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Latency regression in v2.0-77 #1239
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Could you try setting "Maximum pre-rendered frames" in the NVIDIA control panel to a lower value for cemu and see if that fixes the issue? |
Aha okay. It's been a while since I've used an NVIDIA card. Although I read somewhere that they renamed it to or replaced it with low latency mode. Try messing with that setting. Also, what VSync setting are you using in Cemu? |
Using v2.0-86: Changing "Low Latency Mode" to "Ultra" did not result in any difference.
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this is the same commit that reintroduced the flashing equipment subscreen in BOTW when using doublebuffering. |
Hi, if it's not too much hassle, could you grab the CI build for #1290 and tell me if the issues persist? |
Sadly it crashes while loading the game. Tried removing When it did run though, the issue was fixed; no delays I could find. From Event Viewer/Windows Logs/Application, there are two faulting offsets: 0x10c8f9 and 0x675284. |
Apparently the crashing DLL, graphics-hook64.dll, is a part of OBS. Did you have it running and if so can you check if everything works without OBS and if it also happens on the latest cemu release? |
Since I did use OBS to record gameplays in the past, I'd say that this is a bug introduced on OBS' side. Seems that the PR works fine without OBS running! |
OBS is not compatible with overlay software from asus, evga, msi(rtss), etc as they (OBS) use a low effort implementation of detours which doesn't safely work with custom hooking methods. RTSS is the only case where a user-settable compatibility method is available in the options that can be set globally or per game. |
I have exactly the same problem, I compared using basic installations, applied exactly the same settings and the problem is on all versions from 2.0-77 up to 2.1 |
Current Behavior
From v2.0-77, Sonic Boom: Rise of Lyric is late to respond to jump command.
Expected Behavior
In v2.0-75 and before, the game responds immediately to jump command.
Steps to Reproduce
Use 84cad8b or any commit after that, and use Graphic Pack "Uncapped Framerate" with 60fps option.
Reverting that commit in particular from the latest commit (v2.0-86) will make the problem disappear.
System Info (Optional)
OS: Windows 11 22631.3737
GPU: RTX 2070 Super
Emulation Settings (Optional)
Enabled Graphic Packs:
Logs (Optional)
No response
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