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Houdini Tractor export script #48

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jmoborn opened this issue Mar 19, 2014 · 4 comments
Open

Houdini Tractor export script #48

jmoborn opened this issue Mar 19, 2014 · 4 comments
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@jmoborn
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jmoborn commented Mar 19, 2014

We want to use Tractor instead of HQueue for our render farm scheduler (HQueue has a slow and clunky interface). In order to do that we need to be able to send Tractor jobs from Houdini. We'll need a script that will generate the ifd from a mantra render node and then send that job to tractor.

http://renderman.pixar.com/resources/current/tractor/tractor_startup.html

@nstandif
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Why not create/find a tractor node?
On Mar 19, 2014 5:39 PM, "Jeremy Oborn" [email protected] wrote:

We want to use Tractor instead of HQueue for our render farm scheduler
(HQueue has a slow and clunky interface). In order to do that we need to be
able to send Tractor jobs from Houdini. We'll need a script that will
generate the ifd from a mantra render node and then send that job to
tractor.

http://renderman.pixar.com/resources/current/tractor/tractor_startup.html

Reply to this email directly or view it on GitHubhttps://github.com//issues/48
.

@eestrada
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Good point Nathan; no point in reinventing the wheel.

Houdini ships with an Alfred node (Alfred was the predecessor to tractor,
and their scripts are more or less the same). You may be able to adapt it
to work with tractor without much fuss. I don't think the Alfred node has
built-in support for pre-baking out IFD files (i.e. everything is run
through hbatch, even mantra rendering), but at the very least it is a start.
On Mar 19, 2014 6:57 PM, "nstandif" [email protected] wrote:

Why not create/find a tractor node?
On Mar 19, 2014 5:39 PM, "Jeremy Oborn" [email protected] wrote:

We want to use Tractor instead of HQueue for our render farm scheduler
(HQueue has a slow and clunky interface). In order to do that we need to
be
able to send Tractor jobs from Houdini. We'll need a script that will
generate the ifd from a mantra render node and then send that job to
tractor.

http://renderman.pixar.com/resources/current/tractor/tractor_startup.html

Reply to this email directly or view it on GitHub<
https://github.com/byu-animation/ramshorn-tools/issues/48>
.


Reply to this email directly or view it on GitHubhttps://github.com//issues/48#issuecomment-38125401
.

@jmoborn
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jmoborn commented Mar 20, 2014

That's essentially what I meant. This is what a tractor node would do right?

@eestrada
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If I understand your question correctly, then yes, the functionality you
want could (and should) be encapsulated into a Houdini node. I can help you
guys wrap your heads around SOHO (Houdini's Python API for render
operations) sometime in the near future.
On Mar 19, 2014 8:56 PM, "Jeremy Oborn" [email protected] wrote:

That's essentially what I meant. This is what a tractor node would do
right?


Reply to this email directly or view it on GitHubhttps://github.com//issues/48#issuecomment-38130860
.

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