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I notice that world space direction vectors do not work properly when trying to rotate an arbitrary axis.
So I have to double check my Transform code to fix this problem. but I have no idea. To remind me of fixing it later, I register a issue as bug. It will be handle soon. plus I personally ask for help to seek advice on the 3D graphics community.
The text was updated successfully, but these errors were encountered:
I notice that world space direction vectors do not work properly when trying to rotate an arbitrary axis.
So I have to double check my Transform code to fix this problem. but I have no idea. To remind me of fixing it later, I register a issue as bug. It will be handle soon. plus I personally ask for help to seek advice on the 3D graphics community.
The text was updated successfully, but these errors were encountered: