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LVGLPlusPlus

C++ wrapper around the embedded graphics library, LVGL

Important Resources at the top level

Short/Mid-range Game Plan

First and foremost - please feel free to use this as is. I'd be happy to hear suggestions and even gain help from others to more fully connect LVGL features to the lvppPlusPlus library.

  • Continue to gain more homgeneneous consistency amongst the classes.
  • Add an animation co-class helper to give easy access to animations ala LVGL

Needs/Wants

  • I could really use a Windows-oriented person to set a course for building and testing on Windows in the 'native' / 'emulation' mode. I only have a Mac these days so that's become a hole in the overall plan, currently.
  • Having a Mac person to go through the steps to setting up the simulator (mostly the installation of SDL2) and writing down that set of success steps would be a great addition as well.

Contribution and Discussion

Please do strike up a discussion if you have (constructive) ideas. I'm game to brainstorm with positive thinking folks on the structure and how it marches forward.

Thanks! Bob Wolff - aka roboBob