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I'm opening this issue to track that bug on Flutter side, and to discuss the pros and cons of using this third-part workaround meanwhile there is no oficial solution.
The text was updated successfully, but these errors were encountered:
Adding my two cents to the topic in a separated comment because I don't want to influence the issue per se.
I think the frame rate is something most users won't notice, and adding third-part libraries that change the flutter behavior is something that can lead to unknown issues. On top of that, 60FPS is decent, so I believe we should consider waiting for a Flutter official fix.
Frame rate is locked to 60FPS on devices with frame rate optimization is a know issue on flutter flutter/flutter#35162 that has no solution at the time I'm writing this issue but it has a workaround https://pub.dev/packages/flutter_displaymode
I'm opening this issue to track that bug on Flutter side, and to discuss the pros and cons of using this third-part workaround meanwhile there is no oficial solution.
The text was updated successfully, but these errors were encountered: