You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
After the game concept and the related physics are working we should concentrate on the quality of the assets, animations, sounds etc. Some important examples are:
Turret should have a variable blowback and show a firing animation out of the bull barrell at least on higher weapons/firing rates implemented via Implement upgrade system 💵💰 #6.
Maybe let the bullet rotate after fired.
Enemies like implemented in Add some enemies 😈 #7 should not only just despawn when hit by a bullet. The bullet should kind of explode(? maybe also on higher weapons) and the enemies should animate their death.
Attacks of the enemies when nearby a fence or the turret should also be animated.
Look in the literature for explanations and examples for juice.
The text was updated successfully, but these errors were encountered:
After the game concept and the related physics are working we should concentrate on the quality of the assets, animations, sounds etc. Some important examples are:
Look in the literature for explanations and examples for juice.
The text was updated successfully, but these errors were encountered: