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Check the third party libraries for the case they are 32bits only, with the file
command
#2
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@M0REKZ let's brainstorm more on this. Let's imagine there is a library in Frameworks that is 32-bit only. What are the real options to fix that?
any other ideas? |
If start tracking the libs, maybe should include the version of the library and indicate the way/format that they are linked with the game, also, looks like mono/c#/.Net devs need to create some "binding" to make binary libraries work. |
OK, i found a case: Game: Violett Remastered Unity Version: 4.6.7f1 Library with problems: SteamworksNative I remember trying to update the game some time ago, but it will get stuck on a screen saying that the game needs steam to be run (but it obviously wont detect it because the steamworks wrapper is 32 bits) |
I've added plugin validation steps and Violett as a known not working game: b5cd93b I'm still not sure how to fix a problem like that, since it's likely we'd need a game with exactly the same Unity version, same version of plugin, just with x86_64 variant :-( |
Well, it looks like in this case the problem could (maybe) be solved by these extra options:
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...unless we find a game that actually cones with a x86_64 version of it q: |
(pardon delay in reply) Agree - though, am struggling a bit to turn that into something easy to follow. I hope to attempt few more conversions over the weekend and will keep an eye on the plugins and continue thinking about what we can put in order to help users unblock themselves in this case. I'll keep this open in case we'll come up with ideas we'll document... |
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