_eye": "血瞳", + "item.vampirism.weak_vampire_fang": "脆弱的吸血利齒", + "item.vampirism.concentrated_garlic": "濃縮蒜頭", + "item.vampirism.garlic_bomb": "蒜頭炸彈", + "item.vampirism.holy_salt_water": "祝福鹽水", + "item.vampirism.battle_axe": "戰斧", + "item.minecraft.potion.effect.thirst": "解渴藥", + "item.minecraft.potion.effect.blindness": "失明藥水", + "item.minecraft.potion.effect.nausea": "噁心藥水", + "item.minecraft.potion.effect.health_boost": "健康促進藥劑", + "item.minecraft.potion.effect.resistance": "抵抗藥劑", + "item.minecraft.potion.effect.vampire_fire_resistance": "吸血鬼抗火藥劑", + "item.minecraft.splash_potion.effect.thirst": "潑口渴藥水", + "item.minecraft.splash_potion.effect.blindness": "眼藥水", + "item.minecraft.splash_potion.effect.nausea": "噴濺噁心藥水", + "item.minecraft.splash_potion.effect.health_boost": "健康促進藥劑", + "item.minecraft.splash_potion.effect.resistance": "抗濺藥劑", + "item.minecraft.splash_potion.effect.vampire_fire_resistance": "吸血鬼抗火噴濺藥劑", + "item.minecraft.lingering_potion.effect.thirst": "止渴藥", + "item.minecraft.lingering_potion.effect.blindness": "致盲藥", + "item.minecraft.lingering_potion.effect.nausea": "止吐藥", + "item.minecraft.lingering_potion.effect.health_boost": "延年益壽藥水", + "item.minecraft.lingering_potion.effect.resistance": "揮之不去的抵抗藥劑", + "item.minecraft.lingering_potion.effect.vampire_fire_resistance": "吸血鬼抗火藥劑", + "attribute.name.vampirism.blood_exhaustion": "血液衰竭", + "attribute.name.vampirism.bite_damage": "咬傷", + "attribute.name.vampirism.sundamage": "日曬損傷", + "item.vampirism.crossbow_arrow_vampire_killer.tooltip": "秒殺低級吸血鬼NPC。", + "item.vampirism.crossbow_arrow_spitfire.tooltip": "在碰撞點生成煉金之火", + "item.vampirism.tech_crossbow_ammo_package.tooltip": "用於填充%s的彈藥", + "item.vampirism.item.tier.normal": "普通", + "item.vampirism.item.tier.enhanced": "強化", + "item.vampirism.item.tier.ultimate": "終極", + "item.vampirism.item_alchemical_fire.desc1": "不傳播", + "item.vampirism.item_alchemical_fire.desc2": "無限期燒傷", + "item.vampirism.pure_blood.purity": "純淨度為", + "item.vampirism.hunter_minion_equipment": "獵人僕從裝備", + "item.vampirism.hunter_minion_upgrade_simple": "獵人僕從裝備升級", + "item.vampirism.hunter_minion_upgrade_enhanced": "強化獵人僕從裝備升級", + "item.vampirism.hunter_minion_upgrade_special": "特種獵人僕從裝備升級", + "item.vampirism.feeding_adapter": "饋電適配器", + "item.vampirism.vampire_minion_binding": "吸血鬼僕從綁定", + "item.vampirism.vampire_minion_upgrade_simple": "吸血鬼僕從升級", + "item.vampirism.vampire_minion_upgrade_enhanced": "增強吸血鬼僕從升級", + "item.vampirism.vampire_minion_upgrade_special": "特殊吸血鬼僕從升級", + "block.vampirism.castle_block.no_spawn": "其上不能生成實體", + "block.vampirism.castle_block.vampire_spawn": "其上只能生成吸血鬼", + "block.vampirism.sunscreen_beacon.tooltip1": "創造模式特供。", + "block.vampirism.sunscreen_beacon.tooltip2": "將防曬能力給予所有在%s方塊半徑內的吸血鬼玩家。", + "block.vampirism.garlic_beacon.improved": "大蒜擴散器", + "block.vampirism.garlic_beacon.weak": "大蒜擴散器", + "block.vampirism.garlic_beacon.tooltip1": "噴射大蒜的顆粒物。", + "block.vampirism.garlic_beacon.tooltip2": "其影響範圍為%sx%s個區塊。", + "tile.vampirism.tent.spawner": "生成獵人", + "command.vampirism.failed_to_execute": "出現內部錯誤,命令執行失敗。", + "command.vampirism.failed_to_execute.players": "無法執行%s的命令。內部錯誤。", + "command.vampirism.base.reset_balance.success": "成功重置平衡類型%s。請重啟遊戲。", + "command.vampirism.base.reset_balance.not_found": "沒有找到平衡類型%s。", + "command.vampirism.base.reset_balance.help1": "可以將吸血鬼平衡值重置為預設值。如果你沒有修改它們,這是建議每次更新吸血鬼", + "command.vampirism.base.reset_balance.help2": "使用“/vampirism resetBalance all”重置所有類別,或使用“/vampirism resetBalance”指定類別", + "command.vampirism.base.levelup.nofaction": "%s必須在一個派系中才能升級", + "command.vampirism.base.levelup.max": "%s已經是最高級別了", + "command.vampirism.base.levelup.newlevel": "%s現在是%s級別%s", + "command.vampirism.base.level.cant_leave": "%s不能離開勢力%s", + "command.vampirism.base.level.successful": "%s現在是%s級別%s", + "command.vampirism.base.glowing_eyes.enabled": "成功啟用血瞳", + "command.vampirism.base.glowing_eyes.disabled": "成功禁用血瞳", + "command.vampirism.base.fang.types": "必須是0到%s的有效數字。", + "command.vampirism.base.fang.success": "已將尖牙類型更改為%s", + "command.vampirism.base.eye.types": "必須是0到%s的有效數字。", + "command.vampirism.base.eye.success": "已將眼睛類型更改為%s", + "command.vampirism.base.currentdimension.dimension": "維度ID:%s", + "command.vampirism.base.vampire_biome.time_warning": "這需要很長時間。請使用'/%s%s!是的,如果你確定的話", + "command.vampirism.base.vampire_biome.searching": "正在搜索吸血鬼森林生物群系。請稍等", + "command.vampirism.base.vampire_biome.not_found": "沒有找到吸血鬼森林生物群系。", + "command.vampirism.base.vampire_biome.found": "最近的吸血鬼森林生物群落位於%s%s", + "command.vampirism.base.vampire_biome.disabled": "設定檔中已禁用吸血鬼生物群系", + "command.vampirism.base.changelog.newversion": "沒有新版本可用", + "command.vampirism.base.bind_action.success": "成功綁定行動 %s 到行動按鍵 %s", + "command.vampirism.base.bind_action.not_existing": "給予的行動 %s 不存在。", + "command.vampirism.base.bind_action.help": "您可以將自訂操作(例如bat模式)綁定到兩個可用的操作鍵(請參見keybindings)。", + "command.vampirism.test.gen_debug.true": "啟用世界生成的Debug模式", + "command.vampirism.test.gen_debug.false": "禁用世界生成的Debug模式", + "command.vampirism.test.skill.enabled": "已成功啟用技能%s", + "command.vampirism.test.skill.alreadyenabled": "技能已啟用(%s)", + "command.vampirism.test.skill.parent": "必須啟用父技能(%s)", + "command.vampirism.test.skill.parents": "必須啟用父技能(%s或%s)", + "command.vampirism.test.skill.nopoints": "沒有技能點剩餘", + "command.vampirism.test.skill.othernode": "其他技能已啟用", + "command.vampirism.test.skill.otherfaction": "你的勢力不允許使用這個技能", + "command.vampirism.test.skill.noinfaction": "你必須加入一個派系", + "command.vampirism.test.skill.disabled": "殘廢技能", + "command.vampirism.test.skill.locked": "被其他技能節點鎖定", + "command.vampirism.test.tent.success": "成功", + "command.vampirism.test.swordtrained.nosword": "你必須把吸血鬼的劍握在你的大手上", + "command.vampirism.test.swordcharged.nosword": "你必須把吸血鬼的劍握在你的大手上", + "command.vampirism.test.resetactions": "重置計時器", + "command.vampirism.test.place.notloaded": "未載入結構%s", + "command.vampirism.test.place.notfound": "找不到結構%s。", + "command.vampirism.test.infoentity.printed": "要記錄的列印資訊", + "command.vampirism.test.garlicprofiler.tick": "滴答聲", + "command.vampirism.test.garlicprofiler.garlic": "大蒜", + "command.vampirism.test.garlicprofiler.print": "%s: %s |%s", + "command.vampirism.test.garliccheck.strength": "大蒜強度:%s", + "command.vampirism.test.entity.notbiteable": "不可比特%s", + "command.vampirism.test.village.no_village": "附近沒有村莊", + "command.vampirism.test.village.success": "已成功將村莊轉換為勢力%s", + "command.vampirism.argument.skill.notfound": "給定的技能%s不存在", + "command.vampirism.argument.action.notfound": "給予的行動 %s 不存在。", + "command.vampirism.argument.faction.notfound": "給定勢力%s不存在", + "command.vampirism.argument.faction.notplayable": "你不能以%s的身份玩", + "command.vampirism.biome.not_found": "生物群落%s不存在", + "command.vampirism.base.gender.success": "已成功設置標題顯示的性別", + "command.vampirism.base.lord.successful": "%s 現在是%s主級%s", + "command.vampirism.base.config.entity.blacklisted": "實體%s現在被列入黑名單", + "command.vampirism.base.config.entity.not_blacklisted": "實體%s不再被列入黑名單", + "command.vampirism.base.config.biome.blacklisted": "生物群落%s現已被列入黑名單", + "command.vampirism.base.config.biome.not_blacklisted": "生物群落%s不再被列入黑名單", + "command.vampirism.base.config.dimension.blacklisted": "維度%s現在被列入黑名單", + "command.vampirism.base.config.dimension.not_blacklisted": "維度%s不再被列入黑名單", + "command.vampirism.base.config.dimension.enforced": "維度%s現在已強制執行", + "command.vampirism.base.config.dimension.not_enforced": "維度%s不再強制", + "command.vampirism.base.config.bloodvalues.blacklist.no_entity": "未選擇實體。查看實體或選擇一個實體", + "command.vampirism.base.config.no_config": "請選擇類別", + "command.vampirism.base.config.bloodvalues.no_type": "請選擇數值型別", + "command.vampirism.base.config.bloodvalues.blacklist.no_type": "請選擇黑名單類型", + "command.vampirism.base.config.sun_damage.no_type": "請選擇日曬傷害類型", + "command.vampirism.base.config.sun_damage.blacklist.no_type": "請選擇黑名單類型", + "command.vampirism.base.vampire_biome.parse_dist": "解析最大距離失敗,請使用 %s.", + "entity.vampirism.vampire_baron": "吸血鬼伯爵", + "entity.vampirism.task_master_hunter": "獵人代表", + "entity.vampirism.task_master_vampire": "吸血鬼代表", + "entity.vampirism.vampire_minion": "吸血鬼僕從", + "entity.vampirism.hunter_minion": "獵人僕從", + "entity.vampirism.dummy_creature": "虛擬生物", + "entity.vampirism.vampire_baron.level": "級別%s", + "entity.vampirism.hunter_trainer": "吸血鬼獵人教官", + "entity.vampirism.hunter_trainer_dummy": "秘密獵人教官", + "entity.vampirism.advanced_vampire": "高階吸血鬼", + "entity.vampirism.advanced_hunter": "高階獵人", + "entity.vampirism.villager_angry": "暴怒村民", + "entity.vampirism.vampire_hunter": "吸血鬼獵人", + "entity.vampirism.hunter": "吸血鬼獵人", + "entity.vampirism.vampire": "吸血鬼", + "entity.vampirism.blinding_bat": "蝙蝠", + "entity.vampirism.dracula": "德古拉", + "entity.vampirism.dead_mob": "亡靈生物", + "entity.vampirism.portal_guard": "門衛", + "entity.vampirism.villager_converted": "吸血鬼村民", + "entity.vampirism.villager_vampire_faction": "吸血鬼專家", + "entity.vampirism.villager_hunter_faction": "吸血鬼獵人專家", + "entity.Villager.vampirism.hunter_priest": "煉金術士", + "entity.Villager.vampirism.vampire_expert": "吸血鬼專家", + "entity.minecraft.villager.vampirism.hunter_expert": "吸血鬼獵人專家", + "entity.minecraft.villager.vampirism.vampire_expert": "吸血鬼專家", + "entity.vampirism.advanced_vampire_imob": "高階吸血鬼", + "entity.vampirism.advanced_hunter_imob": "高階獵人", + "entity.vampirism.hunter_imob": "吸血鬼獵人", + "entity.vampirism.vampire_imob": "吸血鬼", + "minioncommand.vampirism.attackhostilenoplayers": "攻擊敵對生物", + "minioncommand.vampirism.attackhostile": "攻擊包括玩家在內的敵對生物", + "minioncommand.vampirism.collectblood": "收集血液", + "minion_task.vampirism.protect_lord": "保護親王", + "minion_task.vampirism.nothing": "沒有什麼", + "minion_task.vampirism.stay": "留在這裡", + "minion_task.vampirism.follow_lord": "跟隨", + "minion_task.vampirism.defend_area": "保護該區域", + "minion_task.vampirism.collect_hunter_items": "收集資源", + "minion_task.vampirism.collect_hunter_items.start": "我要出去尋找資源", + "minion_task.vampirism.collect_blood": "收集血液", + "minion_task.vampirism.collect_blood.start": "我要出去為您採集血液,陛下。", + "text.vampirism.minion.can_respawn": "大人,我已經恢復(%s)", + "text.vampirism.minion.died": "大人,我死了(%s)", + "text.vampirism.name": "姓名:", + "text.vampirism.minion.call_single": "單打電話", + "text.vampirism.minion.call_all": "呼叫所有人", + "text.vampirism.minion.respawn": "死而復生", + "task.vampirism.feeding_adapter": "廚房公用設施", + "task.vampirism.vampire_minion_binding": "僕從控制", + "task.vampirism.vampire_minion_upgrade_simple": "僕從升級", + "task.vampirism.vampire_minion_upgrade_enhanced": "性能增強劑", + "task.vampirism.vampire_minion_upgrade_special": "終極助推", + "task.vampirism.vampire_lord1": "你值得嗎?", + "task.vampirism.vampire_lord1.reward": "變成吸血鬼領主", + "task.vampirism.vampire_lord2": "下一步", + "task.vampirism.vampire_lord2.reward": "二級領主", + "task.vampirism.vampire_lord3": "再一個", + "task.vampirism.vampire_lord3.reward": "三級領主", + "task.vampirism.vampire_lord4": "控制狂", + "task.vampirism.vampire_lord4.reward": "四級領主", + "task.vampirism.vampire_lord5": "狂妄自大", + "task.vampirism.vampire_lord5.reward": "五級領主", + "task.vampirism.hunter_minion_equipment": "合適的設備", + "task.vampirism.hunter_minion_upgrade_simple": "升級", + "task.vampirism.hunter_minion_upgrade_enhanced": "更好的升級", + "task.vampirism.hunter_minion_upgrade_special": "一流的設備", + "task.vampirism.hunter_lord1": "你值得嗎?", + "task.vampirism.hunter_lord1.reward": "成為獵人領主", + "task.vampirism.hunter_lord2": "下一步", + "task.vampirism.hunter_lord2.reward": "二級領主", + "task.vampirism.hunter_lord3": "再一個", + "task.vampirism.hunter_lord3.reward": "三級領主", + "task.vampirism.hunter_lord4": "控制狂", + "task.vampirism.hunter_lord4.reward": "四級領主", + "task.vampirism.hunter_lord5": "狂妄自大", + "task.vampirism.hunter_lord5.reward": "五級領主", + "task.vampirism.fire_resistance1": "最終防火", + "task.vampirism.fire_resistance2": "升級的阻力", + "task.vampirism.v_infect1": "血球散佈者I", + "task.vampirism.v_infect2": "血球撒布器II", + "task.vampirism.v_infect3": "血球撒布器III", + "task.vampirism.v_capture1": "拓展領域I", + "task.vampirism.v_capture2": "拓展疆域II", + "task.vampirism.v_kill1": "獵人狩獵I", + "task.vampirism.v_kill2": "獵人狩獵II", + "task.vampirism.h_kill1": "淨化I", + "task.vampirism.h_kill2": "淨化II", + "task.vampirism.h_kill3": "淨化III", + "task.vampirism.h_capture1": "鄉村保護I", + "task.vampirism.h_capture2": "鄉村保護II", + "task.vampirism.h_souls": "靈魂收藏", + "task.vampirism.h_crossbow": "設備捐贈", + "task.vampirism.break_bones1": "打折斷一些骨頭I", + "task.vampirism.break_bones2": "折斷一些骨頭II", + "task.vampirism.break_bones3": "折斷一些骨頭III", + "task.vampirism.break_bones4": "折斷一些骨頭IV", + "task.vampirism.totem_top": "村莊控制", + "stat.vampirism.infected_creatures": "被血吸蟲感染的生物", + "stat.vampirism.interact_alchemical_cauldron": "與煉金術釜的相互作用", + "stat.vampirism.weapon_table": "與武器台的交互", + "stat.vampirism.capture_village": "佔領敵對村莊", + "text.vampirism.lord_title.vampire.male1": "男爵", + "text.vampirism.lord_title.vampire.male2": "子爵", + "text.vampirism.lord_title.vampire.male3": "伯爵", + "text.vampirism.lord_title.vampire.male4": "侯爵", + "text.vampirism.lord_title.vampire.male5": "王子", + "text.vampirism.lord_title.vampire.female1": "男爵夫人", + "text.vampirism.lord_title.vampire.female2": "子爵夫人", + "text.vampirism.lord_title.vampire.female3": "伯爵夫人", + "text.vampirism.lord_title.vampire.female4": "公爵夫人", + "text.vampirism.lord_title.vampire.female5": "公主", + "text.vampirism.lord_title.hunter.1": "中尉", + "text.vampirism.lord_title.hunter.2": "船長", + "text.vampirism.lord_title.hunter.3": "少校", + "text.vampirism.lord_title.hunter.4": "上校", + "text.vampirism.lord_title.hunter.5": "準將", + "text.vampirism.minion.stats.inventory_level": "庫存量", + "text.vampirism.minion.stats.resource_level": "資源效率" +} diff --git a/1.16.5/assets/vampirismguide/lang/zh_tw.json b/1.16.5/assets/vampirismguide/lang/zh_tw.json new file mode 100644 index 00000000..cc2331b7 --- /dev/null +++ b/1.16.5/assets/vampirismguide/lang/zh_tw.json @@ -0,0 +1,166 @@ +{ + "guide.vampirism": "血族指南書", + "guide.vampirism.title": "血族", + "guide.vampirism.welcome": "歡迎來到血族模組指南。", + "guide.vampirism.overview.title": "概述", + "guide.vampirism.overview.intro": "介紹", + "guide.vampirism.overview.intro.text": "歡迎遊玩血族模組,我們將為您打開屬於夜之貴族的世界。 \\n作為高貴的血族,吾等無需乾澀無味的麵包與名為“蘋果”的怪異果實果腹——汝所鍾愛的熾熱腥紅的鮮血應從人畜當中獲得供奉,但並非所有凡夫俗子都會心甘情願地將己身獻為犧牲。 \\n倘若汝不願與血族為伍,將其視為畢生之敵…… \\n汝盡可以選擇成獵人之路,以彼之矛攻彼之盾,將不死的惡孽屠戮殆盡。", + "guide.vampirism.overview.getting_started": "開始入門", + "guide.vampirism.overview.getting_started.text": "首先你需要決定成為血族還是獵人。翻翻其他章節看看他們分別能做什麼。然後再繼續閱讀新手入門指南吧。", + "guide.vampirism.overview.config": "配置", + "guide.vampirism.overview.config.text": "血族有很多配置和平衡選項。", + "guide.vampirism.overview.config.general.text": "§l用戶端配置§r,例如級別指示器的呈現位置,可以在“config/vampirism-client.toml”中找到. 與遊戲性相關的主要選項是世界特定的,位於“severconfig/vampirism-server.toml”中.", + "guide.vampirism.overview.config.general.examples": "§l注意的示例:§r\\n§oSundamage Dimensions§r\\您可以為未指定的維度(sundamageUnknownDimension)設置預設值。通過將修改的維度添加到“sundamageDimensionsOverridePositive”,可以在修改的維度中強制執行sundamage。你可以找出你在與血族遊戲中的維度當前尺寸\".\\n§oAuto轉換玻璃瓶§r\\n預設情況下,血族會根據當前需要在血瓶和玻璃瓶之間自動轉換。如果你不想這樣做,或者它會導致另一個mod的問題,你可以禁用它。", + "guide.vampirism.overview.config.balance.text": "另外,“serverconfig/vampirism-balance.toml”允許您微調許多平衡值。", + "guide.vampirism.overview.trouble": "報告並解決故障", + "guide.vampirism.overview.trouble.text": "§c§l如果您的遊戲崩潰或無法啟動,我們確實需要一個崩潰報告§r\\n沒有日誌檔或至少對您的問題進行詳細描述,我們絕對無法為您提供任何幫助。\\請按照以下步驟操作(如果您對這些步驟本身有任何疑問,請隨時詢問)。\\n1。查找Minecraft日誌檔如果您使用標準的Minecraft啟動器,有趣的日誌檔是.Minecraft/logs/fml client-最新.txt. (如何找到.minecraft資料夾)。如果您有一個伺服器,那麼感興趣的日誌檔應該是logs/fmlserver-最新.txt. 如果您使用另一個啟動程式,它可能有一個功能,可以方便地上傳或定位日誌檔。在Curseforge上發表一篇文章,描述問題,並將日誌放在spoiler中或粘貼在其中。如果您知道自己在做什麼,還可以在Github上創建一個問題。", + "guide.vampirism.overview.dev": "開發資訊", + "guide.vampirism.overview.dev.text": "這個mod目前由Maxanier和Cheaterpaul開發,並由許多有用的用戶翻譯。如果你有一些很好的Java知識並且想幫忙,請聯繫他。如果沒有,你仍然可以通過翻譯,提供回饋或創建紋理來提供幫助。有關更多資訊,請查看側面的連結。", + "guide.vampirism.overview.support": "支援開發", + "guide.vampirism.overview.support.text": "開發這個mod需要很多時間,即使我大部分時間都喜歡它,但是有一些事情是絕對無聊的,有時我想知道它是否值得麻煩。\\n\\如果你想支持開發並幫助我激勵自己,請考慮捐款。\\它可以在CurseForge頁面上一次性捐款。\\如果你願意的話不能或不想捐錢,你仍然可以在“發展”部分查看如何説明。", + "guide.vampirism.overview.credits": "貢獻者", + "guide.vampirism.vampire.title": "血族", + "guide.vampirism.vampire.getting_started": "成為血族", + "guide.vampirism.vampire.getting_started.become": "要成為血族,你必須被血族咬。所以要麼讓他們從背後攻擊你,要麼就等著意外發生。當它們咬你的時候,你有機會得到一種叫做“血族”的藥劑效果,持續大約一天。藥水效果完成後,你會變成血族。\\如果你不想變成血族,你可以用一個牛奶桶來取消效果。\\n§lalter§r你可以用手中的血族毒牙右擊,給你注入一些血液,得到與上面相同的效果。", + "guide.vampirism.vampire.getting_started.as_vampire": "一旦你變成血族,你的主要血源之一(至少是最好的血源)是村民,你應該找到很多這樣的人。注意,血族獵人現在會攻擊你並試圖保護村民。你已經注意到你在陽光下感覺不太好,但陽光不會傷害像你這樣虛弱的血族。", + "guide.vampirism.vampire.getting_started.zombie": "作為一個不死血族僵屍會停止攻擊你,因為他們不再能聞到你。然而,其他更聰明的暴徒仍然會認為你是一個敵對玩家。", + "guide.vampirism.vampire.getting_started.blood": "作為一個血族,你需要觀察你有多少血。從村民和一些動物身上吸血,通過按住\"%來獲取更多的血液s\"。額外的血液將儲存在你的熱巴上的玻璃瓶/血瓶中。你甚至可以從其他玩家那裡吸血,只要你是從後面來的,這樣他們就不能自衛了。如果你咬了一個沒有血的怪物,你會對他們造成一些傷害。", + "guide.vampirism.vampire.getting_started.level": "一開始,你將成為一個1級血族(等級顯示在你的經驗等級之上),並提高速度、健康和力量。要達到更高的血族等級,你必須執行不同的儀式。當你通過等級提升時,你的能力會提高,但也會出現一些不利因素,比如太陽傷害。", + "guide.vampirism.vampire.getting_started.level2": "作為一個血族,你不呼吸,所以你不會淹死。但不幸的是,水會使你虛弱不堪。因此,如果你想經常涉水,你可能需要嘗試讓你的身體對水有抵抗力。你將能夠解鎖一個技能,這在更高的水準。", + "guide.vampirism.vampire.blood": "血液", + "guide.vampirism.vampire.blood.text": "作為血族,你需要血,就像正常人需要食物一樣。隨著血液濃度的增加,你的用血量甚至會增加。\\你已經知道如何獲取它(請參閱“入門”),但你也可以儲存它。\\建議隨身攜帶一些血瓶。你可以把它們放在你的熱鍵上,同時用一個全血條從怪物身上喂它們。\\或者你可以使用E,咬的時候它會自動轉換。", + "guide.vampirism.vampire.blood.storage": "你也可以用手中的血瓶(偷偷地)右擊你的基地%s來儲存血液。你也應該能夠將血液儲存在其他血液的儲液罐中。", + "guide.vampirism.vampire.blood.biteable_creatures": "如果你想讓其他模組的生物能被吸血就看看旁邊的連結吧。", + "guide.vampirism.vampire.leveling": "升級", + "guide.vampirism.vampire.leveling.intro": "在成為血族之後你可能希望提高自己的等級。要提高等級,你需要在不同的祭壇裡進行一些儀式,它們都只能在晚上進行。", + "guide.vampirism.vampire.leveling.inspiration.reach": "要升到2-4級", + "guide.vampirism.vampire.leveling.inspiration.text": "製作一個靈感的祭壇,把它放在某個地方。要使用它,你必須把它裝滿血(右擊裝滿的血瓶)。如果體內有足夠的血液,你可以用一隻空手右擊,血液就會注入你體內,使你更加強壯。", + "guide.vampirism.vampire.leveling.inspiration.requirements": "§或所需血量:§r\\對於2級:%s\\對於3級:%s\\對於4級:%s", + "guide.vampirism.vampire.leveling.infusion.intro": "這個祭壇需要你建造一個多方塊結構。首先先合成主方塊(%s)並把它放下來,然後在它的旁邊建造%s並以右擊祭壇支柱的方式將特定方塊填充進去。在每個祭壇支柱的頂端都要放置一個%s。通過填充方塊可以獲得升級所需要的建築點數(後面有更多資訊)。在這個結構完成之後,放入特定數量的特定物品到祭壇,然後空手右擊它等待魔法的發生吧。", + "guide.vampirism.vampire.leveling.infusion.reach": "要升到5級及以上", + "guide.vampirism.vampire.leveling.infusion.structure": "§L結構§r\\根據您想要達到的級別,您需要特定數量的\"結構點數\"。結構的實際值是按照以下規則計算的:每根柱子必須有2或3塊高,並且必須用相同的材料填充。每根柱子增加*點。可能的材料是:%s。\\作為一個簡單的規則,你可以說:如果祭壇上說“結構錯誤”,建造更多的柱子或用更有價值的材料填充出口。\\在本章結尾有一些示例圖像。\\r", + "guide.vampirism.vampire.leveling.infusion.items": "§l需要的物品§r\n要提升你的血族等級,你需要瞭解這些材料:%s。\n要知道如何獲取它,請點擊旁邊的資訊。也可以看看下一頁以知道每級需要的數目。", + "guide.vampirism.vampire.leveling.infusion.req": "升級到各等級的要求", + "guide.vampirism.vampire.leveling.infusion.req.for_level": " 等級 ", + "guide.vampirism.vampire.leveling.infusion.req.structure_points": " 建築點數 ", + "guide.vampirism.vampire.leveling.infusion.req.heart": " 心數 ", + "guide.vampirism.vampire.leveling.infusion.req.book": " 書數 ", + "guide.vampirism.vampire.leveling.infusion.image1": "第一個未填充材料的結構", + "guide.vampirism.vampire.leveling.infusion.image2": "第一個填充了石磚材料的結構(可以升到5級)", + "guide.vampirism.vampire.leveling.infusion.image3": "第一個填充了鐵塊材料的結構(可以升到6-7級)", + "guide.vampirism.vampire.leveling.infusion.image4": "第一個填充了金塊材料的結構(可以升到8-11級)", + "guide.vampirism.vampire.leveling.infusion.image5": "第二個填充了金塊材料的結構(可以升到12-14級)", + "guide.vampirism.vampire.skills": "技能", + "guide.vampirism.vampire.skills.text": "作為血族你可以解鎖自己的技能。每一次升級你都會得到一點可用技能點。\n你可以通過按下%s來打開技能功能表。\n在使用每個技能點時請慎重考慮,因為你不能解鎖全部的技能,所以請解鎖你覺得最有價值的技能。", + "guide.vampirism.vampire.skills.actions": "有的技能是一種“行動”(比如說蝙蝠模式)。要使用它請按住%s,然後一個“技能玫瑰欄”就會出現。移動你的滑鼠到你需要使用的行動。在它被高亮後鬆開按鈕即可。您還可以通過控制設置來將其綁定到你的滑鼠中鍵。", + "guide.vampirism.vampire.skills.actions2": "大多數的行動都有它自己的冷卻時間,你只能在它沒有處於冷卻狀態時使用。\n一些行動也有它的持續時間,如果你不再需要它,你可以重新選擇它來關閉它,這可以減少它冷卻的時間。", + "guide.vampirism.vampire.unvampire": "變回人類", + "guide.vampirism.vampire.unvampire.text": "如果你想重新成為一名正常的人類,你就需要找到%s。它可以在一些村莊的教堂中被找到。但在這樣做之前請你考慮清楚,這將會失去你所有的血族等級。", + "guide.vampirism.vampire.lord": "血族領主", + "guide.vampirism.vampire.lord.text": "你覺得比那些弱小的血族NPC更有力量嗎?作為一個血族領主,你可以把一些東西綁在身上,讓你控制它們,讓它們為你工作。要成為血族領主,你必須先達到血族的最高等級。然後%s應該為您提供一項特殊任務,完成後,您有權將自己命名為%s/%s並控制僕從。\\您可以通過完成更多工來控制更多僕從,從而升級為血族%s/%s。", + "guide.vampirism.vampire.lord.titles": "血族領主頭銜", + "guide.vampirism.vampire.lord.minion": "要獲得僕從,您需要%s物品。尋找一個虛弱的血族NPC,用滑鼠右鍵點擊你選擇的僕從。\\它應該在你的控制之下,你可以命令它來保護你或採集血液。\\如果你想擁有最好的,你可以分別使用難以獲得的%s或%s或%s來增強僕從的能力。對於每一個等級,他們都會得到一個額外的統計點來分配。", + "guide.vampirism.hunter.title": "獵人", + "guide.vampirism.hunter.getting_started": "成為獵人", + "guide.vampirism.hunter.getting_started.become": "要成為一名血族獵人你將需要找到一個有“%s”住的村莊。然後你會在他家後面發現一些大蒜作物。使用它們來合成%s。你還應該補種一些大蒜,因為之後你還需要它們。進入血族獵人教官房屋然後用裡面的專用椅子注射大蒜疫苗,它能讓你對血族那有害的吸血之疾免疫。", + "guide.vampirism.hunter.getting_started.as_hunter": "這就是你在這個等級的主要增益效果。通過升級,你不僅會變得更加強大,還能學習更多有用的技能。", + "guide.vampirism.hunter.leveling": "升級", + "guide.vampirism.hunter.leveling.intro": "在成為血族獵人之後你可能想升到更高的等級以學習更多有用的技能。為了升級,你必須以某種方式來訓練自己。", + "guide.vampirism.hunter.leveling.to_reach": "要升到%s級", + "guide.vampirism.hunter.leveling.train1.text": "你需要通過使用釘樁殺死普通的血族NPC來收集一些血族血液。\n如果你收集了足夠的血液,那就找找附近的獵人NPC吧,與他交互後會開啟用於升級的一個GUI。\n需要的物品:\n獵人等級2:%d 血族血液\n獵人等級3:%d 血族血液\n獵人等級4:%d 血族血液", + "guide.vampirism.hunter.leveling.train2.text": "要進一步升級,您必須先進行一些研究。\\為自己添加一個%s並打開它的GUI。通過插入一些特殊專案(見最後的表格)並對其進行調查,您可以獲得一些有關血族的資訊。\\可以通過在表格旁邊放置以下塊來升級表格:%s、%s和%s。\\n要達到最高級別,您將需要所有三個塊。", + "guide.vampirism.hunter.leveling.train2.req": "獵人升級表", + "guide.vampirism.hunter.leveling.train2.fang": " 尖牙 ", + "guide.vampirism.hunter.skills": "技能", + "guide.vampirism.hunter.skills.intro": "作為血族獵人,你每一級都可以解鎖一個技能。通過按下%s來打開技能GUI看看你能解鎖什麼技能吧。\n在解鎖技能時請慎重考慮,因為你不能解鎖全部的技能,所以請解鎖你覺得最有價值的技能。\n大多數技能都有自己的描述,但我們將在下面詳細介紹幾個特殊的技能。", + "guide.vampirism.hunter.skills.disguise.text": "如果你解鎖了這個技能,那你應該知道了要怎麼隱藏自己。\n通過使用先進的技術,你將可以偽裝自己,所以玩家和其他敵對生物將不能識別你。\n怪物只會在你非常接近它時才會攻擊,如果與其他玩家保持距離,他們將很難看見你。也許你可以用這樣的方式刺殺你的敵人,從後面給他們一個驚喜吧。\n但在這個模式下你將不能破壞或放置方塊,因為那樣會暴露你的偽裝。\n要啟動它請按住%s選擇好技能之後再鬆開你的按鍵即可。", + "guide.vampirism.hunter.skills.weapon_table.text": "武器台將允許你製作強化的弩弓或強化的其他武器。\n有的配方會需要熔岩,這時你可以拿著熔岩桶右擊它以填入熔岩。要查看所有的合成,你可以使用“Just Enough Items(JEI)“模組或流覽指南書,但我可以告訴你的是你可以用它製作雙弩一類的有趣物品,它甚至可以做出“范海辛式“的弩弓。", + "guide.vampirism.hunter.skills.potion_table.text": "有了魔藥桌技能分支,你可以成為一個專家釀酒。藥劑台是釀造台的擴展版本。通過獲得相應的技能,您可以充分發揮其潛力。這包括非常昂貴,但非常強大,升級到現有的藥劑,使他們難以置信地持久或強大。你也可以製作新的獨特的藥劑或改進釀造過程,以節省時間或資源。", + "guide.vampirism.hunter.vamp_slayer": "血族殺手", + "guide.vampirism.hunter.vamp_slayer.intro": "作為一名血族獵人,你的主要任務就是殺死那些吸血的生物。\n你已經知道了可以提高血族殺戮能力的技能。\n那麼這一章節將告訴你可以利用的血族的弱點。", + "guide.vampirism.hunter.vamp_slayer.garlic": "血族的最大弱點之一就是大蒜。雖然他們不會因此而受到任何傷害,但這會削弱他們的能力並使得他們迷失方向。\n你可以利用這個優勢來戰勝他們。", + "guide.vampirism.hunter.vamp_slayer.garlic2": "目前利用這個弱點的最好方式就是使用噴蒜器。", + "guide.vampirism.hunter.vamp_slayer.garlic.diffusor": "噴蒜器會將大蒜顆粒散播到周圍,因此,所以接近它的血族都會受到它的影響。\n有了它,你就可以讓血族NPC遠離你的基地並削弱進入基地的玩家血族,它能防止他們變成蝙蝠等等。\n點擊旁邊的頁面連結來學習如何使用它吧。", + "guide.vampirism.hunter.vamp_slayer.holy_water": "傷害血族的可靠方式之一就是使用聖水。精心製作的聖水會對亡靈生物造成很大的傷害,尤其是對於血族。這也阻止了他們使用隱身或偽裝的技能。\n點擊旁邊的連結來瞭解如何獲取聖水吧。", + "guide.vampirism.hunter.vamp_slayer.fire": "血族受到的火焰傷害會比普通人類多得多\n因此你可以將其作為你的優勢。你可以使用不會熄滅的煉金之火來保護你的基地。\n或者你也可以為你的弩弓裝備上特殊的火之箭。別擔心,煉金之火是不會蔓延或燒掉方塊的。", + "guide.vampirism.hunter.unhunter": "墮為血族", + "guide.vampirism.hunter.unhunter.text": "如果你決定成為血族,你就必須去掉血液中的大蒜。為此,請自己製作一個嗜血注射器並通過按右鍵來注入它。", + "guide.vampirism.hunter.lord": "獵犬領隊", + "guide.vampirism.hunter.lord.text": "在與血族永無休止的戰鬥中你需要支援嗎?作為一個獵人大師,也被稱為獵人領主,你可以招募獵人NPC為你工作。\\要成為獵人領主,你必須先達到最高的獵人等級。然後獵人代表會給你一個特殊的任務,完成後會授予你%s的頭銜和指揮其他獵人NPC的權利。\\你可以通過完成更多的任務排名到%s。在更高的等級更多的獵人NPC願意為你工作。", + "guide.vampirism.hunter.lord.titles": "獵人大師頭銜", + "guide.vampirism.hunter.lord.minion": "要招募僕從,您需要%s物品。尋找一個低級獵人NPC,用滑鼠右鍵點擊你選擇的新兵。\\它現在應該在你的指揮下,你可以給他們下達命令,例如防禦你或收集資源。\\如果你想擁有最好的,你可以使用難以獲得的%s、%s和%s來增強他們的裝備和能力。對於他們獲得的每一個等級可以分配一個額外的統計點。", + "guide.vampirism.skills.bind_action": "您也可以將兩個動作綁定到鍵盤按鍵上。看看控制設置和 /vapirism 綁定操作指令吧。", + "guide.vampirism.entity.title": "生物", + "guide.vampirism.entity.general": "概述", + "guide.vampirism.entity.general.text": "血族模組添加了幾種生物到遊戲中,除了血族,剩下的就是獵殺他們的獵人。其中還有幾個生物對所有人都是敵對的。\n其中一些生物(比如普通血族,普通獵人等等)生成時會具有不同的等級。更高級的生物通常都會更加強大並擁有一些特殊的能力。當新生物生成時,附近的血族玩家/獵人玩家的等級會用於決定該新生物的等級。", + "guide.vampirism.entity.general.text2": "一些自然生成的血族或獵人甚至能夠使用某些技能和動作。他們的級別越高,可用的技能也就越好。", + "guide.vampirism.entity.hunter.text": "獵殺血族;)\n會生成在村莊和遍及世界的小營地中,\n他們具有不同的服裝和等級\n靠近村莊的血族獵人會試圖保護該村莊。死亡掉落%s。", + "guide.vampirism.entity.vampire.text": "攻擊普通玩家和獵人玩家。能感染玩家,死亡掉落%s。%s會在使用%s殺死他們時掉落。", + "guide.vampirism.entity.minion.text": "是血族親王/伯爵的從屬。", + "guide.vampirism.entity.advanced_hunter.text": "高階血族獵人。\n他們比普通獵人更加強大,並且能呼叫普通獵人支援。他們有的擁有血族模組捐助者的獨特名字和皮膚,有的擁有隨機的名字。", + "guide.vampirism.entity.advanced_vampire.text": "高階血族。是稀有生物,有時背後還會被一些僕從跟隨。死亡掉落%s和%s。\n他們有的擁有血族模組捐助者的獨特名字和皮膚,有的擁有隨機的名字。", + "guide.vampirism.entity.ghost.text": "在血族生物群系生成。", + "guide.vampirism.entity.vampire_baron.text": "在血族生物群系生成,是稀有生物\n它出現時的等級大部分取決於玩家的等級。\n死亡掉落 %s。\n它非常強大,並且還能召喚幫助他的僕從。", + "guide.vampirism.entity.hunter_trainer.text": "在一些村莊裡可以找到訓練員。他們有自己的房子。\\更高等級的獵人玩家可以和他們一起訓練來提高等級", + "guide.vampirism.entity.taskmaster": "派系代表", + "guide.vampirism.entity.taskmaster.text": "在派系控制的村莊裡,可能有各自派系的代表。他們為玩家提供不同的任務和不同的獎勵。\\不同派系有不同的變體,可以在各自派系控制的村莊中找到。\\有特殊任務,只能完成一次,但所有代表都可以使用。此外,還有可重複的任務,必須在同一個代表處接受並完成。要檢查目標,請按一下某個任務。如果要接受任務,請按一下綠色核取方塊並開始朝著目標工作。完成後返回以獲得獎勵。\\nItem目標要求您的庫存中包含指定的物品。當您按一下“完成”時,它們將被提供給代表。", + "guide.vampirism.world.title": "世界", + "guide.vampirism.world.vampire_forest": "血族森林", + "guide.vampirism.world.vampire_forest.text": "血族森林是一種稀有的生物群系。它充滿了濃霧,而且被血族生物佔據著,因為濃霧的原因,他們並不會受到陽光的傷害。", + "guide.vampirism.world.villages": "村莊", + "guide.vampirism.world.villages.text": "使用血族模組的村莊會使遊戲變得更加有趣。他們將會出現地更加頻繁,而且能通過一個派系控制。\n 控制村莊有多種好處。包括但不限於:被保護的村民會拒絕其他派系、一些村民為你提供特殊交易、新的村民偶爾會加入村莊。\n 要控制一個村莊,你需要先進行捕獲操作。建造一個村莊圖騰(如果沒有的話),然後與它交互以開始捕獲過程。但請注意,其他派系可能會嘗試保衛他們自己的村莊。", + "guide.vampirism.items.title": "物品", + "guide.vampirism.items.vampire_fang.text": "由血族掉落。拿著它右擊可以讓自己感染上“吸血之疾”。", + "guide.vampirism.items.human_heart.text": "由獵人掉落,血族可以通過吃下它來填滿血族血條。", + "guide.vampirism.items.injection_empty.text": "這個注射器的蒜頭版本可以讓你對“吸血之疾”免疫並成為一名獵人。\n如果你想在成為獵人後變成血族,這個“嗜血“版本會讓你擺脫對其的免疫並成為血族。", + "guide.vampirism.items.blood_bottle.text": "可以儲存血液。血族可以通過右擊以喝掉裡面的血液。要填充血液,你可以通過將其放在快捷欄然後吸生物的血來填充它,放在快捷欄的玻璃瓶也會因此而轉換為血瓶。", + "guide.vampirism.items.pure_blood_0.text": "下降了%s,具體取決於他們的級別。存在於不同的層次。", + "guide.vampirism.items.hunter_intel_0.text": "可以由%s合成。需要升到一定的血族獵人等級才能使用它。", + "guide.vampirism.items.item_garlic.text": "能在一些村莊找到。你可以以類似種植胡蘿蔔的方法種植它。", + "guide.vampirism.items.pitchfork.text": "能造成大量的傷害。", + "guide.vampirism.items.vampire_book.text": "能在地牢、廢棄礦井、金字塔和其他的戰利品箱子找到它。高階血族和高階獵人很少會掉落它。是在作為血族升級時的材料。", + "guide.vampirism.items.vampire_blood_bottle.text": "會在使用%s殺死%s時掉落,也由%s掉落。可以用於血藥等方面。", + "guide.vampirism.items.crossbows": "弩弓", + "guide.vampirism.items.crossbows.text": "有幾種不同的弩,其中一些需要特殊技能才能製作或使用。它們使用%s。(科技弓使用%s)。\\n§4十字弓只能由血族獵人使用。§r", + "guide.vampirism.items.crossbow_arrow_normal.text": "被用於弩弓。", + "guide.vampirism.items.armor_of_swiftness": "迅捷護甲", + "guide.vampirism.items.armor_of_swiftness.text": "這套護甲十分地輕,所以你可以跑得更快。它有不同的版本,更好的版本甚至會給你一個跳躍提升效果。 §4只能被血族獵人使用§r", + "guide.vampirism.items.hunter_coat": "獵人外套", + "guide.vampirism.items.hunter_coat.text": "專為血族獵人設計的盔甲。如果裝備齊全,它就能讓你在血瞳視覺能力下保持隱藏,而且還能保護你不受“冰凍”技能的傷害。但血族伯爵還是能讓你的速度減慢一點。這套裝備也會讓你能對所有咬你的血族造成額外傷害。 §4只能被血族獵人使用§r", + "guide.vampirism.items.hunter_axe.text": "給予血族極高的擊退和額外的傷害。§4只能被血族獵人使用§r", + "guide.vampirism.items.stake.text": "對於被訓練過的血族獵人非常有用。如果解鎖了它們對應的技能,它們就可以秒殺生命值低於總生命值%s的血族。", + "guide.vampirism.items.holy_water_bottle.text": "聖水是抵抗血族的重要武器。\n它既可以被轉換成噴濺型聖水來直接傷害血族,也可以使用更進一步的配方。\n\n有兩種方法可以製造聖水。\n它可以從專門從事血族狩獵的牧師村民那裡買到,如果你已經學會了怎麼做並解鎖了對應的技能,你也可以通過在教堂祭壇對%s進行祝聖儀式(拿著它右擊祭壇)來製造聖水。\n%s可以通過添加%s到水瓶中獲得。", + "guide.vampirism.items.holy_salt.text": "聖鹽是聖水的主要成分。\n你既可以從一些牧師村民中買到它,也可以在教堂祭壇對%s進行祝聖儀式來得到它(拿著它右擊祭壇)。\n%s也可以在箱子中被找到,如果你已經學會了怎麼製作它,將水放入到%s中烹煮也可以獲得它。", + "guide.vampirism.items.purified_garlic.text": "在將大蒜的主要成分提取出來之後你就能得到純化大蒜。\n它可以被用於強力的配方或增強%s的效果。", + "guide.vampirism.items.item_alchemical_fire.text": "這種精心製作的複合粉末製造了一種不會熄滅的火種,但它並不會蔓延。\n你可以用它來裝飾或防禦,也可以用它來製造火之箭。", + "guide.vampirism.items.obsidian_armor": "黑曜石獄甲套", + "guide.vampirism.items.obsidian_armor.text": "這件盔甲是用凝固的熔岩製成的。\\它很有保護性,但也很重,因此會減慢你的速度。\\由於它的性質,它是防火的,所以如果裝備齊全,你就不必害怕火。\\但要小心,熔岩還是可能穿透它。", + "guide.vampirism.items.heart_seeker.text": "在你的敵人周圍跳舞,優雅地刺穿他們的心臟,只要你學會了如何使用它。\\你必須用血(例如使用血底座)來造成合理的傷害。\\你必須習慣每一把劍。一開始你只能非常緩慢地揮舞它,但是每一個被擊敗的怪物你都可以更快地揮舞它。", + "guide.vampirism.items.heart_striker.text": "面對你的敵人,只要你學會了如何使用它,就可以輕鬆地擊敗他們。\\你必須用血(例如使用血座)來造成合理的傷害。\\你必須習慣每一把劍。一開始你只能非常緩慢地揮舞它,但是每一個被擊敗的怪物你都可以更快地揮舞它。", + "guide.vampirism.items.blood_infused_iron_ingot.text": "這是用血液與鐵錠反應而成的特製鐵錠。可以被用於一些血族武器的合成。", + "guide.vampirism.items.vampire_cloak_black_red.text": "現代血族有時尚意識,所以他們需要一些花哨的衣服。這件時髦的斗篷可能正是你想要的。它不僅有一個有趣的模式,但它也是完美的定制血族。它也有不同的顏色。不過,這件時裝並不便宜。", + "guide.vampirism.items.feeding_adapter.text": "可用於直接從庫存中的血液容器中餵食或填充。", + "guide.vampirism.items.vampire_minion_binding.text": "血族領主可以使用%s右擊血族NPC使其成為他們的僕從。\\根據僕從的當前等級,可以分別使用%s(%s-%s)、%s(%s-%s)或%s(%s-%s)來提高僕從的能力一個等級並獲得額外的統計點。\\這些物品可以作為%s的獎勵獲得。", + "guide.vampirism.items.hunter_minion_equipment.text": "獵人NPC上的獵人領主可以使用%s來正確裝備它並讓它為他們工作。\\根據僕從%s(%s-%s)的當前等級,%s(%s-%s)或%s(%s-%s)可以分別用來提高僕從的能力一個等級並獲得額外的統計點。\\這些物品可以作為獎勵從a%s。", + "guide.vampirism.blocks.title": "方塊", + "guide.vampirism.blocks.castle_block_dark_brick.text": "裝飾性方塊。能防止非血族生物的生成。其變體暗石將不允許實體在其上生成。", + "guide.vampirism.blocks.vampire_orchid.text": "一種花。能在血族生物群系被找到。", + "guide.vampirism.blocks.altar_infusion.text": "多方塊結構,被用於血族的升級。", + "guide.vampirism.blocks.hunter_table.text": "被用於合成%s的方塊。", + "guide.vampirism.blocks.church_altar.text": "能在一些村莊的教堂裡找到。如果你是血族,你可以用它來變回普通的人類。", + "guide.vampirism.blocks.weapon_table.text": "用來製造幾種獵手武器和工具。有些食譜使用熔岩,所以你必須右擊熔岩桶來填充熔岩。\\n§4只能由血族獵人§r使用,並且需要特殊技能。", + "guide.vampirism.blocks.blocks.coffin.text": "能讓血族在白天睡覺。", + "guide.vampirism.blocks.item_med_chair.text": "用於注射%s和%s的椅子。", + "guide.vampirism.blocks.alchemical_cauldron.text": "被用於多個煉金術配方的合成。§4只能被血族獵人使用§r,並且還需要特殊的技能。", + "guide.vampirism.blocks.garlic_beacon_normal.text": "將大蒜顆粒擴散到空氣中以防止血族產卵並削弱附近的血族。普通版本影響的區域為%s乘%s塊,從基岩到周圍天空,改進版本影響的區域為%s乘%s塊。它對血族的效果可以通過右擊%s來暫時增強。增強後,它甚至會使附近的血族玩家失明。", + "guide.vampirism.blocks.altar_inspiration.text": "被用於血族的升級。", + "guide.vampirism.blocks.blood_container.text": "能存儲大量的血液。拿著血瓶(潛行)右擊它以存儲或取出血液。", + "guide.vampirism.blocks.blood_pedestal.text": "能被用於充能以血液為能源的物品。將其放置於任意血液容器或液槽的頂端,然後通過拿著可被充能的物品右擊它來充能。", + "guide.vampirism.blocks.blood_grinder.text": "這台先進的機器能夠研磨某些物品以提取血液。這包括%s這樣的項目,但也包括%s和一些修改的項目。然而,提取的血液是不純的。將其放在%s上以篩選結果。它的作用類似於漏斗,從上面的庫存中提取合適的專案,並接受扔在其上的專案。", + "guide.vampirism.blocks.blood_sieve.text": "這個方塊可以被用於提純%s,它是由%s生產的。它也許也可以被用於其他模組的血液轉換。把它放在一個血液容器的頂部,然後從上面泵入血液以過濾血液。它還能自動地引流其上方容器中的渾濁血液。", + "guide.vampirism.blocks.totem_top_crafted.text": "曾經控制過一個村莊。有一個脆弱的版本,有時會發現在村莊和一個正常的版本,可以作為一個任務獎勵,並用於控制人工建造的村莊。", + "guide.vampirism.blocks.totem_base.text": "用於控制村莊。", + "guide.vampirism.blocks.potion_table.text": "獵人可以使用藥水桌。它就像一個釀造台,但提供額外的食譜和好處。通過適當的技能,你可以製作非常持久的藥劑,非常強大的藥劑或以前無法獲得的藥劑。", + "guide.vampirism.common.minion_control": "僕從有一個庫存,你可以用來儲存物品。通過與您的僕從互動,您可以訪問上述庫存,還可以配置僕從的外觀。您還可以在此螢幕中向僕從下達命令。或者,您可以使用僕從命令熱鍵(%s)一次向所有僕從下達命令。你也可以在螢幕顯示時按空白鍵從動作功能表切換到僕從任務功能表。因此,綁定其中一把鑰匙就足夠了。\\要從您的命令中排除某個特定的僕從(除%s外),您可以按一下僕從交互螢幕中的小鎖圖示。\\當僕從受重傷時,它會傳送出去以從傷口中恢復。治癒後,它會通知您,您可以使用%s命令將其回檔。" +} +