Bump submodule to be up to date with recent changes and fix examples … #331
Workflow file for this run
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name: "Build (GCC/Clang/MSVC)" | |
on: | |
push: | |
paths: | |
- 'cmake/**' | |
- 'examples/**' | |
- 'external/**' | |
- 'framework/**' | |
- 'CMakeLists.txt' | |
pull_request: | |
workflow_dispatch: | |
env: | |
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) | |
BUILD_TYPE: Release | |
jobs: | |
linux: | |
name: ${{ matrix.config.name }}, VulkanSDK ${{ matrix.vulkan-sdk }} | |
runs-on: ubuntu-20.04 | |
strategy: | |
fail-fast: false | |
matrix: | |
config: | |
#- { | |
# name: "linux: clang", | |
# cc: "clang", | |
# cxx: "clang++" | |
#} | |
- { | |
name: "linux: gcc", | |
cc: "gcc-13", | |
cxx: "g++-13" | |
} | |
# note: if a specific vulkan version (e.g. 1.1.x, or < 1.2.135) needs testing, you can add it here: | |
# (not that ubuntu-latest (20.04) only supports >= v1.2.148 via apt) | |
vulkan-sdk: ["latest", "1.3.216"] | |
steps: | |
- name: Checkout repository and submodules | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Create Build Environment | |
shell: bash | |
# Some projects don't allow in-source building, so create a separate build directory | |
# We'll use this as our working directory for all subsequent commands | |
run: | | |
# Add lunarg apt sources | |
wget -qO - https://packages.lunarg.com/lunarg-signing-key-pub.asc | sudo apt-key add - | |
if [ "${{ matrix.vulkan-sdk }}" = "latest" ]; then | |
sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-focal.list https://packages.lunarg.com/vulkan/lunarg-vulkan-focal.list | |
else | |
sudo wget -qO /etc/apt/sources.list.d/lunarg-vulkan-${{ matrix.vulkan-sdk }}-focal.list https://packages.lunarg.com/vulkan/${{ matrix.vulkan-sdk }}/lunarg-vulkan-${{ matrix.vulkan-sdk }}-focal.list | |
fi | |
# For GCC-13 | |
sudo add-apt-repository -y ppa:ubuntu-toolchain-r/ppa | |
# Update package lists | |
sudo apt-get update -qq | |
# Install dependencies | |
sudo apt-get install -y \ | |
vulkan-sdk \ | |
libassimp-dev \ | |
xorg-dev \ | |
g++-13 \ | |
gcc-13 | |
# clang does not yet (<= 12) support "Down with typename" (P0634R3), which is used in libstdc++ >= 11 in the ranges-header | |
if [ "${{ matrix.config.cc }}" = "clang" ]; then | |
sudo apt remove libgcc-11-dev gcc-11 | |
fi | |
cmake -E make_directory ${{ runner.workspace }}/build | |
- name: Configure CMake | |
# Use a bash shell so we can use the same syntax for environment variable | |
# access regardless of the host operating system | |
shell: bash | |
working-directory: ${{ runner.workspace }}/build | |
run: | | |
export CC=${{ matrix.config.cc }} | |
export CXX=${{ matrix.config.cxx }} | |
cmake \ | |
-DCMAKE_BUILD_TYPE=$BUILD_TYPE \ | |
-Davk_toolkit_BuildHelloWorld=ON \ | |
-DASSIMP_BUILD_ASSIMP_TOOLS=OFF \ | |
-DASSIMP_BUILD_TESTS=OFF \ | |
-DINJECT_DEBUG_POSTFIX=OFF \ | |
-DGLFW_BUILD_EXAMPLES=OFF \ | |
-DGLFW_BUILD_TESTS=OFF \ | |
-DGLFW_BUILD_DOCS=OFF \ | |
-DGLFW_INSTALL=OFF \ | |
$GITHUB_WORKSPACE | |
- name: Build | |
shell: bash | |
working-directory: ${{ runner.workspace }}/build | |
run: cmake --build . | |
windows: | |
name: ${{ matrix.config.name }}, windows-2019, VulkanSDK ${{ matrix.vulkan-sdk }} | |
runs-on: windows-2019 | |
env: | |
vulkan_sdk: "$GITHUB_WORKSPACE/vulkan_sdk/" | |
strategy: | |
fail-fast: false | |
matrix: | |
config: | |
- { | |
name: "windows: msvc", | |
cc: "cl", | |
cxx: "cl" | |
} | |
# note: if a specific vulkan version (e.g. 1.1.x, or < 1.2.135) needs testing, you can add it here: | |
vulkan-sdk: ["latest", "1.2.198.1"] | |
steps: | |
# IMPORTANT: apparently checkout@v3 pulls to ${{ github.event.repository.name }}/${{ github.event.repository.name }} instead of just ${{ github.event.repository.name }} on windows | |
- name: Checkout repository and submodules | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Create Build Environment | |
working-directory: ${{ runner.workspace }}/${{ github.event.repository.name }} | |
shell: pwsh | |
# Some projects don't allow in-source building, so create a separate build directory | |
# We'll use this as our working directory for all subsequent commands | |
run: | | |
If ('${{ matrix.vulkan-sdk }}' -eq 'latest') { | |
# the download URL for the latest SDK version changes sometimes (every four months or so?)... | |
curl -LS -o vulkan-sdk.exe https://sdk.lunarg.com/sdk/download/latest/windows/vulkan-sdk.exe | |
} Else { | |
curl -LS -o vulkan-sdk.exe https://sdk.lunarg.com/sdk/download/${{ matrix.vulkan-sdk }}/windows/VulkanSDK-${{ matrix.vulkan-sdk }}-Installer.exe | |
} | |
7z x vulkan-sdk.exe -o"${{ env.vulkan_sdk }}" | |
mkdir "${{ env.vulkan_sdk }}Include/vma/" | |
curl -LS -o "${{ env.vulkan_sdk }}Include/vma/vk_mem_alloc.h" https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/blob/master/include/vk_mem_alloc.h?raw=true | |
cmake -E make_directory ${{ runner.workspace }}/${{ github.event.repository.name }}/build | |
- name: Configure CMake | |
shell: pwsh | |
working-directory: ${{ runner.workspace }}/${{ github.event.repository.name }}/build | |
run: | | |
$env:CC="${{ matrix.config.cc }}" | |
$env:CXX="${{ matrix.config.cxx }}" | |
$env:Path += ";${{ env.vulkan_sdk }}\;${{ env.vulkan_sdk }}\Bin\" | |
cmake ` | |
-DCMAKE_BUILD_TYPE=$BUILD_TYPE ` | |
-Davk_toolkit_BuildHelloWorld=ON ` | |
${{ runner.workspace }}/${{ github.event.repository.name }} -G "Visual Studio 16 2019" -A x64 | |
- name: Build | |
shell: bash | |
working-directory: ${{ runner.workspace }}/${{ github.event.repository.name }}/build | |
run: VULKAN_SDK=${{ env.vulkan_sdk }} cmake --build . --config $BUILD_TYPE | |
windows-latest: | |
name: ${{ matrix.config.name }}, windows-latest, VulkanSDK ${{ matrix.vulkan-sdk }} | |
runs-on: windows-latest | |
env: | |
vulkan_sdk: "$GITHUB_WORKSPACE/vulkan_sdk/" | |
strategy: | |
fail-fast: false | |
matrix: | |
config: | |
- { | |
name: "windows: msvc", | |
cc: "cl", | |
cxx: "cl" | |
} | |
# note: if a specific vulkan version (e.g. 1.1.x, or < 1.2.135) needs testing, you can add it here: | |
vulkan-sdk: ["latest", "1.2.198.1"] | |
steps: | |
# IMPORTANT: apparently checkout@v3 pulls to ${{ github.event.repository.name }}/${{ github.event.repository.name }} instead of just ${{ github.event.repository.name }} on windows | |
- name: Checkout repository and submodules | |
uses: actions/checkout@v3 | |
with: | |
submodules: recursive | |
- name: Create Build Environment | |
working-directory: ${{ runner.workspace }}/${{ github.event.repository.name }} | |
shell: pwsh | |
# Some projects don't allow in-source building, so create a separate build directory | |
# We'll use this as our working directory for all subsequent commands | |
run: | | |
If ('${{ matrix.vulkan-sdk }}' -eq 'latest') { | |
# the download URL for the latest SDK version changes sometimes (every four months or so?)... | |
curl -LS -o vulkan-sdk.exe https://sdk.lunarg.com/sdk/download/latest/windows/vulkan-sdk.exe | |
} Else { | |
curl -LS -o vulkan-sdk.exe https://sdk.lunarg.com/sdk/download/${{ matrix.vulkan-sdk }}/windows/VulkanSDK-${{ matrix.vulkan-sdk }}-Installer.exe | |
} | |
7z x vulkan-sdk.exe -o"${{ env.vulkan_sdk }}" | |
mkdir "${{ env.vulkan_sdk }}Include/vma/" | |
curl -LS -o "${{ env.vulkan_sdk }}Include/vma/vk_mem_alloc.h" https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/blob/master/include/vk_mem_alloc.h?raw=true | |
cmake -E make_directory ${{ runner.workspace }}/${{ github.event.repository.name }}/build | |
- name: Configure CMake | |
shell: pwsh | |
working-directory: ${{ runner.workspace }}/${{ github.event.repository.name }}/build | |
run: | | |
$env:CC="${{ matrix.config.cc }}" | |
$env:CXX="${{ matrix.config.cxx }}" | |
$env:Path += ";${{ env.vulkan_sdk }}\;${{ env.vulkan_sdk }}\Bin\" | |
cmake ` | |
-DCMAKE_BUILD_TYPE=$BUILD_TYPE ` | |
-Davk_toolkit_BuildHelloWorld=ON ` | |
${{ runner.workspace }}/${{ github.event.repository.name }} -G "Visual Studio 17 2022" -A x64 | |
- name: Build | |
shell: bash | |
working-directory: ${{ runner.workspace }}/${{ github.event.repository.name }}/build | |
run: VULKAN_SDK=${{ env.vulkan_sdk }} cmake --build . --config $BUILD_TYPE |