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Building.cs
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Building.cs
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using System;
using System.Collections.Generic;
public class Building
{
public string Name { get; set; }
public string ButtonText { get; set; }
public int ID { get; set; }
public string URL { get; set; }
public bool IsUnlocked { get; set; }
public int[] items { get; set; }
public string Description { get; set; }
public int[] NPCIDs { get; set; }
public bool IsShop { get; set; }
public bool IsInn { get; set; }
public bool IsSushiTrainingBuilding { get; set; }
public bool IsTannery { get; set; }
public int TannerySlots { get; set; }
public int MaxTannerySlots { get; set; }
public int Salt { get; set; }
public List<TanningSlot> TanneryItems = new List<TanningSlot>();
public string[] UnlockableAreas { get; set; }
public string[] Buildings { get; set; }
public bool HasAlchemyStation { get; set; }
public int QueplarValue { get; set; }
public bool IsExpensive { get; set; }
}