forked from cloudflare/doom-wasm
-
Notifications
You must be signed in to change notification settings - Fork 3
/
net_common.c
475 lines (362 loc) · 12.5 KB
/
net_common.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
//
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// Common code shared between the client and server
//
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "d_mode.h"
#include "doomtype.h"
#include "i_system.h"
#include "i_timer.h"
#include "m_argv.h"
#include "net_common.h"
#include "net_io.h"
#include "net_packet.h"
#include "net_structrw.h"
// connections time out after 30 seconds
// we changed this for websockets
#define CONNECTION_TIMEOUT_LEN 4
// maximum time between sending packets
#define KEEPALIVE_PERIOD 2
// reliable packet that is guaranteed to reach its destination
struct net_reliable_packet_s {
net_packet_t *packet;
int last_send_time;
int seq;
net_reliable_packet_t *next;
};
static FILE *net_debug = NULL;
static void NET_Conn_Init(net_connection_t *conn, net_addr_t *addr, net_protocol_t protocol)
{
conn->last_send_time = -1;
conn->num_retries = 0;
conn->addr = addr;
conn->protocol = protocol;
conn->reliable_packets = NULL;
conn->reliable_send_seq = 0;
conn->reliable_recv_seq = 0;
conn->keepalive_recv_time = I_GetTimeMS();
}
// Initialize as a client connection
void NET_Conn_InitClient(net_connection_t *conn, net_addr_t *addr, net_protocol_t protocol)
{
NET_Conn_Init(conn, addr, protocol);
conn->state = NET_CONN_STATE_CONNECTING;
}
// Initialize as a server connection
void NET_Conn_InitServer(net_connection_t *conn, net_addr_t *addr, net_protocol_t protocol)
{
NET_Conn_Init(conn, addr, protocol);
conn->state = NET_CONN_STATE_CONNECTED;
}
// Send a packet to a connection
// All packets should be sent through this interface, as it maintains the
// keepalive_send_time counter.
void NET_Conn_SendPacket(net_connection_t *conn, net_packet_t *packet)
{
conn->keepalive_send_time = I_GetTimeMS();
NET_SendPacket(conn->addr, packet);
}
static void NET_Conn_ParseDisconnect(net_connection_t *conn, net_packet_t *packet)
{
net_packet_t *reply;
// Other end wants to disconnect
// Send a DISCONNECT_ACK reply.
reply = NET_NewPacket(10);
NET_WriteInt16(reply, NET_PACKET_TYPE_DISCONNECT_ACK);
NET_Conn_SendPacket(conn, reply);
NET_FreePacket(reply);
conn->last_send_time = I_GetTimeMS();
conn->state = NET_CONN_STATE_DISCONNECTED_SLEEP;
conn->disconnect_reason = NET_DISCONNECT_REMOTE;
}
// Parse a DISCONNECT_ACK packet
static void NET_Conn_ParseDisconnectACK(net_connection_t *conn, net_packet_t *packet)
{
if (conn->state == NET_CONN_STATE_DISCONNECTING) {
// We have received an acknowledgement to our disconnect
// request. We have been disconnected successfully.
conn->state = NET_CONN_STATE_DISCONNECTED;
conn->disconnect_reason = NET_DISCONNECT_LOCAL;
conn->last_send_time = -1;
}
}
static void NET_Conn_ParseReliableACK(net_connection_t *conn, net_packet_t *packet)
{
unsigned int seq;
if (!NET_ReadInt8(packet, &seq)) {
return;
}
if (conn->reliable_packets == NULL) {
return;
}
// Is this an acknowledgement for the first packet in the list?
if (seq == (unsigned int)((conn->reliable_packets->seq + 1) & 0xff)) {
net_reliable_packet_t *rp;
// Discard it, then.
// Unlink from the list.
rp = conn->reliable_packets;
conn->reliable_packets = rp->next;
NET_FreePacket(rp->packet);
free(rp);
}
}
// Process the header of a reliable packet
//
// Returns true if the packet should be discarded (incorrect sequence)
static boolean NET_Conn_ReliablePacket(net_connection_t *conn, net_packet_t *packet)
{
unsigned int seq;
net_packet_t *reply;
boolean result;
// Read the sequence number
if (!NET_ReadInt8(packet, &seq)) {
return true;
}
if (seq != (unsigned int)(conn->reliable_recv_seq & 0xff)) {
// This is not the next expected packet in the sequence!
//
// Discard the packet. If we were smart, we would use a proper
// sliding window protocol to do this, but I'm lazy.
result = true;
}
else {
// Now we can receive the next packet in the sequence.
conn->reliable_recv_seq = (conn->reliable_recv_seq + 1) & 0xff;
result = false;
}
// Send an acknowledgement
// Note: this is braindead. It would be much more sensible to
// include this in the next packet, rather than the overhead of
// sending a complete packet just for one byte of information.
reply = NET_NewPacket(10);
NET_WriteInt16(reply, NET_PACKET_TYPE_RELIABLE_ACK);
NET_WriteInt8(reply, conn->reliable_recv_seq & 0xff);
NET_Conn_SendPacket(conn, reply);
NET_FreePacket(reply);
return result;
}
// Process a packet received by the server
//
// Returns true if eaten by common code
boolean NET_Conn_Packet(net_connection_t *conn, net_packet_t *packet, unsigned int *packet_type)
{
conn->keepalive_recv_time = I_GetTimeMS();
// Is this a reliable packet?
if (*packet_type & NET_RELIABLE_PACKET) {
if (NET_Conn_ReliablePacket(conn, packet)) {
// Invalid packet: eat it.
printf("Got invalid packet. Eating it.\n");
return true;
}
// Remove the reliable bit
*packet_type &= ~NET_RELIABLE_PACKET;
}
switch (*packet_type) {
case NET_PACKET_TYPE_DISCONNECT:
NET_Conn_ParseDisconnect(conn, packet);
break;
case NET_PACKET_TYPE_DISCONNECT_ACK:
NET_Conn_ParseDisconnectACK(conn, packet);
break;
case NET_PACKET_TYPE_KEEPALIVE:
// No special action needed.
break;
case NET_PACKET_TYPE_RELIABLE_ACK:
NET_Conn_ParseReliableACK(conn, packet);
break;
default:
// Not a common packet
return false;
}
// We found a packet that we found interesting, and ate it.
return true;
}
void NET_Conn_Disconnect(net_connection_t *conn)
{
if (conn->state != NET_CONN_STATE_DISCONNECTED && conn->state != NET_CONN_STATE_DISCONNECTING &&
conn->state != NET_CONN_STATE_DISCONNECTED_SLEEP) {
conn->state = NET_CONN_STATE_DISCONNECTING;
conn->disconnect_reason = NET_DISCONNECT_LOCAL;
conn->last_send_time = -1;
conn->num_retries = 0;
}
}
void NET_Conn_Run(net_connection_t *conn)
{
net_packet_t *packet;
unsigned int nowtime;
nowtime = I_GetTimeMS();
if (conn->state == NET_CONN_STATE_CONNECTED) {
// Check the keepalive counters
if (nowtime - conn->keepalive_recv_time > CONNECTION_TIMEOUT_LEN * 1000) {
// Haven't received any packets from the other end in a long
// time. Assume disconnected.
conn->state = NET_CONN_STATE_DISCONNECTED;
conn->disconnect_reason = NET_DISCONNECT_TIMEOUT;
}
if (nowtime - conn->keepalive_send_time > KEEPALIVE_PERIOD * 1000) {
// We have not sent anything in a long time.
// Send a keepalive.
packet = NET_NewPacket(10);
NET_WriteInt16(packet, NET_PACKET_TYPE_KEEPALIVE);
NET_Conn_SendPacket(conn, packet);
NET_FreePacket(packet);
}
// Check the reliable packet list. Has the first packet in the
// list timed out?
//
// NB. This is braindead, we have a fixed time of one second.
if (conn->reliable_packets != NULL &&
(conn->reliable_packets->last_send_time < 0 || nowtime - conn->reliable_packets->last_send_time > 1000)) {
// Packet timed out, time to resend
NET_Conn_SendPacket(conn, conn->reliable_packets->packet);
conn->reliable_packets->last_send_time = nowtime;
}
}
else if (conn->state == NET_CONN_STATE_DISCONNECTING) {
// Waiting for a reply to our DISCONNECT request.
if (conn->last_send_time < 0 || nowtime - conn->last_send_time > 1000) {
// it has been a second since the last disconnect packet
// was sent, and still no reply.
if (conn->num_retries < MAX_RETRIES) {
// send another disconnect
packet = NET_NewPacket(10);
NET_WriteInt16(packet, NET_PACKET_TYPE_DISCONNECT);
NET_Conn_SendPacket(conn, packet);
NET_FreePacket(packet);
conn->last_send_time = nowtime;
++conn->num_retries;
}
else {
// No more retries allowed.
// Force disconnect.
conn->state = NET_CONN_STATE_DISCONNECTED;
conn->disconnect_reason = NET_DISCONNECT_LOCAL;
}
}
}
else if (conn->state == NET_CONN_STATE_DISCONNECTED_SLEEP) {
// We are disconnected, waiting in case we need to send
// a DISCONNECT_ACK to the server again.
if (nowtime - conn->last_send_time > 5000) {
// Idle for 5 seconds, switch state
conn->state = NET_CONN_STATE_DISCONNECTED;
conn->disconnect_reason = NET_DISCONNECT_REMOTE;
}
}
}
net_packet_t *NET_Conn_NewReliable(net_connection_t *conn, int packet_type)
{
net_packet_t *packet;
net_reliable_packet_t *rp;
net_reliable_packet_t **listend;
// Generate a packet with the right header
packet = NET_NewPacket(100);
NET_WriteInt16(packet, packet_type | NET_RELIABLE_PACKET);
// write the low byte of the send sequence number
NET_WriteInt8(packet, conn->reliable_send_seq & 0xff);
// Add to the list of reliable packets
rp = malloc(sizeof(net_reliable_packet_t));
rp->packet = packet;
rp->next = NULL;
rp->seq = conn->reliable_send_seq;
rp->last_send_time = -1;
for (listend = &conn->reliable_packets; *listend != NULL; listend = &((*listend)->next))
;
*listend = rp;
// Count along the sequence
conn->reliable_send_seq = (conn->reliable_send_seq + 1) & 0xff;
// Finished
return packet;
}
// Used to expand the least significant byte of a tic number into
// the full tic number, from the current tic number
unsigned int NET_ExpandTicNum(unsigned int relative, unsigned int b)
{
unsigned int l, h;
unsigned int result;
h = relative & ~0xff;
l = relative & 0xff;
result = h | b;
if (l < 0x40 && b > 0xb0) result -= 0x100;
if (l > 0xb0 && b < 0x40) result += 0x100;
return result;
}
// Check that game settings are valid
boolean NET_ValidGameSettings(GameMode_t mode, GameMission_t mission, net_gamesettings_t *settings)
{
if (settings->ticdup <= 0) return false;
if (settings->extratics < 0) return false;
if (settings->deathmatch < 0 || settings->deathmatch > 2) return false;
if (settings->skill < sk_noitems || settings->skill > sk_nightmare) return false;
if (!D_ValidGameVersion(mission, settings->gameversion)) return false;
if (!D_ValidEpisodeMap(mission, mode, settings->episode, settings->map)) return false;
return true;
}
static void CloseLog(void)
{
if (net_debug != NULL) {
fclose(net_debug);
net_debug = NULL;
}
}
void NET_OpenLog(void)
{
int p;
p = M_CheckParmWithArgs("-netlog", 1);
if (p > 0) {
net_debug = fopen(myargv[p + 1], "w");
if (net_debug == NULL) {
I_Error("Failed to open %s to write debug log.", myargv[p + 1]);
}
I_AtExit(CloseLog, true);
}
}
void NET_Log(const char *fmt, ...)
{
if (net_debug == NULL) {
return;
}
va_list args;
printf("NET: %8d: ", I_GetTimeMS());
va_start(args, fmt);
vprintf(fmt, args);
va_end(args);
printf("\n");
}
void NET_LogPacket(net_packet_t *packet)
{
if (net_debug == NULL) {
return;
}
int i, bytes;
bytes = packet->len - packet->pos;
if (bytes == 0) {
return;
}
fprintf(net_debug, "NET: \t%02x", packet->data[packet->pos]);
for (i = 1; i < bytes; ++i) {
if ((i % 16) == 0) {
fprintf(net_debug, "\nNET: \t");
}
else {
fprintf(net_debug, " ");
}
fprintf(net_debug, "%02x", packet->data[packet->pos + i]);
}
fprintf(net_debug, "\n");
}