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charredUtensil opened this issue
Oct 24, 2023
· 0 comments
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difficultThis is a complicated issue that requires some detailed understanding of software engineering.futureThis should not be attempted until many other issues are completed.
This literally adds an entire extra dimension of problems. From a purely gameplay perspective, terrain variations limit where buildings can be placed, so a good level needs some nice flat areas that are not necessarily at the spawn. From an aesthetic perspective, the caves are going to look weird if water isn't flat, or if there's dry land below the water. Lava should be relatively flat, and should probably only erode downhill or up very gentle slopes.
The text was updated successfully, but these errors were encountered:
charredUtensil
added
future
This should not be attempted until many other issues are completed.
difficult
This is a complicated issue that requires some detailed understanding of software engineering.
labels
Oct 24, 2023
difficultThis is a complicated issue that requires some detailed understanding of software engineering.futureThis should not be attempted until many other issues are completed.
This literally adds an entire extra dimension of problems. From a purely gameplay perspective, terrain variations limit where buildings can be placed, so a good level needs some nice flat areas that are not necessarily at the spawn. From an aesthetic perspective, the caves are going to look weird if water isn't flat, or if there's dry land below the water. Lava should be relatively flat, and should probably only erode downhill or up very gentle slopes.
The text was updated successfully, but these errors were encountered: