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When wearing a ear the name tag position doesn't move up this can be done manually but yeah. Also animations don't move the name tag. Ex. Flying Animation
While doing testing turns out you have to rotate the material itself to rotate the sprite.
The text was updated successfully, but these errors were encountered:
@Hacksore I believe it is easy to fix just by adding the renderOrder.
However I doubt if canvas rendering should be used there: you load a new texture to GPU (which you should avoid), instead the native font rendering should be used instead which has almost zero overhead (since you load the font once and use glyphs to do 2d text rendering)
When wearing a ear the name tag position doesn't move up this can be done manually but yeah. Also animations don't move the name tag. Ex. Flying Animation
While doing testing turns out you have to rotate the material itself to rotate the sprite.
The text was updated successfully, but these errors were encountered: