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Anti-aliasing doesn't work with portals #5

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bliptec opened this issue Jul 6, 2014 · 4 comments
Open

Anti-aliasing doesn't work with portals #5

bliptec opened this issue Jul 6, 2014 · 4 comments
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@bliptec
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bliptec commented Jul 6, 2014

Tried several different fixes for this, but none of them worked out. Trying to render multiple views to the same pixel will cause issues, even if one of them is clipped with stencils. Maybe there's an issue with the depth buffer?

This is much lower on the list of things to fix now.

@bliptec
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bliptec commented Jul 13, 2014

There doesn't appear to be any reasonable way to add anti aliasing.

@MattJeanes
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I guess it's some sort of engine bug/limitation. No worries, it's only a minor issue that doesn't really need fixing.

@bliptec
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bliptec commented Jul 13, 2014

DirectX 9 doesn't officially support anti-aliasing multiple render targets, and I couldn't find any way (with just glua) to correctly render all the portals to the back buffer.

@MattJeanes
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Yeah so limitations basically, ah well

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