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Tried several different fixes for this, but none of them worked out. Trying to render multiple views to the same pixel will cause issues, even if one of them is clipped with stencils. Maybe there's an issue with the depth buffer?
This is much lower on the list of things to fix now.
The text was updated successfully, but these errors were encountered:
DirectX 9 doesn't officially support anti-aliasing multiple render targets, and I couldn't find any way (with just glua) to correctly render all the portals to the back buffer.
Tried several different fixes for this, but none of them worked out. Trying to render multiple views to the same pixel will cause issues, even if one of them is clipped with stencils. Maybe there's an issue with the depth buffer?
This is much lower on the list of things to fix now.
The text was updated successfully, but these errors were encountered: