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Functions and game rules: Education Edition #426
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Bug
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Are you using bridge. v1 or v2 to create the function? FYI: You should not list functions which should be manually run within the tick.json file as that will run your function every game tick (https://wiki.bedrock.dev/commands/mcfunction.html#running-functions-through-tick-json) |
Hello,
Thank you for your reply, I am using v2 here are some screenshots of the
setup. Something else I noticed is the icon of the world turned grayscale
after one of the test usages I did.
…On Mon, Jul 25, 2022 at 3:29 PM solvedDev ***@***.***> wrote:
Are you using bridge. v1 or v2 to create the function?
FYI: You should not list functions which should be manually run within the
tick.json file as that will run your function every game tick (
https://wiki.bedrock.dev/commands/mcfunction.html#running-functions-through-tick-json
)
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Summary
I am running a function that is supposed to change the game rule settings like weather cycle to off, pvp off, commands off etc. And when loaded, minecraft will give me a message stating behavior pack cannot be loaded, or when i search for the function with /function in game the created function does not populate.
Also in bridge v2 what does the Blue T next to the project name represent?
To Reproduce
Steps to reproduce the behavior:
Observed behavior
See above
Expected behavior
Functions should populate atfter entering /function in game
Platform (please complete the following information):
Additional context
If i make another function that clears ender pearl, or invisibility postions, those functions will activate and will populate with the/function command
To make a function run only once and then terminate, as is needed when altering gamrules, do i need to leave the function out of the "values" on tick.json file?
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