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ColorPoint.h
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ColorPoint.h
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/*******************************************************************************
ColorPoint: Simple class for describing a particle's position and color.
Copyright (c) 2006-2008 Jordan Van Aalsburg
This file is part of the Dynamics Toolset.
The Dynamics Toolset is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option) any
later version.
The Dynamics Toolset is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License
along with the Dynamics Toolset. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
#ifndef COLOR_POINT_H
#define COLOR_POINT_H
// Vrui includes
//
#include <Geometry/Point.h>
#include <GL/GLColor.h>
/** Data structure describing the color and position of a particle.
*/
struct ColorPoint
{
/** Constructor.
*/
ColorPoint() :
color(GLColor<GLubyte, 4> ()), pos(Geometry::Point<float,3>())
{
color[3]=255; //default alpha value = 1.0 (opaque)
}
GLColor<GLubyte, 4> color; ///< The color (rgba) of the particle.
Geometry::Point<float,3> pos; ///< The position of the particle.
};
#endif