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Header image for SeedWorld

SeedWorld

3D cubic voxel world engine

Engine features:

  • Tweakable settings for Simplex noise for chunk generator
  • Multi-threaded support for chunk generation (each thread processes a chunk independently)
  • Simple atmospheric ambient lighting based on 6-sided color map
  • Per-vertex lighting for pseudo ambient occlusion
  • Day/light cycle for dynamic lighting

This an older project that was developed from late 2014-15, using the XNA framework. Porting to MonoGame is also possible.

The project as-is has optional dependencies for Nuclex Spritefont and NuclearWinter for the UI.