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d_ticcmd.h
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d_ticcmd.h
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//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2005-2014 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// DESCRIPTION:
// System specific interface stuff.
//
#ifndef __D_TICCMD__
#define __D_TICCMD__
#include "doomtype.h"
// The data sampled per tick (single player)
// and transmitted to other peers (multiplayer).
// Mainly movements/button commands per game tick,
// plus a checksum for internal state consistency.
typedef struct
{
signed char forwardmove; // *2048 for move
signed char sidemove; // *2048 for move
short angleturn; // <<16 for angle delta
byte chatchar;
byte buttons;
// villsa [STRIFE] according to the asm,
// consistancy is a short, not a byte
byte consistancy; // checks for net game
// villsa - Strife specific:
byte buttons2;
int inventory;
// Heretic/Hexen specific:
byte lookfly; // look/fly up/down/centering
byte arti; // artitype_t to use
} ticcmd_t;
#endif