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reference sets in maya for previs #35
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I suggest we use FBX files for this. Alembic files work great for
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The problem with FBX flies is they are always imported, never referenced.
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Ok. If that is the case, I'm wondering how we will get diffuse maps out On Feb 11, 2014 5:26 PM, "Ethan Estrada" [email protected] wrote:
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It may be possible to attach shader and texture information as metadata on
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What do you think about the following process:
Maya (upon import):
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That sounds great! Previs only needs color maps. So in the bake_shader() function you'd only need the path to the map or if it doesn't have one, just the color. |
I have something right now that does baking, since I can't assume only one kind of shop node. I'm about half way through this right now. |
We want to do set dressing in houdini, but previs will also need to reference those sets in maya. In houdini we can export the sets in alembic on checkin, and then in maya reference those alembic files (which I think might be a new feature of Maya 2014.
http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/GUID-CD0043F7-8B7E-4DEA-81DD-7A9569D3AA48.htm,topicNumber=d30e109029
previs will also want to have diffuse maps on everything, so we can't just create brand new .mb files everytime we update the sets in houdini. So we will need to reference stuff.
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