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PointParticle.h
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PointParticle.h
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/*******************************************************************************
PointParticle: Simple class for describing a particle which has a finite
lifetime.
Copyright (c) 2006-2008 Jordan Van Aalsburg
This file is part of the Dynamics Toolset.
The Dynamics Toolset is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option) any
later version.
The Dynamics Toolset is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License
along with the Dynamics Toolset. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
#ifndef POINT_PARTICLE_H
#define POINT_PARTICLE_H
// Vrui includes
//
#include <Geometry/Point.h>
#include <GL/GLColor.h>
/** Data structure describing a particle with a finite lifetime.
*
* The PointParticle struct is essentially the same as the ColorPoint
* struct with the addition of lifetime and frame members.
*/
struct PointParticle
{
/** Constructor.
*
* \param position The position of the particle.
* \param lifetime The lifetime (maximum number of frames) for the particle.
*/
PointParticle(const Geometry::Point<double,3>& position, unsigned int lifetime) :
pos(position), frame(0), lifetime(lifetime)
{
color[3]=255; // default alpha vaule = 1.0 (opaque)
}
GLColor<GLubyte, 4> color; ///< The color (rgba) of the particle.
Geometry::Point<float,3> pos; ///< The position of the particle.
unsigned int frame; ///< Current frame.
unsigned int lifetime; ///< Maximum number of frames.
};
#endif