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FieldTopologyMapData.h
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FieldTopologyMapData.h
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/*
____ _ __ ____ __ ____
/ __/___(_) / ___ ____/ __ \__ _____ ___ / /_ / _/__ ____
_\ \/ __/ / _ \/ -_) __/ /_/ / // / -_|_-</ __/ _/ // _ \/ __/
/___/\__/_/_.__/\__/_/ \___\_\_,_/\__/___/\__/ /___/_//_/\__(_)
Copyright 2012 SciberQuest Inc.
*/
#ifndef FieldTopologyMapData_h
#define FieldTopologyMapData_h
#include "FieldTraceData.h"
class vtkDataSet;
class vtkIntArray;
/// Interface to the topology map.
/**
Abstract collection of datastructures needed to build the topology map.
The details of building the map change drastically depending on the input
data type. Concrete classes deal with these specifics.
*/
class FieldTopologyMapData : public FieldTraceData
{
public:
FieldTopologyMapData();
virtual ~FieldTopologyMapData();
/**
Copy the IntersectColor and SourceId array into the output.
*/
virtual void SetOutput(vtkDataSet *o);
/**
Move scalar data (IntersectColor, SourceId) from the internal
structure into the vtk output data.
*/
virtual int SyncScalars();
/**
Move field line geometry (trace) from the internal structure
into the vtk output data.
*/
virtual int SyncGeometry(){ return 0; }
/**
Print a legend, can be reduced to the minimal number of colors needed
or all posibilities may be included. The latter is better for temporal
animations.
*/
virtual void PrintLegend(int reduce);
protected:
int *Append(vtkIntArray *ia, int nn);
protected:
vtkIntArray *IntersectColor;
int *pIntersectColor;
};
#endif