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Specifics of how to implement trees have not been completely decided yet, but I think I will go for a dynamic solution using block entities for both the stem and leaves.
Generation:
Root
Stem
Leaves
Proper placement
Functionality:
Leaves (and branches) should be animated
When chopped from the base, the tree should fall to the ground
Trees should be randomly generated but should consider aesthetics and realism
When fallen, trees can be chopped into log item drops
The text was updated successfully, but these errors were encountered:
Specifics of how to implement trees have not been completely decided yet, but I think I will go for a dynamic solution using block entities for both the stem and leaves.
Generation:
Functionality:
The text was updated successfully, but these errors were encountered: