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Converting PNGs into WAD causes wrong shades #1

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SpecialBomb opened this issue Jul 24, 2017 · 0 comments
Open

Converting PNGs into WAD causes wrong shades #1

SpecialBomb opened this issue Jul 24, 2017 · 0 comments

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@SpecialBomb
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Using a PNG texture of only black and fulbright red (ff0000), I get an output that is incorrect from the original red. Using the original palette does not help. This may have to do with either how color is detected in the program, or that I'm not using uncompressed PNGs.

fhomolka referenced this issue in fhomolka/qpakman Aug 10, 2023
ApplyAbbreviations: Work around GCC optimizations being weird.
fhomolka referenced this issue in fhomolka/qpakman Aug 10, 2023
Merge pull request #1 from 20kdc/master
ApplyAbbreviations: Work around GCC optimizations being weird.
pnahratow pushed a commit to pnahratow/qpakman that referenced this issue Apr 3, 2024
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