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@woollybah do you see any "simple to do" chance to wrap things in a way that you can mount zstd compressed files?
Asking as my savegame is for now an xml file which I compress with zstd for speed and size's sake. Now I thought about splitting things into pieces (to eg only load certain elements ... ). One option would be to ignore certain nodes in the XML file (TPersist...). Another one would be to store various files and only load some one them. This would also allow to store other file formats without having to "encode" them (base64) for xml-compatibility first.
If this is not something doable without too many efforts, then just mention it and I will try to find other ways to achieve the above described "separation".
The text was updated successfully, but these errors were encountered:
PHYSFS_mount allows to mount zip-files.
@woollybah do you see any "simple to do" chance to wrap things in a way that you can mount zstd compressed files?
Asking as my savegame is for now an xml file which I compress with zstd for speed and size's sake. Now I thought about splitting things into pieces (to eg only load certain elements ... ). One option would be to ignore certain nodes in the XML file (TPersist...). Another one would be to store various files and only load some one them. This would also allow to store other file formats without having to "encode" them (base64) for xml-compatibility first.
If this is not something doable without too many efforts, then just mention it and I will try to find other ways to achieve the above described "separation".
The text was updated successfully, but these errors were encountered: