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Cant get geometry script to work on blender 3.5 #20
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Some nodes changed in Blender 3.5, you may need to add from geometry_script import *
@tree("Repeat Grid")
def repeat_grid(geometry: Geometry, width: Int, height: Int):
g = grid(
size_x=width, size_y=height,
vertices_x=width, vertices_y=height
).mesh.mesh_to_points()
return g.instance_on_points(instance=geometry) |
I can confirm that it is an issue with 3.5 - works great in 3.4.1 |
It doesn't seem to be working in Blender 3.6 as well. Is there a fix for this already or are there any plans for fixes soon or do we need to patch this on ourself? |
To answer my own question: The main branch does have the fixes applied and it seems to be working. It's just that a recent release seems to be missing. Maybe it's time for a new release now that blender 3.6 is out? |
Well it installs, but the example script refused to run (for the same reasons): |
Yes in 3.5 and 3.6 some node was be changed, I have correct the two official Tutorial: City Builder and Voxelize for the 3.6 LTS: Voxelize
City Builder
|
I'm trying out Geometry Script, but I can't get it to work.
when I run the script for Repeat Grid.py its not making node tree correctly like in image in the documentation, not sure what is wrong
It looks like this - https://i.imgur.com/7jXvyIH.png
am I missing something?
it also gives this error when I press Run Script
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