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关于14章的卡通风格渲染的渲染轮廓线的问题 #316

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paofuW opened this issue Jun 7, 2022 · 1 comment
Open

关于14章的卡通风格渲染的渲染轮廓线的问题 #316

paofuW opened this issue Jun 7, 2022 · 1 comment

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@paofuW
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paofuW commented Jun 7, 2022

image
想请教一下乐乐女神,这里说到为防止别面面片遮挡了正面面片的情况,对z值做了定值处理,这里之所以设为-0.5是不是因为unity中的视角空间是面向-z轴才是设置成负值的

@paofuW
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paofuW commented Jun 7, 2022

应该说是摄像机面向视角空间的-z轴

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