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Implement Trees #8

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bitsauce opened this issue Jan 4, 2018 · 0 comments
Open
1 of 8 tasks

Implement Trees #8

bitsauce opened this issue Jan 4, 2018 · 0 comments
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@bitsauce
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bitsauce commented Jan 4, 2018

Specifics of how to implement trees have not been completely decided yet, but I think I will go for a dynamic solution using block entities for both the stem and leaves.

Generation:

  • Root
  • Stem
  • Leaves
  • Proper placement

Functionality:

  • Leaves (and branches) should be animated
  • When chopped from the base, the tree should fall to the ground
  • Trees should be randomly generated but should consider aesthetics and realism
  • When fallen, trees can be chopped into log item drops
@bitsauce bitsauce added this to the Milestone 1 milestone Jan 4, 2018
@bitsauce bitsauce self-assigned this Jan 4, 2018
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