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[FEATURE] - Use Github Action to decode UAsset #47

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rancoud opened this issue Mar 18, 2021 · 2 comments
Open

[FEATURE] - Use Github Action to decode UAsset #47

rancoud opened this issue Mar 18, 2021 · 2 comments
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website New feature or request on blueprintUE website

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@rancoud
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rancoud commented Mar 18, 2021

My suggestion

When I push on my repository some UAsset file a github action is triggered for calling blueprintUE as an API.
Then the file is decode to generate a blueprint file.

@rancoud rancoud added the website New feature or request on blueprintUE website label Mar 18, 2021
@rancoud rancoud self-assigned this Mar 18, 2021
@calimonk
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Have you thought about this specific feature further? I'd be very interested in discussing possibilities of supporting the creation of this, a feature in which we'd be able to 'see' (can be through a link) the blueprint directly from the uasset file in a Pull Request would be of great value!

@rancoud
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rancoud commented Jul 21, 2021

I answered about it on discord, but not here so I copy paste my response:

The goal of this feature is to be able to extract a blueprint from a uasset file.
To do that I need to explore how to do the binary reading of the development file.

Then I would like to have a github/perforce action to read the blueprints automatically via an API and add the blueprint with its history in blueprintUE or in the comment of the pull requests.

Also if we have the history of each blueprints, we can have a diff outside of Unreal Engine.

This functionality is part of a big roadmap that will have many steps before going live.

Any timeline?

For the moment I have no clear timeline, currently I need to add some unit test on the render system to improve further nodes like animation and behavior tree

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