From c9a006fcdaa5167f5a10b45c5091e4d00fd71b56 Mon Sep 17 00:00:00 2001 From: bennymeg Date: Sat, 3 Feb 2024 00:29:40 +0000 Subject: [PATCH] Updated tutorials index --- docs/blender/PL61B7B6547923C101.json | 2 +- docs/blender/PL6B3937A5D230E335.json | 2 +- docs/blender/PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB.json | 2 +- docs/blender/PLa1F2ddGya_8FBk61qbCdRu-otyPzFfDF.json | 2 +- docs/blender/PLa1F2ddGya_9XER0wnFS6Mgnp3T-hgSZO.json | 2 +- docs/blender/PLa1F2ddGya__l2Tk4zzq8c6CNGPCjQaS4.json | 2 +- docs/blender/PLa1F2ddGya__tVlgy0KNkF4ns8sNUF-2N.json | 2 +- docs/blender/toc.json | 2 +- 8 files changed, 8 insertions(+), 8 deletions(-) diff --git a/docs/blender/PL61B7B6547923C101.json b/docs/blender/PL61B7B6547923C101.json index 3b75f08..ea8930d 100644 --- a/docs/blender/PL61B7B6547923C101.json +++ b/docs/blender/PL61B7B6547923C101.json @@ -1 +1 @@ -{"kind":"youtube#playlistItemListResponse","etag":"zv1y3IXw0MQDSnRmywA_nAudLnc","items":[{"kind":"youtube#playlistItem","etag":"h4Px3x-OsE7PwMF05kYUCuWSsh0","id":"UEw2MUI3QjY1NDc5MjNDMTAxLjhBNTk5MTVDMDdENUY2MEY","snippet":{"publishedAt":"2009-12-01T11:05:27Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Durian Project: Sintel Rig Demo 01","description":"Showing off the spine rig.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/im5XhbpGXjw/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/im5XhbpGXjw/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/im5XhbpGXjw/hqdefault.jpg","width":480,"height":360}},"channelTitle":"Blender","playlistId":"PL61B7B6547923C101","position":0,"resourceId":{"kind":"youtube#video","videoId":"im5XhbpGXjw"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"im5XhbpGXjw","videoPublishedAt":"2009-11-30T18:49:01Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"xOkV8pghSYiPnkApjoumi4Tzxl4","id":"UEw2MUI3QjY1NDc5MjNDMTAxLjU1ODcwNDk4OTZDQ0U0QTU","snippet":{"publishedAt":"2009-12-05T07:35:45Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Durian Project: 1st Minute Animatic 01","description":"This is the first pass at a storyboard Animatic for the first minute of Durian.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/niMnVOVpsIQ/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/niMnVOVpsIQ/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/niMnVOVpsIQ/hqdefault.jpg","width":480,"height":360}},"channelTitle":"Blender","playlistId":"PL61B7B6547923C101","position":1,"resourceId":{"kind":"youtube#video","videoId":"niMnVOVpsIQ"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"niMnVOVpsIQ","videoPublishedAt":"2009-12-04T00:31:50Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"PXi1asWNT3clsR3FFfr2VFGb5po","id":"UEw2MUI3QjY1NDc5MjNDMTAxLjcxREQ5RUM3MEM5ODRGMkM","snippet":{"publishedAt":"2009-12-11T19:51:32Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Durian Project: Sintel Face Test 01","description":"Just a quick test to see how far I can get with a bone-only deformation setup for the mouth area.\r\nThe final rig will use a mix of this and shape keys.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/eIoUMlQjXYI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/eIoUMlQjXYI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/eIoUMlQjXYI/hqdefault.jpg","width":480,"height":360}},"channelTitle":"Blender","playlistId":"PL61B7B6547923C101","position":2,"resourceId":{"kind":"youtube#video","videoId":"eIoUMlQjXYI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"eIoUMlQjXYI","videoPublishedAt":"2009-12-11T18:57:45Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"Pg3G8G21EhfFZUZ6RDj24LHPO3c","id":"UEw2MUI3QjY1NDc5MjNDMTAxLjYzQjNBN0Q2NEFDRkY2MTU","snippet":{"publishedAt":"2009-12-15T20:58:41Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Durian Project: Fight school","description":"Colin, Lee, Ton and I went to Man-Lung Tang's school on friday (12-12-09), mainly to improve some of the fighting sequences. 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Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n---\n\n## Changelog\nTotal: 188 commits, of which 56 are fixes and 46 cleanup.\n\nCycles\n* Cycles: Remove MultiGGX code, replace with albedo scaling https://projects.blender.org/blender/blender/commit/888bdc14\n\nGPv3\n* GPv3: Add initial edit mode overlay support https://projects.blender.org/blender/blender/commit/32982dda\n* GPv3: \"Add Suzanne\" option in Add operator https://projects.blender.org/blender/blender/commit/95f1d828\n* GPv3: Add operator to create new grease pencil object https://projects.blender.org/blender/blender/commit/b14cdb44\n\nGeometry Nodes\n* Add Corners of Edge node https://projects.blender.org/blender/blender/commit/fdc3ed79\n* Improve delete geometry performance with vertex groups https://projects.blender.org/blender/blender/commit/ab6860f3\n* Rewrite mesh delete geometry node https://projects.blender.org/blender/blender/commit/50bfe1df\n* Parallelelize a delete geometry selection conversion https://projects.blender.org/blender/blender/commit/05d3eb5e\n* Copy no loose vert/edge status in delete geometry node https://projects.blender.org/blender/blender/commit/9e9e0bf6\n\nI18N\n* I18N: Updated UI translations from SVN trunk (r6562). https://projects.blender.org/blender/blender/commit/93de57b7\n\nIO\n* IO: remove OBJ and PLY Python add-ons (#104503, #104504) https://projects.blender.org/blender/blender/commit/23afc616\n\nMesh\n* Mesh: Forward compatibility with generic bevel weight in 4.0 https://projects.blender.org/blender/blender/commit/f75af7cb\n\nModeling\n* Modeling: Improve Suzanne's UV map https://projects.blender.org/blender/blender/commit/b762f8da\n\nNode Editor\n* Node Editor: Don't change size of resize area for frame nodes with zoom https://projects.blender.org/blender/blender/commit/1e81d351\n\nOutliner\n* Outliner: Port curve elements to new tree-element code design https://projects.blender.org/blender/blender/commit/8374208a\n* Outliner: Port mesh elements to new tree-element code design https://projects.blender.org/blender/blender/commit/f63c3075\n\nPaint\n* Paint: Add loop select for faces https://projects.blender.org/blender/blender/commit/98d48c16\n\nParticles\n* Particles: remove Halo, Line and Path render options https://projects.blender.org/blender/blender/commit/fbd2bd81\n\nPyAPI\n* PyAPI: rename filename to filepath for RNA API functions https://projects.blender.org/blender/blender/commit/efa41799\n\nReadfile\n* Readfile: Refactor several parts of the process https://projects.blender.org/blender/blender/commit/ebb5643e\n\nRefactor\n* Refactor: Bidirectionality on Graph Editor Sliders https://projects.blender.org/blender/blender/commit/e73b9c95\n* Refactor: Remove pre-2.8 function to reevaluate a single object https://projects.blender.org/blender/blender/commit/e64b3c82\n\nTransform\n* Transform: new feature to edit the ''Snap Base' https://projects.blender.org/blender/blender/commit/3010f123\n\nUI\n* UI: File Save Incremental Operator https://projects.blender.org/blender/blender/commit/a58e5ccd\n* UI: Allow Opacity for Theme Outline Colors https://projects.blender.org/blender/blender/commit/c033e434\n* UI: add text editor zoom in/out to view menu https://projects.blender.org/blender/blender/commit/240a1edf\n* UI: Incorrect add-ons button label in preferences https://projects.blender.org/blender/blender/commit/6bea428b\n\nUV\n* UV: Add optimal uv packings using precomputed layouts https://projects.blender.org/blender/blender/commit/de4fb0e5\n* UV: Update ui for the uv pack islands operator https://projects.blender.org/blender/blender/commit/f87f119c\n\nVSE\n* VSE: Freeze frame feature for retiming tool https://projects.blender.org/blender/blender/commit/6d215b87\n\nVulkan","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/zi9Apb3U_As/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/zi9Apb3U_As/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/zi9Apb3U_As/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/zi9Apb3U_As/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/zi9Apb3U_As/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":16,"resourceId":{"kind":"youtube#video","videoId":"zi9Apb3U_As"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"zi9Apb3U_As","videoPublishedAt":"2023-06-05T16:52:06Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"pQKiuOTKG1rXuWNf-BUDqat8X3c","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi44OEI3NUQ0QTlFM0FCOUU4","snippet":{"publishedAt":"2023-05-30T14:59:39Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"LIGHT LINKING is here! 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Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n---\n\nChangelog\nTotal: 248 commits, of which 62 are fixes and 72 cleanup.\n\nAnimation\n* Remove collection hotkeys from pose mode https://projects.blender.org/blender/blender/commit/adef3a45\n* change Slider Popup menu hotkeys https://projects.blender.org/blender/blender/commit/e2a75814\n\nCurves\n* Avoid inverting selection when deleting elements https://projects.blender.org/blender/blender/commit/865f14c6\n* Optmize and simplify point and curve deletion https://projects.blender.org/blender/blender/commit/f63cfd8e\n* Improve IndexMask usage in curves sculpt brushes https://projects.blender.org/blender/blender/commit/1b19f629\n\nCycles\n* light and shadow linking https://projects.blender.org/blender/blender/commit/ba3f26fa\n* Path Guiding: Adding guiding on glossy surfaces via RIS https://projects.blender.org/blender/blender/commit/8d174585\n\nExternals\n* Externals: update fmtlib to latest version (10.0.0) https://projects.blender.org/blender/blender/commit/122c48ae\n\nGPencil 3.0\n* GPencil 3.0: Initial commit https://projects.blender.org/blender/blender/commit/3aaacd6e\n\nGeometry Nodes\n* expose simulation bake path in UI https://projects.blender.org/blender/blender/commit/dc33a8e9\n* store path to simulation bake in modifier https://projects.blender.org/blender/blender/commit/edf4cb8b\n\nI18n\n\nMesh\n* Mesh: Avoid position copying in corrective smooth modifier https://projects.blender.org/blender/blender/commit/72309be3\n* Mesh: Reimplement and unify topology maps https://projects.blender.org/blender/blender/commit/4d841e1b\n\nOverlay-Next\n* Overlay-Next: Initial implementation https://projects.blender.org/blender/blender/commit/9ae2dd57\n\nPython API\n* PyAPI: add bpy.app.help_text() for accessing output from `--help` https://projects.blender.org/blender/blender/commit/3a5ba15c\n* PyAPI: add bpy.context.property, for property under the mouse cursor https://projects.blender.org/blender/blender/commit/6ba03467\n\nRefactor Render Result to allow implicit buffer sharing\n* Refactor Render Result to allow implicit buffer sharing https://projects.blender.org/blender/blender/commit/a5677d22\n\nTransform\n* Transform: remove precision modification upon starting navigation https://projects.blender.org/blender/blender/commit/fc854fc2\n\nUI\n* Temporarily Disable Apple-specific Text Modifier Support https://projects.blender.org/blender/blender/commit/07dbdd01\n* Updated Windows File Registration Correction https://projects.blender.org/blender/blender/commit/f37f6093\n* Text cursor behavior for Apple Devices https://projects.blender.org/blender/blender/commit/0e841924\n* Updated Windows File Registration https://projects.blender.org/blender/blender/commit/9cf77efa\n* Fix and improve a few messages https://projects.blender.org/blender/blender/commit/9f0807ac\n* set the waiting cursor from pack/unpack operators https://projects.blender.org/blender/blender/commit/7fbac7e2\n\nUSD Curve Export\n* USD Curve Export: Pinned CatmullRom Curve https://projects.blender.org/blender/blender/commit/a127707c\n\nUV\n* UV: Complete options for rotation during uv packing https://projects.blender.org/blender/blender/commit/f96e108b\n* UV: Fix (unreported) uv packing with pinned islands and original bounding box https://projects.blender.org/blender/blender/commit/71d89dfa\n\nWindows\n* Windows: Do not auto-focus from our console https://projects.blender.org/blender/blender/commit/1b7c6cf1","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/Da-f652YDjk/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/Da-f652YDjk/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/Da-f652YDjk/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/Da-f652YDjk/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/Da-f652YDjk/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":17,"resourceId":{"kind":"youtube#video","videoId":"Da-f652YDjk"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"Da-f652YDjk","videoPublishedAt":"2023-05-31T00:01:47Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"xCCJLgIvQAipuyzyOy0-PYwOlrU","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi40M0Y4MEVDM0MxRTYxRERE","snippet":{"publishedAt":"2023-05-22T15:02:48Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"NEW OPEN MOVIE - Blender Today LIVE #228","description":"Changelog and Q&A https://blender.community/c/today/JzXv/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n---\n\nAnimation\n* Update NLA \"TAB\" tweak mode to be full stack evaluation https://projects.blender.org/blender/blender/commit/0f67ac45\n\nAsset Views\n* Asset Views: Decrease default preview cache size https://projects.blender.org/blender/blender/commit/50d49e24\n\nCore\n* Write mesh and movieclip with new format https://projects.blender.org/blender/blender/commit/1b63a290\n\nCycles\n* enable HIP-RT for AMD hardware ray-tracing https://projects.blender.org/blender/blender/commit/b196109d\n* oneAPI: enable hardware raytracing by default https://projects.blender.org/blender/blender/commit/66df452d\n* Merge Anisotropic BSDF node into Glossy BSDF node https://projects.blender.org/blender/blender/commit/8cde7d8f\n\nEEVEE\n* EEVEE: Add Transparent Render-Pass option https://projects.blender.org/blender/blender/commit/2d66a0ef\n\nFix\n\nGeometry Nodes\n* Make simulation caching optional https://projects.blender.org/blender/blender/commit/8efd6d5f\n* Implement simulation subframe mixing https://projects.blender.org/blender/blender/commit/e6e6fb3a\n* Extrude: Skip topology map with no edge attributes https://projects.blender.org/blender/blender/commit/5b5e6a84\n* Keep loose vert/edge tags for extrude and split edges https://projects.blender.org/blender/blender/commit/381fae91\n* Slightly optimize mesh to curve node https://projects.blender.org/blender/blender/commit/143ca272\n* Add Sample Volume node https://projects.blender.org/blender/blender/commit/3195c1a6\n* Change \"Separate Components\" node output order to match Spreadsheet https://projects.blender.org/blender/blender/commit/f5e3ed77\n* Remove realize instances legacy behavior https://projects.blender.org/blender/blender/commit/f17ea1f2\n* Add 'Signed Distance' input node https://projects.blender.org/blender/blender/commit/36983fb5\n\nIntroduce utm_source=blender to urls pointing to blender.org\n* Introduce utm_source=blender to urls pointing to blender.org https://projects.blender.org/blender/blender/commit/a15c637e\n\nMesh\n* Move bevel weight to generic attribute https://projects.blender.org/blender/blender/commit/2a56403c\n* Remove deprecated face/vert custom data API https://projects.blender.org/blender/blender/commit/d41021a7\n* Remove sculpt vertex colors from RNA API https://projects.blender.org/blender/blender/commit/6805657a\n* Reduce custom normal calculation memory usage https://projects.blender.org/blender/blender/commit/17d161f5\n* Tag no loose verts and edges when converting from BMesh https://projects.blender.org/blender/blender/commit/6323d56e\n\nNodes\n* Nodes: Remove deprecated useless width_hidden property https://projects.blender.org/blender/blender/commit/30a20b4d\n\nRealtime Compositor\n* Convert Color Space node https://projects.blender.org/blender/blender/commit/d91f0bf8\n* Plane Track Deform node https://projects.blender.org/blender/blender/commit/6698e8f4\n* Denoise node https://projects.blender.org/blender/blender/commit/e8c660b8\n\nSculpt Fixes\n\nTransform\n* Transform: support navigation while transforming in 3D view https://projects.blender.org/blender/blender/commit/33c13ae6\n\nUSD Export\n* USD Export: New Curves/Hair Support https://projects.blender.org/blender/blender/commit/1164976d\n* USD export: option to add a root prim. https://projects.blender.org/blender/blender/commit/42342124\n\nUV\n* Use correct uv packing method when all/none islands are pinned. https://projects.blender.org/blender/blender/commit/96101a66\n* Fix uv packing problem with rotate and scale line-search https://projects.blender.org/blender/blender/commit/47cbeabb\n* Fix overlap problem during uv packing with scale locked islands https://projects.blender.org/blender/blender/commit/de4f456e\n* Fix packing problem with locked-position and large island count https://projects.blender.org/blender/blender/commit/6daa3f6b\n* Improve correctness of uv packer https://projects.blender.org/blender/blender/commit/4b4babae\n* During packing, add progress bar and ability to cancel https://projects.blender.org/blender/blender/commit/edc12436\n* Simplify packer, improving performance, efficiency and fixing bugs https://projects.blender.org/blender/blender/commit/ccb2dbdd\n\nVSE\n* VSE: Add go to current frame operator to view menu https://projects.blender.org/blender/blender/commit/40ccc37f\n* VSE: Smooth transition for retiming tool https://projects.blender.org/blender/blender/commit/4dc026ec\n\nWM\n* WM: make all blend file paths absolute & normalized on read/write 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NODES - Blender Today LIVE #227","description":"Changelog and Q&A https://blender.community/c/today/JzXv/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n---\n\nTotal: 216 commits, of which 44 are fixes and 79 cleanup.\n\nCode Blog\n* Roadmap Q2 https://code.blender.org/2023/05/development-fund-supported-projects-q2/\n* Google Summer of Code https://code.blender.org/2023/05/google-summer-of-code-2023/\n\nAnimation\n* Animation: Clean up \"Key\" menu in Graph Editor https://projects.blender.org/blender/blender/commit/5e1470d\n* Allow renaming F-curve modifier https://projects.blender.org/blender/blender/commit/0001485\n* Allow select range in animation editor https://projects.blender.org/blender/blender/commit/80feb13\n\nCycles\n* Cycles: re-enable HIP on Linux https://projects.blender.org/blender/blender/commit/d1bfda1\n\nGeometry Nodes\n* Geometry Nodes: add simulation support https://projects.blender.org/blender/blender/commit/0de54b8\n* Geometry Nodes: Simulation calculate to frame operator https://projects.blender.org/blender/blender/commit/3e888d7\n* Geometry Nodes: allow skipping frames during simulation https://projects.blender.org/blender/blender/commit/b4fb17f\n\nNodes\n* Nodes: Improve link drag search value moving https://projects.blender.org/blender/blender/commit/71e4f48\n\nRealtime Compositor\n* Realtime Compositor: Implement Stabilize 2D node https://projects.blender.org/blender/blender/commit/88d03d1\n* Realtime Compositor: Implement Mask node https://projects.blender.org/blender/blender/commit/3f6912e\n\nUI\n* UI: support operator enums in Quick Favorites https://projects.blender.org/blender/blender/commit/04d50f4\n* UI: add Proportional Size to Proportional Edit popover https://projects.blender.org/blender/blender/commit/6b5b777c\n\nUV\n* UV: Add pinned island support to uv packer https://projects.blender.org/blender/blender/commit/5abb3c9\n* UV: Improve packing efficiency https://projects.blender.org/blender/blender/commit/b01f544","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/4yq_2qsv1MI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/4yq_2qsv1MI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/4yq_2qsv1MI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/4yq_2qsv1MI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/4yq_2qsv1MI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":19,"resourceId":{"kind":"youtube#video","videoId":"4yq_2qsv1MI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"4yq_2qsv1MI","videoPublishedAt":"2023-05-08T16:26:33Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"UdItr9GtK-xiyyi1JXnBQ_ukVeQ","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4yQjdDRUQyQ0M0MEZCQkEx","snippet":{"publishedAt":"2023-05-01T14:59:02Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"PERFORMANCE - Blender Today LIVE #226","description":"Changelog and Q&A https://blender.community/c/today/pBLm/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\n\nAsset Browser\n* Suport relative path option per-asset library https://projects.blender.org/blender/blender/commit/5d0595fd\n* Asset Browser: Let \"Clear Asset\" act on entire selection https://projects.blender.org/blender/blender/commit/20f54a56\n\nCore\n* Core: Add sub-types for float-type custom properties https://projects.blender.org/blender/blender/commit/6e2721da\n\nCycles\n* Cycles: use intrinsics for fast_rint https://projects.blender.org/blender/blender/commit/252b0a02\n* Cycles: add HIP RT device, for AMD hardware ray tracing on Windows https://projects.blender.org/blender/blender/commit/557a245d\n\nGeometry Nodes\n* Index of Nearest: Use grain size based on tree sizes https://projects.blender.org/blender/blender/commit/d8f4387a\n* Index of Nearest: Use span for non-single ids https://projects.blender.org/blender/blender/commit/43463143\n* Use implicit sharing in store/capture attribute nodes https://projects.blender.org/blender/blender/commit/b54398c1\n* Make spacings unitless in String to Curves node https://projects.blender.org/blender/blender/commit/4f08eeae\n\nGizmo\n* Gizmo: Add anti aliasing to transform constraints https://projects.blender.org/blender/blender/commit/adb63a51\n\nI18n\n* I18n: improve geometry nodes field tooltips https://projects.blender.org/blender/blender/commit/44103f55\n\nLibOverride\n* LibOverride: Do not attempt to resync a hierarchy when the root goes missing. https://projects.blender.org/blender/blender/commit/5f67b25c\n\nMesh\n* Mesh: Reduce memory usage calculating custom normals https://projects.blender.org/blender/blender/commit/9292e094\n* Mesh: Allocate custom normal spaces in array https://projects.blender.org/blender/blender/commit/3c436326\n* Mesh: Reduce memory corner normals memory usage and simplify threading https://projects.blender.org/blender/blender/commit/9fcfba4a\n\nNodes\n* Nodes: Support adding multiple nodes from search menu https://projects.blender.org/blender/blender/commit/45cecb10\n\nViewport Compositor\n* Implement Mask node https://projects.blender.org/blender/blender/commit/3f6912ec\n* Implement Corner Pin node https://projects.blender.org/blender/blender/commit/fa2dbcea\n* Implement Texture node https://projects.blender.org/blender/blender/commit/151a5311\n* Optimize image textures https://projects.blender.org/blender/blender/commit/a32dbb89\n* Prioritize Viewer output node https://projects.blender.org/blender/blender/commit/5fa8f774\n\nSubdiv\n* Subdiv: Optimize coarse position extraction with cache https://projects.blender.org/blender/blender/commit/3507431c\n\nUI\n* UI: Measure/Ruler Text Position https://projects.blender.org/blender/blender/commit/b367a2b5\n\nUV\n* Tuning rotating to minimum square during packing https://projects.blender.org/blender/blender/commit/3ea06086\n* Improve packing efficiency by rotating to minimum square https://projects.blender.org/blender/blender/commit/5c1c45cd\n* Fix uv packing overflow with fraction margin method https://projects.blender.org/blender/blender/commit/69d52c5f\n* Add new packing option, scale_to_fit https://projects.blender.org/blender/blender/commit/bf56df32\n\nVFont\n* VFont: Corrections to Cursor When on Curve https://projects.blender.org/blender/blender/commit/1d2eab9a\n\nVolumes\n* Volumes: Generate proper fog volume in Mesh to Volume node https://projects.blender.org/blender/blender/commit/700d168a","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/McheaqnfAF0/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/McheaqnfAF0/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/McheaqnfAF0/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/McheaqnfAF0/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/McheaqnfAF0/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":20,"resourceId":{"kind":"youtube#video","videoId":"McheaqnfAF0"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"McheaqnfAF0","videoPublishedAt":"2023-05-01T16:25:21Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"1KgQlQxk2sogn0_6ZUYQosPOQ44","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4xM0YyQUYxQTg5OTgyQ0Y5","snippet":{"publishedAt":"2023-04-24T14:53:45Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"BLENDER COLLECTIBLES 🎁 Blender Today LIVE #225","description":"Changelog and Q&A https://blender.community/c/today/MNNP/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\n\n## Community\n* Blender Collectibles! https://store.blender.org/product-category/toys/\n* RenderMan 25 https://github.com/prman-pixar/RenderManForBlender/releases/tag/v_25.0\n* Orange is the new Blue: https://twitter.com/BlenderToday/status/1649352153977241602\n\n## Changelog\nTotal: 239 commits, of which 61 are fixes and 73 cleanup.\n\n### Animation\n* [Animation: add function for deduplicating FCurve keys](https://projects.blender.org/blender/blender/commit/85ed2e8c) - Sybren A. Stüvel\n* [Animation: Add in Parent space alignment option to the Transform Orientation gizmo](https://projects.blender.org/blender/blender/commit/5c4b0c98) - Nate Rupsis\n* [Animation: make properties from motion path library overrideable](https://projects.blender.org/blender/blender/commit/60ced528) - Christoph Lendenfeld\n\n### Assets\n* [Assets: Do Not Show Blank Read-Only Metadata](https://projects.blender.org/blender/blender/commit/199c7da0) - Harley Acheson\n\n### Attributes\n* [Attributes: Integrate implicit sharing with the attribute API](https://projects.blender.org/blender/blender/commit/e45ed693) - Hans Goudey\n\n### Curves\n* [Curves: Optimize edit mode selection draw extraction](https://projects.blender.org/blender/blender/commit/70d85453) - Hans Goudey\n\n### Cycles\n* [Cycles: re-enable AMD GPU binaries on Windows](https://projects.blender.org/blender/blender/commit/d5757a0a) - Brecht Van Lommel\n* [Cycles: add hardware raytracing support to oneAPI device](https://projects.blender.org/blender/blender/commit/3f8c9951) - Nikita Sirgienko\n\n### GPencil\n* [GPencil: Several Weight Paint additions](https://projects.blender.org/blender/blender/commit/397a14de) - Sietse Brouwer\n\n### Geometry Nodes\n* [Geometry Nodes: new Index of Nearest node](https://projects.blender.org/blender/blender/commit/15f9e42c) - illua1\n* [Geometry Nodes: Slightly optimize mesh to curve node](https://projects.blender.org/blender/blender/commit/98ccee78) - Hans Goudey\n* [Geometry Nodes: support outputting field without computing full node](https://projects.blender.org/blender/blender/commit/ca32fb60) - Jacques Lucke\n\n### Mesh\n* [Mesh: Cache loose vertices](https://projects.blender.org/blender/blender/commit/8e967cfe) - Hans Goudey\n* [Mesh: Move edges to a generic attribute](https://projects.blender.org/blender/blender/commit/2a4323c2) - Hans Goudey\n\n### macOS\n* [macOS: Add open files to system recent files](https://projects.blender.org/blender/blender/commit/f04a7a07) - Ankit Meel\n\n### Text object\n* [Text object: operators to move cursor to the top or bottom](https://projects.blender.org/blender/blender/commit/6d2351d2) - Damien Picard\n\n### UI\n* [UI: Make it possible to add shortcuts to UI operators.](https://projects.blender.org/blender/blender/commit/35a8341d) - Richard Antalik\n* [UI: Change the name of Invert nodes to Invert Color](https://projects.blender.org/blender/blender/commit/9344deed) - zanqdo\n* [UI: OS File Operations Within File Browser](https://projects.blender.org/blender/blender/commit/694f792e) - Harley Acheson\n\n### VFONT\n* [VFONT: Text Selection Operator](https://projects.blender.org/blender/blender/commit/68f8253c) - Harley Acheson\n\n### Viewport Compositor\n* [Realtime Compositor: Implement ID Mask node](https://projects.blender.org/blender/blender/commit/3d611799) - Omar Emara\n\n### VSE\n* [VSE: Add sound strip retiming support](https://projects.blender.org/blender/blender/commit/b21695a5) - Richard Antalik\n\n### WindowManager\n* [WindowManager: Context Creation](https://projects.blender.org/blender/blender/commit/b94a0ec8) - Jeroen Bakker","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/xOyttHCkgx0/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/xOyttHCkgx0/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/xOyttHCkgx0/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/xOyttHCkgx0/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/xOyttHCkgx0/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":21,"resourceId":{"kind":"youtube#video","videoId":"xOyttHCkgx0"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"xOyttHCkgx0","videoPublishedAt":"2023-04-24T16:24:30Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"XQv1AKLL6780ieUcvn9EsMmJSx8","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4xNkVFQkQwQzlCOTczN0FG","snippet":{"publishedAt":"2023-04-17T14:51:38Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"COPY PASTE 🖼️ Blender Today LIVE #224","description":"Changelog and Q&A https://blender.community/c/today/1EQ0/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\n\nAnimation\n* Animation: Allow NLA strips to be horizontally shuffled projects.blender.org/blender/blender/commit/8833f5db\n\nAttributes\n* Attributes: Add 2D integer vector attribute type projects.blender.org/blender/blender/commit/988f23ce\n\nCustom Data\n* Custom Data: support implicit sharing for custom data layers projects.blender.org/blender/blender/commit/7eee378e\n\nCycles\n* Optimize Blender curves attribute extraction projects.blender.org/blender/blender/commit/ae017b3a\n* Optimize Blender point cloud attribute extraction projects.blender.org/blender/blender/commit/aef0e72e\n* Optimize extraction of Blender attributes projects.blender.org/blender/blender/commit/8d0920ec\n* Refactored GPU denoising code projects.blender.org/blender/blender/commit/a76bf65c\n* Upgrade to new Embree 4 while staying compatible with Embree 3 projects.blender.org/blender/blender/commit/9e9baa90\n* bump version to 3.6.0 projects.blender.org/blender/blender/commit/dbf1049d\n* Avoid overhead from RNA when extracting mesh data projects.blender.org/blender/blender/commit/4bcd59d6\n\nFix\n* Fix #106440: EEVEE: World lighting does not affect volumetrics projects.blender.org/blender/blender/commit/28a11c00\n\nGeometry\n* Geometry: Use implicit sharing for curve and mesh offsets projects.blender.org/blender/blender/commit/dcb3b1c1\n* Mesh: Replace MPoly struct with offset indices projects.blender.org/blender/blender/commit/7966cd16\n\nGeometry Nodes\n* Geometry Nodes: avoid last buffer copy in Blur Attribute node projects.blender.org/blender/blender/commit/15f46401\n\nIDManagement\n* IDManagement: Extend ID remapping code. projects.blender.org/blender/blender/commit/fed463df\n\nImage\n* Image: Use OpenImageIO for loading and saving a variety of image formats projects.blender.org/blender/blender/commit/aa3bdfd7\n\nImageEngine\n* ImageEngine: Improve Performance and Quality. projects.blender.org/blender/blender/commit/9477ab65\n\nNodes\n* Nodes: Move data-block default values with link drag search projects.blender.org/blender/blender/commit/9726e4a0\n* Nodes: Add dropdown to select group socket subtype projects.blender.org/blender/blender/commit/e7f395dd\n\nPython\n* Python: Support multiple custom script directories in Preferences projects.blender.org/blender/blender/commit/ba25023d\n* Python: `bl_ui_utils.layout.operator_context` context manager projects.blender.org/blender/blender/commit/d85520f2\n* Python API: Add function to create links to virtual sockets projects.blender.org/blender/blender/commit/81815681\n\nRealtime Compositor\n* Map UV node projects.blender.org/blender/blender/commit/0c01e0f4\n* Fog Glow Glare node projects.blender.org/blender/blender/commit/cc5128f6\n* Displace node projects.blender.org/blender/blender/commit/625ba3cb\n* Z Combine node projects.blender.org/blender/blender/commit/b939b60c\n\nSculpt\n* Sculpt: updated Mask and Face Set menu operators projects.blender.org/blender/blender/commit/c08a9ec1\n\nTexture Paint\n* Texture Paint: always respect edit mode hiding projects.blender.org/blender/blender/commit/bd319f65\n\nTransform\n* Transform: improve visualization when dragging Gizmos projects.blender.org/blender/blender/commit/97c05aa2\n\nUI\n* Sculpt Paint tool defaults projects.blender.org/blender/blender/commit/bd86e719\n* Quick tooltip showing tab name for Properties editor tabs projects.blender.org/blender/blender/commit/1b94e60f\n* Allow Clipboard Copy/Paste Images projects.blender.org/blender/blender/commit/39bcf6bd\n* Color Picker Positioning projects.blender.org/blender/blender/commit/fa13058f\n* Add slash character support to fuzzy search initials mode projects.blender.org/blender/blender/commit/2b565c6b\n* Allow Float Kerning for Text Objects projects.blender.org/blender/blender/commit/2b6c1600\n* Tooltips for Assets projects.blender.org/blender/blender/commit/0ee0e8c0\n* Fix disconnected and non-clickable checkbox labels in popovers projects.blender.org/blender/blender/commit/2771f53c\n* enable string properties for alt-click buttons for multiple objects projects.blender.org/blender/blender/commit/43eb3fe2\n* Text Object International Case Change projects.blender.org/blender/blender/commit/e369bf4a\n* Region polling support projects.blender.org/blender/blender/commit/fa0f295b\n\nUV\n* add overlapping island support for uv packing projects.blender.org/blender/blender/commit/b601ae87\n* support for non-square bitmaps in uv packer, alpaca_rotate projects.blender.org/blender/blender/commit/564418f6\n* improve layout efficiency of uv packing when rotation enabled projects.blender.org/blender/blender/commit/43476e2d\n\nViewport\n* DRW: Selection Occlusion 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UV PACKING! - Blender Today LIVE #223","description":"Changelog and Q&A https://blender.community/c/today/9G34/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\nAnimation\n* Animation: Add duration display to frame range settings https://projects.blender.org/blender/blender/commit/84e170c5 Christoph Lendenfeld\n* Animation: Gaussian Smooth operator for Graph Editor https://projects.blender.org/blender/blender/commit/5d5027db Christoph Lendenfeld\n* Animation: Graph Editor - grey out area outside of normalization range https://projects.blender.org/blender/blender/commit/7775fecb Christoph Lendenfeld\n* Animation: Auto frame curves Y extents when hitting normalize https://projects.blender.org/blender/blender/commit/7e940f18 Christoph Lendenfeld\n* Animation: Insert Keyframe only on active FCurve https://projects.blender.org/blender/blender/commit/be733c24 Christoph Lendenfeld\n* Animation: Weight Paint select more/less for faces https://projects.blender.org/blender/blender/commit/0187943a Christoph Lendenfeld\n* Animation: Weight Paint select more/less for vertices https://projects.blender.org/blender/blender/commit/0d1a0cb4 Christoph Lendenfeld\n* Bone relation lines: optionally draw between bone heads https://projects.blender.org/blender/blender/commit/45c1deac Sybren A. Stüvel\n\nBuild\n* Build: changes needed to build on FreeBSD https://projects.blender.org/blender/blender/commit/0e6cc4f8 Shane Ambler\n* Replace install-deps bash script by a python one, and only handle distro packages. https://projects.blender.org/blender/blender/commit/8785862e Bastien Montagne\n\nCompositor\n* Realtime Compositor: Implement Anti-Aliasing node https://projects.blender.org/blender/blender/commit/2f4a7d67 Omar Emara\n\nCycles\n* Cycles: build Light Tree in parallel https://projects.blender.org/blender/blender/commit/23c5e069 Weizhen Huang\n* Refactor Light Tree to improve readability and efficiency https://projects.blender.org/blender/blender/commit/17c8e0d3 Weizhen Huang\n\nGeometry Nodes\n* Geometry Nodes: Simplify retrieval of node dependencies https://projects.blender.org/blender/blender/commit/cbb81388 Hans Goudey\n* Geometry Nodes: Copy cached no loose edge status in realize instances https://projects.blender.org/blender/blender/commit/00bb30c0 Hans Goudey\n* Geometry Nodes: Tag no loose edges after curve to mesh node https://projects.blender.org/blender/blender/commit/63689e47 Hans Goudey\n* Geometry Nodes: Slightly improve curve to mesh performance https://projects.blender.org/blender/blender/commit/52eced3e Hans Goudey\n\nI18n\n* Extract asset catalog and asset names and descriptions https://projects.blender.org/blender/blender/commit/1d43beab Damien Picard\n* Translate Node Add menus generated from asset files https://projects.blender.org/blender/blender/commit/2ce23b06 Damien Picard\n* I18n: translate error messages generated with WM_report() and family https://projects.blender.org/blender/blender/commit/006bc603 Damien Picard\n\nIO\n* OBJ: improve UV values merging in the exporter https://projects.blender.org/blender/blender/commit/05a63e37 Aras Pranckevicius\n* PLY: improve UV values merging in the exporter https://projects.blender.org/blender/blender/commit/7b94e86d Aras Pranckevicius\n* Externals/IO: update fast_float.h to latest version https://projects.blender.org/blender/blender/commit/e1426e63 Aras Pranckevicius\n\nMetal\n* Metal: Optimize SSR shader for Apple Silicon https://projects.blender.org/blender/blender/commit/682cb6ec Jason Fielder\n\nTimeline\n* Timeline: draw cache in overlay so that it stays in sync with actually cached data https://projects.blender.org/blender/blender/commit/7a1f2fd6 Jacques Lucke\n\nTransform\n* Transform: expose hardcoded 'Rotate Normals' key https://projects.blender.org/blender/blender/commit/bb67d4c2 Germano Cavalcante\n\nUI\n* UI: Clicking camera icon while rendering should open render window https://projects.blender.org/blender/blender/commit/439beb20 Remy Fayet\n* UI: Noto Emoji Font with Unicode 15.0 Updates https://projects.blender.org/blender/blender/commit/2215ee93 Harley Acheson\n* UI: support the primary clipboard for console & 3D text selection https://projects.blender.org/blender/blender/commit/3dcd4df7 Campbell Barton\n* Separate ColorRamp node name into Color Ramp https://projects.blender.org/blender/blender/commit/c971adfe Daniel Salazar\n\nUSD\n* USD import fix: set active mesh color. https://projects.blender.org/blender/blender/commit/e9db83a7 Michael Kowalski\n\nUV\n* UV: Add option to Pack UVs using the xatlas strategy https://projects.blender.org/blender/blender/commit/e0d05da8 Chris Blackbourn\n https://twitter.com/3DBystedt/status/1639651244812689408\n* UV: Add alpaca_rotate variant for improved packing efficiency https://projects.blender.org/blender/blender/commit/b828641a Chris Blackbourn","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/GMbo3essKLI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/GMbo3essKLI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/GMbo3essKLI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/GMbo3essKLI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/GMbo3essKLI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":23,"resourceId":{"kind":"youtube#video","videoId":"GMbo3essKLI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"GMbo3essKLI","videoPublishedAt":"2023-04-03T16:28:52Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"jffgzFySArDdTYPiZvmErF1qOww","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4xMUQ5ODk0Q0I0MjZBQjhG","snippet":{"publishedAt":"2023-03-20T15:38:48Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"UI IMPROVEMENTS! - Blender Today LIVE #222","description":"Changelog and Q&A https://blender.community/c/today/pBRr/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\n\n# BLENDER TODAY #221\n\n## Changelog\n### Cycles\n* [Cycles: adjust resolution divider to achieve a more usable viewport](https://projects.blender.org/blender/blender/commit/0963ee55) - Alaska\n\n### EEVEE Next\n* [EEVEE Next: IrradianceCache surfels debug display](https://projects.blender.org/blender/blender/commit/8bb411ad) - Miguel Pozo\n* [EEVEE-Next: Spherical Harmonics Library](https://projects.blender.org/blender/blender/commit/65b2aed1) - Clément Foucault\n* [EEVEE-Next: Deferred Pipeline](https://projects.blender.org/blender/blender/commit/335688dd) - Clément Foucault\n\n### File Browser\n* [File Browser: Make full file name label draggable](https://projects.blender.org/blender/blender/commit/c3dfe1e2) - Julian Eisel\n\n### Image\n* [Image: Add OIIO support APIs](https://projects.blender.org/blender/blender/commit/8929ed75) - Jesse Yurkovich\n\n### Measure Tool\n* [Measure Tool: reduce snap overhead](https://projects.blender.org/blender/blender/commit/f6c70755) - Germano Cavalcante\n\n### Mesh\n* [Mesh: Parallelize extraction of UV maps](https://projects.blender.org/blender/blender/commit/63a44e29) - Hans Goudey\n* [Mesh: Remove unnecessary mesh position copying](https://projects.blender.org/blender/blender/commit/3048d9e9) - Tuan N\n* [Mesh: Optimize BMesh to Mesh conversion with UV maps](https://projects.blender.org/blender/blender/commit/0fe0db63) - Hans Goudey\n\n### Nodes\n* [Nodes: SDF Volume nodes milestone 1](https://projects.blender.org/blender/blender/commit/4b30b5c5) - Erik Abrahamsson\n\n### PLY\n* [PLY: optimize new exporter (2x faster)](https://projects.blender.org/blender/blender/commit/48496f14) - Aras Pranckevicius\n* [PLY: Improve robustness and performance of the new PLY importer](https://projects.blender.org/blender/blender/commit/6c6edaf5) - Aras Pranckevicius\n\n### Python API\n* [Python API: implement ViewLayer.aovs.remove](https://projects.blender.org/blender/blender/commit/08fd5747) - Nischay-Raj\n\n### Refactor\n* [Refactor: U.dpi_fac - U.scale_factor](https://projects.blender.org/blender/blender/commit/f78f05c7) - Harley Acheson\n\n### Subdivision\n* [Subdivision: remove info message that GPU subdivision being used](https://projects.blender.org/blender/blender/commit/f234d2d4) - Brecht Van Lommel\n\n### UI\n* [UI: align tab labels towards panels](https://projects.blender.org/blender/blender/commit/4bb90060) - guishe\n* [UI: Increase the size of the \"Open Recent\" list](https://projects.blender.org/blender/blender/commit/19ca2e90) - Harley Acheson\n* [UI: Add scroll to sidebar tabs](https://projects.blender.org/blender/blender/commit/c0e757a7) - guishe\n\n### VSE\n* [VSE: Update text of text strip after each typed character](https://projects.blender.org/blender/blender/commit/1b2f58ad) - Richard Antalik","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/IbOkd6f3DnQ/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/IbOkd6f3DnQ/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/IbOkd6f3DnQ/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/IbOkd6f3DnQ/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/IbOkd6f3DnQ/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":24,"resourceId":{"kind":"youtube#video","videoId":"IbOkd6f3DnQ"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"IbOkd6f3DnQ","videoPublishedAt":"2023-03-20T17:16:29Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"jlTcz1egEIR0yZiny1knRSDspUs","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi45NTBGQjA2RDUzMTJFM0VF","snippet":{"publishedAt":"2023-03-13T15:46:41Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"COLOURED LIGHTS 💡 Blender Today LIVE #221","description":"Changelog and Q&A https://blender.community/c/today/Wp8W/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\n\n# BLENDER TODAY #221\n\n## Changelog\nTotal: 94 commits, of which 46 are fixes.\n\n### Animation\n* [Animation: Move Graph Editor settings to User Preferences](https://projects.blender.org/blender/blender/commit/3b900048) - Christoph Lendenfeld\n\n### Assets\n* [Assets: Add License and Copyright meta-data](https://projects.blender.org/blender/blender/commit/d0918c5c) - Harley Acheson\n\n### Curves\n* [Curves: change default font offset from 1.0 to 0.0](https://projects.blender.org/blender/blender/commit/4fb6e45b) - Damien Picard\n\n### Drivers\n* [Drivers: Introduce the Context Properties](https://projects.blender.org/blender/blender/commit/c26566ad) - Sergey Sharybin\n\n### Fix\n* [Fix: Add missing default versioning for retopology overlay color](https://projects.blender.org/blender/blender/commit/e2030fbc) - Jorijn de Graaf\n* [Fix: restore margin offset for UV packing](https://projects.blender.org/blender/blender/commit/c77b78ad) - Chris Blackbourn\n* [Fix: VSE retiming off by 1 error](https://projects.blender.org/blender/blender/commit/a97cae3e) - Richard Antalik\n* [Fix #101374: enable edge panning for move operators in menus](https://projects.blender.org/blender/blender/commit/382a54ae) - Leon Schittek\n* [Fix #102317: Any action triggers expansion of all ViewLayers](https://projects.blender.org/blender/blender/commit/c2fdbcca) - Pratik Borhade\n* [Fix #63890: Allow Eyedropper and Other Operations in Popovers](https://projects.blender.org/blender/blender/commit/c402b3f5) - Harley Acheson\n\n### Gizmo\n* [Gizmo: slightly increase cage2d corner margins](https://projects.blender.org/blender/blender/commit/48944e7a) - Weizhen Huang\n* [Gizmo: show hovering regions of cage2d gizmo to indicate constraint axis](https://projects.blender.org/blender/blender/commit/275d6946) - Weizhen Huang\n\n### Grease Pencil\n* [Refactor: Rename grease pencil files to legacy](https://projects.blender.org/blender/blender/commit/df0c2693) - Falk David\n* [Refactor: Rename `OB_GPENCIL` and `ID_GD`](https://projects.blender.org/blender/blender/commit/53bb713e) - Falk David\n\n### I18n\n* [I18n: extract add-on bl_info warnings](https://projects.blender.org/blender/blender/commit/c6d6a351) - Damien Picard\n* [I18n: add per-socket translation contexts for nodes](https://projects.blender.org/blender/blender/commit/4dc59c73) - Damien Picard\n\n### Mesh\n* [Mesh: Parallelize BMesh to Mesh conversion](https://projects.blender.org/blender/blender/commit/5669c5a6) - Hans Goudey\n* [Mesh: compact edit-mesh undo data in parallel (address #105046)](https://projects.blender.org/blender/blender/commit/fe58ccfa) - Campbell Barton\n* [Mesh: Set bounds eagerly for cube and grid primitive nodes](https://projects.blender.org/blender/blender/commit/f9c627b2) - Hans Goudey\n* [Mesh: Move face shade smooth flag to a generic attribute](https://projects.blender.org/blender/blender/commit/5876573e) - Hans Goudey\n\n### Overlay\n* [Overlay: Adjustment of the max value of \"Edge Width\" from 5 to 32.](https://projects.blender.org/blender/blender/commit/22822727) - Patrick Busch\n\n### PyAPI\n* [PyAPI: extend save/load handlers, optionally take a filepath argument](https://projects.blender.org/blender/blender/commit/46be42f6) - Campbell Barton\n\n### Realtime Compositor\n* [Realtime Compositor: Implement bicubic interpolation](https://projects.blender.org/blender/blender/commit/cbf56952) - Omar Emara\n\n### Sculpt\n* [Sculpt: Edit face set operator improvements](https://projects.blender.org/blender/blender/commit/66b4a442) - Joseph Eagar\n* [Sculpt: Add Transform, Trim, and Mesh Filter operators to Sculpt menu](https://projects.blender.org/blender/blender/commit/da65b21e) - Tarek Yasser\n\n### Sequencer\n* [Sequencer: Use Same Sampling As Rendering.](https://projects.blender.org/blender/blender/commit/0fd026d0) - Jeroen Bakker\n\n### Texture Painting\n* [Texture Painting: Fix Seam Bleeding of Non-Manifold Sections of Mesh](https://projects.blender.org/blender/blender/commit/b0037c5c) - Jeroen Bakker\n\n### UI\n* [UI: add parenting (Keep Transform Without Inverse) to menu](https://projects.blender.org/blender/blender/commit/891eb493) - Philipp Oeser\n\n### Viewport\n* [Viewport: draw light icons using the light colors](https://projects.blender.org/blender/blender/commit/6fbc52bd) - Weizhen Huang","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/v6BfjGr1Y8w/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/v6BfjGr1Y8w/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/v6BfjGr1Y8w/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/v6BfjGr1Y8w/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/v6BfjGr1Y8w/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":25,"resourceId":{"kind":"youtube#video","videoId":"v6BfjGr1Y8w"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"v6BfjGr1Y8w","videoPublishedAt":"2023-03-13T17:31:09Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"rHdYZfJQgbFoiDodmTmSpA14bsk","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4yNDgyN0RCRjQ1QTUxRUMy","snippet":{"publishedAt":"2023-03-06T15:54:24Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"RETOPOLOGY 🎉 Blender.Today LIVE #220","description":"Changelog and Q&A https://blender.community/c/today/L07w/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/kR9npdDPURI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/kR9npdDPURI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/kR9npdDPURI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/kR9npdDPURI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/kR9npdDPURI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":26,"resourceId":{"kind":"youtube#video","videoId":"kR9npdDPURI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"kR9npdDPURI","videoPublishedAt":"2023-03-06T17:17:06Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"CneJ_HgJwwNFinrmTQSle1B_BL0","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi42MTk5OTRCREQ5RkNFODZF","snippet":{"publishedAt":"2023-02-27T16:04:24Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"VSE RETIMING TOOL - Blender.Today LIVE #219","description":"Changelog and Q&A https://blender.community/c/today/ZvOw/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/tVc8PtAH9Rg/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/tVc8PtAH9Rg/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/tVc8PtAH9Rg/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/tVc8PtAH9Rg/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/tVc8PtAH9Rg/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":27,"resourceId":{"kind":"youtube#video","videoId":"tVc8PtAH9Rg"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"tVc8PtAH9Rg","videoPublishedAt":"2023-02-27T17:41:04Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"u_v03apOf98pzFQ25qc5RfuQ0S4","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi5BNEY4RDc0MzMyNDAyQjAx","snippet":{"publishedAt":"2023-02-20T16:03:44Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"SCULPT VECTOR DISPLACEMENT - Blender.Today LIVE #218","description":"BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\n--\n\n# Blender Today #218 - 2023-02-20\n\n* New t-shirts in Blender Store! https://store.blender.org/product-category/shirts/\n* Blender 3.5 Beta! https://www.artstation.com/nickyblender \n\nAnimation\n* Animation: Add \"Frame Channel\" operators - https://projects.blender.org/blender/blender/commit/d7dd7ee2\n* Animation: Clamp V2D so keyframes cannot go offscreen - https://projects.blender.org/blender/blender/commit/cb95f8ae\n\nAsset Browser\n* Asset Browser: Add separator line & icon padding for import method menu - https://projects.blender.org/blender/blender/commit/5bac672e\n* Asset Browser: Hide import method menu for essentials - https://projects.blender.org/blender/blender/commit/e3b5a2ae\n* Asset Browser: Rename \"Import Type\" to \"Import Method\" - https://projects.blender.org/blender/blender/commit/972f58c4\n\nAssets\n* Assets: Preference for default import method for an asset library - https://projects.blender.org/blender/blender/commit/ae84a295\n* Assets: show all assets by default instead of current file - https://projects.blender.org/blender/blender/commit/7ba59c8a\n* Assets: bundle Essentials with Blender - https://projects.blender.org/blender/blender/commit/b3fb73f3\n* Assets/UI: Use UI-list for asset library preferences UI - https://projects.blender.org/blender/blender/commit/0d798ef5\n\nConstraints\n* Constraints: use a dimensionless unit prop for Maintain Volume - https://projects.blender.org/blender/blender/commit/52155432\n\nCurves\n* Add select more/less - https://projects.blender.org/blender/blender/commit/55843cd6\n* Add remove_selection function - https://projects.blender.org/blender/blender/commit/47934b5c\n* Replace quick fur operator, add to add menu - https://projects.blender.org/blender/blender/commit/4387dbf0\n* move edit mode out of experimental - https://projects.blender.org/blender/blender/commit/35cde8b5\n* Add delete operator to edit mode - https://projects.blender.org/blender/blender/commit/3807a098\n* add Curve Parameter Falloff to comb brush - https://projects.blender.org/blender/blender/commit/ddc6815b\n* Add transform tools to toolbar - https://projects.blender.org/blender/blender/commit/4fbc9c42\n* cage overlay for sculpt mode - https://projects.blender.org/blender/blender/commit/c9f02569\n* Use deformed points in edit mode overlay - https://projects.blender.org/blender/blender/commit/715acf75\n* change collision radius for consistency with default radius - https://projects.blender.org/blender/blender/commit/a76b5d3a\n* Draw point overlay only in point selection mode - https://projects.blender.org/blender/blender/commit/7dbf2e2e\n* Fix curve segment selection - https://projects.blender.org/blender/blender/commit/8d20db05\n\nCycles\n* Add support for CUDA 12 - https://projects.blender.org/blender/blender/commit/1f615690\n* Clean up the Principled Hair BSDF implementation - https://projects.blender.org/blender/blender/commit/cb77865c\n* Fix #104097: re-enable Cycles AMD Vega support - https://projects.blender.org/blender/blender/commit/6a0b1eae\n\nDocs\n* Docs: add doc-string for compatible_eul & improve code-comments - https://projects.blender.org/blender/blender/commit/773903f4\n* Docs: improve online manual lookup time time - https://projects.blender.org/blender/blender/commit/526f2273\n\nEEVEE\n* Eevee: GPU Material node graph optimization. - https://projects.blender.org/blender/blender/commit/7b9d1cb5\n\nGPencil\n* GPencil: Include UV information in simplify-sample modifier. - https://projects.blender.org/blender/blender/commit/248d81fc\n\nGeometry Nodes\n* Geometry Nodes: Remove \"normal\" attribute - https://projects.blender.org/blender/blender/commit/300c673a\n* Geometry Nodes: Operator to wrap a modifier's node group - https://projects.blender.org/blender/blender/commit/5ca65001\n\nMesh\n* Mesh: Set active attribute values edit mode operator - https://projects.blender.org/blender/blender/commit/6661342d\n\nPython\n* Python: Add scissor functions to gpu.state. - https://projects.blender.org/blender/blender/commit/74bf0c83\n\nSculpt\n* Sculpt: Add support for last operator panel to mesh filter operator - https://projects.blender.org/blender/blender/commit/c352eeb2\n* Sculpting: Vector displacement for the sculpting draw brush - https://projects.blender.org/blender/blender/commit/39f63c8c\n\nThemes\n* Themes: Fix Blender Light theme \n\nUI\n* UI: Improvement to screen_find_area_xy - https://projects.blender.org/blender/blender/commit/c39b81d8\n* UI: Ensure menus with icons align all menu item labels - https://projects.blender.org/blender/blender/commit/58752ad9\n\nUSD Import\n* USD Import: USD Shapes support - https://projects.blender.org/blender/blender/commit/72a85d97","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/m7kbImnp3xk/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/m7kbImnp3xk/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/m7kbImnp3xk/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/m7kbImnp3xk/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/m7kbImnp3xk/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":28,"resourceId":{"kind":"youtube#video","videoId":"m7kbImnp3xk"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"m7kbImnp3xk","videoPublishedAt":"2023-02-20T17:35:13Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"5F3xN_WSKxbL5OsHAw-XMgvQ67g","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi5EQjk2Mzc4OTUzQTQ4NDlB","snippet":{"publishedAt":"2023-02-13T15:54:38Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"COLLISIONS - Blender.Today LIVE #217","description":"BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\n--\n\nBLENDER TODAY #217\n\nWeekly updates: https://devtalk.blender.org/t/13-february-2023-upcoming-finalized-at-19-00-cet/27530 \n\nGeometry Nodes: Edges to Face Groups Node https://projects.blender.org/blender/blender/pulls/104428 \nGeometry Nodes: use smooth normals in Distribute Points on Faces node https://projects.blender.org/blender/blender/pulls/104414 \nGeometry Nodes: improve parallelization in Delete/Separate Geometry node https://projects.blender.org/blender/blender/pulls/104563 \nGeometry Nodes: Add option to hide input in modifier https://projects.blender.org/blender/blender/pulls/104517 \nGeometry Nodes: Experimental option for Volumes https://projects.blender.org/blender/blender/pulls/104552 \n\n\nAssets: Implement viewport drag and drop for geometry nodes https://projects.blender.org/blender/blender/pulls/104430 \n\nCYCLES\nCycles: MetalRT optimisation for subsurface intersection queries https://developer.blender.org/rB2d994de\n\nEEVEE Next\nInitial implementation of virtual shadow maps https://projects.blender.org/blender/blender/commit/94d280fc3f4 \n\nCURVES\nCurves: initial surface collision for curves sculpt mode https://projects.blender.org/blender/blender/pulls/104469 \nCurves: Add box selection https://projects.blender.org/blender/blender/pulls/104411 \nCurves: Add lasso and circle select https://projects.blender.org/blender/blender/pulls/104560 \nCurves: Add select pick operator https://projects.blender.org/blender/blender/pulls/104406 ]\nCurves: Add select linked https://projects.blender.org/blender/blender/pulls/104569 \n\nModifiers: measure execution time and provide Python access https://developer.blender.org/rB8adebaeb7c3c \n\nGizmo: add gizmos for spot and point light radius https://projects.blender.org/blender/blender/pulls/104410 \nUI\nUI: add camera passepartout color to theme https://projects.blender.org/blender/blender/pulls/104486 \nKeymap: support default shortcut to toggle overlays in all space-types https://projects.blender.org/blender/blender/commit/7e8153b07de \nFix #80307: Underline shortcut not working in enum context menus https://projects.blender.org/blender/blender/pulls/104433 \nUI: Make text nomenclature and ordering consistent https://projects.blender.org/blender/blender/pulls/104493 \n\n\nSubdivision Surface: fix a serious performance hit when mixing CPU & GPU. https://projects.blender.org/blender/blender/pulls/104441 \nFIXES\nPython: Suppress BGL deprecation messages after 100 times https://developer.blender.org/rB4bd3b02984 \n\nRelease: support generating LTS release notes from Gitea https://projects.blender.org/blender/blender/pulls/104402","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/c-JXlHXC9qE/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/c-JXlHXC9qE/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/c-JXlHXC9qE/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/c-JXlHXC9qE/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/c-JXlHXC9qE/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":29,"resourceId":{"kind":"youtube#video","videoId":"c-JXlHXC9qE"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"c-JXlHXC9qE","videoPublishedAt":"2023-02-13T17:25:38Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"2qMRkAqOhpl1jqke1A21pbwqWxQ","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4yRjU0MzcwMkYwRkVDNDhC","snippet":{"publishedAt":"2023-02-06T15:50:01Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"NEW DEV PLATFORM - Blender.Today LIVE #216","description":"Update your Blender ID nickname at https://id.blender.org/settings/profile\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\n--\n\nBLENDER TODAY #216\n\nBLENDER TODAY #216\n\ndeveloper.blender.org transition to projects.blender.org ! \n\nCHANGELOG\n\nPERFORMANCE\nBMesh: Parallelize BMesh to evaluated Mesh conversion https://developer.blender.org/rBebe8f8c\nCurves: Use shared caches for evaluated data https://developer.blender.org/rB7f95821\n\nUI\nGizmo: add new cage2d draw style for circular shapes https://developer.blender.org/rBfe5d54d\nGizmo: add central point to circular 2D cage https://developer.blender.org/rB2350662\nGizmo: add gizmo for adjusting spot light blend https://developer.blender.org/rB3c8c0f1\nFix wrong spot light blend circle radius in viewport https://developer.blender.org/rBce42906\n\nEEVEE\nMetal: Optimize GLSL to MSL translation. Improve cached compilation https://developer.blender.org/rBa504058\n\nCYCLES\nCycles: add non-uniform scaling to spot light size https://developer.blender.org/rBb454416\nCycles: Enable MetalRT opt-in for AMD/Navi2 GPUs https://developer.blender.org/rB46c9f77\nCycles: Prevent use of both AMD and Intel Metal devices at same time https://developer.blender.org/rBbe0912a\nCycles: Reorganize Fresnel handling in Microfacet closures https://developer.blender.org/rB73000c7\nCycles: Use local atomics for faster shader sorting (enabled on Metal) https://developer.blender.org/rB654e1e9\n\nANIMATION\nAnimation: Add \"Select Linked Vertices\" to Weight Paint Mode https://developer.blender.org/rB04aab7d\nAnimation: Add Operator for adding FCurve modifiers to more menus https://developer.blender.org/rB0f51b5b\nAnimation: Enable Pin Icon in the Dope Sheet https://developer.blender.org/rB49ad91b\n\nI/O\nUSD export: add scale and bias for normal maps https://developer.blender.org/rBc79b55f\nFix T100028: Convert USD camera properties to mm from USD units https://developer.blender.org/rBf359a39\nFBX Export: Speed up shape key weights and normals https://developer.blender.org/rBA6ff033\nIO: Harmonize UI for selection of axes in OBJ and Collada https://developer.blender.org/rB9565ea0\n\nGREASE PENCIL\nFix T104371: GPencil merge down layer duplicates wrong frame https://developer.blender.org/rB6d297c3\n\nGEOMETRY NODES\nGeometry Nodes: add support for eye dropper for object input in modifier https://developer.blender.org/rB19fe5ca\nGeometry Nodes: parallelize part of Duplicate Elements node https://developer.blender.org/rB3d6ceb7\nGeometry Nodes: Tweak menu location of sample nodes https://developer.blender.org/rB789e549\nNodes: Add modal keymap for Node link drag https://developer.blender.org/rBdc79281\n\nPOTPOURRI\nSculpt: Don't invert in geodesic mask expand keymap https://developer.blender.org/rB3750e7e\nSculpt: Un-invert expand normal falloff https://developer.blender.org/rB0a9520c\nFix: CustomData layers become unsorted in versioning https://developer.blender.org/rBd92edca\nPyAPI: updates to bl_ui.generic_ui_list which didn't follow conventions https://developer.blender.org/rBc468aee\nFix T104316: Width of headerless panels on regions with overlap https://developer.blender.org/rBab9c34e\nFFMPEG: Change default AV1 encoder for \"slowest\" https://developer.blender.org/rBe1ee86b\nViewport Compositor: Platform support message https://developer.blender.org/rB99520a7","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/mKxNJUEUJis/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/mKxNJUEUJis/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/mKxNJUEUJis/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/mKxNJUEUJis/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/mKxNJUEUJis/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":30,"resourceId":{"kind":"youtube#video","videoId":"mKxNJUEUJis"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"mKxNJUEUJis","videoPublishedAt":"2023-02-06T17:12:53Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"ltVui93TTDInxc0-zYDDKafAdl0","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4wMjVEMzc2NzY2ODVBOERB","snippet":{"publishedAt":"2023-01-30T15:16:36Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"USDZ! - Blender.Today LIVE #215","description":"BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\n00:00 Intro\n00:25 Welcome\n00:40 Announcements\n03:37 What's New in Blender\n49:24 Q&A\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\n--\n\nBLENDER TODAY #215\n\nBLENDERHEADS! Documentary https://www.youtube.com/watch?v=V_dZtidLwo4 \n\nCYCLES\nUse faster and exact GGX VNDF sampling algorithm https://developer.blender.org/rBe308b8\ntemporarily disable AMD Vega GPU rendering due to compiler bug https://developer.blender.org/rB8e56de\nupdate Intel Graphics compiler to 101.4032 on Windows https://developer.blender.org/rB8afcec\nfix rendering with Nishita Sky Texture on Intel Arc GPUs https://developer.blender.org/rB1c90f8\nSwitch microfacet code to non-separable shadowing-masking term https://developer.blender.org/rBfdcb55\n\nWORKBENCH\nWorkbench Next Rewrite of the Workbench engine using C++ and the new Draw Manager API https://developer.blender.org/rBba9821\n\nSCULPT & PAINT\n3DTexturing: Improve fix seam bleeding for manifold parts of mesh https://developer.blender.org/rB21eff2\nSculpt: PBVH node splitting for texture paint https://developer.blender.org/rBb6b6e4\nSculpt: Resolve `Shift R` shortcut conflicts https://developer.blender.org/rB3e9039\nSculpt: Add numpad aliases for number keymap entries in expand modal map https://developer.blender.org/rB647cff\n\nUV\nUV: add \"similar object\" and \"similar winding\" to uv \"select similar\" https://developer.blender.org/rB2b4baf\n\nGREASE PENCIL\nGPencil: Change range for Length value in Simplify modifier https://developer.blender.org/rB3956c4\nGpencil: Expose stroke and point time properties to API https://developer.blender.org/rBa36e2a\n\nVSE\nSequencer: Improve Image Transform Quality When Exporting https://developer.blender.org/rBf21084\nImBuf: Limit transform region to pixels that are affected by the transformation https://developer.blender.org/rB71d7c9\nVSE: Handle drivers when duplicating strips https://developer.blender.org/rB4e9c69\nVSE: Add Update scene frame range operator https://developer.blender.org/rB90e940\n\nCOMPOSITOR\nMetal: Realtime compositor enablement with addition of GPU Compute https://developer.blender.org/rB57552f\n\nEEVEE\nMetal: Optimize shader local memory usage https://developer.blender.org/rB596ee7\n\nNODES\nNode Editor: Controlled node link swapping https://developer.blender.org/rB89aae4\nSkip sorting in topology nodes if possible https://developer.blender.org/rBd6c9cd\nOptimize start point case of Points of Curve node https://developer.blender.org/rB000e72\ndon't show warning in modifier with multiple geometry inputs https://developer.blender.org/rBae80a6\n Fix T98594: missing uv editor redraw with geometry nodes modifier https://developer.blender.org/rB34a659\n\nMODELING\nMesh: Add operator to flip quad tessellation https://developer.blender.org/rB328772\nMerge By Distance: Optimize algorithm to find duplicate polygons https://developer.blender.org/rB15575b\nTransform: fix use of \"snap_point\" property https://developer.blender.org/rB1ad113\n\nI/O\nUSD import: Support importing USDZ https://developer.blender.org/rBcdef13\nEnable USD Preview Surface import by default https://developer.blender.org/rBe49e5f\nUSD import unused materials https://developer.blender.org/rBffe45a\nFix T103984: USD exports pass usdchecker https://developer.blender.org/rBb67b84\nUSD IO CI Tests https://developer.blender.org/rBfa57c6\n\nPOTPOURRI\nPyAPI: Generic UIList for CollectionProperties https://developer.blender.org/rB75d622\nPython API: add a method for reordering modifiers https://developer.blender.org/rBf7dd7d\n\nADD-ON\nGPencil Tools: Layer navigator 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STUFF! - Blender.Today LIVE #214","description":"Support Blender by joining the Development Fund https://fund.blender.org\n\n00:00:00 Intro & Announcements\n00:05:20 What's New in Blender\n01:13:32 Q&A\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\nBLENDER TODAY #214\nNew open movie! https://studio.blender.org/films/pet-projects/ \n\nPOSE LIBRARY\nUsability pass/redesign https://developer.blender.org/rBAc164c\nchanges to the panels in the Action Editor https://developer.blender.org/rBA2326a\n\nASSET BROWSER\nNew catalog menu https://developer.blender.org/rBa8aae6\nAllow changing active catalog from Python https://developer.blender.org/rB80249c\n\"All\" asset library https://developer.blender.org/rB35e54b\n\nCYCLES\nCycles: Occupancy tuning for new higher end M2 machines https://developer.blender.org/rB08b342\nhttps://www.apple.com/newsroom/2023/01/apple-unveils-m2-pro-and-m2-max-next-generation-chips-for-next-level-workflows/ \nCycles: remove SSE3 and AVX kernel optimization levels https://developer.blender.org/rBa84a8a\n\nNODES\nUse checkbox for exposed boolean sockets https://developer.blender.org/D12816 \nnew Interpolate Curves node https://developer.blender.org/rB85908e\nshow number of curve points in socket inspection tooltip\n\nAdd warning to set material node with no faces https://developer.blender.org/rB400f02\nAdjust modifier UI to put field toggles on the right https://developer.blender.org/rB686254\nPrefer evaluate at index value input in search https://developer.blender.org/rB917936\nRename node and socket for \"Group ID\" convention https://developer.blender.org/rB203ab9\n\nNode Wrangler: improve Add Principled Setup file matching logic https://developer.blender.org/rBAc0a67\n\nAttributes: Autofill for attribute conversion operators https://developer.blender.org/rB587a1b\n\nEEVEE \nNodes: Resolve performance bottleneck with mix node updates https://developer.blender.org/rBa3a60e\nEevee: Mark Properties on Samples Panel Animatable https://developer.blender.org/rB34fa36\n\nBGL_Wrap: disable calls on non-opengl backends https://developer.blender.org/rBcac6b6\n\nGREASE PENCIL\nBuild modifier add \"natural drawing\" time https://developer.blender.org/D16759 \nAdd offset(Location, Rotation, Scale) by Layer, Stroke and Material to Offset modifier https://developer.blender.org/rB7d712d\nshow brush size in Draw tool cursor https://developer.blender.org/rBa44c12\nUse Material or Vertex Color for Brush cursor https://developer.blender.org/rBe1180b\nProvide Option for Fill in Material Popover https://developer.blender.org/D17004 \nAdd Vertex Opacity Overlay parameter in Sculpt https://developer.blender.org/rB1aff91\nAllow interpolation to use breakdown keyframe as extremes https://developer.blender.org/rB56ae40\n\nStorypencil: Support Audio files and UI refactor https://developer.blender.org/rBA6fcd1\n\nUV\nUV: support constrain-to-bounds for uv shear operator https://developer.blender.org/rB3d1594\n\nANIMATION\nAnimation: Graph Editor Ease operator https://developer.blender.org/rB76a686\nNLA: Udating Blend-in and Blend-out values to clamp on NLA strip Transform https://developer.blender.org/rBfa67b8\nAnimation: Improve performance of Bake Action operator https://developer.blender.org/rB58c8c4\nAnimation: Make Bake Animation operator use preview range when enabled https://developer.blender.org/rBc47b69\n Animation: Remove While Held Pose propagate option https://developer.blender.org/rB825f01\n\nObject: Support converting curves object to mesh https://developer.blender.org/rB2752a8\nPoint Cloud: Support set origin and apply scale operators https://developer.blender.org/rBadb4dd\nCloth: share self and object collision BVH trees when possible https://developer.blender.org/rBa3ac91\nCloth: precompute barycentric coordinates for collision points https://developer.blender.org/rBe1df73\n\nPOTPOURRI \nImages: add mirror extension type https://developer.blender.org/rBa501a2\nCustom Properties: Add boolean type https://developer.blender.org/D12815\nUSD export: ensure edit mode changes are exported https://developer.blender.org/rBf8b115\nOBJ: add split by objects/groups import options (T103839) https://developer.blender.org/rBb59982\nBLI_path_util: support both forward and back slashes for WIN32 https://developer.blender.org/rBdb54b9\nPython API: Add collection properties to MeshUVLoopLayer to access UV and the associated bool attributes https://developer.blender.org/rBa82c12\nAdd-ons: Exclude contrib for beta, rc and release builds. https://developer.blender.org/rBe8c786\nWindows: Run blender-launcher.exe instead of blender.exe https://developer.blender.org/rB460f7e\nmacOS: Remove user notifications. https://developer.blender.org/rB3590e2\nMacOS: Update Min Requirement to 10.15 https://developer.blender.org/rB597aec\nBump buildbot gcc version to 11 https://developer.blender.org/rB5c4d11\n\nSun Position: add Show Surface and Show Analemmas options 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https://developer.blender.org/rB7d44676\n\nUI\n3D View: support canceling viewport operations https://developer.blender.org/rB0b85d6a\nUI: Don't render missing linked material previews, avoids UI freezing https://developer.blender.org/rB571f373\nUI: Skip expensive view button searching when drawing https://developer.blender.org/rB8b1edff\nFix T102853: radius of spot and point lamps shares same value with area lamp size https://developer.blender.org/rBfbc2c4c\nFix T103679: Add missing operators in object context menu for point cloud and curves https://developer.blender.org/rB6f38ce5\nFix T103267: No shortcuts shown in the Pose Assets context menu https://developer.blender.org/rB68c6fc6\n\nCYCLES\nimprove many lights sampling using light tree https://developer.blender.org/rBee89f21\ndisable light tree for existing scenes, enable on new scenes https://developer.blender.org/rBecfcf1b\nnew setting and heuristics for mesh light importance sampling 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Expand behavior for masking consistency https://developer.blender.org/rBdce7917\nSculpt: Change expand hotkey to not auto-create mask 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Blender.Today LIVE #212","description":"Last episode of this year, thanks everyone! ❤️\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\n--\n\nSupport the future of Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\n--\nCHANGELOG - BLENDER TODAY #212\n\nCOMMUNITY\n* Blender at SIGGRAPH ASIA https://twitter.com/Blender/status/1594662758519345153\n* Storypencil tutorial https://www.youtube.com/watch?v=b25kfE6qd_c\n\n\nGEOMETRY NODES\n* Geometry Nodes: Image Info Node https://developer.blender.org/rBefcd587\n* Geometry Nodes: Add \"Exists\" output to Named Attribute input node https://developer.blender.org/rB0d3a33e\n* Nodes: Allow pasting common nodes between editor types https://developer.blender.org/rBb7a4f79\n\n\nPERFORMANCE\n* Geometry Nodes: Use Mesh instead of BMesh in split edges node https://developer.blender.org/rBe83f46e\n* Geometry: Cache bounds min and max, share between data-blocks https://developer.blender.org/rBe8f4010\n* Mesh: Use shared cache for derived triangulation https://developer.blender.org/rB511ac66\n* Sculpt: Avoid retrieving vertices attribute when flushing positions https://developer.blender.org/rB1677ddb\n* Sculpt: Remove some normal calculation with deformed sculpting https://developer.blender.org/rBbf0180d\n* Nodes: cache children of frame nodes https://developer.blender.org/rB6239e08\n* Nodes: Replace implementation of select next/prev type operator https://developer.blender.org/rB984edb2\n\n\nUI\n* UI: Refactor Node Context Menu https://developer.blender.org/rB2c096f1\n* UI: Allow Joining of Tiny Screen Areas https://developer.blender.org/D16522\n* EEVEE/Viewport: Make info text when compiling shaders more clear https://developer.blender.org/rBe4871b2\n* Fix T102620: Display dynamic socket label in uiTemplateNodeView https://developer.blender.org/D16563\n* Fix T102520: Positioning of nodes added via search https://developer.blender.org/rB331e800\n* Nodes: Simplify view panning when selecting node https://developer.blender.org/rB97e0cc4\n* Fix T98726: Include blender version number in windows shortcuts https://developer.blender.org/rB24bd2d0\n\n\nCYCLES\n* Fix T100537: gaps in Cycles depth pass with transparency https://developer.blender.org/rB3d41d0b\n* Cycles: enable AMD RDNA3 GPUs and upgrade HIP compiler https://developer.blender.org/rBc94583c\n* Cycles: Enable MetalRT pointclouds & other fixes https://developer.blender.org/rBb0e2e45\n* Cycles: Sort properties in Path Guiding panel https://developer.blender.org/rB011c2a3\n\n\nGREASE PENCIL\n* Animation: rearrange grease pencil channels in the main dopesheet https://developer.blender.org/rB7f80b5e\n\n\nPYTHON API\n* libOverride: RNA API: Add option to make all overrides editable in `override_hierarchy_create` https://developer.blender.org/rBa67b33a\n* Python API: add Image.save() optional parameters quality and filepath https://developer.blender.org/rB377da3f","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/mJ_RQEtQTms/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/mJ_RQEtQTms/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/mJ_RQEtQTms/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/mJ_RQEtQTms/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/mJ_RQEtQTms/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":34,"resourceId":{"kind":"youtube#video","videoId":"mJ_RQEtQTms"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"mJ_RQEtQTms","videoPublishedAt":"2022-11-21T18:13:24Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"UjfN8enq-iTsxjZcfBl6daahfjs","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4xNUMzRTJBOEYwRTBDOTBD","snippet":{"publishedAt":"2022-11-14T15:51:44Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"CYCLES IMPROVEMENTS - Blender.Today LIVE #211","description":"BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\n--\n\nSupport the future of Blender by joining the Development Fund https://fund.blender.org\n\n#b3d \n* Music by @Lokibdx\n\n--\nCHANGELOG - BLENDER TODAY #211 \n\nCode Blog:\n* Brush & Asset Drafts https://code.blender.org/2022/11/brush-and-draft-assets/ \n\nTEXTURE PAINT\n* Texture Paint: sync adding a new texture slot to the Image Editor https://developer.blender.org/rB1d71f82\n\nCYCLES\n* Cycles: Add basic support for using OSL with OptiX https://developer.blender.org/rBe6b38de\n* Cycles: improve adaptive sampling for overexposed scenes https://developer.blender.org/rB857bb1b\n* Fix T101270: Object Info - Random not unique for nested instances and curves https://developer.blender.org/rB80f5a5a\n* Fix T102214: inconsistenty between bake and render with invalid material index https://developer.blender.org/rB1fbb1d8\n\nANIMATION\n* Cancel Equalize Handles & Snap Keys when no control points are selected https://developer.blender.org/D16390\n* NLA: Update context menu to include meta strip operators https://developer.blender.org/rB0b4bd3d\n* Add poll messages for marker operators https://developer.blender.org/rB1fdaf74\n\nUI\n* Geometry Nodes: Fix alignment of exposed properties in the modifier http://developer.blender.org/D16417\n* UI: disable curve map & profile zoom buttons at max/min zoom level https://developer.blender.org/rB4dd19a1\n* Gizmo toggle for Movie Clip Editor https://developer.blender.org/rBb557e43\n* Fix T102187: Add knife tool in mesh panel https://developer.blender.org/rBb927cc9\n* Fix T96481: make color picker RGB display consistent https://developer.blender.org/D14387\n* GPencil: Add warning to Outline modifer when no Camera https://developer.blender.org/rBcad11f3\n* Fix T102140: Replacement of Noto Sans CJK Font https://developer.blender.org/D16426\n* Improved Korean Font Sample https://developer.blender.org/rBa43053a\n* Sculpt: Rename Show/Hide operators for consistency https://developer.blender.org/rB659de90\nSCULPT\n* Sculpt: Change symmetrize merge threshold and expose in workspace panel https://developer.blender.org/rB969aa7b\nGREASE PENCIL\n* GPencil: Make Sculpt Auto-masking Global and not by Brush https://developer.blender.org/rB4c182ae\n\nPERFORMANCE\n* Color Management: Parallelize ImBuf conversion to float https://developer.blender.org/rB1eca437\n* Mesh: Avoid calculating normals when building BVH tree https://developer.blender.org/rB276d7f7\nUV\n* UV: implement copy and paste for uv https://developer.blender.org/rB721fc9c\nRIGGING\n* Rigify: port the ability to generate Action constraints from CloudRig. https://developer.blender.org/rBAdddf346f1adf49f51351ead084fbb7d5e1a8f9a0\n* Rigify: annotate and fix warnings in basic rig components. https://developer.blender.org/rBA01e8af3348fac2babe3b5218dbe4ecdaa0e1eace\nPOTPOURRI\n* Mesh: Convert color attribute operator https://developer.blender.org/D15596\n* Fix support for building with ffmpeg lower than 5.0 https://developer.blender.org/rB3e71220\n* Asset System: New core type to represent assets https://developer.blender.org/rB1efc94b\nADD-ONS\n* Asset Browser and Geometry Nodes in Pie menu https://developer.blender.org/D16323","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/OhaHcz3B4pI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/OhaHcz3B4pI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/OhaHcz3B4pI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/OhaHcz3B4pI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/OhaHcz3B4pI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":35,"resourceId":{"kind":"youtube#video","videoId":"OhaHcz3B4pI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"OhaHcz3B4pI","videoPublishedAt":"2022-11-14T17:24:20Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"OTFI6oILWIZ3lCsU9m4SHQhY50o","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi43OTZFNzk1NjVDNDVBRjZG","snippet":{"publishedAt":"2022-11-07T15:46:01Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"NODE GROUP ASSETS - Blender.Today LIVE #210","description":"BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. 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https://developer.blender.org/rBda6d6f\n* Nodes: Add \"Legacy\" to legacy node UI names, skip in search https://developer.blender.org/rBa1bc05\n\n\nGEOMETRY NODES\n* Attribute Node: support accessing attributes of View Layer and Scene. https://developer.blender.org/rBf61ff2\n* Attribute Node: access geometry node instance attributes https://developer.blender.org/rB2f7234\n* Geometry Nodes: new Sample UV Surface node https://developer.blender.org/rBe65598\n* Geometry Nodes: Set Curve Normal https://developer.blender.org/rB748fda\n* Geometry Nodes: Rename Control Point Neighbors Node https://developer.blender.org/rBc3b6e3\n* Geometry Nodes: Change order of outputs in topology nodes https://developer.blender.org/rB248def\n* Geometry Nodes: Add soft min for points node radius input https://developer.blender.org/rBf9a10e\n* Node: Add blend modes to Mix node link drag search https://developer.blender.org/rBf5e1a2\n* Nodes: Change Mix node link drag weighting 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Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\n--\n\nSupport the future of Blender by joining the Development Fund https://fund.blender.org\n\n#b3d \n* Music by @Lokibdx\n\n--\nCHANGELOG - BLENDER TODAY #207\n\nCYCLES\n* Cycles: add Path Guiding on CPU through Intel OpenPGL\n - https://developer.blender.org/rB75a6d3abf75f3082adf5240ae34973844c0d9a09\n - https://wiki.blender.org/wiki/Reference/Release_Notes/3.4/Cycles\n* Cycles: increase min-supported driver version for Intel GPUs https://developer.blender.org/rBa6c27ea49da5acda708561c9e99dbf08e95176c7\n* Cycles: Tweak inlining policy on Metal https://developer.blender.org/rB2b88ee50fb7b3ed7e6c0704eee8b39b404219430\n\n\nGEOMETRY NODES\n* Geometry Nodes: viewport preview https://developer.blender.org/rBc55d38f00b8c0e6ae8bda9cc66614afe28fb3fc9\n* Geometry Nodes: Curve and mesh topology access nodes https://developer.blender.org/rB482d431bb6735e8206961bd1115d2be7e63572b1\n* Geometry Nodes: Control Point 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https://developer.blender.org/rB0bdb523\n* GPencil: Add frame number to Trace operator https://developer.blender.org/rB903709c\n\n\nGEOMETRY NODES\n* Geometry Nodes: Port the trim curve node to the new data-block https://developer.blender.org/rBeaf4166\n* Curves: Port Curve to Points node to the new data-block https://developer.blender.org/rB7536abb\n* Geometry Nodes: New Face Set Boundaries node https://developer.blender.org/rB3ff15a9\n* UI: Add Mix Node to color section of add node menu https://developer.blender.org/rBe1a9c16\n* Fix: Make node position consistent when added through link drag search https://developer.blender.org/D16006 \n* Fix: Prevent clipping of node drop shadow http://developer.blender.org/D16007\n\n\nOPTIMIZATIONS\n* Optimization: Exit early when resizing material slots. https://developer.blender.org/rB609171d\n* Curves: Improve sculpting performance by reducing allocations https://developer.blender.org/D15964\n* Geometry Nodes: use stringref instead of string in logger https://developer.blender.org/rB7549e0c\n* ViewLayer: Lazy sync of scene data https://developer.blender.org/D15885\n\n\nUV\n* UV: rename \"Pixel Snap Mode\" to \"Pixel Round Mode\" https://developer.blender.org/rBb5115ed\n\n\nANIMATION\n* NLA: draw track bg based on strip's extrapolation type https://developer.blender.org/rB2310dae\n\n* Make File Select dialog update operator's file & path properties https://developer.blender.org/rB48d7ff6\n\n\nPOTPOURRI\n* GHOST: support left/right OS-key https://developer.blender.org/rB0950e6f\n* WM: send a modifier press when activating a window with modifier held https://developer.blender.org/rB44272fd\n\n\nADDONS\n* FBX: support new color attributes, and sRGB/Linear/None colors option https://developer.blender.org/rBA692f46\n* glTF exporter: manage delta transform animation https://developer.blender.org/rBA58db76\n\n\nFIXES \n* Fix T49814: Collada Import Ignores Vertex Normals https://developer.blender.org/rB22bf5ba\n* Fix T101098: Moving 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BLENDER - Blender.Today LIVE #204","description":"Support the future of Blender https://fund.blender.org\n\n#b3d\n\n* Music by @Lokibdx\n\n--\n\nBLENDER TODAY #204\n\nBlender 3.3 LTS out! https://www.blender.org/download/releases/3-3/\nMaintenance Task 3.3 https://developer.blender.org/T100749\n\nFlamenco 3 released! https://twitter.com/BlenderStudio_/status/1569348317632503808\n\n\nCOMPOSITOR\n\n* blur node https://developer.blender.org/rB04ae0fe\n* bokeh blur node https://developer.blender.org/rBf4e5a86\n* pixelate node https://developer.blender.org/rBac66a81\n* scale node https://developer.blender.org/rB0fd39da\n* dilate erode node https://developer.blender.org/rB6331176\n\n\nPERFORMANCE\n\n* Subdiv: Avoid quadratic runtime for loose edges https://developer.blender.org/D15923 \n* Mikktspace: Optimized port to C++ https://developer.blender.org/rB6951e88\n* Sculpt: Make storing mask and face set layers optional https://developer.blender.org/rBb5f7af3\n* IMBUF: Improved Thumbnailing of WebP Images https://developer.blender.org/rB8851790\n* Mesh: Remove redundant custom data pointers https://developer.blender.org/rB05952aa\n* Attributes: Avoid unnecessarily initializing new attributes https://developer.blender.org/rB4c91c24\n* Geometry: Avoid unnecessary initialization when resizing data arrays https://developer.blender.org/rB9088a1f\n\nUV\n\n* UV: add new operator, uvcalc_align_rotation https://developer.blender.org/rB20daaef\n* Fix T100874: improve uv unwrap of degenerate geometry https://developer.blender.org/rB94e211c\n\n\nGREASE PENCIL\n* Add `thickness` parameter to Outline operator https://developer.blender.org/rBe7f1c73\n* Improve Thickness handling for Outline operator https://developer.blender.org/rB38cf0d7\n* Apply Brush Size to Outline thickness while drawing https://developer.blender.org/rBae79bc4\n* New Set Start point operator https://developer.blender.org/rB98c4e1e\n\n\nGEOMETRY NODES\n* Node: Mix node https://developer.blender.org/rBbfa0ee1\n* Geometry Nodes: new evaluation system https://developer.blender.org/rB4130f1e\n\n\nEEVEE\n\n* MacOS: Resolve purple rendering artifacts in EEVEE materials by increasing sampler limit https://developer.blender.org/rB32d19f7\n* EEVEE-Next: Register render passes for compositor https://developer.blender.org/rBd2c0d86\n* EEVEE-Next: Cryptomatte render passes https://developer.blender.org/rB8068b89\n\n\nCYCLES\n* improve Progressive Multi-Jittered sampling https://developer.blender.org/rB50df9ca\n* remove old Sobol pattern, simplify sampling dimensions https://developer.blender.org/rB60119da\n* enable adaptive sampling for Sobol-Burley https://developer.blender.org/rB49ca810\n* disable Scrambling Distance UI when using Sobol Burley https://developer.blender.org/rB42cff95\n\n\nUI\n* Node Editor: Visual tweaks to node links https://developer.blender.org/rB9a86255\n* UI: 3D Text Caret https://developer.blender.org/D15797\n* UI: Corrected Scaling of AREAMINX https://developer.blender.org/D15865\n* Console: Support page up/down and home keys for scrolling https://developer.blender.org/rB82fc52f\n* UI: Small Adjustments to Event Icons https://developer.blender.org/D15582\n* Fix T96297: obj: improve layout of UI fields and axis validation https://developer.blender.org/rB268e1ef\n* Outliner: Hide search button for library overrides hierarchies view https://developer.blender.org/rB21b92a5\n* Outliner: Hide \"data operations\" context menu entries unless supported https://developer.blender.org/rB7eda9d8\n* Outliner: Hide library overrdies context menu when no IDs are selected https://developer.blender.org/rBe254d88\n* Outliner: Don't show asset context menu when no IDs are selected https://developer.blender.org/rB860c3dc\n* UI: Add shift-click hint to library overrides button tooltip https://developer.blender.org/rBc1e3421\n* UI: add a Custom Properties panel to the View Layer tab of properties https://developer.blender.org/rB33abb68\n* NLA: actionclip_add now fails on invoke if no NLA track is selected https://developer.blender.org/rBddfce27\n* NLA: Remove Edited Action tab from NLA panel https://developer.blender.org/rBb6ebd55\n\nLIBS\n\n* update OIIO/Boost/Python/NumPy versions https://developer.blender.org/rB1e1e901\n* update OpenVDB for Blender 3.4 https://developer.blender.org/rBded4604\n\n\nTRANSLATION\n\n* I18n: translate untitled file names https://developer.blender.org/rBdead26b\n* I18n: extract keymap preferences https://developer.blender.org/rB19b9ea7\n\n\nPOTOPURRI\n* obj: implement support for PBR .mtl extensions https://developer.blender.org/rBa99a622\n* Tweak cryptomatte channels naming to improve interoperability https://developer.blender.org/rB06005b0\n* obj: improve placement of shader nodes in imported materials https://developer.blender.org/rBd3242b7\n\nPYTHON\n* PyGPU: only use 3D shaders and rename string enums https://developer.blender.org/rB8cfca8e\n* GPU: remove 'GPU_SHADER_2D_FLAT_COLOR' https://developer.blender.org/rBbaf2835\n* GPU: remove 'GPU_SHADER_2D_IMAGE' 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UV FEATURES! - Blender.Today LIVE #203","description":"Support the future of Blender https://fund.blender.org\n\n#b3d\n\n* Music by @Lokibdx\n\n--\n\nBLENDER TODAY #203\n\nBlender is hiring! https://www.blender.org/jobs/ \n\n3 new cool shortest paths use cases https://twitter.com/JesseMiettinen/status/1559770776097660929 \n\n\nCORE\n* Introduce headless OpenGL rendering on Linux https://developer.blender.org/rB3195a38\n* Support Ctrl-C to cancel rendering with headless builds https://developer.blender.org/rB3a8c57c\n\n\nCOMPOSITOR\n* Realtime Compositor: Implement bokeh image node https://developer.blender.org/rB6cb0a12\n* Realtime Compositor: Implement filter node https://developer.blender.org/rBb828d45\n* Realtime Compositor: Implement directional blur node https://developer.blender.org/rB1854d31\n* Realtime Compositor: Implement bilateral blur node https://developer.blender.org/rB885e7ab\n* Realtime Compositor: Implement despeckle node https://developer.blender.org/rB7d4aa0d\n\n\nCYCLES\n* Cycles: add Sobol-Burley sampling pattern https://developer.blender.org/rBa06c9b5\n\n\n* Outliner: Workaround for big performance issue in Library Overrides mode https://developer.blender.org/rBc9a9967\n* Outliner: (Refactor) Use C++ map instead of GHash https://developer.blender.org/rB8115d31\n\n\nGREASE PENCIL\n* GPencil: New operator to convert strokes to perimeter https://developer.blender.org/rBaa7b2f1\n* GPencil: New conversion to outline in draw mode https://developer.blender.org/rB613b6ad\n\n\nUI\n* UI: Add View pie to File Browser https://developer.blender.org/rBcdfe2e1\n* UI: increase range of font size for text editor & console https://developer.blender.org/rB9855264\n* Fix T97618: Clipped text labels intermittently missing ellipses https://developer.blender.org/rBf523447\n* Fix T100430: Restore larger node socket snap hitbox https://developer.blender.org/rB563404d\n* BLF: Gamma Correction https://developer.blender.org/D13376\n* I18n: make workspaces translatable https://developer.blender.org/rB4ac96a4\n* I18n: translate newly created node group sockets https://developer.blender.org/rB9bf5c37\n* I18n: make add-ons' info translatable https://developer.blender.org/rB73bfd80\n\n\nUV\n* Fix T78406: create UV randomize islands operator https://developer.blender.org/rBde570dc\n* UV: add constrain-to-bounds support for uv relax, uv grab and uv pinch https://developer.blender.org/rB6682231\n* UV: improve uv sculpt tools with boundary support and pin support https://developer.blender.org/rB3c351da\n* UV: add geometry driven uv relax brush https://developer.blender.org/D15530 \n* UV: grab tool supports live unwrap https://developer.blender.org/rB836c07f\n* UV: respect uv selection for smart uv, cube, sphere and cylinder projection https://developer.blender.org/D15711\n* UV: support constrain-to-bounds for uv rotation operator https://developer.blender.org/rBd527aa4\n\n\n* ImBuf: Optimize GPU memory by using 1 component format for grayscale images https://developer.blender.org/rB37533cd\n\n\nLIBRARY OVERRIDES\n* LibOverride: Tweaks to new menus in Outliner https://developer.blender.org/rBa93f6a5\n\n\nPOTPOURRI\n* Metaball: Evaluate metaball objects as mesh components https://developer.blender.org/rBeaa8710\n* GHOST/Wayland: Add NDOF support https://developer.blender.org/rB8841bd9\n\n\nI/O\n* Fix T100421: OBJ importer in 3.3 does not keep the vertex order https://developer.blender.org/rBefdcef7\n\n\nPYTHON\n* Fix T100423: Addon's custom context menu entries get overridden by other addons https://developer.blender.org/rB8a799b0\n\n\n\n* Fix T55284: error in Hybrid MultiFractal Musgrave texture 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search for deprecated nodes https://developer.blender.org/rBbae2ce \n\nLIBRARY OVERRIDES\n* Outliner: Use UI names and grouping for library overrides properties https://developer.blender.org/rBd2a30a \n* LibOverride: Rework Outliner contextual menu https://developer.blender.org/rBc73cc1 \n* LibOverride: Add 'editable/clear' toggle to ID template https://developer.blender.org/rBe4dd64 \n\n\nCORE\n* GPU: replace GLEW with libepoxy https://developer.blender.org/rBa296b8 \n* Attribute Math: Improve performance of mixer in some cases https://developer.blender.org/rB55a332 \n* Depsgraph: Optimize evaluation of dependencies of disabled modifiers https://developer.blender.org/rBf12f78 \n\nI/O\n* obj: support importing multiple files at once https://developer.blender.org/rB4cbd79 \n* USD import: Handle material purpose https://developer.blender.org/rB0fade9 \n* T90535: import UDIM textures from USD https://developer.blender.org/rB4655dd \n\nUI\n* Render: remove camera shift hard limits 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presets translatable https://developer.blender.org/rB3239ce\n* I18n: make Grease Pencil modifiers and shader FX translatable https://developer.blender.org/rB1875c5\n* I18n: make newly added constraints' names translatable https://developer.blender.org/rB543b47\n\n* default N-panel open for animation editors https://developer.blender.org/rBb08c53\n\n* Eevee: Add support of rendering curves with cryptomatte https://developer.blender.org/rBe9586b\n\n\n* deps: FFmpeg vpx/aom-av1 updates https://developer.blender.org/rBaa788b\n\n* Fix T98367: Light group passes do not work when shadow catcher is used https://developer.blender.org/rB83d412\n* Fix T99976: Animated visibility not rendering properly in viewport https://developer.blender.org/rB4dd409\n\n\nI/O\n* Fix T100017: OBJ: new importer does not import vertices that aren't part of any face https://developer.blender.org/rBc85740\n* Fix T99532: New OBJ importer in some cases fails to import faces https://developer.blender.org/rBf11dc5\n* Fix 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HUNDRED 🎂 Blender.Today LIVE #200","description":"Happy 200 episodes! 🎉\n\nSupport the future of Blender https://fund.blender.org\n\n#b3d\n\n* Music by @Lokibdx\n\n-- \n\nBLENDER TODAY #200\n\nGREASE PENCIL\n* Animation: Add GP layers in regular Dopesheet https://developer.blender.org/rB92d7f9ac56e0ff1e65c364487542dfb7c32a0a67 \n\nCYCLES\n* Generalize shader sorting / locality heuristic to all GPU devices https://developer.blender.org/rB523bbf \n* Apple Silicon optimization to specialize intersection kernels https://developer.blender.org/rBda4ef0 \n* Refactor rays to have start and end distance, fix precision issues https://developer.blender.org/rB5152c7 \n* Add presets to the Performance panel https://developer.blender.org/rB5539fb \n* Improve cache usage on Apple GPUs by chunking active indices https://developer.blender.org/rB4b1d31 \n\n* Render: Update light group membership in objects and world if lightgroup is renamed https://developer.blender.org/rB6db059 \n\n* Build: update Embree to 3.13.4, enable Neon2x on Arm https://developer.blender.org/rB757041 \n\n* Undo: Improve image undo performance https://developer.blender.org/rB44258b \n\nGEOMETRY NODES\n* Improve UV Sphere primitive performance https://developer.blender.org/rB7808ee \n\nSPREADSHEET\n* Spreadsheet: Implement selection filter for curves sculpt mode https://developer.blender.org/D15393 \n\nCURVES\n* Support sculpting on deformed curves https://developer.blender.org/D15407 \n* Port fillet node to the new data-block https://developer.blender.org/rB2551cf \n\nPERFORMANCE\n* IDManagement: Speedup ID unique name assignment by tracking used names/basenames/suffixes https://developer.blender.org/rB7f8d05 \n\nI/O\n* IO: speed up import of large amounts of objects in USD/OBJ by pre-sorting objects by name https://developer.blender.org/rB092732 \n\nLIBRARY OVERRIDES\n* LibOverride: support 'make override' for all selected items https://developer.blender.org/rBee3fac \n\nUV\n* UV: Box and lasso selection for partially intersecting edges https://developer.blender.org/rB52b7f2 \n* UV: Edge support for select shortest path operator https://developer.blender.org/rB772574 \n* UV: add Snap Cursor to Origin https://developer.blender.org/D15055 \n\n\n* Render: camera depth of field support for armature bone targets https://developer.blender.org/rB2e70d5 \n\n* Add a 'Apply and Delete All' operation to shapekeys https://developer.blender.org/rB92ca92 \n\nUI\n* Markers: Make delete confirmation depend on key used https://developer.blender.org/rB4344b2 \n* Enable \"copy to selected\" for new Curves modifiers https://developer.blender.org/rB9f1539 \n* Render: improve render border operator in image editor https://developer.blender.org/rB5ddbc1 \n* UI: translate quick favorites menu operator names https://developer.blender.org/rBf48fad \n* UI: translate tooltips coming from menu descriptions https://developer.blender.org/rB9d73bb \n* UI: make many modifier strings translatable https://developer.blender.org/rB180db0 \n* I18n: Add suport for labels from modifiers' subpanels https://developer.blender.org/rBe69c44 \n* I18n: translate add node operator tooltips https://developer.blender.org/D15467 \n\nFIXES\n* Fix T99036: hex color in \"Add Color Attribute\" https://developer.blender.org/rBcf9dd3 \n\nADD-ONS\n* Rigify: Allow entering name on first generation https://developer.blender.org/D14757 \n* Rigify: fix T95864 - inconsistent bone roll in the wolf metarig https://developer.blender.org/rBAc49be \n* system_property_chart: support custom properties https://developer.blender.org/rBAb3646 \n* glTF exporter: Manage all 4 types of Vertex Colors (corner/point - byte/float) https://developer.blender.org/rBA2fcac \n* Amaranth: Fix Debug feature to list users of image datablocks https://developer.blender.org/rBA4a522 \n* Amaranth: support listing images used by Empty objects in Debug tool https://developer.blender.org/rBA8d609 \n* Amaranth: Add check for unsaved images in Save/Reload operator https://developer.blender.org/rBA3c6a1 \n* Amaranth: Fix File Browser features showing up in Asset Browser https://developer.blender.org/rBAb0071 \n* Curve Assign Shape Keys: replace deprecated bgl module https://developer.blender.org/rBAf7c2f \n* Curve Tools: replace deprecated bgl module https://developer.blender.org/rBAc383b \n* Grease Pencil Tools: replace deprecated bgl module https://developer.blender.org/rBA294e8 \n* UV Layout: replace deprecated bgl module https://developer.blender.org/rBAb56a6 \n\nPYTHON\n* Expose snap options in transform operators https://developer.blender.org/rBc48459 \n* Expose option for fallback tools keymap in GizmoGroup type https://developer.blender.org/rB441dd0 \n* Context: implement an active_action property that returns a single action https://developer.blender.org/rBcd2102 \n* Use appropriate context for the DopeSheet Action Custom Properties panel https://developer.blender.org/rB054a16 \n* Animation RNA: Add `clear()` method to FCurveKeyframePoints https://developer.blender.org/rB4812ed \n* Python: add opcodes for safe py-drivers 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WORKSPACES - Blender.Today LIVE #199","description":"Support the future of Blender https://fund.blender.org\n\n#b3d\n\n* Music by @Lokibdx\n\n-- \n\nBLENDER TODAY #199\n\nANNOUNCEMENTS\nBlue Zoo is hiring Blender generalists! https://twitter.com/mrtombox/status/1545021656313257984 \n\nUSER INTERFACE\n* Workspaces: Option to pin scene to a workspace https://developer.blender.org/rBe0cc86 \n* UI: Superimposed pin icon for workspace scene pinning in the scene switcher https://developer.blender.org/D11890\n* UI: add Custom properties panel to collections https://developer.blender.org/rBb91011 \n* UI: add tooltips for nodes to the shader node add menu https://developer.blender.org/D15309 \n\nCURVES\n* Hair Curves: The new curves object is now available https://developer.blender.org/rBbecb15 \n* Curves: support deforming curves on surface https://developer.blender.org/D14864 \n* Curves: Add sculpt selection overlay https://developer.blender.org/D15219 \n* Draw: Curve outline drawing in object mode https://developer.blender.org/rBa8f7d4 \n* Curves: Port subdivide node to the new data-block https://developer.blender.org/rB9435ee \n\nRIGGING\n* Weight & Vertex Paint: always respect edit mode hiding on faces https://developer.blender.org/rBe3801a \n\nOUTLINER\n* Outliner, Library Overrides: List child objects under parents https://developer.blender.org/D15339 \n* ID Management: Purge: Make outliner button use recursive purge https://developer.blender.org/rBa27024 \n\nCOMPOSITOR\n* Compositor: Pre-fill active scene movie clip in more nodes https://developer.blender.org/rBda8524 \n* Compositor: Pre-fill motion tracking fields https://developer.blender.org/rBc76e1e \n\nPERFORMANCE\n* Object: Speed up duplication of large selections by doing fewer collection syncs https://developer.blender.org/rB2d041f \n\nCYCLES\n* Cycles: enable oneAPI in Linux release builds https://developer.blender.org/rB0f50ae \n* Curves: use consistent default radius for Cycles, Eevee, Set Curve Radius node https://developer.blender.org/rB8159e0 \n\nI/O\n* IO: speed up import of large Alembic/USD/OBJ scenes by optimizing material assignment https://developer.blender.org/rB94323b \n* OBJ: remove \"experimental\" from C++ based importer/exporter, mark Python legacy https://developer.blender.org/rB8fb8a6 \n\nADD-ONS\n* Rigify: make uniform limb scaling optional and hide the constraint https://developer.blender.org/rBA7ea2e \n* Fix T99335: Rigify horse has wrong parents https://developer.blender.org/rBAe5d87\n* Node Wrangler: expose Custom Color property in the Frame Selected operator https://developer.blender.org/D15320 \n* glTF exporter: export all actions of a single armature is now under an export option https://developer.blender.org/rBA09d75 \n* glTF importer/exporter: Manage some official Khronos Extensions about Materials https://developer.blender.org/rBA042fb \n* AnimAll, and Sun Position: add French translation https://developer.blender.org/rBA7faf9 \n\nPYTHON\n* Python: 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NODES - Blender.Today LIVE #198","description":"Support the future of Blender https://fund.blender.org\n\n#b3d\n\n* Music by @Lokibdx\n\n-- \n\nBLENDER TODAY #198\n\nCOMMUNITY\n* Blender Conference ticket sale! https://conference.blender.org/2022/ \n* Blender 3.2.1 release this week, for real\n\nWHAT'S NEW\nGEOMETRY NODES\n* Geometry Nodes: Add Mesh To Volume Node https://developer.blender.org/rB1516f7 \n* Geometry Nodes: UV Unwrap and Pack Islands Nodes https://developer.blender.org/rB4593fb \n * https://twitter.com/amalbubble/status/1543929220917006336 \n\nMODELING\n* UV: Improve UV Straighten operator https://developer.blender.org/rB9dd27a \n* Transform Snap: nearest face snap mode, snapping options, refactoring https://developer.blender.org/rB011327 \n\nGREASE PENCIL / LINE ART\n* LineArt: Shadow and related functionalities https://developer.blender.org/rB6dd8ce \n\nMOTION TRACKING\n* Tracking: Image from Plane Marker operators https://developer.blender.org/rBe4bf58 \n* Mask 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Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n---\n\n## Changelog\nTotal: 188 commits, of which 56 are fixes and 46 cleanup.\n\nCycles\n* Cycles: Remove MultiGGX code, replace with albedo scaling https://projects.blender.org/blender/blender/commit/888bdc14\n\nGPv3\n* GPv3: Add initial edit mode overlay support https://projects.blender.org/blender/blender/commit/32982dda\n* GPv3: \"Add Suzanne\" option in Add operator https://projects.blender.org/blender/blender/commit/95f1d828\n* GPv3: Add operator to create new grease pencil object https://projects.blender.org/blender/blender/commit/b14cdb44\n\nGeometry Nodes\n* Add Corners of Edge node https://projects.blender.org/blender/blender/commit/fdc3ed79\n* Improve delete geometry performance with vertex groups https://projects.blender.org/blender/blender/commit/ab6860f3\n* Rewrite mesh delete geometry node https://projects.blender.org/blender/blender/commit/50bfe1df\n* Parallelelize a delete geometry selection conversion https://projects.blender.org/blender/blender/commit/05d3eb5e\n* Copy no loose vert/edge status in delete geometry node https://projects.blender.org/blender/blender/commit/9e9e0bf6\n\nI18N\n* I18N: Updated UI translations from SVN trunk (r6562). https://projects.blender.org/blender/blender/commit/93de57b7\n\nIO\n* IO: remove OBJ and PLY Python add-ons (#104503, #104504) https://projects.blender.org/blender/blender/commit/23afc616\n\nMesh\n* Mesh: Forward compatibility with generic bevel weight in 4.0 https://projects.blender.org/blender/blender/commit/f75af7cb\n\nModeling\n* Modeling: Improve Suzanne's UV map https://projects.blender.org/blender/blender/commit/b762f8da\n\nNode Editor\n* Node Editor: Don't change size of resize area for frame nodes with zoom https://projects.blender.org/blender/blender/commit/1e81d351\n\nOutliner\n* Outliner: Port curve elements to new tree-element code design https://projects.blender.org/blender/blender/commit/8374208a\n* Outliner: Port mesh elements to new tree-element code design https://projects.blender.org/blender/blender/commit/f63c3075\n\nPaint\n* Paint: Add loop select for faces https://projects.blender.org/blender/blender/commit/98d48c16\n\nParticles\n* Particles: remove Halo, Line and Path render options https://projects.blender.org/blender/blender/commit/fbd2bd81\n\nPyAPI\n* PyAPI: rename filename to filepath for RNA API functions https://projects.blender.org/blender/blender/commit/efa41799\n\nReadfile\n* Readfile: Refactor several parts of the process https://projects.blender.org/blender/blender/commit/ebb5643e\n\nRefactor\n* Refactor: Bidirectionality on Graph Editor Sliders https://projects.blender.org/blender/blender/commit/e73b9c95\n* Refactor: Remove pre-2.8 function to reevaluate a single object https://projects.blender.org/blender/blender/commit/e64b3c82\n\nTransform\n* Transform: new feature to edit the ''Snap Base' https://projects.blender.org/blender/blender/commit/3010f123\n\nUI\n* UI: File Save Incremental Operator https://projects.blender.org/blender/blender/commit/a58e5ccd\n* UI: Allow Opacity for Theme Outline Colors https://projects.blender.org/blender/blender/commit/c033e434\n* UI: add text editor zoom in/out to view menu https://projects.blender.org/blender/blender/commit/240a1edf\n* UI: Incorrect add-ons button label in preferences https://projects.blender.org/blender/blender/commit/6bea428b\n\nUV\n* UV: Add optimal uv packings using precomputed layouts https://projects.blender.org/blender/blender/commit/de4fb0e5\n* UV: Update ui for the uv pack islands operator https://projects.blender.org/blender/blender/commit/f87f119c\n\nVSE\n* VSE: Freeze frame feature for retiming tool https://projects.blender.org/blender/blender/commit/6d215b87\n\nVulkan","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/zi9Apb3U_As/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/zi9Apb3U_As/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/zi9Apb3U_As/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/zi9Apb3U_As/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/zi9Apb3U_As/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":17,"resourceId":{"kind":"youtube#video","videoId":"zi9Apb3U_As"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"zi9Apb3U_As","videoPublishedAt":"2023-06-05T16:52:06Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"GK5P8cjZ6uDWMKruaFsfT3dJwxk","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi44OEI3NUQ0QTlFM0FCOUU4","snippet":{"publishedAt":"2023-05-30T14:59:39Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"LIGHT LINKING is here! - Blender Today LIVE #229","description":"Changelog and Q&A https://blender.community/c/today/vRk8/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n---\n\nChangelog\nTotal: 248 commits, of which 62 are fixes and 72 cleanup.\n\nAnimation\n* Remove collection hotkeys from pose mode https://projects.blender.org/blender/blender/commit/adef3a45\n* change Slider Popup menu hotkeys https://projects.blender.org/blender/blender/commit/e2a75814\n\nCurves\n* Avoid inverting selection when deleting elements https://projects.blender.org/blender/blender/commit/865f14c6\n* Optmize and simplify point and curve deletion https://projects.blender.org/blender/blender/commit/f63cfd8e\n* Improve IndexMask usage in curves sculpt brushes https://projects.blender.org/blender/blender/commit/1b19f629\n\nCycles\n* light and shadow linking https://projects.blender.org/blender/blender/commit/ba3f26fa\n* Path Guiding: Adding guiding on glossy surfaces via RIS https://projects.blender.org/blender/blender/commit/8d174585\n\nExternals\n* Externals: update fmtlib to latest version (10.0.0) https://projects.blender.org/blender/blender/commit/122c48ae\n\nGPencil 3.0\n* GPencil 3.0: Initial commit https://projects.blender.org/blender/blender/commit/3aaacd6e\n\nGeometry Nodes\n* expose simulation bake path in UI https://projects.blender.org/blender/blender/commit/dc33a8e9\n* store path to simulation bake in modifier https://projects.blender.org/blender/blender/commit/edf4cb8b\n\nI18n\n\nMesh\n* Mesh: Avoid position copying in corrective smooth modifier https://projects.blender.org/blender/blender/commit/72309be3\n* Mesh: Reimplement and unify topology maps https://projects.blender.org/blender/blender/commit/4d841e1b\n\nOverlay-Next\n* Overlay-Next: Initial implementation https://projects.blender.org/blender/blender/commit/9ae2dd57\n\nPython API\n* PyAPI: add bpy.app.help_text() for accessing output from `--help` https://projects.blender.org/blender/blender/commit/3a5ba15c\n* PyAPI: add bpy.context.property, for property under the mouse cursor https://projects.blender.org/blender/blender/commit/6ba03467\n\nRefactor Render Result to allow implicit buffer sharing\n* Refactor Render Result to allow implicit buffer sharing https://projects.blender.org/blender/blender/commit/a5677d22\n\nTransform\n* Transform: remove precision modification upon starting navigation https://projects.blender.org/blender/blender/commit/fc854fc2\n\nUI\n* Temporarily Disable Apple-specific Text Modifier Support https://projects.blender.org/blender/blender/commit/07dbdd01\n* Updated Windows File Registration Correction https://projects.blender.org/blender/blender/commit/f37f6093\n* Text cursor behavior for Apple Devices https://projects.blender.org/blender/blender/commit/0e841924\n* Updated Windows File Registration https://projects.blender.org/blender/blender/commit/9cf77efa\n* Fix and improve a few messages https://projects.blender.org/blender/blender/commit/9f0807ac\n* set the waiting cursor from pack/unpack operators https://projects.blender.org/blender/blender/commit/7fbac7e2\n\nUSD Curve Export\n* USD Curve Export: Pinned CatmullRom Curve https://projects.blender.org/blender/blender/commit/a127707c\n\nUV\n* UV: Complete options for rotation during uv packing https://projects.blender.org/blender/blender/commit/f96e108b\n* UV: Fix (unreported) uv packing with pinned islands and original bounding box https://projects.blender.org/blender/blender/commit/71d89dfa\n\nWindows\n* Windows: Do not auto-focus from our console https://projects.blender.org/blender/blender/commit/1b7c6cf1","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/Da-f652YDjk/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/Da-f652YDjk/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/Da-f652YDjk/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/Da-f652YDjk/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/Da-f652YDjk/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":18,"resourceId":{"kind":"youtube#video","videoId":"Da-f652YDjk"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"Da-f652YDjk","videoPublishedAt":"2023-05-31T00:01:47Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"NlRmwBnGCO-dFfNaHGfGerxMn4g","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi40M0Y4MEVDM0MxRTYxRERE","snippet":{"publishedAt":"2023-05-22T15:02:48Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"NEW OPEN MOVIE - Blender Today LIVE #228","description":"Changelog and Q&A https://blender.community/c/today/JzXv/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n---\n\nAnimation\n* Update NLA \"TAB\" tweak mode to be full stack evaluation https://projects.blender.org/blender/blender/commit/0f67ac45\n\nAsset Views\n* Asset Views: Decrease default preview cache size https://projects.blender.org/blender/blender/commit/50d49e24\n\nCore\n* Write mesh and movieclip with new format https://projects.blender.org/blender/blender/commit/1b63a290\n\nCycles\n* enable HIP-RT for AMD hardware ray-tracing https://projects.blender.org/blender/blender/commit/b196109d\n* oneAPI: enable hardware raytracing by default https://projects.blender.org/blender/blender/commit/66df452d\n* Merge Anisotropic BSDF node into Glossy BSDF node https://projects.blender.org/blender/blender/commit/8cde7d8f\n\nEEVEE\n* EEVEE: Add Transparent Render-Pass option https://projects.blender.org/blender/blender/commit/2d66a0ef\n\nFix\n\nGeometry Nodes\n* Make simulation caching optional https://projects.blender.org/blender/blender/commit/8efd6d5f\n* Implement simulation subframe mixing https://projects.blender.org/blender/blender/commit/e6e6fb3a\n* Extrude: Skip topology map with no edge attributes https://projects.blender.org/blender/blender/commit/5b5e6a84\n* Keep loose vert/edge tags for extrude and split edges https://projects.blender.org/blender/blender/commit/381fae91\n* Slightly optimize mesh to curve node https://projects.blender.org/blender/blender/commit/143ca272\n* Add Sample Volume node https://projects.blender.org/blender/blender/commit/3195c1a6\n* Change \"Separate Components\" node output order to match Spreadsheet https://projects.blender.org/blender/blender/commit/f5e3ed77\n* Remove realize instances legacy behavior https://projects.blender.org/blender/blender/commit/f17ea1f2\n* Add 'Signed Distance' input node https://projects.blender.org/blender/blender/commit/36983fb5\n\nIntroduce utm_source=blender to urls pointing to blender.org\n* Introduce utm_source=blender to urls pointing to blender.org https://projects.blender.org/blender/blender/commit/a15c637e\n\nMesh\n* Move bevel weight to generic attribute https://projects.blender.org/blender/blender/commit/2a56403c\n* Remove deprecated face/vert custom data API https://projects.blender.org/blender/blender/commit/d41021a7\n* Remove sculpt vertex colors from RNA API https://projects.blender.org/blender/blender/commit/6805657a\n* Reduce custom normal calculation memory usage https://projects.blender.org/blender/blender/commit/17d161f5\n* Tag no loose verts and edges when converting from BMesh https://projects.blender.org/blender/blender/commit/6323d56e\n\nNodes\n* Nodes: Remove deprecated useless width_hidden property https://projects.blender.org/blender/blender/commit/30a20b4d\n\nRealtime Compositor\n* Convert Color Space node https://projects.blender.org/blender/blender/commit/d91f0bf8\n* Plane Track Deform node https://projects.blender.org/blender/blender/commit/6698e8f4\n* Denoise node https://projects.blender.org/blender/blender/commit/e8c660b8\n\nSculpt Fixes\n\nTransform\n* Transform: support navigation while transforming in 3D view https://projects.blender.org/blender/blender/commit/33c13ae6\n\nUSD Export\n* USD Export: New Curves/Hair Support https://projects.blender.org/blender/blender/commit/1164976d\n* USD export: option to add a root prim. https://projects.blender.org/blender/blender/commit/42342124\n\nUV\n* Use correct uv packing method when all/none islands are pinned. https://projects.blender.org/blender/blender/commit/96101a66\n* Fix uv packing problem with rotate and scale line-search https://projects.blender.org/blender/blender/commit/47cbeabb\n* Fix overlap problem during uv packing with scale locked islands https://projects.blender.org/blender/blender/commit/de4f456e\n* Fix packing problem with locked-position and large island count https://projects.blender.org/blender/blender/commit/6daa3f6b\n* Improve correctness of uv packer https://projects.blender.org/blender/blender/commit/4b4babae\n* During packing, add progress bar and ability to cancel https://projects.blender.org/blender/blender/commit/edc12436\n* Simplify packer, improving performance, efficiency and fixing bugs https://projects.blender.org/blender/blender/commit/ccb2dbdd\n\nVSE\n* VSE: Add go to current frame operator to view menu https://projects.blender.org/blender/blender/commit/40ccc37f\n* VSE: Smooth transition for retiming tool https://projects.blender.org/blender/blender/commit/4dc026ec\n\nWM\n* WM: make all blend file paths absolute & normalized on read/write 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NODES - Blender Today LIVE #227","description":"Changelog and Q&A https://blender.community/c/today/JzXv/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n---\n\nTotal: 216 commits, of which 44 are fixes and 79 cleanup.\n\nCode Blog\n* Roadmap Q2 https://code.blender.org/2023/05/development-fund-supported-projects-q2/\n* Google Summer of Code https://code.blender.org/2023/05/google-summer-of-code-2023/\n\nAnimation\n* Animation: Clean up \"Key\" menu in Graph Editor https://projects.blender.org/blender/blender/commit/5e1470d\n* Allow renaming F-curve modifier https://projects.blender.org/blender/blender/commit/0001485\n* Allow select range in animation editor https://projects.blender.org/blender/blender/commit/80feb13\n\nCycles\n* Cycles: re-enable HIP on Linux https://projects.blender.org/blender/blender/commit/d1bfda1\n\nGeometry Nodes\n* Geometry Nodes: add simulation support https://projects.blender.org/blender/blender/commit/0de54b8\n* Geometry Nodes: Simulation calculate to frame operator https://projects.blender.org/blender/blender/commit/3e888d7\n* Geometry Nodes: allow skipping frames during simulation https://projects.blender.org/blender/blender/commit/b4fb17f\n\nNodes\n* Nodes: Improve link drag search value moving https://projects.blender.org/blender/blender/commit/71e4f48\n\nRealtime Compositor\n* Realtime Compositor: Implement Stabilize 2D node https://projects.blender.org/blender/blender/commit/88d03d1\n* Realtime Compositor: Implement Mask node https://projects.blender.org/blender/blender/commit/3f6912e\n\nUI\n* UI: support operator enums in Quick Favorites https://projects.blender.org/blender/blender/commit/04d50f4\n* UI: add Proportional Size to Proportional Edit popover https://projects.blender.org/blender/blender/commit/6b5b777c\n\nUV\n* UV: Add pinned island support to uv packer https://projects.blender.org/blender/blender/commit/5abb3c9\n* UV: Improve packing efficiency https://projects.blender.org/blender/blender/commit/b01f544","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/4yq_2qsv1MI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/4yq_2qsv1MI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/4yq_2qsv1MI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/4yq_2qsv1MI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/4yq_2qsv1MI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":20,"resourceId":{"kind":"youtube#video","videoId":"4yq_2qsv1MI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"4yq_2qsv1MI","videoPublishedAt":"2023-05-08T16:26:33Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"tSOgfMq--Jk5mWnZ0ssI9naGeYI","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4yQjdDRUQyQ0M0MEZCQkEx","snippet":{"publishedAt":"2023-05-01T14:59:02Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"PERFORMANCE - Blender Today LIVE #226","description":"Changelog and Q&A https://blender.community/c/today/pBLm/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\n\nAsset Browser\n* Suport relative path option per-asset library https://projects.blender.org/blender/blender/commit/5d0595fd\n* Asset Browser: Let \"Clear Asset\" act on entire selection https://projects.blender.org/blender/blender/commit/20f54a56\n\nCore\n* Core: Add sub-types for float-type custom properties https://projects.blender.org/blender/blender/commit/6e2721da\n\nCycles\n* Cycles: use intrinsics for fast_rint https://projects.blender.org/blender/blender/commit/252b0a02\n* Cycles: add HIP RT device, for AMD hardware ray tracing on Windows https://projects.blender.org/blender/blender/commit/557a245d\n\nGeometry Nodes\n* Index of Nearest: Use grain size based on tree sizes https://projects.blender.org/blender/blender/commit/d8f4387a\n* Index of Nearest: Use span for non-single ids https://projects.blender.org/blender/blender/commit/43463143\n* Use implicit sharing in store/capture attribute nodes https://projects.blender.org/blender/blender/commit/b54398c1\n* Make spacings unitless in String to Curves node https://projects.blender.org/blender/blender/commit/4f08eeae\n\nGizmo\n* Gizmo: Add anti aliasing to transform constraints https://projects.blender.org/blender/blender/commit/adb63a51\n\nI18n\n* I18n: improve geometry nodes field tooltips https://projects.blender.org/blender/blender/commit/44103f55\n\nLibOverride\n* LibOverride: Do not attempt to resync a hierarchy when the root goes missing. https://projects.blender.org/blender/blender/commit/5f67b25c\n\nMesh\n* Mesh: Reduce memory usage calculating custom normals https://projects.blender.org/blender/blender/commit/9292e094\n* Mesh: Allocate custom normal spaces in array https://projects.blender.org/blender/blender/commit/3c436326\n* Mesh: Reduce memory corner normals memory usage and simplify threading https://projects.blender.org/blender/blender/commit/9fcfba4a\n\nNodes\n* Nodes: Support adding multiple nodes from search menu https://projects.blender.org/blender/blender/commit/45cecb10\n\nViewport Compositor\n* Implement Mask node https://projects.blender.org/blender/blender/commit/3f6912ec\n* Implement Corner Pin node https://projects.blender.org/blender/blender/commit/fa2dbcea\n* Implement Texture node https://projects.blender.org/blender/blender/commit/151a5311\n* Optimize image textures https://projects.blender.org/blender/blender/commit/a32dbb89\n* Prioritize Viewer output node https://projects.blender.org/blender/blender/commit/5fa8f774\n\nSubdiv\n* Subdiv: Optimize coarse position extraction with cache https://projects.blender.org/blender/blender/commit/3507431c\n\nUI\n* UI: Measure/Ruler Text Position https://projects.blender.org/blender/blender/commit/b367a2b5\n\nUV\n* Tuning rotating to minimum square during packing https://projects.blender.org/blender/blender/commit/3ea06086\n* Improve packing efficiency by rotating to minimum square https://projects.blender.org/blender/blender/commit/5c1c45cd\n* Fix uv packing overflow with fraction margin method https://projects.blender.org/blender/blender/commit/69d52c5f\n* Add new packing option, scale_to_fit https://projects.blender.org/blender/blender/commit/bf56df32\n\nVFont\n* VFont: Corrections to Cursor When on Curve https://projects.blender.org/blender/blender/commit/1d2eab9a\n\nVolumes\n* Volumes: Generate proper fog volume in Mesh to Volume node https://projects.blender.org/blender/blender/commit/700d168a","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/McheaqnfAF0/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/McheaqnfAF0/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/McheaqnfAF0/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/McheaqnfAF0/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/McheaqnfAF0/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":21,"resourceId":{"kind":"youtube#video","videoId":"McheaqnfAF0"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"McheaqnfAF0","videoPublishedAt":"2023-05-01T16:25:21Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"pg3zf5_jvUERUvADZ-tiy0owAoU","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4xM0YyQUYxQTg5OTgyQ0Y5","snippet":{"publishedAt":"2023-04-24T14:53:45Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"BLENDER COLLECTIBLES 🎁 Blender Today LIVE #225","description":"Changelog and Q&A https://blender.community/c/today/MNNP/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\n\n## Community\n* Blender Collectibles! https://store.blender.org/product-category/toys/\n* RenderMan 25 https://github.com/prman-pixar/RenderManForBlender/releases/tag/v_25.0\n* Orange is the new Blue: https://twitter.com/BlenderToday/status/1649352153977241602\n\n## Changelog\nTotal: 239 commits, of which 61 are fixes and 73 cleanup.\n\n### Animation\n* [Animation: add function for deduplicating FCurve keys](https://projects.blender.org/blender/blender/commit/85ed2e8c) - Sybren A. Stüvel\n* [Animation: Add in Parent space alignment option to the Transform Orientation gizmo](https://projects.blender.org/blender/blender/commit/5c4b0c98) - Nate Rupsis\n* [Animation: make properties from motion path library overrideable](https://projects.blender.org/blender/blender/commit/60ced528) - Christoph Lendenfeld\n\n### Assets\n* [Assets: Do Not Show Blank Read-Only Metadata](https://projects.blender.org/blender/blender/commit/199c7da0) - Harley Acheson\n\n### Attributes\n* [Attributes: Integrate implicit sharing with the attribute API](https://projects.blender.org/blender/blender/commit/e45ed693) - Hans Goudey\n\n### Curves\n* [Curves: Optimize edit mode selection draw extraction](https://projects.blender.org/blender/blender/commit/70d85453) - Hans Goudey\n\n### Cycles\n* [Cycles: re-enable AMD GPU binaries on Windows](https://projects.blender.org/blender/blender/commit/d5757a0a) - Brecht Van Lommel\n* [Cycles: add hardware raytracing support to oneAPI device](https://projects.blender.org/blender/blender/commit/3f8c9951) - Nikita Sirgienko\n\n### GPencil\n* [GPencil: Several Weight Paint additions](https://projects.blender.org/blender/blender/commit/397a14de) - Sietse Brouwer\n\n### Geometry Nodes\n* [Geometry Nodes: new Index of Nearest node](https://projects.blender.org/blender/blender/commit/15f9e42c) - illua1\n* [Geometry Nodes: Slightly optimize mesh to curve node](https://projects.blender.org/blender/blender/commit/98ccee78) - Hans Goudey\n* [Geometry Nodes: support outputting field without computing full node](https://projects.blender.org/blender/blender/commit/ca32fb60) - Jacques Lucke\n\n### Mesh\n* [Mesh: Cache loose vertices](https://projects.blender.org/blender/blender/commit/8e967cfe) - Hans Goudey\n* [Mesh: Move edges to a generic attribute](https://projects.blender.org/blender/blender/commit/2a4323c2) - Hans Goudey\n\n### macOS\n* [macOS: Add open files to system recent files](https://projects.blender.org/blender/blender/commit/f04a7a07) - Ankit Meel\n\n### Text object\n* [Text object: operators to move cursor to the top or bottom](https://projects.blender.org/blender/blender/commit/6d2351d2) - Damien Picard\n\n### UI\n* [UI: Make it possible to add shortcuts to UI operators.](https://projects.blender.org/blender/blender/commit/35a8341d) - Richard Antalik\n* [UI: Change the name of Invert nodes to Invert Color](https://projects.blender.org/blender/blender/commit/9344deed) - zanqdo\n* [UI: OS File Operations Within File Browser](https://projects.blender.org/blender/blender/commit/694f792e) - Harley Acheson\n\n### VFONT\n* [VFONT: Text Selection Operator](https://projects.blender.org/blender/blender/commit/68f8253c) - Harley Acheson\n\n### Viewport Compositor\n* [Realtime Compositor: Implement ID Mask node](https://projects.blender.org/blender/blender/commit/3d611799) - Omar Emara\n\n### VSE\n* [VSE: Add sound strip retiming support](https://projects.blender.org/blender/blender/commit/b21695a5) - Richard Antalik\n\n### WindowManager\n* [WindowManager: Context Creation](https://projects.blender.org/blender/blender/commit/b94a0ec8) - Jeroen Bakker","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/xOyttHCkgx0/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/xOyttHCkgx0/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/xOyttHCkgx0/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/xOyttHCkgx0/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/xOyttHCkgx0/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":22,"resourceId":{"kind":"youtube#video","videoId":"xOyttHCkgx0"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"xOyttHCkgx0","videoPublishedAt":"2023-04-24T16:24:30Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"jNyP_RDEVtVwSUB838V-rUpHUBY","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4xNkVFQkQwQzlCOTczN0FG","snippet":{"publishedAt":"2023-04-17T14:51:38Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"COPY PASTE 🖼️ Blender Today LIVE #224","description":"Changelog and Q&A https://blender.community/c/today/1EQ0/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\n\nAnimation\n* Animation: Allow NLA strips to be horizontally shuffled projects.blender.org/blender/blender/commit/8833f5db\n\nAttributes\n* Attributes: Add 2D integer vector attribute type projects.blender.org/blender/blender/commit/988f23ce\n\nCustom Data\n* Custom Data: support implicit sharing for custom data layers projects.blender.org/blender/blender/commit/7eee378e\n\nCycles\n* Optimize Blender curves attribute extraction projects.blender.org/blender/blender/commit/ae017b3a\n* Optimize Blender point cloud attribute extraction projects.blender.org/blender/blender/commit/aef0e72e\n* Optimize extraction of Blender attributes projects.blender.org/blender/blender/commit/8d0920ec\n* Refactored GPU denoising code projects.blender.org/blender/blender/commit/a76bf65c\n* Upgrade to new Embree 4 while staying compatible with Embree 3 projects.blender.org/blender/blender/commit/9e9baa90\n* bump version to 3.6.0 projects.blender.org/blender/blender/commit/dbf1049d\n* Avoid overhead from RNA when extracting mesh data projects.blender.org/blender/blender/commit/4bcd59d6\n\nFix\n* Fix #106440: EEVEE: World lighting does not affect volumetrics projects.blender.org/blender/blender/commit/28a11c00\n\nGeometry\n* Geometry: Use implicit sharing for curve and mesh offsets projects.blender.org/blender/blender/commit/dcb3b1c1\n* Mesh: Replace MPoly struct with offset indices projects.blender.org/blender/blender/commit/7966cd16\n\nGeometry Nodes\n* Geometry Nodes: avoid last buffer copy in Blur Attribute node projects.blender.org/blender/blender/commit/15f46401\n\nIDManagement\n* IDManagement: Extend ID remapping code. projects.blender.org/blender/blender/commit/fed463df\n\nImage\n* Image: Use OpenImageIO for loading and saving a variety of image formats projects.blender.org/blender/blender/commit/aa3bdfd7\n\nImageEngine\n* ImageEngine: Improve Performance and Quality. projects.blender.org/blender/blender/commit/9477ab65\n\nNodes\n* Nodes: Move data-block default values with link drag search projects.blender.org/blender/blender/commit/9726e4a0\n* Nodes: Add dropdown to select group socket subtype projects.blender.org/blender/blender/commit/e7f395dd\n\nPython\n* Python: Support multiple custom script directories in Preferences projects.blender.org/blender/blender/commit/ba25023d\n* Python: `bl_ui_utils.layout.operator_context` context manager projects.blender.org/blender/blender/commit/d85520f2\n* Python API: Add function to create links to virtual sockets projects.blender.org/blender/blender/commit/81815681\n\nRealtime Compositor\n* Map UV node projects.blender.org/blender/blender/commit/0c01e0f4\n* Fog Glow Glare node projects.blender.org/blender/blender/commit/cc5128f6\n* Displace node projects.blender.org/blender/blender/commit/625ba3cb\n* Z Combine node projects.blender.org/blender/blender/commit/b939b60c\n\nSculpt\n* Sculpt: updated Mask and Face Set menu operators projects.blender.org/blender/blender/commit/c08a9ec1\n\nTexture Paint\n* Texture Paint: always respect edit mode hiding projects.blender.org/blender/blender/commit/bd319f65\n\nTransform\n* Transform: improve visualization when dragging Gizmos projects.blender.org/blender/blender/commit/97c05aa2\n\nUI\n* Sculpt Paint tool defaults projects.blender.org/blender/blender/commit/bd86e719\n* Quick tooltip showing tab name for Properties editor tabs projects.blender.org/blender/blender/commit/1b94e60f\n* Allow Clipboard Copy/Paste Images projects.blender.org/blender/blender/commit/39bcf6bd\n* Color Picker Positioning projects.blender.org/blender/blender/commit/fa13058f\n* Add slash character support to fuzzy search initials mode projects.blender.org/blender/blender/commit/2b565c6b\n* Allow Float Kerning for Text Objects projects.blender.org/blender/blender/commit/2b6c1600\n* Tooltips for Assets projects.blender.org/blender/blender/commit/0ee0e8c0\n* Fix disconnected and non-clickable checkbox labels in popovers projects.blender.org/blender/blender/commit/2771f53c\n* enable string properties for alt-click buttons for multiple objects projects.blender.org/blender/blender/commit/43eb3fe2\n* Text Object International Case Change projects.blender.org/blender/blender/commit/e369bf4a\n* Region polling support projects.blender.org/blender/blender/commit/fa0f295b\n\nUV\n* add overlapping island support for uv packing projects.blender.org/blender/blender/commit/b601ae87\n* support for non-square bitmaps in uv packer, alpaca_rotate projects.blender.org/blender/blender/commit/564418f6\n* improve layout efficiency of uv packing when rotation enabled projects.blender.org/blender/blender/commit/43476e2d\n\nViewport\n* DRW: Selection Occlusion 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UV PACKING! - Blender Today LIVE #223","description":"Changelog and Q&A https://blender.community/c/today/9G34/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\nAnimation\n* Animation: Add duration display to frame range settings https://projects.blender.org/blender/blender/commit/84e170c5 Christoph Lendenfeld\n* Animation: Gaussian Smooth operator for Graph Editor https://projects.blender.org/blender/blender/commit/5d5027db Christoph Lendenfeld\n* Animation: Graph Editor - grey out area outside of normalization range https://projects.blender.org/blender/blender/commit/7775fecb Christoph Lendenfeld\n* Animation: Auto frame curves Y extents when hitting normalize https://projects.blender.org/blender/blender/commit/7e940f18 Christoph Lendenfeld\n* Animation: Insert Keyframe only on active FCurve https://projects.blender.org/blender/blender/commit/be733c24 Christoph Lendenfeld\n* Animation: Weight Paint select more/less for faces https://projects.blender.org/blender/blender/commit/0187943a Christoph Lendenfeld\n* Animation: Weight Paint select more/less for vertices https://projects.blender.org/blender/blender/commit/0d1a0cb4 Christoph Lendenfeld\n* Bone relation lines: optionally draw between bone heads https://projects.blender.org/blender/blender/commit/45c1deac Sybren A. Stüvel\n\nBuild\n* Build: changes needed to build on FreeBSD https://projects.blender.org/blender/blender/commit/0e6cc4f8 Shane Ambler\n* Replace install-deps bash script by a python one, and only handle distro packages. https://projects.blender.org/blender/blender/commit/8785862e Bastien Montagne\n\nCompositor\n* Realtime Compositor: Implement Anti-Aliasing node https://projects.blender.org/blender/blender/commit/2f4a7d67 Omar Emara\n\nCycles\n* Cycles: build Light Tree in parallel https://projects.blender.org/blender/blender/commit/23c5e069 Weizhen Huang\n* Refactor Light Tree to improve readability and efficiency https://projects.blender.org/blender/blender/commit/17c8e0d3 Weizhen Huang\n\nGeometry Nodes\n* Geometry Nodes: Simplify retrieval of node dependencies https://projects.blender.org/blender/blender/commit/cbb81388 Hans Goudey\n* Geometry Nodes: Copy cached no loose edge status in realize instances https://projects.blender.org/blender/blender/commit/00bb30c0 Hans Goudey\n* Geometry Nodes: Tag no loose edges after curve to mesh node https://projects.blender.org/blender/blender/commit/63689e47 Hans Goudey\n* Geometry Nodes: Slightly improve curve to mesh performance https://projects.blender.org/blender/blender/commit/52eced3e Hans Goudey\n\nI18n\n* Extract asset catalog and asset names and descriptions https://projects.blender.org/blender/blender/commit/1d43beab Damien Picard\n* Translate Node Add menus generated from asset files https://projects.blender.org/blender/blender/commit/2ce23b06 Damien Picard\n* I18n: translate error messages generated with WM_report() and family https://projects.blender.org/blender/blender/commit/006bc603 Damien Picard\n\nIO\n* OBJ: improve UV values merging in the exporter https://projects.blender.org/blender/blender/commit/05a63e37 Aras Pranckevicius\n* PLY: improve UV values merging in the exporter https://projects.blender.org/blender/blender/commit/7b94e86d Aras Pranckevicius\n* Externals/IO: update fast_float.h to latest version https://projects.blender.org/blender/blender/commit/e1426e63 Aras Pranckevicius\n\nMetal\n* Metal: Optimize SSR shader for Apple Silicon https://projects.blender.org/blender/blender/commit/682cb6ec Jason Fielder\n\nTimeline\n* Timeline: draw cache in overlay so that it stays in sync with actually cached data https://projects.blender.org/blender/blender/commit/7a1f2fd6 Jacques Lucke\n\nTransform\n* Transform: expose hardcoded 'Rotate Normals' key https://projects.blender.org/blender/blender/commit/bb67d4c2 Germano Cavalcante\n\nUI\n* UI: Clicking camera icon while rendering should open render window https://projects.blender.org/blender/blender/commit/439beb20 Remy Fayet\n* UI: Noto Emoji Font with Unicode 15.0 Updates https://projects.blender.org/blender/blender/commit/2215ee93 Harley Acheson\n* UI: support the primary clipboard for console & 3D text selection https://projects.blender.org/blender/blender/commit/3dcd4df7 Campbell Barton\n* Separate ColorRamp node name into Color Ramp https://projects.blender.org/blender/blender/commit/c971adfe Daniel Salazar\n\nUSD\n* USD import fix: set active mesh color. https://projects.blender.org/blender/blender/commit/e9db83a7 Michael Kowalski\n\nUV\n* UV: Add option to Pack UVs using the xatlas strategy https://projects.blender.org/blender/blender/commit/e0d05da8 Chris Blackbourn\n https://twitter.com/3DBystedt/status/1639651244812689408\n* UV: Add alpaca_rotate variant for improved packing efficiency https://projects.blender.org/blender/blender/commit/b828641a Chris Blackbourn","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/GMbo3essKLI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/GMbo3essKLI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/GMbo3essKLI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/GMbo3essKLI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/GMbo3essKLI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":24,"resourceId":{"kind":"youtube#video","videoId":"GMbo3essKLI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"GMbo3essKLI","videoPublishedAt":"2023-04-03T16:28:52Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"JpfTuXpBRAUxsKtlIAjjg-2UtpI","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4xMUQ5ODk0Q0I0MjZBQjhG","snippet":{"publishedAt":"2023-03-20T15:38:48Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"UI IMPROVEMENTS! - Blender Today LIVE #222","description":"Changelog and Q&A https://blender.community/c/today/pBRr/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\n\n# BLENDER TODAY #221\n\n## Changelog\n### Cycles\n* [Cycles: adjust resolution divider to achieve a more usable viewport](https://projects.blender.org/blender/blender/commit/0963ee55) - Alaska\n\n### EEVEE Next\n* [EEVEE Next: IrradianceCache surfels debug display](https://projects.blender.org/blender/blender/commit/8bb411ad) - Miguel Pozo\n* [EEVEE-Next: Spherical Harmonics Library](https://projects.blender.org/blender/blender/commit/65b2aed1) - Clément Foucault\n* [EEVEE-Next: Deferred Pipeline](https://projects.blender.org/blender/blender/commit/335688dd) - Clément Foucault\n\n### File Browser\n* [File Browser: Make full file name label draggable](https://projects.blender.org/blender/blender/commit/c3dfe1e2) - Julian Eisel\n\n### Image\n* [Image: Add OIIO support APIs](https://projects.blender.org/blender/blender/commit/8929ed75) - Jesse Yurkovich\n\n### Measure Tool\n* [Measure Tool: reduce snap overhead](https://projects.blender.org/blender/blender/commit/f6c70755) - Germano Cavalcante\n\n### Mesh\n* [Mesh: Parallelize extraction of UV maps](https://projects.blender.org/blender/blender/commit/63a44e29) - Hans Goudey\n* [Mesh: Remove unnecessary mesh position copying](https://projects.blender.org/blender/blender/commit/3048d9e9) - Tuan N\n* [Mesh: Optimize BMesh to Mesh conversion with UV maps](https://projects.blender.org/blender/blender/commit/0fe0db63) - Hans Goudey\n\n### Nodes\n* [Nodes: SDF Volume nodes milestone 1](https://projects.blender.org/blender/blender/commit/4b30b5c5) - Erik Abrahamsson\n\n### PLY\n* [PLY: optimize new exporter (2x faster)](https://projects.blender.org/blender/blender/commit/48496f14) - Aras Pranckevicius\n* [PLY: Improve robustness and performance of the new PLY importer](https://projects.blender.org/blender/blender/commit/6c6edaf5) - Aras Pranckevicius\n\n### Python API\n* [Python API: implement ViewLayer.aovs.remove](https://projects.blender.org/blender/blender/commit/08fd5747) - Nischay-Raj\n\n### Refactor\n* [Refactor: U.dpi_fac - U.scale_factor](https://projects.blender.org/blender/blender/commit/f78f05c7) - Harley Acheson\n\n### Subdivision\n* [Subdivision: remove info message that GPU subdivision being used](https://projects.blender.org/blender/blender/commit/f234d2d4) - Brecht Van Lommel\n\n### UI\n* [UI: align tab labels towards panels](https://projects.blender.org/blender/blender/commit/4bb90060) - guishe\n* [UI: Increase the size of the \"Open Recent\" list](https://projects.blender.org/blender/blender/commit/19ca2e90) - Harley Acheson\n* [UI: Add scroll to sidebar tabs](https://projects.blender.org/blender/blender/commit/c0e757a7) - guishe\n\n### VSE\n* [VSE: Update text of text strip after each typed character](https://projects.blender.org/blender/blender/commit/1b2f58ad) - Richard Antalik","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/IbOkd6f3DnQ/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/IbOkd6f3DnQ/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/IbOkd6f3DnQ/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/IbOkd6f3DnQ/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/IbOkd6f3DnQ/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":25,"resourceId":{"kind":"youtube#video","videoId":"IbOkd6f3DnQ"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"IbOkd6f3DnQ","videoPublishedAt":"2023-03-20T17:16:29Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"8ML6YdLhpQMso6GOa7tdEHhrztA","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi45NTBGQjA2RDUzMTJFM0VF","snippet":{"publishedAt":"2023-03-13T15:46:41Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"COLOURED LIGHTS 💡 Blender Today LIVE #221","description":"Changelog and Q&A https://blender.community/c/today/Wp8W/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\n\n# BLENDER TODAY #221\n\n## Changelog\nTotal: 94 commits, of which 46 are fixes.\n\n### Animation\n* [Animation: Move Graph Editor settings to User Preferences](https://projects.blender.org/blender/blender/commit/3b900048) - Christoph Lendenfeld\n\n### Assets\n* [Assets: Add License and Copyright meta-data](https://projects.blender.org/blender/blender/commit/d0918c5c) - Harley Acheson\n\n### Curves\n* [Curves: change default font offset from 1.0 to 0.0](https://projects.blender.org/blender/blender/commit/4fb6e45b) - Damien Picard\n\n### Drivers\n* [Drivers: Introduce the Context Properties](https://projects.blender.org/blender/blender/commit/c26566ad) - Sergey Sharybin\n\n### Fix\n* [Fix: Add missing default versioning for retopology overlay color](https://projects.blender.org/blender/blender/commit/e2030fbc) - Jorijn de Graaf\n* [Fix: restore margin offset for UV packing](https://projects.blender.org/blender/blender/commit/c77b78ad) - Chris Blackbourn\n* [Fix: VSE retiming off by 1 error](https://projects.blender.org/blender/blender/commit/a97cae3e) - Richard Antalik\n* [Fix #101374: enable edge panning for move operators in menus](https://projects.blender.org/blender/blender/commit/382a54ae) - Leon Schittek\n* [Fix #102317: Any action triggers expansion of all ViewLayers](https://projects.blender.org/blender/blender/commit/c2fdbcca) - Pratik Borhade\n* [Fix #63890: Allow Eyedropper and Other Operations in Popovers](https://projects.blender.org/blender/blender/commit/c402b3f5) - Harley Acheson\n\n### Gizmo\n* [Gizmo: slightly increase cage2d corner margins](https://projects.blender.org/blender/blender/commit/48944e7a) - Weizhen Huang\n* [Gizmo: show hovering regions of cage2d gizmo to indicate constraint axis](https://projects.blender.org/blender/blender/commit/275d6946) - Weizhen Huang\n\n### Grease Pencil\n* [Refactor: Rename grease pencil files to legacy](https://projects.blender.org/blender/blender/commit/df0c2693) - Falk David\n* [Refactor: Rename `OB_GPENCIL` and `ID_GD`](https://projects.blender.org/blender/blender/commit/53bb713e) - Falk David\n\n### I18n\n* [I18n: extract add-on bl_info warnings](https://projects.blender.org/blender/blender/commit/c6d6a351) - Damien Picard\n* [I18n: add per-socket translation contexts for nodes](https://projects.blender.org/blender/blender/commit/4dc59c73) - Damien Picard\n\n### Mesh\n* [Mesh: Parallelize BMesh to Mesh conversion](https://projects.blender.org/blender/blender/commit/5669c5a6) - Hans Goudey\n* [Mesh: compact edit-mesh undo data in parallel (address #105046)](https://projects.blender.org/blender/blender/commit/fe58ccfa) - Campbell Barton\n* [Mesh: Set bounds eagerly for cube and grid primitive nodes](https://projects.blender.org/blender/blender/commit/f9c627b2) - Hans Goudey\n* [Mesh: Move face shade smooth flag to a generic attribute](https://projects.blender.org/blender/blender/commit/5876573e) - Hans Goudey\n\n### Overlay\n* [Overlay: Adjustment of the max value of \"Edge Width\" from 5 to 32.](https://projects.blender.org/blender/blender/commit/22822727) - Patrick Busch\n\n### PyAPI\n* [PyAPI: extend save/load handlers, optionally take a filepath argument](https://projects.blender.org/blender/blender/commit/46be42f6) - Campbell Barton\n\n### Realtime Compositor\n* [Realtime Compositor: Implement bicubic interpolation](https://projects.blender.org/blender/blender/commit/cbf56952) - Omar Emara\n\n### Sculpt\n* [Sculpt: Edit face set operator improvements](https://projects.blender.org/blender/blender/commit/66b4a442) - Joseph Eagar\n* [Sculpt: Add Transform, Trim, and Mesh Filter operators to Sculpt menu](https://projects.blender.org/blender/blender/commit/da65b21e) - Tarek Yasser\n\n### Sequencer\n* [Sequencer: Use Same Sampling As Rendering.](https://projects.blender.org/blender/blender/commit/0fd026d0) - Jeroen Bakker\n\n### Texture Painting\n* [Texture Painting: Fix Seam Bleeding of Non-Manifold Sections of Mesh](https://projects.blender.org/blender/blender/commit/b0037c5c) - Jeroen Bakker\n\n### UI\n* [UI: add parenting (Keep Transform Without Inverse) to menu](https://projects.blender.org/blender/blender/commit/891eb493) - Philipp Oeser\n\n### Viewport\n* [Viewport: draw light icons using the light colors](https://projects.blender.org/blender/blender/commit/6fbc52bd) - Weizhen Huang","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/v6BfjGr1Y8w/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/v6BfjGr1Y8w/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/v6BfjGr1Y8w/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/v6BfjGr1Y8w/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/v6BfjGr1Y8w/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":26,"resourceId":{"kind":"youtube#video","videoId":"v6BfjGr1Y8w"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"v6BfjGr1Y8w","videoPublishedAt":"2023-03-13T17:31:09Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"rgt8gPui1vvoPIQ-h04ZmgG-drk","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4yNDgyN0RCRjQ1QTUxRUMy","snippet":{"publishedAt":"2023-03-06T15:54:24Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"RETOPOLOGY 🎉 Blender.Today LIVE #220","description":"Changelog and Q&A https://blender.community/c/today/L07w/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/kR9npdDPURI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/kR9npdDPURI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/kR9npdDPURI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/kR9npdDPURI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/kR9npdDPURI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":27,"resourceId":{"kind":"youtube#video","videoId":"kR9npdDPURI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"kR9npdDPURI","videoPublishedAt":"2023-03-06T17:17:06Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"KBoLDiriG6e3dDjqT81-pfxLi7o","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi42MTk5OTRCREQ5RkNFODZF","snippet":{"publishedAt":"2023-02-27T16:04:24Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"VSE RETIMING TOOL - Blender.Today LIVE #219","description":"Changelog and Q&A https://blender.community/c/today/ZvOw/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/tVc8PtAH9Rg/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/tVc8PtAH9Rg/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/tVc8PtAH9Rg/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/tVc8PtAH9Rg/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/tVc8PtAH9Rg/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":28,"resourceId":{"kind":"youtube#video","videoId":"tVc8PtAH9Rg"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"tVc8PtAH9Rg","videoPublishedAt":"2023-02-27T17:41:04Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"w24ZJBF7U7svfeyztRoeOABLB4c","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi5BNEY4RDc0MzMyNDAyQjAx","snippet":{"publishedAt":"2023-02-20T16:03:44Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"SCULPT VECTOR DISPLACEMENT - Blender.Today LIVE #218","description":"BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\n--\n\n# Blender Today #218 - 2023-02-20\n\n* New t-shirts in Blender Store! https://store.blender.org/product-category/shirts/\n* Blender 3.5 Beta! https://www.artstation.com/nickyblender \n\nAnimation\n* Animation: Add \"Frame Channel\" operators - https://projects.blender.org/blender/blender/commit/d7dd7ee2\n* Animation: Clamp V2D so keyframes cannot go offscreen - https://projects.blender.org/blender/blender/commit/cb95f8ae\n\nAsset Browser\n* Asset Browser: Add separator line & icon padding for import method menu - https://projects.blender.org/blender/blender/commit/5bac672e\n* Asset Browser: Hide import method menu for essentials - https://projects.blender.org/blender/blender/commit/e3b5a2ae\n* Asset Browser: Rename \"Import Type\" to \"Import Method\" - https://projects.blender.org/blender/blender/commit/972f58c4\n\nAssets\n* Assets: Preference for default import method for an asset library - https://projects.blender.org/blender/blender/commit/ae84a295\n* Assets: show all assets by default instead of current file - https://projects.blender.org/blender/blender/commit/7ba59c8a\n* Assets: bundle Essentials with Blender - https://projects.blender.org/blender/blender/commit/b3fb73f3\n* Assets/UI: Use UI-list for asset library preferences UI - https://projects.blender.org/blender/blender/commit/0d798ef5\n\nConstraints\n* Constraints: use a dimensionless unit prop for Maintain Volume - https://projects.blender.org/blender/blender/commit/52155432\n\nCurves\n* Add select more/less - https://projects.blender.org/blender/blender/commit/55843cd6\n* Add remove_selection function - https://projects.blender.org/blender/blender/commit/47934b5c\n* Replace quick fur operator, add to add menu - https://projects.blender.org/blender/blender/commit/4387dbf0\n* move edit mode out of experimental - https://projects.blender.org/blender/blender/commit/35cde8b5\n* Add delete operator to edit mode - https://projects.blender.org/blender/blender/commit/3807a098\n* add Curve Parameter Falloff to comb brush - https://projects.blender.org/blender/blender/commit/ddc6815b\n* Add transform tools to toolbar - https://projects.blender.org/blender/blender/commit/4fbc9c42\n* cage overlay for sculpt mode - https://projects.blender.org/blender/blender/commit/c9f02569\n* Use deformed points in edit mode overlay - https://projects.blender.org/blender/blender/commit/715acf75\n* change collision radius for consistency with default radius - https://projects.blender.org/blender/blender/commit/a76b5d3a\n* Draw point overlay only in point selection mode - https://projects.blender.org/blender/blender/commit/7dbf2e2e\n* Fix curve segment selection - https://projects.blender.org/blender/blender/commit/8d20db05\n\nCycles\n* Add support for CUDA 12 - https://projects.blender.org/blender/blender/commit/1f615690\n* Clean up the Principled Hair BSDF implementation - https://projects.blender.org/blender/blender/commit/cb77865c\n* Fix #104097: re-enable Cycles AMD Vega support - https://projects.blender.org/blender/blender/commit/6a0b1eae\n\nDocs\n* Docs: add doc-string for compatible_eul & improve code-comments - https://projects.blender.org/blender/blender/commit/773903f4\n* Docs: improve online manual lookup time time - https://projects.blender.org/blender/blender/commit/526f2273\n\nEEVEE\n* Eevee: GPU Material node graph optimization. - https://projects.blender.org/blender/blender/commit/7b9d1cb5\n\nGPencil\n* GPencil: Include UV information in simplify-sample modifier. - https://projects.blender.org/blender/blender/commit/248d81fc\n\nGeometry Nodes\n* Geometry Nodes: Remove \"normal\" attribute - https://projects.blender.org/blender/blender/commit/300c673a\n* Geometry Nodes: Operator to wrap a modifier's node group - https://projects.blender.org/blender/blender/commit/5ca65001\n\nMesh\n* Mesh: Set active attribute values edit mode operator - https://projects.blender.org/blender/blender/commit/6661342d\n\nPython\n* Python: Add scissor functions to gpu.state. - https://projects.blender.org/blender/blender/commit/74bf0c83\n\nSculpt\n* Sculpt: Add support for last operator panel to mesh filter operator - https://projects.blender.org/blender/blender/commit/c352eeb2\n* Sculpting: Vector displacement for the sculpting draw brush - https://projects.blender.org/blender/blender/commit/39f63c8c\n\nThemes\n* Themes: Fix Blender Light theme \n\nUI\n* UI: Improvement to screen_find_area_xy - https://projects.blender.org/blender/blender/commit/c39b81d8\n* UI: Ensure menus with icons align all menu item labels - https://projects.blender.org/blender/blender/commit/58752ad9\n\nUSD Import\n* USD Import: USD Shapes support - https://projects.blender.org/blender/blender/commit/72a85d97","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/m7kbImnp3xk/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/m7kbImnp3xk/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/m7kbImnp3xk/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/m7kbImnp3xk/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/m7kbImnp3xk/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":29,"resourceId":{"kind":"youtube#video","videoId":"m7kbImnp3xk"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"m7kbImnp3xk","videoPublishedAt":"2023-02-20T17:35:13Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"OcIJdVmECBdEgs2uMsYSW9mzUhc","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi5EQjk2Mzc4OTUzQTQ4NDlB","snippet":{"publishedAt":"2023-02-13T15:54:38Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"COLLISIONS - Blender.Today LIVE #217","description":"BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\n--\n\nBLENDER TODAY #217\n\nWeekly updates: https://devtalk.blender.org/t/13-february-2023-upcoming-finalized-at-19-00-cet/27530 \n\nGeometry Nodes: Edges to Face Groups Node https://projects.blender.org/blender/blender/pulls/104428 \nGeometry Nodes: use smooth normals in Distribute Points on Faces node https://projects.blender.org/blender/blender/pulls/104414 \nGeometry Nodes: improve parallelization in Delete/Separate Geometry node https://projects.blender.org/blender/blender/pulls/104563 \nGeometry Nodes: Add option to hide input in modifier https://projects.blender.org/blender/blender/pulls/104517 \nGeometry Nodes: Experimental option for Volumes https://projects.blender.org/blender/blender/pulls/104552 \n\n\nAssets: Implement viewport drag and drop for geometry nodes https://projects.blender.org/blender/blender/pulls/104430 \n\nCYCLES\nCycles: MetalRT optimisation for subsurface intersection queries https://developer.blender.org/rB2d994de\n\nEEVEE Next\nInitial implementation of virtual shadow maps https://projects.blender.org/blender/blender/commit/94d280fc3f4 \n\nCURVES\nCurves: initial surface collision for curves sculpt mode https://projects.blender.org/blender/blender/pulls/104469 \nCurves: Add box selection https://projects.blender.org/blender/blender/pulls/104411 \nCurves: Add lasso and circle select https://projects.blender.org/blender/blender/pulls/104560 \nCurves: Add select pick operator https://projects.blender.org/blender/blender/pulls/104406 ]\nCurves: Add select linked https://projects.blender.org/blender/blender/pulls/104569 \n\nModifiers: measure execution time and provide Python access https://developer.blender.org/rB8adebaeb7c3c \n\nGizmo: add gizmos for spot and point light radius https://projects.blender.org/blender/blender/pulls/104410 \nUI\nUI: add camera passepartout color to theme https://projects.blender.org/blender/blender/pulls/104486 \nKeymap: support default shortcut to toggle overlays in all space-types https://projects.blender.org/blender/blender/commit/7e8153b07de \nFix #80307: Underline shortcut not working in enum context menus https://projects.blender.org/blender/blender/pulls/104433 \nUI: Make text nomenclature and ordering consistent https://projects.blender.org/blender/blender/pulls/104493 \n\n\nSubdivision Surface: fix a serious performance hit when mixing CPU & GPU. https://projects.blender.org/blender/blender/pulls/104441 \nFIXES\nPython: Suppress BGL deprecation messages after 100 times https://developer.blender.org/rB4bd3b02984 \n\nRelease: support generating LTS release notes from Gitea https://projects.blender.org/blender/blender/pulls/104402","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/c-JXlHXC9qE/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/c-JXlHXC9qE/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/c-JXlHXC9qE/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/c-JXlHXC9qE/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/c-JXlHXC9qE/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":30,"resourceId":{"kind":"youtube#video","videoId":"c-JXlHXC9qE"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"c-JXlHXC9qE","videoPublishedAt":"2023-02-13T17:25:38Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"6CrIR7GNODXvOq8sZcwWhNFqbxk","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4yRjU0MzcwMkYwRkVDNDhC","snippet":{"publishedAt":"2023-02-06T15:50:01Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"NEW DEV PLATFORM - Blender.Today LIVE #216","description":"Update your Blender ID nickname at https://id.blender.org/settings/profile\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\n--\n\nBLENDER TODAY #216\n\nBLENDER TODAY #216\n\ndeveloper.blender.org transition to projects.blender.org ! \n\nCHANGELOG\n\nPERFORMANCE\nBMesh: Parallelize BMesh to evaluated Mesh conversion https://developer.blender.org/rBebe8f8c\nCurves: Use shared caches for evaluated data https://developer.blender.org/rB7f95821\n\nUI\nGizmo: add new cage2d draw style for circular shapes https://developer.blender.org/rBfe5d54d\nGizmo: add central point to circular 2D cage https://developer.blender.org/rB2350662\nGizmo: add gizmo for adjusting spot light blend https://developer.blender.org/rB3c8c0f1\nFix wrong spot light blend circle radius in viewport https://developer.blender.org/rBce42906\n\nEEVEE\nMetal: Optimize GLSL to MSL translation. Improve cached compilation https://developer.blender.org/rBa504058\n\nCYCLES\nCycles: add non-uniform scaling to spot light size https://developer.blender.org/rBb454416\nCycles: Enable MetalRT opt-in for AMD/Navi2 GPUs https://developer.blender.org/rB46c9f77\nCycles: Prevent use of both AMD and Intel Metal devices at same time https://developer.blender.org/rBbe0912a\nCycles: Reorganize Fresnel handling in Microfacet closures https://developer.blender.org/rB73000c7\nCycles: Use local atomics for faster shader sorting (enabled on Metal) https://developer.blender.org/rB654e1e9\n\nANIMATION\nAnimation: Add \"Select Linked Vertices\" to Weight Paint Mode https://developer.blender.org/rB04aab7d\nAnimation: Add Operator for adding FCurve modifiers to more menus https://developer.blender.org/rB0f51b5b\nAnimation: Enable Pin Icon in the Dope Sheet https://developer.blender.org/rB49ad91b\n\nI/O\nUSD export: add scale and bias for normal maps https://developer.blender.org/rBc79b55f\nFix T100028: Convert USD camera properties to mm from USD units https://developer.blender.org/rBf359a39\nFBX Export: Speed up shape key weights and normals https://developer.blender.org/rBA6ff033\nIO: Harmonize UI for selection of axes in OBJ and Collada https://developer.blender.org/rB9565ea0\n\nGREASE PENCIL\nFix T104371: GPencil merge down layer duplicates wrong frame https://developer.blender.org/rB6d297c3\n\nGEOMETRY NODES\nGeometry Nodes: add support for eye dropper for object input in modifier https://developer.blender.org/rB19fe5ca\nGeometry Nodes: parallelize part of Duplicate Elements node https://developer.blender.org/rB3d6ceb7\nGeometry Nodes: Tweak menu location of sample nodes https://developer.blender.org/rB789e549\nNodes: Add modal keymap for Node link drag https://developer.blender.org/rBdc79281\n\nPOTPOURRI\nSculpt: Don't invert in geodesic mask expand keymap https://developer.blender.org/rB3750e7e\nSculpt: Un-invert expand normal falloff https://developer.blender.org/rB0a9520c\nFix: CustomData layers become unsorted in versioning https://developer.blender.org/rBd92edca\nPyAPI: updates to bl_ui.generic_ui_list which didn't follow conventions https://developer.blender.org/rBc468aee\nFix T104316: Width of headerless panels on regions with overlap https://developer.blender.org/rBab9c34e\nFFMPEG: Change default AV1 encoder for \"slowest\" https://developer.blender.org/rBe1ee86b\nViewport Compositor: Platform support message https://developer.blender.org/rB99520a7","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/mKxNJUEUJis/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/mKxNJUEUJis/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/mKxNJUEUJis/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/mKxNJUEUJis/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/mKxNJUEUJis/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":31,"resourceId":{"kind":"youtube#video","videoId":"mKxNJUEUJis"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"mKxNJUEUJis","videoPublishedAt":"2023-02-06T17:12:53Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"e00vGSnXrxqQcaQeWS5cWHBu2jg","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4wMjVEMzc2NzY2ODVBOERB","snippet":{"publishedAt":"2023-01-30T15:16:36Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"USDZ! - Blender.Today LIVE #215","description":"BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\n00:00 Intro\n00:25 Welcome\n00:40 Announcements\n03:37 What's New in Blender\n49:24 Q&A\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\n--\n\nBLENDER TODAY #215\n\nBLENDERHEADS! Documentary https://www.youtube.com/watch?v=V_dZtidLwo4 \n\nCYCLES\nUse faster and exact GGX VNDF sampling algorithm https://developer.blender.org/rBe308b8\ntemporarily disable AMD Vega GPU rendering due to compiler bug https://developer.blender.org/rB8e56de\nupdate Intel Graphics compiler to 101.4032 on Windows https://developer.blender.org/rB8afcec\nfix rendering with Nishita Sky Texture on Intel Arc GPUs https://developer.blender.org/rB1c90f8\nSwitch microfacet code to non-separable shadowing-masking term https://developer.blender.org/rBfdcb55\n\nWORKBENCH\nWorkbench Next Rewrite of the Workbench engine using C++ and the new Draw Manager API https://developer.blender.org/rBba9821\n\nSCULPT & PAINT\n3DTexturing: Improve fix seam bleeding for manifold parts of mesh https://developer.blender.org/rB21eff2\nSculpt: PBVH node splitting for texture paint https://developer.blender.org/rBb6b6e4\nSculpt: Resolve `Shift R` shortcut conflicts https://developer.blender.org/rB3e9039\nSculpt: Add numpad aliases for number keymap entries in expand modal map https://developer.blender.org/rB647cff\n\nUV\nUV: add \"similar object\" and \"similar winding\" to uv \"select similar\" https://developer.blender.org/rB2b4baf\n\nGREASE PENCIL\nGPencil: Change range for Length value in Simplify modifier https://developer.blender.org/rB3956c4\nGpencil: Expose stroke and point time properties to API https://developer.blender.org/rBa36e2a\n\nVSE\nSequencer: Improve Image Transform Quality When Exporting https://developer.blender.org/rBf21084\nImBuf: Limit transform region to pixels that are affected by the transformation https://developer.blender.org/rB71d7c9\nVSE: Handle drivers when duplicating strips https://developer.blender.org/rB4e9c69\nVSE: Add Update scene frame range operator https://developer.blender.org/rB90e940\n\nCOMPOSITOR\nMetal: Realtime compositor enablement with addition of GPU Compute https://developer.blender.org/rB57552f\n\nEEVEE\nMetal: Optimize shader local memory usage https://developer.blender.org/rB596ee7\n\nNODES\nNode Editor: Controlled node link swapping https://developer.blender.org/rB89aae4\nSkip sorting in topology nodes if possible https://developer.blender.org/rBd6c9cd\nOptimize start point case of Points of Curve node https://developer.blender.org/rB000e72\ndon't show warning in modifier with multiple geometry inputs https://developer.blender.org/rBae80a6\n Fix T98594: missing uv editor redraw with geometry nodes modifier https://developer.blender.org/rB34a659\n\nMODELING\nMesh: Add operator to flip quad tessellation https://developer.blender.org/rB328772\nMerge By Distance: Optimize algorithm to find duplicate polygons https://developer.blender.org/rB15575b\nTransform: fix use of \"snap_point\" property https://developer.blender.org/rB1ad113\n\nI/O\nUSD import: Support importing USDZ https://developer.blender.org/rBcdef13\nEnable USD Preview Surface import by default https://developer.blender.org/rBe49e5f\nUSD import unused materials https://developer.blender.org/rBffe45a\nFix T103984: USD exports pass usdchecker https://developer.blender.org/rBb67b84\nUSD IO CI Tests https://developer.blender.org/rBfa57c6\n\nPOTPOURRI\nPyAPI: Generic UIList for CollectionProperties https://developer.blender.org/rB75d622\nPython API: add a method for reordering modifiers https://developer.blender.org/rBf7dd7d\n\nADD-ON\nGPencil Tools: Layer navigator 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STUFF! - Blender.Today LIVE #214","description":"Support Blender by joining the Development Fund https://fund.blender.org\n\n00:00:00 Intro & Announcements\n00:05:20 What's New in Blender\n01:13:32 Q&A\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\nBLENDER TODAY #214\nNew open movie! https://studio.blender.org/films/pet-projects/ \n\nPOSE LIBRARY\nUsability pass/redesign https://developer.blender.org/rBAc164c\nchanges to the panels in the Action Editor https://developer.blender.org/rBA2326a\n\nASSET BROWSER\nNew catalog menu https://developer.blender.org/rBa8aae6\nAllow changing active catalog from Python https://developer.blender.org/rB80249c\n\"All\" asset library https://developer.blender.org/rB35e54b\n\nCYCLES\nCycles: Occupancy tuning for new higher end M2 machines https://developer.blender.org/rB08b342\nhttps://www.apple.com/newsroom/2023/01/apple-unveils-m2-pro-and-m2-max-next-generation-chips-for-next-level-workflows/ \nCycles: remove SSE3 and AVX kernel optimization levels https://developer.blender.org/rBa84a8a\n\nNODES\nUse checkbox for exposed boolean sockets https://developer.blender.org/D12816 \nnew Interpolate Curves node https://developer.blender.org/rB85908e\nshow number of curve points in socket inspection tooltip\n\nAdd warning to set material node with no faces https://developer.blender.org/rB400f02\nAdjust modifier UI to put field toggles on the right https://developer.blender.org/rB686254\nPrefer evaluate at index value input in search https://developer.blender.org/rB917936\nRename node and socket for \"Group ID\" convention https://developer.blender.org/rB203ab9\n\nNode Wrangler: improve Add Principled Setup file matching logic https://developer.blender.org/rBAc0a67\n\nAttributes: Autofill for attribute conversion operators https://developer.blender.org/rB587a1b\n\nEEVEE \nNodes: Resolve performance bottleneck with mix node updates https://developer.blender.org/rBa3a60e\nEevee: Mark Properties on Samples Panel Animatable https://developer.blender.org/rB34fa36\n\nBGL_Wrap: disable calls on non-opengl backends https://developer.blender.org/rBcac6b6\n\nGREASE PENCIL\nBuild modifier add \"natural drawing\" time https://developer.blender.org/D16759 \nAdd offset(Location, Rotation, Scale) by Layer, Stroke and Material to Offset modifier https://developer.blender.org/rB7d712d\nshow brush size in Draw tool cursor https://developer.blender.org/rBa44c12\nUse Material or Vertex Color for Brush cursor https://developer.blender.org/rBe1180b\nProvide Option for Fill in Material Popover https://developer.blender.org/D17004 \nAdd Vertex Opacity Overlay parameter in Sculpt https://developer.blender.org/rB1aff91\nAllow interpolation to use breakdown keyframe as extremes https://developer.blender.org/rB56ae40\n\nStorypencil: Support Audio files and UI refactor https://developer.blender.org/rBA6fcd1\n\nUV\nUV: support constrain-to-bounds for uv shear operator https://developer.blender.org/rB3d1594\n\nANIMATION\nAnimation: Graph Editor Ease operator https://developer.blender.org/rB76a686\nNLA: Udating Blend-in and Blend-out values to clamp on NLA strip Transform https://developer.blender.org/rBfa67b8\nAnimation: Improve performance of Bake Action operator https://developer.blender.org/rB58c8c4\nAnimation: Make Bake Animation operator use preview range when enabled https://developer.blender.org/rBc47b69\n Animation: Remove While Held Pose propagate option https://developer.blender.org/rB825f01\n\nObject: Support converting curves object to mesh https://developer.blender.org/rB2752a8\nPoint Cloud: Support set origin and apply scale operators https://developer.blender.org/rBadb4dd\nCloth: share self and object collision BVH trees when possible https://developer.blender.org/rBa3ac91\nCloth: precompute barycentric coordinates for collision points https://developer.blender.org/rBe1df73\n\nPOTPOURRI \nImages: add mirror extension type https://developer.blender.org/rBa501a2\nCustom Properties: Add boolean type https://developer.blender.org/D12815\nUSD export: ensure edit mode changes are exported https://developer.blender.org/rBf8b115\nOBJ: add split by objects/groups import options (T103839) https://developer.blender.org/rBb59982\nBLI_path_util: support both forward and back slashes for WIN32 https://developer.blender.org/rBdb54b9\nPython API: Add collection properties to MeshUVLoopLayer to access UV and the associated bool attributes https://developer.blender.org/rBa82c12\nAdd-ons: Exclude contrib for beta, rc and release builds. https://developer.blender.org/rBe8c786\nWindows: Run blender-launcher.exe instead of blender.exe https://developer.blender.org/rB460f7e\nmacOS: Remove user notifications. https://developer.blender.org/rB3590e2\nMacOS: Update Min Requirement to 10.15 https://developer.blender.org/rB597aec\nBump buildbot gcc version to 11 https://developer.blender.org/rB5c4d11\n\nSun Position: add Show Surface and Show Analemmas options 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https://developer.blender.org/rB7d44676\n\nUI\n3D View: support canceling viewport operations https://developer.blender.org/rB0b85d6a\nUI: Don't render missing linked material previews, avoids UI freezing https://developer.blender.org/rB571f373\nUI: Skip expensive view button searching when drawing https://developer.blender.org/rB8b1edff\nFix T102853: radius of spot and point lamps shares same value with area lamp size https://developer.blender.org/rBfbc2c4c\nFix T103679: Add missing operators in object context menu for point cloud and curves https://developer.blender.org/rB6f38ce5\nFix T103267: No shortcuts shown in the Pose Assets context menu https://developer.blender.org/rB68c6fc6\n\nCYCLES\nimprove many lights sampling using light tree https://developer.blender.org/rBee89f21\ndisable light tree for existing scenes, enable on new scenes https://developer.blender.org/rBecfcf1b\nnew setting and heuristics for mesh light importance sampling 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Expand behavior for masking consistency https://developer.blender.org/rBdce7917\nSculpt: Change expand hotkey to not auto-create mask 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Blender.Today LIVE #212","description":"Last episode of this year, thanks everyone! ❤️\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\n--\n\nSupport the future of Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\n--\nCHANGELOG - BLENDER TODAY #212\n\nCOMMUNITY\n* Blender at SIGGRAPH ASIA https://twitter.com/Blender/status/1594662758519345153\n* Storypencil tutorial https://www.youtube.com/watch?v=b25kfE6qd_c\n\n\nGEOMETRY NODES\n* Geometry Nodes: Image Info Node https://developer.blender.org/rBefcd587\n* Geometry Nodes: Add \"Exists\" output to Named Attribute input node https://developer.blender.org/rB0d3a33e\n* Nodes: Allow pasting common nodes between editor types https://developer.blender.org/rBb7a4f79\n\n\nPERFORMANCE\n* Geometry Nodes: Use Mesh instead of BMesh in split edges node https://developer.blender.org/rBe83f46e\n* Geometry: Cache bounds min and max, share between data-blocks https://developer.blender.org/rBe8f4010\n* Mesh: Use shared cache for derived triangulation https://developer.blender.org/rB511ac66\n* Sculpt: Avoid retrieving vertices attribute when flushing positions https://developer.blender.org/rB1677ddb\n* Sculpt: Remove some normal calculation with deformed sculpting https://developer.blender.org/rBbf0180d\n* Nodes: cache children of frame nodes https://developer.blender.org/rB6239e08\n* Nodes: Replace implementation of select next/prev type operator https://developer.blender.org/rB984edb2\n\n\nUI\n* UI: Refactor Node Context Menu https://developer.blender.org/rB2c096f1\n* UI: Allow Joining of Tiny Screen Areas https://developer.blender.org/D16522\n* EEVEE/Viewport: Make info text when compiling shaders more clear https://developer.blender.org/rBe4871b2\n* Fix T102620: Display dynamic socket label in uiTemplateNodeView https://developer.blender.org/D16563\n* Fix T102520: Positioning of nodes added via search https://developer.blender.org/rB331e800\n* Nodes: Simplify view panning when selecting node https://developer.blender.org/rB97e0cc4\n* Fix T98726: Include blender version number in windows shortcuts https://developer.blender.org/rB24bd2d0\n\n\nCYCLES\n* Fix T100537: gaps in Cycles depth pass with transparency https://developer.blender.org/rB3d41d0b\n* Cycles: enable AMD RDNA3 GPUs and upgrade HIP compiler https://developer.blender.org/rBc94583c\n* Cycles: Enable MetalRT pointclouds & other fixes https://developer.blender.org/rBb0e2e45\n* Cycles: Sort properties in Path Guiding panel https://developer.blender.org/rB011c2a3\n\n\nGREASE PENCIL\n* Animation: rearrange grease pencil channels in the main dopesheet https://developer.blender.org/rB7f80b5e\n\n\nPYTHON API\n* libOverride: RNA API: Add option to make all overrides editable in `override_hierarchy_create` https://developer.blender.org/rBa67b33a\n* Python API: add Image.save() optional parameters quality and filepath https://developer.blender.org/rB377da3f","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/mJ_RQEtQTms/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/mJ_RQEtQTms/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/mJ_RQEtQTms/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/mJ_RQEtQTms/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/mJ_RQEtQTms/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":35,"resourceId":{"kind":"youtube#video","videoId":"mJ_RQEtQTms"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"mJ_RQEtQTms","videoPublishedAt":"2022-11-21T18:13:24Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"T7Iolt4OxsvBtfCuy2CNlR8LrS4","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4xNUMzRTJBOEYwRTBDOTBD","snippet":{"publishedAt":"2022-11-14T15:51:44Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"CYCLES IMPROVEMENTS - Blender.Today LIVE #211","description":"BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. 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https://developer.blender.org/rBda6d6f\n* Nodes: Add \"Legacy\" to legacy node UI names, skip in search https://developer.blender.org/rBa1bc05\n\n\nGEOMETRY NODES\n* Attribute Node: support accessing attributes of View Layer and Scene. https://developer.blender.org/rBf61ff2\n* Attribute Node: access geometry node instance attributes https://developer.blender.org/rB2f7234\n* Geometry Nodes: new Sample UV Surface node https://developer.blender.org/rBe65598\n* Geometry Nodes: Set Curve Normal https://developer.blender.org/rB748fda\n* Geometry Nodes: Rename Control Point Neighbors Node https://developer.blender.org/rBc3b6e3\n* Geometry Nodes: Change order of outputs in topology nodes https://developer.blender.org/rB248def\n* Geometry Nodes: Add soft min for points node radius input https://developer.blender.org/rBf9a10e\n* Node: Add blend modes to Mix node link drag search https://developer.blender.org/rBf5e1a2\n* Nodes: Change Mix node link drag weighting 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Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\n--\n\nSupport the future of Blender by joining the Development Fund https://fund.blender.org\n\n#b3d \n* Music by @Lokibdx\n\n--\nCHANGELOG - BLENDER TODAY #207\n\nCYCLES\n* Cycles: add Path Guiding on CPU through Intel OpenPGL\n - https://developer.blender.org/rB75a6d3abf75f3082adf5240ae34973844c0d9a09\n - https://wiki.blender.org/wiki/Reference/Release_Notes/3.4/Cycles\n* Cycles: increase min-supported driver version for Intel GPUs https://developer.blender.org/rBa6c27ea49da5acda708561c9e99dbf08e95176c7\n* Cycles: Tweak inlining policy on Metal https://developer.blender.org/rB2b88ee50fb7b3ed7e6c0704eee8b39b404219430\n\n\nGEOMETRY NODES\n* Geometry Nodes: viewport preview https://developer.blender.org/rBc55d38f00b8c0e6ae8bda9cc66614afe28fb3fc9\n* Geometry Nodes: Curve and mesh topology access nodes https://developer.blender.org/rB482d431bb6735e8206961bd1115d2be7e63572b1\n* Geometry Nodes: Control Point 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https://developer.blender.org/rB0bdb523\n* GPencil: Add frame number to Trace operator https://developer.blender.org/rB903709c\n\n\nGEOMETRY NODES\n* Geometry Nodes: Port the trim curve node to the new data-block https://developer.blender.org/rBeaf4166\n* Curves: Port Curve to Points node to the new data-block https://developer.blender.org/rB7536abb\n* Geometry Nodes: New Face Set Boundaries node https://developer.blender.org/rB3ff15a9\n* UI: Add Mix Node to color section of add node menu https://developer.blender.org/rBe1a9c16\n* Fix: Make node position consistent when added through link drag search https://developer.blender.org/D16006 \n* Fix: Prevent clipping of node drop shadow http://developer.blender.org/D16007\n\n\nOPTIMIZATIONS\n* Optimization: Exit early when resizing material slots. https://developer.blender.org/rB609171d\n* Curves: Improve sculpting performance by reducing allocations https://developer.blender.org/D15964\n* Geometry Nodes: use stringref instead of string in logger https://developer.blender.org/rB7549e0c\n* ViewLayer: Lazy sync of scene data https://developer.blender.org/D15885\n\n\nUV\n* UV: rename \"Pixel Snap Mode\" to \"Pixel Round Mode\" https://developer.blender.org/rBb5115ed\n\n\nANIMATION\n* NLA: draw track bg based on strip's extrapolation type https://developer.blender.org/rB2310dae\n\n* Make File Select dialog update operator's file & path properties https://developer.blender.org/rB48d7ff6\n\n\nPOTPOURRI\n* GHOST: support left/right OS-key https://developer.blender.org/rB0950e6f\n* WM: send a modifier press when activating a window with modifier held https://developer.blender.org/rB44272fd\n\n\nADDONS\n* FBX: support new color attributes, and sRGB/Linear/None colors option https://developer.blender.org/rBA692f46\n* glTF exporter: manage delta transform animation https://developer.blender.org/rBA58db76\n\n\nFIXES \n* Fix T49814: Collada Import Ignores Vertex Normals https://developer.blender.org/rB22bf5ba\n* Fix T101098: Moving 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BLENDER - Blender.Today LIVE #204","description":"Support the future of Blender https://fund.blender.org\n\n#b3d\n\n* Music by @Lokibdx\n\n--\n\nBLENDER TODAY #204\n\nBlender 3.3 LTS out! https://www.blender.org/download/releases/3-3/\nMaintenance Task 3.3 https://developer.blender.org/T100749\n\nFlamenco 3 released! https://twitter.com/BlenderStudio_/status/1569348317632503808\n\n\nCOMPOSITOR\n\n* blur node https://developer.blender.org/rB04ae0fe\n* bokeh blur node https://developer.blender.org/rBf4e5a86\n* pixelate node https://developer.blender.org/rBac66a81\n* scale node https://developer.blender.org/rB0fd39da\n* dilate erode node https://developer.blender.org/rB6331176\n\n\nPERFORMANCE\n\n* Subdiv: Avoid quadratic runtime for loose edges https://developer.blender.org/D15923 \n* Mikktspace: Optimized port to C++ https://developer.blender.org/rB6951e88\n* Sculpt: Make storing mask and face set layers optional https://developer.blender.org/rBb5f7af3\n* IMBUF: Improved Thumbnailing of WebP Images https://developer.blender.org/rB8851790\n* Mesh: Remove redundant custom data pointers https://developer.blender.org/rB05952aa\n* Attributes: Avoid unnecessarily initializing new attributes https://developer.blender.org/rB4c91c24\n* Geometry: Avoid unnecessary initialization when resizing data arrays https://developer.blender.org/rB9088a1f\n\nUV\n\n* UV: add new operator, uvcalc_align_rotation https://developer.blender.org/rB20daaef\n* Fix T100874: improve uv unwrap of degenerate geometry https://developer.blender.org/rB94e211c\n\n\nGREASE PENCIL\n* Add `thickness` parameter to Outline operator https://developer.blender.org/rBe7f1c73\n* Improve Thickness handling for Outline operator https://developer.blender.org/rB38cf0d7\n* Apply Brush Size to Outline thickness while drawing https://developer.blender.org/rBae79bc4\n* New Set Start point operator https://developer.blender.org/rB98c4e1e\n\n\nGEOMETRY NODES\n* Node: Mix node https://developer.blender.org/rBbfa0ee1\n* Geometry Nodes: new evaluation system https://developer.blender.org/rB4130f1e\n\n\nEEVEE\n\n* MacOS: Resolve purple rendering artifacts in EEVEE materials by increasing sampler limit https://developer.blender.org/rB32d19f7\n* EEVEE-Next: Register render passes for compositor https://developer.blender.org/rBd2c0d86\n* EEVEE-Next: Cryptomatte render passes https://developer.blender.org/rB8068b89\n\n\nCYCLES\n* improve Progressive Multi-Jittered sampling https://developer.blender.org/rB50df9ca\n* remove old Sobol pattern, simplify sampling dimensions https://developer.blender.org/rB60119da\n* enable adaptive sampling for Sobol-Burley https://developer.blender.org/rB49ca810\n* disable Scrambling Distance UI when using Sobol Burley https://developer.blender.org/rB42cff95\n\n\nUI\n* Node Editor: Visual tweaks to node links https://developer.blender.org/rB9a86255\n* UI: 3D Text Caret https://developer.blender.org/D15797\n* UI: Corrected Scaling of AREAMINX https://developer.blender.org/D15865\n* Console: Support page up/down and home keys for scrolling https://developer.blender.org/rB82fc52f\n* UI: Small Adjustments to Event Icons https://developer.blender.org/D15582\n* Fix T96297: obj: improve layout of UI fields and axis validation https://developer.blender.org/rB268e1ef\n* Outliner: Hide search button for library overrides hierarchies view https://developer.blender.org/rB21b92a5\n* Outliner: Hide \"data operations\" context menu entries unless supported https://developer.blender.org/rB7eda9d8\n* Outliner: Hide library overrdies context menu when no IDs are selected https://developer.blender.org/rBe254d88\n* Outliner: Don't show asset context menu when no IDs are selected https://developer.blender.org/rB860c3dc\n* UI: Add shift-click hint to library overrides button tooltip https://developer.blender.org/rBc1e3421\n* UI: add a Custom Properties panel to the View Layer tab of properties https://developer.blender.org/rB33abb68\n* NLA: actionclip_add now fails on invoke if no NLA track is selected https://developer.blender.org/rBddfce27\n* NLA: Remove Edited Action tab from NLA panel https://developer.blender.org/rBb6ebd55\n\nLIBS\n\n* update OIIO/Boost/Python/NumPy versions https://developer.blender.org/rB1e1e901\n* update OpenVDB for Blender 3.4 https://developer.blender.org/rBded4604\n\n\nTRANSLATION\n\n* I18n: translate untitled file names https://developer.blender.org/rBdead26b\n* I18n: extract keymap preferences https://developer.blender.org/rB19b9ea7\n\n\nPOTOPURRI\n* obj: implement support for PBR .mtl extensions https://developer.blender.org/rBa99a622\n* Tweak cryptomatte channels naming to improve interoperability https://developer.blender.org/rB06005b0\n* obj: improve placement of shader nodes in imported materials https://developer.blender.org/rBd3242b7\n\nPYTHON\n* PyGPU: only use 3D shaders and rename string enums https://developer.blender.org/rB8cfca8e\n* GPU: remove 'GPU_SHADER_2D_FLAT_COLOR' https://developer.blender.org/rBbaf2835\n* GPU: remove 'GPU_SHADER_2D_IMAGE' 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UV FEATURES! - Blender.Today LIVE #203","description":"Support the future of Blender https://fund.blender.org\n\n#b3d\n\n* Music by @Lokibdx\n\n--\n\nBLENDER TODAY #203\n\nBlender is hiring! https://www.blender.org/jobs/ \n\n3 new cool shortest paths use cases https://twitter.com/JesseMiettinen/status/1559770776097660929 \n\n\nCORE\n* Introduce headless OpenGL rendering on Linux https://developer.blender.org/rB3195a38\n* Support Ctrl-C to cancel rendering with headless builds https://developer.blender.org/rB3a8c57c\n\n\nCOMPOSITOR\n* Realtime Compositor: Implement bokeh image node https://developer.blender.org/rB6cb0a12\n* Realtime Compositor: Implement filter node https://developer.blender.org/rBb828d45\n* Realtime Compositor: Implement directional blur node https://developer.blender.org/rB1854d31\n* Realtime Compositor: Implement bilateral blur node https://developer.blender.org/rB885e7ab\n* Realtime Compositor: Implement despeckle node https://developer.blender.org/rB7d4aa0d\n\n\nCYCLES\n* Cycles: add Sobol-Burley sampling pattern https://developer.blender.org/rBa06c9b5\n\n\n* Outliner: Workaround for big performance issue in Library Overrides mode https://developer.blender.org/rBc9a9967\n* Outliner: (Refactor) Use C++ map instead of GHash https://developer.blender.org/rB8115d31\n\n\nGREASE PENCIL\n* GPencil: New operator to convert strokes to perimeter https://developer.blender.org/rBaa7b2f1\n* GPencil: New conversion to outline in draw mode https://developer.blender.org/rB613b6ad\n\n\nUI\n* UI: Add View pie to File Browser https://developer.blender.org/rBcdfe2e1\n* UI: increase range of font size for text editor & console https://developer.blender.org/rB9855264\n* Fix T97618: Clipped text labels intermittently missing ellipses https://developer.blender.org/rBf523447\n* Fix T100430: Restore larger node socket snap hitbox https://developer.blender.org/rB563404d\n* BLF: Gamma Correction https://developer.blender.org/D13376\n* I18n: make workspaces translatable https://developer.blender.org/rB4ac96a4\n* I18n: translate newly created node group sockets https://developer.blender.org/rB9bf5c37\n* I18n: make add-ons' info translatable https://developer.blender.org/rB73bfd80\n\n\nUV\n* Fix T78406: create UV randomize islands operator https://developer.blender.org/rBde570dc\n* UV: add constrain-to-bounds support for uv relax, uv grab and uv pinch https://developer.blender.org/rB6682231\n* UV: improve uv sculpt tools with boundary support and pin support https://developer.blender.org/rB3c351da\n* UV: add geometry driven uv relax brush https://developer.blender.org/D15530 \n* UV: grab tool supports live unwrap https://developer.blender.org/rB836c07f\n* UV: respect uv selection for smart uv, cube, sphere and cylinder projection https://developer.blender.org/D15711\n* UV: support constrain-to-bounds for uv rotation operator https://developer.blender.org/rBd527aa4\n\n\n* ImBuf: Optimize GPU memory by using 1 component format for grayscale images https://developer.blender.org/rB37533cd\n\n\nLIBRARY OVERRIDES\n* LibOverride: Tweaks to new menus in Outliner https://developer.blender.org/rBa93f6a5\n\n\nPOTPOURRI\n* Metaball: Evaluate metaball objects as mesh components https://developer.blender.org/rBeaa8710\n* GHOST/Wayland: Add NDOF support https://developer.blender.org/rB8841bd9\n\n\nI/O\n* Fix T100421: OBJ importer in 3.3 does not keep the vertex order https://developer.blender.org/rBefdcef7\n\n\nPYTHON\n* Fix T100423: Addon's custom context menu entries get overridden by other addons https://developer.blender.org/rB8a799b0\n\n\n\n* Fix T55284: error in Hybrid MultiFractal Musgrave texture 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search for deprecated nodes https://developer.blender.org/rBbae2ce \n\nLIBRARY OVERRIDES\n* Outliner: Use UI names and grouping for library overrides properties https://developer.blender.org/rBd2a30a \n* LibOverride: Rework Outliner contextual menu https://developer.blender.org/rBc73cc1 \n* LibOverride: Add 'editable/clear' toggle to ID template https://developer.blender.org/rBe4dd64 \n\n\nCORE\n* GPU: replace GLEW with libepoxy https://developer.blender.org/rBa296b8 \n* Attribute Math: Improve performance of mixer in some cases https://developer.blender.org/rB55a332 \n* Depsgraph: Optimize evaluation of dependencies of disabled modifiers https://developer.blender.org/rBf12f78 \n\nI/O\n* obj: support importing multiple files at once https://developer.blender.org/rB4cbd79 \n* USD import: Handle material purpose https://developer.blender.org/rB0fade9 \n* T90535: import UDIM textures from USD https://developer.blender.org/rB4655dd \n\nUI\n* Render: remove camera shift hard limits 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presets translatable https://developer.blender.org/rB3239ce\n* I18n: make Grease Pencil modifiers and shader FX translatable https://developer.blender.org/rB1875c5\n* I18n: make newly added constraints' names translatable https://developer.blender.org/rB543b47\n\n* default N-panel open for animation editors https://developer.blender.org/rBb08c53\n\n* Eevee: Add support of rendering curves with cryptomatte https://developer.blender.org/rBe9586b\n\n\n* deps: FFmpeg vpx/aom-av1 updates https://developer.blender.org/rBaa788b\n\n* Fix T98367: Light group passes do not work when shadow catcher is used https://developer.blender.org/rB83d412\n* Fix T99976: Animated visibility not rendering properly in viewport https://developer.blender.org/rB4dd409\n\n\nI/O\n* Fix T100017: OBJ: new importer does not import vertices that aren't part of any face https://developer.blender.org/rBc85740\n* Fix T99532: New OBJ importer in some cases fails to import faces https://developer.blender.org/rBf11dc5\n* Fix 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HUNDRED 🎂 Blender.Today LIVE #200","description":"Happy 200 episodes! 🎉\n\nSupport the future of Blender https://fund.blender.org\n\n#b3d\n\n* Music by @Lokibdx\n\n-- \n\nBLENDER TODAY #200\n\nGREASE PENCIL\n* Animation: Add GP layers in regular Dopesheet https://developer.blender.org/rB92d7f9ac56e0ff1e65c364487542dfb7c32a0a67 \n\nCYCLES\n* Generalize shader sorting / locality heuristic to all GPU devices https://developer.blender.org/rB523bbf \n* Apple Silicon optimization to specialize intersection kernels https://developer.blender.org/rBda4ef0 \n* Refactor rays to have start and end distance, fix precision issues https://developer.blender.org/rB5152c7 \n* Add presets to the Performance panel https://developer.blender.org/rB5539fb \n* Improve cache usage on Apple GPUs by chunking active indices https://developer.blender.org/rB4b1d31 \n\n* Render: Update light group membership in objects and world if lightgroup is renamed https://developer.blender.org/rB6db059 \n\n* Build: update Embree to 3.13.4, enable Neon2x on Arm https://developer.blender.org/rB757041 \n\n* Undo: Improve image undo performance https://developer.blender.org/rB44258b \n\nGEOMETRY NODES\n* Improve UV Sphere primitive performance https://developer.blender.org/rB7808ee \n\nSPREADSHEET\n* Spreadsheet: Implement selection filter for curves sculpt mode https://developer.blender.org/D15393 \n\nCURVES\n* Support sculpting on deformed curves https://developer.blender.org/D15407 \n* Port fillet node to the new data-block https://developer.blender.org/rB2551cf \n\nPERFORMANCE\n* IDManagement: Speedup ID unique name assignment by tracking used names/basenames/suffixes https://developer.blender.org/rB7f8d05 \n\nI/O\n* IO: speed up import of large amounts of objects in USD/OBJ by pre-sorting objects by name https://developer.blender.org/rB092732 \n\nLIBRARY OVERRIDES\n* LibOverride: support 'make override' for all selected items https://developer.blender.org/rBee3fac \n\nUV\n* UV: Box and lasso selection 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https://developer.blender.org/rB180db0 \n* I18n: Add suport for labels from modifiers' subpanels https://developer.blender.org/rBe69c44 \n* I18n: translate add node operator tooltips https://developer.blender.org/D15467 \n\nFIXES\n* Fix T99036: hex color in \"Add Color Attribute\" https://developer.blender.org/rBcf9dd3 \n\nADD-ONS\n* Rigify: Allow entering name on first generation https://developer.blender.org/D14757 \n* Rigify: fix T95864 - inconsistent bone roll in the wolf metarig https://developer.blender.org/rBAc49be \n* system_property_chart: support custom properties https://developer.blender.org/rBAb3646 \n* glTF exporter: Manage all 4 types of Vertex Colors (corner/point - byte/float) https://developer.blender.org/rBA2fcac \n* Amaranth: Fix Debug feature to list users of image datablocks https://developer.blender.org/rBA4a522 \n* Amaranth: support listing images used by Empty objects in Debug tool https://developer.blender.org/rBA8d609 \n* Amaranth: Add check for unsaved images in Save/Reload operator https://developer.blender.org/rBA3c6a1 \n* Amaranth: Fix File Browser features showing up in Asset Browser https://developer.blender.org/rBAb0071 \n* Curve Assign Shape Keys: replace deprecated bgl module https://developer.blender.org/rBAf7c2f \n* Curve Tools: replace deprecated bgl module https://developer.blender.org/rBAc383b \n* Grease Pencil Tools: replace deprecated bgl module https://developer.blender.org/rBA294e8 \n* UV Layout: replace deprecated bgl module https://developer.blender.org/rBAb56a6 \n\nPYTHON\n* Expose snap options in transform operators https://developer.blender.org/rBc48459 \n* Expose option for fallback tools keymap in GizmoGroup type https://developer.blender.org/rB441dd0 \n* Context: implement an active_action property that returns a single action https://developer.blender.org/rBcd2102 \n* Use appropriate context for the DopeSheet Action Custom Properties panel https://developer.blender.org/rB054a16 \n* Animation RNA: Add `clear()` method to FCurveKeyframePoints https://developer.blender.org/rB4812ed \n* Python: add opcodes for safe py-drivers 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WORKSPACES - Blender.Today LIVE #199","description":"Support the future of Blender https://fund.blender.org\n\n#b3d\n\n* Music by @Lokibdx\n\n-- \n\nBLENDER TODAY #199\n\nANNOUNCEMENTS\nBlue Zoo is hiring Blender generalists! https://twitter.com/mrtombox/status/1545021656313257984 \n\nUSER INTERFACE\n* Workspaces: Option to pin scene to a workspace https://developer.blender.org/rBe0cc86 \n* UI: Superimposed pin icon for workspace scene pinning in the scene switcher https://developer.blender.org/D11890\n* UI: add Custom properties panel to collections https://developer.blender.org/rBb91011 \n* UI: add tooltips for nodes to the shader node add menu https://developer.blender.org/D15309 \n\nCURVES\n* Hair Curves: The new curves object is now available https://developer.blender.org/rBbecb15 \n* Curves: support deforming curves on surface https://developer.blender.org/D14864 \n* Curves: Add sculpt selection overlay https://developer.blender.org/D15219 \n* Draw: Curve outline drawing in object mode https://developer.blender.org/rBa8f7d4 \n* Curves: Port subdivide node to the new data-block https://developer.blender.org/rB9435ee \n\nRIGGING\n* Weight & Vertex Paint: always respect edit mode hiding on faces https://developer.blender.org/rBe3801a \n\nOUTLINER\n* Outliner, Library Overrides: List child objects under parents https://developer.blender.org/D15339 \n* ID Management: Purge: Make outliner button use recursive purge https://developer.blender.org/rBa27024 \n\nCOMPOSITOR\n* Compositor: Pre-fill active scene movie clip in more nodes https://developer.blender.org/rBda8524 \n* Compositor: Pre-fill motion tracking fields https://developer.blender.org/rBc76e1e \n\nPERFORMANCE\n* Object: Speed up duplication of large selections by doing fewer collection syncs https://developer.blender.org/rB2d041f \n\nCYCLES\n* Cycles: enable oneAPI in Linux release builds https://developer.blender.org/rB0f50ae \n* Curves: use consistent default radius for Cycles, Eevee, Set Curve Radius node https://developer.blender.org/rB8159e0 \n\nI/O\n* IO: speed up import of large Alembic/USD/OBJ scenes by optimizing material assignment https://developer.blender.org/rB94323b \n* OBJ: remove \"experimental\" from C++ based importer/exporter, mark Python legacy https://developer.blender.org/rB8fb8a6 \n\nADD-ONS\n* Rigify: make uniform limb scaling optional and hide the constraint https://developer.blender.org/rBA7ea2e \n* Fix T99335: Rigify horse has wrong parents https://developer.blender.org/rBAe5d87\n* Node Wrangler: expose Custom Color property in the Frame Selected operator https://developer.blender.org/D15320 \n* glTF exporter: export all actions of a single armature is now under an export option https://developer.blender.org/rBA09d75 \n* glTF importer/exporter: Manage some official Khronos Extensions about Materials https://developer.blender.org/rBA042fb \n* AnimAll, and Sun Position: add French translation https://developer.blender.org/rBA7faf9 \n\nPYTHON\n* Python: 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NODES - Blender.Today LIVE #198","description":"Support the future of Blender https://fund.blender.org\n\n#b3d\n\n* Music by @Lokibdx\n\n-- \n\nBLENDER TODAY #198\n\nCOMMUNITY\n* Blender Conference ticket sale! https://conference.blender.org/2022/ \n* Blender 3.2.1 release this week, for real\n\nWHAT'S NEW\nGEOMETRY NODES\n* Geometry Nodes: Add Mesh To Volume Node https://developer.blender.org/rB1516f7 \n* Geometry Nodes: UV Unwrap and Pack Islands Nodes https://developer.blender.org/rB4593fb \n * https://twitter.com/amalbubble/status/1543929220917006336 \n\nMODELING\n* UV: Improve UV Straighten operator https://developer.blender.org/rB9dd27a \n* Transform Snap: nearest face snap mode, snapping options, refactoring https://developer.blender.org/rB011327 \n\nGREASE PENCIL / LINE ART\n* LineArt: Shadow and related functionalities https://developer.blender.org/rB6dd8ce \n\nMOTION TRACKING\n* Tracking: Image from Plane Marker operators https://developer.blender.org/rBe4bf58 \n* Mask 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