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Terrain Height #14

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charredUtensil opened this issue Oct 24, 2023 · 0 comments
Open

Terrain Height #14

charredUtensil opened this issue Oct 24, 2023 · 0 comments
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difficult This is a complicated issue that requires some detailed understanding of software engineering. future This should not be attempted until many other issues are completed.

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@charredUtensil
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This literally adds an entire extra dimension of problems. From a purely gameplay perspective, terrain variations limit where buildings can be placed, so a good level needs some nice flat areas that are not necessarily at the spawn. From an aesthetic perspective, the caves are going to look weird if water isn't flat, or if there's dry land below the water. Lava should be relatively flat, and should probably only erode downhill or up very gentle slopes.

@charredUtensil charredUtensil added future This should not be attempted until many other issues are completed. difficult This is a complicated issue that requires some detailed understanding of software engineering. labels Oct 24, 2023
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Labels
difficult This is a complicated issue that requires some detailed understanding of software engineering. future This should not be attempted until many other issues are completed.
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