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m_config.c
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m_config.c
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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// Configuration file interface.
//
#include <assert.h>
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL_filesystem.h"
#include "config.h"
#include "doomkeys.h"
#include "doomtype.h"
#include "i_system.h"
#include "m_argv.h"
#include "m_config.h"
#include "m_misc.h"
#include "z_zone.h"
//
// DEFAULTS
//
// Location where all configuration data is stored -
// default.cfg, savegames, etc.
const char *configdir;
static char *autoload_path = "";
// Default filenames for configuration files.
static const char *default_main_config;
static const char *default_extra_config;
typedef enum {
DEFAULT_INT,
DEFAULT_INT_HEX,
DEFAULT_STRING,
DEFAULT_FLOAT,
DEFAULT_KEY,
} default_type_t;
typedef struct {
// Name of the variable
const char *name;
// Pointer to the location in memory of the variable
union {
int *i;
char **s;
float *f;
} location;
// Type of the variable
default_type_t type;
// If this is a key value, the original integer scancode we read from
// the config file before translating it to the internal key value.
// If zero, we didn't read this value from a config file.
int untranslated;
// The value we translated the scancode into when we read the
// config file on startup. If the variable value is different from
// this, it has been changed and needs to be converted; otherwise,
// use the 'untranslated' value.
int original_translated;
// If true, this config variable has been bound to a variable
// and is being used.
boolean bound;
} default_t;
typedef struct {
default_t *defaults;
int numdefaults;
const char *filename;
} default_collection_t;
#define CONFIG_VARIABLE_GENERIC(name, type) \
{ \
#name, {NULL }, type, 0, 0, false \
}
#define CONFIG_VARIABLE_KEY(name) CONFIG_VARIABLE_GENERIC(name, DEFAULT_KEY)
#define CONFIG_VARIABLE_INT(name) CONFIG_VARIABLE_GENERIC(name, DEFAULT_INT)
#define CONFIG_VARIABLE_INT_HEX(name) CONFIG_VARIABLE_GENERIC(name, DEFAULT_INT_HEX)
#define CONFIG_VARIABLE_FLOAT(name) CONFIG_VARIABLE_GENERIC(name, DEFAULT_FLOAT)
#define CONFIG_VARIABLE_STRING(name) CONFIG_VARIABLE_GENERIC(name, DEFAULT_STRING)
//! @begin_config_file default
static default_t doom_defaults_list[] = {
//!
// Mouse sensitivity. This value is used to multiply input mouse
// movement to control the effect of moving the mouse.
//
// The "normal" maximum value available for this through the
// in-game options menu is 9. A value of 31 or greater will cause
// the game to crash when entering the options menu.
//
CONFIG_VARIABLE_INT(mouse_sensitivity),
//!
// Volume of sound effects, range 0-15.
//
CONFIG_VARIABLE_INT(sfx_volume),
//!
// Volume of in-game music, range 0-15.
//
CONFIG_VARIABLE_INT(music_volume),
//!
// @game strife
//
// If non-zero, dialogue text is displayed over characters' pictures
// when engaging actors who have voices.
//
CONFIG_VARIABLE_INT(show_talk),
//!
// @game strife
//
// Volume of voice sound effects, range 0-15.
//
CONFIG_VARIABLE_INT(voice_volume),
//!
// @game doom
//
// If non-zero, messages are displayed on the heads-up display
// in the game ("picked up a clip", etc). If zero, these messages
// are not displayed.
//
CONFIG_VARIABLE_INT(show_messages),
//!
// Keyboard key to turn right.
//
CONFIG_VARIABLE_KEY(key_right),
//!
// Keyboard key to turn left.
//
CONFIG_VARIABLE_KEY(key_left),
//!
// Keyboard key to move forward.
//
CONFIG_VARIABLE_KEY(key_up),
//!
// Keyboard key to move backward.
//
CONFIG_VARIABLE_KEY(key_down),
//!
// Keyboard key to strafe left.
//
CONFIG_VARIABLE_KEY(key_strafeleft),
//!
// Keyboard key to strafe right.
//
CONFIG_VARIABLE_KEY(key_straferight),
//!
// @game strife
//
// Keyboard key to use health.
//
CONFIG_VARIABLE_KEY(key_useHealth),
//!
// @game hexen
//
// Keyboard key to jump.
//
CONFIG_VARIABLE_KEY(key_jump),
//!
// @game heretic hexen
//
// Keyboard key to fly upward.
//
CONFIG_VARIABLE_KEY(key_flyup),
//!
// @game heretic hexen
//
// Keyboard key to fly downwards.
//
CONFIG_VARIABLE_KEY(key_flydown),
//!
// @game heretic hexen
//
// Keyboard key to center flying.
//
CONFIG_VARIABLE_KEY(key_flycenter),
//!
// @game heretic hexen
//
// Keyboard key to look up.
//
CONFIG_VARIABLE_KEY(key_lookup),
//!
// @game heretic hexen
//
// Keyboard key to look down.
//
CONFIG_VARIABLE_KEY(key_lookdown),
//!
// @game heretic hexen
//
// Keyboard key to center the view.
//
CONFIG_VARIABLE_KEY(key_lookcenter),
//!
// @game strife
//
// Keyboard key to query inventory.
//
CONFIG_VARIABLE_KEY(key_invquery),
//!
// @game strife
//
// Keyboard key to display mission objective.
//
CONFIG_VARIABLE_KEY(key_mission),
//!
// @game strife
//
// Keyboard key to display inventory popup.
//
CONFIG_VARIABLE_KEY(key_invPop),
//!
// @game strife
//
// Keyboard key to display keys popup.
//
CONFIG_VARIABLE_KEY(key_invKey),
//!
// @game strife
//
// Keyboard key to jump to start of inventory.
//
CONFIG_VARIABLE_KEY(key_invHome),
//!
// @game strife
//
// Keyboard key to jump to end of inventory.
//
CONFIG_VARIABLE_KEY(key_invEnd),
//!
// @game heretic hexen
//
// Keyboard key to scroll left in the inventory.
//
CONFIG_VARIABLE_KEY(key_invleft),
//!
// @game heretic hexen
//
// Keyboard key to scroll right in the inventory.
//
CONFIG_VARIABLE_KEY(key_invright),
//!
// @game strife
//
// Keyboard key to scroll left in the inventory.
//
CONFIG_VARIABLE_KEY(key_invLeft),
//!
// @game strife
//
// Keyboard key to scroll right in the inventory.
//
CONFIG_VARIABLE_KEY(key_invRight),
//!
// @game heretic hexen
//
// Keyboard key to use the current item in the inventory.
//
CONFIG_VARIABLE_KEY(key_useartifact),
//!
// @game strife
//
// Keyboard key to use inventory item.
//
CONFIG_VARIABLE_KEY(key_invUse),
//!
// @game strife
//
// Keyboard key to drop an inventory item.
//
CONFIG_VARIABLE_KEY(key_invDrop),
//!
// @game strife
//
// Keyboard key to look up.
//
CONFIG_VARIABLE_KEY(key_lookUp),
//!
// @game strife
//
// Keyboard key to look down.
//
CONFIG_VARIABLE_KEY(key_lookDown),
//!
// Keyboard key to fire the currently selected weapon.
//
CONFIG_VARIABLE_KEY(key_fire),
//!
// Keyboard key to "use" an object, eg. a door or switch.
//
CONFIG_VARIABLE_KEY(key_use),
//!
// Keyboard key to turn on strafing. When held down, pressing the
// key to turn left or right causes the player to strafe left or
// right instead.
//
CONFIG_VARIABLE_KEY(key_strafe),
CONFIG_VARIABLE_KEY(key_strafe_alt),
//!
// Keyboard key to make the player run.
//
CONFIG_VARIABLE_KEY(key_speed),
CONFIG_VARIABLE_KEY(key_speed_alt),
//!
// Keyboard key to go/exit fullscreen
//
CONFIG_VARIABLE_KEY(key_fullscreen),
//!
// If non-zero, mouse input is enabled. If zero, mouse input is
// disabled.
//
CONFIG_VARIABLE_INT(use_mouse),
//!
// Mouse button to fire the currently selected weapon.
//
CONFIG_VARIABLE_INT(mouseb_fire),
//!
// Mouse button to turn on strafing. When held down, the player
// will strafe left and right instead of turning left and right.
//
CONFIG_VARIABLE_INT(mouseb_strafe),
//!
// Mouse button to move forward.
//
CONFIG_VARIABLE_INT(mouseb_forward),
//!
// @game hexen strife
//
// Mouse button to jump.
//
CONFIG_VARIABLE_INT(mouseb_jump),
//!
// If non-zero, joystick input is enabled.
//
CONFIG_VARIABLE_INT(use_joystick),
//!
// Joystick virtual button that fires the current weapon.
//
CONFIG_VARIABLE_INT(joyb_fire),
//!
// Joystick virtual button that makes the player strafe while
// held down.
//
CONFIG_VARIABLE_INT(joyb_strafe),
//!
// Joystick virtual button to "use" an object, eg. a door or switch.
//
CONFIG_VARIABLE_INT(joyb_use),
//!
// Joystick virtual button that makes the player run while held
// down.
//
// If this has a value of 20 or greater, the player will always run,
// even if use_joystick is 0.
//
CONFIG_VARIABLE_INT(joyb_speed),
//!
// @game hexen strife
//
// Joystick virtual button that makes the player jump.
//
CONFIG_VARIABLE_INT(joyb_jump),
//!
// @game doom heretic hexen
//
// Screen size, range 3-11.
//
// A value of 11 gives a full-screen view with the status bar not
// displayed. A value of 10 gives a full-screen view with the
// status bar displayed.
//
CONFIG_VARIABLE_INT(screenblocks),
//!
// @game strife
//
// Screen size, range 3-11.
//
// A value of 11 gives a full-screen view with the status bar not
// displayed. A value of 10 gives a full-screen view with the
// status bar displayed.
//
CONFIG_VARIABLE_INT(screensize),
//!
// @game doom
//
// Screen detail. Zero gives normal "high detail" mode, while
// a non-zero value gives "low detail" mode.
//
CONFIG_VARIABLE_INT(detaillevel),
//!
// Number of sounds that will be played simultaneously.
//
CONFIG_VARIABLE_INT(snd_channels),
//!
// Music output device. A non-zero value gives MIDI sound output,
// while a value of zero disables music.
//
CONFIG_VARIABLE_INT(snd_musicdevice),
//!
// Sound effects device. A value of zero disables in-game sound
// effects, a value of 1 enables PC speaker sound effects, while
// a value in the range 2-9 enables the "normal" digital sound
// effects.
//
CONFIG_VARIABLE_INT(snd_sfxdevice),
//!
// SoundBlaster I/O port. Unused.
//
CONFIG_VARIABLE_INT(snd_sbport),
//!
// SoundBlaster IRQ. Unused.
//
CONFIG_VARIABLE_INT(snd_sbirq),
//!
// SoundBlaster DMA channel. Unused.
//
CONFIG_VARIABLE_INT(snd_sbdma),
//!
// Output port to use for OPL MIDI playback. Unused.
//
CONFIG_VARIABLE_INT(snd_mport),
//!
// Gamma correction level. A value of zero disables gamma
// correction, while a value in the range 1-4 gives increasing
// levels of gamma correction.
//
CONFIG_VARIABLE_INT(usegamma),
//!
// @game hexen
//
// Directory in which to store savegames.
//
CONFIG_VARIABLE_STRING(savedir),
//!
// @game hexen
//
// Controls whether messages are displayed in the heads-up display.
// If this has a non-zero value, messages are displayed.
//
CONFIG_VARIABLE_INT(messageson),
//!
// @game strife
//
// Name of background flat used by view border.
//
CONFIG_VARIABLE_STRING(back_flat),
//!
// @game strife
//
// Multiplayer nickname (?).
//
CONFIG_VARIABLE_STRING(nickname),
//!
// Multiplayer chat macro: message to send when alt+0 is pressed.
//
CONFIG_VARIABLE_STRING(chatmacro0),
//!
// Multiplayer chat macro: message to send when alt+1 is pressed.
//
CONFIG_VARIABLE_STRING(chatmacro1),
//!
// Multiplayer chat macro: message to send when alt+2 is pressed.
//
CONFIG_VARIABLE_STRING(chatmacro2),
//!
// Multiplayer chat macro: message to send when alt+3 is pressed.
//
CONFIG_VARIABLE_STRING(chatmacro3),
//!
// Multiplayer chat macro: message to send when alt+4 is pressed.
//
CONFIG_VARIABLE_STRING(chatmacro4),
//!
// Multiplayer chat macro: message to send when alt+5 is pressed.
//
CONFIG_VARIABLE_STRING(chatmacro5),
//!
// Multiplayer chat macro: message to send when alt+6 is pressed.
//
CONFIG_VARIABLE_STRING(chatmacro6),
//!
// Multiplayer chat macro: message to send when alt+7 is pressed.
//
CONFIG_VARIABLE_STRING(chatmacro7),
//!
// Multiplayer chat macro: message to send when alt+8 is pressed.
//
CONFIG_VARIABLE_STRING(chatmacro8),
//!
// Multiplayer chat macro: message to send when alt+9 is pressed.
//
CONFIG_VARIABLE_STRING(chatmacro9),
//!
// @game strife
//
// Serial port number to use for SERSETUP.EXE (unused).
//
CONFIG_VARIABLE_INT(comport),
};
static default_collection_t doom_defaults = {
doom_defaults_list,
arrlen(doom_defaults_list),
NULL,
};
//! @begin_config_file extended
static default_t extra_defaults_list[] = {
//!
// Name of the SDL video driver to use. If this is an empty string,
// the default video driver is used.
//
CONFIG_VARIABLE_STRING(video_driver),
//!
// Position of the window on the screen when running in windowed
// mode. Accepted values are: "" (empty string) - don't care,
// "center" - place window at center of screen, "x,y" - place
// window at the specified coordinates.
//
CONFIG_VARIABLE_STRING(window_position),
//!
// If non-zero, the game will run in full screen mode. If zero,
// the game will run in a window.
//
CONFIG_VARIABLE_INT(fullscreen),
//!
// Index of the display on which the game should run. This has no
// effect if running in windowed mode (fullscreen=0) and
// window_position is not set to "center".
//
CONFIG_VARIABLE_INT(video_display),
//!
// If non-zero, the screen will be stretched vertically to display
// correctly on a square pixel video mode.
//
CONFIG_VARIABLE_INT(aspect_ratio_correct),
//!
// If non-zero, forces integer scales for resolution-independent rendering.
//
CONFIG_VARIABLE_INT(integer_scaling),
// If non-zero, any pillar/letter boxes drawn around the game area
// will "flash" when the game palette changes, simulating the VGA
// "porch"
CONFIG_VARIABLE_INT(vga_porch_flash),
//!
// Window width when running in windowed mode.
//
CONFIG_VARIABLE_INT(window_width),
//!
// Window height when running in windowed mode.
//
CONFIG_VARIABLE_INT(window_height),
//!
// Width for screen mode when running fullscreen.
// If this and fullscreen_height are both set to zero, we run
// fullscreen as a desktop window that covers the entire screen,
// rather than ever switching screen modes. It should usually
// be unnecessary to set this value.
//
CONFIG_VARIABLE_INT(fullscreen_width),
//!
// Height for screen mode when running fullscreen.
// See documentation for fullscreen_width.
//
CONFIG_VARIABLE_INT(fullscreen_height),
//!
// If non-zero, force the use of a software renderer. For use on
// systems lacking hardware acceleration.
//
CONFIG_VARIABLE_INT(force_software_renderer),
//!
// Maximum number of pixels to use for intermediate scaling buffer.
// More pixels mean that the screen can be rendered more precisely,
// but there are diminishing returns on quality. The default limits to
// 16,000,000 pixels, which is enough to cover 4K monitor standards.
CONFIG_VARIABLE_INT(max_scaling_buffer_pixels),
//!
// Number of milliseconds to wait on startup after the video mode
// has been set, before the game will start. This allows the
// screen to settle on some monitors that do not display an image
// for a brief interval after changing video modes.
//
CONFIG_VARIABLE_INT(startup_delay),
//!
// @game heretic hexen strife
//
// If non-zero, display the graphical startup screen.
//
CONFIG_VARIABLE_INT(graphical_startup),
//!
// @game doom heretic strife
//
// If non-zero, the ENDOOM text screen is displayed when exiting the
// game. If zero, the ENDOOM screen is not displayed.
//
CONFIG_VARIABLE_INT(show_endoom),
//!
// @game doom strife
//
// If non-zero, a disk activity indicator is displayed when data is read
// from disk. If zero, the disk activity indicator is not displayed.
//
CONFIG_VARIABLE_INT(show_diskicon),
//!
// If non-zero, save screenshots in PNG format. If zero, screenshots are
// saved in PCX format, as Vanilla Doom does.
//
CONFIG_VARIABLE_INT(png_screenshots),
//!
// Sound output sample rate, in Hz. Typical values to use are
// 11025, 22050, 44100 and 48000.
//
CONFIG_VARIABLE_INT(snd_samplerate),
//!
// Maximum number of bytes to allocate for caching converted sound
// effects in memory. If set to zero, there is no limit applied.
//
CONFIG_VARIABLE_INT(snd_cachesize),
//!
// Maximum size of the output sound buffer size in milliseconds.
// Sound output is generated periodically in slices. Higher values
// might be more efficient but will introduce latency to the
// sound output. The default is 28ms (one slice per tic with the
// 35fps timer).
//
CONFIG_VARIABLE_INT(snd_maxslicetime_ms),
//!
// If non-zero, sound effects will have their pitch varied up or
// down by a random amount during play. If zero, sound effects
// play back at their default pitch.
//
CONFIG_VARIABLE_INT(snd_pitchshift),
//!
// External command to invoke to perform MIDI playback. If set to
// the empty string, SDL_mixer's internal MIDI playback is used.
// This only has any effect when snd_musicdevice is set to General
// MIDI output.
//
CONFIG_VARIABLE_STRING(snd_musiccmd),
//!
// Value to set for the DMXOPTION environment variable. If this contains
// "-opl3", output for an OPL3 chip is generated when in OPL MIDI
// playback mode.
//
CONFIG_VARIABLE_STRING(snd_dmxoption),
//!
// The I/O port to use to access the OPL chip. Only relevant when
// using native OPL music playback.
//
CONFIG_VARIABLE_INT_HEX(opl_io_port),
//!
// Controls whether libsamplerate support is used for performing
// sample rate conversions of sound effects. Support for this
// must be compiled into the program.
//
// If zero, libsamplerate support is disabled. If non-zero,
// libsamplerate is enabled. Increasing values roughly correspond
// to higher quality conversion; the higher the quality, the
// slower the conversion process. Linear conversion = 1;
// Zero order hold = 2; Fast Sinc filter = 3; Medium quality
// Sinc filter = 4; High quality Sinc filter = 5.
//
CONFIG_VARIABLE_INT(use_libsamplerate),
//!
// Scaling factor used by libsamplerate. This is used when converting
// sounds internally back into integer form; normally it should not
// be necessary to change it from the default value. The only time
// it might be needed is if a PWAD file is loaded that contains very
// loud sounds, in which case the conversion may cause sound clipping
// and the scale factor should be reduced. The lower the value, the
// quieter the sound effects become, so it should be set as high as is
// possible without clipping occurring.
CONFIG_VARIABLE_FLOAT(libsamplerate_scale),
//!
// Full path to a directory in which WAD files and dehacked patches
// can be placed to be automatically loaded on startup. A subdirectory
// of this directory matching the IWAD name is checked to find the
// files to load.
CONFIG_VARIABLE_STRING(autoload_path),
//!
// Full path to a directory containing configuration files for
// substitute music packs. These packs contain high quality renderings
// of game music to be played instead of using the system's built-in
// MIDI playback.
//
CONFIG_VARIABLE_STRING(music_pack_path),
//!
// Full path to a Timidity configuration file to use for MIDI
// playback. The file will be evaluated from the directory where
// it is evaluated, so there is no need to add "dir" commands
// into it.
//
CONFIG_VARIABLE_STRING(timidity_cfg_path),
//!
// Path to GUS patch files to use when operating in GUS emulation
// mode.
//
CONFIG_VARIABLE_STRING(gus_patch_path),
//!
// Number of kilobytes of RAM to use in GUS emulation mode. Valid
// values are 256, 512, 768 or 1024.
//
CONFIG_VARIABLE_INT(gus_ram_kb),
//!
// @game doom strife
//
// If non-zero, the Vanilla savegame limit is enforced; if the
// savegame exceeds 180224 bytes in size, the game will exit with
// an error. If this has a value of zero, there is no limit to
// the size of savegames.
//
CONFIG_VARIABLE_INT(vanilla_savegame_limit),
//!
// @game doom strife
//
// If non-zero, the Vanilla demo size limit is enforced; the game
// exits with an error when a demo exceeds the demo size limit
// (128KiB by default). If this has a value of zero, there is no
// limit to the size of demos.
//
CONFIG_VARIABLE_INT(vanilla_demo_limit),
//!
// If non-zero, the game behaves like Vanilla Doom, always assuming
// an American keyboard mapping. If this has a value of zero, the
// native keyboard mapping of the keyboard is used.
//
CONFIG_VARIABLE_INT(vanilla_keyboard_mapping),
//!
// Name to use in network games for identification. This is only
// used on the "waiting" screen while waiting for the game to start.
//
CONFIG_VARIABLE_STRING(player_name),
//!
// If this is non-zero, the mouse will be "grabbed" when running
// in windowed mode so that it can be used as an input device.
// When running full screen, this has no effect.
//
CONFIG_VARIABLE_INT(grabmouse),
//!
// If non-zero, all vertical mouse movement is ignored. This
// emulates the behavior of the "novert" tool available under DOS
// that performs the same function.