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There is an off by one error - right now, spawns won't happen if they put the hostiles over the cap.
Sleeping monsters are counted against the limit despite not actually being a threat. This leads to issues where revealing a cave of 3 sleeping monsters can stop all spawns.
The code should be reworked to track the number of actual threats.
The text was updated successfully, but these errors were encountered:
The code should be reworked to track the number of actual threats.
The text was updated successfully, but these errors were encountered: