Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Grid menu/blueprint widgets conflict on alt+c keybind. #3934

Open
resopmok opened this issue Nov 14, 2024 · 2 comments
Open

Grid menu/blueprint widgets conflict on alt+c keybind. #3934

resopmok opened this issue Nov 14, 2024 · 2 comments
Labels
Bug Something isn't working

Comments

@resopmok
Copy link
Contributor

Description

The blueprint widget's use of alt+c in the keybind configs prevents grid menu from inserting the unit from the "c" slot into a lab queue. For example, grunts or incisors cannot be added to the lab queue using the alt+c keybind.

Expected Behaviour

Users should be able to insert units into their lab queue using alt+c and game default settings.

Actual Behaviour

Alt+c does not insert units to the lab queue and an empty blueprint gets saved.

Reproduction steps

  • Install the game
  • Start a game in singleplayer skirmish
  • Build a bot or vehicle lab with your commander
  • Build a constructor from the lab, then attempt to insert other units to the lab queue using Alt+c

Other

One issue is that the engine prioritizes keybinds without any+ over those which have it. Grid menu keybinds are set up this way (e.g., bind Any+sc_c gridmenu_key 1 3) where the blueprint hotkey gets prioritized because it does not use Any+ (bind Alt+sc_c blueprint_create).
Some proposed potential solutions:

  • Add explicit definitions for all possible combinations of gridmenu key binds to the gridmenu_keys.txt config file and remove the Any+ versions.
  • Change the blueprint_create hotkey to something which doesn't conflict, like alt+n.
  • Change the engine to not use Any+ to deprioritize actions.
@resopmok resopmok added the Bug Something isn't working label Nov 14, 2024
@SethDGamre
Copy link
Collaborator

@hihoman23

@hihoman23
Copy link
Member

I believe @salinecitrine made this keybind for blueprints. Is alt+t an option for creating blueprints? It isn't very well-placed, but I also think that it doesn't get used a lot, only once for creating all of the blueprints.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Something isn't working
Projects
None yet
Development

No branches or pull requests

3 participants