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Blocks are now Node3D objects

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@blackears blackears released this 09 Jan 10:10
· 201 commits to master since this release

There are quite a few updates in this release:

  • CyclopsBlocks group objects are now deprecated. Instead, the new CyclopsBlock (note does not end in an S) node can be used anywhere in the tree. Make sure to upgrade your old projects to the new system.
  • Snapping has been rewritten to allow for multiple snapping systems that can be customized.
  • Boolean operations have been added so that you can merge, subtract and intersect blocks.
  • Block creation tools now work when drawing in an orthogonal viewport (ie, top view, side view)
  • An option to export your project to GLTF has been added
  • An option to convert your project to regular Godot mesh and collision objects has been added. Once you've converted your scene, you can do things like bake lighting or add occlustion nodes.