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throbber.h
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throbber.h
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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_VIEWS_CONTROLS_THROBBER_H_
#define UI_VIEWS_CONTROLS_THROBBER_H_
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "ui/views/view.h"
namespace views {
// Throbbers display an animation, usually used as a status indicator.
class VIEWS_EXPORT Throbber : public View {
METADATA_HEADER(Throbber, View)
public:
Throbber();
Throbber(const Throbber&) = delete;
Throbber& operator=(const Throbber&) = delete;
~Throbber() override;
// Start and stop the throbber animation.
virtual void Start();
virtual void Stop();
// Gets/Sets checked. For SetChecked, stop spinning and, if
// checked is true, display a checkmark.
bool GetChecked() const;
void SetChecked(bool checked);
// Overridden from View:
gfx::Size CalculatePreferredSize() const override;
void OnPaint(gfx::Canvas* canvas) override;
protected:
// Specifies whether the throbber is currently animating or not
bool IsRunning() const;
private:
base::TimeTicks start_time_; // Time when Start was called.
base::RepeatingTimer timer_; // Used to schedule Run calls.
// Whether or not we should display a checkmark.
bool checked_ = false;
};
BEGIN_VIEW_BUILDER(VIEWS_EXPORT, Throbber, View)
VIEW_BUILDER_PROPERTY(bool, Checked)
END_VIEW_BUILDER
// A SmoothedThrobber is a throbber that is representing potentially short
// and nonoverlapping bursts of work. SmoothedThrobber ignores small
// pauses in the work stops and starts, and only starts its throbber after
// a small amount of work time has passed.
class VIEWS_EXPORT SmoothedThrobber : public Throbber {
METADATA_HEADER(SmoothedThrobber, Throbber)
public:
SmoothedThrobber();
SmoothedThrobber(const SmoothedThrobber&) = delete;
SmoothedThrobber& operator=(const SmoothedThrobber&) = delete;
~SmoothedThrobber() override;
void Start() override;
void Stop() override;
base::TimeDelta GetStartDelay() const;
void SetStartDelay(const base::TimeDelta& start_delay);
base::TimeDelta GetStopDelay() const;
void SetStopDelay(const base::TimeDelta& stop_delay);
private:
// Called when the startup-delay timer fires
// This function starts the actual throbbing.
void StartDelayOver();
// Called when the shutdown-delay timer fires.
// This function stops the actual throbbing.
void StopDelayOver();
// Delay after work starts before starting throbber.
base::TimeDelta start_delay_;
// Delay after work stops before stopping.
base::TimeDelta stop_delay_;
base::OneShotTimer start_timer_;
base::OneShotTimer stop_timer_;
};
BEGIN_VIEW_BUILDER(VIEWS_EXPORT, SmoothedThrobber, Throbber)
VIEW_BUILDER_PROPERTY(const base::TimeDelta&, StartDelay)
VIEW_BUILDER_PROPERTY(const base::TimeDelta&, StopDelay)
END_VIEW_BUILDER
} // namespace views
DEFINE_VIEW_BUILDER(VIEWS_EXPORT, Throbber)
DEFINE_VIEW_BUILDER(VIEWS_EXPORT, SmoothedThrobber)
#endif // UI_VIEWS_CONTROLS_THROBBER_H_