From 14dcf12a4e7379b71a332e0172e10a4f850ce2e4 Mon Sep 17 00:00:00 2001 From: bennymeg Date: Sat, 20 Jul 2024 00:33:46 +0000 Subject: [PATCH] Updated tutorials index --- docs/blender/PL0BAFA2DA294B0900.json | 2 +- docs/blender/PL38ADAEC1D8529C4D.json | 2 +- docs/blender/PL5643529BBE9522A1.json | 2 +- docs/blender/PL61B7B6547923C101.json | 2 +- docs/blender/PL6B3937A5D230E335.json | 2 +- docs/blender/PL83F5B6F78A5BA316.json | 2 +- docs/blender/PLE60B16E828FF5A87.json | 2 +- docs/blender/PLE974FFAA4B189511.json | 2 +- docs/blender/PLa1F2ddGya_-4M5OysmwCKz78bh1HfQ5B.json | 2 +- docs/blender/PLa1F2ddGya_-BWR_N2h2Wip6NqrC_TqCy.json | 2 +- docs/blender/PLa1F2ddGya_-HcK589tF_9EJgvO4ha1CM.json | 2 +- docs/blender/PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6.json | 2 +- docs/blender/PLa1F2ddGya_-XN7pLYTvV2fLz9XA0ncUN.json | 2 +- docs/blender/PLa1F2ddGya_84ye1JAvIGh0Yp7utEKZI_.json | 2 +- docs/blender/PLa1F2ddGya_86Vmu2clTpAfBvBWnfLc9s.json | 2 +- docs/blender/PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB.json | 2 +- docs/blender/PLa1F2ddGya_88c6AM7RSLk06c-_rkdUr-.json | 2 +- docs/blender/PLa1F2ddGya_8FBk61qbCdRu-otyPzFfDF.json | 2 +- docs/blender/PLa1F2ddGya_8Geu0rJ4y4dVCc9jZxS2IB.json | 2 +- docs/blender/PLa1F2ddGya_8I8QCMCKlQUOQpgOga2nZ-.json | 2 +- docs/blender/PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT.json | 2 +- docs/blender/PLa1F2ddGya_8NhFM-rx_xh5SlIGbHyrZZ.json | 2 +- docs/blender/PLa1F2ddGya_8Pn07ZxzgxFRw5iQbovXZv.json | 2 +- docs/blender/PLa1F2ddGya_8V90Kd5eC5PeBjySbXWGK1.json | 2 +- docs/blender/PLa1F2ddGya_8Wzpajwu1EtiS8E1Exm82S.json | 2 +- docs/blender/PLa1F2ddGya_8acrgoQr1fTeIuQtkSd6BW.json | 2 +- docs/blender/PLa1F2ddGya_9XER0wnFS6Mgnp3T-hgSZO.json | 2 +- docs/blender/PLa1F2ddGya_9jNuboY4w2IUcgoFJxdkKH.json | 2 +- docs/blender/PLa1F2ddGya__2Ip2UB-xp6M54cQVvw1W-.json | 2 +- docs/blender/PLa1F2ddGya__OzPl3hfAjdayD9QIatudV.json | 2 +- docs/blender/PLa1F2ddGya__fTBj6FlL39NEBPZLB50ey.json | 2 +- docs/blender/PLa1F2ddGya__l2Tk4zzq8c6CNGPCjQaS4.json | 2 +- docs/blender/PLa1F2ddGya__t5L-fgRpzUZmbjFLTDI1o.json | 2 +- docs/blender/PLa1F2ddGya__tVlgy0KNkF4ns8sNUF-2N.json | 2 +- docs/blender/toc.json | 2 +- 35 files changed, 35 insertions(+), 35 deletions(-) diff --git a/docs/blender/PL0BAFA2DA294B0900.json b/docs/blender/PL0BAFA2DA294B0900.json index fa277d3..8f8dec1 100644 --- a/docs/blender/PL0BAFA2DA294B0900.json +++ b/docs/blender/PL0BAFA2DA294B0900.json @@ -1 +1 @@ -{"kind":"youtube#playlistItemListResponse","etag":"Q8rI2597J_zxwefzFcEGUOB1FCY","items":[{"kind":"youtube#playlistItem","etag":"kNhtMgQrPXByizrjWjUp_xycJug","id":"UEwwQkFGQTJEQTI5NEIwOTAwLkFEMzkzNEE1NDE2RkI1QTI","snippet":{"publishedAt":"2012-01-06T15:11:56Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Simple physics test 101","description":"A couple of simple explosion and destruction tests made with Blender 2.6 by Kjartan Tysdal for Mango Open Movie. 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This ongoing and future research-creation project at Université du Québec à Montréal (Canada) has received financial support from the \"Fonds de Recherche du Québec – Société et culture.\"\n\nPresenters: Philippe-Aubert Gauthier, Mathieu Latulippe and Tanya St-Pierre.\n\n\"The Presbyopic Camera, The Myopic Object: New Perspectives in Contemporary and Digital Arts\" by Philippe-Aubert Gauthier --\n\nLearn more about Blender Conference 2023 at https://conference.blender.org/2023/ \n\n#BCON23 #b3d","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/RtvGU3oNwmk/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/RtvGU3oNwmk/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/RtvGU3oNwmk/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/RtvGU3oNwmk/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/RtvGU3oNwmk/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_84ye1JAvIGh0Yp7utEKZI_","position":33,"resourceId":{"kind":"youtube#video","videoId":"RtvGU3oNwmk"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"RtvGU3oNwmk","videoPublishedAt":"2023-10-27T11:22:37Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"GggT7sIz5NMlxqQWnB5JT8SrBC4","id":"UExhMUYyZGRHeWFfODR5ZTFKQXZJR2gwWXA3dXRFS1pJXy5DNkMwRUI2MkI4QkI4NDFG","snippet":{"publishedAt":"2023-10-27T10:58:44Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Line Art and future Non-photorealistic rendering process discussion","description":"This presentation aims to discuss possible future approaches of line art / non-photorealistic rendering and composition pipeline structure aimed at achieving a more convenient NPR workflow. \n\nTopics mainly include ways to improve the performance and the quality of Grease Pencil Line Art, possible geometry-node implementation for simplifying filtering and other configuration options, and a design of a potentially more flexible render pipeline with customizable combination of image/geometry-space operations.\n\n\"Line Art and future Non-photorealistic rendering process discussion\" by Wu Yiming --\n\nLearn more about Blender Conference 2023 at https://conference.blender.org/2023/ \n\n#BCON23 #b3d","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/x6TE85yXdxw/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/x6TE85yXdxw/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/x6TE85yXdxw/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/x6TE85yXdxw/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/x6TE85yXdxw/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_84ye1JAvIGh0Yp7utEKZI_","position":34,"resourceId":{"kind":"youtube#video","videoId":"x6TE85yXdxw"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"x6TE85yXdxw","videoPublishedAt":"2023-10-27T11:27:57Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"TvzUtRyP--pYTeREERm90uUZ6yQ","id":"UExhMUYyZGRHeWFfODR5ZTFKQXZJR2gwWXA3dXRFS1pJXy41MzY4MzcwOUFFRUU3QzEx","snippet":{"publishedAt":"2023-10-27T11:11:34Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Flamenco v3.3 hands-on class","description":"A hands-on class, teaching how to install and use Blender's render farm software Flamenco. 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This ongoing and future research-creation project at Université du Québec à Montréal (Canada) has received financial support from the \"Fonds de Recherche du Québec – Société et culture.\"\n\nPresenters: Philippe-Aubert Gauthier, Mathieu Latulippe and Tanya St-Pierre.\n\n\"The Presbyopic Camera, The Myopic Object: New Perspectives in Contemporary and Digital Arts\" by Philippe-Aubert Gauthier --\n\nLearn more about Blender Conference 2023 at https://conference.blender.org/2023/ \n\n#BCON23 #b3d","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/RtvGU3oNwmk/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/RtvGU3oNwmk/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/RtvGU3oNwmk/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/RtvGU3oNwmk/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/RtvGU3oNwmk/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_84ye1JAvIGh0Yp7utEKZI_","position":33,"resourceId":{"kind":"youtube#video","videoId":"RtvGU3oNwmk"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"RtvGU3oNwmk","videoPublishedAt":"2023-10-27T11:22:37Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"VUhhzZMnW8fYyLUmlIcIq4ijggk","id":"UExhMUYyZGRHeWFfODR5ZTFKQXZJR2gwWXA3dXRFS1pJXy5DNkMwRUI2MkI4QkI4NDFG","snippet":{"publishedAt":"2023-10-27T10:58:44Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Line Art and future Non-photorealistic rendering process discussion","description":"This presentation aims to discuss possible future approaches of line art / non-photorealistic rendering and composition pipeline structure aimed at achieving a more convenient NPR workflow. \n\nTopics mainly include ways to improve the performance and the quality of Grease Pencil Line Art, possible geometry-node implementation for simplifying filtering and other configuration options, and a design of a potentially more flexible render pipeline with customizable combination of image/geometry-space operations.\n\n\"Line Art and future Non-photorealistic rendering process discussion\" by Wu Yiming --\n\nLearn more about Blender Conference 2023 at https://conference.blender.org/2023/ \n\n#BCON23 #b3d","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/x6TE85yXdxw/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/x6TE85yXdxw/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/x6TE85yXdxw/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/x6TE85yXdxw/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/x6TE85yXdxw/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_84ye1JAvIGh0Yp7utEKZI_","position":34,"resourceId":{"kind":"youtube#video","videoId":"x6TE85yXdxw"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"x6TE85yXdxw","videoPublishedAt":"2023-10-27T11:27:57Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"LwEJn9i4-3nxNYyeKowvqAnMVf0","id":"UExhMUYyZGRHeWFfODR5ZTFKQXZJR2gwWXA3dXRFS1pJXy41MzY4MzcwOUFFRUU3QzEx","snippet":{"publishedAt":"2023-10-27T11:11:34Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Flamenco v3.3 hands-on class","description":"A hands-on class, teaching how to install and use Blender's render farm software Flamenco. 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Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n---\n\nChangelog\n* https://devtalk.blender.org/t/12-june-2023/29747\n* https://devtalk.blender.org/t/19-june-2023/29862\n* https://devtalk.blender.org/t/26-june-2023/29962\n* https://devtalk.blender.org/t/3-july-2023-upcoming/30063","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/KHqFlIJOmIs/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/KHqFlIJOmIs/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/KHqFlIJOmIs/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/KHqFlIJOmIs/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/KHqFlIJOmIs/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":20,"resourceId":{"kind":"youtube#video","videoId":"KHqFlIJOmIs"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"KHqFlIJOmIs","videoPublishedAt":"2023-07-03T16:58:31Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"GRdEsZSE-Avrr_kXSbq_x-4ButQ","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4xRUU4M0JFMUQ4QTA2MjVB","snippet":{"publishedAt":"2023-06-05T15:02:34Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"SNAP IMPROVEMENTS - Blender Today LIVE #230","description":"BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n---\n\n## Changelog\nTotal: 188 commits, of which 56 are fixes and 46 cleanup.\n\nCycles\n* Cycles: Remove MultiGGX code, replace with albedo scaling https://projects.blender.org/blender/blender/commit/888bdc14\n\nGPv3\n* GPv3: Add initial edit mode overlay support https://projects.blender.org/blender/blender/commit/32982dda\n* GPv3: \"Add Suzanne\" option in Add operator https://projects.blender.org/blender/blender/commit/95f1d828\n* GPv3: Add operator to create new grease pencil object https://projects.blender.org/blender/blender/commit/b14cdb44\n\nGeometry Nodes\n* Add Corners of Edge node https://projects.blender.org/blender/blender/commit/fdc3ed79\n* Improve delete geometry performance with vertex groups https://projects.blender.org/blender/blender/commit/ab6860f3\n* Rewrite mesh delete geometry node https://projects.blender.org/blender/blender/commit/50bfe1df\n* Parallelelize a delete geometry selection conversion https://projects.blender.org/blender/blender/commit/05d3eb5e\n* Copy no loose vert/edge status in delete geometry node https://projects.blender.org/blender/blender/commit/9e9e0bf6\n\nI18N\n* I18N: Updated UI translations from SVN trunk (r6562). https://projects.blender.org/blender/blender/commit/93de57b7\n\nIO\n* IO: remove OBJ and PLY Python add-ons (#104503, #104504) https://projects.blender.org/blender/blender/commit/23afc616\n\nMesh\n* Mesh: Forward compatibility with generic bevel weight in 4.0 https://projects.blender.org/blender/blender/commit/f75af7cb\n\nModeling\n* Modeling: Improve Suzanne's UV map https://projects.blender.org/blender/blender/commit/b762f8da\n\nNode Editor\n* Node Editor: Don't change size of resize area for frame nodes with zoom https://projects.blender.org/blender/blender/commit/1e81d351\n\nOutliner\n* Outliner: Port curve elements to new tree-element code design https://projects.blender.org/blender/blender/commit/8374208a\n* Outliner: Port mesh elements to new tree-element code design https://projects.blender.org/blender/blender/commit/f63c3075\n\nPaint\n* Paint: Add loop select for faces https://projects.blender.org/blender/blender/commit/98d48c16\n\nParticles\n* Particles: remove Halo, Line and Path render options https://projects.blender.org/blender/blender/commit/fbd2bd81\n\nPyAPI\n* PyAPI: rename filename to filepath for RNA API functions https://projects.blender.org/blender/blender/commit/efa41799\n\nReadfile\n* Readfile: Refactor several parts of the process https://projects.blender.org/blender/blender/commit/ebb5643e\n\nRefactor\n* Refactor: Bidirectionality on Graph Editor Sliders https://projects.blender.org/blender/blender/commit/e73b9c95\n* Refactor: Remove pre-2.8 function to reevaluate a single object https://projects.blender.org/blender/blender/commit/e64b3c82\n\nTransform\n* Transform: new feature to edit the ''Snap Base' https://projects.blender.org/blender/blender/commit/3010f123\n\nUI\n* UI: File Save Incremental Operator https://projects.blender.org/blender/blender/commit/a58e5ccd\n* UI: Allow Opacity for Theme Outline Colors https://projects.blender.org/blender/blender/commit/c033e434\n* UI: add text editor zoom in/out to view menu https://projects.blender.org/blender/blender/commit/240a1edf\n* UI: Incorrect add-ons button label in preferences https://projects.blender.org/blender/blender/commit/6bea428b\n\nUV\n* UV: Add optimal uv packings using precomputed layouts https://projects.blender.org/blender/blender/commit/de4fb0e5\n* UV: Update ui for the uv pack islands operator https://projects.blender.org/blender/blender/commit/f87f119c\n\nVSE\n* VSE: Freeze frame feature for retiming tool https://projects.blender.org/blender/blender/commit/6d215b87\n\nVulkan","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/zi9Apb3U_As/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/zi9Apb3U_As/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/zi9Apb3U_As/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/zi9Apb3U_As/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/zi9Apb3U_As/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":21,"resourceId":{"kind":"youtube#video","videoId":"zi9Apb3U_As"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"zi9Apb3U_As","videoPublishedAt":"2023-06-05T16:52:06Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"tRsp-fd8pKIypeUE4Nk22vKmgfA","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi44OEI3NUQ0QTlFM0FCOUU4","snippet":{"publishedAt":"2023-05-30T14:59:39Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"LIGHT LINKING is here! - Blender Today LIVE #229","description":"Changelog and Q&A https://blender.community/c/today/vRk8/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n---\n\nChangelog\nTotal: 248 commits, of which 62 are fixes and 72 cleanup.\n\nAnimation\n* Remove collection hotkeys from pose mode https://projects.blender.org/blender/blender/commit/adef3a45\n* change Slider Popup menu hotkeys https://projects.blender.org/blender/blender/commit/e2a75814\n\nCurves\n* Avoid inverting selection when deleting elements https://projects.blender.org/blender/blender/commit/865f14c6\n* Optmize and simplify point and curve deletion https://projects.blender.org/blender/blender/commit/f63cfd8e\n* Improve IndexMask usage in curves sculpt brushes https://projects.blender.org/blender/blender/commit/1b19f629\n\nCycles\n* light and shadow linking https://projects.blender.org/blender/blender/commit/ba3f26fa\n* Path Guiding: Adding guiding on glossy surfaces via RIS https://projects.blender.org/blender/blender/commit/8d174585\n\nExternals\n* Externals: update fmtlib to latest version (10.0.0) https://projects.blender.org/blender/blender/commit/122c48ae\n\nGPencil 3.0\n* GPencil 3.0: Initial commit https://projects.blender.org/blender/blender/commit/3aaacd6e\n\nGeometry Nodes\n* expose simulation bake path in UI https://projects.blender.org/blender/blender/commit/dc33a8e9\n* store path to simulation bake in modifier https://projects.blender.org/blender/blender/commit/edf4cb8b\n\nI18n\n\nMesh\n* Mesh: Avoid position copying in corrective smooth modifier https://projects.blender.org/blender/blender/commit/72309be3\n* Mesh: Reimplement and unify topology maps https://projects.blender.org/blender/blender/commit/4d841e1b\n\nOverlay-Next\n* Overlay-Next: Initial implementation https://projects.blender.org/blender/blender/commit/9ae2dd57\n\nPython API\n* PyAPI: add bpy.app.help_text() for accessing output from `--help` https://projects.blender.org/blender/blender/commit/3a5ba15c\n* PyAPI: add bpy.context.property, for property under the mouse cursor https://projects.blender.org/blender/blender/commit/6ba03467\n\nRefactor Render Result to allow implicit buffer sharing\n* Refactor Render Result to allow implicit buffer sharing https://projects.blender.org/blender/blender/commit/a5677d22\n\nTransform\n* Transform: remove precision modification upon starting navigation https://projects.blender.org/blender/blender/commit/fc854fc2\n\nUI\n* Temporarily Disable Apple-specific Text Modifier Support https://projects.blender.org/blender/blender/commit/07dbdd01\n* Updated Windows File Registration Correction https://projects.blender.org/blender/blender/commit/f37f6093\n* Text cursor behavior for Apple Devices https://projects.blender.org/blender/blender/commit/0e841924\n* Updated Windows File Registration https://projects.blender.org/blender/blender/commit/9cf77efa\n* Fix and improve a few messages https://projects.blender.org/blender/blender/commit/9f0807ac\n* set the waiting cursor from pack/unpack operators https://projects.blender.org/blender/blender/commit/7fbac7e2\n\nUSD Curve Export\n* USD Curve Export: Pinned CatmullRom Curve https://projects.blender.org/blender/blender/commit/a127707c\n\nUV\n* UV: Complete options for rotation during uv packing https://projects.blender.org/blender/blender/commit/f96e108b\n* UV: Fix (unreported) uv packing with pinned islands and original bounding box https://projects.blender.org/blender/blender/commit/71d89dfa\n\nWindows\n* Windows: Do not auto-focus from our console https://projects.blender.org/blender/blender/commit/1b7c6cf1","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/Da-f652YDjk/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/Da-f652YDjk/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/Da-f652YDjk/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/Da-f652YDjk/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/Da-f652YDjk/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":22,"resourceId":{"kind":"youtube#video","videoId":"Da-f652YDjk"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"Da-f652YDjk","videoPublishedAt":"2023-05-31T00:01:47Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"1axf5GSA-y_29CBVJb7iomQJ0qM","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi40M0Y4MEVDM0MxRTYxRERE","snippet":{"publishedAt":"2023-05-22T15:02:48Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"NEW OPEN MOVIE - Blender Today LIVE #228","description":"Changelog and Q&A https://blender.community/c/today/JzXv/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n---\n\nAnimation\n* Update NLA \"TAB\" tweak mode to be full stack evaluation https://projects.blender.org/blender/blender/commit/0f67ac45\n\nAsset Views\n* Asset Views: Decrease default preview cache size https://projects.blender.org/blender/blender/commit/50d49e24\n\nCore\n* Write mesh and movieclip with new format https://projects.blender.org/blender/blender/commit/1b63a290\n\nCycles\n* enable HIP-RT for AMD hardware ray-tracing https://projects.blender.org/blender/blender/commit/b196109d\n* oneAPI: enable hardware raytracing by default https://projects.blender.org/blender/blender/commit/66df452d\n* Merge Anisotropic BSDF node into Glossy BSDF node https://projects.blender.org/blender/blender/commit/8cde7d8f\n\nEEVEE\n* EEVEE: Add Transparent Render-Pass option https://projects.blender.org/blender/blender/commit/2d66a0ef\n\nFix\n\nGeometry Nodes\n* Make simulation caching optional https://projects.blender.org/blender/blender/commit/8efd6d5f\n* Implement simulation subframe mixing https://projects.blender.org/blender/blender/commit/e6e6fb3a\n* Extrude: Skip topology map with no edge attributes https://projects.blender.org/blender/blender/commit/5b5e6a84\n* Keep loose vert/edge tags for extrude and split edges https://projects.blender.org/blender/blender/commit/381fae91\n* Slightly optimize mesh to curve node https://projects.blender.org/blender/blender/commit/143ca272\n* Add Sample Volume node https://projects.blender.org/blender/blender/commit/3195c1a6\n* Change \"Separate Components\" node output order to match Spreadsheet https://projects.blender.org/blender/blender/commit/f5e3ed77\n* Remove realize instances legacy behavior https://projects.blender.org/blender/blender/commit/f17ea1f2\n* Add 'Signed Distance' input node https://projects.blender.org/blender/blender/commit/36983fb5\n\nIntroduce utm_source=blender to urls pointing to blender.org\n* Introduce utm_source=blender to urls pointing to blender.org https://projects.blender.org/blender/blender/commit/a15c637e\n\nMesh\n* Move bevel weight to generic attribute https://projects.blender.org/blender/blender/commit/2a56403c\n* Remove deprecated face/vert custom data API https://projects.blender.org/blender/blender/commit/d41021a7\n* Remove sculpt vertex colors from RNA API https://projects.blender.org/blender/blender/commit/6805657a\n* Reduce custom normal calculation memory usage https://projects.blender.org/blender/blender/commit/17d161f5\n* Tag no loose verts and edges when converting from BMesh https://projects.blender.org/blender/blender/commit/6323d56e\n\nNodes\n* Nodes: Remove deprecated useless width_hidden property https://projects.blender.org/blender/blender/commit/30a20b4d\n\nRealtime Compositor\n* Convert Color Space node https://projects.blender.org/blender/blender/commit/d91f0bf8\n* Plane Track Deform node https://projects.blender.org/blender/blender/commit/6698e8f4\n* Denoise node https://projects.blender.org/blender/blender/commit/e8c660b8\n\nSculpt Fixes\n\nTransform\n* Transform: support navigation while transforming in 3D view https://projects.blender.org/blender/blender/commit/33c13ae6\n\nUSD Export\n* USD Export: New Curves/Hair Support https://projects.blender.org/blender/blender/commit/1164976d\n* USD export: option to add a root prim. https://projects.blender.org/blender/blender/commit/42342124\n\nUV\n* Use correct uv packing method when all/none islands are pinned. https://projects.blender.org/blender/blender/commit/96101a66\n* Fix uv packing problem with rotate and scale line-search https://projects.blender.org/blender/blender/commit/47cbeabb\n* Fix overlap problem during uv packing with scale locked islands https://projects.blender.org/blender/blender/commit/de4f456e\n* Fix packing problem with locked-position and large island count https://projects.blender.org/blender/blender/commit/6daa3f6b\n* Improve correctness of uv packer https://projects.blender.org/blender/blender/commit/4b4babae\n* During packing, add progress bar and ability to cancel https://projects.blender.org/blender/blender/commit/edc12436\n* Simplify packer, improving performance, efficiency and fixing bugs https://projects.blender.org/blender/blender/commit/ccb2dbdd\n\nVSE\n* VSE: Add go to current frame operator to view menu https://projects.blender.org/blender/blender/commit/40ccc37f\n* VSE: Smooth transition for retiming tool https://projects.blender.org/blender/blender/commit/4dc026ec\n\nWM\n* WM: make all blend file paths absolute & normalized on read/write 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NODES - Blender Today LIVE #227","description":"Changelog and Q&A https://blender.community/c/today/JzXv/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n---\n\nTotal: 216 commits, of which 44 are fixes and 79 cleanup.\n\nCode Blog\n* Roadmap Q2 https://code.blender.org/2023/05/development-fund-supported-projects-q2/\n* Google Summer of Code https://code.blender.org/2023/05/google-summer-of-code-2023/\n\nAnimation\n* Animation: Clean up \"Key\" menu in Graph Editor https://projects.blender.org/blender/blender/commit/5e1470d\n* Allow renaming F-curve modifier https://projects.blender.org/blender/blender/commit/0001485\n* Allow select range in animation editor https://projects.blender.org/blender/blender/commit/80feb13\n\nCycles\n* Cycles: re-enable HIP on Linux https://projects.blender.org/blender/blender/commit/d1bfda1\n\nGeometry Nodes\n* Geometry Nodes: add simulation support https://projects.blender.org/blender/blender/commit/0de54b8\n* Geometry Nodes: Simulation calculate to frame operator https://projects.blender.org/blender/blender/commit/3e888d7\n* Geometry Nodes: allow skipping frames during simulation https://projects.blender.org/blender/blender/commit/b4fb17f\n\nNodes\n* Nodes: Improve link drag search value moving https://projects.blender.org/blender/blender/commit/71e4f48\n\nRealtime Compositor\n* Realtime Compositor: Implement Stabilize 2D node https://projects.blender.org/blender/blender/commit/88d03d1\n* Realtime Compositor: Implement Mask node https://projects.blender.org/blender/blender/commit/3f6912e\n\nUI\n* UI: support operator enums in Quick Favorites https://projects.blender.org/blender/blender/commit/04d50f4\n* UI: add Proportional Size to Proportional Edit popover https://projects.blender.org/blender/blender/commit/6b5b777c\n\nUV\n* UV: Add pinned island support to uv packer https://projects.blender.org/blender/blender/commit/5abb3c9\n* UV: Improve packing efficiency https://projects.blender.org/blender/blender/commit/b01f544","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/4yq_2qsv1MI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/4yq_2qsv1MI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/4yq_2qsv1MI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/4yq_2qsv1MI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/4yq_2qsv1MI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":24,"resourceId":{"kind":"youtube#video","videoId":"4yq_2qsv1MI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"4yq_2qsv1MI","videoPublishedAt":"2023-05-08T16:26:33Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"h_5iy5mlJoEqGdN2SJd3QGC4pFw","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4yQjdDRUQyQ0M0MEZCQkEx","snippet":{"publishedAt":"2023-05-01T14:59:02Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"PERFORMANCE - Blender Today LIVE #226","description":"Changelog and Q&A https://blender.community/c/today/pBLm/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\n\nAsset Browser\n* Suport relative path option per-asset library https://projects.blender.org/blender/blender/commit/5d0595fd\n* Asset Browser: Let \"Clear Asset\" act on entire selection https://projects.blender.org/blender/blender/commit/20f54a56\n\nCore\n* Core: Add sub-types for float-type custom properties https://projects.blender.org/blender/blender/commit/6e2721da\n\nCycles\n* Cycles: use intrinsics for fast_rint https://projects.blender.org/blender/blender/commit/252b0a02\n* Cycles: add HIP RT device, for AMD hardware ray tracing on Windows https://projects.blender.org/blender/blender/commit/557a245d\n\nGeometry Nodes\n* Index of Nearest: Use grain size based on tree sizes https://projects.blender.org/blender/blender/commit/d8f4387a\n* Index of Nearest: Use span for non-single ids https://projects.blender.org/blender/blender/commit/43463143\n* Use implicit sharing in store/capture attribute nodes https://projects.blender.org/blender/blender/commit/b54398c1\n* Make spacings unitless in String to Curves node https://projects.blender.org/blender/blender/commit/4f08eeae\n\nGizmo\n* Gizmo: Add anti aliasing to transform constraints https://projects.blender.org/blender/blender/commit/adb63a51\n\nI18n\n* I18n: improve geometry nodes field tooltips https://projects.blender.org/blender/blender/commit/44103f55\n\nLibOverride\n* LibOverride: Do not attempt to resync a hierarchy when the root goes missing. https://projects.blender.org/blender/blender/commit/5f67b25c\n\nMesh\n* Mesh: Reduce memory usage calculating custom normals https://projects.blender.org/blender/blender/commit/9292e094\n* Mesh: Allocate custom normal spaces in array https://projects.blender.org/blender/blender/commit/3c436326\n* Mesh: Reduce memory corner normals memory usage and simplify threading https://projects.blender.org/blender/blender/commit/9fcfba4a\n\nNodes\n* Nodes: Support adding multiple nodes from search menu https://projects.blender.org/blender/blender/commit/45cecb10\n\nViewport Compositor\n* Implement Mask node https://projects.blender.org/blender/blender/commit/3f6912ec\n* Implement Corner Pin node https://projects.blender.org/blender/blender/commit/fa2dbcea\n* Implement Texture node https://projects.blender.org/blender/blender/commit/151a5311\n* Optimize image textures https://projects.blender.org/blender/blender/commit/a32dbb89\n* Prioritize Viewer output node https://projects.blender.org/blender/blender/commit/5fa8f774\n\nSubdiv\n* Subdiv: Optimize coarse position extraction with cache https://projects.blender.org/blender/blender/commit/3507431c\n\nUI\n* UI: Measure/Ruler Text Position https://projects.blender.org/blender/blender/commit/b367a2b5\n\nUV\n* Tuning rotating to minimum square during packing https://projects.blender.org/blender/blender/commit/3ea06086\n* Improve packing efficiency by rotating to minimum square https://projects.blender.org/blender/blender/commit/5c1c45cd\n* Fix uv packing overflow with fraction margin method https://projects.blender.org/blender/blender/commit/69d52c5f\n* Add new packing option, scale_to_fit https://projects.blender.org/blender/blender/commit/bf56df32\n\nVFont\n* VFont: Corrections to Cursor When on Curve https://projects.blender.org/blender/blender/commit/1d2eab9a\n\nVolumes\n* Volumes: Generate proper fog volume in Mesh to Volume node https://projects.blender.org/blender/blender/commit/700d168a","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/McheaqnfAF0/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/McheaqnfAF0/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/McheaqnfAF0/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/McheaqnfAF0/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/McheaqnfAF0/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":25,"resourceId":{"kind":"youtube#video","videoId":"McheaqnfAF0"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"McheaqnfAF0","videoPublishedAt":"2023-05-01T16:25:21Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"k21BYDK3xiIVf8W3QXXr-hqwEH8","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4xM0YyQUYxQTg5OTgyQ0Y5","snippet":{"publishedAt":"2023-04-24T14:53:45Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"BLENDER COLLECTIBLES 🎁 Blender Today LIVE #225","description":"Changelog and Q&A https://blender.community/c/today/MNNP/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\n\n## Community\n* Blender Collectibles! https://store.blender.org/product-category/toys/\n* RenderMan 25 https://github.com/prman-pixar/RenderManForBlender/releases/tag/v_25.0\n* Orange is the new Blue: https://twitter.com/BlenderToday/status/1649352153977241602\n\n## Changelog\nTotal: 239 commits, of which 61 are fixes and 73 cleanup.\n\n### Animation\n* [Animation: add function for deduplicating FCurve keys](https://projects.blender.org/blender/blender/commit/85ed2e8c) - Sybren A. Stüvel\n* [Animation: Add in Parent space alignment option to the Transform Orientation gizmo](https://projects.blender.org/blender/blender/commit/5c4b0c98) - Nate Rupsis\n* [Animation: make properties from motion path library overrideable](https://projects.blender.org/blender/blender/commit/60ced528) - Christoph Lendenfeld\n\n### Assets\n* [Assets: Do Not Show Blank Read-Only Metadata](https://projects.blender.org/blender/blender/commit/199c7da0) - Harley Acheson\n\n### Attributes\n* [Attributes: Integrate implicit sharing with the attribute API](https://projects.blender.org/blender/blender/commit/e45ed693) - Hans Goudey\n\n### Curves\n* [Curves: Optimize edit mode selection draw extraction](https://projects.blender.org/blender/blender/commit/70d85453) - Hans Goudey\n\n### Cycles\n* [Cycles: re-enable AMD GPU binaries on Windows](https://projects.blender.org/blender/blender/commit/d5757a0a) - Brecht Van Lommel\n* [Cycles: add hardware raytracing support to oneAPI device](https://projects.blender.org/blender/blender/commit/3f8c9951) - Nikita Sirgienko\n\n### GPencil\n* [GPencil: Several Weight Paint additions](https://projects.blender.org/blender/blender/commit/397a14de) - Sietse Brouwer\n\n### Geometry Nodes\n* [Geometry Nodes: new Index of Nearest node](https://projects.blender.org/blender/blender/commit/15f9e42c) - illua1\n* [Geometry Nodes: Slightly optimize mesh to curve node](https://projects.blender.org/blender/blender/commit/98ccee78) - Hans Goudey\n* [Geometry Nodes: support outputting field without computing full node](https://projects.blender.org/blender/blender/commit/ca32fb60) - Jacques Lucke\n\n### Mesh\n* [Mesh: Cache loose vertices](https://projects.blender.org/blender/blender/commit/8e967cfe) - Hans Goudey\n* [Mesh: Move edges to a generic attribute](https://projects.blender.org/blender/blender/commit/2a4323c2) - Hans Goudey\n\n### macOS\n* [macOS: Add open files to system recent files](https://projects.blender.org/blender/blender/commit/f04a7a07) - Ankit Meel\n\n### Text object\n* [Text object: operators to move cursor to the top or bottom](https://projects.blender.org/blender/blender/commit/6d2351d2) - Damien Picard\n\n### UI\n* [UI: Make it possible to add shortcuts to UI operators.](https://projects.blender.org/blender/blender/commit/35a8341d) - Richard Antalik\n* [UI: Change the name of Invert nodes to Invert Color](https://projects.blender.org/blender/blender/commit/9344deed) - zanqdo\n* [UI: OS File Operations Within File Browser](https://projects.blender.org/blender/blender/commit/694f792e) - Harley Acheson\n\n### VFONT\n* [VFONT: Text Selection Operator](https://projects.blender.org/blender/blender/commit/68f8253c) - Harley Acheson\n\n### Viewport Compositor\n* [Realtime Compositor: Implement ID Mask node](https://projects.blender.org/blender/blender/commit/3d611799) - Omar Emara\n\n### VSE\n* [VSE: Add sound strip retiming support](https://projects.blender.org/blender/blender/commit/b21695a5) - Richard Antalik\n\n### WindowManager\n* [WindowManager: Context Creation](https://projects.blender.org/blender/blender/commit/b94a0ec8) - Jeroen Bakker","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/xOyttHCkgx0/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/xOyttHCkgx0/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/xOyttHCkgx0/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/xOyttHCkgx0/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/xOyttHCkgx0/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":26,"resourceId":{"kind":"youtube#video","videoId":"xOyttHCkgx0"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"xOyttHCkgx0","videoPublishedAt":"2023-04-24T16:24:30Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"wIZswXfqSOK64RwCjBMh9vT2uYY","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4xNkVFQkQwQzlCOTczN0FG","snippet":{"publishedAt":"2023-04-17T14:51:38Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"COPY PASTE 🖼️ Blender Today LIVE #224","description":"Changelog and Q&A https://blender.community/c/today/1EQ0/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\n\nAnimation\n* Animation: Allow NLA strips to be horizontally shuffled projects.blender.org/blender/blender/commit/8833f5db\n\nAttributes\n* Attributes: Add 2D integer vector attribute type projects.blender.org/blender/blender/commit/988f23ce\n\nCustom Data\n* Custom Data: support implicit sharing for custom data layers projects.blender.org/blender/blender/commit/7eee378e\n\nCycles\n* Optimize Blender curves attribute extraction projects.blender.org/blender/blender/commit/ae017b3a\n* Optimize Blender point cloud attribute extraction projects.blender.org/blender/blender/commit/aef0e72e\n* Optimize extraction of Blender attributes projects.blender.org/blender/blender/commit/8d0920ec\n* Refactored GPU denoising code projects.blender.org/blender/blender/commit/a76bf65c\n* Upgrade to new Embree 4 while staying compatible with Embree 3 projects.blender.org/blender/blender/commit/9e9baa90\n* bump version to 3.6.0 projects.blender.org/blender/blender/commit/dbf1049d\n* Avoid overhead from RNA when extracting mesh data projects.blender.org/blender/blender/commit/4bcd59d6\n\nFix\n* Fix #106440: EEVEE: World lighting does not affect volumetrics projects.blender.org/blender/blender/commit/28a11c00\n\nGeometry\n* Geometry: Use implicit sharing for curve and mesh offsets projects.blender.org/blender/blender/commit/dcb3b1c1\n* Mesh: Replace MPoly struct with offset indices projects.blender.org/blender/blender/commit/7966cd16\n\nGeometry Nodes\n* Geometry Nodes: avoid last buffer copy in Blur Attribute node projects.blender.org/blender/blender/commit/15f46401\n\nIDManagement\n* IDManagement: Extend ID remapping code. projects.blender.org/blender/blender/commit/fed463df\n\nImage\n* Image: Use OpenImageIO for loading and saving a variety of image formats projects.blender.org/blender/blender/commit/aa3bdfd7\n\nImageEngine\n* ImageEngine: Improve Performance and Quality. projects.blender.org/blender/blender/commit/9477ab65\n\nNodes\n* Nodes: Move data-block default values with link drag search projects.blender.org/blender/blender/commit/9726e4a0\n* Nodes: Add dropdown to select group socket subtype projects.blender.org/blender/blender/commit/e7f395dd\n\nPython\n* Python: Support multiple custom script directories in Preferences projects.blender.org/blender/blender/commit/ba25023d\n* Python: `bl_ui_utils.layout.operator_context` context manager projects.blender.org/blender/blender/commit/d85520f2\n* Python API: Add function to create links to virtual sockets projects.blender.org/blender/blender/commit/81815681\n\nRealtime Compositor\n* Map UV node projects.blender.org/blender/blender/commit/0c01e0f4\n* Fog Glow Glare node projects.blender.org/blender/blender/commit/cc5128f6\n* Displace node projects.blender.org/blender/blender/commit/625ba3cb\n* Z Combine node projects.blender.org/blender/blender/commit/b939b60c\n\nSculpt\n* Sculpt: updated Mask and Face Set menu operators projects.blender.org/blender/blender/commit/c08a9ec1\n\nTexture Paint\n* Texture Paint: always respect edit mode hiding projects.blender.org/blender/blender/commit/bd319f65\n\nTransform\n* Transform: improve visualization when dragging Gizmos projects.blender.org/blender/blender/commit/97c05aa2\n\nUI\n* Sculpt Paint tool defaults projects.blender.org/blender/blender/commit/bd86e719\n* Quick tooltip showing tab name for Properties editor tabs projects.blender.org/blender/blender/commit/1b94e60f\n* Allow Clipboard Copy/Paste Images projects.blender.org/blender/blender/commit/39bcf6bd\n* Color Picker Positioning projects.blender.org/blender/blender/commit/fa13058f\n* Add slash character support to fuzzy search initials mode projects.blender.org/blender/blender/commit/2b565c6b\n* Allow Float Kerning for Text Objects projects.blender.org/blender/blender/commit/2b6c1600\n* Tooltips for Assets projects.blender.org/blender/blender/commit/0ee0e8c0\n* Fix disconnected and non-clickable checkbox labels in popovers projects.blender.org/blender/blender/commit/2771f53c\n* enable string properties for alt-click buttons for multiple objects projects.blender.org/blender/blender/commit/43eb3fe2\n* Text Object International Case Change projects.blender.org/blender/blender/commit/e369bf4a\n* Region polling support projects.blender.org/blender/blender/commit/fa0f295b\n\nUV\n* add overlapping island support for uv packing projects.blender.org/blender/blender/commit/b601ae87\n* support for non-square bitmaps in uv packer, alpaca_rotate projects.blender.org/blender/blender/commit/564418f6\n* improve layout efficiency of uv packing when rotation enabled projects.blender.org/blender/blender/commit/43476e2d\n\nViewport\n* DRW: Selection Occlusion 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UV PACKING! - Blender Today LIVE #223","description":"Changelog and Q&A https://blender.community/c/today/9G34/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\nAnimation\n* Animation: Add duration display to frame range settings https://projects.blender.org/blender/blender/commit/84e170c5 Christoph Lendenfeld\n* Animation: Gaussian Smooth operator for Graph Editor https://projects.blender.org/blender/blender/commit/5d5027db Christoph Lendenfeld\n* Animation: Graph Editor - grey out area outside of normalization range https://projects.blender.org/blender/blender/commit/7775fecb Christoph Lendenfeld\n* Animation: Auto frame curves Y extents when hitting normalize https://projects.blender.org/blender/blender/commit/7e940f18 Christoph Lendenfeld\n* Animation: Insert Keyframe only on active FCurve https://projects.blender.org/blender/blender/commit/be733c24 Christoph Lendenfeld\n* Animation: Weight Paint select more/less for faces https://projects.blender.org/blender/blender/commit/0187943a Christoph Lendenfeld\n* Animation: Weight Paint select more/less for vertices https://projects.blender.org/blender/blender/commit/0d1a0cb4 Christoph Lendenfeld\n* Bone relation lines: optionally draw between bone heads https://projects.blender.org/blender/blender/commit/45c1deac Sybren A. Stüvel\n\nBuild\n* Build: changes needed to build on FreeBSD https://projects.blender.org/blender/blender/commit/0e6cc4f8 Shane Ambler\n* Replace install-deps bash script by a python one, and only handle distro packages. https://projects.blender.org/blender/blender/commit/8785862e Bastien Montagne\n\nCompositor\n* Realtime Compositor: Implement Anti-Aliasing node https://projects.blender.org/blender/blender/commit/2f4a7d67 Omar Emara\n\nCycles\n* Cycles: build Light Tree in parallel https://projects.blender.org/blender/blender/commit/23c5e069 Weizhen Huang\n* Refactor Light Tree to improve readability and efficiency https://projects.blender.org/blender/blender/commit/17c8e0d3 Weizhen Huang\n\nGeometry Nodes\n* Geometry Nodes: Simplify retrieval of node dependencies https://projects.blender.org/blender/blender/commit/cbb81388 Hans Goudey\n* Geometry Nodes: Copy cached no loose edge status in realize instances https://projects.blender.org/blender/blender/commit/00bb30c0 Hans Goudey\n* Geometry Nodes: Tag no loose edges after curve to mesh node https://projects.blender.org/blender/blender/commit/63689e47 Hans Goudey\n* Geometry Nodes: Slightly improve curve to mesh performance https://projects.blender.org/blender/blender/commit/52eced3e Hans Goudey\n\nI18n\n* Extract asset catalog and asset names and descriptions https://projects.blender.org/blender/blender/commit/1d43beab Damien Picard\n* Translate Node Add menus generated from asset files https://projects.blender.org/blender/blender/commit/2ce23b06 Damien Picard\n* I18n: translate error messages generated with WM_report() and family https://projects.blender.org/blender/blender/commit/006bc603 Damien Picard\n\nIO\n* OBJ: improve UV values merging in the exporter https://projects.blender.org/blender/blender/commit/05a63e37 Aras Pranckevicius\n* PLY: improve UV values merging in the exporter https://projects.blender.org/blender/blender/commit/7b94e86d Aras Pranckevicius\n* Externals/IO: update fast_float.h to latest version https://projects.blender.org/blender/blender/commit/e1426e63 Aras Pranckevicius\n\nMetal\n* Metal: Optimize SSR shader for Apple Silicon https://projects.blender.org/blender/blender/commit/682cb6ec Jason Fielder\n\nTimeline\n* Timeline: draw cache in overlay so that it stays in sync with actually cached data https://projects.blender.org/blender/blender/commit/7a1f2fd6 Jacques Lucke\n\nTransform\n* Transform: expose hardcoded 'Rotate Normals' key https://projects.blender.org/blender/blender/commit/bb67d4c2 Germano Cavalcante\n\nUI\n* UI: Clicking camera icon while rendering should open render window https://projects.blender.org/blender/blender/commit/439beb20 Remy Fayet\n* UI: Noto Emoji Font with Unicode 15.0 Updates https://projects.blender.org/blender/blender/commit/2215ee93 Harley Acheson\n* UI: support the primary clipboard for console & 3D text selection https://projects.blender.org/blender/blender/commit/3dcd4df7 Campbell Barton\n* Separate ColorRamp node name into Color Ramp https://projects.blender.org/blender/blender/commit/c971adfe Daniel Salazar\n\nUSD\n* USD import fix: set active mesh color. https://projects.blender.org/blender/blender/commit/e9db83a7 Michael Kowalski\n\nUV\n* UV: Add option to Pack UVs using the xatlas strategy https://projects.blender.org/blender/blender/commit/e0d05da8 Chris Blackbourn\n https://twitter.com/3DBystedt/status/1639651244812689408\n* UV: Add alpaca_rotate variant for improved packing efficiency https://projects.blender.org/blender/blender/commit/b828641a Chris Blackbourn","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/GMbo3essKLI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/GMbo3essKLI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/GMbo3essKLI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/GMbo3essKLI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/GMbo3essKLI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":28,"resourceId":{"kind":"youtube#video","videoId":"GMbo3essKLI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"GMbo3essKLI","videoPublishedAt":"2023-04-03T16:28:52Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"Hggw7F8PLLStqyErA3vO84hg0c8","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4xMUQ5ODk0Q0I0MjZBQjhG","snippet":{"publishedAt":"2023-03-20T15:38:48Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"UI IMPROVEMENTS! - Blender Today LIVE #222","description":"Changelog and Q&A https://blender.community/c/today/pBRr/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\n\n# BLENDER TODAY #221\n\n## Changelog\n### Cycles\n* [Cycles: adjust resolution divider to achieve a more usable viewport](https://projects.blender.org/blender/blender/commit/0963ee55) - Alaska\n\n### EEVEE Next\n* [EEVEE Next: IrradianceCache surfels debug display](https://projects.blender.org/blender/blender/commit/8bb411ad) - Miguel Pozo\n* [EEVEE-Next: Spherical Harmonics Library](https://projects.blender.org/blender/blender/commit/65b2aed1) - Clément Foucault\n* [EEVEE-Next: Deferred Pipeline](https://projects.blender.org/blender/blender/commit/335688dd) - Clément Foucault\n\n### File Browser\n* [File Browser: Make full file name label draggable](https://projects.blender.org/blender/blender/commit/c3dfe1e2) - Julian Eisel\n\n### Image\n* [Image: Add OIIO support APIs](https://projects.blender.org/blender/blender/commit/8929ed75) - Jesse Yurkovich\n\n### Measure Tool\n* [Measure Tool: reduce snap overhead](https://projects.blender.org/blender/blender/commit/f6c70755) - Germano Cavalcante\n\n### Mesh\n* [Mesh: Parallelize extraction of UV maps](https://projects.blender.org/blender/blender/commit/63a44e29) - Hans Goudey\n* [Mesh: Remove unnecessary mesh position copying](https://projects.blender.org/blender/blender/commit/3048d9e9) - Tuan N\n* [Mesh: Optimize BMesh to Mesh conversion with UV maps](https://projects.blender.org/blender/blender/commit/0fe0db63) - Hans Goudey\n\n### Nodes\n* [Nodes: SDF Volume nodes milestone 1](https://projects.blender.org/blender/blender/commit/4b30b5c5) - Erik Abrahamsson\n\n### PLY\n* [PLY: optimize new exporter (2x faster)](https://projects.blender.org/blender/blender/commit/48496f14) - Aras Pranckevicius\n* [PLY: Improve robustness and performance of the new PLY importer](https://projects.blender.org/blender/blender/commit/6c6edaf5) - Aras Pranckevicius\n\n### Python API\n* [Python API: implement ViewLayer.aovs.remove](https://projects.blender.org/blender/blender/commit/08fd5747) - Nischay-Raj\n\n### Refactor\n* [Refactor: U.dpi_fac - U.scale_factor](https://projects.blender.org/blender/blender/commit/f78f05c7) - Harley Acheson\n\n### Subdivision\n* [Subdivision: remove info message that GPU subdivision being used](https://projects.blender.org/blender/blender/commit/f234d2d4) - Brecht Van Lommel\n\n### UI\n* [UI: align tab labels towards panels](https://projects.blender.org/blender/blender/commit/4bb90060) - guishe\n* [UI: Increase the size of the \"Open Recent\" list](https://projects.blender.org/blender/blender/commit/19ca2e90) - Harley Acheson\n* [UI: Add scroll to sidebar tabs](https://projects.blender.org/blender/blender/commit/c0e757a7) - guishe\n\n### VSE\n* [VSE: Update text of text strip after each typed character](https://projects.blender.org/blender/blender/commit/1b2f58ad) - Richard Antalik","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/IbOkd6f3DnQ/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/IbOkd6f3DnQ/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/IbOkd6f3DnQ/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/IbOkd6f3DnQ/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/IbOkd6f3DnQ/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":29,"resourceId":{"kind":"youtube#video","videoId":"IbOkd6f3DnQ"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"IbOkd6f3DnQ","videoPublishedAt":"2023-03-20T17:16:29Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"FqbwAYOtjQEcfmwyeCgOuYCyysA","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi45NTBGQjA2RDUzMTJFM0VF","snippet":{"publishedAt":"2023-03-13T15:46:41Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"COLOURED LIGHTS 💡 Blender Today LIVE #221","description":"Changelog and Q&A https://blender.community/c/today/Wp8W/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\n\n# BLENDER TODAY #221\n\n## Changelog\nTotal: 94 commits, of which 46 are fixes.\n\n### Animation\n* [Animation: Move Graph Editor settings to User Preferences](https://projects.blender.org/blender/blender/commit/3b900048) - Christoph Lendenfeld\n\n### Assets\n* [Assets: Add License and Copyright meta-data](https://projects.blender.org/blender/blender/commit/d0918c5c) - Harley Acheson\n\n### Curves\n* [Curves: change default font offset from 1.0 to 0.0](https://projects.blender.org/blender/blender/commit/4fb6e45b) - Damien Picard\n\n### Drivers\n* [Drivers: Introduce the Context Properties](https://projects.blender.org/blender/blender/commit/c26566ad) - Sergey Sharybin\n\n### Fix\n* [Fix: Add missing default versioning for retopology overlay color](https://projects.blender.org/blender/blender/commit/e2030fbc) - Jorijn de Graaf\n* [Fix: restore margin offset for UV packing](https://projects.blender.org/blender/blender/commit/c77b78ad) - Chris Blackbourn\n* [Fix: VSE retiming off by 1 error](https://projects.blender.org/blender/blender/commit/a97cae3e) - Richard Antalik\n* [Fix #101374: enable edge panning for move operators in menus](https://projects.blender.org/blender/blender/commit/382a54ae) - Leon Schittek\n* [Fix #102317: Any action triggers expansion of all ViewLayers](https://projects.blender.org/blender/blender/commit/c2fdbcca) - Pratik Borhade\n* [Fix #63890: Allow Eyedropper and Other Operations in Popovers](https://projects.blender.org/blender/blender/commit/c402b3f5) - Harley Acheson\n\n### Gizmo\n* [Gizmo: slightly increase cage2d corner margins](https://projects.blender.org/blender/blender/commit/48944e7a) - Weizhen Huang\n* [Gizmo: show hovering regions of cage2d gizmo to indicate constraint axis](https://projects.blender.org/blender/blender/commit/275d6946) - Weizhen Huang\n\n### Grease Pencil\n* [Refactor: Rename grease pencil files to legacy](https://projects.blender.org/blender/blender/commit/df0c2693) - Falk David\n* [Refactor: Rename `OB_GPENCIL` and `ID_GD`](https://projects.blender.org/blender/blender/commit/53bb713e) - Falk David\n\n### I18n\n* [I18n: extract add-on bl_info warnings](https://projects.blender.org/blender/blender/commit/c6d6a351) - Damien Picard\n* [I18n: add per-socket translation contexts for nodes](https://projects.blender.org/blender/blender/commit/4dc59c73) - Damien Picard\n\n### Mesh\n* [Mesh: Parallelize BMesh to Mesh conversion](https://projects.blender.org/blender/blender/commit/5669c5a6) - Hans Goudey\n* [Mesh: compact edit-mesh undo data in parallel (address #105046)](https://projects.blender.org/blender/blender/commit/fe58ccfa) - Campbell Barton\n* [Mesh: Set bounds eagerly for cube and grid primitive nodes](https://projects.blender.org/blender/blender/commit/f9c627b2) - Hans Goudey\n* [Mesh: Move face shade smooth flag to a generic attribute](https://projects.blender.org/blender/blender/commit/5876573e) - Hans Goudey\n\n### Overlay\n* [Overlay: Adjustment of the max value of \"Edge Width\" from 5 to 32.](https://projects.blender.org/blender/blender/commit/22822727) - Patrick Busch\n\n### PyAPI\n* [PyAPI: extend save/load handlers, optionally take a filepath argument](https://projects.blender.org/blender/blender/commit/46be42f6) - Campbell Barton\n\n### Realtime Compositor\n* [Realtime Compositor: Implement bicubic interpolation](https://projects.blender.org/blender/blender/commit/cbf56952) - Omar Emara\n\n### Sculpt\n* [Sculpt: Edit face set operator improvements](https://projects.blender.org/blender/blender/commit/66b4a442) - Joseph Eagar\n* [Sculpt: Add Transform, Trim, and Mesh Filter operators to Sculpt menu](https://projects.blender.org/blender/blender/commit/da65b21e) - Tarek Yasser\n\n### Sequencer\n* [Sequencer: Use Same Sampling As Rendering.](https://projects.blender.org/blender/blender/commit/0fd026d0) - Jeroen Bakker\n\n### Texture Painting\n* [Texture Painting: Fix Seam Bleeding of Non-Manifold Sections of Mesh](https://projects.blender.org/blender/blender/commit/b0037c5c) - Jeroen Bakker\n\n### UI\n* [UI: add parenting (Keep Transform Without Inverse) to menu](https://projects.blender.org/blender/blender/commit/891eb493) - Philipp Oeser\n\n### Viewport\n* [Viewport: draw light icons using the light colors](https://projects.blender.org/blender/blender/commit/6fbc52bd) - Weizhen Huang","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/v6BfjGr1Y8w/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/v6BfjGr1Y8w/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/v6BfjGr1Y8w/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/v6BfjGr1Y8w/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/v6BfjGr1Y8w/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":30,"resourceId":{"kind":"youtube#video","videoId":"v6BfjGr1Y8w"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"v6BfjGr1Y8w","videoPublishedAt":"2023-03-13T17:31:09Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"St8snoqa1vSuOJDfhX4VC-edqRI","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4yNDgyN0RCRjQ1QTUxRUMy","snippet":{"publishedAt":"2023-03-06T15:54:24Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"RETOPOLOGY 🎉 Blender.Today LIVE #220","description":"Changelog and Q&A https://blender.community/c/today/L07w/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/kR9npdDPURI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/kR9npdDPURI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/kR9npdDPURI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/kR9npdDPURI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/kR9npdDPURI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":31,"resourceId":{"kind":"youtube#video","videoId":"kR9npdDPURI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"kR9npdDPURI","videoPublishedAt":"2023-03-06T17:17:06Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"JNsUNs4cQL6vVyKk5aYnZW_pvvg","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi42MTk5OTRCREQ5RkNFODZF","snippet":{"publishedAt":"2023-02-27T16:04:24Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"VSE RETIMING TOOL - Blender.Today LIVE #219","description":"Changelog and Q&A https://blender.community/c/today/ZvOw/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/tVc8PtAH9Rg/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/tVc8PtAH9Rg/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/tVc8PtAH9Rg/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/tVc8PtAH9Rg/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/tVc8PtAH9Rg/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":32,"resourceId":{"kind":"youtube#video","videoId":"tVc8PtAH9Rg"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"tVc8PtAH9Rg","videoPublishedAt":"2023-02-27T17:41:04Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"Z1twyoL0TLVo3Fa69TA5sZp4VYw","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi5BNEY4RDc0MzMyNDAyQjAx","snippet":{"publishedAt":"2023-02-20T16:03:44Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"SCULPT VECTOR DISPLACEMENT - Blender.Today LIVE #218","description":"BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\n--\n\n# Blender Today #218 - 2023-02-20\n\n* New t-shirts in Blender Store! https://store.blender.org/product-category/shirts/\n* Blender 3.5 Beta! https://www.artstation.com/nickyblender \n\nAnimation\n* Animation: Add \"Frame Channel\" operators - https://projects.blender.org/blender/blender/commit/d7dd7ee2\n* Animation: Clamp V2D so keyframes cannot go offscreen - https://projects.blender.org/blender/blender/commit/cb95f8ae\n\nAsset Browser\n* Asset Browser: Add separator line & icon padding for import method menu - https://projects.blender.org/blender/blender/commit/5bac672e\n* Asset Browser: Hide import method menu for essentials - https://projects.blender.org/blender/blender/commit/e3b5a2ae\n* Asset Browser: Rename \"Import Type\" to \"Import Method\" - https://projects.blender.org/blender/blender/commit/972f58c4\n\nAssets\n* Assets: Preference for default import method for an asset library - https://projects.blender.org/blender/blender/commit/ae84a295\n* Assets: show all assets by default instead of current file - https://projects.blender.org/blender/blender/commit/7ba59c8a\n* Assets: bundle Essentials with Blender - https://projects.blender.org/blender/blender/commit/b3fb73f3\n* Assets/UI: Use UI-list for asset library preferences UI - https://projects.blender.org/blender/blender/commit/0d798ef5\n\nConstraints\n* Constraints: use a dimensionless unit prop for Maintain Volume - https://projects.blender.org/blender/blender/commit/52155432\n\nCurves\n* Add select more/less - https://projects.blender.org/blender/blender/commit/55843cd6\n* Add remove_selection function - https://projects.blender.org/blender/blender/commit/47934b5c\n* Replace quick fur operator, add to add menu - https://projects.blender.org/blender/blender/commit/4387dbf0\n* move edit mode out of experimental - https://projects.blender.org/blender/blender/commit/35cde8b5\n* Add delete operator to edit mode - https://projects.blender.org/blender/blender/commit/3807a098\n* add Curve Parameter Falloff to comb brush - https://projects.blender.org/blender/blender/commit/ddc6815b\n* Add transform tools to toolbar - https://projects.blender.org/blender/blender/commit/4fbc9c42\n* cage overlay for sculpt mode - https://projects.blender.org/blender/blender/commit/c9f02569\n* Use deformed points in edit mode overlay - https://projects.blender.org/blender/blender/commit/715acf75\n* change collision radius for consistency with default radius - https://projects.blender.org/blender/blender/commit/a76b5d3a\n* Draw point overlay only in point selection mode - https://projects.blender.org/blender/blender/commit/7dbf2e2e\n* Fix curve segment selection - https://projects.blender.org/blender/blender/commit/8d20db05\n\nCycles\n* Add support for CUDA 12 - https://projects.blender.org/blender/blender/commit/1f615690\n* Clean up the Principled Hair BSDF implementation - https://projects.blender.org/blender/blender/commit/cb77865c\n* Fix #104097: re-enable Cycles AMD Vega support - https://projects.blender.org/blender/blender/commit/6a0b1eae\n\nDocs\n* Docs: add doc-string for compatible_eul & improve code-comments - https://projects.blender.org/blender/blender/commit/773903f4\n* Docs: improve online manual lookup time time - https://projects.blender.org/blender/blender/commit/526f2273\n\nEEVEE\n* Eevee: GPU Material node graph optimization. - https://projects.blender.org/blender/blender/commit/7b9d1cb5\n\nGPencil\n* GPencil: Include UV information in simplify-sample modifier. - https://projects.blender.org/blender/blender/commit/248d81fc\n\nGeometry Nodes\n* Geometry Nodes: Remove \"normal\" attribute - https://projects.blender.org/blender/blender/commit/300c673a\n* Geometry Nodes: Operator to wrap a modifier's node group - https://projects.blender.org/blender/blender/commit/5ca65001\n\nMesh\n* Mesh: Set active attribute values edit mode operator - https://projects.blender.org/blender/blender/commit/6661342d\n\nPython\n* Python: Add scissor functions to gpu.state. - https://projects.blender.org/blender/blender/commit/74bf0c83\n\nSculpt\n* Sculpt: Add support for last operator panel to mesh filter operator - https://projects.blender.org/blender/blender/commit/c352eeb2\n* Sculpting: Vector displacement for the sculpting draw brush - https://projects.blender.org/blender/blender/commit/39f63c8c\n\nThemes\n* Themes: Fix Blender Light theme \n\nUI\n* UI: Improvement to screen_find_area_xy - https://projects.blender.org/blender/blender/commit/c39b81d8\n* UI: Ensure menus with icons align all menu item labels - https://projects.blender.org/blender/blender/commit/58752ad9\n\nUSD Import\n* USD Import: USD Shapes support - https://projects.blender.org/blender/blender/commit/72a85d97","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/m7kbImnp3xk/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/m7kbImnp3xk/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/m7kbImnp3xk/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/m7kbImnp3xk/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/m7kbImnp3xk/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":33,"resourceId":{"kind":"youtube#video","videoId":"m7kbImnp3xk"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"m7kbImnp3xk","videoPublishedAt":"2023-02-20T17:35:13Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"6wg-7UNw3gA8Psf5ksLdm70p8Ag","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi5EQjk2Mzc4OTUzQTQ4NDlB","snippet":{"publishedAt":"2023-02-13T15:54:38Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"COLLISIONS - Blender.Today LIVE #217","description":"BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\n--\n\nBLENDER TODAY #217\n\nWeekly updates: https://devtalk.blender.org/t/13-february-2023-upcoming-finalized-at-19-00-cet/27530 \n\nGeometry Nodes: Edges to Face Groups Node https://projects.blender.org/blender/blender/pulls/104428 \nGeometry Nodes: use smooth normals in Distribute Points on Faces node https://projects.blender.org/blender/blender/pulls/104414 \nGeometry Nodes: improve parallelization in Delete/Separate Geometry node https://projects.blender.org/blender/blender/pulls/104563 \nGeometry Nodes: Add option to hide input in modifier https://projects.blender.org/blender/blender/pulls/104517 \nGeometry Nodes: Experimental option for Volumes https://projects.blender.org/blender/blender/pulls/104552 \n\n\nAssets: Implement viewport drag and drop for geometry nodes https://projects.blender.org/blender/blender/pulls/104430 \n\nCYCLES\nCycles: MetalRT optimisation for subsurface intersection queries https://developer.blender.org/rB2d994de\n\nEEVEE Next\nInitial implementation of virtual shadow maps https://projects.blender.org/blender/blender/commit/94d280fc3f4 \n\nCURVES\nCurves: initial surface collision for curves sculpt mode https://projects.blender.org/blender/blender/pulls/104469 \nCurves: Add box selection https://projects.blender.org/blender/blender/pulls/104411 \nCurves: Add lasso and circle select https://projects.blender.org/blender/blender/pulls/104560 \nCurves: Add select pick operator https://projects.blender.org/blender/blender/pulls/104406 ]\nCurves: Add select linked https://projects.blender.org/blender/blender/pulls/104569 \n\nModifiers: measure execution time and provide Python access https://developer.blender.org/rB8adebaeb7c3c \n\nGizmo: add gizmos for spot and point light radius https://projects.blender.org/blender/blender/pulls/104410 \nUI\nUI: add camera passepartout color to theme https://projects.blender.org/blender/blender/pulls/104486 \nKeymap: support default shortcut to toggle overlays in all space-types https://projects.blender.org/blender/blender/commit/7e8153b07de \nFix #80307: Underline shortcut not working in enum context menus https://projects.blender.org/blender/blender/pulls/104433 \nUI: Make text nomenclature and ordering consistent https://projects.blender.org/blender/blender/pulls/104493 \n\n\nSubdivision Surface: fix a serious performance hit when mixing CPU & GPU. https://projects.blender.org/blender/blender/pulls/104441 \nFIXES\nPython: Suppress BGL deprecation messages after 100 times https://developer.blender.org/rB4bd3b02984 \n\nRelease: support generating LTS release notes from Gitea https://projects.blender.org/blender/blender/pulls/104402","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/c-JXlHXC9qE/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/c-JXlHXC9qE/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/c-JXlHXC9qE/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/c-JXlHXC9qE/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/c-JXlHXC9qE/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":34,"resourceId":{"kind":"youtube#video","videoId":"c-JXlHXC9qE"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"c-JXlHXC9qE","videoPublishedAt":"2023-02-13T17:25:38Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"cga49TRX4yiymEZIYuyVA9hyiKw","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4yRjU0MzcwMkYwRkVDNDhC","snippet":{"publishedAt":"2023-02-06T15:50:01Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"NEW DEV PLATFORM - Blender.Today LIVE #216","description":"Update your Blender ID nickname at https://id.blender.org/settings/profile\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\n--\n\nBLENDER TODAY #216\n\nBLENDER TODAY #216\n\ndeveloper.blender.org transition to projects.blender.org ! \n\nCHANGELOG\n\nPERFORMANCE\nBMesh: Parallelize BMesh to evaluated Mesh conversion https://developer.blender.org/rBebe8f8c\nCurves: Use shared caches for evaluated data https://developer.blender.org/rB7f95821\n\nUI\nGizmo: add new cage2d draw style for circular shapes https://developer.blender.org/rBfe5d54d\nGizmo: add central point to circular 2D cage https://developer.blender.org/rB2350662\nGizmo: add gizmo for adjusting spot light blend https://developer.blender.org/rB3c8c0f1\nFix wrong spot light blend circle radius in viewport https://developer.blender.org/rBce42906\n\nEEVEE\nMetal: Optimize GLSL to MSL translation. Improve cached compilation https://developer.blender.org/rBa504058\n\nCYCLES\nCycles: add non-uniform scaling to spot light size https://developer.blender.org/rBb454416\nCycles: Enable MetalRT opt-in for AMD/Navi2 GPUs https://developer.blender.org/rB46c9f77\nCycles: Prevent use of both AMD and Intel Metal devices at same time https://developer.blender.org/rBbe0912a\nCycles: Reorganize Fresnel handling in Microfacet closures https://developer.blender.org/rB73000c7\nCycles: Use local atomics for faster shader sorting (enabled on Metal) https://developer.blender.org/rB654e1e9\n\nANIMATION\nAnimation: Add \"Select Linked Vertices\" to Weight Paint Mode https://developer.blender.org/rB04aab7d\nAnimation: Add Operator for adding FCurve modifiers to more menus https://developer.blender.org/rB0f51b5b\nAnimation: Enable Pin Icon in the Dope Sheet https://developer.blender.org/rB49ad91b\n\nI/O\nUSD export: add scale and bias for normal maps https://developer.blender.org/rBc79b55f\nFix T100028: Convert USD camera properties to mm from USD units https://developer.blender.org/rBf359a39\nFBX Export: Speed up shape key weights and normals https://developer.blender.org/rBA6ff033\nIO: Harmonize UI for selection of axes in OBJ and Collada https://developer.blender.org/rB9565ea0\n\nGREASE PENCIL\nFix T104371: GPencil merge down layer duplicates wrong frame https://developer.blender.org/rB6d297c3\n\nGEOMETRY NODES\nGeometry Nodes: add support for eye dropper for object input in modifier https://developer.blender.org/rB19fe5ca\nGeometry Nodes: parallelize part of Duplicate Elements node https://developer.blender.org/rB3d6ceb7\nGeometry Nodes: Tweak menu location of sample nodes https://developer.blender.org/rB789e549\nNodes: Add modal keymap for Node link drag https://developer.blender.org/rBdc79281\n\nPOTPOURRI\nSculpt: Don't invert in geodesic mask expand keymap https://developer.blender.org/rB3750e7e\nSculpt: Un-invert expand normal falloff https://developer.blender.org/rB0a9520c\nFix: CustomData layers become unsorted in versioning https://developer.blender.org/rBd92edca\nPyAPI: updates to bl_ui.generic_ui_list which didn't follow conventions https://developer.blender.org/rBc468aee\nFix T104316: Width of headerless panels on regions with overlap https://developer.blender.org/rBab9c34e\nFFMPEG: Change default AV1 encoder for \"slowest\" https://developer.blender.org/rBe1ee86b\nViewport Compositor: Platform support message https://developer.blender.org/rB99520a7","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/mKxNJUEUJis/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/mKxNJUEUJis/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/mKxNJUEUJis/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/mKxNJUEUJis/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/mKxNJUEUJis/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":35,"resourceId":{"kind":"youtube#video","videoId":"mKxNJUEUJis"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"mKxNJUEUJis","videoPublishedAt":"2023-02-06T17:12:53Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"gK8YpnrxMuFZ592_7xAbju6yFwc","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4wMjVEMzc2NzY2ODVBOERB","snippet":{"publishedAt":"2023-01-30T15:16:36Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"USDZ! - Blender.Today LIVE #215","description":"BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\n00:00 Intro\n00:25 Welcome\n00:40 Announcements\n03:37 What's New in Blender\n49:24 Q&A\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\n--\n\nBLENDER TODAY #215\n\nBLENDERHEADS! Documentary https://www.youtube.com/watch?v=V_dZtidLwo4 \n\nCYCLES\nUse faster and exact GGX VNDF sampling algorithm https://developer.blender.org/rBe308b8\ntemporarily disable AMD Vega GPU rendering due to compiler bug https://developer.blender.org/rB8e56de\nupdate Intel Graphics compiler to 101.4032 on Windows https://developer.blender.org/rB8afcec\nfix rendering with Nishita Sky Texture on Intel Arc GPUs https://developer.blender.org/rB1c90f8\nSwitch microfacet code to non-separable shadowing-masking term https://developer.blender.org/rBfdcb55\n\nWORKBENCH\nWorkbench Next Rewrite of the Workbench engine using C++ and the new Draw Manager API https://developer.blender.org/rBba9821\n\nSCULPT & PAINT\n3DTexturing: Improve fix seam bleeding for manifold parts of mesh https://developer.blender.org/rB21eff2\nSculpt: PBVH node splitting for texture paint https://developer.blender.org/rBb6b6e4\nSculpt: Resolve `Shift R` shortcut conflicts https://developer.blender.org/rB3e9039\nSculpt: Add numpad aliases for number keymap entries in expand modal map https://developer.blender.org/rB647cff\n\nUV\nUV: add \"similar object\" and \"similar winding\" to uv \"select similar\" https://developer.blender.org/rB2b4baf\n\nGREASE PENCIL\nGPencil: Change range for Length value in Simplify modifier https://developer.blender.org/rB3956c4\nGpencil: Expose stroke and point time properties to API https://developer.blender.org/rBa36e2a\n\nVSE\nSequencer: Improve Image Transform Quality When Exporting https://developer.blender.org/rBf21084\nImBuf: Limit transform region to pixels that are affected by the transformation https://developer.blender.org/rB71d7c9\nVSE: Handle drivers when duplicating strips https://developer.blender.org/rB4e9c69\nVSE: Add Update scene frame range operator https://developer.blender.org/rB90e940\n\nCOMPOSITOR\nMetal: Realtime compositor enablement with addition of GPU Compute https://developer.blender.org/rB57552f\n\nEEVEE\nMetal: Optimize shader local memory usage https://developer.blender.org/rB596ee7\n\nNODES\nNode Editor: Controlled node link swapping https://developer.blender.org/rB89aae4\nSkip sorting in topology nodes if possible https://developer.blender.org/rBd6c9cd\nOptimize start point case of Points of Curve node https://developer.blender.org/rB000e72\ndon't show warning in modifier with multiple geometry inputs https://developer.blender.org/rBae80a6\n Fix T98594: missing uv editor redraw with geometry nodes modifier https://developer.blender.org/rB34a659\n\nMODELING\nMesh: Add operator to flip quad tessellation https://developer.blender.org/rB328772\nMerge By Distance: Optimize algorithm to find duplicate polygons https://developer.blender.org/rB15575b\nTransform: fix use of \"snap_point\" property https://developer.blender.org/rB1ad113\n\nI/O\nUSD import: Support importing USDZ https://developer.blender.org/rBcdef13\nEnable USD Preview Surface import by default https://developer.blender.org/rBe49e5f\nUSD import unused materials https://developer.blender.org/rBffe45a\nFix T103984: USD exports pass usdchecker https://developer.blender.org/rBb67b84\nUSD IO CI Tests https://developer.blender.org/rBfa57c6\n\nPOTPOURRI\nPyAPI: Generic UIList for CollectionProperties https://developer.blender.org/rB75d622\nPython API: add a method for reordering modifiers https://developer.blender.org/rBf7dd7d\n\nADD-ON\nGPencil Tools: Layer navigator 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STUFF! - Blender.Today LIVE #214","description":"Support Blender by joining the Development Fund https://fund.blender.org\n\n00:00:00 Intro & Announcements\n00:05:20 What's New in Blender\n01:13:32 Q&A\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\nBLENDER TODAY #214\nNew open movie! https://studio.blender.org/films/pet-projects/ \n\nPOSE LIBRARY\nUsability pass/redesign https://developer.blender.org/rBAc164c\nchanges to the panels in the Action Editor https://developer.blender.org/rBA2326a\n\nASSET BROWSER\nNew catalog menu https://developer.blender.org/rBa8aae6\nAllow changing active catalog from Python https://developer.blender.org/rB80249c\n\"All\" asset library https://developer.blender.org/rB35e54b\n\nCYCLES\nCycles: Occupancy tuning for new higher end M2 machines https://developer.blender.org/rB08b342\nhttps://www.apple.com/newsroom/2023/01/apple-unveils-m2-pro-and-m2-max-next-generation-chips-for-next-level-workflows/ \nCycles: remove SSE3 and AVX kernel optimization levels https://developer.blender.org/rBa84a8a\n\nNODES\nUse checkbox for exposed boolean sockets https://developer.blender.org/D12816 \nnew Interpolate Curves node https://developer.blender.org/rB85908e\nshow number of curve points in socket inspection tooltip\n\nAdd warning to set material node with no faces https://developer.blender.org/rB400f02\nAdjust modifier UI to put field toggles on the right https://developer.blender.org/rB686254\nPrefer evaluate at index value input in search https://developer.blender.org/rB917936\nRename node and socket for \"Group ID\" convention https://developer.blender.org/rB203ab9\n\nNode Wrangler: improve Add Principled Setup file matching logic https://developer.blender.org/rBAc0a67\n\nAttributes: Autofill for attribute conversion operators https://developer.blender.org/rB587a1b\n\nEEVEE \nNodes: Resolve performance bottleneck with mix node updates https://developer.blender.org/rBa3a60e\nEevee: Mark Properties on Samples Panel Animatable https://developer.blender.org/rB34fa36\n\nBGL_Wrap: disable calls on non-opengl backends https://developer.blender.org/rBcac6b6\n\nGREASE PENCIL\nBuild modifier add \"natural drawing\" time https://developer.blender.org/D16759 \nAdd offset(Location, Rotation, Scale) by Layer, Stroke and Material to Offset modifier https://developer.blender.org/rB7d712d\nshow brush size in Draw tool cursor https://developer.blender.org/rBa44c12\nUse Material or Vertex Color for Brush cursor https://developer.blender.org/rBe1180b\nProvide Option for Fill in Material Popover https://developer.blender.org/D17004 \nAdd Vertex Opacity Overlay parameter in Sculpt https://developer.blender.org/rB1aff91\nAllow interpolation to use breakdown keyframe as extremes https://developer.blender.org/rB56ae40\n\nStorypencil: Support Audio files and UI refactor https://developer.blender.org/rBA6fcd1\n\nUV\nUV: support constrain-to-bounds for uv shear operator https://developer.blender.org/rB3d1594\n\nANIMATION\nAnimation: Graph Editor Ease operator https://developer.blender.org/rB76a686\nNLA: Udating Blend-in and Blend-out values to clamp on NLA strip Transform https://developer.blender.org/rBfa67b8\nAnimation: Improve performance of Bake Action operator https://developer.blender.org/rB58c8c4\nAnimation: Make Bake Animation operator use preview range when enabled https://developer.blender.org/rBc47b69\n Animation: Remove While Held Pose propagate option https://developer.blender.org/rB825f01\n\nObject: Support converting curves object to mesh https://developer.blender.org/rB2752a8\nPoint Cloud: Support set origin and apply scale operators https://developer.blender.org/rBadb4dd\nCloth: share self and object collision BVH trees when possible https://developer.blender.org/rBa3ac91\nCloth: precompute barycentric coordinates for collision points https://developer.blender.org/rBe1df73\n\nPOTPOURRI \nImages: add mirror extension type https://developer.blender.org/rBa501a2\nCustom Properties: Add boolean type https://developer.blender.org/D12815\nUSD export: ensure edit mode changes are exported https://developer.blender.org/rBf8b115\nOBJ: add split by objects/groups import options (T103839) https://developer.blender.org/rBb59982\nBLI_path_util: support both forward and back slashes for WIN32 https://developer.blender.org/rBdb54b9\nPython API: Add collection properties to MeshUVLoopLayer to access UV and the associated bool attributes https://developer.blender.org/rBa82c12\nAdd-ons: Exclude contrib for beta, rc and release builds. https://developer.blender.org/rBe8c786\nWindows: Run blender-launcher.exe instead of blender.exe https://developer.blender.org/rB460f7e\nmacOS: Remove user notifications. https://developer.blender.org/rB3590e2\nMacOS: Update Min Requirement to 10.15 https://developer.blender.org/rB597aec\nBump buildbot gcc version to 11 https://developer.blender.org/rB5c4d11\n\nSun Position: add Show Surface and Show Analemmas options 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https://developer.blender.org/rB7d44676\n\nUI\n3D View: support canceling viewport operations https://developer.blender.org/rB0b85d6a\nUI: Don't render missing linked material previews, avoids UI freezing https://developer.blender.org/rB571f373\nUI: Skip expensive view button searching when drawing https://developer.blender.org/rB8b1edff\nFix T102853: radius of spot and point lamps shares same value with area lamp size https://developer.blender.org/rBfbc2c4c\nFix T103679: Add missing operators in object context menu for point cloud and curves https://developer.blender.org/rB6f38ce5\nFix T103267: No shortcuts shown in the Pose Assets context menu https://developer.blender.org/rB68c6fc6\n\nCYCLES\nimprove many lights sampling using light tree https://developer.blender.org/rBee89f21\ndisable light tree for existing scenes, enable on new scenes https://developer.blender.org/rBecfcf1b\nnew setting and heuristics for mesh light importance sampling 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Expand behavior for masking consistency https://developer.blender.org/rBdce7917\nSculpt: Change expand hotkey to not auto-create mask 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Blender.Today LIVE #212","description":"Last episode of this year, thanks everyone! ❤️\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\n--\n\nSupport the future of Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\n--\nCHANGELOG - BLENDER TODAY #212\n\nCOMMUNITY\n* Blender at SIGGRAPH ASIA https://twitter.com/Blender/status/1594662758519345153\n* Storypencil tutorial https://www.youtube.com/watch?v=b25kfE6qd_c\n\n\nGEOMETRY NODES\n* Geometry Nodes: Image Info Node https://developer.blender.org/rBefcd587\n* Geometry Nodes: Add \"Exists\" output to Named Attribute input node https://developer.blender.org/rB0d3a33e\n* Nodes: Allow pasting common nodes between editor types https://developer.blender.org/rBb7a4f79\n\n\nPERFORMANCE\n* Geometry Nodes: Use Mesh instead of BMesh in split edges node https://developer.blender.org/rBe83f46e\n* Geometry: Cache bounds min and max, share between data-blocks https://developer.blender.org/rBe8f4010\n* Mesh: Use shared cache for derived triangulation https://developer.blender.org/rB511ac66\n* Sculpt: Avoid retrieving vertices attribute when flushing positions https://developer.blender.org/rB1677ddb\n* Sculpt: Remove some normal calculation with deformed sculpting https://developer.blender.org/rBbf0180d\n* Nodes: cache children of frame nodes https://developer.blender.org/rB6239e08\n* Nodes: Replace implementation of select next/prev type operator https://developer.blender.org/rB984edb2\n\n\nUI\n* UI: Refactor Node Context Menu https://developer.blender.org/rB2c096f1\n* UI: Allow Joining of Tiny Screen Areas https://developer.blender.org/D16522\n* EEVEE/Viewport: Make info text when compiling shaders more clear https://developer.blender.org/rBe4871b2\n* Fix T102620: Display dynamic socket label in uiTemplateNodeView https://developer.blender.org/D16563\n* Fix T102520: Positioning of nodes added via search https://developer.blender.org/rB331e800\n* Nodes: Simplify view panning when selecting node https://developer.blender.org/rB97e0cc4\n* Fix T98726: Include blender version number in windows shortcuts https://developer.blender.org/rB24bd2d0\n\n\nCYCLES\n* Fix T100537: gaps in Cycles depth pass with transparency https://developer.blender.org/rB3d41d0b\n* Cycles: enable AMD RDNA3 GPUs and upgrade HIP compiler https://developer.blender.org/rBc94583c\n* Cycles: Enable MetalRT pointclouds & other fixes https://developer.blender.org/rBb0e2e45\n* Cycles: Sort properties in Path Guiding panel https://developer.blender.org/rB011c2a3\n\n\nGREASE PENCIL\n* Animation: rearrange grease pencil channels in the main dopesheet https://developer.blender.org/rB7f80b5e\n\n\nPYTHON API\n* libOverride: RNA API: Add option to make all overrides editable in `override_hierarchy_create` https://developer.blender.org/rBa67b33a\n* Python API: add Image.save() optional parameters quality and filepath https://developer.blender.org/rB377da3f","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/mJ_RQEtQTms/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/mJ_RQEtQTms/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/mJ_RQEtQTms/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/mJ_RQEtQTms/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/mJ_RQEtQTms/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":39,"resourceId":{"kind":"youtube#video","videoId":"mJ_RQEtQTms"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"mJ_RQEtQTms","videoPublishedAt":"2022-11-21T18:13:24Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"SnYWfyI96ZRG-Kj3gRl200bm6_M","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4xNUMzRTJBOEYwRTBDOTBD","snippet":{"publishedAt":"2022-11-14T15:51:44Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"CYCLES IMPROVEMENTS - Blender.Today LIVE #211","description":"BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\n--\n\nSupport the future of Blender by joining the Development Fund https://fund.blender.org\n\n#b3d \n* Music by @Thaehan_\n\n--\nCHANGELOG - BLENDER TODAY #211 \n\nCode Blog:\n* Brush & Asset Drafts https://code.blender.org/2022/11/brush-and-draft-assets/ \n\nTEXTURE PAINT\n* Texture Paint: sync adding a new texture slot to the Image Editor https://developer.blender.org/rB1d71f82\n\nCYCLES\n* Cycles: Add basic support for using OSL with OptiX https://developer.blender.org/rBe6b38de\n* Cycles: improve adaptive sampling for overexposed scenes https://developer.blender.org/rB857bb1b\n* Fix T101270: Object Info - Random not unique for nested instances and curves https://developer.blender.org/rB80f5a5a\n* Fix T102214: inconsistenty between bake and render with invalid material index https://developer.blender.org/rB1fbb1d8\n\nANIMATION\n* Cancel Equalize Handles & Snap Keys when no control points are selected https://developer.blender.org/D16390\n* NLA: Update context menu to include meta strip operators https://developer.blender.org/rB0b4bd3d\n* Add poll messages for marker operators https://developer.blender.org/rB1fdaf74\n\nUI\n* Geometry Nodes: Fix alignment of exposed properties in the modifier http://developer.blender.org/D16417\n* UI: disable curve map & profile zoom buttons at max/min zoom level https://developer.blender.org/rB4dd19a1\n* Gizmo toggle for Movie Clip Editor https://developer.blender.org/rBb557e43\n* Fix T102187: Add knife tool in mesh panel https://developer.blender.org/rBb927cc9\n* Fix T96481: make color picker RGB display consistent https://developer.blender.org/D14387\n* GPencil: Add warning to Outline modifer when no Camera https://developer.blender.org/rBcad11f3\n* Fix T102140: Replacement of Noto Sans CJK Font https://developer.blender.org/D16426\n* Improved Korean Font Sample https://developer.blender.org/rBa43053a\n* Sculpt: Rename Show/Hide operators for consistency https://developer.blender.org/rB659de90\nSCULPT\n* Sculpt: Change symmetrize merge threshold and expose in workspace panel https://developer.blender.org/rB969aa7b\nGREASE PENCIL\n* GPencil: Make Sculpt Auto-masking Global and not by Brush https://developer.blender.org/rB4c182ae\n\nPERFORMANCE\n* Color Management: Parallelize ImBuf conversion to float https://developer.blender.org/rB1eca437\n* Mesh: Avoid calculating normals when building BVH tree https://developer.blender.org/rB276d7f7\nUV\n* UV: implement copy and paste for uv https://developer.blender.org/rB721fc9c\nRIGGING\n* Rigify: port the ability to generate Action constraints from CloudRig. https://developer.blender.org/rBAdddf346f1adf49f51351ead084fbb7d5e1a8f9a0\n* Rigify: annotate and fix warnings in basic rig components. https://developer.blender.org/rBA01e8af3348fac2babe3b5218dbe4ecdaa0e1eace\nPOTPOURRI\n* Mesh: Convert color attribute operator https://developer.blender.org/D15596\n* Fix support for building with ffmpeg lower than 5.0 https://developer.blender.org/rB3e71220\n* Asset System: New core type to represent assets https://developer.blender.org/rB1efc94b\nADD-ONS\n* Asset Browser and Geometry Nodes in Pie menu https://developer.blender.org/D16323","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/OhaHcz3B4pI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/OhaHcz3B4pI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/OhaHcz3B4pI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/OhaHcz3B4pI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/OhaHcz3B4pI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":40,"resourceId":{"kind":"youtube#video","videoId":"OhaHcz3B4pI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"OhaHcz3B4pI","videoPublishedAt":"2022-11-14T17:24:20Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"9KM6NKg_keOP5izi9iR1ht0IFf4","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi43OTZFNzk1NjVDNDVBRjZG","snippet":{"publishedAt":"2022-11-07T15:46:01Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"NODE GROUP ASSETS - Blender.Today LIVE #210","description":"BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. 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Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\n--\n\nSupport the future of Blender by joining the Development Fund https://fund.blender.org\n\n#b3d \n* Music by @Thaehan_\n\n--\nCHANGELOG - BLENDER TODAY #207\n\nCYCLES\n* Cycles: add Path Guiding on CPU through Intel OpenPGL\n - https://developer.blender.org/rB75a6d3abf75f3082adf5240ae34973844c0d9a09\n - https://wiki.blender.org/wiki/Reference/Release_Notes/3.4/Cycles\n* Cycles: increase min-supported driver version for Intel GPUs https://developer.blender.org/rBa6c27ea49da5acda708561c9e99dbf08e95176c7\n* Cycles: Tweak inlining policy on Metal https://developer.blender.org/rB2b88ee50fb7b3ed7e6c0704eee8b39b404219430\n\n\nGEOMETRY NODES\n* Geometry Nodes: viewport preview https://developer.blender.org/rBc55d38f00b8c0e6ae8bda9cc66614afe28fb3fc9\n* Geometry Nodes: Curve and mesh topology access nodes https://developer.blender.org/rB482d431bb6735e8206961bd1115d2be7e63572b1\n* Geometry Nodes: Control Point 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https://developer.blender.org/rB0bdb523\n* GPencil: Add frame number to Trace operator https://developer.blender.org/rB903709c\n\n\nGEOMETRY NODES\n* Geometry Nodes: Port the trim curve node to the new data-block https://developer.blender.org/rBeaf4166\n* Curves: Port Curve to Points node to the new data-block https://developer.blender.org/rB7536abb\n* Geometry Nodes: New Face Set Boundaries node https://developer.blender.org/rB3ff15a9\n* UI: Add Mix Node to color section of add node menu https://developer.blender.org/rBe1a9c16\n* Fix: Make node position consistent when added through link drag search https://developer.blender.org/D16006 \n* Fix: Prevent clipping of node drop shadow http://developer.blender.org/D16007\n\n\nOPTIMIZATIONS\n* Optimization: Exit early when resizing material slots. https://developer.blender.org/rB609171d\n* Curves: Improve sculpting performance by reducing allocations https://developer.blender.org/D15964\n* Geometry Nodes: use stringref instead of string in logger https://developer.blender.org/rB7549e0c\n* ViewLayer: Lazy sync of scene data https://developer.blender.org/D15885\n\n\nUV\n* UV: rename \"Pixel Snap Mode\" to \"Pixel Round Mode\" https://developer.blender.org/rBb5115ed\n\n\nANIMATION\n* NLA: draw track bg based on strip's extrapolation type https://developer.blender.org/rB2310dae\n\n* Make File Select dialog update operator's file & path properties https://developer.blender.org/rB48d7ff6\n\n\nPOTPOURRI\n* GHOST: support left/right OS-key https://developer.blender.org/rB0950e6f\n* WM: send a modifier press when activating a window with modifier held https://developer.blender.org/rB44272fd\n\n\nADDONS\n* FBX: support new color attributes, and sRGB/Linear/None colors option https://developer.blender.org/rBA692f46\n* glTF exporter: manage delta transform animation https://developer.blender.org/rBA58db76\n\n\nFIXES \n* Fix T49814: Collada Import Ignores Vertex Normals https://developer.blender.org/rB22bf5ba\n* Fix T101098: Moving 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of WebP Images https://developer.blender.org/rB8851790\n* Mesh: Remove redundant custom data pointers https://developer.blender.org/rB05952aa\n* Attributes: Avoid unnecessarily initializing new attributes https://developer.blender.org/rB4c91c24\n* Geometry: Avoid unnecessary initialization when resizing data arrays https://developer.blender.org/rB9088a1f\n\nUV\n\n* UV: add new operator, uvcalc_align_rotation https://developer.blender.org/rB20daaef\n* Fix T100874: improve uv unwrap of degenerate geometry https://developer.blender.org/rB94e211c\n\n\nGREASE PENCIL\n* Add `thickness` parameter to Outline operator https://developer.blender.org/rBe7f1c73\n* Improve Thickness handling for Outline operator https://developer.blender.org/rB38cf0d7\n* Apply Brush Size to Outline thickness while drawing https://developer.blender.org/rBae79bc4\n* New Set Start point operator https://developer.blender.org/rB98c4e1e\n\n\nGEOMETRY NODES\n* Node: Mix node https://developer.blender.org/rBbfa0ee1\n* Geometry Nodes: new evaluation system https://developer.blender.org/rB4130f1e\n\n\nEEVEE\n\n* MacOS: Resolve purple rendering artifacts in EEVEE materials by increasing sampler limit https://developer.blender.org/rB32d19f7\n* EEVEE-Next: Register render passes for compositor https://developer.blender.org/rBd2c0d86\n* EEVEE-Next: Cryptomatte render passes https://developer.blender.org/rB8068b89\n\n\nCYCLES\n* improve Progressive Multi-Jittered sampling https://developer.blender.org/rB50df9ca\n* remove old Sobol pattern, simplify sampling dimensions https://developer.blender.org/rB60119da\n* enable adaptive sampling for Sobol-Burley https://developer.blender.org/rB49ca810\n* disable Scrambling Distance UI when using Sobol Burley https://developer.blender.org/rB42cff95\n\n\nUI\n* Node Editor: Visual tweaks to node links https://developer.blender.org/rB9a86255\n* UI: 3D Text Caret https://developer.blender.org/D15797\n* UI: Corrected Scaling of AREAMINX https://developer.blender.org/D15865\n* Console: Support page up/down and home keys for scrolling https://developer.blender.org/rB82fc52f\n* UI: Small Adjustments to Event Icons https://developer.blender.org/D15582\n* Fix T96297: obj: improve layout of UI fields and axis validation https://developer.blender.org/rB268e1ef\n* Outliner: Hide search button for library overrides hierarchies view https://developer.blender.org/rB21b92a5\n* Outliner: Hide \"data operations\" context menu entries unless supported https://developer.blender.org/rB7eda9d8\n* Outliner: Hide library overrdies context menu when no IDs are selected https://developer.blender.org/rBe254d88\n* Outliner: Don't show asset context menu when no IDs are selected https://developer.blender.org/rB860c3dc\n* UI: Add shift-click hint to library overrides button tooltip https://developer.blender.org/rBc1e3421\n* UI: add a Custom Properties panel to the View Layer tab of properties https://developer.blender.org/rB33abb68\n* NLA: actionclip_add now fails on invoke if no NLA track is selected https://developer.blender.org/rBddfce27\n* NLA: Remove Edited Action tab from NLA panel https://developer.blender.org/rBb6ebd55\n\nLIBS\n\n* update OIIO/Boost/Python/NumPy versions https://developer.blender.org/rB1e1e901\n* update OpenVDB for Blender 3.4 https://developer.blender.org/rBded4604\n\n\nTRANSLATION\n\n* I18n: translate untitled file names https://developer.blender.org/rBdead26b\n* I18n: extract keymap preferences https://developer.blender.org/rB19b9ea7\n\n\nPOTOPURRI\n* obj: implement support for PBR .mtl extensions https://developer.blender.org/rBa99a622\n* Tweak cryptomatte channels naming to improve interoperability https://developer.blender.org/rB06005b0\n* obj: improve placement of shader nodes in imported materials https://developer.blender.org/rBd3242b7\n\nPYTHON\n* PyGPU: only use 3D shaders and rename string enums https://developer.blender.org/rB8cfca8e\n* GPU: remove 'GPU_SHADER_2D_FLAT_COLOR' https://developer.blender.org/rBbaf2835\n* GPU: remove 'GPU_SHADER_2D_IMAGE' 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UV FEATURES! - Blender.Today LIVE #203","description":"Support the future of Blender https://fund.blender.org\n\n#b3d\n\n* Music by @Thaehan_\n\n--\n\nBLENDER TODAY #203\n\nBlender is hiring! https://www.blender.org/jobs/ \n\n3 new cool shortest paths use cases https://twitter.com/JesseMiettinen/status/1559770776097660929 \n\n\nCORE\n* Introduce headless OpenGL rendering on Linux https://developer.blender.org/rB3195a38\n* Support Ctrl-C to cancel rendering with headless builds https://developer.blender.org/rB3a8c57c\n\n\nCOMPOSITOR\n* Realtime Compositor: Implement bokeh image node https://developer.blender.org/rB6cb0a12\n* Realtime Compositor: Implement filter node https://developer.blender.org/rBb828d45\n* Realtime Compositor: Implement directional blur node https://developer.blender.org/rB1854d31\n* Realtime Compositor: Implement bilateral blur node https://developer.blender.org/rB885e7ab\n* Realtime Compositor: Implement despeckle node 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https://developer.blender.org/D13376\n* I18n: make workspaces translatable https://developer.blender.org/rB4ac96a4\n* I18n: translate newly created node group sockets https://developer.blender.org/rB9bf5c37\n* I18n: make add-ons' info translatable https://developer.blender.org/rB73bfd80\n\n\nUV\n* Fix T78406: create UV randomize islands operator https://developer.blender.org/rBde570dc\n* UV: add constrain-to-bounds support for uv relax, uv grab and uv pinch https://developer.blender.org/rB6682231\n* UV: improve uv sculpt tools with boundary support and pin support https://developer.blender.org/rB3c351da\n* UV: add geometry driven uv relax brush https://developer.blender.org/D15530 \n* UV: grab tool supports live unwrap https://developer.blender.org/rB836c07f\n* UV: respect uv selection for smart uv, cube, sphere and cylinder projection https://developer.blender.org/D15711\n* UV: support constrain-to-bounds for uv rotation operator https://developer.blender.org/rBd527aa4\n\n\n* ImBuf: Optimize GPU memory by using 1 component format for grayscale images https://developer.blender.org/rB37533cd\n\n\nLIBRARY OVERRIDES\n* LibOverride: Tweaks to new menus in Outliner https://developer.blender.org/rBa93f6a5\n\n\nPOTPOURRI\n* Metaball: Evaluate metaball objects as mesh components https://developer.blender.org/rBeaa8710\n* GHOST/Wayland: Add NDOF support https://developer.blender.org/rB8841bd9\n\n\nI/O\n* Fix T100421: OBJ importer in 3.3 does not keep the vertex order https://developer.blender.org/rBefdcef7\n\n\nPYTHON\n* Fix T100423: Addon's custom context menu entries get overridden by other addons https://developer.blender.org/rB8a799b0\n\n\n\n* Fix T55284: error in Hybrid MultiFractal Musgrave texture 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Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n---\n\n## Changelog\nTotal: 188 commits, of which 56 are fixes and 46 cleanup.\n\nCycles\n* Cycles: Remove MultiGGX code, replace with albedo scaling https://projects.blender.org/blender/blender/commit/888bdc14\n\nGPv3\n* GPv3: Add initial edit mode overlay support https://projects.blender.org/blender/blender/commit/32982dda\n* GPv3: \"Add Suzanne\" option in Add operator https://projects.blender.org/blender/blender/commit/95f1d828\n* GPv3: Add operator to create new grease pencil object https://projects.blender.org/blender/blender/commit/b14cdb44\n\nGeometry Nodes\n* Add Corners of Edge node https://projects.blender.org/blender/blender/commit/fdc3ed79\n* Improve delete geometry performance with vertex groups https://projects.blender.org/blender/blender/commit/ab6860f3\n* Rewrite mesh delete geometry node https://projects.blender.org/blender/blender/commit/50bfe1df\n* Parallelelize a delete geometry selection conversion https://projects.blender.org/blender/blender/commit/05d3eb5e\n* Copy no loose vert/edge status in delete geometry node https://projects.blender.org/blender/blender/commit/9e9e0bf6\n\nI18N\n* I18N: Updated UI translations from SVN trunk (r6562). https://projects.blender.org/blender/blender/commit/93de57b7\n\nIO\n* IO: remove OBJ and PLY Python add-ons (#104503, #104504) https://projects.blender.org/blender/blender/commit/23afc616\n\nMesh\n* Mesh: Forward compatibility with generic bevel weight in 4.0 https://projects.blender.org/blender/blender/commit/f75af7cb\n\nModeling\n* Modeling: Improve Suzanne's UV map https://projects.blender.org/blender/blender/commit/b762f8da\n\nNode Editor\n* Node Editor: Don't change size of resize area for frame nodes with zoom https://projects.blender.org/blender/blender/commit/1e81d351\n\nOutliner\n* Outliner: Port curve elements to new tree-element code design https://projects.blender.org/blender/blender/commit/8374208a\n* Outliner: Port mesh elements to new tree-element code design https://projects.blender.org/blender/blender/commit/f63c3075\n\nPaint\n* Paint: Add loop select for faces https://projects.blender.org/blender/blender/commit/98d48c16\n\nParticles\n* Particles: remove Halo, Line and Path render options https://projects.blender.org/blender/blender/commit/fbd2bd81\n\nPyAPI\n* PyAPI: rename filename to filepath for RNA API functions https://projects.blender.org/blender/blender/commit/efa41799\n\nReadfile\n* Readfile: Refactor several parts of the process https://projects.blender.org/blender/blender/commit/ebb5643e\n\nRefactor\n* Refactor: Bidirectionality on Graph Editor Sliders https://projects.blender.org/blender/blender/commit/e73b9c95\n* Refactor: Remove pre-2.8 function to reevaluate a single object https://projects.blender.org/blender/blender/commit/e64b3c82\n\nTransform\n* Transform: new feature to edit the ''Snap Base' https://projects.blender.org/blender/blender/commit/3010f123\n\nUI\n* UI: File Save Incremental Operator https://projects.blender.org/blender/blender/commit/a58e5ccd\n* UI: Allow Opacity for Theme Outline Colors https://projects.blender.org/blender/blender/commit/c033e434\n* UI: add text editor zoom in/out to view menu https://projects.blender.org/blender/blender/commit/240a1edf\n* UI: Incorrect add-ons button label in preferences https://projects.blender.org/blender/blender/commit/6bea428b\n\nUV\n* UV: Add optimal uv packings using precomputed layouts https://projects.blender.org/blender/blender/commit/de4fb0e5\n* UV: Update ui for the uv pack islands operator https://projects.blender.org/blender/blender/commit/f87f119c\n\nVSE\n* VSE: Freeze frame feature for retiming tool https://projects.blender.org/blender/blender/commit/6d215b87\n\nVulkan","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/zi9Apb3U_As/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/zi9Apb3U_As/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/zi9Apb3U_As/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/zi9Apb3U_As/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/zi9Apb3U_As/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":21,"resourceId":{"kind":"youtube#video","videoId":"zi9Apb3U_As"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"zi9Apb3U_As","videoPublishedAt":"2023-06-05T16:52:06Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"UNLyz3Gomg-szCDGGpqHtlSY5Fg","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi44OEI3NUQ0QTlFM0FCOUU4","snippet":{"publishedAt":"2023-05-30T14:59:39Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"LIGHT LINKING is here! - Blender Today LIVE #229","description":"Changelog and Q&A https://blender.community/c/today/vRk8/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n---\n\nChangelog\nTotal: 248 commits, of which 62 are fixes and 72 cleanup.\n\nAnimation\n* Remove collection hotkeys from pose mode https://projects.blender.org/blender/blender/commit/adef3a45\n* change Slider Popup menu hotkeys https://projects.blender.org/blender/blender/commit/e2a75814\n\nCurves\n* Avoid inverting selection when deleting elements https://projects.blender.org/blender/blender/commit/865f14c6\n* Optmize and simplify point and curve deletion https://projects.blender.org/blender/blender/commit/f63cfd8e\n* Improve IndexMask usage in curves sculpt brushes https://projects.blender.org/blender/blender/commit/1b19f629\n\nCycles\n* light and shadow linking https://projects.blender.org/blender/blender/commit/ba3f26fa\n* Path Guiding: Adding guiding on glossy surfaces via RIS https://projects.blender.org/blender/blender/commit/8d174585\n\nExternals\n* Externals: update fmtlib to latest version (10.0.0) https://projects.blender.org/blender/blender/commit/122c48ae\n\nGPencil 3.0\n* GPencil 3.0: Initial commit https://projects.blender.org/blender/blender/commit/3aaacd6e\n\nGeometry Nodes\n* expose simulation bake path in UI https://projects.blender.org/blender/blender/commit/dc33a8e9\n* store path to simulation bake in modifier https://projects.blender.org/blender/blender/commit/edf4cb8b\n\nI18n\n\nMesh\n* Mesh: Avoid position copying in corrective smooth modifier https://projects.blender.org/blender/blender/commit/72309be3\n* Mesh: Reimplement and unify topology maps https://projects.blender.org/blender/blender/commit/4d841e1b\n\nOverlay-Next\n* Overlay-Next: Initial implementation https://projects.blender.org/blender/blender/commit/9ae2dd57\n\nPython API\n* PyAPI: add bpy.app.help_text() for accessing output from `--help` https://projects.blender.org/blender/blender/commit/3a5ba15c\n* PyAPI: add bpy.context.property, for property under the mouse cursor https://projects.blender.org/blender/blender/commit/6ba03467\n\nRefactor Render Result to allow implicit buffer sharing\n* Refactor Render Result to allow implicit buffer sharing https://projects.blender.org/blender/blender/commit/a5677d22\n\nTransform\n* Transform: remove precision modification upon starting navigation https://projects.blender.org/blender/blender/commit/fc854fc2\n\nUI\n* Temporarily Disable Apple-specific Text Modifier Support https://projects.blender.org/blender/blender/commit/07dbdd01\n* Updated Windows File Registration Correction https://projects.blender.org/blender/blender/commit/f37f6093\n* Text cursor behavior for Apple Devices https://projects.blender.org/blender/blender/commit/0e841924\n* Updated Windows File Registration https://projects.blender.org/blender/blender/commit/9cf77efa\n* Fix and improve a few messages https://projects.blender.org/blender/blender/commit/9f0807ac\n* set the waiting cursor from pack/unpack operators https://projects.blender.org/blender/blender/commit/7fbac7e2\n\nUSD Curve Export\n* USD Curve Export: Pinned CatmullRom Curve https://projects.blender.org/blender/blender/commit/a127707c\n\nUV\n* UV: Complete options for rotation during uv packing https://projects.blender.org/blender/blender/commit/f96e108b\n* UV: Fix (unreported) uv packing with pinned islands and original bounding box https://projects.blender.org/blender/blender/commit/71d89dfa\n\nWindows\n* Windows: Do not auto-focus from our console https://projects.blender.org/blender/blender/commit/1b7c6cf1","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/Da-f652YDjk/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/Da-f652YDjk/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/Da-f652YDjk/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/Da-f652YDjk/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/Da-f652YDjk/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":22,"resourceId":{"kind":"youtube#video","videoId":"Da-f652YDjk"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"Da-f652YDjk","videoPublishedAt":"2023-05-31T00:01:47Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"B5sseTqYwQ7bNuKIX6vHhwgpL2c","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi40M0Y4MEVDM0MxRTYxRERE","snippet":{"publishedAt":"2023-05-22T15:02:48Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"NEW OPEN MOVIE - Blender Today LIVE #228","description":"Changelog and Q&A https://blender.community/c/today/JzXv/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n---\n\nAnimation\n* Update NLA \"TAB\" tweak mode to be full stack evaluation https://projects.blender.org/blender/blender/commit/0f67ac45\n\nAsset Views\n* Asset Views: Decrease default preview cache size https://projects.blender.org/blender/blender/commit/50d49e24\n\nCore\n* Write mesh and movieclip with new format https://projects.blender.org/blender/blender/commit/1b63a290\n\nCycles\n* enable HIP-RT for AMD hardware ray-tracing https://projects.blender.org/blender/blender/commit/b196109d\n* oneAPI: enable hardware raytracing by default https://projects.blender.org/blender/blender/commit/66df452d\n* Merge Anisotropic BSDF node into Glossy BSDF node https://projects.blender.org/blender/blender/commit/8cde7d8f\n\nEEVEE\n* EEVEE: Add Transparent Render-Pass option https://projects.blender.org/blender/blender/commit/2d66a0ef\n\nFix\n\nGeometry Nodes\n* Make simulation caching optional https://projects.blender.org/blender/blender/commit/8efd6d5f\n* Implement simulation subframe mixing https://projects.blender.org/blender/blender/commit/e6e6fb3a\n* Extrude: Skip topology map with no edge attributes https://projects.blender.org/blender/blender/commit/5b5e6a84\n* Keep loose vert/edge tags for extrude and split edges https://projects.blender.org/blender/blender/commit/381fae91\n* Slightly optimize mesh to curve node https://projects.blender.org/blender/blender/commit/143ca272\n* Add Sample Volume node https://projects.blender.org/blender/blender/commit/3195c1a6\n* Change \"Separate Components\" node output order to match Spreadsheet https://projects.blender.org/blender/blender/commit/f5e3ed77\n* Remove realize instances legacy behavior https://projects.blender.org/blender/blender/commit/f17ea1f2\n* Add 'Signed Distance' input node https://projects.blender.org/blender/blender/commit/36983fb5\n\nIntroduce utm_source=blender to urls pointing to blender.org\n* Introduce utm_source=blender to urls pointing to blender.org https://projects.blender.org/blender/blender/commit/a15c637e\n\nMesh\n* Move bevel weight to generic attribute https://projects.blender.org/blender/blender/commit/2a56403c\n* Remove deprecated face/vert custom data API https://projects.blender.org/blender/blender/commit/d41021a7\n* Remove sculpt vertex colors from RNA API https://projects.blender.org/blender/blender/commit/6805657a\n* Reduce custom normal calculation memory usage https://projects.blender.org/blender/blender/commit/17d161f5\n* Tag no loose verts and edges when converting from BMesh https://projects.blender.org/blender/blender/commit/6323d56e\n\nNodes\n* Nodes: Remove deprecated useless width_hidden property https://projects.blender.org/blender/blender/commit/30a20b4d\n\nRealtime Compositor\n* Convert Color Space node https://projects.blender.org/blender/blender/commit/d91f0bf8\n* Plane Track Deform node https://projects.blender.org/blender/blender/commit/6698e8f4\n* Denoise node https://projects.blender.org/blender/blender/commit/e8c660b8\n\nSculpt Fixes\n\nTransform\n* Transform: support navigation while transforming in 3D view https://projects.blender.org/blender/blender/commit/33c13ae6\n\nUSD Export\n* USD Export: New Curves/Hair Support https://projects.blender.org/blender/blender/commit/1164976d\n* USD export: option to add a root prim. https://projects.blender.org/blender/blender/commit/42342124\n\nUV\n* Use correct uv packing method when all/none islands are pinned. https://projects.blender.org/blender/blender/commit/96101a66\n* Fix uv packing problem with rotate and scale line-search https://projects.blender.org/blender/blender/commit/47cbeabb\n* Fix overlap problem during uv packing with scale locked islands https://projects.blender.org/blender/blender/commit/de4f456e\n* Fix packing problem with locked-position and large island count https://projects.blender.org/blender/blender/commit/6daa3f6b\n* Improve correctness of uv packer https://projects.blender.org/blender/blender/commit/4b4babae\n* During packing, add progress bar and ability to cancel https://projects.blender.org/blender/blender/commit/edc12436\n* Simplify packer, improving performance, efficiency and fixing bugs https://projects.blender.org/blender/blender/commit/ccb2dbdd\n\nVSE\n* VSE: Add go to current frame operator to view menu https://projects.blender.org/blender/blender/commit/40ccc37f\n* VSE: Smooth transition for retiming tool https://projects.blender.org/blender/blender/commit/4dc026ec\n\nWM\n* WM: make all blend file paths absolute & normalized on read/write 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NODES - Blender Today LIVE #227","description":"Changelog and Q&A https://blender.community/c/today/JzXv/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n---\n\nTotal: 216 commits, of which 44 are fixes and 79 cleanup.\n\nCode Blog\n* Roadmap Q2 https://code.blender.org/2023/05/development-fund-supported-projects-q2/\n* Google Summer of Code https://code.blender.org/2023/05/google-summer-of-code-2023/\n\nAnimation\n* Animation: Clean up \"Key\" menu in Graph Editor https://projects.blender.org/blender/blender/commit/5e1470d\n* Allow renaming F-curve modifier https://projects.blender.org/blender/blender/commit/0001485\n* Allow select range in animation editor https://projects.blender.org/blender/blender/commit/80feb13\n\nCycles\n* Cycles: re-enable HIP on Linux https://projects.blender.org/blender/blender/commit/d1bfda1\n\nGeometry Nodes\n* Geometry Nodes: add simulation support https://projects.blender.org/blender/blender/commit/0de54b8\n* Geometry Nodes: Simulation calculate to frame operator https://projects.blender.org/blender/blender/commit/3e888d7\n* Geometry Nodes: allow skipping frames during simulation https://projects.blender.org/blender/blender/commit/b4fb17f\n\nNodes\n* Nodes: Improve link drag search value moving https://projects.blender.org/blender/blender/commit/71e4f48\n\nRealtime Compositor\n* Realtime Compositor: Implement Stabilize 2D node https://projects.blender.org/blender/blender/commit/88d03d1\n* Realtime Compositor: Implement Mask node https://projects.blender.org/blender/blender/commit/3f6912e\n\nUI\n* UI: support operator enums in Quick Favorites https://projects.blender.org/blender/blender/commit/04d50f4\n* UI: add Proportional Size to Proportional Edit popover https://projects.blender.org/blender/blender/commit/6b5b777c\n\nUV\n* UV: Add pinned island support to uv packer https://projects.blender.org/blender/blender/commit/5abb3c9\n* UV: Improve packing efficiency https://projects.blender.org/blender/blender/commit/b01f544","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/4yq_2qsv1MI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/4yq_2qsv1MI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/4yq_2qsv1MI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/4yq_2qsv1MI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/4yq_2qsv1MI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":24,"resourceId":{"kind":"youtube#video","videoId":"4yq_2qsv1MI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"4yq_2qsv1MI","videoPublishedAt":"2023-05-08T16:26:33Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"XnNy62YN4PgUfZLfvmBPb7tCzow","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4yQjdDRUQyQ0M0MEZCQkEx","snippet":{"publishedAt":"2023-05-01T14:59:02Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"PERFORMANCE - Blender Today LIVE #226","description":"Changelog and Q&A https://blender.community/c/today/pBLm/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\n\nAsset Browser\n* Suport relative path option per-asset library https://projects.blender.org/blender/blender/commit/5d0595fd\n* Asset Browser: Let \"Clear Asset\" act on entire selection https://projects.blender.org/blender/blender/commit/20f54a56\n\nCore\n* Core: Add sub-types for float-type custom properties https://projects.blender.org/blender/blender/commit/6e2721da\n\nCycles\n* Cycles: use intrinsics for fast_rint https://projects.blender.org/blender/blender/commit/252b0a02\n* Cycles: add HIP RT device, for AMD hardware ray tracing on Windows https://projects.blender.org/blender/blender/commit/557a245d\n\nGeometry Nodes\n* Index of Nearest: Use grain size based on tree sizes https://projects.blender.org/blender/blender/commit/d8f4387a\n* Index of Nearest: Use span for non-single ids https://projects.blender.org/blender/blender/commit/43463143\n* Use implicit sharing in store/capture attribute nodes https://projects.blender.org/blender/blender/commit/b54398c1\n* Make spacings unitless in String to Curves node https://projects.blender.org/blender/blender/commit/4f08eeae\n\nGizmo\n* Gizmo: Add anti aliasing to transform constraints https://projects.blender.org/blender/blender/commit/adb63a51\n\nI18n\n* I18n: improve geometry nodes field tooltips https://projects.blender.org/blender/blender/commit/44103f55\n\nLibOverride\n* LibOverride: Do not attempt to resync a hierarchy when the root goes missing. https://projects.blender.org/blender/blender/commit/5f67b25c\n\nMesh\n* Mesh: Reduce memory usage calculating custom normals https://projects.blender.org/blender/blender/commit/9292e094\n* Mesh: Allocate custom normal spaces in array https://projects.blender.org/blender/blender/commit/3c436326\n* Mesh: Reduce memory corner normals memory usage and simplify threading https://projects.blender.org/blender/blender/commit/9fcfba4a\n\nNodes\n* Nodes: Support adding multiple nodes from search menu https://projects.blender.org/blender/blender/commit/45cecb10\n\nViewport Compositor\n* Implement Mask node https://projects.blender.org/blender/blender/commit/3f6912ec\n* Implement Corner Pin node https://projects.blender.org/blender/blender/commit/fa2dbcea\n* Implement Texture node https://projects.blender.org/blender/blender/commit/151a5311\n* Optimize image textures https://projects.blender.org/blender/blender/commit/a32dbb89\n* Prioritize Viewer output node https://projects.blender.org/blender/blender/commit/5fa8f774\n\nSubdiv\n* Subdiv: Optimize coarse position extraction with cache https://projects.blender.org/blender/blender/commit/3507431c\n\nUI\n* UI: Measure/Ruler Text Position https://projects.blender.org/blender/blender/commit/b367a2b5\n\nUV\n* Tuning rotating to minimum square during packing https://projects.blender.org/blender/blender/commit/3ea06086\n* Improve packing efficiency by rotating to minimum square https://projects.blender.org/blender/blender/commit/5c1c45cd\n* Fix uv packing overflow with fraction margin method https://projects.blender.org/blender/blender/commit/69d52c5f\n* Add new packing option, scale_to_fit https://projects.blender.org/blender/blender/commit/bf56df32\n\nVFont\n* VFont: Corrections to Cursor When on Curve https://projects.blender.org/blender/blender/commit/1d2eab9a\n\nVolumes\n* Volumes: Generate proper fog volume in Mesh to Volume node https://projects.blender.org/blender/blender/commit/700d168a","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/McheaqnfAF0/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/McheaqnfAF0/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/McheaqnfAF0/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/McheaqnfAF0/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/McheaqnfAF0/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":25,"resourceId":{"kind":"youtube#video","videoId":"McheaqnfAF0"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"McheaqnfAF0","videoPublishedAt":"2023-05-01T16:25:21Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"U225QE8T3qUqR93glHvu-8413Vc","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4xM0YyQUYxQTg5OTgyQ0Y5","snippet":{"publishedAt":"2023-04-24T14:53:45Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"BLENDER COLLECTIBLES 🎁 Blender Today LIVE #225","description":"Changelog and Q&A https://blender.community/c/today/MNNP/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\n\n## Community\n* Blender Collectibles! https://store.blender.org/product-category/toys/\n* RenderMan 25 https://github.com/prman-pixar/RenderManForBlender/releases/tag/v_25.0\n* Orange is the new Blue: https://twitter.com/BlenderToday/status/1649352153977241602\n\n## Changelog\nTotal: 239 commits, of which 61 are fixes and 73 cleanup.\n\n### Animation\n* [Animation: add function for deduplicating FCurve keys](https://projects.blender.org/blender/blender/commit/85ed2e8c) - Sybren A. Stüvel\n* [Animation: Add in Parent space alignment option to the Transform Orientation gizmo](https://projects.blender.org/blender/blender/commit/5c4b0c98) - Nate Rupsis\n* [Animation: make properties from motion path library overrideable](https://projects.blender.org/blender/blender/commit/60ced528) - Christoph Lendenfeld\n\n### Assets\n* [Assets: Do Not Show Blank Read-Only Metadata](https://projects.blender.org/blender/blender/commit/199c7da0) - Harley Acheson\n\n### Attributes\n* [Attributes: Integrate implicit sharing with the attribute API](https://projects.blender.org/blender/blender/commit/e45ed693) - Hans Goudey\n\n### Curves\n* [Curves: Optimize edit mode selection draw extraction](https://projects.blender.org/blender/blender/commit/70d85453) - Hans Goudey\n\n### Cycles\n* [Cycles: re-enable AMD GPU binaries on Windows](https://projects.blender.org/blender/blender/commit/d5757a0a) - Brecht Van Lommel\n* [Cycles: add hardware raytracing support to oneAPI device](https://projects.blender.org/blender/blender/commit/3f8c9951) - Nikita Sirgienko\n\n### GPencil\n* [GPencil: Several Weight Paint additions](https://projects.blender.org/blender/blender/commit/397a14de) - Sietse Brouwer\n\n### Geometry Nodes\n* [Geometry Nodes: new Index of Nearest node](https://projects.blender.org/blender/blender/commit/15f9e42c) - illua1\n* [Geometry Nodes: Slightly optimize mesh to curve node](https://projects.blender.org/blender/blender/commit/98ccee78) - Hans Goudey\n* [Geometry Nodes: support outputting field without computing full node](https://projects.blender.org/blender/blender/commit/ca32fb60) - Jacques Lucke\n\n### Mesh\n* [Mesh: Cache loose vertices](https://projects.blender.org/blender/blender/commit/8e967cfe) - Hans Goudey\n* [Mesh: Move edges to a generic attribute](https://projects.blender.org/blender/blender/commit/2a4323c2) - Hans Goudey\n\n### macOS\n* [macOS: Add open files to system recent files](https://projects.blender.org/blender/blender/commit/f04a7a07) - Ankit Meel\n\n### Text object\n* [Text object: operators to move cursor to the top or bottom](https://projects.blender.org/blender/blender/commit/6d2351d2) - Damien Picard\n\n### UI\n* [UI: Make it possible to add shortcuts to UI operators.](https://projects.blender.org/blender/blender/commit/35a8341d) - Richard Antalik\n* [UI: Change the name of Invert nodes to Invert Color](https://projects.blender.org/blender/blender/commit/9344deed) - zanqdo\n* [UI: OS File Operations Within File Browser](https://projects.blender.org/blender/blender/commit/694f792e) - Harley Acheson\n\n### VFONT\n* [VFONT: Text Selection Operator](https://projects.blender.org/blender/blender/commit/68f8253c) - Harley Acheson\n\n### Viewport Compositor\n* [Realtime Compositor: Implement ID Mask node](https://projects.blender.org/blender/blender/commit/3d611799) - Omar Emara\n\n### VSE\n* [VSE: Add sound strip retiming support](https://projects.blender.org/blender/blender/commit/b21695a5) - Richard Antalik\n\n### WindowManager\n* [WindowManager: Context Creation](https://projects.blender.org/blender/blender/commit/b94a0ec8) - Jeroen Bakker","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/xOyttHCkgx0/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/xOyttHCkgx0/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/xOyttHCkgx0/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/xOyttHCkgx0/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/xOyttHCkgx0/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":26,"resourceId":{"kind":"youtube#video","videoId":"xOyttHCkgx0"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"xOyttHCkgx0","videoPublishedAt":"2023-04-24T16:24:30Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"AJcpSrtWwvf_NCTr3UUZrbnvz78","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4xNkVFQkQwQzlCOTczN0FG","snippet":{"publishedAt":"2023-04-17T14:51:38Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"COPY PASTE 🖼️ Blender Today LIVE #224","description":"Changelog and Q&A https://blender.community/c/today/1EQ0/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\n\nAnimation\n* Animation: Allow NLA strips to be horizontally shuffled projects.blender.org/blender/blender/commit/8833f5db\n\nAttributes\n* Attributes: Add 2D integer vector attribute type projects.blender.org/blender/blender/commit/988f23ce\n\nCustom Data\n* Custom Data: support implicit sharing for custom data layers projects.blender.org/blender/blender/commit/7eee378e\n\nCycles\n* Optimize Blender curves attribute extraction projects.blender.org/blender/blender/commit/ae017b3a\n* Optimize Blender point cloud attribute extraction projects.blender.org/blender/blender/commit/aef0e72e\n* Optimize extraction of Blender attributes projects.blender.org/blender/blender/commit/8d0920ec\n* Refactored GPU denoising code projects.blender.org/blender/blender/commit/a76bf65c\n* Upgrade to new Embree 4 while staying compatible with Embree 3 projects.blender.org/blender/blender/commit/9e9baa90\n* bump version to 3.6.0 projects.blender.org/blender/blender/commit/dbf1049d\n* Avoid overhead from RNA when extracting mesh data projects.blender.org/blender/blender/commit/4bcd59d6\n\nFix\n* Fix #106440: EEVEE: World lighting does not affect volumetrics projects.blender.org/blender/blender/commit/28a11c00\n\nGeometry\n* Geometry: Use implicit sharing for curve and mesh offsets projects.blender.org/blender/blender/commit/dcb3b1c1\n* Mesh: Replace MPoly struct with offset indices projects.blender.org/blender/blender/commit/7966cd16\n\nGeometry Nodes\n* Geometry Nodes: avoid last buffer copy in Blur Attribute node projects.blender.org/blender/blender/commit/15f46401\n\nIDManagement\n* IDManagement: Extend ID remapping code. projects.blender.org/blender/blender/commit/fed463df\n\nImage\n* Image: Use OpenImageIO for loading and saving a variety of image formats projects.blender.org/blender/blender/commit/aa3bdfd7\n\nImageEngine\n* ImageEngine: Improve Performance and Quality. projects.blender.org/blender/blender/commit/9477ab65\n\nNodes\n* Nodes: Move data-block default values with link drag search projects.blender.org/blender/blender/commit/9726e4a0\n* Nodes: Add dropdown to select group socket subtype projects.blender.org/blender/blender/commit/e7f395dd\n\nPython\n* Python: Support multiple custom script directories in Preferences projects.blender.org/blender/blender/commit/ba25023d\n* Python: `bl_ui_utils.layout.operator_context` context manager projects.blender.org/blender/blender/commit/d85520f2\n* Python API: Add function to create links to virtual sockets projects.blender.org/blender/blender/commit/81815681\n\nRealtime Compositor\n* Map UV node projects.blender.org/blender/blender/commit/0c01e0f4\n* Fog Glow Glare node projects.blender.org/blender/blender/commit/cc5128f6\n* Displace node projects.blender.org/blender/blender/commit/625ba3cb\n* Z Combine node projects.blender.org/blender/blender/commit/b939b60c\n\nSculpt\n* Sculpt: updated Mask and Face Set menu operators projects.blender.org/blender/blender/commit/c08a9ec1\n\nTexture Paint\n* Texture Paint: always respect edit mode hiding projects.blender.org/blender/blender/commit/bd319f65\n\nTransform\n* Transform: improve visualization when dragging Gizmos projects.blender.org/blender/blender/commit/97c05aa2\n\nUI\n* Sculpt Paint tool defaults projects.blender.org/blender/blender/commit/bd86e719\n* Quick tooltip showing tab name for Properties editor tabs projects.blender.org/blender/blender/commit/1b94e60f\n* Allow Clipboard Copy/Paste Images projects.blender.org/blender/blender/commit/39bcf6bd\n* Color Picker Positioning projects.blender.org/blender/blender/commit/fa13058f\n* Add slash character support to fuzzy search initials mode projects.blender.org/blender/blender/commit/2b565c6b\n* Allow Float Kerning for Text Objects projects.blender.org/blender/blender/commit/2b6c1600\n* Tooltips for Assets projects.blender.org/blender/blender/commit/0ee0e8c0\n* Fix disconnected and non-clickable checkbox labels in popovers projects.blender.org/blender/blender/commit/2771f53c\n* enable string properties for alt-click buttons for multiple objects projects.blender.org/blender/blender/commit/43eb3fe2\n* Text Object International Case Change projects.blender.org/blender/blender/commit/e369bf4a\n* Region polling support projects.blender.org/blender/blender/commit/fa0f295b\n\nUV\n* add overlapping island support for uv packing projects.blender.org/blender/blender/commit/b601ae87\n* support for non-square bitmaps in uv packer, alpaca_rotate projects.blender.org/blender/blender/commit/564418f6\n* improve layout efficiency of uv packing when rotation enabled projects.blender.org/blender/blender/commit/43476e2d\n\nViewport\n* DRW: Selection Occlusion projects.blender.org/blender/blender/commit/7a267aa0","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/4FihO-WF0sA/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/4FihO-WF0sA/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/4FihO-WF0sA/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/4FihO-WF0sA/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/4FihO-WF0sA/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":27,"resourceId":{"kind":"youtube#video","videoId":"4FihO-WF0sA"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"4FihO-WF0sA","videoPublishedAt":"2023-04-17T16:29:42Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"d_UhUjw624vM_kDy6zw5rfkeubA","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4xQzNEQjU3NzFFNzQ1M0Q0","snippet":{"publishedAt":"2023-04-03T14:58:19Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"BETTER UV PACKING! - Blender Today LIVE #223","description":"Changelog and Q&A https://blender.community/c/today/9G34/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\nAnimation\n* Animation: Add duration display to frame range settings https://projects.blender.org/blender/blender/commit/84e170c5 Christoph Lendenfeld\n* Animation: Gaussian Smooth operator for Graph Editor https://projects.blender.org/blender/blender/commit/5d5027db Christoph Lendenfeld\n* Animation: Graph Editor - grey out area outside of normalization range https://projects.blender.org/blender/blender/commit/7775fecb Christoph Lendenfeld\n* Animation: Auto frame curves Y extents when hitting normalize https://projects.blender.org/blender/blender/commit/7e940f18 Christoph Lendenfeld\n* Animation: Insert Keyframe only on active FCurve https://projects.blender.org/blender/blender/commit/be733c24 Christoph Lendenfeld\n* Animation: Weight Paint select more/less for faces https://projects.blender.org/blender/blender/commit/0187943a Christoph Lendenfeld\n* Animation: Weight Paint select more/less for vertices https://projects.blender.org/blender/blender/commit/0d1a0cb4 Christoph Lendenfeld\n* Bone relation lines: optionally draw between bone heads https://projects.blender.org/blender/blender/commit/45c1deac Sybren A. Stüvel\n\nBuild\n* Build: changes needed to build on FreeBSD https://projects.blender.org/blender/blender/commit/0e6cc4f8 Shane Ambler\n* Replace install-deps bash script by a python one, and only handle distro packages. https://projects.blender.org/blender/blender/commit/8785862e Bastien Montagne\n\nCompositor\n* Realtime Compositor: Implement Anti-Aliasing node https://projects.blender.org/blender/blender/commit/2f4a7d67 Omar Emara\n\nCycles\n* Cycles: build Light Tree in parallel https://projects.blender.org/blender/blender/commit/23c5e069 Weizhen Huang\n* Refactor Light Tree to improve readability and efficiency https://projects.blender.org/blender/blender/commit/17c8e0d3 Weizhen Huang\n\nGeometry Nodes\n* Geometry Nodes: Simplify retrieval of node dependencies https://projects.blender.org/blender/blender/commit/cbb81388 Hans Goudey\n* Geometry Nodes: Copy cached no loose edge status in realize instances https://projects.blender.org/blender/blender/commit/00bb30c0 Hans Goudey\n* Geometry Nodes: Tag no loose edges after curve to mesh node https://projects.blender.org/blender/blender/commit/63689e47 Hans Goudey\n* Geometry Nodes: Slightly improve curve to mesh performance https://projects.blender.org/blender/blender/commit/52eced3e Hans Goudey\n\nI18n\n* Extract asset catalog and asset names and descriptions https://projects.blender.org/blender/blender/commit/1d43beab Damien Picard\n* Translate Node Add menus generated from asset files https://projects.blender.org/blender/blender/commit/2ce23b06 Damien Picard\n* I18n: translate error messages generated with WM_report() and family https://projects.blender.org/blender/blender/commit/006bc603 Damien Picard\n\nIO\n* OBJ: improve UV values merging in the exporter https://projects.blender.org/blender/blender/commit/05a63e37 Aras Pranckevicius\n* PLY: improve UV values merging in the exporter https://projects.blender.org/blender/blender/commit/7b94e86d Aras Pranckevicius\n* Externals/IO: update fast_float.h to latest version https://projects.blender.org/blender/blender/commit/e1426e63 Aras Pranckevicius\n\nMetal\n* Metal: Optimize SSR shader for Apple Silicon https://projects.blender.org/blender/blender/commit/682cb6ec Jason Fielder\n\nTimeline\n* Timeline: draw cache in overlay so that it stays in sync with actually cached data https://projects.blender.org/blender/blender/commit/7a1f2fd6 Jacques Lucke\n\nTransform\n* Transform: expose hardcoded 'Rotate Normals' key https://projects.blender.org/blender/blender/commit/bb67d4c2 Germano Cavalcante\n\nUI\n* UI: Clicking camera icon while rendering should open render window https://projects.blender.org/blender/blender/commit/439beb20 Remy Fayet\n* UI: Noto Emoji Font with Unicode 15.0 Updates https://projects.blender.org/blender/blender/commit/2215ee93 Harley Acheson\n* UI: support the primary clipboard for console & 3D text selection https://projects.blender.org/blender/blender/commit/3dcd4df7 Campbell Barton\n* Separate ColorRamp node name into Color Ramp https://projects.blender.org/blender/blender/commit/c971adfe Daniel Salazar\n\nUSD\n* USD import fix: set active mesh color. https://projects.blender.org/blender/blender/commit/e9db83a7 Michael Kowalski\n\nUV\n* UV: Add option to Pack UVs using the xatlas strategy https://projects.blender.org/blender/blender/commit/e0d05da8 Chris Blackbourn\n https://twitter.com/3DBystedt/status/1639651244812689408\n* UV: Add alpaca_rotate variant for improved packing efficiency https://projects.blender.org/blender/blender/commit/b828641a Chris Blackbourn","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/GMbo3essKLI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/GMbo3essKLI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/GMbo3essKLI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/GMbo3essKLI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/GMbo3essKLI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":28,"resourceId":{"kind":"youtube#video","videoId":"GMbo3essKLI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"GMbo3essKLI","videoPublishedAt":"2023-04-03T16:28:52Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"Vzt7FVgqZVjZS5dtFSiZ9lSEnug","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4xMUQ5ODk0Q0I0MjZBQjhG","snippet":{"publishedAt":"2023-03-20T15:38:48Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"UI IMPROVEMENTS! - Blender Today LIVE #222","description":"Changelog and Q&A https://blender.community/c/today/pBRr/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\n\n# BLENDER TODAY #221\n\n## Changelog\n### Cycles\n* [Cycles: adjust resolution divider to achieve a more usable viewport](https://projects.blender.org/blender/blender/commit/0963ee55) - Alaska\n\n### EEVEE Next\n* [EEVEE Next: IrradianceCache surfels debug display](https://projects.blender.org/blender/blender/commit/8bb411ad) - Miguel Pozo\n* [EEVEE-Next: Spherical Harmonics Library](https://projects.blender.org/blender/blender/commit/65b2aed1) - Clément Foucault\n* [EEVEE-Next: Deferred Pipeline](https://projects.blender.org/blender/blender/commit/335688dd) - Clément Foucault\n\n### File Browser\n* [File Browser: Make full file name label draggable](https://projects.blender.org/blender/blender/commit/c3dfe1e2) - Julian Eisel\n\n### Image\n* [Image: Add OIIO support APIs](https://projects.blender.org/blender/blender/commit/8929ed75) - Jesse Yurkovich\n\n### Measure Tool\n* [Measure Tool: reduce snap overhead](https://projects.blender.org/blender/blender/commit/f6c70755) - Germano Cavalcante\n\n### Mesh\n* [Mesh: Parallelize extraction of UV maps](https://projects.blender.org/blender/blender/commit/63a44e29) - Hans Goudey\n* [Mesh: Remove unnecessary mesh position copying](https://projects.blender.org/blender/blender/commit/3048d9e9) - Tuan N\n* [Mesh: Optimize BMesh to Mesh conversion with UV maps](https://projects.blender.org/blender/blender/commit/0fe0db63) - Hans Goudey\n\n### Nodes\n* [Nodes: SDF Volume nodes milestone 1](https://projects.blender.org/blender/blender/commit/4b30b5c5) - Erik Abrahamsson\n\n### PLY\n* [PLY: optimize new exporter (2x faster)](https://projects.blender.org/blender/blender/commit/48496f14) - Aras Pranckevicius\n* [PLY: Improve robustness and performance of the new PLY importer](https://projects.blender.org/blender/blender/commit/6c6edaf5) - Aras Pranckevicius\n\n### Python API\n* [Python API: implement ViewLayer.aovs.remove](https://projects.blender.org/blender/blender/commit/08fd5747) - Nischay-Raj\n\n### Refactor\n* [Refactor: U.dpi_fac - U.scale_factor](https://projects.blender.org/blender/blender/commit/f78f05c7) - Harley Acheson\n\n### Subdivision\n* [Subdivision: remove info message that GPU subdivision being used](https://projects.blender.org/blender/blender/commit/f234d2d4) - Brecht Van Lommel\n\n### UI\n* [UI: align tab labels towards panels](https://projects.blender.org/blender/blender/commit/4bb90060) - guishe\n* [UI: Increase the size of the \"Open Recent\" list](https://projects.blender.org/blender/blender/commit/19ca2e90) - Harley Acheson\n* [UI: Add scroll to sidebar tabs](https://projects.blender.org/blender/blender/commit/c0e757a7) - guishe\n\n### VSE\n* [VSE: Update text of text strip after each typed character](https://projects.blender.org/blender/blender/commit/1b2f58ad) - Richard Antalik","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/IbOkd6f3DnQ/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/IbOkd6f3DnQ/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/IbOkd6f3DnQ/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/IbOkd6f3DnQ/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/IbOkd6f3DnQ/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":29,"resourceId":{"kind":"youtube#video","videoId":"IbOkd6f3DnQ"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"IbOkd6f3DnQ","videoPublishedAt":"2023-03-20T17:16:29Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"16yaRJQ_hQVQyNec6fLJy3-htSI","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi45NTBGQjA2RDUzMTJFM0VF","snippet":{"publishedAt":"2023-03-13T15:46:41Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"COLOURED LIGHTS 💡 Blender Today LIVE #221","description":"Changelog and Q&A https://blender.community/c/today/Wp8W/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan\n\n--\n\n# BLENDER TODAY #221\n\n## Changelog\nTotal: 94 commits, of which 46 are fixes.\n\n### Animation\n* [Animation: Move Graph Editor settings to User Preferences](https://projects.blender.org/blender/blender/commit/3b900048) - Christoph Lendenfeld\n\n### Assets\n* [Assets: Add License and Copyright meta-data](https://projects.blender.org/blender/blender/commit/d0918c5c) - Harley Acheson\n\n### Curves\n* [Curves: change default font offset from 1.0 to 0.0](https://projects.blender.org/blender/blender/commit/4fb6e45b) - Damien Picard\n\n### Drivers\n* [Drivers: Introduce the Context Properties](https://projects.blender.org/blender/blender/commit/c26566ad) - Sergey Sharybin\n\n### Fix\n* [Fix: Add missing default versioning for retopology overlay color](https://projects.blender.org/blender/blender/commit/e2030fbc) - Jorijn de Graaf\n* [Fix: restore margin offset for UV packing](https://projects.blender.org/blender/blender/commit/c77b78ad) - Chris Blackbourn\n* [Fix: VSE retiming off by 1 error](https://projects.blender.org/blender/blender/commit/a97cae3e) - Richard Antalik\n* [Fix #101374: enable edge panning for move operators in menus](https://projects.blender.org/blender/blender/commit/382a54ae) - Leon Schittek\n* [Fix #102317: Any action triggers expansion of all ViewLayers](https://projects.blender.org/blender/blender/commit/c2fdbcca) - Pratik Borhade\n* [Fix #63890: Allow Eyedropper and Other Operations in Popovers](https://projects.blender.org/blender/blender/commit/c402b3f5) - Harley Acheson\n\n### Gizmo\n* [Gizmo: slightly increase cage2d corner margins](https://projects.blender.org/blender/blender/commit/48944e7a) - Weizhen Huang\n* [Gizmo: show hovering regions of cage2d gizmo to indicate constraint axis](https://projects.blender.org/blender/blender/commit/275d6946) - Weizhen Huang\n\n### Grease Pencil\n* [Refactor: Rename grease pencil files to legacy](https://projects.blender.org/blender/blender/commit/df0c2693) - Falk David\n* [Refactor: Rename `OB_GPENCIL` and `ID_GD`](https://projects.blender.org/blender/blender/commit/53bb713e) - Falk David\n\n### I18n\n* [I18n: extract add-on bl_info warnings](https://projects.blender.org/blender/blender/commit/c6d6a351) - Damien Picard\n* [I18n: add per-socket translation contexts for nodes](https://projects.blender.org/blender/blender/commit/4dc59c73) - Damien Picard\n\n### Mesh\n* [Mesh: Parallelize BMesh to Mesh conversion](https://projects.blender.org/blender/blender/commit/5669c5a6) - Hans Goudey\n* [Mesh: compact edit-mesh undo data in parallel (address #105046)](https://projects.blender.org/blender/blender/commit/fe58ccfa) - Campbell Barton\n* [Mesh: Set bounds eagerly for cube and grid primitive nodes](https://projects.blender.org/blender/blender/commit/f9c627b2) - Hans Goudey\n* [Mesh: Move face shade smooth flag to a generic attribute](https://projects.blender.org/blender/blender/commit/5876573e) - Hans Goudey\n\n### Overlay\n* [Overlay: Adjustment of the max value of \"Edge Width\" from 5 to 32.](https://projects.blender.org/blender/blender/commit/22822727) - Patrick Busch\n\n### PyAPI\n* [PyAPI: extend save/load handlers, optionally take a filepath argument](https://projects.blender.org/blender/blender/commit/46be42f6) - Campbell Barton\n\n### Realtime Compositor\n* [Realtime Compositor: Implement bicubic interpolation](https://projects.blender.org/blender/blender/commit/cbf56952) - Omar Emara\n\n### Sculpt\n* [Sculpt: Edit face set operator improvements](https://projects.blender.org/blender/blender/commit/66b4a442) - Joseph Eagar\n* [Sculpt: Add Transform, Trim, and Mesh Filter operators to Sculpt menu](https://projects.blender.org/blender/blender/commit/da65b21e) - Tarek Yasser\n\n### Sequencer\n* [Sequencer: Use Same Sampling As Rendering.](https://projects.blender.org/blender/blender/commit/0fd026d0) - Jeroen Bakker\n\n### Texture Painting\n* [Texture Painting: Fix Seam Bleeding of Non-Manifold Sections of Mesh](https://projects.blender.org/blender/blender/commit/b0037c5c) - Jeroen Bakker\n\n### UI\n* [UI: add parenting (Keep Transform Without Inverse) to menu](https://projects.blender.org/blender/blender/commit/891eb493) - Philipp Oeser\n\n### Viewport\n* [Viewport: draw light icons using the light colors](https://projects.blender.org/blender/blender/commit/6fbc52bd) - Weizhen Huang","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/v6BfjGr1Y8w/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/v6BfjGr1Y8w/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/v6BfjGr1Y8w/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/v6BfjGr1Y8w/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/v6BfjGr1Y8w/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":30,"resourceId":{"kind":"youtube#video","videoId":"v6BfjGr1Y8w"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"v6BfjGr1Y8w","videoPublishedAt":"2023-03-13T17:31:09Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"E-H3h2Vz-PiFbnCpyljncm7yvdg","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4yNDgyN0RCRjQ1QTUxRUMy","snippet":{"publishedAt":"2023-03-06T15:54:24Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"RETOPOLOGY 🎉 Blender.Today LIVE #220","description":"Changelog and Q&A https://blender.community/c/today/L07w/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/kR9npdDPURI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/kR9npdDPURI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/kR9npdDPURI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/kR9npdDPURI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/kR9npdDPURI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":31,"resourceId":{"kind":"youtube#video","videoId":"kR9npdDPURI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"kR9npdDPURI","videoPublishedAt":"2023-03-06T17:17:06Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"UId3ZStCdl1XoKaFEbeEFvvl7vg","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi42MTk5OTRCREQ5RkNFODZF","snippet":{"publishedAt":"2023-02-27T16:04:24Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"VSE RETIMING TOOL - Blender.Today LIVE #219","description":"Changelog and Q&A https://blender.community/c/today/ZvOw/\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. 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Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\n--\n\n# Blender Today #218 - 2023-02-20\n\n* New t-shirts in Blender Store! https://store.blender.org/product-category/shirts/\n* Blender 3.5 Beta! https://www.artstation.com/nickyblender \n\nAnimation\n* Animation: Add \"Frame Channel\" operators - https://projects.blender.org/blender/blender/commit/d7dd7ee2\n* Animation: Clamp V2D so keyframes cannot go offscreen - https://projects.blender.org/blender/blender/commit/cb95f8ae\n\nAsset Browser\n* Asset Browser: Add separator line & icon padding for import method menu - https://projects.blender.org/blender/blender/commit/5bac672e\n* Asset Browser: Hide import method menu for essentials - https://projects.blender.org/blender/blender/commit/e3b5a2ae\n* Asset Browser: Rename \"Import Type\" to \"Import Method\" - https://projects.blender.org/blender/blender/commit/972f58c4\n\nAssets\n* Assets: Preference for default import method for an asset library - https://projects.blender.org/blender/blender/commit/ae84a295\n* Assets: show all assets by default instead of current file - https://projects.blender.org/blender/blender/commit/7ba59c8a\n* Assets: bundle Essentials with Blender - https://projects.blender.org/blender/blender/commit/b3fb73f3\n* Assets/UI: Use UI-list for asset library preferences UI - https://projects.blender.org/blender/blender/commit/0d798ef5\n\nConstraints\n* Constraints: use a dimensionless unit prop for Maintain Volume - https://projects.blender.org/blender/blender/commit/52155432\n\nCurves\n* Add select more/less - https://projects.blender.org/blender/blender/commit/55843cd6\n* Add remove_selection function - https://projects.blender.org/blender/blender/commit/47934b5c\n* Replace quick fur operator, add to add menu - https://projects.blender.org/blender/blender/commit/4387dbf0\n* move edit mode out of experimental - https://projects.blender.org/blender/blender/commit/35cde8b5\n* Add delete operator to edit mode - https://projects.blender.org/blender/blender/commit/3807a098\n* add Curve Parameter Falloff to comb brush - 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https://projects.blender.org/blender/blender/commit/773903f4\n* Docs: improve online manual lookup time time - https://projects.blender.org/blender/blender/commit/526f2273\n\nEEVEE\n* Eevee: GPU Material node graph optimization. - https://projects.blender.org/blender/blender/commit/7b9d1cb5\n\nGPencil\n* GPencil: Include UV information in simplify-sample modifier. - https://projects.blender.org/blender/blender/commit/248d81fc\n\nGeometry Nodes\n* Geometry Nodes: Remove \"normal\" attribute - https://projects.blender.org/blender/blender/commit/300c673a\n* Geometry Nodes: Operator to wrap a modifier's node group - https://projects.blender.org/blender/blender/commit/5ca65001\n\nMesh\n* Mesh: Set active attribute values edit mode operator - https://projects.blender.org/blender/blender/commit/6661342d\n\nPython\n* Python: Add scissor functions to gpu.state. - https://projects.blender.org/blender/blender/commit/74bf0c83\n\nSculpt\n* Sculpt: Add support for last operator panel to mesh filter operator - 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Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\n--\n\nBLENDER TODAY #217\n\nWeekly updates: https://devtalk.blender.org/t/13-february-2023-upcoming-finalized-at-19-00-cet/27530 \n\nGeometry Nodes: Edges to Face Groups Node https://projects.blender.org/blender/blender/pulls/104428 \nGeometry Nodes: use smooth normals in Distribute Points on Faces node https://projects.blender.org/blender/blender/pulls/104414 \nGeometry Nodes: improve parallelization in Delete/Separate Geometry node https://projects.blender.org/blender/blender/pulls/104563 \nGeometry Nodes: Add option to hide input in modifier https://projects.blender.org/blender/blender/pulls/104517 \nGeometry Nodes: Experimental option for Volumes https://projects.blender.org/blender/blender/pulls/104552 \n\n\nAssets: Implement viewport drag and drop for geometry nodes https://projects.blender.org/blender/blender/pulls/104430 \n\nCYCLES\nCycles: MetalRT optimisation for subsurface intersection queries https://developer.blender.org/rB2d994de\n\nEEVEE Next\nInitial implementation of virtual shadow maps https://projects.blender.org/blender/blender/commit/94d280fc3f4 \n\nCURVES\nCurves: initial surface collision for curves sculpt mode https://projects.blender.org/blender/blender/pulls/104469 \nCurves: Add box selection https://projects.blender.org/blender/blender/pulls/104411 \nCurves: Add lasso and circle select https://projects.blender.org/blender/blender/pulls/104560 \nCurves: Add select pick operator https://projects.blender.org/blender/blender/pulls/104406 ]\nCurves: Add select linked https://projects.blender.org/blender/blender/pulls/104569 \n\nModifiers: measure execution time and provide Python access https://developer.blender.org/rB8adebaeb7c3c \n\nGizmo: add gizmos for spot and point light radius https://projects.blender.org/blender/blender/pulls/104410 \nUI\nUI: add camera passepartout color to theme https://projects.blender.org/blender/blender/pulls/104486 \nKeymap: support default shortcut to toggle overlays in all space-types https://projects.blender.org/blender/blender/commit/7e8153b07de \nFix #80307: Underline shortcut not working in enum context menus https://projects.blender.org/blender/blender/pulls/104433 \nUI: Make text nomenclature and ordering consistent https://projects.blender.org/blender/blender/pulls/104493 \n\n\nSubdivision Surface: fix a serious performance hit when mixing CPU & GPU. https://projects.blender.org/blender/blender/pulls/104441 \nFIXES\nPython: Suppress BGL deprecation messages after 100 times https://developer.blender.org/rB4bd3b02984 \n\nRelease: support generating LTS release notes from Gitea https://projects.blender.org/blender/blender/pulls/104402","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/c-JXlHXC9qE/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/c-JXlHXC9qE/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/c-JXlHXC9qE/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/c-JXlHXC9qE/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/c-JXlHXC9qE/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":34,"resourceId":{"kind":"youtube#video","videoId":"c-JXlHXC9qE"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"c-JXlHXC9qE","videoPublishedAt":"2023-02-13T17:25:38Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"aur_JtT1vWdgW-xnoN3jKbvwmWM","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4yRjU0MzcwMkYwRkVDNDhC","snippet":{"publishedAt":"2023-02-06T15:50:01Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"NEW DEV PLATFORM - Blender.Today LIVE #216","description":"Update your Blender ID nickname at https://id.blender.org/settings/profile\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\n--\n\nBLENDER TODAY #216\n\nBLENDER TODAY #216\n\ndeveloper.blender.org transition to projects.blender.org ! \n\nCHANGELOG\n\nPERFORMANCE\nBMesh: Parallelize BMesh to evaluated Mesh conversion https://developer.blender.org/rBebe8f8c\nCurves: Use shared caches for evaluated data https://developer.blender.org/rB7f95821\n\nUI\nGizmo: add new cage2d draw style for circular shapes https://developer.blender.org/rBfe5d54d\nGizmo: add central point to circular 2D cage https://developer.blender.org/rB2350662\nGizmo: add gizmo for adjusting spot light blend https://developer.blender.org/rB3c8c0f1\nFix wrong spot light blend circle radius in viewport https://developer.blender.org/rBce42906\n\nEEVEE\nMetal: Optimize GLSL to MSL translation. Improve cached compilation https://developer.blender.org/rBa504058\n\nCYCLES\nCycles: add non-uniform scaling to spot light size https://developer.blender.org/rBb454416\nCycles: Enable MetalRT opt-in for AMD/Navi2 GPUs https://developer.blender.org/rB46c9f77\nCycles: Prevent use of both AMD and Intel Metal devices at same time https://developer.blender.org/rBbe0912a\nCycles: Reorganize Fresnel handling in Microfacet closures https://developer.blender.org/rB73000c7\nCycles: Use local atomics for faster shader sorting (enabled on Metal) https://developer.blender.org/rB654e1e9\n\nANIMATION\nAnimation: Add \"Select Linked Vertices\" to Weight Paint Mode https://developer.blender.org/rB04aab7d\nAnimation: Add Operator for adding FCurve modifiers to more menus https://developer.blender.org/rB0f51b5b\nAnimation: Enable Pin Icon in the Dope Sheet https://developer.blender.org/rB49ad91b\n\nI/O\nUSD export: add scale and bias for normal maps https://developer.blender.org/rBc79b55f\nFix T100028: Convert USD camera properties to mm from USD units https://developer.blender.org/rBf359a39\nFBX Export: Speed up shape key weights and normals https://developer.blender.org/rBA6ff033\nIO: Harmonize UI for selection of axes in OBJ and Collada https://developer.blender.org/rB9565ea0\n\nGREASE PENCIL\nFix T104371: GPencil merge down layer duplicates wrong frame https://developer.blender.org/rB6d297c3\n\nGEOMETRY NODES\nGeometry Nodes: add support for eye dropper for object input in modifier https://developer.blender.org/rB19fe5ca\nGeometry Nodes: parallelize part of Duplicate Elements node https://developer.blender.org/rB3d6ceb7\nGeometry Nodes: Tweak menu location of sample nodes https://developer.blender.org/rB789e549\nNodes: Add modal keymap for Node link drag https://developer.blender.org/rBdc79281\n\nPOTPOURRI\nSculpt: Don't invert in geodesic mask expand keymap https://developer.blender.org/rB3750e7e\nSculpt: Un-invert expand normal falloff https://developer.blender.org/rB0a9520c\nFix: CustomData layers become unsorted in versioning https://developer.blender.org/rBd92edca\nPyAPI: updates to bl_ui.generic_ui_list which didn't follow conventions https://developer.blender.org/rBc468aee\nFix T104316: Width of headerless panels on regions with overlap https://developer.blender.org/rBab9c34e\nFFMPEG: Change default AV1 encoder for \"slowest\" https://developer.blender.org/rBe1ee86b\nViewport Compositor: Platform support message https://developer.blender.org/rB99520a7","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/mKxNJUEUJis/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/mKxNJUEUJis/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/mKxNJUEUJis/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/mKxNJUEUJis/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/mKxNJUEUJis/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":35,"resourceId":{"kind":"youtube#video","videoId":"mKxNJUEUJis"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"mKxNJUEUJis","videoPublishedAt":"2023-02-06T17:12:53Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"BGn0uyo9N9zCY7Hx2pqdGtbXcIo","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4wMjVEMzc2NzY2ODVBOERB","snippet":{"publishedAt":"2023-01-30T15:16:36Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"USDZ! - Blender.Today LIVE #215","description":"BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\n00:00 Intro\n00:25 Welcome\n00:40 Announcements\n03:37 What's New in Blender\n49:24 Q&A\n\nSupport Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\n--\n\nBLENDER TODAY #215\n\nBLENDERHEADS! Documentary https://www.youtube.com/watch?v=V_dZtidLwo4 \n\nCYCLES\nUse faster and exact GGX VNDF sampling algorithm https://developer.blender.org/rBe308b8\ntemporarily disable AMD Vega GPU rendering due to compiler bug https://developer.blender.org/rB8e56de\nupdate Intel Graphics compiler to 101.4032 on Windows https://developer.blender.org/rB8afcec\nfix rendering with Nishita Sky Texture on Intel Arc GPUs https://developer.blender.org/rB1c90f8\nSwitch microfacet code to non-separable shadowing-masking term https://developer.blender.org/rBfdcb55\n\nWORKBENCH\nWorkbench Next Rewrite of the Workbench engine using C++ and the new Draw Manager API https://developer.blender.org/rBba9821\n\nSCULPT & PAINT\n3DTexturing: Improve fix seam bleeding for manifold parts of mesh https://developer.blender.org/rB21eff2\nSculpt: PBVH node splitting for texture paint https://developer.blender.org/rBb6b6e4\nSculpt: Resolve `Shift R` shortcut conflicts https://developer.blender.org/rB3e9039\nSculpt: Add numpad aliases for number keymap entries in expand modal map https://developer.blender.org/rB647cff\n\nUV\nUV: add \"similar object\" and \"similar winding\" to uv \"select similar\" https://developer.blender.org/rB2b4baf\n\nGREASE PENCIL\nGPencil: Change range for Length value in Simplify modifier https://developer.blender.org/rB3956c4\nGpencil: Expose stroke and point time properties to API https://developer.blender.org/rBa36e2a\n\nVSE\nSequencer: Improve Image Transform Quality When Exporting https://developer.blender.org/rBf21084\nImBuf: Limit transform region to pixels that are affected by the transformation https://developer.blender.org/rB71d7c9\nVSE: Handle drivers when duplicating strips https://developer.blender.org/rB4e9c69\nVSE: Add Update scene frame range operator https://developer.blender.org/rB90e940\n\nCOMPOSITOR\nMetal: Realtime compositor enablement with addition of GPU Compute https://developer.blender.org/rB57552f\n\nEEVEE\nMetal: Optimize shader local memory usage 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https://developer.blender.org/rBffe45a\nFix T103984: USD exports pass usdchecker https://developer.blender.org/rBb67b84\nUSD IO CI Tests https://developer.blender.org/rBfa57c6\n\nPOTPOURRI\nPyAPI: Generic UIList for CollectionProperties https://developer.blender.org/rB75d622\nPython API: add a method for reordering modifiers https://developer.blender.org/rBf7dd7d\n\nADD-ON\nGPencil Tools: Layer navigator 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STUFF! - Blender.Today LIVE #214","description":"Support Blender by joining the Development Fund https://fund.blender.org\n\n00:00:00 Intro & Announcements\n00:05:20 What's New in Blender\n01:13:32 Q&A\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\nBLENDER TODAY #214\nNew open movie! https://studio.blender.org/films/pet-projects/ \n\nPOSE LIBRARY\nUsability pass/redesign https://developer.blender.org/rBAc164c\nchanges to the panels in the Action Editor https://developer.blender.org/rBA2326a\n\nASSET BROWSER\nNew catalog menu https://developer.blender.org/rBa8aae6\nAllow changing active catalog from Python https://developer.blender.org/rB80249c\n\"All\" asset library https://developer.blender.org/rB35e54b\n\nCYCLES\nCycles: Occupancy tuning for new higher end M2 machines https://developer.blender.org/rB08b342\nhttps://www.apple.com/newsroom/2023/01/apple-unveils-m2-pro-and-m2-max-next-generation-chips-for-next-level-workflows/ \nCycles: remove SSE3 and AVX kernel optimization levels https://developer.blender.org/rBa84a8a\n\nNODES\nUse checkbox for exposed boolean sockets https://developer.blender.org/D12816 \nnew Interpolate Curves node https://developer.blender.org/rB85908e\nshow number of curve points in socket inspection tooltip\n\nAdd warning to set material node with no faces https://developer.blender.org/rB400f02\nAdjust modifier UI to put field toggles on the right https://developer.blender.org/rB686254\nPrefer evaluate at index value input in search https://developer.blender.org/rB917936\nRename node and socket for \"Group ID\" convention https://developer.blender.org/rB203ab9\n\nNode Wrangler: improve Add Principled Setup file matching logic https://developer.blender.org/rBAc0a67\n\nAttributes: Autofill for attribute conversion operators https://developer.blender.org/rB587a1b\n\nEEVEE \nNodes: Resolve performance bottleneck with mix node updates https://developer.blender.org/rBa3a60e\nEevee: Mark Properties on Samples Panel Animatable https://developer.blender.org/rB34fa36\n\nBGL_Wrap: disable calls on non-opengl backends https://developer.blender.org/rBcac6b6\n\nGREASE PENCIL\nBuild modifier add \"natural drawing\" time https://developer.blender.org/D16759 \nAdd offset(Location, Rotation, Scale) by Layer, Stroke and Material to Offset modifier https://developer.blender.org/rB7d712d\nshow brush size in Draw tool cursor https://developer.blender.org/rBa44c12\nUse Material or Vertex Color for Brush cursor https://developer.blender.org/rBe1180b\nProvide Option for Fill in Material Popover https://developer.blender.org/D17004 \nAdd Vertex Opacity Overlay parameter in Sculpt https://developer.blender.org/rB1aff91\nAllow interpolation to use breakdown keyframe as extremes https://developer.blender.org/rB56ae40\n\nStorypencil: Support Audio files and UI refactor https://developer.blender.org/rBA6fcd1\n\nUV\nUV: support constrain-to-bounds for uv shear operator https://developer.blender.org/rB3d1594\n\nANIMATION\nAnimation: Graph Editor Ease operator https://developer.blender.org/rB76a686\nNLA: Udating Blend-in and Blend-out values to clamp on NLA strip Transform https://developer.blender.org/rBfa67b8\nAnimation: Improve performance of Bake Action operator https://developer.blender.org/rB58c8c4\nAnimation: Make Bake Animation operator use preview range when enabled https://developer.blender.org/rBc47b69\n Animation: Remove While Held Pose propagate option https://developer.blender.org/rB825f01\n\nObject: Support converting curves object to mesh https://developer.blender.org/rB2752a8\nPoint Cloud: Support set origin and apply scale operators https://developer.blender.org/rBadb4dd\nCloth: share self and object collision BVH trees when possible https://developer.blender.org/rBa3ac91\nCloth: precompute barycentric coordinates for collision points https://developer.blender.org/rBe1df73\n\nPOTPOURRI \nImages: add mirror extension type https://developer.blender.org/rBa501a2\nCustom Properties: Add boolean type https://developer.blender.org/D12815\nUSD export: ensure edit mode changes are exported https://developer.blender.org/rBf8b115\nOBJ: add split by objects/groups import options (T103839) https://developer.blender.org/rBb59982\nBLI_path_util: support both forward and back slashes for WIN32 https://developer.blender.org/rBdb54b9\nPython API: Add collection properties to MeshUVLoopLayer to access UV and the associated bool attributes https://developer.blender.org/rBa82c12\nAdd-ons: Exclude contrib for beta, rc and release builds. https://developer.blender.org/rBe8c786\nWindows: Run blender-launcher.exe instead of blender.exe https://developer.blender.org/rB460f7e\nmacOS: Remove user notifications. https://developer.blender.org/rB3590e2\nMacOS: Update Min Requirement to 10.15 https://developer.blender.org/rB597aec\nBump buildbot gcc version to 11 https://developer.blender.org/rB5c4d11\n\nSun Position: add Show Surface and Show Analemmas options 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https://developer.blender.org/rB7d44676\n\nUI\n3D View: support canceling viewport operations https://developer.blender.org/rB0b85d6a\nUI: Don't render missing linked material previews, avoids UI freezing https://developer.blender.org/rB571f373\nUI: Skip expensive view button searching when drawing https://developer.blender.org/rB8b1edff\nFix T102853: radius of spot and point lamps shares same value with area lamp size https://developer.blender.org/rBfbc2c4c\nFix T103679: Add missing operators in object context menu for point cloud and curves https://developer.blender.org/rB6f38ce5\nFix T103267: No shortcuts shown in the Pose Assets context menu https://developer.blender.org/rB68c6fc6\n\nCYCLES\nimprove many lights sampling using light tree https://developer.blender.org/rBee89f21\ndisable light tree for existing scenes, enable on new scenes https://developer.blender.org/rBecfcf1b\nnew setting and heuristics for mesh light importance sampling 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Expand behavior for masking consistency https://developer.blender.org/rBdce7917\nSculpt: Change expand hotkey to not auto-create mask 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Blender.Today LIVE #212","description":"Last episode of this year, thanks everyone! ❤️\n\nBlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\n--\n\nSupport the future of Blender by joining the Development Fund https://fund.blender.org\n\n#b3d #BlenderToday\n* Music by  @Thaehan \n\n--\nCHANGELOG - BLENDER TODAY #212\n\nCOMMUNITY\n* Blender at SIGGRAPH ASIA https://twitter.com/Blender/status/1594662758519345153\n* Storypencil tutorial https://www.youtube.com/watch?v=b25kfE6qd_c\n\n\nGEOMETRY NODES\n* Geometry Nodes: Image Info Node https://developer.blender.org/rBefcd587\n* Geometry Nodes: Add \"Exists\" output to Named Attribute input node https://developer.blender.org/rB0d3a33e\n* Nodes: Allow pasting common nodes between editor types https://developer.blender.org/rBb7a4f79\n\n\nPERFORMANCE\n* Geometry Nodes: Use Mesh instead of BMesh in split edges node https://developer.blender.org/rBe83f46e\n* Geometry: Cache bounds min and max, share between data-blocks https://developer.blender.org/rBe8f4010\n* Mesh: Use shared cache for derived triangulation https://developer.blender.org/rB511ac66\n* Sculpt: Avoid retrieving vertices attribute when flushing positions https://developer.blender.org/rB1677ddb\n* Sculpt: Remove some normal calculation with deformed sculpting https://developer.blender.org/rBbf0180d\n* Nodes: cache children of frame nodes https://developer.blender.org/rB6239e08\n* Nodes: Replace implementation of select next/prev type operator https://developer.blender.org/rB984edb2\n\n\nUI\n* UI: Refactor Node Context Menu https://developer.blender.org/rB2c096f1\n* UI: Allow Joining of Tiny Screen Areas https://developer.blender.org/D16522\n* EEVEE/Viewport: Make info text when compiling shaders more clear https://developer.blender.org/rBe4871b2\n* Fix T102620: Display dynamic socket label in uiTemplateNodeView https://developer.blender.org/D16563\n* Fix T102520: Positioning of nodes added via search https://developer.blender.org/rB331e800\n* Nodes: Simplify view panning when selecting node https://developer.blender.org/rB97e0cc4\n* Fix T98726: Include blender version number in windows shortcuts https://developer.blender.org/rB24bd2d0\n\n\nCYCLES\n* Fix T100537: gaps in Cycles depth pass with transparency https://developer.blender.org/rB3d41d0b\n* Cycles: enable AMD RDNA3 GPUs and upgrade HIP compiler https://developer.blender.org/rBc94583c\n* Cycles: Enable MetalRT pointclouds & other fixes https://developer.blender.org/rBb0e2e45\n* Cycles: Sort properties in Path Guiding panel https://developer.blender.org/rB011c2a3\n\n\nGREASE PENCIL\n* Animation: rearrange grease pencil channels in the main dopesheet https://developer.blender.org/rB7f80b5e\n\n\nPYTHON API\n* libOverride: RNA API: Add option to make all overrides editable in `override_hierarchy_create` https://developer.blender.org/rBa67b33a\n* Python API: add Image.save() optional parameters quality and filepath https://developer.blender.org/rB377da3f","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/mJ_RQEtQTms/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/mJ_RQEtQTms/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/mJ_RQEtQTms/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/mJ_RQEtQTms/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/mJ_RQEtQTms/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":39,"resourceId":{"kind":"youtube#video","videoId":"mJ_RQEtQTms"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"mJ_RQEtQTms","videoPublishedAt":"2022-11-21T18:13:24Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"WURyc0WJ3QcY2Bdl34P0EaJ0PWk","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi4xNUMzRTJBOEYwRTBDOTBD","snippet":{"publishedAt":"2022-11-14T15:51:44Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"CYCLES IMPROVEMENTS - Blender.Today LIVE #211","description":"BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\n--\n\nSupport the future of Blender by joining the Development Fund https://fund.blender.org\n\n#b3d \n* Music by @Thaehan_\n\n--\nCHANGELOG - BLENDER TODAY #211 \n\nCode Blog:\n* Brush & Asset Drafts https://code.blender.org/2022/11/brush-and-draft-assets/ \n\nTEXTURE PAINT\n* Texture Paint: sync adding a new texture slot to the Image Editor https://developer.blender.org/rB1d71f82\n\nCYCLES\n* Cycles: Add basic support for using OSL with OptiX https://developer.blender.org/rBe6b38de\n* Cycles: improve adaptive sampling for overexposed scenes https://developer.blender.org/rB857bb1b\n* Fix T101270: Object Info - Random not unique for nested instances and curves https://developer.blender.org/rB80f5a5a\n* Fix T102214: inconsistenty between bake and render with invalid material index https://developer.blender.org/rB1fbb1d8\n\nANIMATION\n* Cancel Equalize Handles & Snap Keys when no control points are selected https://developer.blender.org/D16390\n* NLA: Update context menu to include meta strip operators https://developer.blender.org/rB0b4bd3d\n* Add poll messages for marker operators https://developer.blender.org/rB1fdaf74\n\nUI\n* Geometry Nodes: Fix alignment of exposed properties in the modifier http://developer.blender.org/D16417\n* UI: disable curve map & profile zoom buttons at max/min zoom level https://developer.blender.org/rB4dd19a1\n* Gizmo toggle for Movie Clip Editor https://developer.blender.org/rBb557e43\n* Fix T102187: Add knife tool in mesh panel https://developer.blender.org/rBb927cc9\n* Fix T96481: make color picker RGB display consistent https://developer.blender.org/D14387\n* GPencil: Add warning to Outline modifer when no Camera https://developer.blender.org/rBcad11f3\n* Fix T102140: Replacement of Noto Sans CJK Font https://developer.blender.org/D16426\n* Improved Korean Font Sample https://developer.blender.org/rBa43053a\n* Sculpt: Rename Show/Hide operators for consistency https://developer.blender.org/rB659de90\nSCULPT\n* Sculpt: Change symmetrize merge threshold and expose in workspace panel https://developer.blender.org/rB969aa7b\nGREASE PENCIL\n* GPencil: Make Sculpt Auto-masking Global and not by Brush https://developer.blender.org/rB4c182ae\n\nPERFORMANCE\n* Color Management: Parallelize ImBuf conversion to float https://developer.blender.org/rB1eca437\n* Mesh: Avoid calculating normals when building BVH tree https://developer.blender.org/rB276d7f7\nUV\n* UV: implement copy and paste for uv https://developer.blender.org/rB721fc9c\nRIGGING\n* Rigify: port the ability to generate Action constraints from CloudRig. https://developer.blender.org/rBAdddf346f1adf49f51351ead084fbb7d5e1a8f9a0\n* Rigify: annotate and fix warnings in basic rig components. https://developer.blender.org/rBA01e8af3348fac2babe3b5218dbe4ecdaa0e1eace\nPOTPOURRI\n* Mesh: Convert color attribute operator https://developer.blender.org/D15596\n* Fix support for building with ffmpeg lower than 5.0 https://developer.blender.org/rB3e71220\n* Asset System: New core type to represent assets https://developer.blender.org/rB1efc94b\nADD-ONS\n* Asset Browser and Geometry Nodes in Pie menu https://developer.blender.org/D16323","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/OhaHcz3B4pI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/OhaHcz3B4pI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/OhaHcz3B4pI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/OhaHcz3B4pI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/OhaHcz3B4pI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_87HJ72v_IgKUTNLIXSMfvB","position":40,"resourceId":{"kind":"youtube#video","videoId":"OhaHcz3B4pI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"OhaHcz3B4pI","videoPublishedAt":"2022-11-14T17:24:20Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"3ZGz4HMOwH9S6wqHkN0xKHAhNag","id":"UExhMUYyZGRHeWFfODdISjcydl9JZ0tVVE5MSVhTTWZ2Qi43OTZFNzk1NjVDNDVBRjZG","snippet":{"publishedAt":"2022-11-07T15:46:01Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"NODE GROUP ASSETS - Blender.Today LIVE #210","description":"BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. 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Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.\n\n--\n\nSupport the future of Blender by joining the Development Fund https://fund.blender.org\n\n#b3d \n* Music by @Thaehan_\n\n--\nCHANGELOG - BLENDER TODAY #207\n\nCYCLES\n* Cycles: add Path Guiding on CPU through Intel OpenPGL\n - https://developer.blender.org/rB75a6d3abf75f3082adf5240ae34973844c0d9a09\n - https://wiki.blender.org/wiki/Reference/Release_Notes/3.4/Cycles\n* Cycles: increase min-supported driver version for Intel GPUs https://developer.blender.org/rBa6c27ea49da5acda708561c9e99dbf08e95176c7\n* Cycles: Tweak inlining policy on Metal https://developer.blender.org/rB2b88ee50fb7b3ed7e6c0704eee8b39b404219430\n\n\nGEOMETRY NODES\n* Geometry Nodes: viewport preview https://developer.blender.org/rBc55d38f00b8c0e6ae8bda9cc66614afe28fb3fc9\n* Geometry Nodes: Curve and mesh topology access nodes https://developer.blender.org/rB482d431bb6735e8206961bd1115d2be7e63572b1\n* Geometry Nodes: Control Point 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performance by reducing allocations https://developer.blender.org/D15964\n* Geometry Nodes: use stringref instead of string in logger https://developer.blender.org/rB7549e0c\n\nPOTPOURRI\n* Mesh: Move sculpt face sets to a generic attribute https://developer.blender.org/rB060a534\n\nADD-ONS\n* glTF exporter: option to export active collection without nested collections https://developer.blender.org/rBA90732d\n* glTF exporter: Reset pose bone between each action https://developer.blender.org/rBAe77b55\n\n* Amaranth: Remove \"Switch Material\" feature https://developer.blender.org/rBA316561\n* Amaranth: Remove \"Node Shader Extra\" feature https://developer.blender.org/rBAd10fd4\n* Amaranth: Fix Wireframe Toggle layout https://developer.blender.org/rBAcf773d\n* Amaranth: Fix Jump Keyframes layout https://developer.blender.org/rBA36974b\n* Amaranth: Fix poll for operators https://developer.blender.org/rBA0dd7b9\n\n\nFIXES \n* Fix T49814: Collada Import Ignores Vertex Normals 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- Blender.Today LIVE #205","description":"Support the future of Blender https://fund.blender.org\n\n#b3d\n\n* Music by @Thaehan_\n\n--\n\nBLENDER TODAY #205\n\nEEVEE\n* Eevee: Add support for Nishita sky texture https://developer.blender.org/rB44aaa98\n\n\nGREASE PENCIL\n* Storypencil: New Storyboard add-on\n https://developer.blender.org/rBAC8fdbc\n https://twitter.com/_pepeland_/status/1536355121407447042\n\n* GPencil: Rename Fill closure methods https://developer.blender.org/rB172b0eb\n* GPencil: Add more types of stroke extensions when filling https://developer.blender.org/D14809\n* GPencil: Hide the help Circles for gaps when gap is closed https://developer.blender.org/rBdd0ef74\n* GPencil: Move Gap Closure option to separated subpanel https://developer.blender.org/rB742268c\n* GPencil: Remove Leak Size https://developer.blender.org/rBbdbf247\n* GPencil: Cut Extended lines in Fill tool when collide https://developer.blender.org/rB5c13c7c\n* LineArt: Force intersection option. https://developer.blender.org/rB0bdb523\n* GPencil: Add frame number to Trace operator https://developer.blender.org/rB903709c\n\n\nGEOMETRY NODES\n* Geometry Nodes: Port the trim curve node to the new data-block https://developer.blender.org/rBeaf4166\n* Curves: Port Curve to Points node to the new data-block https://developer.blender.org/rB7536abb\n* Geometry Nodes: New Face Set Boundaries node https://developer.blender.org/rB3ff15a9\n* UI: Add Mix Node to color section of add node menu https://developer.blender.org/rBe1a9c16\n* Fix: Make node position consistent when added through link drag search https://developer.blender.org/D16006 \n* Fix: Prevent clipping of node drop shadow http://developer.blender.org/D16007\n\n\nOPTIMIZATIONS\n* Optimization: Exit early when resizing material slots. https://developer.blender.org/rB609171d\n* Curves: Improve sculpting performance by reducing allocations https://developer.blender.org/D15964\n* Geometry Nodes: use stringref instead of string in logger https://developer.blender.org/rB7549e0c\n* ViewLayer: Lazy sync of scene data https://developer.blender.org/D15885\n\n\nUV\n* UV: rename \"Pixel Snap Mode\" to \"Pixel Round Mode\" https://developer.blender.org/rBb5115ed\n\n\nANIMATION\n* NLA: draw track bg based on strip's extrapolation type https://developer.blender.org/rB2310dae\n\n* Make File Select dialog update operator's file & path properties https://developer.blender.org/rB48d7ff6\n\n\nPOTPOURRI\n* GHOST: support left/right OS-key https://developer.blender.org/rB0950e6f\n* WM: send a modifier press when activating a window with modifier held https://developer.blender.org/rB44272fd\n\n\nADDONS\n* FBX: support new color attributes, and sRGB/Linear/None colors option https://developer.blender.org/rBA692f46\n* glTF exporter: manage delta transform animation https://developer.blender.org/rBA58db76\n\n\nFIXES \n* Fix T49814: Collada Import Ignores Vertex Normals https://developer.blender.org/rB22bf5ba\n* Fix T101098: Moving 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BLENDER - Blender.Today LIVE #204","description":"Support the future of Blender https://fund.blender.org\n\n#b3d\n\n* Music by @Thaehan_\n\n--\n\nBLENDER TODAY #204\n\nBlender 3.3 LTS out! https://www.blender.org/download/releases/3-3/\nMaintenance Task 3.3 https://developer.blender.org/T100749\n\nFlamenco 3 released! https://twitter.com/BlenderStudio_/status/1569348317632503808\n\n\nCOMPOSITOR\n\n* blur node https://developer.blender.org/rB04ae0fe\n* bokeh blur node https://developer.blender.org/rBf4e5a86\n* pixelate node https://developer.blender.org/rBac66a81\n* scale node https://developer.blender.org/rB0fd39da\n* dilate erode node https://developer.blender.org/rB6331176\n\n\nPERFORMANCE\n\n* Subdiv: Avoid quadratic runtime for loose edges https://developer.blender.org/D15923 \n* Mikktspace: Optimized port to C++ https://developer.blender.org/rB6951e88\n* Sculpt: Make storing mask and face set layers optional https://developer.blender.org/rBb5f7af3\n* IMBUF: Improved Thumbnailing of WebP Images https://developer.blender.org/rB8851790\n* Mesh: Remove redundant custom data pointers https://developer.blender.org/rB05952aa\n* Attributes: Avoid unnecessarily initializing new attributes https://developer.blender.org/rB4c91c24\n* Geometry: Avoid unnecessary initialization when resizing data arrays https://developer.blender.org/rB9088a1f\n\nUV\n\n* UV: add new operator, uvcalc_align_rotation https://developer.blender.org/rB20daaef\n* Fix T100874: improve uv unwrap of degenerate geometry https://developer.blender.org/rB94e211c\n\n\nGREASE PENCIL\n* Add `thickness` parameter to Outline operator https://developer.blender.org/rBe7f1c73\n* Improve Thickness handling for Outline operator https://developer.blender.org/rB38cf0d7\n* Apply Brush Size to Outline thickness while drawing https://developer.blender.org/rBae79bc4\n* New Set Start point operator https://developer.blender.org/rB98c4e1e\n\n\nGEOMETRY NODES\n* Node: Mix node https://developer.blender.org/rBbfa0ee1\n* Geometry Nodes: new evaluation system https://developer.blender.org/rB4130f1e\n\n\nEEVEE\n\n* MacOS: Resolve purple rendering artifacts in EEVEE materials by increasing sampler limit https://developer.blender.org/rB32d19f7\n* EEVEE-Next: Register render passes for compositor https://developer.blender.org/rBd2c0d86\n* EEVEE-Next: Cryptomatte render passes https://developer.blender.org/rB8068b89\n\n\nCYCLES\n* improve Progressive Multi-Jittered sampling https://developer.blender.org/rB50df9ca\n* remove old Sobol pattern, simplify sampling dimensions https://developer.blender.org/rB60119da\n* enable adaptive sampling for Sobol-Burley https://developer.blender.org/rB49ca810\n* disable Scrambling Distance UI when using Sobol Burley https://developer.blender.org/rB42cff95\n\n\nUI\n* Node Editor: Visual tweaks to node links https://developer.blender.org/rB9a86255\n* UI: 3D Text Caret https://developer.blender.org/D15797\n* UI: Corrected Scaling of AREAMINX https://developer.blender.org/D15865\n* Console: Support page up/down and home keys for scrolling https://developer.blender.org/rB82fc52f\n* UI: Small Adjustments to Event Icons https://developer.blender.org/D15582\n* Fix T96297: obj: improve layout of UI fields and axis validation https://developer.blender.org/rB268e1ef\n* Outliner: Hide search button for library overrides hierarchies view https://developer.blender.org/rB21b92a5\n* Outliner: Hide \"data operations\" context menu entries unless supported https://developer.blender.org/rB7eda9d8\n* Outliner: Hide library overrdies context menu when no IDs are selected https://developer.blender.org/rBe254d88\n* Outliner: Don't show asset context menu when no IDs are selected https://developer.blender.org/rB860c3dc\n* UI: Add shift-click hint to library overrides button tooltip https://developer.blender.org/rBc1e3421\n* UI: add a Custom Properties panel to the View Layer tab of properties https://developer.blender.org/rB33abb68\n* NLA: actionclip_add now fails on invoke if no NLA track is selected https://developer.blender.org/rBddfce27\n* NLA: Remove Edited Action tab from NLA panel https://developer.blender.org/rBb6ebd55\n\nLIBS\n\n* update OIIO/Boost/Python/NumPy versions https://developer.blender.org/rB1e1e901\n* update OpenVDB for Blender 3.4 https://developer.blender.org/rBded4604\n\n\nTRANSLATION\n\n* I18n: translate untitled file names https://developer.blender.org/rBdead26b\n* I18n: extract keymap preferences https://developer.blender.org/rB19b9ea7\n\n\nPOTOPURRI\n* obj: implement support for PBR .mtl extensions https://developer.blender.org/rBa99a622\n* Tweak cryptomatte channels naming to improve interoperability https://developer.blender.org/rB06005b0\n* obj: improve placement of shader nodes in imported materials https://developer.blender.org/rBd3242b7\n\nPYTHON\n* PyGPU: only use 3D shaders and rename string enums https://developer.blender.org/rB8cfca8e\n* GPU: remove 'GPU_SHADER_2D_FLAT_COLOR' https://developer.blender.org/rBbaf2835\n* GPU: remove 'GPU_SHADER_2D_IMAGE' 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UV FEATURES! - Blender.Today LIVE #203","description":"Support the future of Blender https://fund.blender.org\n\n#b3d\n\n* Music by @Thaehan_\n\n--\n\nBLENDER TODAY #203\n\nBlender is hiring! https://www.blender.org/jobs/ \n\n3 new cool shortest paths use cases https://twitter.com/JesseMiettinen/status/1559770776097660929 \n\n\nCORE\n* Introduce headless OpenGL rendering on Linux https://developer.blender.org/rB3195a38\n* Support Ctrl-C to cancel rendering with headless builds https://developer.blender.org/rB3a8c57c\n\n\nCOMPOSITOR\n* Realtime Compositor: Implement bokeh image node https://developer.blender.org/rB6cb0a12\n* Realtime Compositor: Implement filter node https://developer.blender.org/rBb828d45\n* Realtime Compositor: Implement directional blur node https://developer.blender.org/rB1854d31\n* Realtime Compositor: Implement bilateral blur node https://developer.blender.org/rB885e7ab\n* Realtime Compositor: Implement despeckle node 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https://developer.blender.org/rBf9589f \n* Timeline marker names are not correctly clipped in some cases https://developer.blender.org/D14819 \n* BLF: Adjustments to Static Font Details https://developer.blender.org/D15678 \n* UI: Improve circle drawing of cursor for uv sculpting https://developer.blender.org/rB18377c \n* Image: Display GPU layout in `uiTemplateImageInfo` https://developer.blender.org/D15575 \n* I18n: make several parts of the UI translatable https://developer.blender.org/rBaa53ec \n* I18n: translate recent files and bookmarks in the file browser https://developer.blender.org/rBe79312 \n* I18n: make more parts of the UI translatable https://developer.blender.org/rBaf59e3 \n\nFIXES\n* Voxel Remesher text is resized based on object scale https://developer.blender.org/T99294 \n* Fix T92099: No undo when moving viewport with camera locked to view 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We present three scenarios: optical flow (per-pixel motion estimation), segmentation, and depth estimation, all of which are of great interest to the computer vision community.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/ZNy6baU9tAI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/ZNy6baU9tAI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/ZNy6baU9tAI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/ZNy6baU9tAI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/ZNy6baU9tAI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":21,"resourceId":{"kind":"youtube#video","videoId":"ZNy6baU9tAI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"ZNy6baU9tAI","videoPublishedAt":"2013-10-26T15:06:52Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"wK5G6LIP4UFd_Hjtj_FhQGNhvng","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC4zRjM0MkVCRTg0MkYyQTM0","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"José Maria Rebello de Andrade - Ptolmus: fast and expressive animation","description":"A man and an unknown creature talk in a cave. That is the setup of the animated film Ptolmus, entirely done with Open Source software (Blender, Gimp, LMMS and Audacity), that served as proof of concept of Josemaria RRA's master's degree dissertation called \"Optimization of facial rigs for low budget production animated series\".\n\nThe main goal of this research was to study and propose new facial rigging techniques that could permit organic and expressive movements with little work, in order to create good animation as fast as possible. The necessity to give the rig limitations and cut down the number of controllers and animation channels became clear. It was important to carry a bibliographic review about facial anatomy and expressions (e.g., Ekman, P. & Friesen, W.V., 2003), and to analyze other rigs and animated films. An exploratory study of the face expressions (involving direct observation of real persons) and a consultancy session with Nathan Vegdahl were other sources of knowledge.\n\nThis presentation will also show the rig used to create facial expressions, focusing mainly on the author's original ideas for the designed rig. Positive and negative aspects of the original ideas for the rig will be discussed.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/G4M3nMl7nwI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/G4M3nMl7nwI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/G4M3nMl7nwI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/G4M3nMl7nwI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/G4M3nMl7nwI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":22,"resourceId":{"kind":"youtube#video","videoId":"G4M3nMl7nwI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"G4M3nMl7nwI","videoPublishedAt":"2013-10-26T15:10:41Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"GIyh2x41qg6fm8_lokqMnaTwWyM","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC45NzUwQkI1M0UxNThBMkU0","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Jorge Ribeiro - Switching from 2D animation to 3D using Blender","description":"As a 2D freelance animator, I always felt the necessity to evolve and to keep up with the market. From traditional animation drawn on paper, the trends made me switch to (but not only) flash animation, stop motion, Photoshop animation drawn on Cintiq, After Effects and inevitably to 3D.\n\nFinding Blender as the right tool and how I used it in my freelance work. Now as a director, working on a TV series, how does the pipeline for a TV show work in this small studio. How does the thought process changes when animating in 2D and 3D. How do the Blender tools help me to deliver the principles of animation in a different approach than when animating on paper.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/bxz2VVOtWds/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/bxz2VVOtWds/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/bxz2VVOtWds/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/bxz2VVOtWds/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/bxz2VVOtWds/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":23,"resourceId":{"kind":"youtube#video","videoId":"bxz2VVOtWds"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"bxz2VVOtWds","videoPublishedAt":"2013-10-26T14:03:20Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"UxHoZbA2AYLS59YiHDWhTXzJuQw","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC5DNzE1RjZEMUZCMjA0RDBB","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Michał Mielczyński - RayPump: the online Cycles accelerator for Blender","description":"New and upcoming features in RayPump - such as handling the animations, in a way users are used to with RayPump (quick, easy, painless).","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/1LrxvX-4fq4/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/1LrxvX-4fq4/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/1LrxvX-4fq4/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/1LrxvX-4fq4/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/1LrxvX-4fq4/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":24,"resourceId":{"kind":"youtube#video","videoId":"1LrxvX-4fq4"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"1LrxvX-4fq4","videoPublishedAt":"2013-10-26T13:07:49Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"vvkFnypa6d0er12zgBt6jlx2ebo","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC43MTI1NDIwOTMwQjIxMzNG","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Christian Rantzow and Consuelo Pecchenino - Blender on stereoscopy","description":"With this presentation we want to illustrate our use of Blender to realize a VFX effect - starting from the mesh and going across dynamics, compositing and stereo3d. The explosion was used for a civil courage's spot currently going on German cinemas and TVs.\n\nThe director's request was a vfx scene in which the protagonist throws a man through a car window.\n\nThey needed a 3d-animated window, that crashed on the impact of the man being thrown through the car door. The animation should include the explosion of the window with particles flying around, be made in stereo for 3d-cinema, everything had to be placed on the right spots in the filmed shots, colors and reflections had to be matched.\n\nThe work itself was a challenge: two people, a desktop computer and a laptop, one-month deadline, first experience in the stereo3d and a medium knowledge of the program Blender.\n\nWe want to expose the difficulties encountered, the unorthodox methods used to reach our goal and how we have structured our workflow.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/l_6TXggemOc/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/l_6TXggemOc/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/l_6TXggemOc/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/l_6TXggemOc/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/l_6TXggemOc/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":25,"resourceId":{"kind":"youtube#video","videoId":"l_6TXggemOc"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"l_6TXggemOc","videoPublishedAt":"2013-10-26T12:29:37Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"QQ7vSzQcoYRDLcimxSjLeSqSgtQ","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC5DQ0MyQ0Y4Mzg0M0VGOEYw","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Sean Kennedy - Using Blender for VFX in Hollywood","description":"","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/XOWzn64bOU8/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/XOWzn64bOU8/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/XOWzn64bOU8/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/XOWzn64bOU8/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/XOWzn64bOU8/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":26,"resourceId":{"kind":"youtube#video","videoId":"XOWzn64bOU8"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"XOWzn64bOU8","videoPublishedAt":"2013-10-26T10:59:00Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"Xvj0By7GoHsRvBac68ikhb3f6Gk","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC4yQUE2Q0JEMTk4NTM3RTZC","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"François Gastaldo - QUIPCam: a fast HDR setup using OSL","description":"Originally QUIP was originally made as a setup to test OSL shaders. Indeed, needs for a fast, easy and versatile lighting setup are everywhere, from modeling to FX.\n\nThe QUIP OSL scripts (Quick In Panorama) are perfect example of how OSL can be use to provide a turn-key solution.\n\nThe accent will be on how fast environment integration can help validation process at any step of a production.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/1dqvUwXcMtU/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/1dqvUwXcMtU/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/1dqvUwXcMtU/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/1dqvUwXcMtU/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/1dqvUwXcMtU/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":27,"resourceId":{"kind":"youtube#video","videoId":"1dqvUwXcMtU"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"1dqvUwXcMtU","videoPublishedAt":"2013-10-26T09:37:19Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"gHmnB-WqnqaFTmIkVtcEpJrvcGc","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC5DMkU4NTY1QUFGQTYwMDE3","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Private video","description":"This video is private.","thumbnails":{},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":28,"resourceId":{"kind":"youtube#video","videoId":"Seb9H6iFIWE"}},"contentDetails":{"videoId":"Seb9H6iFIWE"},"status":{"privacyStatus":"private"}},{"kind":"youtube#playlistItem","etag":"V7NV8fDJwhg67XzGRcCmNEibE_g","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC44Mjc5REFBRUE2MTdFRDU0","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Roman Volodin - Traffic Cam: How I made my first own animated short","description":"I want to talk about the creation of \"Traffic Cam\" - an animated short I am currently working on. More in detail, I will describe how I found the story, made an animatic, shot the referencing video, and how I organized whole process. I think there is a lot of interesting and useful information. The short itself should be finished by the beginning of October or so.\n\nAbout Roman Volodin\n\nRoman has a lot of experience in the CG industry. He worked several years as a cg-generalist in the postproduction for film and television. Later he studied 3D character animation, and currently he works as character animator.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/VUMRyXrWi9c/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/VUMRyXrWi9c/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/VUMRyXrWi9c/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/VUMRyXrWi9c/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/VUMRyXrWi9c/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":29,"resourceId":{"kind":"youtube#video","videoId":"VUMRyXrWi9c"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"VUMRyXrWi9c","videoPublishedAt":"2013-10-25T12:50:43Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"S2ztcCWDWa1IDkfWpx2UABpZaEk","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC43NDhFRTgwOTRERTU4Rjg3","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Bassam Kurdali - Tube presentation","description":"THE TUBE OPEN MOVIE\nA 3D animated short film based in free/libre software, Tube is also a new experiment in distributed collaboration. It plays on the ancient Gilgamesh poem, in a variant of the hero's progress that becomes the animation's own frames.\n\nhttp://urchn.org/","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/sLr0urTGnl4/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/sLr0urTGnl4/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/sLr0urTGnl4/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/sLr0urTGnl4/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/sLr0urTGnl4/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":30,"resourceId":{"kind":"youtube#video","videoId":"sLr0urTGnl4"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"sLr0urTGnl4","videoPublishedAt":"2013-10-25T14:54:23Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"7Wr6XEY3TuuLN-3W0o___iGJQqA","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC41QUZGQTY5OTE4QTREQUU4","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Andy Davies - Normal mapping for games & realtime content","description":"I would like to give a presentation on how to bake normal maps correctly. Even though normal maps are a staple of current and next generation video games and films, many artists (even professionals) do not know how to bake them correctly and still use a poor workflow when creating content.\n\nI would like to give a detailed overview of a correct workflow and pose common problems, and solutions to those problems, in order to help educate to those who wish to learn more about normal maps and how to best use them in a modern pipeline.\nAbout Andy Davies\n\nMy name is Andy Davies and I am a professional freelance 3D artist working in the games industry. In addition to my freelance work I have been an admin/tutor for Eat3d.com the past 5 years and am also the CCO of Knald Technologies LLC.\n\nI have done 3D for a several years (professionally for the past 5 or 6) and have worked of various AAA games over that time. I first started using Blender around version 2.33/2.34, using Milkshape before that.\n\nMy field within the games industry is real-time environment & prop creation with a special focus/interest on normal mapping and texturing. During my day-to-day work I create high and low poly meshes which are then sculpted, UVd, baked and textured and brought into various game engines for assembly within the final product.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/OONQzKcWeMY/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/OONQzKcWeMY/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/OONQzKcWeMY/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/OONQzKcWeMY/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/OONQzKcWeMY/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":31,"resourceId":{"kind":"youtube#video","videoId":"OONQzKcWeMY"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"OONQzKcWeMY","videoPublishedAt":"2013-10-30T12:16:22Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"IauoXfO-G4x1kTTIZJPW4AgnogM","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC4zRDBDOEZDOUM0MDY5NEEz","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Sybren A. 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Especially when it extends the Blender UI and things get easy to use.\n Loading data from a SQLite database to populate your UI.\n This gives us the ability to load & visualize data from outside Blender, turning Blender into a data visualization and exploration tool.\n\nThe workshop will be aimed at people with at least a basic understanding of object-oriented programming, preferably with Python.\n\nAbout Sybren A. Stüvel\n\nSybren obtained a B.Sc. in Computer Science in Amsterdam and a M.Sc. Game & Media Technology in Utrecht. As final project he created a system for the generation of walking animations based on footstep positions. After mixing studying with working in the IT industry, he is now a full-time PhD student at the Universiteit Utrecht, specializing in the animation of large, dense crowds of virtual humans. In his research he uses Blender as an analysis tool, working with motion capture files (BVH) and generating content based on the output of his research software. He has used Blender for 10 years, and Python for 8 years, and now creates his own extensions to aid in his research.\n\nSybren is also drummer of the Amsterdam-based ska & reggae band The Soundabout, and edited and color graded their video clip Kort Dag (http://www.youtube.com/watch?v=bPXqv-I5bEs) in Blender.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/Wt8WdSvaRms/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/Wt8WdSvaRms/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/Wt8WdSvaRms/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/Wt8WdSvaRms/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/Wt8WdSvaRms/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":32,"resourceId":{"kind":"youtube#video","videoId":"Wt8WdSvaRms"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"Wt8WdSvaRms","videoPublishedAt":"2013-10-27T14:44:16Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"Cfnccfx2GHLMYAc8DBQNrm7zM60","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC5CMEQ2Mjk5NTc3NDZFRUNB","snippet":{"publishedAt":"2013-11-05T23:02:14Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Graham Knott - Case Study Presentation: Analysing the brain with Blender","description":"We are researching the fine structure of neurons in the brain, and in particular how they change through the ageing process. Using electron microscopy and the latest image analysis algorithms we generate 3D models of the structures of interest. The shapes of these structures are then analyzed using the Blender software. We have written various scripts for Blender that allow us to make detailed measurements in 3D. These can also display the microscope images from which the models were derived.\n\nThe tools are applicable to many fields of research using the latest 3D imaging technologies and this is currently being written this up as a scientific paper.\n\nAbout Graham Knott\n\nI am a researcher and head of the Biological Electron Microscopy Facility at the EPFL in Lausanne, Switzerland, and for 20 years I have researched the fine structure of the brain using electron microscopy. My particular interest is 3D imaging techniques, and I have used Blender for a number of years in this field.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/R-Zq_JaQyy4/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/R-Zq_JaQyy4/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/R-Zq_JaQyy4/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/R-Zq_JaQyy4/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/R-Zq_JaQyy4/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":33,"resourceId":{"kind":"youtube#video","videoId":"R-Zq_JaQyy4"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"R-Zq_JaQyy4","videoPublishedAt":"2013-10-26T09:56:55Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"3sGdWjL9b9keUnNaCkdyc8RvJFY","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC42MTI4Njc2QjM1RjU1MjlG","snippet":{"publishedAt":"2013-11-05T23:02:14Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Tom Haines et al - Blender in education - roundtable discussion","description":"Blender in Education can be used as tool to understand the area of 3D modeling and animation, the chances and difficulties of this medium. This medium makes students ask questions about images, it can make them discussing aspects of automatization in the visualization context. \n\nBlender in Education can also be used as tool to make students create things the dreamt of or didn't even know about! In this case: Which are the really basic aspects they should understand, that even could become a starting point of an artistic investigation? They shouldn't be forced to model an already created creature step by step first. They should start to create their own scenes from scratch. What makes the creative aspects of work more important than the applicational skills?\n\nLet's discuss these questions. How to achieve these goals? In my introduction I will show you the way I experimented with high-school students. Let's talk about these and other ways. Bring questions, ideas or your own student's works.\nAbout Tom Haines\n\nTom is a Research Associate at UCL and runs together with Peter Kemp the 3Dami summer school.\nAbout Peter Kemp\n\nPete is a Computing Education Lecturer at the University of Roehampton. Together with Tom Haines, he runs the 3Dami summer school. 3Dami has just finished its second year, offering pre-university students the chance to work together running their own animation studios. Over the course of 7 working days two teams each created a ~2 minute animation from scratch, going through a complete development process. This included script development, storyboarding and developing the complete film in Blender. At the end of the week they premiered their film to an audience.\nAbout Nick Van den Broeck\n\nMy name is Nick Van den Broeck, and I'm a physics PhD from Belgium. I started working with Blender some 3 years ago.\nAbout Adriana Mikolaskova\n\nAdriana works with high school students (Art Education and Information Technology) and adults (Workshops, Presentations for Teachers), and conducts her own investigations dealing with different kinds of image generation. In these areas she has been using Blender for about four years.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/ptpE_idBQ6E/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/ptpE_idBQ6E/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/ptpE_idBQ6E/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/ptpE_idBQ6E/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/ptpE_idBQ6E/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":34,"resourceId":{"kind":"youtube#video","videoId":"ptpE_idBQ6E"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"ptpE_idBQ6E","videoPublishedAt":"2013-10-27T11:54:44Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"sUdRGmWiAK9xtmWXhaYJgzfC0qY","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC45RjNFMDhGQ0Q2RkFCQTc1","snippet":{"publishedAt":"2013-11-05T23:02:14Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Thomas Dinges - German speaking Community meeting","description":"A meeting for German speaking Blender heads. Thomas Dinges will briefly talk about the blend.polis forum and the annual BlenderDay, both part of the newly founded Blender e.V.\n\nAbout Thomas Dinges\n\nThomas Dinges was born in 1991 and currently studies Computer Science. He started using Blender and got into 3D at the age of 16. In 2009 he started working on Blender as a developer, helping create the new interface for the Blender 2.5x project. Today he is an all-round developer for Blender, working mainly on the Cycles render engine and the interface.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/4-5n3K0rio4/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/4-5n3K0rio4/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/4-5n3K0rio4/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/4-5n3K0rio4/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/4-5n3K0rio4/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":35,"resourceId":{"kind":"youtube#video","videoId":"4-5n3K0rio4"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"4-5n3K0rio4","videoPublishedAt":"2013-10-26T14:35:54Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"321SJkgCIyyIks6AD35h7T8BaRM","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC40QTA3NTU2RkM1QzlCMzYx","snippet":{"publishedAt":"2013-11-05T23:02:14Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Ton Roosendaal - Foundation feedback meeting","description":"Feedback and suggestions for the Blender Foundation can be informally discussed here!","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/Huh8Din7Exc/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/Huh8Din7Exc/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/Huh8Din7Exc/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/Huh8Din7Exc/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/Huh8Din7Exc/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":36,"resourceId":{"kind":"youtube#video","videoId":"Huh8Din7Exc"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"Huh8Din7Exc","videoPublishedAt":"2013-10-26T11:39:01Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"2VEvC1SwQRADbNf6iTwy_v6EF2M","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC5BRjJDODk5REM0NjkzMUIy","snippet":{"publishedAt":"2013-11-05T23:02:14Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Bartek Skorupa - Compositing Workshop: Cycles vs. VRay","description":"This workshop will explain what the render passes are, how we can use them to enhance the images, what passes we have available in Cycles and how to use them. I'd like to show what the Cycles passes have in common with passes that come from V-Ray and what are the differences.\n\nUnderstanding the general rules will allow users to work on the passes no matter where they come from. \n\nI'd like to familiarize the users with different terms that describe the same or similar things. This way working with Render Passes from some other engines will come a lot easier.\n\nAbout Bartek Skorupa\n\nCo-owner and vice-President of Lemon Film Studio www.lemonfilm.pl - production and post-production house located in Warsaw Poland. Chief of Post-Production Dept, self-taught editor, After Effects artist, 3d generalist, author of \"Blender to After Effects exporter\" Add-On for Blender, \"Nodes Efficiency Tools\" Add-On for Blender, \"BS-Compositing Bundle\" - plugins for After Effects ( http://aescripts.com/bs_compositingbundle ).","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/C92361yqB-M/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/C92361yqB-M/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/C92361yqB-M/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/C92361yqB-M/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/C92361yqB-M/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":37,"resourceId":{"kind":"youtube#video","videoId":"C92361yqB-M"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"C92361yqB-M","videoPublishedAt":"2013-10-26T10:09:08Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"AXno8gTGyq6p7uFHJ2eV6-U6EVk","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC4xOTEzQzhBQzU3MDNDNjcz","snippet":{"publishedAt":"2013-11-05T23:02:14Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Sebastian Ullrich - Heart Surgery Simulation with Blender and H3D","description":"Medical simulators allow a risk-free training or rehearsal of surgical procedures for medical students and experienced surgeons. These simulators often utilize virtual reality hardware, such as special haptic devices to provide feedback and 3D input, as well as stereoscopic rendering on various display systems. Obviously, the simulation and rendering has to rely on high quality 3D models. In this presentation we want to demonstrate how Blender can be used as a powerful tool in the development of medical simulators. In a case study, we provide insight into the development of a human heart surgery simulator and how Blender has been utilized in this process. The workflow from medical imaging CT and MRI datasets, the modeling steps in Blender, the export and the integration into the simulator will be described.\n\nAbout Sebastian Ullrich\n\nFounded in 2004 in Stockholm, SenseGraphics represents outstanding experience in medical virtual reality simulation based on its open source platform H3D API. Photo realistic anatomical 3D models created in Blender, impressive Visual Effects and an immersive Haptic Feedback take medical simulation to the next level. Successful products, research projects and implementations speak for themselves.\n\nThe presenter of this talk is a senior software engineer and expert in medical simulation at SenseGraphics. He received his M.Sc. (2005) and Ph.D. (2011) degrees in computer science from RWTH Aachen University. From 2007 to 2008 he worked as a visiting researcher at the National Institute of Informatics in Tokyo, Japan. His research interests are primarily virtual reality, medical simulation with a special focus on soft-body physics simulation and haptic rendering. Since 2008 he is a member of the Web3D consortium and part of the Medical working group.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/heW1ADla5JI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/heW1ADla5JI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/heW1ADla5JI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/heW1ADla5JI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/heW1ADla5JI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":38,"resourceId":{"kind":"youtube#video","videoId":"heW1ADla5JI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"heW1ADla5JI","videoPublishedAt":"2013-10-26T09:17:22Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"VepBDGGd_Nc1f8TF2pdt7oFb2DY","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC5GNDg1Njc1QzZERjlFRjE5","snippet":{"publishedAt":"2013-11-05T23:02:14Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Thomas Dinges - Smart sampling - Tips for Cycles rendering","description":"Cycles has become a versatile and high quality rendering engine over the past years and allows artists to create stunning visuals.\nRendering time can become a problem though, especially for animation. In this workshop I will show tips and tricks on how to speed up Cycles rendering and demonstrate several techniques to reduce noise.\n\nAbout Thomas Dinges\n\nThomas Dinges was born in 1991 and currently studies Computer Science. He started using Blender and got into 3D at the age of 16. In 2009 he started working on Blender as a developer, helping create the new interface for the Blender 2.5x project. Today he is an all-round developer for Blender, working mainly on the Cycles render engine and the interface.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/ENy9TAskxt8/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/ENy9TAskxt8/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/ENy9TAskxt8/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/ENy9TAskxt8/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/ENy9TAskxt8/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":39,"resourceId":{"kind":"youtube#video","videoId":"ENy9TAskxt8"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"ENy9TAskxt8","videoPublishedAt":"2013-10-26T09:09:51Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"erS_C3tRGNzJ37mwY36mPHzkpCw","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC4zQzFBN0RGNzNFREFCMjBE","snippet":{"publishedAt":"2013-11-05T23:02:14Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Tamir Lousky - Blending for feature films and commercials at PitchiPoy","description":"PitchiPoy Animation Productions is the oldest animation house in Israel. At the beginning of 2011, we completely migrated to Blender and now use it for all 3D production tasks (modeling, texturing, shading, lighting, rendering, compositing, tracking, simulations). This presentation will summarize the techniques, challenges and outcomes of two of our biggest projects in 2013: a feature animation film called \"Baldy Heights\" (which is still in development) and a high profile commercial for the Coca Cola company which included VFX and tracking. It will also discuss some of the scripts we developed for facilitating our animation tasks.\n\nAbout Tamir Lousky\n\nTamir Lousky is a technical artist at \"PitchiPoy Animation Productions\" and a freelance 3D generalist at his own \"BioLogic\" studio. Tamir is a former software developer and biologist who caught the bug of 3D animation and could never look back. He divides his time between 3D, scripting and teaching CG, programming and software.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/qlG5b3Cffu4/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/qlG5b3Cffu4/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/qlG5b3Cffu4/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/qlG5b3Cffu4/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/qlG5b3Cffu4/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":40,"resourceId":{"kind":"youtube#video","videoId":"qlG5b3Cffu4"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"qlG5b3Cffu4","videoPublishedAt":"2013-10-26T08:48:23Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"qJzh9p-kUiGJOS7nMWvN6dJYL7M","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC45NkVENTkxRDdCQUFBMDY4","snippet":{"publishedAt":"2013-11-05T23:02:14Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Christopher Webber - MediaGoblin, Blender, and Network Freedom in Graphics","description":"GNU MediaGoblin is a free software media hosting platform, comparative to a Flickr or YouTube/Vimeo that anyone can run. It also includes a 3D model type that uses Blender on the backend to render previews and thumbnails. What other ways might the MediaGoblin and Blender communities interact?\n\nDiscussion includes using MediaGoblin as a portfolio tool, and analyzing how MediaGoblin might be used as a production critique/feedback tool. Talk also goes into analysis of MediaGoblin and Blender both hitting intersection of free software and free culture communities, and possible implications for user freedom.\n\nAbout Christopher Webber\n\nChris Webber is lead developer of GNU MediaGoblin, a free software media publishing system for the web. Formerly technical lead at Creative Commons, now funded fulltime to work on MediaGoblin through a crowdfunding campaign with the Free Software Foundation, Chris Webber is a free software and free culture advocate with particular enthusiasm for Blender, Python web development, and federated network services.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/ZdtDY6xY7lM/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/ZdtDY6xY7lM/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/ZdtDY6xY7lM/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/ZdtDY6xY7lM/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/ZdtDY6xY7lM/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":41,"resourceId":{"kind":"youtube#video","videoId":"ZdtDY6xY7lM"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"ZdtDY6xY7lM","videoPublishedAt":"2013-10-25T16:01:48Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"OLV2zmenMaWAK6CLVsBCTZqgmYI","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC5DNkMwRUI2MkI4QkI4NDFG","snippet":{"publishedAt":"2013-11-05T23:02:14Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Jonathan Williamson - James Kennedy - Marius Iatan - Panel about commercializing","description":"Summary\n\nPanel about commercial services around GPL licensed products.\n\nAbout James Kennedy\n\nJames Kennedy was a founding member of the Centre for Unified Computing in University College, Cork, where he obtained his PhD in Computer Science in 2004. During the course of his research he worked on distributed systems of various kinds, focusing on automating business processes on grid and distributed computing systems. He founded Rendicity in 2010 to address a gap in the 3D animation market. After over two years of customer engagement and product development, Rendicity officially launched their rendering solution, which allows studios to harness on-demand cloud render farms. Blender is supported both as a modeling tool and render engine.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/yHQd72xt454/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/yHQd72xt454/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/yHQd72xt454/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/yHQd72xt454/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/yHQd72xt454/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":42,"resourceId":{"kind":"youtube#video","videoId":"yHQd72xt454"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"yHQd72xt454","videoPublishedAt":"2013-10-25T17:07:09Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"y6ZFaswS3Y5A4-4pJu_Dl2FvHfk","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC5DRUQwODMxQzUyRTlGRkY3","snippet":{"publishedAt":"2013-11-05T23:02:14Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Gottfried Hofmann - Permissive is ok -- Research results on license usage","description":"The move to Apache2 for the Cycles render engine has stirred quiet some controversity. Yet, recent research is indicating that permissive licenses are becoming more and more popular among Open Source projects. This presentation will show latest research on license popularity, how project growth in OSS is different from closed source software, how popular OSS projects cope with more and more contributions and how companies use the GPL to control instead of sharing. Keeping the core of Blender GPL is still a good strategy, though.\n\nAbout Gottfried Hofmann\n\nGottfried Hofmann is a PhD student at the Open Source Research Groupd at Friedrich-Alexander University of Erlangen-Nuremberg. His research topic is empirical analysis of open source software projects. 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At the moment Directing Luke's escape: a short film with an International Blender Team.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/eKYTL4g7R5E/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/eKYTL4g7R5E/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/eKYTL4g7R5E/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/eKYTL4g7R5E/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/eKYTL4g7R5E/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":13,"resourceId":{"kind":"youtube#video","videoId":"eKYTL4g7R5E"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"eKYTL4g7R5E","videoPublishedAt":"2013-10-27T10:20:24Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"k4woD__fFvfoBlGneCDPRCMqv6c","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC41Mzk2QTAxMTkzNDk4MDhF","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Animation Workshop","description":"","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/AHBQXxUxmlg/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/AHBQXxUxmlg/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/AHBQXxUxmlg/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/AHBQXxUxmlg/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/AHBQXxUxmlg/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":14,"resourceId":{"kind":"youtube#video","videoId":"AHBQXxUxmlg"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"AHBQXxUxmlg","videoPublishedAt":"2013-10-27T10:33:40Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"Aiizw1YBnFOcG6QY-w3r1wKVI_8","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC5EQUE1NTFDRjcwMDg0NEMz","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Private video","description":"This video is private.","thumbnails":{},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":15,"resourceId":{"kind":"youtube#video","videoId":"3dVEMBEOyN0"}},"contentDetails":{"videoId":"3dVEMBEOyN0"},"status":{"privacyStatus":"private"}},{"kind":"youtube#playlistItem","etag":"cN1yfkuUqIhnrbz_XxKR95hY4g0","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC41QTY1Q0UxMTVCODczNThE","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Blender Conference 2013 Open Stage","description":"5 minutes long talks!","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/XA_715Fd7so/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/XA_715Fd7so/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/XA_715Fd7so/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/XA_715Fd7so/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/XA_715Fd7so/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":16,"resourceId":{"kind":"youtube#video","videoId":"XA_715Fd7so"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"XA_715Fd7so","videoPublishedAt":"2013-10-26T18:53:29Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"9yl2Nn-6zFZDN8ybOxjXOPIcUn4","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC4yMUQyQTQzMjRDNzMyQTMy","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Joey Ferwerda - 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We are very happy with our choice and we are eager to show our work, as well as sharing our experience and knowledge at the Blender Conference.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/ssd4ZNNpY-s/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/ssd4ZNNpY-s/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/ssd4ZNNpY-s/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/ssd4ZNNpY-s/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/ssd4ZNNpY-s/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":18,"resourceId":{"kind":"youtube#video","videoId":"ssd4ZNNpY-s"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"ssd4ZNNpY-s","videoPublishedAt":"2013-10-26T16:33:37Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"kNB8_-AEBsWnk2TqN6ywQNQBwPY","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC5ENDU4Q0M4RDExNzM1Mjcy","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Donatas Remeika and Justas Ingelevicius - Virtual prototyping system based on Blender","description":"Two years ago we have made a technical feasibility study about parametric computer aided design functionality integration into Blender 3D modeling platform and presented it in Blender conference 2011. 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To compare different algorithms, the computer vision community needs common benchmarks, i.e. datasets of images or videos with additional information, such as segmentations or per-pixel motion. Creating such datasets is hard and time consuming. Therefore, they are often small, simplistic (e.g. contain only static scenes), or, in case of synthetic datasets, lack visual realism.\n\nIn contrast, the Sintel production data contains large amounts of 3D data that is more complex and visually more realistic than existing synthetic datasets. However, the structure of this data is determined by the artists, and does not necessarily correspond to the representations used by computer vision research to reconstruct the structure of a 3D scene. For example, \"objects\" in Blender scenes often do not correspond to real objects.\n\nThis talk shows how we modified Blender and Sintel to extract data and convert it to appropriate representations, making it usable for computer vision benchmarks. We present three scenarios: optical flow (per-pixel motion estimation), segmentation, and depth estimation, all of which are of great interest to the computer vision community.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/ZNy6baU9tAI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/ZNy6baU9tAI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/ZNy6baU9tAI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/ZNy6baU9tAI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/ZNy6baU9tAI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":21,"resourceId":{"kind":"youtube#video","videoId":"ZNy6baU9tAI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"ZNy6baU9tAI","videoPublishedAt":"2013-10-26T15:06:52Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"lC24IHHl8eWja4pnUGeuHUViBQs","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC4zRjM0MkVCRTg0MkYyQTM0","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"José Maria Rebello de Andrade - Ptolmus: fast and expressive animation","description":"A man and an unknown creature talk in a cave. That is the setup of the animated film Ptolmus, entirely done with Open Source software (Blender, Gimp, LMMS and Audacity), that served as proof of concept of Josemaria RRA's master's degree dissertation called \"Optimization of facial rigs for low budget production animated series\".\n\nThe main goal of this research was to study and propose new facial rigging techniques that could permit organic and expressive movements with little work, in order to create good animation as fast as possible. The necessity to give the rig limitations and cut down the number of controllers and animation channels became clear. It was important to carry a bibliographic review about facial anatomy and expressions (e.g., Ekman, P. & Friesen, W.V., 2003), and to analyze other rigs and animated films. An exploratory study of the face expressions (involving direct observation of real persons) and a consultancy session with Nathan Vegdahl were other sources of knowledge.\n\nThis presentation will also show the rig used to create facial expressions, focusing mainly on the author's original ideas for the designed rig. Positive and negative aspects of the original ideas for the rig will be discussed.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/G4M3nMl7nwI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/G4M3nMl7nwI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/G4M3nMl7nwI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/G4M3nMl7nwI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/G4M3nMl7nwI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":22,"resourceId":{"kind":"youtube#video","videoId":"G4M3nMl7nwI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"G4M3nMl7nwI","videoPublishedAt":"2013-10-26T15:10:41Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"C866wBXwPqCSvhN6ez0pEVpFdII","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC45NzUwQkI1M0UxNThBMkU0","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Jorge Ribeiro - Switching from 2D animation to 3D using Blender","description":"As a 2D freelance animator, I always felt the necessity to evolve and to keep up with the market. From traditional animation drawn on paper, the trends made me switch to (but not only) flash animation, stop motion, Photoshop animation drawn on Cintiq, After Effects and inevitably to 3D.\n\nFinding Blender as the right tool and how I used it in my freelance work. Now as a director, working on a TV series, how does the pipeline for a TV show work in this small studio. How does the thought process changes when animating in 2D and 3D. How do the Blender tools help me to deliver the principles of animation in a different approach than when animating on paper.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/bxz2VVOtWds/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/bxz2VVOtWds/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/bxz2VVOtWds/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/bxz2VVOtWds/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/bxz2VVOtWds/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":23,"resourceId":{"kind":"youtube#video","videoId":"bxz2VVOtWds"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"bxz2VVOtWds","videoPublishedAt":"2013-10-26T14:03:20Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"ST2WDlW6iXMIcmG4VETmitEK1kE","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC5DNzE1RjZEMUZCMjA0RDBB","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Michał Mielczyński - RayPump: the online Cycles accelerator for Blender","description":"New and upcoming features in RayPump - such as handling the animations, in a way users are used to with RayPump (quick, easy, painless).","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/1LrxvX-4fq4/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/1LrxvX-4fq4/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/1LrxvX-4fq4/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/1LrxvX-4fq4/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/1LrxvX-4fq4/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":24,"resourceId":{"kind":"youtube#video","videoId":"1LrxvX-4fq4"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"1LrxvX-4fq4","videoPublishedAt":"2013-10-26T13:07:49Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"HCTqc1OzQihUtaMeeIqrpDx0Ejc","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC43MTI1NDIwOTMwQjIxMzNG","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Christian Rantzow and Consuelo Pecchenino - Blender on stereoscopy","description":"With this presentation we want to illustrate our use of Blender to realize a VFX effect - starting from the mesh and going across dynamics, compositing and stereo3d. The explosion was used for a civil courage's spot currently going on German cinemas and TVs.\n\nThe director's request was a vfx scene in which the protagonist throws a man through a car window.\n\nThey needed a 3d-animated window, that crashed on the impact of the man being thrown through the car door. The animation should include the explosion of the window with particles flying around, be made in stereo for 3d-cinema, everything had to be placed on the right spots in the filmed shots, colors and reflections had to be matched.\n\nThe work itself was a challenge: two people, a desktop computer and a laptop, one-month deadline, first experience in the stereo3d and a medium knowledge of the program Blender.\n\nWe want to expose the difficulties encountered, the unorthodox methods used to reach our goal and how we have structured our workflow.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/l_6TXggemOc/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/l_6TXggemOc/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/l_6TXggemOc/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/l_6TXggemOc/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/l_6TXggemOc/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":25,"resourceId":{"kind":"youtube#video","videoId":"l_6TXggemOc"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"l_6TXggemOc","videoPublishedAt":"2013-10-26T12:29:37Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"QQ7vSzQcoYRDLcimxSjLeSqSgtQ","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC5DQ0MyQ0Y4Mzg0M0VGOEYw","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Sean Kennedy - Using Blender for VFX in Hollywood","description":"","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/XOWzn64bOU8/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/XOWzn64bOU8/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/XOWzn64bOU8/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/XOWzn64bOU8/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/XOWzn64bOU8/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":26,"resourceId":{"kind":"youtube#video","videoId":"XOWzn64bOU8"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"XOWzn64bOU8","videoPublishedAt":"2013-10-26T10:59:00Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"zacbGzR4qBBuqnrkGqse1Vu-6t0","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC4yQUE2Q0JEMTk4NTM3RTZC","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"François Gastaldo - QUIPCam: a fast HDR setup using OSL","description":"Originally QUIP was originally made as a setup to test OSL shaders. 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More in detail, I will describe how I found the story, made an animatic, shot the referencing video, and how I organized whole process. I think there is a lot of interesting and useful information. The short itself should be finished by the beginning of October or so.\n\nAbout Roman Volodin\n\nRoman has a lot of experience in the CG industry. He worked several years as a cg-generalist in the postproduction for film and television. Later he studied 3D character animation, and currently he works as character animator.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/VUMRyXrWi9c/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/VUMRyXrWi9c/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/VUMRyXrWi9c/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/VUMRyXrWi9c/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/VUMRyXrWi9c/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":29,"resourceId":{"kind":"youtube#video","videoId":"VUMRyXrWi9c"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"VUMRyXrWi9c","videoPublishedAt":"2013-10-25T12:50:43Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"ZSf4srP4QVcDY4WU56tVUOBvMbY","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC43NDhFRTgwOTRERTU4Rjg3","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Bassam Kurdali - Tube presentation","description":"THE TUBE OPEN MOVIE\nA 3D animated short film based in free/libre software, Tube is also a new experiment in distributed collaboration. It plays on the ancient Gilgamesh poem, in a variant of the hero's progress that becomes the animation's own frames.\n\nhttp://urchn.org/","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/sLr0urTGnl4/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/sLr0urTGnl4/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/sLr0urTGnl4/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/sLr0urTGnl4/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/sLr0urTGnl4/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":30,"resourceId":{"kind":"youtube#video","videoId":"sLr0urTGnl4"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"sLr0urTGnl4","videoPublishedAt":"2013-10-25T14:54:23Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"OJSyWlgrsfeEyBW41LZ8jyIM5Ko","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC41QUZGQTY5OTE4QTREQUU4","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Andy Davies - Normal mapping for games & realtime content","description":"I would like to give a presentation on how to bake normal maps correctly. Even though normal maps are a staple of current and next generation video games and films, many artists (even professionals) do not know how to bake them correctly and still use a poor workflow when creating content.\n\nI would like to give a detailed overview of a correct workflow and pose common problems, and solutions to those problems, in order to help educate to those who wish to learn more about normal maps and how to best use them in a modern pipeline.\nAbout Andy Davies\n\nMy name is Andy Davies and I am a professional freelance 3D artist working in the games industry. In addition to my freelance work I have been an admin/tutor for Eat3d.com the past 5 years and am also the CCO of Knald Technologies LLC.\n\nI have done 3D for a several years (professionally for the past 5 or 6) and have worked of various AAA games over that time. I first started using Blender around version 2.33/2.34, using Milkshape before that.\n\nMy field within the games industry is real-time environment & prop creation with a special focus/interest on normal mapping and texturing. During my day-to-day work I create high and low poly meshes which are then sculpted, UVd, baked and textured and brought into various game engines for assembly within the final product.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/OONQzKcWeMY/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/OONQzKcWeMY/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/OONQzKcWeMY/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/OONQzKcWeMY/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/OONQzKcWeMY/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":31,"resourceId":{"kind":"youtube#video","videoId":"OONQzKcWeMY"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"OONQzKcWeMY","videoPublishedAt":"2013-10-30T12:16:22Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"IauoXfO-G4x1kTTIZJPW4AgnogM","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC4zRDBDOEZDOUM0MDY5NEEz","snippet":{"publishedAt":"2013-11-05T23:01:51Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Sybren A. Stüvel - Blender as research tool: from data to visualization","description":"For my research I created my own bit of Blender UI, interfacing with a database containing research data. Blender helped me a lot by visualizing and transforming this data. In this workshop I will talk about (and show) what these useful techniques have helped me to achieve. We'll focus on:\n\n Creating objects in Blender through Python API calls.\n This will simply start by selecting the Scripting layout, utilizing the auto-completion of the interactive console to explore the available operators, data, etc.\n Restructuring those calls into an operator.\n After showing the console, we'll move to the text editor and create an operator. This will make it easier to apply the same code in different situations.\n Extending the Blender UI to call your operators.\n A text file is nice, a proper Blender extension is better. Especially when it extends the Blender UI and things get easy to use.\n Loading data from a SQLite database to populate your UI.\n This gives us the ability to load & visualize data from outside Blender, turning Blender into a data visualization and exploration tool.\n\nThe workshop will be aimed at people with at least a basic understanding of object-oriented programming, preferably with Python.\n\nAbout Sybren A. Stüvel\n\nSybren obtained a B.Sc. in Computer Science in Amsterdam and a M.Sc. Game & Media Technology in Utrecht. As final project he created a system for the generation of walking animations based on footstep positions. After mixing studying with working in the IT industry, he is now a full-time PhD student at the Universiteit Utrecht, specializing in the animation of large, dense crowds of virtual humans. In his research he uses Blender as an analysis tool, working with motion capture files (BVH) and generating content based on the output of his research software. He has used Blender for 10 years, and Python for 8 years, and now creates his own extensions to aid in his research.\n\nSybren is also drummer of the Amsterdam-based ska & reggae band The Soundabout, and edited and color graded their video clip Kort Dag (http://www.youtube.com/watch?v=bPXqv-I5bEs) in Blender.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/Wt8WdSvaRms/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/Wt8WdSvaRms/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/Wt8WdSvaRms/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/Wt8WdSvaRms/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/Wt8WdSvaRms/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":32,"resourceId":{"kind":"youtube#video","videoId":"Wt8WdSvaRms"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"Wt8WdSvaRms","videoPublishedAt":"2013-10-27T14:44:16Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"5on66bjTpAMuxCPZIsnP7EfRMoM","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC5CMEQ2Mjk5NTc3NDZFRUNB","snippet":{"publishedAt":"2013-11-05T23:02:14Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Graham Knott - Case Study Presentation: Analysing the brain with Blender","description":"We are researching the fine structure of neurons in the brain, and in particular how they change through the ageing process. Using electron microscopy and the latest image analysis algorithms we generate 3D models of the structures of interest. The shapes of these structures are then analyzed using the Blender software. We have written various scripts for Blender that allow us to make detailed measurements in 3D. These can also display the microscope images from which the models were derived.\n\nThe tools are applicable to many fields of research using the latest 3D imaging technologies and this is currently being written this up as a scientific paper.\n\nAbout Graham Knott\n\nI am a researcher and head of the Biological Electron Microscopy Facility at the EPFL in Lausanne, Switzerland, and for 20 years I have researched the fine structure of the brain using electron microscopy. My particular interest is 3D imaging techniques, and I have used Blender for a number of years in this field.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/R-Zq_JaQyy4/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/R-Zq_JaQyy4/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/R-Zq_JaQyy4/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/R-Zq_JaQyy4/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/R-Zq_JaQyy4/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":33,"resourceId":{"kind":"youtube#video","videoId":"R-Zq_JaQyy4"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"R-Zq_JaQyy4","videoPublishedAt":"2013-10-26T09:56:55Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"WSZPkG3jp4PMDcH7q6RDT_dFzvQ","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC42MTI4Njc2QjM1RjU1MjlG","snippet":{"publishedAt":"2013-11-05T23:02:14Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Tom Haines et al - Blender in education - roundtable discussion","description":"Blender in Education can be used as tool to understand the area of 3D modeling and animation, the chances and difficulties of this medium. This medium makes students ask questions about images, it can make them discussing aspects of automatization in the visualization context. \n\nBlender in Education can also be used as tool to make students create things the dreamt of or didn't even know about! In this case: Which are the really basic aspects they should understand, that even could become a starting point of an artistic investigation? They shouldn't be forced to model an already created creature step by step first. They should start to create their own scenes from scratch. What makes the creative aspects of work more important than the applicational skills?\n\nLet's discuss these questions. How to achieve these goals? In my introduction I will show you the way I experimented with high-school students. Let's talk about these and other ways. Bring questions, ideas or your own student's works.\nAbout Tom Haines\n\nTom is a Research Associate at UCL and runs together with Peter Kemp the 3Dami summer school.\nAbout Peter Kemp\n\nPete is a Computing Education Lecturer at the University of Roehampton. Together with Tom Haines, he runs the 3Dami summer school. 3Dami has just finished its second year, offering pre-university students the chance to work together running their own animation studios. Over the course of 7 working days two teams each created a ~2 minute animation from scratch, going through a complete development process. This included script development, storyboarding and developing the complete film in Blender. At the end of the week they premiered their film to an audience.\nAbout Nick Van den Broeck\n\nMy name is Nick Van den Broeck, and I'm a physics PhD from Belgium. I started working with Blender some 3 years ago.\nAbout Adriana Mikolaskova\n\nAdriana works with high school students (Art Education and Information Technology) and adults (Workshops, Presentations for Teachers), and conducts her own investigations dealing with different kinds of image generation. In these areas she has been using Blender for about four years.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/ptpE_idBQ6E/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/ptpE_idBQ6E/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/ptpE_idBQ6E/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/ptpE_idBQ6E/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/ptpE_idBQ6E/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":34,"resourceId":{"kind":"youtube#video","videoId":"ptpE_idBQ6E"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"ptpE_idBQ6E","videoPublishedAt":"2013-10-27T11:54:44Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"dj4o_qh6n3auK7iqwaYh5N9bbDg","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC45RjNFMDhGQ0Q2RkFCQTc1","snippet":{"publishedAt":"2013-11-05T23:02:14Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Thomas Dinges - German speaking Community meeting","description":"A meeting for German speaking Blender heads. Thomas Dinges will briefly talk about the blend.polis forum and the annual BlenderDay, both part of the newly founded Blender e.V.\n\nAbout Thomas Dinges\n\nThomas Dinges was born in 1991 and currently studies Computer Science. He started using Blender and got into 3D at the age of 16. In 2009 he started working on Blender as a developer, helping create the new interface for the Blender 2.5x project. Today he is an all-round developer for Blender, working mainly on the Cycles render engine and the interface.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/4-5n3K0rio4/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/4-5n3K0rio4/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/4-5n3K0rio4/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/4-5n3K0rio4/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/4-5n3K0rio4/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":35,"resourceId":{"kind":"youtube#video","videoId":"4-5n3K0rio4"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"4-5n3K0rio4","videoPublishedAt":"2013-10-26T14:35:54Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"-1UVBsXRod40_E9xJtIUS3LzvoI","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC40QTA3NTU2RkM1QzlCMzYx","snippet":{"publishedAt":"2013-11-05T23:02:14Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Ton Roosendaal - Foundation feedback meeting","description":"Feedback and suggestions for the Blender Foundation can be informally discussed here!","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/Huh8Din7Exc/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/Huh8Din7Exc/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/Huh8Din7Exc/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/Huh8Din7Exc/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/Huh8Din7Exc/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":36,"resourceId":{"kind":"youtube#video","videoId":"Huh8Din7Exc"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"Huh8Din7Exc","videoPublishedAt":"2013-10-26T11:39:01Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"tmifRSEExt7kCb9YikqYoa-8X2c","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC5BRjJDODk5REM0NjkzMUIy","snippet":{"publishedAt":"2013-11-05T23:02:14Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Bartek Skorupa - Compositing Workshop: Cycles vs. VRay","description":"This workshop will explain what the render passes are, how we can use them to enhance the images, what passes we have available in Cycles and how to use them. I'd like to show what the Cycles passes have in common with passes that come from V-Ray and what are the differences.\n\nUnderstanding the general rules will allow users to work on the passes no matter where they come from. \n\nI'd like to familiarize the users with different terms that describe the same or similar things. This way working with Render Passes from some other engines will come a lot easier.\n\nAbout Bartek Skorupa\n\nCo-owner and vice-President of Lemon Film Studio www.lemonfilm.pl - production and post-production house located in Warsaw Poland. Chief of Post-Production Dept, self-taught editor, After Effects artist, 3d generalist, author of \"Blender to After Effects exporter\" Add-On for Blender, \"Nodes Efficiency Tools\" Add-On for Blender, \"BS-Compositing Bundle\" - plugins for After Effects ( http://aescripts.com/bs_compositingbundle ).","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/C92361yqB-M/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/C92361yqB-M/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/C92361yqB-M/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/C92361yqB-M/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/C92361yqB-M/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":37,"resourceId":{"kind":"youtube#video","videoId":"C92361yqB-M"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"C92361yqB-M","videoPublishedAt":"2013-10-26T10:09:08Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"AXno8gTGyq6p7uFHJ2eV6-U6EVk","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC4xOTEzQzhBQzU3MDNDNjcz","snippet":{"publishedAt":"2013-11-05T23:02:14Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Sebastian Ullrich - Heart Surgery Simulation with Blender and H3D","description":"Medical simulators allow a risk-free training or rehearsal of surgical procedures for medical students and experienced surgeons. These simulators often utilize virtual reality hardware, such as special haptic devices to provide feedback and 3D input, as well as stereoscopic rendering on various display systems. Obviously, the simulation and rendering has to rely on high quality 3D models. In this presentation we want to demonstrate how Blender can be used as a powerful tool in the development of medical simulators. In a case study, we provide insight into the development of a human heart surgery simulator and how Blender has been utilized in this process. The workflow from medical imaging CT and MRI datasets, the modeling steps in Blender, the export and the integration into the simulator will be described.\n\nAbout Sebastian Ullrich\n\nFounded in 2004 in Stockholm, SenseGraphics represents outstanding experience in medical virtual reality simulation based on its open source platform H3D API. Photo realistic anatomical 3D models created in Blender, impressive Visual Effects and an immersive Haptic Feedback take medical simulation to the next level. Successful products, research projects and implementations speak for themselves.\n\nThe presenter of this talk is a senior software engineer and expert in medical simulation at SenseGraphics. He received his M.Sc. (2005) and Ph.D. (2011) degrees in computer science from RWTH Aachen University. From 2007 to 2008 he worked as a visiting researcher at the National Institute of Informatics in Tokyo, Japan. His research interests are primarily virtual reality, medical simulation with a special focus on soft-body physics simulation and haptic rendering. Since 2008 he is a member of the Web3D consortium and part of the Medical working group.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/heW1ADla5JI/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/heW1ADla5JI/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/heW1ADla5JI/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/heW1ADla5JI/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/heW1ADla5JI/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":38,"resourceId":{"kind":"youtube#video","videoId":"heW1ADla5JI"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"heW1ADla5JI","videoPublishedAt":"2013-10-26T09:17:22Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"IgFmhutFoyCNlb9HCsSt_uOvhaE","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC5GNDg1Njc1QzZERjlFRjE5","snippet":{"publishedAt":"2013-11-05T23:02:14Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Thomas Dinges - Smart sampling - Tips for Cycles rendering","description":"Cycles has become a versatile and high quality rendering engine over the past years and allows artists to create stunning visuals.\nRendering time can become a problem though, especially for animation. In this workshop I will show tips and tricks on how to speed up Cycles rendering and demonstrate several techniques to reduce noise.\n\nAbout Thomas Dinges\n\nThomas Dinges was born in 1991 and currently studies Computer Science. He started using Blender and got into 3D at the age of 16. In 2009 he started working on Blender as a developer, helping create the new interface for the Blender 2.5x project. Today he is an all-round developer for Blender, working mainly on the Cycles render engine and the interface.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/ENy9TAskxt8/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/ENy9TAskxt8/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/ENy9TAskxt8/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/ENy9TAskxt8/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/ENy9TAskxt8/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":39,"resourceId":{"kind":"youtube#video","videoId":"ENy9TAskxt8"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"ENy9TAskxt8","videoPublishedAt":"2013-10-26T09:09:51Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"hAcEZR35h1oSUBcHajDgzmHwxo0","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC4zQzFBN0RGNzNFREFCMjBE","snippet":{"publishedAt":"2013-11-05T23:02:14Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Tamir Lousky - Blending for feature films and commercials at PitchiPoy","description":"PitchiPoy Animation Productions is the oldest animation house in Israel. At the beginning of 2011, we completely migrated to Blender and now use it for all 3D production tasks (modeling, texturing, shading, lighting, rendering, compositing, tracking, simulations). This presentation will summarize the techniques, challenges and outcomes of two of our biggest projects in 2013: a feature animation film called \"Baldy Heights\" (which is still in development) and a high profile commercial for the Coca Cola company which included VFX and tracking. It will also discuss some of the scripts we developed for facilitating our animation tasks.\n\nAbout Tamir Lousky\n\nTamir Lousky is a technical artist at \"PitchiPoy Animation Productions\" and a freelance 3D generalist at his own \"BioLogic\" studio. Tamir is a former software developer and biologist who caught the bug of 3D animation and could never look back. He divides his time between 3D, scripting and teaching CG, programming and software.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/qlG5b3Cffu4/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/qlG5b3Cffu4/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/qlG5b3Cffu4/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/qlG5b3Cffu4/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/qlG5b3Cffu4/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8MnhVxPL9Z6B2AL2XTeigT","position":40,"resourceId":{"kind":"youtube#video","videoId":"qlG5b3Cffu4"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"qlG5b3Cffu4","videoPublishedAt":"2013-10-26T08:48:23Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"iS4x_EFou33lVKye18ewxyVAgKQ","id":"UExhMUYyZGRHeWFfOE1uaFZ4UEw5WjZCMkFMMlhUZWlnVC45NkVENTkxRDdCQUFBMDY4","snippet":{"publishedAt":"2013-11-05T23:02:14Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Christopher Webber - MediaGoblin, Blender, and Network Freedom in Graphics","description":"GNU MediaGoblin is a free software media hosting platform, comparative to a Flickr or YouTube/Vimeo that anyone can run. It also includes a 3D model type that uses Blender on the backend to render previews and thumbnails. What other ways might the MediaGoblin and Blender communities interact?\n\nDiscussion includes using MediaGoblin as a portfolio tool, and analyzing how MediaGoblin might be used as a production critique/feedback tool. Talk also goes into analysis of MediaGoblin and Blender both hitting intersection of free software and free culture communities, and possible implications for user freedom.\n\nAbout Christopher Webber\n\nChris Webber is lead developer of GNU MediaGoblin, a free software media publishing system for the web. 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The focus is on simplifying code without altering what it does (too much), in order to avoid frying your brain while reading it.\n\nThe add-on can be found at https://github.com/OliverJPost/NatureClicker with its video at https://www.youtube.com/watch?v=_OmCKu4YLDw\n\n00:00 Intro\n01:08 To the Code\n02:40 Panels & Mix-in Classes\n05:45 Functions & Context usage\n09:18 Accessing data by name (TL;DR: don't)\n12:50 Randomization\n14:54 The Operator & splitting up code\n16:13 Selecting a Random Object (but not that one)\n17:15 Grow Code in One Direction\n19:51 Conclusion\n\n\nMore Scripting for Artists: https://cloud.blender.org/p/scripting-for-artists\n\nSupport core Blender development - https://fund.blender.org","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/uBDc0Eq70kM/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/uBDc0Eq70kM/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/uBDc0Eq70kM/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/uBDc0Eq70kM/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/uBDc0Eq70kM/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8acrgoQr1fTeIuQtkSd6BW","position":9,"resourceId":{"kind":"youtube#video","videoId":"uBDc0Eq70kM"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"uBDc0Eq70kM","videoPublishedAt":"2020-05-29T07:08:01Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"aOM9knsbsmpveHfn0rnru4MLJt4","id":"UExhMUYyZGRHeWFfOGFjcmdvUXIxZlRlSXVRdGtTZDZCVy45ODRDNTg0QjA4NkFBNkQy","snippet":{"publishedAt":"2020-06-11T14:18:54Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Modal Operators | Scripting for Artists [15]","description":"Modal operators! 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The focus is on simplifying code without altering what it does (too much), in order to avoid frying your brain while reading it.\n\nThe add-on can be found at https://github.com/OliverJPost/NatureClicker with its video at https://www.youtube.com/watch?v=_OmCKu4YLDw\n\n00:00 Intro\n01:08 To the Code\n02:40 Panels & Mix-in Classes\n05:45 Functions & Context usage\n09:18 Accessing data by name (TL;DR: don't)\n12:50 Randomization\n14:54 The Operator & splitting up code\n16:13 Selecting a Random Object (but not that one)\n17:15 Grow Code in One Direction\n19:51 Conclusion\n\n\nMore Scripting for Artists: https://cloud.blender.org/p/scripting-for-artists\n\nSupport core Blender development - https://fund.blender.org","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/uBDc0Eq70kM/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/uBDc0Eq70kM/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/uBDc0Eq70kM/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/uBDc0Eq70kM/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/uBDc0Eq70kM/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_8acrgoQr1fTeIuQtkSd6BW","position":9,"resourceId":{"kind":"youtube#video","videoId":"uBDc0Eq70kM"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"uBDc0Eq70kM","videoPublishedAt":"2020-05-29T07:08:01Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"bqn4W1BIUdYEwPRpKqIqAq2gbbk","id":"UExhMUYyZGRHeWFfOGFjcmdvUXIxZlRlSXVRdGtTZDZCVy45ODRDNTg0QjA4NkFBNkQy","snippet":{"publishedAt":"2020-06-11T14:18:54Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Modal Operators | Scripting for Artists [15]","description":"Modal operators! 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https://www.youtube.com/BlenderCommunity\n\n--\n\nPablo Vazquez Links: \n* Instagram - https://instagram.com/pablovazquez.art\n* Twitter - https://twitter.com/pablovazquez_\n* YouTube - https://www.youtube.com/PabloVazquez\n* ArtStation - https://artstation.com/pablovazquez\n\nBackground music by Thaehan https://www.youtube.com/channel/UC5HYJTpconGuwC8g-l1QXLg\n\n#BlenderToday #b3d","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/CndFz_dmq4A/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/CndFz_dmq4A/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/CndFz_dmq4A/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/CndFz_dmq4A/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/CndFz_dmq4A/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_9jNuboY4w2IUcgoFJxdkKH","position":18,"resourceId":{"kind":"youtube#video","videoId":"CndFz_dmq4A"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"CndFz_dmq4A","videoPublishedAt":"2020-06-17T19:07:01Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"RCVa6akFp0WWbNFpv_6KIiyAW4o","id":"UExhMUYyZGRHeWFfOWpOdWJvWTR3MklVY2dvRkp4ZGtLSC45NDk1REZENzhEMzU5MDQz","snippet":{"publishedAt":"2020-06-17T18:59:12Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"BLENDER 2.90 RECAP EARLY JUNE 🚀 Blender Today","description":"These changes are possible thanks to the Blender Development Fund.\nHelp Blender development by joining for only $6 per month: https://fund.blender.org\n\nBlender.Today LIVE is a show hosted by Pablo Vazquez highlighting the latest news on Blender, the community, and answering all your questions.\n\nWatch more RECAPs: https://www.youtube.com/playlist?list=PLa1F2ddGya_9jNuboY4w2IUcgoFJxdkKH\n\nChanges:\n* Add Primitive Tool:\n* Drag & Drop Modifiers\n* Improved Area Border Selection and Dragging\n* UI: Pan 2D Region When Dragging to Boundary\n* Curves: Implement Handles for selected points only (Overlay)\n* Curves: Disable Curve Normals by default\n* Preferences: Customize default empty size for collection instances\n* UI: undo/redo support for text fields\n* UI: Curve Edit Stroke Panel Layout\n* UI: Windows Shell Links & Improved Mac Aliases\n* UI: rename Cycles point light Size to Radius, for consistency and clarity\n* VSE UI: Add buttons for swap Effect strip inputs\n* VSE UI: Rename Scene Strip panel and move View panel on top\n* VSE UI: Group Show Elements in View Menu, Use Consistent Naming\n* VSE: Add warnings for failed proxy encoding\n* VSE: Add select under playhead, and shortcuts for left, right, under.\n* VSE: Remove delete confirmation pop-up\n* VSE: Use color picker for color strip.\n* VSE UI: Add a proxy menu to Preview/View menu\n* VSE UI: Text panel adjustments\n* Eyedropper: Support get samples from other windows\n* Gizmo Library: New Snap Gizmo\n* Sculpt: Cloth Filter\n* Sculpt: Pose Brush Scale/Transform deform mode\n* Sculpt: Pose Brush Face Sets FK mode\n* Sculpt: Improve twist axis in Pose FK mode\n* LibOverride: Make constraints fully overrideable.\n* LibOverride: Make camera data-block properties overrideable.\n* LibOverride: Make all modifiers properties overridable.\n* Modifiers: Add normalize weights option to vertex weight modifiers\n* EEVEE: Refactor of eevee_material.c\n* Fluid: Foundation for new OpenVDB file IO\n* Annotations: Add Stabilization for draw tool\n* GPencil: New Percentage parameter in Build modifier\n* UV: use selection for 'Seams from Islands'\n* Armature: increase maximum delectable bones from 4096 to 8192\n* Cycles: Enable OptiX on all Maxwell+ GPUs\n* Cycles: Added shadow terminator offset parameter.\n* Cycles: change perspective depth pass to be more standard\n* OpenSubdiv Refactor\n* BVHCache: Performance\n* DrawManager: Graph Task Scheduling\n* Mesh: skip conversion from edit-mesh to mesh in edit-mode\n* FBX: Make importing heavy animations twice more quicker.\n* New Release Versioning\n\n--\n\nBlenderToday Links:\n* Chat: https://blender.chat/channel/today\n* Community: http://blender.today\n* Twitter: https://twitter.com/BlenderToday\n* YouTube - 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It will be part of the upcoming Blender 2.90 release but as always you can already try it out in the experimental builds: https://builder.blender.org/download/\n\n--\n\nFollow Blender\n* Twitter - https://twitter.com/blender_org\n* YouTube - https://youtube.com/BlenderFoundation\n* LinkedIn - https://linkedin.com/company/blender-org/\n* Facebook - https://facebook.com/yourown3dsoftware\n* Instagram - https://instagram.com/blender.official\n\nBlender Today\n* Community: https://blender.today\n* Chat: https://blender.chat\n* Twitter - https://twitter.com/BlenderToday\n* YouTube - https://youtube.com/BlenderCommunity\n\nSupport core Blender development - https://fund.blender.org","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/4cehZJkW7MU/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/4cehZJkW7MU/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/4cehZJkW7MU/hqdefault.jpg","width":480,"height":360}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_9jNuboY4w2IUcgoFJxdkKH","position":16,"resourceId":{"kind":"youtube#video","videoId":"4cehZJkW7MU"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"4cehZJkW7MU","videoPublishedAt":"2020-06-30T08:00:01Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"srI7H6kq0qPJlTBxcM6diQvNNpY","id":"UExhMUYyZGRHeWFfOWpOdWJvWTR3MklVY2dvRkp4ZGtLSC5EMEEwRUY5M0RDRTU3NDJC","snippet":{"publishedAt":"2020-06-29T14:02:42Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"EEVEE MOTION BLUR! | Blender Today","description":"Finally this long-awaited feature is here! 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https://www.youtube.com/BlenderCommunity\n\n--\n\nPablo Vazquez Links: \n* Instagram - https://instagram.com/pablovazquez.art\n* Twitter - https://twitter.com/pablovazquez_\n* YouTube - https://www.youtube.com/PabloVazquez\n* ArtStation - https://artstation.com/pablovazquez\n\nBackground music by Thaehan https://www.youtube.com/channel/UC5HYJTpconGuwC8g-l1QXLg\n\n#BlenderToday #b3d","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/CndFz_dmq4A/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/CndFz_dmq4A/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/CndFz_dmq4A/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/CndFz_dmq4A/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/CndFz_dmq4A/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya_9jNuboY4w2IUcgoFJxdkKH","position":18,"resourceId":{"kind":"youtube#video","videoId":"CndFz_dmq4A"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"CndFz_dmq4A","videoPublishedAt":"2020-06-17T19:07:01Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"XrSOp4kjIsUgo06GjsYJhNzVRkw","id":"UExhMUYyZGRHeWFfOWpOdWJvWTR3MklVY2dvRkp4ZGtLSC45NDk1REZENzhEMzU5MDQz","snippet":{"publishedAt":"2020-06-17T18:59:12Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"BLENDER 2.90 RECAP EARLY JUNE 🚀 Blender Today","description":"These changes are possible thanks to the Blender Development Fund.\nHelp Blender development by joining for only $6 per month: https://fund.blender.org\n\nBlender.Today LIVE is a show hosted by Pablo Vazquez highlighting the latest news on Blender, the community, and answering all your questions.\n\nWatch more RECAPs: https://www.youtube.com/playlist?list=PLa1F2ddGya_9jNuboY4w2IUcgoFJxdkKH\n\nChanges:\n* Add Primitive Tool:\n* Drag & Drop Modifiers\n* Improved Area Border Selection and Dragging\n* UI: Pan 2D Region When Dragging to Boundary\n* Curves: Implement Handles for selected points only (Overlay)\n* Curves: Disable Curve Normals by default\n* Preferences: Customize default empty size for collection instances\n* UI: undo/redo support for text fields\n* UI: Curve Edit Stroke Panel Layout\n* UI: Windows Shell Links & Improved Mac Aliases\n* UI: rename Cycles point light Size to Radius, for consistency and clarity\n* VSE UI: Add buttons for swap Effect strip inputs\n* VSE UI: Rename Scene Strip panel and move View panel on top\n* VSE UI: Group Show Elements in View Menu, Use Consistent Naming\n* VSE: Add warnings for failed proxy encoding\n* VSE: Add select under playhead, and shortcuts for left, right, under.\n* VSE: Remove delete confirmation pop-up\n* VSE: Use color picker for color strip.\n* VSE UI: Add a proxy menu to Preview/View menu\n* VSE UI: Text panel adjustments\n* Eyedropper: Support get samples from other windows\n* Gizmo Library: New Snap Gizmo\n* Sculpt: Cloth Filter\n* Sculpt: Pose Brush Scale/Transform deform mode\n* Sculpt: Pose Brush Face Sets FK mode\n* Sculpt: Improve twist axis in Pose FK mode\n* LibOverride: Make constraints fully overrideable.\n* LibOverride: Make camera data-block properties overrideable.\n* LibOverride: Make all modifiers properties overridable.\n* Modifiers: Add normalize weights option to vertex weight modifiers\n* EEVEE: Refactor of eevee_material.c\n* Fluid: Foundation for new OpenVDB file IO\n* Annotations: Add Stabilization for draw tool\n* GPencil: New Percentage parameter in Build modifier\n* UV: use selection for 'Seams from Islands'\n* Armature: increase maximum delectable bones from 4096 to 8192\n* Cycles: Enable OptiX on all Maxwell+ GPUs\n* Cycles: Added shadow terminator offset parameter.\n* Cycles: change perspective depth pass to be more standard\n* OpenSubdiv Refactor\n* BVHCache: Performance\n* DrawManager: Graph Task Scheduling\n* Mesh: skip conversion from edit-mesh to mesh in edit-mode\n* FBX: Make importing heavy animations twice more quicker.\n* New Release Versioning\n\n--\n\nBlenderToday Links:\n* Chat: https://blender.chat/channel/today\n* Community: http://blender.today\n* Twitter: https://twitter.com/BlenderToday\n* YouTube - 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Overall, complexity of mask creation has significantly reduced, the repeatability has increased, and design time has reduced from 90 minutes to 5 minutes.\n\nIn this talk, we present how we created this user-friendly wizard system, what we learned along the way, and how we will approach similar future projects.\n\nBlender Conference 2022\n2022-10-28 11:00 at the theater.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/kt-zrXBkwvU/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/kt-zrXBkwvU/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/kt-zrXBkwvU/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/kt-zrXBkwvU/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/kt-zrXBkwvU/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya__2Ip2UB-xp6M54cQVvw1W-","position":29,"resourceId":{"kind":"youtube#video","videoId":"kt-zrXBkwvU"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"kt-zrXBkwvU","videoPublishedAt":"2022-10-28T10:00:48Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"7Z-EO3ejFf2kjwJfF_4MpwAy3nc","id":"UExhMUYyZGRHeWFfXzJJcDJVQi14cDZNNTRjUVZ2dzFXLS5DNkMwRUI2MkI4QkI4NDFG","snippet":{"publishedAt":"2022-10-28T09:57:34Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Integrating AI tools","description":"We have been experimenting with using Blender with various AI pipelines and developing a custom (free) add-on. 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From artistic tools, to sanity check, through shared libraries, add-on management and support, this is how a small team can work remotely with Blender.\n\nBlender Conference 2022\n2022-10-28 10:00 at the studio.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/pF5QVw0nHi0/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/pF5QVw0nHi0/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/pF5QVw0nHi0/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/pF5QVw0nHi0/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/pF5QVw0nHi0/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya__2Ip2UB-xp6M54cQVvw1W-","position":32,"resourceId":{"kind":"youtube#video","videoId":"pF5QVw0nHi0"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"pF5QVw0nHi0","videoPublishedAt":"2022-10-28T10:08:08Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"5TaxtabuD88CFXpO_roVP5InuEI","id":"UExhMUYyZGRHeWFfXzJJcDJVQi14cDZNNTRjUVZ2dzFXLS41MzY4MzcwOUFFRUU3QzEx","snippet":{"publishedAt":"2022-10-28T10:28:34Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Creating animations with point clouds","description":"In this 1-hour session, Midge will use a point cloud scanned at BCON or during the session to create a funky abstract animation loop to celebrate the return to our in-person conference.\n\nHe'll guide you through importing and manipulating point clouds in Blender, all the way to rendering and comping your end result.\n\nBlender Conference 2022\n2022-10-28 11:00 at the classroom.","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/lIbBhyJodZY/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/lIbBhyJodZY/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/lIbBhyJodZY/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/lIbBhyJodZY/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/lIbBhyJodZY/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya__2Ip2UB-xp6M54cQVvw1W-","position":33,"resourceId":{"kind":"youtube#video","videoId":"lIbBhyJodZY"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"lIbBhyJodZY","videoPublishedAt":"2022-10-28T10:33:20Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"N65FQJ9ELMR1xLU30mXC7axBesQ","id":"UExhMUYyZGRHeWFfXzJJcDJVQi14cDZNNTRjUVZ2dzFXLS4yQjZFRkExQjFGODk3RUFD","snippet":{"publishedAt":"2022-10-28T10:51:36Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"The Secrets of Photorealism","description":"Discover the science to making believable photorealism, and why Toy Story 4 gets everything right.\n\n\"The Secrets of Photorealism\" by Andrew Price @blenderguru \nBlender Conference 2022\n\n#BCON22 #b3d","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/Z8AAX-ENWvQ/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/Z8AAX-ENWvQ/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/Z8AAX-ENWvQ/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/Z8AAX-ENWvQ/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/Z8AAX-ENWvQ/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya__2Ip2UB-xp6M54cQVvw1W-","position":34,"resourceId":{"kind":"youtube#video","videoId":"Z8AAX-ENWvQ"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"Z8AAX-ENWvQ","videoPublishedAt":"2022-10-28T10:56:07Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"9ivKSdH0rBALETf49YXhx8LffWc","id":"UExhMUYyZGRHeWFfXzJJcDJVQi14cDZNNTRjUVZ2dzFXLS4yQUJFNUVCMzVDNjcxRTlF","snippet":{"publishedAt":"2022-10-28T11:24:27Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Video mapping for live open-air operas","description":"Imagine you have to create content for a video mapping (video projection on a building) for a live performed open air opera. 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In this episode of Scripting for Artists Sybren explains how to link data from different blend files, how to instance collections in the scene, and even covers the parsing of JSON files to separate the project-specific information from your add-on.\n\nSource code of the final add-on: https://storage.googleapis.com/institute-storage/cloud/training/scripting-for-artists/video_12_asset_linking.py\n\nThe Settlers project: https://cloud.blender.org/settlers\n\n- The Settlers project: 00:35\n- Manually going through the process: 01:30\n- Linking data with Python: 02:58\n- First step of linking: 05:48\n- Instancing collections into the scene: 08:38\n- Creating a collection if it doesn't exist yet: 10:40\n- Lining up the assets: 12:33\n- From snippet of code to add-on with functions: 13:22\n- Reading project-specifics from a JSON file: 17:27\n- Everything is working: 23:48\n- Cater for future changes: 24:08\n\n\nMore Scripting for Artists: https://cloud.blender.org/p/scripting-for-artists/\n\nSupport core Blender development - https://fund.blender.org","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/tIg-KOeFxkg/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/tIg-KOeFxkg/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/tIg-KOeFxkg/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/tIg-KOeFxkg/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/tIg-KOeFxkg/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya__OzPl3hfAjdayD9QIatudV","position":10,"resourceId":{"kind":"youtube#video","videoId":"tIg-KOeFxkg"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"tIg-KOeFxkg","videoPublishedAt":"2020-05-01T09:06:20Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"IBA45Shc7IGGa2JNolSm0FW4BaQ","id":"UExhMUYyZGRHeWFfX096UGwzaGZBamRheUQ5UUlhdHVkVi4zMDg5MkQ5MEVDMEM1NTg2","snippet":{"publishedAt":"2020-05-14T17:45:10Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Roast my Add-on | Scripting for Artists [13]","description":"It's roasting time! 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In this episode of Scripting for Artists, Sybren roasts another add-on. The focus is on simplifying code without altering what it does (too much), in order to avoid frying your brain while reading it.\n\nThe add-on can be found at https://github.com/OliverJPost/NatureClicker with its video at https://www.youtube.com/watch?v=_OmCKu4YLDw\n\n00:00 Intro\n01:08 To the Code\n02:40 Panels & Mix-in Classes\n05:45 Functions & Context usage\n09:18 Accessing data by name (TL;DR: don't)\n12:50 Randomization\n14:54 The Operator & splitting up code\n16:13 Selecting a Random Object (but not that one)\n17:15 Grow Code in One Direction\n19:51 Conclusion\n\n\nMore Scripting for Artists: https://cloud.blender.org/p/scripting-for-artists\n\nSupport core Blender development - https://fund.blender.org","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/uBDc0Eq70kM/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/uBDc0Eq70kM/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/uBDc0Eq70kM/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/uBDc0Eq70kM/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/uBDc0Eq70kM/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya__OzPl3hfAjdayD9QIatudV","position":12,"resourceId":{"kind":"youtube#video","videoId":"uBDc0Eq70kM"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"uBDc0Eq70kM","videoPublishedAt":"2020-05-29T07:08:01Z"},"status":{"privacyStatus":"public"}},{"kind":"youtube#playlistItem","etag":"uuQNhNPqROO7WkA6_dPUxrMr6Kw","id":"UExhMUYyZGRHeWFfX096UGwzaGZBamRheUQ5UUlhdHVkVi5EQUE1NTFDRjcwMDg0NEMz","snippet":{"publishedAt":"2020-06-08T13:59:08Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Default Cube Owl Tutorial 1/4 | Blocking","description":"The perfect tutorial to complement the Blender Fundamentals series! Julien Kaspar explains you how to apply everything you've learned so far, let's make something out of the default cube!\n\nPart 2 - Modeling: https://www.youtube.com/watch?v=LbQ6_D-wLQs\nPart 3 - Shading: https://www.youtube.com/watch?v=eX3skhOOmco\nPart 4 - Rendering: https://www.youtube.com/watch?v=z-gTThdpho4\n\nGet the character .blend file: https://cloud.blender.org/p/primitive-animals/\n\nVideos mentioned:\n* Viewport Navigation: https://www.youtube.com/watch?v=ILqOWe3zAbk\n* Interface Overview: https://www.youtube.com/watch?v=8XyIYRW_2xk\n* Select & Transform: https://www.youtube.com/watch?v=hTL6AKR8YDs\n* Add & Delete: https://www.youtube.com/watch?v=JSAobQPRLwc\n* Object & Edit Mode: https://www.youtube.com/watch?v=34FBeC9mktE\n\n* Complete Blender Fundamentals series: https://www.youtube.com/playlist?list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6\n\nNote: No cubes were damaged in the making of this video.\n\n--\n\nSupport core Blender development - https://fund.blender.org","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/4xLdisAvjx8/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/4xLdisAvjx8/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/4xLdisAvjx8/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/4xLdisAvjx8/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/4xLdisAvjx8/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya__OzPl3hfAjdayD9QIatudV","position":13,"resourceId":{"kind":"youtube#video","videoId":"4xLdisAvjx8"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"4xLdisAvjx8","videoPublishedAt":"2020-06-08T14:49:49Z"},"status":{"privacyStatus":"unlisted"}},{"kind":"youtube#playlistItem","etag":"pY0attnh6aFK6Q-nKMaHDJ7aU0Y","id":"UExhMUYyZGRHeWFfX096UGwzaGZBamRheUQ5UUlhdHVkVi4yMUQyQTQzMjRDNzMyQTMy","snippet":{"publishedAt":"2020-06-08T13:59:08Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Default Cube Owl Tutorial 2/4 | Modeling","description":"After the blocking is set, let's start modeling!\n\nPart 1 - 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Time for the finishing touches and your masterpiece is ready to share.\n\nPart 1 - Blocking: https://www.youtube.com/watch?v=4xLdisAvjx8\nPart 2 - Modeling: https://www.youtube.com/watch?v=LbQ6_D-wLQs\nPart 3 - Shading: https://www.youtube.com/watch?v=eX3skhOOmco\n\nGet the character .blend file: https://cloud.blender.org/p/primitive-animals/\n\nVideos mentioned:\n* 3-point Lighting: https://www.youtube.com/watch?v=RDbrOpnIY7Q\n* Light Types: https://www.youtube.com/watch?v=FdbnzfjoOJU\n* Output Settings: https://www.youtube.com/watch?v=Gifto41kpJw\n* Render Settings: https://www.youtube.com/watch?v=zqK4m8a52U8\n\n* Complete Blender Fundamentals series: https://www.youtube.com/playlist?list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6\n\n--\n\nSupport core Blender development - https://fund.blender.org","thumbnails":{"default":{"url":"https://i.ytimg.com/vi/z-gTThdpho4/default.jpg","width":120,"height":90},"medium":{"url":"https://i.ytimg.com/vi/z-gTThdpho4/mqdefault.jpg","width":320,"height":180},"high":{"url":"https://i.ytimg.com/vi/z-gTThdpho4/hqdefault.jpg","width":480,"height":360},"standard":{"url":"https://i.ytimg.com/vi/z-gTThdpho4/sddefault.jpg","width":640,"height":480},"maxres":{"url":"https://i.ytimg.com/vi/z-gTThdpho4/maxresdefault.jpg","width":1280,"height":720}},"channelTitle":"Blender","playlistId":"PLa1F2ddGya__OzPl3hfAjdayD9QIatudV","position":16,"resourceId":{"kind":"youtube#video","videoId":"z-gTThdpho4"},"videoOwnerChannelTitle":"Blender","videoOwnerChannelId":"UCSMOQeBJ2RAnuFungnQOxLg"},"contentDetails":{"videoId":"z-gTThdpho4","videoPublishedAt":"2020-06-08T14:49:49Z"},"status":{"privacyStatus":"unlisted"}},{"kind":"youtube#playlistItem","etag":"vmFcmsf8tkVib1D7l1zE483Ye2k","id":"UExhMUYyZGRHeWFfX096UGwzaGZBamRheUQ5UUlhdHVkVi5ENDU4Q0M4RDExNzM1Mjcy","snippet":{"publishedAt":"2020-06-11T14:18:54Z","channelId":"UCSMOQeBJ2RAnuFungnQOxLg","title":"Modal Operators | Scripting for Artists [15]","description":"Modal operators! 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