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caching_sha2_password should not require SSL #313
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My game server sending data to database via DLL would benefit from this improvement :) An encrypted connection on a local network would be overkill IMHO - Right now, we still have the option to use In other words - implementing this enhancement would be a great solution One more important thing - Thank you sir for all your work. 🥇 |
Thanks. It's actually removed in 9.0, which is causing terrible pain in CIs. I agree that'd be useful in your case, but if you're doing Windows specific stuff, you'll find named pipes (#89) faster. Which I should code someday, too :) |
Anyway, thanks for pointing out your need - I need more users like you :) |
We can request the server's public key and encrypt the password with it instead of failing the operation. This requires a significant refactor in the handshake code.
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