-
Notifications
You must be signed in to change notification settings - Fork 0
/
GlobalConfig.cs
31 lines (26 loc) · 799 Bytes
/
GlobalConfig.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
using Godot;
using System;
public partial class GlobalConfig : Node
{
private const string ConfigFilePath = "user://settings.cfg";
private const string VolumeKey = "audio/master_volume";
public override void _Ready()
{
double savedVolume = LoadVolume();
float volumeDb = Mathf.LinearToDb((float)(savedVolume / 100.0));
AudioServer.SetBusVolumeDb(AudioServer.GetBusIndex("Master"), volumeDb);
}
private double LoadVolume()
{
ConfigFile configFile = new ConfigFile();
Error err = configFile.Load(ConfigFilePath);
if (err == Error.Ok)
{
if (configFile.HasSectionKey("Audio", VolumeKey))
{
return (double)configFile.GetValue("Audio", VolumeKey);
}
}
return Mathf.DbToLinear((float)AudioServer.GetBusVolumeDb(AudioServer.GetBusIndex("Master"))) * 100.0;
}
}