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clerk-tools.lic
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clerk-tools.lic
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custom_require.call(%w[common common-crafting common-travel])
class Clerk
def initialize
arg_definitions = [
[
{ name: 'toolset', options: %w[forging outfitting engineering alchemy enchanting], description: 'What set of tools to use' },
{ name: 'action', options: %w[get store], description: 'Whether to get tools, or store them with the clerk' }
]
]
args = parse_args(arg_definitions)
action = args.action
settings = get_settings
hometown = settings.hometown
@bag = settings.crafting_container
crafting_data = get_data('crafting')
if args.toolset == 'engineering'
tools = settings.shaping_tools
area = 'shaping'
@belt = settings.engineering_belt
end
if args.toolset == 'outfitting'
tools = settings.outfitting_tools
area = 'tailoring'
@belt = settings.outfitting_belt
end
if args.toolset == 'forging'
tools = settings.forging_tools
area = 'blacksmithing'
@belt = settings.forging_belt
end
if args.toolset == 'alchemy'
tools = settings.alchemy_tools
area = 'remedies'
@belt = settings.alchemy_belt
end
if args.toolset == 'enchanting'
tools = settings.enchanting_tools
area = 'artificing'
@belt = settings.enchanting_belt
end
roomnumber = crafting_data[area][hometown]['repair-room']
repairnpc = crafting_data[area][hometown]['repair-npc']
if action == 'store'
store_tools(tools, roomnumber)
elsif action == 'get'
get_tools(tools, roomnumber, repairnpc)
else
echo 'Unknown action'
end
end
def get_tools(tools, roomnumber, repairnpc)
DRCT.walk_to(roomnumber)
tools.each do |tool|
case DRC.bput("ask #{repairnpc} for #{tool}", 'Ah, yes, we have one of your tools like that', 'Ah, yes, we have several of your tools like that', "It doesn't look like we have anything like that")
when 'Ah, yes, we have one of your tools like that'
DRCC.stow_crafting_item(tool, @bag, @belt)
when 'Ah, yes, we have several of your tools like that'
# #Sack
end
end
end
def store_tools(tools, roomnumber)
echo roomnumber
DRCT.walk_to(roomnumber)
tools.each do |tool|
DRCC.get_crafting_item(tool, @bag, @belt, @belt)
case DRC.bput("put #{tool} on counter", 'Feel free to come back for your item any time', "You don't have enough space in your storage")
when "You don't have enough space in your storage"
DRCC.stow_crafting_item(tool, @bag, @belt)
end
end
end
end
Clerk.new