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animation.h
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animation.h
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/**
* If not stated otherwise in this file or this component's LICENSE
* file the following copyright and licenses apply:
*
* Copyright 2020 RDK Management
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
**/
#pragma once
#include "rdkcompositor.h"
#include <memory>
#include <vector>
namespace RdkShell
{
struct Animation
{
Animation() : name(), compositor(nullptr), startX(0), startY(0), startWidth(0), startHeight(0), startScaleX(1.0), startScaleY(1.0), startOpacity(1.0),
endX(0), endY(0), endWidth(0), endHeight(0), endOpacity(1.0), duration(0), startTime(0), endTime(0), tween("linear"), delay(0) {}
void setDestinationBounds(int32_t destinationX, int32_t destinationY,
uint32_t destinationWidth, uint32_t destinationHeight)
{
endX = destinationX;
endY = destinationY;
endWidth = destinationWidth;
endHeight = destinationHeight;
}
void prepare()
{
if (compositor != nullptr)
{
compositor->position(startX ,startY);
compositor->size(startWidth, startHeight);
compositor->setAnimating(true);
compositor->scale(startScaleX, startScaleY);
compositor->opacity(startOpacity);
}
}
std::string name;
std::shared_ptr<RdkCompositor> compositor;
int32_t startX;
int32_t startY;
uint32_t startWidth;
uint32_t startHeight;
double startScaleX;
double startScaleY;
double startOpacity;
int32_t endX;
int32_t endY;
uint32_t endWidth;
uint32_t endHeight;
double endScaleX;
double endScaleY;
double endOpacity;
double duration;
double startTime;
double endTime;
std::string tween;
double delay;
};
class Animator
{
public:
static Animator* instance();
void animate();
void addAnimation(Animation animation);
void fastForwardAnimation(const std::string& name);
void stopAnimation(const std::string& name);
private:
Animator();
~Animator();
static Animator* mInstance;
std::vector<Animation> animations;
};
}