Releases: bridge-core/bridge.
Releases · bridge-core/bridge.
v0.13.0-pre6
Features:
- RP Support
- bridge. loads a corresponding resource pack automatically if you registered it inside the behavior pack's manifest
- Support currently only includes viewing the RP and opening its files
- Auto-completions for these files are currently not correct!
- Auto-completions for Minecraft v1.12.0.4
- Toggle for creating the client_data module inside the manifest.json file
- Deleting & renaming files from within bridge.
Changes:
- Confirmation buttons are now always green and rounded
Fixes:
- Refreshing the explorer no longer resets the selected tab
v0.13.0-pre5
Features:
- added new set_actor_id loot table function
Fixes:
- fixed plugin error with new Bridge.File & Bridge.AutoCompletions API
- added new LIB.deepmerge API
- Bridge.File now registers and unregisters correctly
- fixed Bridge.FS.writeFile callback only firing if an error happened
v0.13.0-pre4
Fixed dynamic auto-completions using the wrong node context and therefor not working correctly in all situations.
v0.13.0-pre3
Features:
- New Plugin APIs:
New APIs open the powerful built-in file definitions and auto-completion engine to plugins.- added Bridge.File plugin API
- added Bridge.AutoCompletions API
- added Bridge.FS.readDirectorySync(...) method
- added Bridge.Utils.current_file_name getter
Changes:
- renamed "internal_buildFromCache" to "buildFromCache"
- auto-completion LIB may now contain functions
Fixes:
- fixed text completions showing up in wrong files
- fixed error caused by new text auto-completions
- fixed bridge:saveFile event linking to wrongly structured "previous" object
- fixed undo
v0.13.0-pre2b
Features:
- support for text file auto-completions
- added function auto-completions
- added a new loading screen
- added component system for auto-completion structure arguments (e.g. $load, $placeholder, $dynamic_template etc.)
Changes:
- moved format_version outside of minecraft:entity
- updated to electron v5.0.0
- further changes to how bridge. interacts with the file system
Fixes:
- fixed function auto-completions showing up in all text files
v0.13.0-pre1
Features:
- New auto-completion engine
- Speed improvements
- Easier to maintain
- Improved dynamic auto-completion pathing
- Improved auto-completions for biomes and recipes
- JSON nodes now open upon adding data to them
- Better error report if auto-completion file contains invalid JSON (internal)
- New app icon from Matteo Simonetti
Changes:
- Update link now points directly to the latest stable bridge. version
Fixes:
- Fixed undo/redo not updating JSON view
- Fixed bridge. predictions proposing invalid data ($dynamic_template being cached)
v0.12.2
v0.12.1
v0.12.0
Features:
- Predictions!
Starting from v0.12.0, "bridge." will be able to predict which node type you want to add to a JSON file if you activate a corresponding option in the settings window. This means that for most JSON file types, there will only be two inputs instead of three! This feature makes developing an add-on with "bridge." even faster. - New Settings!
- "bridge. Predictions"
- "Auto-Focus Inputs"
- "Auto-Scroll"
- "Only Select Node On Click"
- Problems!
- new internal format
- added animation reference check
- Keywords, Titles and Symbols!
- ...are now defined per file type
- ...updated for spawn rules, loot tables, trade tables, animations and animation controllers
- major JSON editor performance improvements
- added link to the latest bridge. version
- arrow in front of JSON node is now clickable
Changes:
- context menu now closes automatically if it makes sense
Fixes:
- fixed auto-completion update function not being removed
v0.11.3
Features:
- Drag files into bridge. to open them!
- Properly open files with bridge. (without using the built-in explorer)
- Added a button to toggle chrome developer tools in production
Changes:
- Combining spawn_entity and rideable is now a warning instead of an error
Fixes:
- fixed plugin installation (used deprecated static path)