-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathMakefile
284 lines (231 loc) · 9.91 KB
/
Makefile
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/libnx/switch_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# EXEFS_SRC is the optional input directory containing data copied into exefs, if anything this normally should only contain "main.npdm".
#
# NO_ICON: if set to anything, do not use icon.
# NO_NACP: if set to anything, no .nacp file is generated.
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
# ICON is the filename of the icon (.jpg), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.jpg
# - icon.jpg
# - <libnx folder>/default_icon.jpg
#---------------------------------------------------------------------------------
TARGET := solarus
BUILD := build
SOURCES := src src/entities src/audio src/hero src/movements src/graphics src/graphics/sdlrenderer \
src/graphics/glrenderer src/third_party src/third_party/hqx \
src/third_party/mojoAL src/third_party/snes_spc src/lua src/main src/core
DATA := data
INCLUDES := include include/solarus include/solarus/core include/solarus/hero include/solarus/entities \
include/solarus/lowlevel include/solarus/lua include/solarus/movements \
include/solarus/containers include/solarus/third_party/snes_spc \
include/solarus/third_party/mojoAL/AL \
include/solarus/third_party
EXEFS_SRC := exefs_src
APP_TITLE := Solarus Engine
APP_AUTHOR := Solarus Team & capsterx
APP_VERSION := 1.6.4.
#ROMFS := romfs
ICON := solarus.jpg
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIE #-ftls-model=local-exec
CFLAGS := -g -Wall -O2 -ffunction-sections \
$(ARCH) $(DEFINES)
CFLAGS += $(INCLUDE) -D__SWITCH__ -DCOCO_DISABLE
CXXFLAGS := $(CFLAGS) -frtti -fexceptions -std=c++11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lSDL2_ttf -lglapi -lfreetype -lbz2 -lSDL2_image -lpng -lz -ljpeg -lSDL2 \
-lphysfs -lmodplug -lvorbisfile -lvorbis -logg \
-lwebp -lEGL -lglapi -ldrm_nouveau -lnx
ifneq ($(strip $(LUAJIT)),)
INCLUDES += src/third_party/luajit/src
LDFLAGS += -L$(TOPDIR)/src/third_party/luajit/src
LIBS += -lluajit -lnx
SOLARUS_LUA_JIT:=luajit_make
else
SOURCES += src/third_party/lua
INCLUDES += include/solarus/third_party/lua
endif
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(LIBNX)
ifneq ($(strip $(SWITCH_GUI)),)
SOURCES += src/switch src/third_party/switch-utils/src
INCLUDES += include/solarus/switch src/third_party/switch-utils/include
CFLAGS += -DSOLARUS_SWITCH_GUI
ROMFS:=$(TOPDIR)/resources
BOREALIS_RESOURCES:=romfs:/
BOREALIS_PATH:=borealis
CXXFLAGS += -DSOLARUS_SWITCH_GUI -std=c++17 -DBOREALIS_RESOURCES="\"$(BOREALIS_RESOURCES)\""
include $(TOPDIR)/$(BOREALIS_PATH)/library/borealis.mk
#SOLARUS_SWITCH_GUI=switch_gui
#LIBDIRS += $(CURDIR)/Plutonium/Plutonium/Output
#TMP_LIB=$(LIBS)
#LIBS := -lpu -lSDL2_gfx -lSDL2_mixer -lopusfile -lopus -lmpg123 $(LIBS)
else
ifeq ($(strip $(EMBEDED_TARGET)),)
$(error no EMBEDED_TARGET set and SWITCH_GUI is not set)
endif
ifeq ($(strip $(EMBEDED_TITLE)),)
$(error no EMBEDED_TITLE set and SWITCH_GUI is not set)
endif
ifeq ($(strip $(EMBEDED_VERSION)),)
$(error no EMBEDED_VERSION set and SWITCH_GUI is not set)
endif
ifeq ($(strip $(EMBEDED_TITLE)),)
$(error no EMBEDED_TITLE set and SWITCH_GUI is not set)
endif
ifeq ($(strip $(EMBEDED_ICON)),)
$(error no EMBEDED_ICON set and SWITCH_GUI is not set)
endif
ifeq ($(strip $(EMBEDED_AUTHOR)),)
EMBEDED_AUTHOR="Solarus Team"
endif
ifeq ($(strip $(ROMFS)),)
$(error no ROMFS set and SWITCH_GUI is not set)
endif
SOLARUS_LAUNCHER=launcher
endif
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(PORTLIBS)/include/SDL2 \
-I$(PORTLIBS)/include/libmodplug \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export BUILD_EXEFS_SRC := $(TOPDIR)/$(EXEFS_SRC)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.jpg)
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
else
ifneq (,$(findstring icon.jpg,$(icons)))
export APP_ICON := $(TOPDIR)/icon.jpg
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_ICON)),)
export NROFLAGS += --icon=$(APP_ICON)
endif
ifeq ($(strip $(NO_NACP)),)
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
endif
ifneq ($(APP_TITLEID),)
export NACPFLAGS += --titleid=$(APP_TITLEID)
endif
ifneq ($(ROMFS),)
export NROFLAGS += --romfsdir=$(ROMFS)
endif
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).pfs0 $(TARGET).nso $(TARGET).nro $(TARGET).nacp $(TARGET).elf \
$(EMBEDED_TARGET).nro $(EMBEDED_TARGET).nacp
switch_gui:
@$(MAKE) -C Plutonium
#---------------------------------------------------------------------------------
else
.PHONY: all switch_gui
DEPENDS := $(OFILES:.o=.d) $(SOLARUS_SWITCH_GUI)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all : $(OUTPUT).pfs0 $(OUTPUT).nro $(SOLARUS_LAUNCHER)
$(OUTPUT).pfs0 : $(OUTPUT).nso
$(OUTPUT).nso : $(OUTPUT).elf
ifeq ($(strip $(NO_NACP)),)
$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
else
$(OUTPUT).nro : $(OUTPUT).elf
endif
$(OUTPUT).elf : $(OFILES) $(SOLARUS_LUA_JIT)
# make compiling silent
%.o: %.cpp
@echo $(notdir $<)
$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) -c $< -o $@ $(ERROR_FILTER)
%.o: %.c
@echo $(notdir $<)
@$(CC) -MMD -MP -MF $(DEPSDIR)/$*.d $(CFLAGS) -c $< -o $@ $(ERROR_FILTER)
# make linking verbose
#%.elf:
# @echo linking $(notdir $@)
# $(LD) $(LDFLAGS) $(OFILES) $(LIBPATHS) $(LIBS) -o $@
# $(NM) -CSn $@ > $(notdir $*.lst)
luajit_make:
@$(MAKE) -C $(TOPDIR)/src/third_party/luajit TARGET_SYS=Switch
launcher: $(OUTPUT).elf
nacptool --create $(EMBEDED_TITLE) $(EMBEDED_AUTHOR) $(EMBEDED_VERSION) $(TOPDIR)/$(EMBEDED_TARGET).nacp
echo built ... $(EMBEDED_TARGET).nacp
elf2nro $(OUTPUT).elf $(TOPDIR)/$(EMBEDED_TARGET).nro --icon=$(EMBEDED_ICON) $(NROFLAGS) --nacp=$(TOPDIR)/$(EMBEDED_TARGET).nacp
echo built ... $(EMBEDED_TARGET).nro
switch_gui:
$(MAKE) -C ../Plutonium
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------