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FieldLine.h
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FieldLine.h
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/*
____ _ __ ____ __ ____
/ __/___(_) / ___ ____/ __ \__ _____ ___ / /_ / _/__ ____
_\ \/ __/ / _ \/ -_) __/ /_/ / // / -_|_-</ __/ _/ // _ \/ __/
/___/\__/_/_.__/\__/_/ \___\_\_,_/\__/___/\__/ /___/_//_/\__(_)
Copyright 2012 SciberQuest Inc.
*/
#ifndef __FieldLine_h
#define __FieldLine_h
#include "vtkFloatArray.h"
// Data type to collect streamline points during a trace. The
// streamline is expected mapped in two steps, a backward and
// forward trace.
//=============================================================================
class FieldLine
{
public:
FieldLine();
FieldLine(float p[3], unsigned long long seedId=0);
FieldLine(double p[3], unsigned long long seedId=0);
FieldLine(const FieldLine &other) { *this=other; }
~FieldLine() { this->DeleteTrace(); }
// Decscription:
// Internal allocate/free data structures for stream line trace,
void AllocateTrace();
void DeleteTrace();
// Description:
// Copy the field line. Does a shallow copy of internal data
// structures.
const FieldLine &operator=(const FieldLine &other);
// Description:
// Set seed point for coming trace and clear out internal data
// structures.
void Initialize(double p[3], unsigned long long seedId);
// Description:
// Get seed point and it's id.
unsigned long long GetSeedId() const { return this->SeedId; }
double *GetSeedPoint() { return this->Seed; }
// const double *GetSeedPoint() const{ return this->Seed; }
void GetSeedPoint(double p[3]) const;
// Description:
// Add a point to the trace in the given direction.
void PushPoint(int dir,float *p)
{
(dir==0?BwdTrace:FwdTrace)->InsertNextTuple(p);
}
void PushPoint(int dir,double *p)
{
(dir==0?BwdTrace:FwdTrace)->InsertNextTuple(p);
}
// Description:
// Set/Get the code indicating why the trace in the given direction
// terminated.
void SetTerminator(int dir, int code)
{
*(dir==0?&this->BwdTerminator:&this->FwdTerminator)=code;
}
int GetForwardTerminator() const { return this->FwdTerminator; }
int GetBackwardTerminator() const { return this->BwdTerminator; }
// Description:
// Return the number of points in the trace data.
vtkIdType GetNumberOfPoints();
// Description:
// Copy the trace data into the supplied bufffer. The buffer must be
// big enough to hold them all. In the Line variant the the backward trace
// data is reveresed.
vtkIdType CopyPoints(float *pts);
// Description:
// Compute the displacement between the first and last point
// in the Line.
void GetDisplacement(float *d);
// Description:
// Get end points on the filed line.
void GetForwardEndPoint(float *d);
void GetBackwardEndPoint(float *d);
private:
vtkFloatArray *FwdTrace; // streamline trace along V
vtkFloatArray *BwdTrace; // streamline trace along -V
double Seed[3]; // seed point TODO - should be a float.
unsigned long long SeedId; // cell id in origniating dataset
int FwdTerminator; // code indicating how fwd trace ended
int BwdTerminator; // code indicating how bwd trace ended
};
//-----------------------------------------------------------------------------
inline
FieldLine::FieldLine()
:
FwdTrace(0),
BwdTrace(0),
SeedId(0),
FwdTerminator(0),
BwdTerminator(0)
{
this->Seed[0]=0.0;
this->Seed[1]=0.0;
this->Seed[2]=0.0;
}
//-----------------------------------------------------------------------------
inline
FieldLine::FieldLine(double p[3], unsigned long long seedId)
:
FwdTrace(0),
BwdTrace(0),
SeedId(seedId),
FwdTerminator(0),
BwdTerminator(0)
{
this->Seed[0]=p[0];
this->Seed[1]=p[1];
this->Seed[2]=p[2];
}
//-----------------------------------------------------------------------------
inline
FieldLine::FieldLine(float p[3], unsigned long long seedId)
:
FwdTrace(0),
BwdTrace(0),
SeedId(seedId),
FwdTerminator(0),
BwdTerminator(0)
{
this->Seed[0]=p[0];
this->Seed[1]=p[1];
this->Seed[2]=p[2];
}
//-----------------------------------------------------------------------------
inline
void FieldLine::AllocateTrace()
{
this->FwdTrace=vtkFloatArray::New();
this->FwdTrace->SetNumberOfComponents(3);
this->FwdTrace->Allocate(128);
this->BwdTrace=vtkFloatArray::New();
this->BwdTrace->SetNumberOfComponents(3);
this->BwdTrace->Allocate(128);
}
//-----------------------------------------------------------------------------
inline
void FieldLine::DeleteTrace()
{
if (this->FwdTrace){ this->FwdTrace->Delete(); }
if (this->BwdTrace){ this->BwdTrace->Delete(); }
this->FwdTrace=0;
this->BwdTrace=0;
}
//-----------------------------------------------------------------------------
inline
void FieldLine::Initialize(double p[3], unsigned long long seedId)
{
this->Seed[0]=p[0];
this->Seed[1]=p[1];
this->Seed[2]=p[2];
this->SeedId=seedId;
if (this->FwdTrace) this->FwdTrace->SetNumberOfTuples(0);
if (this->BwdTrace) this->BwdTrace->SetNumberOfTuples(0);
this->BwdTerminator=this->FwdTerminator=0;
}
// //-----------------------------------------------------------------------------
// inline
// void FieldLine::GetSeedPoint(float p[3]) const
// {
// p[0]=this->Seed[0];
// p[1]=this->Seed[1];
// p[2]=this->Seed[2];
// }
//-----------------------------------------------------------------------------
inline
void FieldLine::GetSeedPoint(double p[3]) const
{
p[0]=this->Seed[0];
p[1]=this->Seed[1];
p[2]=this->Seed[2];
}
//-----------------------------------------------------------------------------
inline
vtkIdType FieldLine::GetNumberOfPoints()
{
vtkIdType total=0;
total+=(this->FwdTrace?this->FwdTrace->GetNumberOfTuples():0);
total+=(this->BwdTrace?this->BwdTrace->GetNumberOfTuples():0);
return total;
}
#endif