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CMakeLists.txt
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CMakeLists.txt
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if(CMAKE_HOST_WIN32)
# We require a CMake version greater than or equal to 3.24 on Windows in order to
# support specifying target_include_directories with SYSTEM for Visual Studio Generators
# see: https://cmake.org/cmake/help/latest/release/3.24.html#generators
cmake_minimum_required(VERSION 3.24)
else()
# For all other systems, 3.22 will suffice
cmake_minimum_required(VERSION 3.22)
endif()
# define a macro that helps defining an option
macro(sfml_set_option var default type docstring)
if(NOT DEFINED ${var})
set(${var} ${default})
endif()
set(${var} ${${var}} CACHE ${type} ${docstring} FORCE)
endmacro()
# these options have to be set before CMake detects/configures the toolchain
# use new MSVC debug information format specification mechanism if available
# we use this mechanism to embed debug information into the object file to allow ccache to cache it
if(POLICY CMP0141)
cmake_policy(SET CMP0141 NEW)
endif()
# determine whether to create a debug or release build
sfml_set_option(CMAKE_BUILD_TYPE Release STRING "Choose the type of build (Debug or Release)")
sfml_set_option(CMAKE_OSX_DEPLOYMENT_TARGET "13.0" STRING "The minimal iOS version that will be able to run the built binaries. Cannot be lower than 13.0")
# project name
project(SFML VERSION 3.0.0 LANGUAGES CXX)
set(VERSION_IS_RELEASE OFF)
# include the configuration file
include(cmake/Config.cmake)
# we use the paths from the cmake GNUInstallDirs module as defaults
# you can override these if you like
# https://cmake.org/cmake/help/latest/module/GNUInstallDirs.html
include(GNUInstallDirs)
# disable static libraries on Android
if(SFML_OS_ANDROID)
set(BUILD_SHARED_LIBS TRUE)
endif()
# add options to select which modules to build
sfml_set_option(SFML_BUILD_WINDOW TRUE BOOL "TRUE to build SFML's Window module. This setting is ignored, if the graphics module is built.")
sfml_set_option(SFML_BUILD_GRAPHICS TRUE BOOL "TRUE to build SFML's Graphics module.")
sfml_set_option(SFML_BUILD_AUDIO TRUE BOOL "TRUE to build SFML's Audio module.")
sfml_set_option(SFML_BUILD_NETWORK TRUE BOOL "TRUE to build SFML's Network module.")
if(SFML_BUILD_WINDOW)
# add an option for choosing the OpenGL implementation
sfml_set_option(SFML_OPENGL_ES ${OPENGL_ES} BOOL "TRUE to use an OpenGL ES implementation, FALSE to use a desktop OpenGL implementation")
# add an option for choosing whether to use the DRM windowing backend
if(SFML_OS_LINUX)
sfml_set_option(SFML_USE_DRM FALSE BOOL "TRUE to use DRM windowing backend")
endif()
endif()
# macOS specific options
if(SFML_OS_MACOS OR SFML_OS_IOS)
# add an option to build frameworks instead of dylibs (release only)
sfml_set_option(SFML_BUILD_FRAMEWORKS FALSE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS")
# add an option to automatically install Xcode templates
sfml_set_option(SFML_INSTALL_XCODE_TEMPLATES FALSE BOOL "TRUE to automatically install the Xcode templates, FALSE to do nothing about it. The templates are compatible with Xcode 4 and 5.")
endif()
# Android options
if(SFML_OS_ANDROID)
sfml_set_option(SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK FALSE BOOL "TRUE to use an sf::Clock implementation which takes system sleep time into account (keeps advancing during suspension), FALSE to default to another available monotonic clock")
if(SFML_ANDROID_USE_SUSPEND_AWARE_CLOCK)
add_definitions(-DSFML_ANDROID_USE_SUSPEND_AWARE_CLOCK)
endif()
# avoid missing libraries when building SFML for Android with NDK r19c and later
list(PREPEND CMAKE_FIND_ROOT_PATH "${PROJECT_SOURCE_DIR}")
# install everything in $NDK/sources/ because this path is appended by the NDK (convenient)
set(CMAKE_INSTALL_PREFIX ${CMAKE_ANDROID_NDK}/sources/third_party/sfml)
# we install libs in a subdirectory named after the ABI
set(CMAKE_INSTALL_LIBDIR "${CMAKE_INSTALL_LIBDIR}/${CMAKE_ANDROID_ARCH_ABI}")
endif()
# Install directories
# For miscellaneous files
if(SFML_OS_WINDOWS OR SFML_OS_IOS)
set(DEFAULT_INSTALL_MISC_DIR .)
elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
set(DEFAULT_INSTALL_MISC_DIR share/SFML)
elseif(SFML_OS_MACOS)
set(DEFAULT_INSTALL_MISC_DIR /usr/local/share/SFML)
elseif(SFML_OS_ANDROID)
set(DEFAULT_INSTALL_MISC_DIR ${CMAKE_ANDROID_NDK}/sources/third_party/sfml)
endif()
# force building sfml-window, if sfml-graphics module is built
if(SFML_BUILD_GRAPHICS AND NOT SFML_BUILD_WINDOW)
message(WARNING "You're trying to build SFML's Graphics module without the Window module. Forcing building of the Window module as a dependency.")
set(SFML_BUILD_WINDOW TRUE)
endif()
# allow not using bundled dependencies with a switch
# (except for stb_image)
# yes this is horrible, but GLOB_RECURSE sucks
sfml_set_option(SFML_USE_SYSTEM_DEPS FALSE BOOL "TRUE to use system dependencies, FALSE to use the bundled ones.")
if(SFML_USE_SYSTEM_DEPS)
if(SFML_INSTALL_XCODE_TEMPLATES)
message(FATAL_ERROR "XCode templates installation cannot be used with the SFML_USE_SYSTEM_DEPS option (the bundled frameworks are required.)")
endif()
file(GLOB_RECURSE DEP_LIBS "${PROJECT_SOURCE_DIR}/extlibs/libs*/*")
file(GLOB_RECURSE DEP_BINS "${PROJECT_SOURCE_DIR}/extlibs/bin*/*")
file(GLOB_RECURSE DEP_HEADERS "${PROJECT_SOURCE_DIR}/extlibs/headers/*")
foreach(DEP_FILE ${DEP_LIBS} ${DEP_BINS} ${DEP_HEADERS})
get_filename_component(DEP_DIR ${DEP_FILE} PATH)
if(NOT DEP_DIR MATCHES "/(stb_image|minimp3)(/|$)")
list(APPEND CMAKE_IGNORE_PATH "${DEP_DIR}")
endif()
get_filename_component(DEP_PARENT_DIR ${DEP_DIR} PATH)
while(NOT DEP_PARENT_DIR STREQUAL "${PROJECT_SOURCE_DIR}/extlibs")
if(NOT DEP_DIR MATCHES "/(stb_image|minimp3)(/|$)")
list(APPEND CMAKE_IGNORE_PATH "${DEP_PARENT_DIR}")
endif()
get_filename_component(DEP_PARENT_DIR ${DEP_PARENT_DIR} PATH)
endwhile()
endforeach()
list(REMOVE_DUPLICATES CMAKE_IGNORE_PATH)
endif()
if(SFML_COMPILER_MSVC)
# add an option to choose whether PDB debug symbols should be generated (defaults to true when possible)
sfml_set_option(SFML_GENERATE_PDB TRUE BOOL "True to generate PDB debug symbols, FALSE otherwise.")
# if building using a compiler launcher, embed the MSVC debugging information to allow for caching
if(CMAKE_CXX_COMPILER_LAUNCHER)
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<$<CONFIG:Debug,RelWithDebInfo>:Embedded>")
endif()
endif()
# define SFML_OPENGL_ES if needed
if(SFML_OPENGL_ES)
add_definitions(-DSFML_OPENGL_ES)
add_definitions(-DGL_GLEXT_PROTOTYPES)
endif()
# define an option for choosing between static and dynamic C runtime (Windows only)
if(SFML_OS_WINDOWS)
sfml_set_option(SFML_USE_STATIC_STD_LIBS FALSE BOOL "TRUE to statically link to the standard libraries, FALSE to use them as DLLs")
# the following combination of flags is not valid
if(BUILD_SHARED_LIBS AND SFML_USE_STATIC_STD_LIBS)
message(FATAL_ERROR "BUILD_SHARED_LIBS and SFML_USE_STATIC_STD_LIBS cannot be used together")
endif()
sfml_set_option(SFML_USE_MESA3D FALSE BOOL "TRUE to use the Mesa 3D graphics library for rendering, FALSE to use the system provided library for rendering")
include(cmake/Mesa3D.cmake)
endif()
# setup macOS stuff
if(SFML_OS_MACOS)
# SFML_BUILD_FRAMEWORKS needs two things:
# first, it's available only for release
# (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible)
# secondly, it works only with BUILD_SHARED_LIBS enabled
if(SFML_BUILD_FRAMEWORKS)
# requirement #1
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
message(FATAL_ERROR "CMAKE_BUILD_TYPE should be \"Release\" when SFML_BUILD_FRAMEWORKS is TRUE")
return()
endif()
# requirement #2
if(NOT BUILD_SHARED_LIBS)
message(FATAL_ERROR "BUILD_SHARED_LIBS should be TRUE when SFML_BUILD_FRAMEWORKS is TRUE")
return()
endif()
endif()
# configure Xcode templates
set(XCODE_TEMPLATES_ARCH "\$(NATIVE_ARCH_ACTUAL)")
if(NOT SFML_COMPILER_CLANG)
message(FATAL_ERROR "Clang is the only supported compiler on macOS")
endif()
endif()
option(SFML_ENABLE_SANITIZERS "Enable sanitizers" OFF)
if(SFML_ENABLE_SANITIZERS)
list(APPEND CMAKE_CXX_FLAGS "-fno-omit-frame-pointer -fno-sanitize-recover=all -fsanitize=undefined")
endif()
# set the output directory for SFML DLLs and executables
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
# enable project folders
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "CMake")
# add the subdirectories
add_subdirectory(src/SFML)
# on Linux and BSD-like OS, install pkg-config files by default
set(SFML_INSTALL_PKGCONFIG_DEFAULT FALSE)
if(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
set(SFML_INSTALL_PKGCONFIG_DEFAULT TRUE)
endif()
sfml_set_option(SFML_INSTALL_PKGCONFIG_FILES ${SFML_INSTALL_PKGCONFIG_DEFAULT} BOOL "TRUE to automatically install pkg-config files so other projects can find SFML")
if(SFML_INSTALL_PKGCONFIG_FILES)
sfml_set_option(SFML_PKGCONFIG_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}/${SFML_PKGCONFIG_DIR}" PATH "Install directory for SFML's pkg-config .pc files")
foreach(sfml_module IN ITEMS all system window graphics audio network)
configure_file(
"tools/pkg-config/sfml-${sfml_module}.pc.in"
"tools/pkg-config/sfml-${sfml_module}.pc"
@ONLY)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/tools/pkg-config/sfml-${sfml_module}.pc"
DESTINATION "${SFML_PKGCONFIG_INSTALL_PREFIX}")
endforeach()
endif()
# option to enable precompiled headers
sfml_set_option(SFML_ENABLE_PCH FALSE BOOL "TRUE to enable precompiled headers for SFML builds -- only supported on Windows/Linux and for static library builds")
if(SFML_ENABLE_PCH AND BUILD_SHARED_LIBS)
message(FATAL_ERROR "Precompiled headers are currently not supported for shared library builds")
endif()
if(SFML_ENABLE_PCH AND SFML_OS_MACOS)
message(FATAL_ERROR "Precompiled headers are currently not supported in macOS builds")
endif()
# setup the install rules
if(NOT SFML_BUILD_FRAMEWORKS)
install(DIRECTORY include/
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
COMPONENT devel
FILES_MATCHING PATTERN "*.hpp" PATTERN "*.inl")
install(DIRECTORY cmake/Modules/
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/SFML
COMPONENT devel)
if(SFML_GENERATE_PDB)
install(DIRECTORY ${PROJECT_BINARY_DIR}/lib/
DESTINATION ${CMAKE_INSTALL_LIBDIR}
COMPONENT devel
FILES_MATCHING PATTERN "*.pdb")
endif()
else()
# find only "root" headers
file(GLOB SFML_HEADERS RELATIVE ${PROJECT_SOURCE_DIR} "include/SFML/*")
# Because we use generator expressions in the post build scripts we need to
# suppress the generation of "EFFECTIVE_PLATFORM_NAME" as it will fail
set_property(GLOBAL PROPERTY XCODE_EMIT_EFFECTIVE_PLATFORM_NAME OFF)
# in fact we have to fool cmake to copy all the headers in subdirectories
# to do that we have to add the "root" headers to the PUBLIC_HEADER
# then we can run a post script to copy the remaining headers
# we need a dummy file in order to compile the framework
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp
COMMAND touch ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp
VERBATIM)
set(SFML_SOURCES ${SFML_HEADERS})
list(APPEND SFML_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/dummy.cpp)
# create SFML.framework
add_library(SFML ${SFML_SOURCES})
# enable C++17 support
target_compile_features(SFML PUBLIC cxx_std_17)
# set the target flags to use the appropriate C++ standard library
sfml_set_stdlib(SFML)
# edit target properties
set_target_properties(SFML PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION ${PROJECT_VERSION}
MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.SFML
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${PROJECT_VERSION}
MACOSX_FRAMEWORK_BUNDLE_VERSION ${PROJECT_VERSION}
PUBLIC_HEADER "${SFML_HEADERS}")
# add the non-optional SFML headers
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Config.hpp
${PROJECT_SOURCE_DIR}/include/SFML/OpenGL.hpp
${PROJECT_SOURCE_DIR}/include/SFML/GpuPreference.hpp
${PROJECT_SOURCE_DIR}/include/SFML/System.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Main.hpp
${PROJECT_SOURCE_DIR}/include/SFML/System
$<TARGET_FILE_DIR:SFML>/Headers
VERBATIM)
# add window module headers if enabled
if(SFML_BUILD_WINDOW)
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Window.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Window
$<TARGET_FILE_DIR:SFML>/Headers
VERBATIM)
endif()
# add network module headers if enabled
if(SFML_BUILD_NETWORK)
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Network.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Network
$<TARGET_FILE_DIR:SFML>/Headers
VERBATIM)
endif()
# add graphics module headers if enabled
if(SFML_BUILD_GRAPHICS)
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Graphics.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Graphics
$<TARGET_FILE_DIR:SFML>/Headers
VERBATIM)
endif()
# add audio module headers if enabled
if(SFML_BUILD_AUDIO)
add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
${PROJECT_SOURCE_DIR}/include/SFML/Audio.hpp
${PROJECT_SOURCE_DIR}/include/SFML/Audio
$<TARGET_FILE_DIR:SFML>/Headers
VERBATIM)
endif()
# adapt install directory to allow distributing dylibs/frameworks in user's frameworks/application bundle
# NOTE: it's not required to link against SFML.framework
set_target_properties(SFML PROPERTIES INSTALL_NAME_DIR "@rpath")
if(NOT CMAKE_SKIP_BUILD_RPATH)
set_target_properties(${target} PROPERTIES BUILD_WITH_INSTALL_NAME_DIR TRUE)
endif()
# install rule
install(TARGETS SFML
FRAMEWORK DESTINATION "."
COMPONENT devel)
endif()
install(FILES license.md DESTINATION ${CMAKE_INSTALL_DOCDIR})
install(FILES readme.md DESTINATION ${CMAKE_INSTALL_DOCDIR})
# install 3rd-party libraries and tools
if(SFML_OS_WINDOWS)
if(NOT SFML_USE_SYSTEM_DEPS)
# install the binaries of SFML dependencies
if(ARCH_32BITS)
install(DIRECTORY extlibs/bin/x86/ DESTINATION ${CMAKE_INSTALL_BINDIR})
if(SFML_COMPILER_MSVC OR (SFML_COMPILER_CLANG AND NOT MINGW))
install(DIRECTORY extlibs/libs-msvc-universal/x86/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
else()
install(DIRECTORY extlibs/libs-mingw/x86/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
elseif(ARCH_64BITS)
install(DIRECTORY extlibs/bin/x64/ DESTINATION ${CMAKE_INSTALL_BINDIR})
if(SFML_COMPILER_MSVC OR (SFML_COMPILER_CLANG AND NOT MINGW))
install(DIRECTORY extlibs/libs-msvc-universal/x64/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
else()
install(DIRECTORY extlibs/libs-mingw/x64/ DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
endif()
endif()
elseif(SFML_OS_MACOS)
# install extlibs dependencies only when used
if(SFML_BUILD_GRAPHICS)
if(FREETYPE_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/freetype.framework")
install(DIRECTORY extlibs/libs-macos/Frameworks/freetype.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
endif()
if(SFML_BUILD_AUDIO)
if(FLAC_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/FLAC.framework")
install(DIRECTORY extlibs/libs-macos/Frameworks/FLAC.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(OGG_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/ogg.framework")
install(DIRECTORY extlibs/libs-macos/Frameworks/ogg.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(VORBIS_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/vorbis.framework")
install(DIRECTORY extlibs/libs-macos/Frameworks/vorbis.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(VORBISENC_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/vorbisenc.framework")
install(DIRECTORY extlibs/libs-macos/Frameworks/vorbisenc.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(VORBISFILE_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/vorbisfile.framework")
install(DIRECTORY extlibs/libs-macos/Frameworks/vorbisfile.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(OPENAL_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/OpenAL.framework")
install(DIRECTORY "${OPENAL_LIBRARY}" DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
endif()
# install the Xcode templates if requested
if(SFML_INSTALL_XCODE_TEMPLATES)
# configure the templates plist files
foreach(TEMPLATE "SFML Compiler" "SFML App")
configure_file(
"tools/xcode/templates/SFML/${TEMPLATE}.xctemplate/TemplateInfo.plist.in"
"${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML/${TEMPLATE}.xctemplate/TemplateInfo.plist"
@ONLY)
endforeach()
install(DIRECTORY "tools/xcode/templates/SFML" "${CMAKE_CURRENT_BINARY_DIR}/tools/xcode/templates/SFML"
DESTINATION /Library/Developer/Xcode/Templates
PATTERN "*.in" EXCLUDE
PATTERN ".DS_Store" EXCLUDE)
endif()
elseif(SFML_OS_IOS)
if(NOT SFML_USE_SYSTEM_DEPS)
# since the iOS libraries are built as static, we must install the SFML dependencies
# too so that the end user can easily link them to its final application
if(SFML_BUILD_GRAPHICS)
install(FILES extlibs/libs-ios/libfreetype.a DESTINATION lib)
endif()
if(SFML_BUILD_AUDIO)
install(FILES extlibs/libs-ios/libflac.a
extlibs/libs-ios/libvorbis.a
extlibs/libs-ios/libogg.a
DESTINATION lib)
endif()
endif()
elseif(SFML_OS_ANDROID)
if(NOT SFML_USE_SYSTEM_DEPS)
# install extlibs
install(DIRECTORY extlibs/libs-android/${CMAKE_ANDROID_ARCH_ABI} DESTINATION extlibs/lib)
endif()
endif()
sfml_export_targets()
set(CPACK_PACKAGE_NAME_SUMMARY "Simple and Fast Multimedia Library")
set(CPACK_PACKAGE_VENDOR "SFML Team")
set(CPACK_PACKAGE_FILE_NAME "SFML-${PROJECT_VERSION}-${CMAKE_CXX_COMPILER_ID}-${CMAKE_CXX_COMPILER_VERSION}-${CMAKE_BUILD_TYPE}")
set(CPACK_RESOURCE_FILE_README "${CMAKE_CURRENT_SOURCE_DIR}/readme.md")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/license.md")
set(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}")
set(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
set(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "SFML ${PROJECT_VERSION}")
set(CPACK_MONOLITHIC_INSTALL ON)
# NSIS configurations
set(CPACK_NSIS_DISPLAY_NAME "SFML ${PROJECT_VERSION} (${CMAKE_CXX_COMPILER_ID} ${CMAKE_CXX_COMPILER_VERSION})")
set(CPACK_NSIS_CONTACT "[email protected]")
set(NSIS_IMAGE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/tools/nsis/")
string(REGEX REPLACE "/" "\\\\\\\\" NSIS_IMAGE_PATH ${NSIS_IMAGE_PATH})
set(CPACK_NSIS_INSTALLER_MUI_ICON_CODE "!define MUI_WELCOMEFINISHPAGE_BITMAP \\\"${NSIS_IMAGE_PATH}sidebar.bmp\\\"\n!define MUI_HEADERIMAGE_BITMAP \\\"${NSIS_IMAGE_PATH}header.bmp\\\"\n!define MUI_ICON \\\"${NSIS_IMAGE_PATH}sfml.ico\\\"")
include(CPack)
# configure extras by default when building SFML directly, otherwise hide them
sfml_set_option(SFML_CONFIGURE_EXTRAS ${PROJECT_IS_TOP_LEVEL} BOOL "TRUE to configure extras, FALSE to ignore them")
if(NOT SFML_CONFIGURE_EXTRAS)
return()
endif()
# add an option for building the API documentation
sfml_set_option(SFML_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
if(SFML_BUILD_DOC)
add_subdirectory(doc)
endif()
# add an option for building the examples
sfml_set_option(SFML_BUILD_EXAMPLES FALSE BOOL "TRUE to build the SFML examples, FALSE to ignore them")
if(SFML_BUILD_EXAMPLES AND NOT SFML_OS_ANDROID)
add_subdirectory(examples)
endif()
# add an option for building the test suite
sfml_set_option(SFML_BUILD_TEST_SUITE FALSE BOOL "TRUE to build the SFML test suite, FALSE to ignore it")
# add an option for enabling coverage reporting
sfml_set_option(SFML_ENABLE_COVERAGE FALSE BOOL "TRUE to enable coverage reporting, FALSE to ignore it")
if(SFML_BUILD_TEST_SUITE)
if(SFML_OS_IOS)
message(WARNING "Unit testing not supported on iOS")
elseif(SFML_BUILD_WINDOW AND SFML_BUILD_GRAPHICS AND SFML_BUILD_NETWORK AND SFML_BUILD_AUDIO)
enable_testing()
add_subdirectory(test)
else()
message(WARNING "Cannot build unit testing unless all modules are enabled")
endif()
endif()
sfml_set_option(CLANG_FORMAT_EXECUTABLE clang-format STRING "Override clang-format executable, requires version 12, 13, or 14")
add_custom_target(format
COMMAND ${CMAKE_COMMAND} -DCLANG_FORMAT_EXECUTABLE=${CLANG_FORMAT_EXECUTABLE} -P ./cmake/Format.cmake
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} VERBATIM)
sfml_set_option(CLANG_TIDY_EXECUTABLE clang-tidy STRING "Override clang-tidy executable, requires minimum version 14")
add_custom_target(tidy
COMMAND ${CMAKE_COMMAND} -DCLANG_TIDY_EXECUTABLE=${CLANG_TIDY_EXECUTABLE} -DPROJECT_BINARY_DIR=${PROJECT_BINARY_DIR} -P ./cmake/Tidy.cmake
WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} VERBATIM)