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Errors in max hostiles computation #66

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charredUtensil opened this issue Dec 12, 2024 · 0 comments
Open

Errors in max hostiles computation #66

charredUtensil opened this issue Dec 12, 2024 · 0 comments

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@charredUtensil
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  1. There is an off by one error - right now, spawns won't happen if they put the hostiles over the cap.
  2. Sleeping monsters are counted against the limit despite not actually being a threat. This leads to issues where revealing a cave of 3 sleeping monsters can stop all spawns.

The code should be reworked to track the number of actual threats.

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