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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN">
<html>
<head>
<meta content="text/html; charset=utf-8" http-equiv="content-type">
<link rel="stylesheet" type="text/css" href="default.css">
<title>Online Mobile DM Screen</title>
<style media="screen" type="text/css">
html, body {
margin: 0;
padding: 0;
}
dt { background-color:#CAAD6B; }
h3 { padding:0; margin:0; background-color:#E0E4C0; text-align:center;}
table.noborder, td.noborder { border-style: none;}
.nobackground { background:rgba(0,0,0,0);}
td { border: 1px solid #CAAD6B;}
th { border: 1px solid #CAAD6B; background-color: #CAAD6B;}
a { text-decoration: underline !important; font-weight: bold !important;}
/* For smaller table font */
.small-font table tr td {
padding:0px 0px 0px 0px;
font-size: 10px;
}
.small-font th {
font-size: 10px;
}
/* TOC Collapsable Stuff */
.collapsibleList li > input + * {
display: none;
}
.collapsibleList li > input:checked + * {
display: block;
}
.collapsibleList li > input {
display: none;
}
ol {
counter-reset: li; /* Initiate a counter */
list-style: none; /* Remove default numbering */
padding: 0;
margin-bottom: 4em;
text-shadow: 0 1px 0 rgba(0,0,0,.2);
}
ol ol {
margin: 0 0 0 2em;
}
.collapsibleList a, label {
letter-spacing: .05em;
font-variant: small-caps;
font-weight: bold !important;
position: relative;
display: block;
padding: .4em .4em .4em 2em;
*padding: .4em;
margin: .5em 0;
background: #CAAD6B;
color: #FFF;
text-decoration: none !important;
border-radius: .3em;
transition: all .3s ease-out;
}
.collapsibleList a:before {
content: counter(li);
counter-increment: li;
position: absolute;
left: -1.3em;
top: 50%;
margin-top: -1.3em;
background: #581A0F;
color: #FFFFFF;
height: 2em;
width: 2em;
line-height: 2em;
border: .2em solid #FFF;
text-align: center;
border-radius: 2em;
transition: all .3s ease-out;
}
/* This is for the version number in the upper right hand corner */
.ribbon {
background: #581A0F;
border-left: 1px groove #CAAD6B;
border-right: 1px groove #CAAD6B;
border-radius: 5px 5px 0px 0px;
box-shadow: 5px 0 0 #581A0F,
-5px 0 0 #581A0F;
height: 52px;
margin: 0 5px;
position: relative;
float: right;
top: 40px;
right: 7px;
width: 40px;
z-index: 1;
-webkit-filter: drop-shadow(0 2px 5px hsla(0,0%,0%,.5));
}
/* Uncomment to give a banner effect */
.ribbon:after,
.ribbon:before {
border-top: 10px solid #581A0F;
content: '';
height: 0;
position: absolute;
top: 100%;
width: 0;
z-index: 1;
}
.ribbon:after {
border-left: 27px solid transparent;
right: -6px;
z-index: 1;
}
.ribbon:before {
border-right: 27px solid transparent;
z-index: 1;
left: -6px;
}
/* This centers text in the banner */
.ribbon-text {
position: absolute;
top: 40%;
left: 50%;
height: 30%;
width: 50%;
margin: -15% 0 0 -47%;
font-weight: bold;
font-size: 10px;
color: #f0f0f0;
text-align: center;
}
.behind { position: relative;
z-index: 0;
padding-top: 5px;
}
/* Back to top option */
nav {
position: relative;
z-index: 2;
top: 0px;
background: #fff;
}
.to-top, .to-top a, .to-top a:visited {
position:fixed;
top:0;
z-index:1;
display: block !important;
width:100%;
text-decoration: none !important;
text-shadow: 0 1px 0 rgba(0,0,0,.2);
color: #FFFFFF !important;
line-height: 2em;
text-align: center;
letter-spacing: .05em;
font-variant: small-caps;
font-weight: bold !important;
background: #581A0F;
}
body {
text-rendering: optimizeLegibility;
}
</style>
</head>
<body>
<nav>
<div style="position: relative;">
<div class="ribbon">
<div class="ribbon-text">Version<br /> 0.1
</div>
</div>
<div class="behind">
<h1 id="toc">Table of Contents</h1>
</div>
<i>Expand out the section and subsection you need to quickly go to the topic you need.</i>
</div>
<ol type="I" class="collapsibleList">
<li>
<label for="Ability-Checks">Ability Checks</label>
<input type="checkbox" id="Ability-Checks" />
<ol type="A">
<li class="file"><a href="#skills">Skill Checks</a></li>
<li class="file"><a href="#difficultyclasses">Difficulty Classes</a></li>
</ol>
</li>
<li>
<label for="Ability-Scores">Ability Scores</label>
<input type="checkbox" id="Ability-Scores" />
<ol type="i">
<li class="file"><a href="#abilityscores">Ability Scores</a></li>
<li class="file"><a href="#abilitymodifiers">Ability Modifiers</a></li>
<li><label for="Strength-Scores">Strength</label>
<input type="checkbox" id="Strength-Scores" />
<ol type="a">
<li class="file"><a href="#strength">Strength</a></li>
<li class="file"><a href="#athletics">Athletics</a></li>
<li class="file"><a href="#featsofstrength">Feats of Strength</a></li>
</ol>
</li>
<li><label for="Dex-Scores">Dexterity</label>
<input type="checkbox" id="Dex-Scores" />
<ol type="a">
<li class="file"><a href="#dexterity">Dexterity</a></li>
<li class="file"><a href="#acrobatics">Acrobatics</a></li>
<li class="file"><a href="#sleightofhand">Sleight of Hand</a></li>
<li class="file"><a href="#stealth">Stealth</a></li>
<li class="file"><a href="#picklock">Pick Lock, Disarm Trap, Other</a></li>
</ol>
</li>
<li><label for="Con-Scores">Constitution</label>
<input type="checkbox" id="Con-Scores" />
<ol type="a">
<li class="file"><a href="#constitution">Constitution</a></li>
<li class="file"><a href="#concentration">Concentration</a></li>
<li class="file"><a href="#forcedmarch">Forced March</a></li>
<li class="file"><a href="#air">Air</a></li>
<li class="file"><a href="#food">Food</a></li>
<li class="file"><a href="#water">Water</a></li>
</ol>
</li>
<li><label for="Int-Scores">Intelligence</label>
<input type="checkbox" id="Int-Scores" />
<ol type="a">
<li class="file"><a href="#intelligence">Intelligence</a></li>
<li class="file"><a href="#arcana">Arcana, History, Nature, Religion</a></li>
<li class="file"><a href="#investigation">Investigation, Other</a></li>
</ol>
</li>
<li><label for="Wis-Scores">Wisdom</label>
<input type="checkbox" id="Wis-Scores" />
<ol type="a">
<li class="file"><a href="#wisdom">Wisdom</a></li>
<li class="file"><a href="#insight">Insight, Perception</a></li>
<li class="file"><a href="#survival">Survival</a></li>
<li class="file"><a href="#animalhandling">Animal Handling, Medicine, Other</a></li>
</ol>
</li>
<li><label for="Cha-Scores">Charisma</label>
<input type="checkbox" id="Cha-Scores" />
<ol type="a">
<li class="file"><a href="#charisma">Charisma</a></li>
<li class="file"><a href="#deception">Deception</a></li>
<li class="file"><a href="#intimidation">Intimidation</a></li>
<li class="file"><a href="#performance">Performance</a></li>
<li class="file"><a href="#persuasion">Persuasion</a></li>
</ol>
</li>
</ol>
</li>
<li>
<label for="Combat">Combat</label>
<input type="checkbox" id="Combat" />
<ol type="i">
<li><label for="Conditions">Conditions</label>
<input type="checkbox" id="Conditions" />
<ol type="a">
<li class="file"><a href="#conditions">Conditions</a></li>
<li class="file"><a href="#blinded">Blinded</a></li>
<li class="file"><a href="#charmed">Charmed</a></li>
<li class="file"><a href="#deafened">Deafened</a></li>
<li class="file"><a href="#frightened">Frightened</a></li>
<li class="file"><a href="#grappled">Grappled</a></li>
<li class="file"><a href="#incapacitated">Incapacitated</a></li>
<li class="file"><a href="#invisible">Invisible</a></li>
<li class="file"><a href="#paralyzed">Paralyzed</a></li>
<li class="file"><a href="#petrified">Petrified</a></li>
<li class="file"><a href="#poisoned">Poisoned</a></li>
<li class="file"><a href="#restrained">Restrained</a></li>
<li class="file"><a href="#stunned">Stunned</a></li>
<li class="file"><a href="#unconscious">Unconscious</a></li>
</ol>
</li>
<li class="file"><a href="#exhaustion">Exhaustion</a></li>
<li class="file"><a href="#damagetypes">Damage Types</a></li>
<li class="file"><a href="#damageseverity">Damage Severity</a></li>
<li class="file"><a href="#aoetargets">Targets in Areas of Effect</a></li>
<li class="file"><a href="#cover">Cover</a></li>
<li class="file"><a href="#combatactions">Actions In Combat</a></li>
<li class="file"><a href="#stealthrules">The Rules of Stealth</a></li>
<li class="file"><a href="#grappling">Grappling, Shoving, and Climbing onto Bigger Creatures</a></li>
<li class="file"><a href="#readying">Readying an Action</a></li>
<li class="file"><a href="#death">Dropping to 0 Hit Points</a></li>
<li class="file"><a href="#wildmagic">Wild Magic Surge</a></li>
</ol>
</li>
<li>
<label for="Creatures">Adventuring</label>
<input type="checkbox" id="Creatures" />
<ol type="i">
<li class="file"><a href="#adventuring">Adventuring</a></li>
<li class="file"><a href="#characterlevel">PC Leveling Requirements</a></li>
<li class="file"><a href="#currency">Currency Exchange Rates</a></li>
<li class="file"><a href="#services">Adventuring Services</a></li>
<li class="file"><a href="#lifestyle">Lifestyle Expenses</a></li>
<li class="file"><a href="#lodging">Food, Drink, and Lodging</a></li>
<li class="file"><a href="#maptravelpace">Map Travel Pace</a></li>
<li class="file"><a href="#speed">Party Speed</a></li>
<li class="file"><a href="#encounterdistance">Encounter Distance</a></li>
<li class="file"><a href="#vision">Vision and Light</a></li>
<li class="file"><a href="#light">Light Sources</a></li>
<li class="file"><a href="#traps">Trap Save DCs and Attack Bonuses</a></li>
<li class="file"><a href="#damageseverity">Damage Severity and Level</a></li>
<li class="file"><a href="#improvizingdamage">Improvising Damage</a></li>
<li class="file"><a href="#objectac">Object AC</a></li>
<li class="file"><a href="#objecthp">Object HP</a></li>
<li class="file"><a href="#resting">Resting</a></li>
<li class="file"><a href="#weather">Weather</a></li>
<li class="file"><a href="#languages">Languages</a></li>
</ol>
<li>
<label for="randomtables">Random Tables</label>
<input type="checkbox" id="randomtables" />
<ol type="a">
<li class="file"><a href="#quickfind">Quick Find</a></li>
<li class="file"><a href="#somethinghappened">Something Happened</a></li>
<li class="file"><a href="#randomhazards">Dungeon Hazards</a></li>
<li class="file"><a href="#randomobstacles">Dungeon Obstacles</a></li>
<li><label for="mytraps">Random Traps</label>
<input type="checkbox" id="mytraps" />
<ol type="a">
<li class="file"><a href="#randomtraptrigger">Trap Trigger</a></li>
<li class="file"><a href="#randomtrapseverity">Trap Damage Severity</a></li>
<li class="file"><a href="#randomtrapeffect">Trap Effect</a></li>
</ol>
</li>
<li><label for="mytricks">Random Tricks</label>
<input type="checkbox" id="mytricks" />
<ol type="a">
<li class="file"><a href="#trickobjects">Trick Objects</a></li>
<li class="file"><a href="#trickeffects">Trick Effects</a></li>
</ol>
</li>
<li><label for="madness">Madness</label>
<input type="checkbox" id="madness" />
<ol type="a">
<li class="file"><a href="#shortterm">Short-Term Madness</a></li>
<li class="file"><a href="#longterm">Long-Term Madness</a></li>
<li class="file"><a href="#indefinite">Indefinite Madness</a></li>
<li><label for="Demon-Madness">Demononic Madness</label>
<input type="checkbox" id="Demon-Madness" />
<ol type="a">
<li class="file"><a href="#Baphomet">Madness of Baphomet</a></li>
<li class="file"><a href="#Demogorgon">Madness of Demogorgon</a></li>
<li class="file"><a href="#Frazurbluu">Madness of Fraz-Urb'luu</a></li>
<li class="file"><a href="#Grazzt">Madness of Graz'zt</a></li>
<li class="file"><a href="#Juiblex">Madness of Juiblex</a></li>
<li class="file"><a href="#Orcus">Madness of Orcus</a></li>
<li class="file"><a href="#Yeenoghu">Madness of Yeenoghu</a></li>
<li class="file"><a href="#Zuggtmoy">Madness of Zuggtmoy</a></li>
</ol>
</ol>
</li>
<li><label for="dungeondressing">Dungeon Dressing</label>
<input type="checkbox" id="dungeondressing" />
<ol type="a">
<li class="file"><a href="#dungeonnoises">Noises</a></li>
<li class="file"><a href="#dungeonair">Air</a></li>
<li class="file"><a href="#dungeonodor">Odor</a></li>
<li class="file"><a href="#dungeongeneralfeatures">General Features</a></li>
<li class="file"><a href="#dungeongeneralfurnishing">General Furnishing and Appoinments</a></li>
<li class="file"><a href="#dungeonreligiousarticles">Religious Articles and Furnishings</a></li>
<li class="file"><a href="#dungeonmagefurnishings">Mage Furnishings</a></li>
<li class="file"><a href="#dungeonpersonalitems">Utensils and Personal Items</a></li>
<li class="file"><a href="#dungeoncontainercontents">Container Contents</a></li>
<li class="file"><a href="#dungeonbooks">Books, Scrolls, and Tomes</a></li>
<li class="file"><a href="#trinkets">Trinkets</a></li>
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<h1 id="abilitychecks">
Ability Checks
</h1>
<h2 id="skills">
Skill Checks
</h2>
<table>
<tr>
<th>
Ability Score
</th>
<th>
Associated Skills
</th>
</tr>
<tr>
<td align="left">
Strength
</td>
<td align="left">
Athletics
</td>
</tr>
<tr>
<td align="left">
Dexterity
</td>
<td align="left">
Acrobatics, Sleight of Hand, Stealth
</td>
</tr>
<tr>
<td align="left">
Constitution
</td>
<td align="left">
N/A (See <a href="#constitution">Con Table</a>)
</td>
</tr>
<tr>
<td align="left">
Intelligence
</td>
<td align="left">
Arcana, History, Investigation, Nature, Religion
</td>
</tr>
<tr>
<td align="left">
Wisdom
</td>
<td align="left">
Animal Handling, Insight, Medicine, Perception, Survival
</td>
</tr>
<tr>
<td align="left">
Charisma
</td>
<td align="left">
Deception, Intimidation, Performance, Persuasion
</td>
</tr>
</table>
<h2 id="difficultyclasses">
Difficulty Classes
</h2>
<table>
<tr>
<th>
Task Difficulty
</th>
<th>
DC
</th>
</tr>
<tr>
<td align="left">
Trivial
</td>
<td align="left">
5
</td>
</tr>
<tr>
<td align="left">
Easy
</td>
<td align="left">
10
</td>
</tr>
<tr>
<td align="left">
Moderate
</td>
<td align="left">
15
</td>
</tr>
<tr>
<td align="left">
Hard
</td>
<td align="left">
20
</td>
</tr>
<tr>
<td align="left">
Very Hard
</td>
<td align="left">
25
</td>
</tr>
<tr>
<td align="left">
Nearly Impossible
</td>
<td align="left">
30
</td>
</tr>
</table>
<h1 id="abilityscores">
Ability Scores
</h1>
<table id="abilitymodifiers">
<tr><th colspan="4"><h3 class="nobackground">Ability Modifiers</h3></th></tr>
<tr><th>Score</th><th>Modifier</th><th>Score</th><th>Modifier</th></tr>
<tr><td>1</td><td>-5</td><td>16-17</td><td>+3</td></tr>
<tr><td>2-3</td><td>-4</td><td>18-19</td><td>+4</td></tr>
<tr><td>4-5</td><td>-3</td><td>20-21</td><td>+5</td></tr>
<tr><td>6-7</td><td>-2</td><td>22-23</td><td>+6</td></tr>
<tr><td>8-9</td><td>-1</td><td>24-25</td><td>+7</td></tr>
<tr><td>10-11</td><td>+0</td><td>26-27</td><td>+8</td></tr>
<tr><td>12-13</td><td>+1</td><td>28-29</td><td>+9</td></tr>
<tr><td>14-15</td><td>+2</td><td>30</td><td>+10</td></tr>
</table>
<dl>
<dt>
<h2 id="strength">
Strength
</h2>
</dt>
<dd>
<i>Strength measures bodily power and athletic training.</i>
</dd>
</dl>
<table>
<tr><th id="strength">Strength</th><th align="center">Used For...</th><th align="left">Rule</th></tr>
<tr><td align="left">Score</td><td align="left">Determines modifier</td><td align="left">Refer to <a href="#abilitymodifiers">this</a> chart</td></tr>
<tr><td /><td align="left">Carrying Capacity</td><td align="left">Strength score times 15 in pounds²</td></tr>
<tr><td /><td align="left">Push, Drag, or Lift</td><td align="left">Up to 2 times carrying capacity²</td></tr>
<tr><td align="left">Modifier</td><td align="left">Determines bonus to strength related rolls</td><td align="left">Refer to <a href="#abilitymodifiers">this</a> chart</td></tr>
<tr><td align="left">Save</td><td align="left">Opposing a force that would physically move or bind you</td><td align="left">1d20 + STR mod + Proficiency (if proficient)</td></tr>
<tr><td align="left">Strength Check</td><td align="left">Any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation.</td><td align="left">1d20 + STR mod</td></tr>
<tr><td /><td align="left">Breaking Manacles</td><td align="left">DC 20 check</td></tr>
<tr><td /><td align="left">Breaking Rope</td><td align="left">DC 17 check</td></tr>
<tr><td>Other possible uses</td><td align="left">Force open a stuck, locked, or barred door. Push through a tunnel that is too small. Hang on to a wagon while being dragged behind it. Tip over a statue. Keep a builder from rolling.</td><td /></tr>
</table>
² For each size category above medium, double the creatures carrying capacity and the amount it can pull, drag, or lift. For a tiny creature, half these weights.
<br> ² While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.
<dl><dt><h2>Strength Skills</h2></dt><dd><i>Below are all the skills associated with the Strength ability.</i></dd></dl>
<table>
<tr id="athletics">
<th colspan="2">
<center>
<h3 class="nobackground">
Athletics<sup>1</sup>
</h3>
</center>
</th>
</tr>
<tr>
<td align="left">
Automatic
</td>
<td align="left">
Climb a wall with plenty of handholds or a secure, knotted rope or rope ladder; swim in relatively calm water; jump a number of feet horizontally equal to half of your Strength score, or your full Strength score with a 10 foot running start; leap into the air a number of feet equal to half of (3 + your Strength modifier), or the full amount with a 10 foot running start <sup>2</sup>
</td>
</tr>
<tr>
<td align="left">
Easy
</td>
<td align="left">
Climb a wall lacking an adequate amount of handholds, tread water in rough conditions, jump a few feet farther than you normally could; during a long jump, clear an obstacle such as a low-lying hedge or wall of height ≤a fourth of the jump's distance
</td>
</tr>
<tr>
<td align="left">
Moderate
</td>
<td align="left">
Climb a rope dangling from a protrusion or overhang (i.e. lacking a vertical surface to brace against), swim in rough water or against a mild current
</td>
</tr>
<tr>
<td align="left">
Hard
</td>
<td align="left">
Climb a wall with very few handholds, catch yourself on a rope or other handhold in the middle or at the end of your jump, swim in violent water or against a strong current
</td>
</tr>
<tr>
<td align="left">
Very Hard
</td>
<td align="left">
Climb a slippery or sheer wall with little or no handholds, climb vertically along an overhang with adequate handholds, swim in stormy waters
</td>
</tr>
<tr id="featsofstrength">
<th colspan="2">
<center>
<h3 class="nobackground">
Feats of Strength - Other
</h3>
</center>
</th>
</tr>
<tr>
<td align="left">
Easy
</td>
<td align="left">
Force open a stuck or broken door, break free from weak bindings, pull a stuck or wedged object loose
</td>
</tr>
<tr>
<td align="left">
Moderate
</td>
<td align="left">
Break through a wooden door reinforced with iron, hang on to a wagon while being dragged behind it
</td>
</tr>
<tr>
<td align="left">
Hard
</td>
<td align="left">
Break through a heavy locked or barred door, topple a stone statue
</td>
</tr>
<tr>
<td align="left">
Very Hard
</td>
<td align="left">
Break through a heavy, reinforced door such as a prison or armory door, hold a door shut against a room filling with water
</td>
</tr>
</table>
<p>
<br>
<sup>1</sup> A PC can climb and swim under normal conditions without having to make a check; however, strenuous conditions may require that they pass an Athletics check. Each foot of movement during such a check costs an extra foot of movement, or an extra 2 feet if it is considered difficult terrain. Characters with climb and swim speeds ignore the extra costs associated with movement of this type. Similarly, the horizontal and vertical distance a PC can jump without having to make a check is determined by their Strength score and modifier respectively. An Athletics check is generally only required when attempting to jump a distance farther than the amount calculate in the table above.<br>
<sup>2</sup> During a vertical jump a PC can extend their arms in order to achieve an extra distance equal to 1⁄2 of their height, which they can effectively add to their jump distance in order to attempt to grab on to a ledge or other handhold.
</p>
<dl>
<dt>
<h2 id="dexterity">
Dexterity
</h2>
</dt>
<dd>
<i>Dexterity measures agility, reflexes, and balance.</i>
</dd>
</dl>
<table>
<tr><th id="dexterity">Dexterity</th><th align="center">Used For...</th><th align="left">Rule</th></tr>
<tr><td align="left">Score</td><td align="left">Determines modifier</td><td align="left">Refer to <a href="#abilitymodifiers">this</a> chart</td></tr>
<tr><td align="left">Modifier</td><td align="left">Determines bonus to Dexterity related rolls</td><td align="left">Refer to <a href="#abilitymodifiers">this</a> chart</td></tr>
<tr><td /><td align="left">Armor Class</td><td align="left">Certain types of armor add all or some of your DEX mod to your AC</td></tr>
<tr><td /><td align="left">Initiative</td><td align="left">1d20 + DEX mod</td></tr>
<tr><td align="left">Save</td><td align="left">Dodging out of harm's way</td><td align="left">1d20 + DEX mod + Proficiency (if proficient)</td></tr>
<tr><td align="left">Dexterity Check</td><td align="left">Any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing</td><td align="left">1d20 + DEX mod</td></tr>
<tr><td /><td align="left">Lock picking (with thieves tools)</td><td align="left">1d20 + DEX mod + Proficiency (if proficient)</td></tr>
<tr><td>Other possible uses</td><td align="left">Control a heavily laden cart on a steep descent. Steer a chariot around a tight turn. Disable a trap. Securely tie up a prisoner. Wriggle free of bonds. Craft a small or detailed object.</td><td /></tr>
</table>
² Certain types of medium and heavy armor add disadvantage to this roll.
<dl><dt><h2>Dexterity Skills</h2></dt><dd><i>Below are all the skills associated with the Dexterity ability.</i></dd></dl>
<table>
<tr id="acrobatics">
<th colspan="2">
<center>
<h3 class="nobackground">
Acrobatics
</h3>
</center>
</td>
</th>
<tr>
<td align="left">
Easy
</td>
<td align="left">
Walk across an icy surface, stay upright in a turbulent situation, land safely on difficult terrain
</td>
</tr>
<tr>
<td align="left">
Moderate
</td>
<td align="left">
Walk along a narrow ledge, swing from a chandelier and land on your feet
</td>
</tr>
<tr>
<td align="left">
Hard
</td>
<td align="left">
Cross a wildly swaying rope bridge
</td>
</tr>
<tr>
<td align="left">
Very Hard
</td>
<td align="left">
Walk across a tightrope, vault over or under an enemy (through their space)
</td>
</tr>
<tr id="sleightofhand">
<th colspan="2">
<center>
<h3 class="nobackground">
Sleight of Hand
</h3>
</center>
</th>
</tr>
<tr>
<td align="left">
Easy
</td>
<td align="left">
Perform simple acts of legerdemain such as palming a coin-sized object
</td>
</tr>
<tr>
<td align="left">
Contest (Perception)
</td>
<td align="left">
Plant or steal an object on or from a target, conceal an object on your person
</td>
</tr>
<tr id="stealth">
<th colspan="2">
<h3 class="nobackground">
Stealth<sup>1</sup>
</h3>
</th>
</tr>
<tr>
<td align="left">
Contest (Perception)
</td>
<td align="left">
Conceal yourself from enemies, sneak past unsuspecting targets, slip away while others are distracted
</td>
</tr>
<tr id="picklock">
<th colspan="2">
<h3 class="nobackground">
Pick Lock<sup>2</sup> - Disarm Trap<sup>2</sup> - Other
</h3>
</th>
</tr>
<tr>
<td align="left">
Easy
</td>
<td align="left">
Pick a simple lock, jam a simple trap, perform a task requiring particularly dexterous hands <sup>3</sup>
</td>
</tr>
<tr>
<td align="left">
Moderate
</td>
<td align="left">
Pick a typical lock, escape from tight rope bindings, securely restrain a prisoner
</td>
</tr>
<tr>
<td align="left">
Hard
</td>
<td align="left">
Pick an elaborate lock, disarm a trap of average complexity, steer a chariot around a tight corner
</td>
</tr>
<tr>
<td align="left">
Very Hard
</td>
<td align="left">
Pick a masterwork lock, disarm a complex trap, escape from locked masterwork manacles
</td>
</tr>
</table>
<sup>1</sup> Generally, becoming hidden in combat requires being heavily obscured or under total cover, but ultimately the rules leave it up to your personal adjudication.<br>
<sup>2</sup> Proficiency with Thieves' Tools allows a player to add their proficiency bonus to checks made to open locks and disarm traps.<br>
<sup>3</sup> Such as Operation <sup>TM</sup><br>
<dl>
<dt>
<h2 id="constitution">
Constitution<sup>1</sup>
</h2>
</dt>
<dd>
<i>Constitution measures health, stamina, and vital force.</i>
</dd>
</dl>
<table>
<tr><th id="constitution">Constitution</th><th align="center">Used For...</th><th align="left">Rule</th></tr>
<tr><td align="left">Score</td><td align="left">Determines constitution modifier</td><td align="left">Refer to <a href="#abilitymodifiers">this</a> chart</td></tr>
<tr><td align="left">Modifier</td><td align="left">Determines bonus to constitution related rolls</td><td align="left">Refer to <a href="#abilitymodifiers">this</a> chart</td></tr>
<tr><td /><td align="left">Holding your breath</td><td align="left">Survive for minutes equal to 1 + CON mod (minimum 30 seconds), then survives for rounds equal to CON mod. Next turn drops to 0 HP and is dying.</td></tr>
<tr><td /><td align="left">Going without food</td><td align="left">Can go without enough food for days equal to 3 + CON mod. Each day past limit gain 1 level of exhaustion.</td></tr>
<tr><td /><td align="left">Determining Hit Points</td><td align="left">CON mod added to HP at each level</td></tr>
<tr><td /><td align="left">Using Hit Dice</td><td align="left">CON mod added to each hit dice used during short rest</td></tr>
<tr><td align="left">Save</td><td align="left">Endures a disease, poison, or other hazard that saps vitality</td><td align="left">1d20 + CON mod + Proficiency (if proficient)</td></tr>
<tr id="concentration"><td /><td align="left">Concentration</td><td align="left">DC equal to greater of 10 or ½ of damage taken while concentrating on a spell</td></tr>
<tr><td /><td align="left">Going without enough water</td><td align="left">DC 15 or gain 1 level of exhaustion.</td></tr>
<tr><td align="left">Check</td><td align="left">Very rarely used, but can be used to push yourself beyond normal limits</td><td /></tr>
<tr><td>Other possible uses</td><td align="left">Quaff an entire stein of ale in one go.</td><td /></tr>
</table>
<dl><dt><h2>Constitution Skills</h2></dt><dd><i>Below are all the skills associated with the Constitution ability.</i></dd></dl>
<table>
<tr id="concentration">
<th colspan="2">
<center>
<h3 class="nobackground">
Concentration
</h3>
</center>
</th>
</tr>
<tr>
<td align="left">
Easy
</td>
<td align="left">
Distracting environmental stimuli such as a wave crashing over the deck of a storm-tossed ship
</td>
</tr>
<tr>
<td align="left">
Variable max(10,x)
</td>
<td align="left">
After taking damage make a Constitution Saving throw with a DC of either 10 or half of the damage taken, whichever is higher.
</td>
</tr>
<tr id="forcedmarch">
<th colspan="2">
<center>
<h3 class="nobackground">
Forced March
</h3>
</center>
</th>
</tr>
<tr>
<td align="left">
Variable DC 10+X
</td>
<td align="left">
At the end of each hour a PC must make a Constitution saving throw with a DC equal to 10 + the number of hours traveled past 8. On a failed throw the PC advances one level of <a href="#exhaustion">exhaustion</a>.
</td>
</tr>
<tr id="air">
<th colspan="2">
<center>
<h3 class="nobackground">
Air
</h3>
</center>
</th>
</tr>
<tr>
<td colspan="2">
A PC can hold their breath for a number of minutes equal to 1 + their Constitution modifier (minimum 30 seconds). When out of breath, a PC can survive for a number of rounds equal to their Constitution modifier before they drop to 0 hit points and begin to die.
</td>
</tr>
<tr id="food">
<th colspan="2">
<center>
<h3 class="nobackground">
Food
</h3>
</center>
</th>
</tr>
<tr>
<td colspan="2">
A PC must eat one pound of food per day in order to subsist. They can go without food for a number of days equal to 3 + their Constitution modifier (minimum 1) before they begin to starve. This day count is reset when the PC eats their fill for a day; otherwise, the PC advances one level of <a href="#exhaustion">exhaustion</a> at the end of each day beyond their limit.
</td>
</tr>
<tr id="water">
<th colspan="2">
<center>
<h3 class="nobackground">
Water
</h3>
</center>
</th>
</tr>
<tr>
<td align="left">
Automatic
</td>
<td align="left">
A PC drinking less than half the amount of water they require during the day advances one level of <a href="#exhaustion">exhaustion</a> at the end of the day, or two levels if they are already suffering from <a href="#exhaustion">exhaustion</a>.
</td>